Black/White Level Up |
|
— |
Tackle |
|
|
50 |
100 |
35 |
-- |
A physical attack in which the user charges and slams into the target with its whole body. |
4 |
Harden |
|
|
-- |
-- |
30 |
-- |
The user stiffens all the muscles in its body to raise its Defense stat. |
8 |
Mud-slap |
|
|
20 |
100 |
10 |
-- |
The user hurls mud in the target's face to inflict damage and lower its accuracy. |
11 |
Headbutt |
|
|
70 |
100 |
15 |
-- |
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. |
15 |
Metal Claw |
|
|
50 |
95 |
35 |
-- |
The target is raked with steel claws. It may also raise the user's Attack stat. |
18 |
Iron Defense |
|
|
-- |
-- |
15 |
-- |
The user hardens its body's surface like iron, sharply raising its Defense stat. |
22 |
Roar |
|
|
-- |
100 |
20 |
-- |
The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. |
25 |
Take Down |
|
|
90 |
85 |
20 |
-- |
A reckless, full-body charge attack for slamming into the target. It also damages the user a little. |
29 |
Iron Head |
|
|
80 |
100 |
15 |
-- |
The user slams the target with its steel-hard head. It may also make the target flinch. |
32 |
Protect |
|
|
-- |
-- |
10 |
-- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
36 |
Metal Sound |
|
|
-- |
85 |
40 |
-- |
A horrible sound like scraping metal harshly reduces the target's Sp. Def stat. |
39 |
Iron Tail |
|
|
100 |
75 |
15 |
-- |
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
43 |
Autotomize |
|
|
-- |
-- |
15 |
-- |
The user sheds part of its body to make itself lighter and sharply raise its Speed stat. |
46 |
Heavy Slam |
|
|
?? |
100 |
10 |
-- |
The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage. |
50 |
Double-edge |
|
|
120 |
100 |
15 |
-- |
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
53 |
Metal Burst |
|
|
?? |
100 |
10 |
-- |
The user retaliates with much greater power against the target that last inflicted damage on it. |
Black 2/White 2 Level Up |
|
— |
Tackle |
|
|
50 |
100 |
35 |
-- |
A physical attack in which the user charges and slams into the target with its whole body. |
— |
Harden |
|
|
-- |
-- |
30 |
-- |
The user stiffens all the muscles in its body to raise its Defense stat. |
4 |
Mud-slap |
|
|
20 |
100 |
10 |
-- |
The user hurls mud in the target's face to inflict damage and lower its accuracy. |
8 |
Headbutt |
|
|
70 |
100 |
15 |
-- |
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. |
11 |
Metal Claw |
|
|
50 |
95 |
35 |
-- |
The target is raked with steel claws. It may also raise the user's Attack stat. |
15 |
Iron Defense |
|
|
-- |
-- |
15 |
-- |
The user hardens its body's surface like iron, sharply raising its Defense stat. |
18 |
Roar |
|
|
-- |
100 |
20 |
-- |
The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. |
22 |
Take Down |
|
|
90 |
85 |
20 |
-- |
A reckless, full-body charge attack for slamming into the target. It also damages the user a little. |
25 |
Iron Head |
|
|
80 |
100 |
15 |
-- |
The user slams the target with its steel-hard head. It may also make the target flinch. |
29 |
Protect |
|
|
-- |
-- |
10 |
-- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
32 |
Metal Sound |
|
|
-- |
85 |
40 |
-- |
A horrible sound like scraping metal harshly reduces the target's Sp. Def stat. |
36 |
Iron Tail |
|
|
100 |
75 |
15 |
-- |
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
39 |
Autotomize |
|
|
-- |
-- |
15 |
-- |
The user sheds part of its body to make itself lighter and sharply raise its Speed stat. |
43 |
Heavy Slam |
|
|
?? |
100 |
10 |
-- |
The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage. |
46 |
Double-edge |
|
|
120 |
100 |
15 |
-- |
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
50 |
Metal Burst |
|
|
?? |
100 |
10 |
-- |
The user retaliates with much greater power against the target that last inflicted damage on it. |
TM & HM Attacks |
|
TM01 |
Hone Claws |
|
|
-- |
-- |
15 |
-- |
The user sharpens its claws to boost its Attack stat and accuracy. |
TM05 |
Roar |
|
|
-- |
100 |
20 |
-- |
The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. |
TM06 |
Toxic |
|
|
-- |
90 |
10 |
-- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM10 |
Hidden Power |
|
|
?? |
100 |
15 |
-- |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM11 |
Sunny Day |
|
|
-- |
-- |
5 |
-- |
The user intensifies the sun for five turns, powering up Fire-type moves. |
TM17 |
Protect |
|
|
-- |
-- |
10 |
-- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM18 |
Rain Dance |
|
|
-- |
-- |
5 |
-- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM21 |
Frustration |
|
|
?? |
100 |
20 |
-- |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM26 |
Earthquake |
|
|
100 |
100 |
10 |
-- |
The user sets off an earthquake that strikes those around it. |
TM27 |
Return |
|
|
?? |
100 |
20 |
-- |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM28 |
Dig |
|
|
80 |
100 |
10 |
-- |
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
TM32 |
Double Team |
|
|
-- |
-- |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM37 |
Sandstorm |
|
|
-- |
-- |
10 |
-- |
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. |
TM39 |
Rock Tomb |
|
|
50 |
80 |
10 |
-- |
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. |
TM40 |
Aerial Ace |
|
|
60 |
-- |
20 |
-- |
The user confounds the target with speed, then slashes. The attack lands without fail. |
TM42 |
Facade |
|
|
70 |
100 |
20 |
-- |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM44 |
Rest |
|
|
-- |
-- |
10 |
-- |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM45 |
Attract |
|
|
-- |
100 |
15 |
-- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM48 |
Round |
|
|
60 |
100 |
15 |
-- |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM65 |
Shadow Claw |
|
|
70 |
100 |
15 |
-- |
The user slashes with a sharp claw made from shadows. Critical hits land more easily. |
TM69 |
Rock Polish |
|
|
-- |
-- |
20 |
-- |
The user polishes its body to reduce drag. It can sharply raise the Speed stat. |
TM78 |
Bulldoze |
|
|
60 |
100 |
20 |
-- |
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. |
TM80 |
Rock Slide |
|
|
75 |
90 |
10 |
-- |
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. |
TM87 |
Swagger |
|
|
-- |
90 |
15 |
-- |
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM90 |
Substitute |
|
|
-- |
-- |
10 |
-- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM94 |
Rock Smash |
|
|
40 |
100 |
15 |
-- |
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. |
HM01 |
Cut |
|
|
50 |
95 |
30 |
-- |
The target is cut with a scythe or a claw. It can also be used to cut down thin trees. |
HM04 |
Strength |
|
|
80 |
100 |
15 |
-- |
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
Egg Moves (Details) |
Endeavor |
|
|
?? |
100 |
5 |
-- |
Details |
An attack move that cuts down the target's HP to equal the user's HP. |
Body Slam |
|
|
85 |
100 |
15 |
30 |
Details |
The user drops onto the target with its full body weight. It may also leave the target with paralysis. |
Stomp |
|
|
65 |
100 |
20 |
-- |
Details |
The target is stomped with a big foot. It may also make the target flinch. |
Smellingsalt |
|
|
60 |
100 |
10 |
-- |
Details |
This attack inflicts double damage on a target with paralysis. It also cures the target's paralysis, however. |
Curse |
|
|
-- |
-- |
10 |
-- |
Details |
A move that works differently for the Ghost type than for all other types. |
Screech |
|
|
-- |
85 |
40 |
-- |
Details |
An earsplitting screech harshly reduces the target's Defense stat. |
Iron Head |
|
|
80 |
100 |
15 |
-- |
Details |
The user slams the target with its steel-hard head. It may also make the target flinch. |
Dragon Rush |
|
|
100 |
75 |
10 |
-- |
Details |
The user tackles the target while exhibiting overwhelming menace. It may also make the target flinch. |
Head Smash |
|
|
150 |
80 |
5 |
-- |
Details |
The user attacks the target with a hazardous, full-power headbutt. The user also takes terrible damage. |
Superpower |
|
|
120 |
100 |
5 |
-- |
Details |
The user attacks the target with great power. However, it also lowers the user's Attack and Defense. |
Stealth Rock |
|
|
-- |
-- |
20 |
-- |
Details |
The user lays a trap of levitating stones around the opponent's team. The trap hurts opponents that switch into battle. |
Gen III & IV Only Moves (Details) |
|
Water Pulse |
|
|
60 |
100 |
20 |
20 |
Gen IV TM03 |
The user attacks the target with a pulsing blast of water. It may also confuse the target. |
Shock Wave |
|
|
60 |
-- |
20 |
-- |
Gen IV TM34 |
The user strikes the target with a quick jolt of electricity. This attack cannot be evaded. |
Secret Power |
|
|
70 |
100 |
20 |
30 |
Gen IV TM43 |
The user attacks the target with a secret power. Its added effects vary depending on the user's environment. |
Endure |
|
|
-- |
-- |
10 |
-- |
Gen IV TM58 |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
Captivate |
|
|
-- |
100 |
20 |
-- |
Gen IV TM78 |
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. |
Natural Gift |
|
|
?? |
100 |
15 |
-- |
Gen IV TM83 |
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
Fury Cutter |
|
|
20 |
95 |
20 |
-- |
Move Tutor - PtHGSS |
The target is slashed with scythes or claws. Its power increases if it hits in succession. |
Ancientpower |
|
|
60 |
100 |
5 |
-- |
Move Tutor - PtHGSS |
The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
Rollout |
|
|
30 |
90 |
20 |
-- |
Move Tutor - PtHGSS |
The user continually rolls into the target over five turns. It becomes stronger each time it hits. |
Defense Curl |
|
|
-- |
-- |
40 |
-- |
Move Tutor - Emerald |
The user curls up to conceal weak spots and raise its Defense stat. |
Mimic |
|
|
-- |
-- |
10 |
-- |
Move Tutor - FRLG |
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |