Pokémon Black 2 and White 2, like previous games released within the middle of a generation, have produced a variety of moveset changes for multiple Pokémon. These changes are minor, providing new moves into the Pokémon's learnset. Below is a list of all the Pokémon with new learnsets and their entire level up.
#027 Sandshrew | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Scratch | 40 | 100 | 35 | -- | ||||
Hard, pointed, and sharp claws rake the target to inflict damage. | |||||||||
— | Defense Curl | -- | -- | 40 | -- | ||||
The user curls up to conceal weak spots and raise its Defense stat. | |||||||||
3 | Sand-attack | -- | 100 | 15 | -- | ||||
Sand is hurled in the target's face, reducing its accuracy. | |||||||||
5 | Poison Sting | 15 | 100 | 35 | 30 | ||||
The user stabs the target with a poisonous stinger. This may also poison the target. | |||||||||
7 | Rollout | 30 | 90 | 20 | -- | ||||
The user continually rolls into the target over five turns. It becomes stronger each time it hits. | |||||||||
9 | Rapid Spin | 20 | 100 | 40 | -- | ||||
A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. | |||||||||
11 | Swift | 60 | -- | 20 | -- | ||||
Star-shaped rays are shot at the opposing team. This attack never misses. | |||||||||
14 | Fury Cutter | 20 | 95 | 20 | -- | ||||
The target is slashed with scythes or claws. Its power increases if it hits in succession. | |||||||||
17 | Magnitude | ?? | 100 | 30 | -- | ||||
The user looses a ground-shaking quake affecting everyone around the user. Its power varies. | |||||||||
20 | Fury Swipes | 18 | 80 | 15 | -- | ||||
The target is raked with sharp claws or scythes for two to five times in quick succession. | |||||||||
23 | Sand Tomb | 35 | 85 | 15 | 100 | ||||
The user traps the target inside a harshly raging sandstorm for four to five turns. | |||||||||
26 | Slash | 70 | 100 | 20 | -- | ||||
The target is attacked with a slash of claws or blades. Critical hits land more easily. | |||||||||
30 | Dig | 80 | 100 | 10 | -- | ||||
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | |||||||||
34 | Gyro Ball | ?? | 100 | 5 | -- | ||||
The user tackles the target with a high-speed spin. The slower the user, the greater the damage. | |||||||||
38 | Swords Dance | -- | -- | 30 | -- | ||||
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | |||||||||
42 | Sandstorm | -- | -- | 10 | -- | ||||
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. | |||||||||
46 | Earthquake | 100 | 100 | 10 | -- | ||||
The user sets off an earthquake that strikes those around it. |
#028 Sandslash | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Scratch | 40 | 100 | 35 | -- | ||||
Hard, pointed, and sharp claws rake the target to inflict damage. | |||||||||
— | Defense Curl | -- | -- | 40 | -- | ||||
The user curls up to conceal weak spots and raise its Defense stat. | |||||||||
— | Sand-attack | -- | 100 | 15 | -- | ||||
Sand is hurled in the target's face, reducing its accuracy. | |||||||||
— | Poison Sting | 15 | 100 | 35 | 30 | ||||
The user stabs the target with a poisonous stinger. This may also poison the target. | |||||||||
3 | Sand-attack | -- | 100 | 15 | -- | ||||
Sand is hurled in the target's face, reducing its accuracy. | |||||||||
5 | Poison Sting | 15 | 100 | 35 | 30 | ||||
The user stabs the target with a poisonous stinger. This may also poison the target. | |||||||||
7 | Rollout | 30 | 90 | 20 | -- | ||||
The user continually rolls into the target over five turns. It becomes stronger each time it hits. | |||||||||
9 | Rapid Spin | 20 | 100 | 40 | -- | ||||
A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. | |||||||||
11 | Swift | 60 | -- | 20 | -- | ||||
Star-shaped rays are shot at the opposing team. This attack never misses. | |||||||||
14 | Fury Cutter | 20 | 95 | 20 | -- | ||||
The target is slashed with scythes or claws. Its power increases if it hits in succession. | |||||||||
17 | Magnitude | ?? | 100 | 30 | -- | ||||
The user looses a ground-shaking quake affecting everyone around the user. Its power varies. | |||||||||
20 | Fury Swipes | 18 | 80 | 15 | -- | ||||
The target is raked with sharp claws or scythes for two to five times in quick succession. | |||||||||
22 | Crush Claw | 75 | 95 | 10 | -- | ||||
The user slashes the target with hard and sharp claws. It may also lower the target's Defense. | |||||||||
23 | Sand Tomb | 35 | 85 | 15 | 100 | ||||
The user traps the target inside a harshly raging sandstorm for four to five turns. | |||||||||
26 | Slash | 70 | 100 | 20 | -- | ||||
The target is attacked with a slash of claws or blades. Critical hits land more easily. | |||||||||
30 | Dig | 80 | 100 | 10 | -- | ||||
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | |||||||||
34 | Gyro Ball | ?? | 100 | 5 | -- | ||||
The user tackles the target with a high-speed spin. The slower the user, the greater the damage. | |||||||||
38 | Swords Dance | -- | -- | 30 | -- | ||||
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | |||||||||
42 | Sandstorm | -- | -- | 10 | -- | ||||
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. | |||||||||
46 | Earthquake | 100 | 100 | 10 | -- | ||||
The user sets off an earthquake that strikes those around it. |
#035 Clefairy | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Pound | 40 | 100 | 35 | -- | ||||
The target is physically pounded with a long tail or a foreleg, etc. | |||||||||
— | Growl | -- | 100 | 40 | -- | ||||
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. | |||||||||
4 | Encore | -- | 100 | 5 | -- | ||||
The user compels the target to keep using only the move it last used for three turns. | |||||||||
7 | Sing | -- | 55 | 15 | -- | ||||
A soothing lullaby is sung in a calming voice that puts the target into a deep slumber. | |||||||||
10 | Doubleslap | 15 | 85 | 10 | -- | ||||
The target is slapped repeatedly, back and forth, two to five times in a row. | |||||||||
13 | Defense Curl | -- | -- | 40 | -- | ||||
The user curls up to conceal weak spots and raise its Defense stat. | |||||||||
16 | Follow Me | -- | -- | 20 | -- | ||||
The user draws attention to itself, making all targets take aim only at the user. | |||||||||
19 | Bestow | -- | -- | 15 | -- | ||||
The user passes its held item to the target when the target isn't holding an item. | |||||||||
22 | Wake-up Slap | 60 | 100 | 10 | -- | ||||
This attack inflicts big damage on a sleeping target. It also wakes the target up, however. | |||||||||
25 | Minimize | -- | -- | 20 | -- | ||||
The user compresses its body to make itself look smaller, which sharply raises its evasiveness. | |||||||||
28 | Stored Power | 20 | 100 | 10 | -- | ||||
The user attacks the target with stored power. The more the user's stats are raised, the greater the damage. | |||||||||
31 | Metronome | -- | -- | 10 | -- | ||||
The user waggles a finger and stimulates its brain into randomly using nearly any move. | |||||||||
34 | Cosmic Power | -- | -- | 20 | -- | ||||
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. | |||||||||
37 | Lucky Chant | -- | -- | 30 | -- | ||||
The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits. | |||||||||
40 | Body Slam | 85 | 100 | 15 | 30 | ||||
The user drops onto the target with its full body weight. It may also leave the target with paralysis. | |||||||||
43 | Moonlight | -- | -- | 5 | -- | ||||
The user restores its own HP. The amount of HP regained varies with the weather. | |||||||||
46 | Light Screen | -- | -- | 30 | -- | ||||
A wondrous wall of light is put up to suppress damage from special attacks for five turns. | |||||||||
49 | Gravity | -- | -- | 5 | -- | ||||
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate. | |||||||||
52 | Meteor Mash | 100 | 85 | 10 | -- | ||||
The target is hit with a hard punch fired like a meteor. It may also raise the user's Attack. | |||||||||
55 | Healing Wish | -- | -- | 10 | -- | ||||
The user faints. In return, the Pokémon taking its place will have its HP restored and status cured. | |||||||||
58 | After You | -- | -- | 15 | -- | ||||
The user helps the target and makes it use its move right after the user. |
#037 Vulpix | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Ember | 40 | 100 | 25 | 10 | ||||
The target is attacked with small flames. It may also leave the target with a burn. | |||||||||
4 | Tail Whip | -- | 100 | 30 | -- | ||||
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | |||||||||
7 | Roar | -- | 100 | 20 | -- | ||||
The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. | |||||||||
10 | Quick Attack | 40 | 100 | 30 | -- | ||||
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | |||||||||
12 | Fire Spin | 35 | 85 | 15 | 100 | ||||
The target becomes trapped within a fierce vortex of fire that rages for four to five turns. | |||||||||
15 | Confuse Ray | -- | 100 | 10 | -- | ||||
The target is exposed to a sinister ray that triggers confusion. | |||||||||
18 | Imprison | -- | -- | 10 | -- | ||||
If the opponents know any move also known by the user, the opponents are prevented from using it. | |||||||||
20 | Faint Attack | 60 | -- | 20 | -- | ||||
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. | |||||||||
23 | Flame Burst | 70 | 100 | 15 | -- | ||||
The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well. | |||||||||
26 | Will-o-wisp | -- | 75 | 15 | -- | ||||
The user shoots a sinister, bluish-white flame at the target to inflict a burn. | |||||||||
28 | Hex | 50 | 100 | 10 | -- | ||||
This relentless attack does massive damage to a target affected by status problems. | |||||||||
31 | Payback | 50 | 100 | 10 | -- | ||||
If the user moves after the target, this attack's power will be doubled. | |||||||||
34 | Flamethrower | 95 | 100 | 15 | 10 | ||||
The target is scorched with an intense blast of fire. It may also leave the target with a burn. | |||||||||
36 | Safeguard | -- | -- | 25 | -- | ||||
The user creates a protective field that prevents status problems for five turns. | |||||||||
39 | Extrasensory | 80 | 100 | 30 | -- | ||||
The user attacks with an odd, unseeable power. It may also make the target flinch. | |||||||||
42 | Fire Blast | 120 | 85 | 5 | 10 | ||||
The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. | |||||||||
44 | Grudge | -- | -- | 5 | -- | ||||
If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out. | |||||||||
47 | Captivate | -- | 100 | 20 | -- | ||||
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. | |||||||||
50 | Inferno | 100 | 50 | 5 | 100 | ||||
The user attacks by engulfing the target in an intense fire. It leaves the target with a burn. |
#041 Zubat | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Leech Life | 20 | 100 | 15 | -- | ||||
The user drains the target's blood. The user's HP is restored by half the damage taken by the target. | |||||||||
4 | Supersonic | -- | 55 | 20 | -- | ||||
The user generates odd sound waves from its body. It may confuse the target. | |||||||||
8 | Astonish | 30 | 100 | 15 | -- | ||||
The user attacks the target while shouting in a startling fashion. It may also make the target flinch. | |||||||||
12 | Bite | 60 | 100 | 25 | -- | ||||
The target is bitten with viciously sharp fangs. It may make the target flinch. | |||||||||
15 | Wing Attack | 60 | 100 | 35 | -- | ||||
The target is struck with large, imposing wings spread wide to inflict damage. | |||||||||
19 | Confuse Ray | -- | 100 | 10 | -- | ||||
The target is exposed to a sinister ray that triggers confusion. | |||||||||
23 | Swift | 60 | -- | 20 | -- | ||||
Star-shaped rays are shot at the opposing team. This attack never misses. | |||||||||
26 | Air Cutter | 55 | 95 | 25 | -- | ||||
The user launches razor-like wind to slash the opposing team. Critical hits land more easily. | |||||||||
30 | Acrobatics | 55 | 100 | 15 | -- | ||||
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. | |||||||||
34 | Mean Look | -- | -- | 5 | -- | ||||
The user pins the target with a dark, arresting look. The target becomes unable to flee. | |||||||||
37 | Poison Fang | 50 | 100 | 15 | 30 | ||||
The user bites the target with toxic fangs. It may also leave the target badly poisoned. | |||||||||
41 | Haze | -- | -- | 30 | -- | ||||
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | |||||||||
45 | Air Slash | 75 | 95 | 20 | -- | ||||
The user attacks with a blade of air that slices even the sky. It may also make the target flinch. |
#042 Golbat | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Screech | -- | 85 | 40 | -- | ||||
An earsplitting screech harshly reduces the target's Defense stat. | |||||||||
— | Leech Life | 20 | 100 | 15 | -- | ||||
The user drains the target's blood. The user's HP is restored by half the damage taken by the target. | |||||||||
— | Supersonic | -- | 55 | 20 | -- | ||||
The user generates odd sound waves from its body. It may confuse the target. | |||||||||
— | Astonish | 30 | 100 | 15 | -- | ||||
The user attacks the target while shouting in a startling fashion. It may also make the target flinch. | |||||||||
4 | Supersonic | -- | 55 | 20 | -- | ||||
The user generates odd sound waves from its body. It may confuse the target. | |||||||||
8 | Astonish | 30 | 100 | 15 | -- | ||||
The user attacks the target while shouting in a startling fashion. It may also make the target flinch. | |||||||||
12 | Bite | 60 | 100 | 25 | -- | ||||
The target is bitten with viciously sharp fangs. It may make the target flinch. | |||||||||
15 | Wing Attack | 60 | 100 | 35 | -- | ||||
The target is struck with large, imposing wings spread wide to inflict damage. | |||||||||
19 | Confuse Ray | -- | 100 | 10 | -- | ||||
The target is exposed to a sinister ray that triggers confusion. | |||||||||
24 | Swift | 60 | -- | 20 | -- | ||||
Star-shaped rays are shot at the opposing team. This attack never misses. | |||||||||
28 | Air Cutter | 55 | 95 | 25 | -- | ||||
The user launches razor-like wind to slash the opposing team. Critical hits land more easily. | |||||||||
33 | Acrobatics | 55 | 100 | 15 | -- | ||||
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. | |||||||||
38 | Mean Look | -- | -- | 5 | -- | ||||
The user pins the target with a dark, arresting look. The target becomes unable to flee. | |||||||||
42 | Poison Fang | 50 | 100 | 15 | 30 | ||||
The user bites the target with toxic fangs. It may also leave the target badly poisoned. | |||||||||
47 | Haze | -- | -- | 30 | -- | ||||
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | |||||||||
52 | Air Slash | 75 | 95 | 20 | -- | ||||
The user attacks with a blade of air that slices even the sky. It may also make the target flinch. |
#053 Persian | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Switcheroo | -- | 100 | 10 | -- | ||||
The user trades held items with the target faster than the eye can follow. | |||||||||
— | Scratch | 40 | 100 | 35 | -- | ||||
Hard, pointed, and sharp claws rake the target to inflict damage. | |||||||||
— | Growl | -- | 100 | 40 | -- | ||||
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. | |||||||||
— | Bite | 60 | 100 | 25 | -- | ||||
The target is bitten with viciously sharp fangs. It may make the target flinch. | |||||||||
— | Fake Out | 40 | 100 | 10 | -- | ||||
An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. | |||||||||
6 | Bite | 60 | 100 | 25 | -- | ||||
The target is bitten with viciously sharp fangs. It may make the target flinch. | |||||||||
9 | Fake Out | 40 | 100 | 10 | -- | ||||
An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. | |||||||||
14 | Fury Swipes | 18 | 80 | 15 | -- | ||||
The target is raked with sharp claws or scythes for two to five times in quick succession. | |||||||||
17 | Screech | -- | 85 | 40 | -- | ||||
An earsplitting screech harshly reduces the target's Defense stat. | |||||||||
22 | Faint Attack | 60 | -- | 20 | -- | ||||
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. | |||||||||
25 | Taunt | -- | 100 | 20 | -- | ||||
The target is taunted into a rage that allows it to use only attack moves for three turns. | |||||||||
28 | Swift | 60 | -- | 20 | -- | ||||
Star-shaped rays are shot at the opposing team. This attack never misses. | |||||||||
32 | Power Gem | 70 | 100 | 20 | -- | ||||
The user attacks with a ray of light that sparkles as if it were made of gemstones. | |||||||||
37 | Slash | 70 | 100 | 20 | -- | ||||
The target is attacked with a slash of claws or blades. Critical hits land more easily. | |||||||||
44 | Nasty Plot | -- | -- | 20 | -- | ||||
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. | |||||||||
49 | Assurance | 50 | 100 | 10 | -- | ||||
If the target has already taken some damage in the same turn, this attack's power is doubled. | |||||||||
56 | Captivate | -- | 100 | 20 | -- | ||||
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. | |||||||||
61 | Night Slash | 70 | 100 | 15 | -- | ||||
The user slashes the target the instant an opportunity arises. Critical hits land more easily. | |||||||||
68 | Feint | 30 | 100 | 10 | -- | ||||
An attack that hits a target using Protect or Detect. It also lifts the effects of those moves. |
#054 Psyduck | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Water Sport | -- | -- | 15 | -- | ||||
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. | |||||||||
— | Scratch | 40 | 100 | 35 | -- | ||||
Hard, pointed, and sharp claws rake the target to inflict damage. | |||||||||
4 | Tail Whip | -- | 100 | 30 | -- | ||||
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | |||||||||
8 | Water Gun | 40 | 100 | 25 | -- | ||||
The target is blasted with a forceful shot of water. | |||||||||
11 | Disable | -- | 100 | 20 | -- | ||||
For four turns, this move prevents the target from using the move it last used. | |||||||||
15 | Confusion | 50 | 100 | 25 | 10 | ||||
The target is hit by a weak telekinetic force. It may also leave the target confused. | |||||||||
18 | Water Pulse | 60 | 100 | 20 | 20 | ||||
The user attacks the target with a pulsing blast of water. It may also confuse the target. | |||||||||
22 | Fury Swipes | 18 | 80 | 15 | -- | ||||
The target is raked with sharp claws or scythes for two to five times in quick succession. | |||||||||
25 | Screech | -- | 85 | 40 | -- | ||||
An earsplitting screech harshly reduces the target's Defense stat. | |||||||||
29 | Zen Headbutt | 80 | 90 | 15 | -- | ||||
The user focuses its willpower to its head and attacks the target. It may also make the target flinch. | |||||||||
32 | Aqua Tail | 90 | 90 | 10 | -- | ||||
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |||||||||
36 | Soak | -- | 100 | 20 | -- | ||||
The user shoots a torrent of water at the target and changes the target's type to Water. | |||||||||
39 | Psych Up | -- | -- | 10 | -- | ||||
The user hypnotizes itself into copying any stat change made by the target. | |||||||||
43 | Amnesia | -- | -- | 20 | -- | ||||
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. | |||||||||
46 | Hydro Pump | 120 | 80 | 5 | -- | ||||
The target is blasted by a huge volume of water launched under great pressure. | |||||||||
50 | Wonder Room | -- | -- | 10 | -- | ||||
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. |
#055 Golduck | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Aqua Jet | 40 | 100 | 20 | -- | ||||
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | |||||||||
— | Water Sport | -- | -- | 15 | -- | ||||
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. | |||||||||
— | Scratch | 40 | 100 | 35 | -- | ||||
Hard, pointed, and sharp claws rake the target to inflict damage. | |||||||||
— | Tail Whip | -- | 100 | 30 | -- | ||||
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | |||||||||
— | Water Gun | 40 | 100 | 25 | -- | ||||
The target is blasted with a forceful shot of water. | |||||||||
4 | Tail Whip | -- | 100 | 30 | -- | ||||
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | |||||||||
8 | Water Gun | 40 | 100 | 25 | -- | ||||
The target is blasted with a forceful shot of water. | |||||||||
11 | Disable | -- | 100 | 20 | -- | ||||
For four turns, this move prevents the target from using the move it last used. | |||||||||
15 | Confusion | 50 | 100 | 25 | 10 | ||||
The target is hit by a weak telekinetic force. It may also leave the target confused. | |||||||||
18 | Water Pulse | 60 | 100 | 20 | 20 | ||||
The user attacks the target with a pulsing blast of water. It may also confuse the target. | |||||||||
22 | Fury Swipes | 18 | 80 | 15 | -- | ||||
The target is raked with sharp claws or scythes for two to five times in quick succession. | |||||||||
25 | Screech | -- | 85 | 40 | -- | ||||
An earsplitting screech harshly reduces the target's Defense stat. | |||||||||
29 | Zen Headbutt | 80 | 90 | 15 | -- | ||||
The user focuses its willpower to its head and attacks the target. It may also make the target flinch. | |||||||||
32 | Aqua Tail | 90 | 90 | 10 | -- | ||||
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |||||||||
38 | Soak | -- | 100 | 20 | -- | ||||
The user shoots a torrent of water at the target and changes the target's type to Water. | |||||||||
43 | Psych Up | -- | -- | 10 | -- | ||||
The user hypnotizes itself into copying any stat change made by the target. | |||||||||
49 | Amnesia | -- | -- | 20 | -- | ||||
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. | |||||||||
54 | Hydro Pump | 120 | 80 | 5 | -- | ||||
The target is blasted by a huge volume of water launched under great pressure. | |||||||||
60 | Wonder Room | -- | -- | 10 | -- | ||||
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. |
#058 Growlithe | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Bite | 60 | 100 | 25 | -- | ||||
The target is bitten with viciously sharp fangs. It may make the target flinch. | |||||||||
— | Roar | -- | 100 | 20 | -- | ||||
The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. | |||||||||
6 | Ember | 40 | 100 | 25 | 10 | ||||
The target is attacked with small flames. It may also leave the target with a burn. | |||||||||
8 | Leer | -- | 100 | 30 | -- | ||||
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. | |||||||||
10 | Odor Sleuth | -- | -- | 40 | -- | ||||
Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit. | |||||||||
12 | Helping Hand | -- | -- | 20 | -- | ||||
The user assists an ally by boosting the power of its attack. | |||||||||
17 | Flame Wheel | 60 | 100 | 25 | 10 | ||||
The user cloaks itself in fire and charges at the target. It may also leave the target with a burn. | |||||||||
19 | Reversal | ?? | 100 | 15 | -- | ||||
An all-out attack that becomes more powerful the less HP the user has. | |||||||||
21 | Fire Fang | 65 | 95 | 15 | 10 | ||||
The user bites with flame-cloaked fangs. It may also make the target flinch or leave it burned. | |||||||||
23 | Take Down | 90 | 85 | 20 | -- | ||||
A reckless, full-body charge attack for slamming into the target. It also damages the user a little. | |||||||||
28 | Flame Burst | 70 | 100 | 15 | -- | ||||
The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well. | |||||||||
30 | Agility | -- | -- | 30 | -- | ||||
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | |||||||||
32 | Retaliate | 70 | 100 | 5 | -- | ||||
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. | |||||||||
34 | Flamethrower | 95 | 100 | 15 | 10 | ||||
The target is scorched with an intense blast of fire. It may also leave the target with a burn. | |||||||||
39 | Crunch | 80 | 100 | 15 | -- | ||||
The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. | |||||||||
41 | Heat Wave | 100 | 90 | 10 | 10 | ||||
The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn. | |||||||||
43 | Outrage | 120 | 100 | 10 | -- | ||||
The user rampages and attacks for two to three turns. It then becomes confused, however. | |||||||||
45 | Flare Blitz | 120 | 100 | 15 | 10 | ||||
The user cloaks itself in fire and charges at the target. The user sustains serious damage and may leave the target burned. |
#059 Arcanine | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Thunder Fang | 65 | 95 | 15 | 10 | ||||
The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis. | |||||||||
— | Bite | 60 | 100 | 25 | -- | ||||
The target is bitten with viciously sharp fangs. It may make the target flinch. | |||||||||
— | Roar | -- | 100 | 20 | -- | ||||
The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. | |||||||||
— | Odor Sleuth | -- | -- | 40 | -- | ||||
Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit. | |||||||||
— | Fire Fang | 65 | 95 | 15 | 10 | ||||
The user bites with flame-cloaked fangs. It may also make the target flinch or leave it burned. | |||||||||
34 | Extremespeed | 80 | 100 | 5 | -- | ||||
The user charges the target at blinding speed. This attack always goes before any other move. |
#081 Magnemite | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Tackle | 50 | 100 | 35 | -- | ||||
A physical attack in which the user charges and slams into the target with its whole body. | |||||||||
4 | Supersonic | -- | 55 | 20 | -- | ||||
The user generates odd sound waves from its body. It may confuse the target. | |||||||||
7 | Thundershock | 40 | 100 | 30 | 10 | ||||
A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis. | |||||||||
11 | Sonicboom | ?? | 90 | 20 | -- | ||||
The target is hit with a destructive shock wave that always inflicts 20 HP damage. | |||||||||
15 | Thunder Wave | -- | 100 | 20 | -- | ||||
A weak electric charge is launched at the target. It causes paralysis if it hits. | |||||||||
18 | Magnet Bomb | 60 | -- | 20 | -- | ||||
The user launches steel bombs that stick to the target. This attack will not miss. | |||||||||
21 | Spark | 65 | 100 | 20 | 30 | ||||
The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. | |||||||||
25 | Mirror Shot | 65 | 85 | 10 | -- | ||||
The user looses a flash of energy at the target from its polished body. It may also lower the target's accuracy. | |||||||||
29 | Metal Sound | -- | 85 | 40 | -- | ||||
A horrible sound like scraping metal harshly reduces the target's Sp. Def stat. | |||||||||
32 | Electro Ball | ?? | 100 | 10 | -- | ||||
The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage. | |||||||||
35 | Flash Cannon | 80 | 100 | 10 | -- | ||||
The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat. | |||||||||
39 | Screech | -- | 85 | 40 | -- | ||||
An earsplitting screech harshly reduces the target's Defense stat. | |||||||||
43 | Discharge | 80 | 100 | 15 | 30 | ||||
A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. | |||||||||
46 | Lock-on | -- | -- | 5 | -- | ||||
The user takes sure aim at the target. It ensures the next attack does not fail to hit the target. | |||||||||
49 | Magnet Rise | -- | -- | 10 | -- | ||||
The user levitates using electrically generated magnetism for five turns. | |||||||||
53 | Gyro Ball | ?? | 100 | 5 | -- | ||||
The user tackles the target with a high-speed spin. The slower the user, the greater the damage. | |||||||||
57 | Zap Cannon | 120 | 50 | 5 | 100 | ||||
The user fires an electric blast like a cannon to inflict damage and cause paralysis. |
#082 Magneton | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Tri Attack | 80 | 100 | 10 | 20 | ||||
The user strikes with a simultaneous three-beam attack. May also burn, freeze, or leave the target with paralysis. | |||||||||
— | Tackle | 50 | 100 | 35 | -- | ||||
A physical attack in which the user charges and slams into the target with its whole body. | |||||||||
— | Supersonic | -- | 55 | 20 | -- | ||||
The user generates odd sound waves from its body. It may confuse the target. | |||||||||
— | Thundershock | 40 | 100 | 30 | 10 | ||||
A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis. | |||||||||
— | Sonicboom | ?? | 90 | 20 | -- | ||||
The target is hit with a destructive shock wave that always inflicts 20 HP damage. | |||||||||
4 | Supersonic | -- | 55 | 20 | -- | ||||
The user generates odd sound waves from its body. It may confuse the target. | |||||||||
7 | Thundershock | 40 | 100 | 30 | 10 | ||||
A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis. | |||||||||
11 | Sonicboom | ?? | 90 | 20 | -- | ||||
The target is hit with a destructive shock wave that always inflicts 20 HP damage. | |||||||||
15 | Thunder Wave | -- | 100 | 20 | -- | ||||
A weak electric charge is launched at the target. It causes paralysis if it hits. | |||||||||
18 | Magnet Bomb | 60 | -- | 20 | -- | ||||
The user launches steel bombs that stick to the target. This attack will not miss. | |||||||||
21 | Spark | 65 | 100 | 20 | 30 | ||||
The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. | |||||||||
25 | Mirror Shot | 65 | 85 | 10 | -- | ||||
The user looses a flash of energy at the target from its polished body. It may also lower the target's accuracy. | |||||||||
29 | Metal Sound | -- | 85 | 40 | -- | ||||
A horrible sound like scraping metal harshly reduces the target's Sp. Def stat. | |||||||||
34 | Electro Ball | ?? | 100 | 10 | -- | ||||
The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage. | |||||||||
39 | Flash Cannon | 80 | 100 | 10 | -- | ||||
The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat. | |||||||||
45 | Screech | -- | 85 | 40 | -- | ||||
An earsplitting screech harshly reduces the target's Defense stat. | |||||||||
51 | Discharge | 80 | 100 | 15 | 30 | ||||
A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. | |||||||||
56 | Lock-on | -- | -- | 5 | -- | ||||
The user takes sure aim at the target. It ensures the next attack does not fail to hit the target. | |||||||||
62 | Magnet Rise | -- | -- | 10 | -- | ||||
The user levitates using electrically generated magnetism for five turns. | |||||||||
67 | Gyro Ball | ?? | 100 | 5 | -- | ||||
The user tackles the target with a high-speed spin. The slower the user, the greater the damage. | |||||||||
73 | Zap Cannon | 120 | 50 | 5 | 100 | ||||
The user fires an electric blast like a cannon to inflict damage and cause paralysis. |
#088 Grimer | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Pound | 40 | 100 | 35 | -- | ||||
The target is physically pounded with a long tail or a foreleg, etc. | |||||||||
— | Poison Gas | -- | 80 | 40 | -- | ||||
A cloud of poison gas is sprayed in the face of opposing Pokémon. It may poison those hit. | |||||||||
4 | Harden | -- | -- | 30 | -- | ||||
The user stiffens all the muscles in its body to raise its Defense stat. | |||||||||
7 | Mud-slap | 20 | 100 | 10 | -- | ||||
The user hurls mud in the target's face to inflict damage and lower its accuracy. | |||||||||
12 | Disable | -- | 100 | 20 | -- | ||||
For four turns, this move prevents the target from using the move it last used. | |||||||||
15 | Sludge | 65 | 100 | 20 | 30 | ||||
Unsanitary sludge is hurled at the target. It may also poison the target. | |||||||||
18 | Minimize | -- | -- | 20 | -- | ||||
The user compresses its body to make itself look smaller, which sharply raises its evasiveness. | |||||||||
21 | Mud Bomb | 65 | 85 | 10 | -- | ||||
The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy. | |||||||||
26 | Sludge Bomb | 90 | 100 | 10 | 30 | ||||
Unsanitary sludge is hurled at the target. It may also poison the target. | |||||||||
29 | Fling | ?? | 100 | 10 | -- | ||||
The user flings its held item at the target to attack. Its power and effects depend on the item. | |||||||||
32 | Screech | -- | 85 | 40 | -- | ||||
An earsplitting screech harshly reduces the target's Defense stat. | |||||||||
37 | Sludge Wave | 95 | 100 | 10 | 10 | ||||
It swamps the area around the user with a giant sludge wave. It may also poison those hit. | |||||||||
40 | Acid Armor | -- | -- | 40 | -- | ||||
The user alters its cellular structure to liquefy itself, sharply raising its Defense stat. | |||||||||
43 | Gunk Shot | 120 | 70 | 5 | 30 | ||||
The user shoots filthy garbage at the target to attack. It may also poison the target. | |||||||||
48 | Memento | -- | 100 | 10 | -- | ||||
The user faints when using this move. In return, it harshly lowers the target's Attack and Sp. Atk. |
#089 Muk | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Pound | 40 | 100 | 35 | -- | ||||
The target is physically pounded with a long tail or a foreleg, etc. | |||||||||
— | Poison Gas | -- | 80 | 40 | -- | ||||
A cloud of poison gas is sprayed in the face of opposing Pokémon. It may poison those hit. | |||||||||
— | Harden | -- | -- | 30 | -- | ||||
The user stiffens all the muscles in its body to raise its Defense stat. | |||||||||
— | Mud-slap | 20 | 100 | 10 | -- | ||||
The user hurls mud in the target's face to inflict damage and lower its accuracy. | |||||||||
4 | Harden | -- | -- | 30 | -- | ||||
The user stiffens all the muscles in its body to raise its Defense stat. | |||||||||
7 | Mud-slap | 20 | 100 | 10 | -- | ||||
The user hurls mud in the target's face to inflict damage and lower its accuracy. | |||||||||
12 | Disable | -- | 100 | 20 | -- | ||||
For four turns, this move prevents the target from using the move it last used. | |||||||||
15 | Sludge | 65 | 100 | 20 | 30 | ||||
Unsanitary sludge is hurled at the target. It may also poison the target. | |||||||||
18 | Minimize | -- | -- | 20 | -- | ||||
The user compresses its body to make itself look smaller, which sharply raises its evasiveness. | |||||||||
21 | Mud Bomb | 65 | 85 | 10 | -- | ||||
The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy. | |||||||||
26 | Sludge Bomb | 90 | 100 | 10 | 30 | ||||
Unsanitary sludge is hurled at the target. It may also poison the target. | |||||||||
29 | Fling | ?? | 100 | 10 | -- | ||||
The user flings its held item at the target to attack. Its power and effects depend on the item. | |||||||||
32 | Screech | -- | 85 | 40 | -- | ||||
An earsplitting screech harshly reduces the target's Defense stat. | |||||||||
37 | Sludge Wave | 95 | 100 | 10 | 10 | ||||
It swamps the area around the user with a giant sludge wave. It may also poison those hit. | |||||||||
43 | Acid Armor | -- | -- | 40 | -- | ||||
The user alters its cellular structure to liquefy itself, sharply raising its Defense stat. | |||||||||
49 | Gunk Shot | 120 | 70 | 5 | 30 | ||||
The user shoots filthy garbage at the target to attack. It may also poison the target. | |||||||||
57 | Memento | -- | 100 | 10 | -- | ||||
The user faints when using this move. In return, it harshly lowers the target's Attack and Sp. Atk. |
#095 Onix | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Mud Sport | -- | -- | 15 | -- | ||||
The user covers itself with mud. It weakens Electric-type moves while the user is in the battle. | |||||||||
— | Tackle | 50 | 100 | 35 | -- | ||||
A physical attack in which the user charges and slams into the target with its whole body. | |||||||||
— | Harden | -- | -- | 30 | -- | ||||
The user stiffens all the muscles in its body to raise its Defense stat. | |||||||||
— | Bind | 15 | 85 | 20 | 100 | ||||
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. | |||||||||
4 | Curse | -- | -- | 10 | -- | ||||
A move that works differently for the Ghost type than for all other types. | |||||||||
7 | Rock Throw | 50 | 90 | 15 | -- | ||||
The user picks up and throws a small rock at the target to attack. | |||||||||
10 | Rage | 20 | 100 | 20 | -- | ||||
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. | |||||||||
13 | Rock Tomb | 50 | 80 | 10 | -- | ||||
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. | |||||||||
16 | Stealth Rock | -- | -- | 20 | -- | ||||
The user lays a trap of levitating stones around the opponent's team. The trap hurts opponents that switch into battle. | |||||||||
19 | Rock Polish | -- | -- | 20 | -- | ||||
The user polishes its body to reduce drag. It can sharply raise the Speed stat. | |||||||||
22 | Smack Down | 50 | 100 | 15 | 100 | ||||
The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when hit. | |||||||||
25 | Dragonbreath | 60 | 100 | 20 | 30 | ||||
The user exhales a mighty gust that inflicts damage. It may also leave the target with paralysis. | |||||||||
28 | Slam | 80 | 75 | 20 | -- | ||||
The target is slammed with a long tail, vines, etc., to inflict damage. | |||||||||
31 | Screech | -- | 85 | 40 | -- | ||||
An earsplitting screech harshly reduces the target's Defense stat. | |||||||||
34 | Rock Slide | 75 | 90 | 10 | -- | ||||
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. | |||||||||
37 | Sand Tomb | 35 | 85 | 15 | 100 | ||||
The user traps the target inside a harshly raging sandstorm for four to five turns. | |||||||||
40 | Iron Tail | 100 | 75 | 15 | -- | ||||
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. | |||||||||
43 | Dig | 80 | 100 | 10 | -- | ||||
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | |||||||||
46 | Stone Edge | 100 | 80 | 5 | -- | ||||
The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. | |||||||||
49 | Double-edge | 120 | 100 | 15 | -- | ||||
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | |||||||||
52 | Sandstorm | -- | -- | 10 | -- | ||||
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. |
#102 Exeggcute | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Barrage | 15 | 85 | 20 | -- | ||||
Round objects are hurled at the target to strike two to five times in a row. | |||||||||
— | Uproar | 90 | 100 | 10 | -- | ||||
The user attacks in an uproar for three turns. Over that time, no one can fall asleep. | |||||||||
— | Hypnosis | -- | 60 | 20 | -- | ||||
The user employs hypnotic suggestion to make the target fall into a deep sleep. | |||||||||
7 | Reflect | -- | -- | 20 | -- | ||||
A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | |||||||||
11 | Leech Seed | -- | 90 | 10 | -- | ||||
A seed is planted on the target. It steals some HP from the target every turn. | |||||||||
17 | Bullet Seed | 25 | 100 | 30 | -- | ||||
The user forcefully shoots seeds at the target. Two to five seeds are shot in rapid succession. | |||||||||
19 | Stun Spore | -- | 75 | 30 | -- | ||||
The user scatters a cloud of paralyzing powder. It may leave the target with paralysis. | |||||||||
21 | Poisonpowder | -- | 75 | 35 | -- | ||||
The user scatters a cloud of poisonous dust on the target. It may poison the target. | |||||||||
23 | Sleep Powder | -- | 75 | 15 | -- | ||||
The user scatters a big cloud of sleep-inducing dust around the target. | |||||||||
27 | Confusion | 50 | 100 | 25 | 10 | ||||
The target is hit by a weak telekinetic force. It may also leave the target confused. | |||||||||
33 | Worry Seed | -- | 100 | 10 | -- | ||||
A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia. | |||||||||
37 | Natural Gift | ?? | 100 | 15 | -- | ||||
The user draws power to attack by using its held Berry. The Berry determines its type and power. | |||||||||
43 | Solarbeam | 120 | 100 | 10 | -- | ||||
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | |||||||||
47 | Extrasensory | 80 | 100 | 30 | -- | ||||
The user attacks with an odd, unseeable power. It may also make the target flinch. | |||||||||
53 | Bestow | -- | -- | 15 | -- | ||||
The user passes its held item to the target when the target isn't holding an item. |
#109 Koffing | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Poison Gas | -- | 80 | 40 | -- | ||||
A cloud of poison gas is sprayed in the face of opposing Pokémon. It may poison those hit. | |||||||||
— | Tackle | 50 | 100 | 35 | -- | ||||
A physical attack in which the user charges and slams into the target with its whole body. | |||||||||
4 | Smog | 20 | 70 | 20 | 40 | ||||
The target is attacked with a discharge of filthy gases. It may also poison the target. | |||||||||
7 | Smokescreen | -- | 100 | 20 | -- | ||||
The user releases an obscuring cloud of smoke or ink. It reduces the target's accuracy. | |||||||||
12 | Assurance | 50 | 100 | 10 | -- | ||||
If the target has already taken some damage in the same turn, this attack's power is doubled. | |||||||||
15 | Clear Smog | 50 | -- | 15 | -- | ||||
The user attacks by throwing a clump of special mud. All status changes are returned to normal. | |||||||||
18 | Sludge | 65 | 100 | 20 | 30 | ||||
Unsanitary sludge is hurled at the target. It may also poison the target. | |||||||||
23 | Selfdestruct | 200 | 100 | 5 | -- | ||||
The user attacks everything around it by causing an explosion. The user faints upon using this move. | |||||||||
26 | Haze | -- | -- | 30 | -- | ||||
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | |||||||||
29 | Gyro Ball | ?? | 100 | 5 | -- | ||||
The user tackles the target with a high-speed spin. The slower the user, the greater the damage. | |||||||||
34 | Sludge Bomb | 90 | 100 | 10 | 30 | ||||
Unsanitary sludge is hurled at the target. It may also poison the target. | |||||||||
37 | Explosion | 250 | 100 | 5 | -- | ||||
The user explodes to inflict damage on those around it. The user faints upon using this move. | |||||||||
40 | Destiny Bond | -- | -- | 5 | -- | ||||
When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints. | |||||||||
45 | Memento | -- | 100 | 10 | -- | ||||
The user faints when using this move. In return, it harshly lowers the target's Attack and Sp. Atk. |
#110 Weezing | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Poison Gas | -- | 80 | 40 | -- | ||||
A cloud of poison gas is sprayed in the face of opposing Pokémon. It may poison those hit. | |||||||||
— | Tackle | 50 | 100 | 35 | -- | ||||
A physical attack in which the user charges and slams into the target with its whole body. | |||||||||
— | Smog | 20 | 70 | 20 | 40 | ||||
The target is attacked with a discharge of filthy gases. It may also poison the target. | |||||||||
— | Smokescreen | -- | 100 | 20 | -- | ||||
The user releases an obscuring cloud of smoke or ink. It reduces the target's accuracy. | |||||||||
4 | Smog | 20 | 70 | 20 | 40 | ||||
The target is attacked with a discharge of filthy gases. It may also poison the target. | |||||||||
7 | Smokescreen | -- | 100 | 20 | -- | ||||
The user releases an obscuring cloud of smoke or ink. It reduces the target's accuracy. | |||||||||
12 | Assurance | 50 | 100 | 10 | -- | ||||
If the target has already taken some damage in the same turn, this attack's power is doubled. | |||||||||
15 | Clear Smog | 50 | -- | 15 | -- | ||||
The user attacks by throwing a clump of special mud. All status changes are returned to normal. | |||||||||
18 | Sludge | 65 | 100 | 20 | 30 | ||||
Unsanitary sludge is hurled at the target. It may also poison the target. | |||||||||
23 | Selfdestruct | 200 | 100 | 5 | -- | ||||
The user attacks everything around it by causing an explosion. The user faints upon using this move. | |||||||||
26 | Haze | -- | -- | 30 | -- | ||||
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | |||||||||
29 | Double Hit | 35 | 90 | 10 | -- | ||||
The user slams the target with a long tail, vines, or tentacle. The target is hit twice in a row. | |||||||||
34 | Sludge Bomb | 90 | 100 | 10 | 30 | ||||
Unsanitary sludge is hurled at the target. It may also poison the target. | |||||||||
40 | Explosion | 250 | 100 | 5 | -- | ||||
The user explodes to inflict damage on those around it. The user faints upon using this move. | |||||||||
46 | Destiny Bond | -- | -- | 5 | -- | ||||
When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints. | |||||||||
54 | Memento | -- | 100 | 10 | -- | ||||
The user faints when using this move. In return, it harshly lowers the target's Attack and Sp. Atk. |
#114 Tangela | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Ingrain | -- | -- | 20 | -- | ||||
The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out. | |||||||||
— | Constrict | 10 | 100 | 35 | -- | ||||
The target is attacked with long, creeping tentacles or vines. It may also lower the target's Speed stat. | |||||||||
4 | Sleep Powder | -- | 75 | 15 | -- | ||||
The user scatters a big cloud of sleep-inducing dust around the target. | |||||||||
7 | Vine Whip | 35 | 100 | 15 | -- | ||||
The target is struck with slender, whiplike vines to inflict damage. | |||||||||
10 | Absorb | 20 | 100 | 25 | -- | ||||
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |||||||||
14 | Poisonpowder | -- | 75 | 35 | -- | ||||
The user scatters a cloud of poisonous dust on the target. It may poison the target. | |||||||||
17 | Bind | 15 | 85 | 20 | 100 | ||||
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. | |||||||||
20 | Growth | -- | -- | 40 | -- | ||||
The user's body grows all at once, raising the Attack and Sp. Atk stats. | |||||||||
23 | Mega Drain | 40 | 100 | 15 | -- | ||||
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |||||||||
27 | Knock Off | 20 | 100 | 20 | -- | ||||
The user slaps down the target's held item, preventing that item from being used in the battle. | |||||||||
30 | Stun Spore | -- | 75 | 30 | -- | ||||
The user scatters a cloud of paralyzing powder. It may leave the target with paralysis. | |||||||||
33 | Natural Gift | ?? | 100 | 15 | -- | ||||
The user draws power to attack by using its held Berry. The Berry determines its type and power. | |||||||||
36 | Giga Drain | 75 | 100 | 10 | -- | ||||
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |||||||||
40 | Ancientpower | 60 | 100 | 5 | -- | ||||
The user attacks with a prehistoric power. It may also raise all the user's stats at once. | |||||||||
43 | Slam | 80 | 75 | 20 | -- | ||||
The target is slammed with a long tail, vines, etc., to inflict damage. | |||||||||
46 | Tickle | -- | 100 | 20 | -- | ||||
The user tickles the target into laughing, reducing its Attack and Defense stats. | |||||||||
49 | Wring Out | ?? | 100 | 5 | -- | ||||
The user powerfully wrings the target. The more HP the target has, the greater this attack's power. | |||||||||
53 | Power Whip | 120 | 85 | 10 | -- | ||||
The user violently whirls its vines or tentacles to harshly lash the target. |
#120 Staryu | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Tackle | 50 | 100 | 35 | -- | ||||
A physical attack in which the user charges and slams into the target with its whole body. | |||||||||
— | Harden | -- | -- | 30 | -- | ||||
The user stiffens all the muscles in its body to raise its Defense stat. | |||||||||
6 | Water Gun | 40 | 100 | 25 | -- | ||||
The target is blasted with a forceful shot of water. | |||||||||
10 | Rapid Spin | 20 | 100 | 40 | -- | ||||
A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. | |||||||||
12 | Recover | -- | -- | 10 | -- | ||||
Restoring its own cells, the user restores its own HP by half of its max HP. | |||||||||
15 | Camouflage | -- | -- | 20 | -- | ||||
The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave. | |||||||||
18 | Swift | 60 | -- | 20 | -- | ||||
Star-shaped rays are shot at the opposing team. This attack never misses. | |||||||||
22 | Bubblebeam | 65 | 100 | 20 | -- | ||||
A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats. | |||||||||
25 | Minimize | -- | -- | 20 | -- | ||||
The user compresses its body to make itself look smaller, which sharply raises its evasiveness. | |||||||||
30 | Gyro Ball | ?? | 100 | 5 | -- | ||||
The user tackles the target with a high-speed spin. The slower the user, the greater the damage. | |||||||||
33 | Light Screen | -- | -- | 30 | -- | ||||
A wondrous wall of light is put up to suppress damage from special attacks for five turns. | |||||||||
36 | Brine | 65 | 100 | 10 | -- | ||||
If the target's HP is down to about half, this attack will hit with double the power. | |||||||||
40 | Reflect Type | -- | -- | 15 | -- | ||||
The user reflects the target's type, making it the same type as the target. | |||||||||
43 | Power Gem | 70 | 100 | 20 | -- | ||||
The user attacks with a ray of light that sparkles as if it were made of gemstones. | |||||||||
48 | Cosmic Power | -- | -- | 20 | -- | ||||
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. | |||||||||
52 | Hydro Pump | 120 | 80 | 5 | -- | ||||
The target is blasted by a huge volume of water launched under great pressure. |
#121 Starmie | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Water Gun | 40 | 100 | 25 | -- | ||||
The target is blasted with a forceful shot of water. | |||||||||
— | Rapid Spin | 20 | 100 | 40 | -- | ||||
A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. | |||||||||
— | Recover | -- | -- | 10 | -- | ||||
Restoring its own cells, the user restores its own HP by half of its max HP. | |||||||||
— | Swift | 60 | -- | 20 | -- | ||||
Star-shaped rays are shot at the opposing team. This attack never misses. | |||||||||
22 | Confuse Ray | -- | 100 | 10 | -- | ||||
The target is exposed to a sinister ray that triggers confusion. |
#122 Mr. Mime | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Magical Leaf | 60 | -- | 20 | -- | ||||
The user scatters curious leaves that chase the target. This attack will not miss. | |||||||||
— | Quick Guard | -- | -- | 15 | -- | ||||
The user protects itself and its allies from priority moves. If used in succession, its chance of failing rises. | |||||||||
— | Wide Guard | -- | -- | 10 | -- | ||||
The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises. | |||||||||
— | Power Swap | -- | -- | 10 | -- | ||||
The user employs its psychic power to switch changes to its Attack and Sp. Atk with the target. | |||||||||
— | Guard Swap | -- | -- | 10 | -- | ||||
The user employs its psychic power to switch changes to its Defense and Sp. Def with the target. | |||||||||
— | Barrier | -- | -- | 30 | -- | ||||
The user throws up a sturdy wall that sharply raises its Defense stat. | |||||||||
— | Confusion | 50 | 100 | 25 | 10 | ||||
The target is hit by a weak telekinetic force. It may also leave the target confused. | |||||||||
4 | Copycat | -- | -- | 20 | -- | ||||
The user mimics the move used immediately before it. The move fails if no other move has been used yet. | |||||||||
8 | Meditate | -- | -- | 40 | -- | ||||
The user meditates to awaken the power deep within its body and raise its Attack stat. | |||||||||
11 | Doubleslap | 15 | 85 | 10 | -- | ||||
The target is slapped repeatedly, back and forth, two to five times in a row. | |||||||||
15 | Mimic | -- | -- | 10 | -- | ||||
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | |||||||||
15 | Psywave | ?? | 80 | 15 | -- | ||||
The target is attacked with an odd psychic wave. The attack varies in intensity. | |||||||||
18 | Encore | -- | 100 | 5 | -- | ||||
The user compels the target to keep using only the move it last used for three turns. | |||||||||
22 | Light Screen | -- | -- | 30 | -- | ||||
A wondrous wall of light is put up to suppress damage from special attacks for five turns. | |||||||||
22 | Reflect | -- | -- | 20 | -- | ||||
A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | |||||||||
25 | Psybeam | 65 | 100 | 20 | 10 | ||||
The target is attacked with a peculiar ray. It may also cause confusion. | |||||||||
29 | Substitute | -- | -- | 10 | -- | ||||
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||
32 | Recycle | -- | -- | 10 | -- | ||||
The user recycles a held item that has been used in battle so it can be used again. | |||||||||
36 | Trick | -- | 100 | 10 | -- | ||||
The user catches the target off guard and swaps its held item with its own. | |||||||||
39 | Psychic | 90 | 100 | 10 | -- | ||||
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. | |||||||||
43 | Role Play | -- | -- | 10 | -- | ||||
The user mimics the target completely, copying the target's natural Ability. | |||||||||
46 | Baton Pass | -- | -- | 40 | -- | ||||
The user switches places with a party Pokémon in waiting, passing along any stat changes. | |||||||||
50 | Safeguard | -- | -- | 25 | -- | ||||
The user creates a protective field that prevents status problems for five turns. |
#125 Electabuzz | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Quick Attack | 40 | 100 | 30 | -- | ||||
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | |||||||||
— | Leer | -- | 100 | 30 | -- | ||||
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. | |||||||||
— | Thundershock | 40 | 100 | 30 | 10 | ||||
A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis. | |||||||||
5 | Thundershock | 40 | 100 | 30 | 10 | ||||
A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis. | |||||||||
8 | Low Kick | ?? | 100 | 20 | -- | ||||
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. | |||||||||
12 | Swift | 60 | -- | 20 | -- | ||||
Star-shaped rays are shot at the opposing team. This attack never misses. | |||||||||
15 | Shock Wave | 60 | -- | 20 | -- | ||||
The user strikes the target with a quick jolt of electricity. This attack cannot be evaded. | |||||||||
19 | Thunder Wave | -- | 100 | 20 | -- | ||||
A weak electric charge is launched at the target. It causes paralysis if it hits. | |||||||||
22 | Electro Ball | ?? | 100 | 10 | -- | ||||
The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage. | |||||||||
26 | Light Screen | -- | -- | 30 | -- | ||||
A wondrous wall of light is put up to suppress damage from special attacks for five turns. | |||||||||
29 | Thunderpunch | 75 | 100 | 15 | 10 | ||||
The target is punched with an electrified fist. It may also leave the target with paralysis. | |||||||||
36 | Discharge | 80 | 100 | 15 | 30 | ||||
A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. | |||||||||
42 | Screech | -- | 85 | 40 | -- | ||||
An earsplitting screech harshly reduces the target's Defense stat. | |||||||||
49 | Thunderbolt | 95 | 100 | 15 | 10 | ||||
A strong electric blast is loosed at the target. It may also leave the target with paralysis. | |||||||||
55 | Thunder | 120 | 70 | 10 | 30 | ||||
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. |
#126 Magmar | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Smog | 20 | 70 | 20 | 40 | ||||
The target is attacked with a discharge of filthy gases. It may also poison the target. | |||||||||
— | Leer | -- | 100 | 30 | -- | ||||
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. | |||||||||
— | Ember | 40 | 100 | 25 | 10 | ||||
The target is attacked with small flames. It may also leave the target with a burn. | |||||||||
5 | Ember | 40 | 100 | 25 | 10 | ||||
The target is attacked with small flames. It may also leave the target with a burn. | |||||||||
8 | Smokescreen | -- | 100 | 20 | -- | ||||
The user releases an obscuring cloud of smoke or ink. It reduces the target's accuracy. | |||||||||
12 | Faint Attack | 60 | -- | 20 | -- | ||||
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. | |||||||||
15 | Fire Spin | 35 | 85 | 15 | 100 | ||||
The target becomes trapped within a fierce vortex of fire that rages for four to five turns. | |||||||||
19 | Clear Smog | 50 | -- | 15 | -- | ||||
The user attacks by throwing a clump of special mud. All status changes are returned to normal. | |||||||||
22 | Flame Burst | 70 | 100 | 15 | -- | ||||
The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well. | |||||||||
26 | Confuse Ray | -- | 100 | 10 | -- | ||||
The target is exposed to a sinister ray that triggers confusion. | |||||||||
29 | Fire Punch | 75 | 100 | 15 | 10 | ||||
The target is punched with a fiery fist. It may also leave the target with a burn. | |||||||||
36 | Lava Plume | 80 | 100 | 15 | 30 | ||||
An inferno of scarlet flames torches everything around the user. It may leave targets with a burn. | |||||||||
42 | Sunny Day | -- | -- | 5 | -- | ||||
The user intensifies the sun for five turns, powering up Fire-type moves. | |||||||||
49 | Flamethrower | 95 | 100 | 15 | 10 | ||||
The target is scorched with an intense blast of fire. It may also leave the target with a burn. | |||||||||
55 | Fire Blast | 120 | 85 | 5 | 10 | ||||
The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. |
#127 Pinsir | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Vicegrip | 55 | 100 | 30 | -- | ||||
The target is gripped and squeezed from both sides to inflict damage. | |||||||||
— | Focus Energy | -- | -- | 30 | -- | ||||
The user takes a deep breath and focuses so that critical hits land more easily. | |||||||||
4 | Bind | 15 | 85 | 20 | 100 | ||||
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. | |||||||||
8 | Seismic Toss | ?? | 100 | 20 | -- | ||||
The target is thrown using the power of gravity. It inflicts damage equal to the user's level. | |||||||||
11 | Harden | -- | -- | 30 | -- | ||||
The user stiffens all the muscles in its body to raise its Defense stat. | |||||||||
15 | Revenge | 60 | 100 | 10 | -- | ||||
An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn. | |||||||||
18 | Brick Break | 75 | 100 | 15 | -- | ||||
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. | |||||||||
22 | Vital Throw | 70 | -- | 10 | -- | ||||
The user attacks last. In return, this throw move is guaranteed not to miss. | |||||||||
26 | Submission | 80 | 80 | 25 | -- | ||||
The user grabs the target and recklessly dives for the ground. It also hurts the user slightly. | |||||||||
29 | X-scissor | 80 | 100 | 15 | -- | ||||
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. | |||||||||
33 | Storm Throw | 40 | 100 | 10 | -- | ||||
The user strikes the target with a fierce blow. This attack always results in a critical hit. | |||||||||
36 | Thrash | 120 | 100 | 10 | -- | ||||
The user rampages and attacks for two to three turns. It then becomes confused, however. | |||||||||
40 | Swords Dance | -- | -- | 30 | -- | ||||
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | |||||||||
43 | Superpower | 120 | 100 | 5 | -- | ||||
The user attacks the target with great power. However, it also lowers the user's Attack and Defense. | |||||||||
47 | Guillotine | ?? | 30 | 5 | -- | ||||
A vicious, tearing attack with big pincers. The target will faint instantly if this attack hits. |
#133 Eevee | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Helping Hand | -- | -- | 20 | -- | ||||
The user assists an ally by boosting the power of its attack. | |||||||||
— | Tackle | 50 | 100 | 35 | -- | ||||
A physical attack in which the user charges and slams into the target with its whole body. | |||||||||
— | Tail Whip | -- | 100 | 30 | -- | ||||
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | |||||||||
5 | Sand-attack | -- | 100 | 15 | -- | ||||
Sand is hurled in the target's face, reducing its accuracy. | |||||||||
9 | Growl | -- | 100 | 40 | -- | ||||
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. | |||||||||
13 | Quick Attack | 40 | 100 | 30 | -- | ||||
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | |||||||||
17 | Bite | 60 | 100 | 25 | -- | ||||
The target is bitten with viciously sharp fangs. It may make the target flinch. | |||||||||
21 | Covet | 60 | 100 | 40 | -- | ||||
The user endearingly approaches the target, then steals the target's held item. | |||||||||
25 | Take Down | 90 | 85 | 20 | -- | ||||
A reckless, full-body charge attack for slamming into the target. It also damages the user a little. | |||||||||
29 | Charm | -- | 100 | 20 | -- | ||||
The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. | |||||||||
33 | Baton Pass | -- | -- | 40 | -- | ||||
The user switches places with a party Pokémon in waiting, passing along any stat changes. | |||||||||
37 | Double-edge | 120 | 100 | 15 | -- | ||||
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | |||||||||
41 | Last Resort | 140 | 100 | 5 | -- | ||||
This move can be used only after the user has used all the other moves it knows in the battle. | |||||||||
45 | Trump Card | ?? | -- | 5 | -- | ||||
The fewer PP this move has, the greater its attack power. |
#134 Vaporeon | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Helping Hand | -- | -- | 20 | -- | ||||
The user assists an ally by boosting the power of its attack. | |||||||||
— | Tackle | 50 | 100 | 35 | -- | ||||
A physical attack in which the user charges and slams into the target with its whole body. | |||||||||
— | Tail Whip | -- | 100 | 30 | -- | ||||
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | |||||||||
5 | Sand-attack | -- | 100 | 15 | -- | ||||
Sand is hurled in the target's face, reducing its accuracy. | |||||||||
9 | Water Gun | 40 | 100 | 25 | -- | ||||
The target is blasted with a forceful shot of water. | |||||||||
13 | Quick Attack | 40 | 100 | 30 | -- | ||||
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | |||||||||
17 | Water Pulse | 60 | 100 | 20 | 20 | ||||
The user attacks the target with a pulsing blast of water. It may also confuse the target. | |||||||||
21 | Aurora Beam | 65 | 100 | 20 | -- | ||||
The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat. | |||||||||
25 | Aqua Ring | -- | -- | 20 | -- | ||||
The user envelops itself in a veil made of water. It regains some HP on every turn. | |||||||||
29 | Acid Armor | -- | -- | 40 | -- | ||||
The user alters its cellular structure to liquefy itself, sharply raising its Defense stat. | |||||||||
33 | Haze | -- | -- | 30 | -- | ||||
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | |||||||||
37 | Muddy Water | 95 | 85 | 10 | -- | ||||
The user attacks by shooting muddy water at the opposing team. It may also lower the targets' accuracy. | |||||||||
41 | Last Resort | 140 | 100 | 5 | -- | ||||
This move can be used only after the user has used all the other moves it knows in the battle. | |||||||||
45 | Hydro Pump | 120 | 80 | 5 | -- | ||||
The target is blasted by a huge volume of water launched under great pressure. |
#135 Jolteon | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Helping Hand | -- | -- | 20 | -- | ||||
The user assists an ally by boosting the power of its attack. | |||||||||
— | Tackle | 50 | 100 | 35 | -- | ||||
A physical attack in which the user charges and slams into the target with its whole body. | |||||||||
— | Tail Whip | -- | 100 | 30 | -- | ||||
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | |||||||||
5 | Sand-attack | -- | 100 | 15 | -- | ||||
Sand is hurled in the target's face, reducing its accuracy. | |||||||||
9 | Thundershock | 40 | 100 | 30 | 10 | ||||
A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis. | |||||||||
13 | Quick Attack | 40 | 100 | 30 | -- | ||||
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | |||||||||
17 | Double Kick | 30 | 100 | 30 | -- | ||||
The target is quickly kicked twice in succession using both feet. | |||||||||
21 | Thunder Fang | 65 | 95 | 15 | 10 | ||||
The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis. | |||||||||
25 | Pin Missile | 14 | 85 | 20 | -- | ||||
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. | |||||||||
29 | Agility | -- | -- | 30 | -- | ||||
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | |||||||||
33 | Thunder Wave | -- | 100 | 20 | -- | ||||
A weak electric charge is launched at the target. It causes paralysis if it hits. | |||||||||
37 | Discharge | 80 | 100 | 15 | 30 | ||||
A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. | |||||||||
41 | Last Resort | 140 | 100 | 5 | -- | ||||
This move can be used only after the user has used all the other moves it knows in the battle. | |||||||||
45 | Thunder | 120 | 70 | 10 | 30 | ||||
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. |
#136 Flareon | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Helping Hand | -- | -- | 20 | -- | ||||
The user assists an ally by boosting the power of its attack. | |||||||||
— | Tackle | 50 | 100 | 35 | -- | ||||
A physical attack in which the user charges and slams into the target with its whole body. | |||||||||
— | Tail Whip | -- | 100 | 30 | -- | ||||
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | |||||||||
5 | Sand-attack | -- | 100 | 15 | -- | ||||
Sand is hurled in the target's face, reducing its accuracy. | |||||||||
9 | Ember | 40 | 100 | 25 | 10 | ||||
The target is attacked with small flames. It may also leave the target with a burn. | |||||||||
13 | Quick Attack | 40 | 100 | 30 | -- | ||||
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | |||||||||
17 | Bite | 60 | 100 | 25 | -- | ||||
The target is bitten with viciously sharp fangs. It may make the target flinch. | |||||||||
21 | Fire Fang | 65 | 95 | 15 | 10 | ||||
The user bites with flame-cloaked fangs. It may also make the target flinch or leave it burned. | |||||||||
25 | Fire Spin | 35 | 85 | 15 | 100 | ||||
The target becomes trapped within a fierce vortex of fire that rages for four to five turns. | |||||||||
29 | Scary Face | -- | 100 | 10 | -- | ||||
The user frightens the target with a scary face to harshly reduce its Speed stat. | |||||||||
33 | Smog | 20 | 70 | 20 | 40 | ||||
The target is attacked with a discharge of filthy gases. It may also poison the target. | |||||||||
37 | Lava Plume | 80 | 100 | 15 | 30 | ||||
An inferno of scarlet flames torches everything around the user. It may leave targets with a burn. | |||||||||
41 | Last Resort | 140 | 100 | 5 | -- | ||||
This move can be used only after the user has used all the other moves it knows in the battle. | |||||||||
45 | Fire Blast | 120 | 85 | 5 | 10 | ||||
The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. |
#144 Articuno | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Gust | 40 | 100 | 35 | -- | ||||
A gust of wind is whipped up by wings and launched at the target to inflict damage. | |||||||||
— | Powder Snow | 40 | 100 | 25 | 10 | ||||
The user attacks with a chilling gust of powdery snow. It may also freeze the targets. | |||||||||
8 | Mist | -- | -- | 30 | -- | ||||
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. | |||||||||
15 | Ice Shard | 40 | 100 | 30 | -- | ||||
The user flash freezes chunks of ice and hurls them at the target. This move always goes first. | |||||||||
22 | Mind Reader | -- | -- | 5 | -- | ||||
The user senses the target's movements with its mind to ensure its next attack does not miss the target. | |||||||||
29 | Ancientpower | 60 | 100 | 5 | -- | ||||
The user attacks with a prehistoric power. It may also raise all the user's stats at once. | |||||||||
36 | Agility | -- | -- | 30 | -- | ||||
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | |||||||||
43 | Ice Beam | 95 | 100 | 10 | 10 | ||||
The target is struck with an icy-cold beam of energy. It may also freeze the target solid. | |||||||||
50 | Reflect | -- | -- | 20 | -- | ||||
A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | |||||||||
57 | Roost | -- | -- | 10 | -- | ||||
The user lands and rests its body. It restores the user's HP by up to half of its max HP. | |||||||||
64 | Tailwind | -- | -- | 30 | -- | ||||
The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for four turns. | |||||||||
71 | Blizzard | 120 | 70 | 5 | 10 | ||||
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. | |||||||||
78 | Sheer Cold | ?? | 30 | 5 | -- | ||||
The target is attacked with a blast of absolute-zero cold. The target instantly faints if it hits. | |||||||||
85 | Hail | -- | -- | 10 | -- | ||||
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | |||||||||
92 | Hurricane | 120 | 70 | 10 | 30 | ||||
The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. It may also confuse the target. |
#145 Zapdos | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Peck | 35 | 100 | 35 | -- | ||||
The target is jabbed with a sharply pointed beak or horn. | |||||||||
— | Thundershock | 40 | 100 | 30 | 10 | ||||
A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis. | |||||||||
8 | Thunder Wave | -- | 100 | 20 | -- | ||||
A weak electric charge is launched at the target. It causes paralysis if it hits. | |||||||||
15 | Detect | -- | -- | 5 | -- | ||||
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
22 | Pluck | 60 | 100 | 20 | -- | ||||
The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. | |||||||||
29 | Ancientpower | 60 | 100 | 5 | -- | ||||
The user attacks with a prehistoric power. It may also raise all the user's stats at once. | |||||||||
36 | Charge | -- | -- | 20 | -- | ||||
The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat. | |||||||||
43 | Agility | -- | -- | 30 | -- | ||||
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | |||||||||
50 | Discharge | 80 | 100 | 15 | 30 | ||||
A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. | |||||||||
57 | Roost | -- | -- | 10 | -- | ||||
The user lands and rests its body. It restores the user's HP by up to half of its max HP. | |||||||||
64 | Light Screen | -- | -- | 30 | -- | ||||
A wondrous wall of light is put up to suppress damage from special attacks for five turns. | |||||||||
71 | Drill Peck | 80 | 100 | 20 | -- | ||||
A corkscrewing attack with the sharp beak acting as a drill. | |||||||||
78 | Thunder | 120 | 70 | 10 | 30 | ||||
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. | |||||||||
85 | Rain Dance | -- | -- | 5 | -- | ||||
The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |||||||||
92 | Zap Cannon | 120 | 50 | 5 | 100 | ||||
The user fires an electric blast like a cannon to inflict damage and cause paralysis. |
#146 Moltres | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Wing Attack | 60 | 100 | 35 | -- | ||||
The target is struck with large, imposing wings spread wide to inflict damage. | |||||||||
— | Ember | 40 | 100 | 25 | 10 | ||||
The target is attacked with small flames. It may also leave the target with a burn. | |||||||||
8 | Fire Spin | 35 | 85 | 15 | 100 | ||||
The target becomes trapped within a fierce vortex of fire that rages for four to five turns. | |||||||||
15 | Agility | -- | -- | 30 | -- | ||||
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | |||||||||
22 | Endure | -- | -- | 10 | -- | ||||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
29 | Ancientpower | 60 | 100 | 5 | -- | ||||
The user attacks with a prehistoric power. It may also raise all the user's stats at once. | |||||||||
36 | Flamethrower | 95 | 100 | 15 | 10 | ||||
The target is scorched with an intense blast of fire. It may also leave the target with a burn. | |||||||||
43 | Safeguard | -- | -- | 25 | -- | ||||
The user creates a protective field that prevents status problems for five turns. | |||||||||
50 | Air Slash | 75 | 95 | 20 | -- | ||||
The user attacks with a blade of air that slices even the sky. It may also make the target flinch. | |||||||||
57 | Roost | -- | -- | 10 | -- | ||||
The user lands and rests its body. It restores the user's HP by up to half of its max HP. | |||||||||
64 | Heat Wave | 100 | 90 | 10 | 10 | ||||
The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn. | |||||||||
71 | Solarbeam | 120 | 100 | 10 | -- | ||||
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | |||||||||
78 | Sky Attack | 140 | 90 | 5 | -- | ||||
A second-turn attack move where critical hits land more easily. It may also make the target flinch. | |||||||||
85 | Sunny Day | -- | -- | 5 | -- | ||||
The user intensifies the sun for five turns, powering up Fire-type moves. | |||||||||
92 | Hurricane | 120 | 70 | 10 | 30 | ||||
The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. It may also confuse the target. |
#169 Crobat | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Cross Poison | 70 | 100 | 20 | 10 | ||||
A slashing attack with a poisonous blade that may also leave the target poisoned. Critical hits land more easily. | |||||||||
— | Screech | -- | 85 | 40 | -- | ||||
An earsplitting screech harshly reduces the target's Defense stat. | |||||||||
— | Leech Life | 20 | 100 | 15 | -- | ||||
The user drains the target's blood. The user's HP is restored by half the damage taken by the target. | |||||||||
— | Supersonic | -- | 55 | 20 | -- | ||||
The user generates odd sound waves from its body. It may confuse the target. | |||||||||
— | Astonish | 30 | 100 | 15 | -- | ||||
The user attacks the target while shouting in a startling fashion. It may also make the target flinch. | |||||||||
4 | Supersonic | -- | 55 | 20 | -- | ||||
The user generates odd sound waves from its body. It may confuse the target. | |||||||||
8 | Astonish | 30 | 100 | 15 | -- | ||||
The user attacks the target while shouting in a startling fashion. It may also make the target flinch. | |||||||||
12 | Bite | 60 | 100 | 25 | -- | ||||
The target is bitten with viciously sharp fangs. It may make the target flinch. | |||||||||
15 | Wing Attack | 60 | 100 | 35 | -- | ||||
The target is struck with large, imposing wings spread wide to inflict damage. | |||||||||
19 | Confuse Ray | -- | 100 | 10 | -- | ||||
The target is exposed to a sinister ray that triggers confusion. | |||||||||
24 | Swift | 60 | -- | 20 | -- | ||||
Star-shaped rays are shot at the opposing team. This attack never misses. | |||||||||
28 | Air Cutter | 55 | 95 | 25 | -- | ||||
The user launches razor-like wind to slash the opposing team. Critical hits land more easily. | |||||||||
33 | Acrobatics | 55 | 100 | 15 | -- | ||||
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. | |||||||||
38 | Mean Look | -- | -- | 5 | -- | ||||
The user pins the target with a dark, arresting look. The target becomes unable to flee. | |||||||||
42 | Poison Fang | 50 | 100 | 15 | 30 | ||||
The user bites the target with toxic fangs. It may also leave the target badly poisoned. | |||||||||
47 | Haze | -- | -- | 30 | -- | ||||
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | |||||||||
52 | Air Slash | 75 | 95 | 20 | -- | ||||
The user attacks with a blade of air that slices even the sky. It may also make the target flinch. |
#179 Mareep | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Tackle | 50 | 100 | 35 | -- | ||||
A physical attack in which the user charges and slams into the target with its whole body. | |||||||||
— | Growl | -- | 100 | 40 | -- | ||||
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. | |||||||||
4 | Thunder Wave | -- | 100 | 20 | -- | ||||
A weak electric charge is launched at the target. It causes paralysis if it hits. | |||||||||
8 | Thundershock | 40 | 100 | 30 | 10 | ||||
A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis. | |||||||||
11 | Cotton Spore | -- | 100 | 40 | -- | ||||
The user releases cotton-like spores that cling to the target, harshly reducing its Speed stat. | |||||||||
15 | Charge | -- | -- | 20 | -- | ||||
The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat. | |||||||||
18 | Take Down | 90 | 85 | 20 | -- | ||||
A reckless, full-body charge attack for slamming into the target. It also damages the user a little. | |||||||||
22 | Electro Ball | ?? | 100 | 10 | -- | ||||
The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage. | |||||||||
25 | Confuse Ray | -- | 100 | 10 | -- | ||||
The target is exposed to a sinister ray that triggers confusion. | |||||||||
29 | Power Gem | 70 | 100 | 20 | -- | ||||
The user attacks with a ray of light that sparkles as if it were made of gemstones. | |||||||||
32 | Discharge | 80 | 100 | 15 | 30 | ||||
A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. | |||||||||
36 | Cotton Guard | -- | -- | 10 | -- | ||||
The user protects itself by wrapping its body in soft cotton, drastically raising the user's Defense stat. | |||||||||
39 | Signal Beam | 75 | 100 | 15 | 10 | ||||
The user attacks with a sinister beam of light. It may also confuse the target. | |||||||||
43 | Light Screen | -- | -- | 30 | -- | ||||
A wondrous wall of light is put up to suppress damage from special attacks for five turns. | |||||||||
46 | Thunder | 120 | 70 | 10 | 30 | ||||
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. |
#180 Flaaffy | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Tackle | 50 | 100 | 35 | -- | ||||
A physical attack in which the user charges and slams into the target with its whole body. | |||||||||
— | Growl | -- | 100 | 40 | -- | ||||
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. | |||||||||
— | Thunder Wave | -- | 100 | 20 | -- | ||||
A weak electric charge is launched at the target. It causes paralysis if it hits. | |||||||||
— | Thundershock | 40 | 100 | 30 | 10 | ||||
A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis. | |||||||||
4 | Thunder Wave | -- | 100 | 20 | -- | ||||
A weak electric charge is launched at the target. It causes paralysis if it hits. | |||||||||
8 | Thundershock | 40 | 100 | 30 | 10 | ||||
A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis. | |||||||||
11 | Cotton Spore | -- | 100 | 40 | -- | ||||
The user releases cotton-like spores that cling to the target, harshly reducing its Speed stat. | |||||||||
16 | Charge | -- | -- | 20 | -- | ||||
The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat. | |||||||||
20 | Take Down | 90 | 85 | 20 | -- | ||||
A reckless, full-body charge attack for slamming into the target. It also damages the user a little. | |||||||||
25 | Electro Ball | ?? | 100 | 10 | -- | ||||
The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage. | |||||||||
29 | Confuse Ray | -- | 100 | 10 | -- | ||||
The target is exposed to a sinister ray that triggers confusion. | |||||||||
34 | Power Gem | 70 | 100 | 20 | -- | ||||
The user attacks with a ray of light that sparkles as if it were made of gemstones. | |||||||||
38 | Discharge | 80 | 100 | 15 | 30 | ||||
A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. | |||||||||
43 | Cotton Guard | -- | -- | 10 | -- | ||||
The user protects itself by wrapping its body in soft cotton, drastically raising the user's Defense stat. | |||||||||
47 | Signal Beam | 75 | 100 | 15 | 10 | ||||
The user attacks with a sinister beam of light. It may also confuse the target. | |||||||||
52 | Light Screen | -- | -- | 30 | -- | ||||
A wondrous wall of light is put up to suppress damage from special attacks for five turns. | |||||||||
56 | Thunder | 120 | 70 | 10 | 30 | ||||
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. |
#181 Ampharos | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Fire Punch | 75 | 100 | 15 | 10 | ||||
The target is punched with a fiery fist. It may also leave the target with a burn. | |||||||||
— | Tackle | 50 | 100 | 35 | -- | ||||
A physical attack in which the user charges and slams into the target with its whole body. | |||||||||
— | Growl | -- | 100 | 40 | -- | ||||
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. | |||||||||
— | Thunder Wave | -- | 100 | 20 | -- | ||||
A weak electric charge is launched at the target. It causes paralysis if it hits. | |||||||||
— | Thundershock | 40 | 100 | 30 | 10 | ||||
A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis. | |||||||||
4 | Thunder Wave | -- | 100 | 20 | -- | ||||
A weak electric charge is launched at the target. It causes paralysis if it hits. | |||||||||
8 | Thundershock | 40 | 100 | 30 | 10 | ||||
A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis. | |||||||||
11 | Cotton Spore | -- | 100 | 40 | -- | ||||
The user releases cotton-like spores that cling to the target, harshly reducing its Speed stat. | |||||||||
16 | Charge | -- | -- | 20 | -- | ||||
The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat. | |||||||||
20 | Take Down | 90 | 85 | 20 | -- | ||||
A reckless, full-body charge attack for slamming into the target. It also damages the user a little. | |||||||||
25 | Electro Ball | ?? | 100 | 10 | -- | ||||
The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage. | |||||||||
29 | Confuse Ray | -- | 100 | 10 | -- | ||||
The target is exposed to a sinister ray that triggers confusion. | |||||||||
30 | Thunderpunch | 75 | 100 | 15 | 10 | ||||
The target is punched with an electrified fist. It may also leave the target with paralysis. | |||||||||
35 | Power Gem | 70 | 100 | 20 | -- | ||||
The user attacks with a ray of light that sparkles as if it were made of gemstones. | |||||||||
40 | Discharge | 80 | 100 | 15 | 30 | ||||
A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. | |||||||||
46 | Cotton Guard | -- | -- | 10 | -- | ||||
The user protects itself by wrapping its body in soft cotton, drastically raising the user's Defense stat. | |||||||||
51 | Signal Beam | 75 | 100 | 15 | 10 | ||||
The user attacks with a sinister beam of light. It may also confuse the target. | |||||||||
57 | Light Screen | -- | -- | 30 | -- | ||||
A wondrous wall of light is put up to suppress damage from special attacks for five turns. | |||||||||
62 | Thunder | 120 | 70 | 10 | 30 | ||||
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. |
#183 Marill | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Tackle | 50 | 100 | 35 | -- | ||||
A physical attack in which the user charges and slams into the target with its whole body. | |||||||||
— | Bubble | 20 | 100 | 30 | -- | ||||
A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats. | |||||||||
2 | Tail Whip | -- | 100 | 30 | -- | ||||
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | |||||||||
5 | Water Sport | -- | -- | 15 | -- | ||||
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. | |||||||||
7 | Water Gun | 40 | 100 | 25 | -- | ||||
The target is blasted with a forceful shot of water. | |||||||||
10 | Defense Curl | -- | -- | 40 | -- | ||||
The user curls up to conceal weak spots and raise its Defense stat. | |||||||||
10 | Rollout | 30 | 90 | 20 | -- | ||||
The user continually rolls into the target over five turns. It becomes stronger each time it hits. | |||||||||
13 | Bubblebeam | 65 | 100 | 20 | -- | ||||
A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats. | |||||||||
16 | Helping Hand | -- | -- | 20 | -- | ||||
The user assists an ally by boosting the power of its attack. | |||||||||
20 | Aqua Tail | 90 | 90 | 10 | -- | ||||
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |||||||||
23 | Double-edge | 120 | 100 | 15 | -- | ||||
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | |||||||||
28 | Aqua Ring | -- | -- | 20 | -- | ||||
The user envelops itself in a veil made of water. It regains some HP on every turn. | |||||||||
31 | Rain Dance | -- | -- | 5 | -- | ||||
The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |||||||||
37 | Superpower | 120 | 100 | 5 | -- | ||||
The user attacks the target with great power. However, it also lowers the user's Attack and Defense. | |||||||||
40 | Hydro Pump | 120 | 80 | 5 | -- | ||||
The target is blasted by a huge volume of water launched under great pressure. |
#184 Azumarill | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Tackle | 50 | 100 | 35 | -- | ||||
A physical attack in which the user charges and slams into the target with its whole body. | |||||||||
— | Bubble | 20 | 100 | 30 | -- | ||||
A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats. | |||||||||
— | Tail Whip | -- | 100 | 30 | -- | ||||
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | |||||||||
— | Water Sport | -- | -- | 15 | -- | ||||
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. | |||||||||
2 | Tail Whip | -- | 100 | 30 | -- | ||||
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | |||||||||
5 | Water Sport | -- | -- | 15 | -- | ||||
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. | |||||||||
7 | Water Gun | 40 | 100 | 25 | -- | ||||
The target is blasted with a forceful shot of water. | |||||||||
10 | Defense Curl | -- | -- | 40 | -- | ||||
The user curls up to conceal weak spots and raise its Defense stat. | |||||||||
10 | Rollout | 30 | 90 | 20 | -- | ||||
The user continually rolls into the target over five turns. It becomes stronger each time it hits. | |||||||||
13 | Bubblebeam | 65 | 100 | 20 | -- | ||||
A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats. | |||||||||
16 | Helping Hand | -- | -- | 20 | -- | ||||
The user assists an ally by boosting the power of its attack. | |||||||||
21 | Aqua Tail | 90 | 90 | 10 | -- | ||||
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |||||||||
25 | Double-edge | 120 | 100 | 15 | -- | ||||
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | |||||||||
31 | Aqua Ring | -- | -- | 20 | -- | ||||
The user envelops itself in a veil made of water. It regains some HP on every turn. | |||||||||
35 | Rain Dance | -- | -- | 5 | -- | ||||
The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |||||||||
42 | Superpower | 120 | 100 | 5 | -- | ||||
The user attacks the target with great power. However, it also lowers the user's Attack and Defense. | |||||||||
46 | Hydro Pump | 120 | 80 | 5 | -- | ||||
The target is blasted by a huge volume of water launched under great pressure. |
#185 Sudowoodo | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Wood Hammer | 120 | 100 | 15 | -- | ||||
The user slams its rugged body into the target to attack. The user also sustains serious damage. | |||||||||
— | Copycat | -- | -- | 20 | -- | ||||
The user mimics the move used immediately before it. The move fails if no other move has been used yet. | |||||||||
— | Flail | ?? | 100 | 15 | -- | ||||
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | |||||||||
— | Low Kick | ?? | 100 | 20 | -- | ||||
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. | |||||||||
— | Rock Throw | 50 | 90 | 15 | -- | ||||
The user picks up and throws a small rock at the target to attack. | |||||||||
5 | Flail | ?? | 100 | 15 | -- | ||||
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | |||||||||
8 | Low Kick | ?? | 100 | 20 | -- | ||||
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. | |||||||||
12 | Rock Throw | 50 | 90 | 15 | -- | ||||
The user picks up and throws a small rock at the target to attack. | |||||||||
15 | Mimic | -- | -- | 10 | -- | ||||
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | |||||||||
15 | Slam | 80 | 75 | 20 | -- | ||||
The target is slammed with a long tail, vines, etc., to inflict damage. | |||||||||
19 | Faint Attack | 60 | -- | 20 | -- | ||||
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. | |||||||||
22 | Rock Tomb | 50 | 80 | 10 | -- | ||||
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. | |||||||||
26 | Block | -- | -- | 5 | -- | ||||
The user blocks the target's way with arms spread wide to prevent escape. | |||||||||
29 | Rock Slide | 75 | 90 | 10 | -- | ||||
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. | |||||||||
33 | Counter | ?? | 100 | 20 | -- | ||||
A retaliation move that counters any physical attack, inflicting double the damage taken. | |||||||||
36 | Sucker Punch | 80 | 100 | 5 | -- | ||||
This move enables the user to attack first. It fails if the target is not readying an attack, however. | |||||||||
40 | Double-edge | 120 | 100 | 15 | -- | ||||
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | |||||||||
43 | Stone Edge | 100 | 80 | 5 | -- | ||||
The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. | |||||||||
47 | Hammer Arm | 100 | 90 | 10 | -- | ||||
The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however. |
#191 Sunkern | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Absorb | 20 | 100 | 25 | -- | ||||
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |||||||||
— | Growth | -- | -- | 40 | -- | ||||
The user's body grows all at once, raising the Attack and Sp. Atk stats. | |||||||||
4 | Ingrain | -- | -- | 20 | -- | ||||
The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out. | |||||||||
7 | Grasswhistle | -- | 55 | 15 | -- | ||||
The user plays a pleasant melody that lulls the target into a deep sleep. | |||||||||
10 | Mega Drain | 40 | 100 | 15 | -- | ||||
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |||||||||
13 | Leech Seed | -- | 90 | 10 | -- | ||||
A seed is planted on the target. It steals some HP from the target every turn. | |||||||||
16 | Razor Leaf | 55 | 95 | 25 | -- | ||||
Sharp-edged leaves are launched to slash at the opposing team. Critical hits land more easily. | |||||||||
19 | Worry Seed | -- | 100 | 10 | -- | ||||
A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia. | |||||||||
22 | Giga Drain | 75 | 100 | 10 | -- | ||||
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |||||||||
25 | Endeavor | ?? | 100 | 5 | -- | ||||
An attack move that cuts down the target's HP to equal the user's HP. | |||||||||
28 | Synthesis | -- | -- | 5 | -- | ||||
The user restores its own HP. The amount of HP regained varies with the weather. | |||||||||
31 | Natural Gift | ?? | 100 | 15 | -- | ||||
The user draws power to attack by using its held Berry. The Berry determines its type and power. | |||||||||
34 | Solarbeam | 120 | 100 | 10 | -- | ||||
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | |||||||||
37 | Double-edge | 120 | 100 | 15 | -- | ||||
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | |||||||||
40 | Sunny Day | -- | -- | 5 | -- | ||||
The user intensifies the sun for five turns, powering up Fire-type moves. | |||||||||
43 | Seed Bomb | 80 | 100 | 15 | -- | ||||
The user slams a barrage of hard-shelled seeds down on the target from above. |
#192 Sunflora | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Absorb | 20 | 100 | 25 | -- | ||||
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |||||||||
— | Pound | 40 | 100 | 35 | -- | ||||
The target is physically pounded with a long tail or a foreleg, etc. | |||||||||
— | Growth | -- | -- | 40 | -- | ||||
The user's body grows all at once, raising the Attack and Sp. Atk stats. | |||||||||
4 | Ingrain | -- | -- | 20 | -- | ||||
The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out. | |||||||||
7 | Grasswhistle | -- | 55 | 15 | -- | ||||
The user plays a pleasant melody that lulls the target into a deep sleep. | |||||||||
10 | Mega Drain | 40 | 100 | 15 | -- | ||||
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |||||||||
13 | Leech Seed | -- | 90 | 10 | -- | ||||
A seed is planted on the target. It steals some HP from the target every turn. | |||||||||
16 | Razor Leaf | 55 | 95 | 25 | -- | ||||
Sharp-edged leaves are launched to slash at the opposing team. Critical hits land more easily. | |||||||||
19 | Worry Seed | -- | 100 | 10 | -- | ||||
A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia. | |||||||||
22 | Giga Drain | 75 | 100 | 10 | -- | ||||
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |||||||||
25 | Bullet Seed | 25 | 100 | 30 | -- | ||||
The user forcefully shoots seeds at the target. Two to five seeds are shot in rapid succession. | |||||||||
28 | Petal Dance | 120 | 100 | 10 | -- | ||||
The user attacks the target by scattering petals for two to three turns. The user then becomes confused. | |||||||||
31 | Natural Gift | ?? | 100 | 15 | -- | ||||
The user draws power to attack by using its held Berry. The Berry determines its type and power. | |||||||||
34 | Solarbeam | 120 | 100 | 10 | -- | ||||
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | |||||||||
37 | Double-edge | 120 | 100 | 15 | -- | ||||
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | |||||||||
40 | Sunny Day | -- | -- | 5 | -- | ||||
The user intensifies the sun for five turns, powering up Fire-type moves. | |||||||||
43 | Leaf Storm | 140 | 90 | 5 | -- | ||||
The user whips up a storm of leaves around the target. The attack's recoil harshly reduces the user's Sp. Atk stat. |
#196 Espeon | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Helping Hand | -- | -- | 20 | -- | ||||
The user assists an ally by boosting the power of its attack. | |||||||||
— | Tackle | 50 | 100 | 35 | -- | ||||
A physical attack in which the user charges and slams into the target with its whole body. | |||||||||
— | Tail Whip | -- | 100 | 30 | -- | ||||
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | |||||||||
5 | Sand-attack | -- | 100 | 15 | -- | ||||
Sand is hurled in the target's face, reducing its accuracy. | |||||||||
9 | Confusion | 50 | 100 | 25 | 10 | ||||
The target is hit by a weak telekinetic force. It may also leave the target confused. | |||||||||
13 | Quick Attack | 40 | 100 | 30 | -- | ||||
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | |||||||||
17 | Swift | 60 | -- | 20 | -- | ||||
Star-shaped rays are shot at the opposing team. This attack never misses. | |||||||||
21 | Psybeam | 65 | 100 | 20 | 10 | ||||
The target is attacked with a peculiar ray. It may also cause confusion. | |||||||||
25 | Future Sight | 100 | 100 | 10 | -- | ||||
Two turns after this move is used, a hunk of psychic energy attacks the target. | |||||||||
29 | Psych Up | -- | -- | 10 | -- | ||||
The user hypnotizes itself into copying any stat change made by the target. | |||||||||
33 | Morning Sun | -- | -- | 5 | -- | ||||
The user restores its own HP. The amount of HP regained varies with the weather. | |||||||||
37 | Psychic | 90 | 100 | 10 | -- | ||||
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. | |||||||||
41 | Last Resort | 140 | 100 | 5 | -- | ||||
This move can be used only after the user has used all the other moves it knows in the battle. | |||||||||
45 | Power Swap | -- | -- | 10 | -- | ||||
The user employs its psychic power to switch changes to its Attack and Sp. Atk with the target. |
#197 Umbreon | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Helping Hand | -- | -- | 20 | -- | ||||
The user assists an ally by boosting the power of its attack. | |||||||||
— | Tackle | 50 | 100 | 35 | -- | ||||
A physical attack in which the user charges and slams into the target with its whole body. | |||||||||
— | Tail Whip | -- | 100 | 30 | -- | ||||
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | |||||||||
5 | Sand-attack | -- | 100 | 15 | -- | ||||
Sand is hurled in the target's face, reducing its accuracy. | |||||||||
9 | Pursuit | 40 | 100 | 20 | -- | ||||
An attack move that inflicts double damage if used on a target that is switching out of battle. | |||||||||
13 | Quick Attack | 40 | 100 | 30 | -- | ||||
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | |||||||||
17 | Confuse Ray | -- | 100 | 10 | -- | ||||
The target is exposed to a sinister ray that triggers confusion. | |||||||||
21 | Faint Attack | 60 | -- | 20 | -- | ||||
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. | |||||||||
25 | Assurance | 50 | 100 | 10 | -- | ||||
If the target has already taken some damage in the same turn, this attack's power is doubled. | |||||||||
29 | Screech | -- | 85 | 40 | -- | ||||
An earsplitting screech harshly reduces the target's Defense stat. | |||||||||
33 | Moonlight | -- | -- | 5 | -- | ||||
The user restores its own HP. The amount of HP regained varies with the weather. | |||||||||
37 | Mean Look | -- | -- | 5 | -- | ||||
The user pins the target with a dark, arresting look. The target becomes unable to flee. | |||||||||
41 | Last Resort | 140 | 100 | 5 | -- | ||||
This move can be used only after the user has used all the other moves it knows in the battle. | |||||||||
45 | Guard Swap | -- | -- | 10 | -- | ||||
The user employs its psychic power to switch changes to its Defense and Sp. Def with the target. |
#206 Dunsparce | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Rage | 20 | 100 | 20 | -- | ||||
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. | |||||||||
— | Defense Curl | -- | -- | 40 | -- | ||||
The user curls up to conceal weak spots and raise its Defense stat. | |||||||||
4 | Rollout | 30 | 90 | 20 | -- | ||||
The user continually rolls into the target over five turns. It becomes stronger each time it hits. | |||||||||
7 | Spite | -- | 100 | 10 | -- | ||||
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | |||||||||
10 | Pursuit | 40 | 100 | 20 | -- | ||||
An attack move that inflicts double damage if used on a target that is switching out of battle. | |||||||||
13 | Screech | -- | 85 | 40 | -- | ||||
An earsplitting screech harshly reduces the target's Defense stat. | |||||||||
16 | Yawn | -- | -- | 10 | -- | ||||
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. | |||||||||
19 | Ancientpower | 60 | 100 | 5 | -- | ||||
The user attacks with a prehistoric power. It may also raise all the user's stats at once. | |||||||||
22 | Take Down | 90 | 85 | 20 | -- | ||||
A reckless, full-body charge attack for slamming into the target. It also damages the user a little. | |||||||||
25 | Roost | -- | -- | 10 | -- | ||||
The user lands and rests its body. It restores the user's HP by up to half of its max HP. | |||||||||
28 | Glare | -- | 90 | 30 | -- | ||||
The user intimidates the target with the pattern on its belly to cause paralysis. | |||||||||
31 | Dig | 80 | 100 | 10 | -- | ||||
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | |||||||||
34 | Double-edge | 120 | 100 | 15 | -- | ||||
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | |||||||||
37 | Coil | -- | -- | 20 | -- | ||||
The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy. | |||||||||
40 | Endure | -- | -- | 10 | -- | ||||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
43 | Drill Run | 80 | 95 | 10 | -- | ||||
The user crashes into its target while rotating its body like a drill. Critical hits land more easily. | |||||||||
46 | Endeavor | ?? | 100 | 5 | -- | ||||
An attack move that cuts down the target's HP to equal the user's HP. | |||||||||
49 | Flail | ?? | 100 | 15 | -- | ||||
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
#207 Gligar | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Poison Sting | 15 | 100 | 35 | 30 | ||||
The user stabs the target with a poisonous stinger. This may also poison the target. | |||||||||
4 | Sand-attack | -- | 100 | 15 | -- | ||||
Sand is hurled in the target's face, reducing its accuracy. | |||||||||
7 | Harden | -- | -- | 30 | -- | ||||
The user stiffens all the muscles in its body to raise its Defense stat. | |||||||||
10 | Knock Off | 20 | 100 | 20 | -- | ||||
The user slaps down the target's held item, preventing that item from being used in the battle. | |||||||||
13 | Quick Attack | 40 | 100 | 30 | -- | ||||
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | |||||||||
16 | Fury Cutter | 20 | 95 | 20 | -- | ||||
The target is slashed with scythes or claws. Its power increases if it hits in succession. | |||||||||
19 | Faint Attack | 60 | -- | 20 | -- | ||||
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. | |||||||||
22 | Acrobatics | 55 | 100 | 15 | -- | ||||
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. | |||||||||
27 | Slash | 70 | 100 | 20 | -- | ||||
The target is attacked with a slash of claws or blades. Critical hits land more easily. | |||||||||
30 | U-turn | 70 | 100 | 20 | -- | ||||
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | |||||||||
35 | Screech | -- | 85 | 40 | -- | ||||
An earsplitting screech harshly reduces the target's Defense stat. | |||||||||
40 | X-scissor | 80 | 100 | 15 | -- | ||||
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. | |||||||||
45 | Sky Uppercut | 85 | 90 | 15 | -- | ||||
The user attacks the target with an uppercut thrown skyward with force. | |||||||||
50 | Swords Dance | -- | -- | 30 | -- | ||||
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | |||||||||
55 | Guillotine | ?? | 30 | 5 | -- | ||||
A vicious, tearing attack with big pincers. The target will faint instantly if this attack hits. |
#208 Steelix | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Thunder Fang | 65 | 95 | 15 | 10 | ||||
The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis. | |||||||||
— | Ice Fang | 65 | 95 | 15 | 10 | ||||
The user bites with cold-infused fangs. It may also make the target flinch or leave it frozen. | |||||||||
— | Fire Fang | 65 | 95 | 15 | 10 | ||||
The user bites with flame-cloaked fangs. It may also make the target flinch or leave it burned. | |||||||||
— | Mud Sport | -- | -- | 15 | -- | ||||
The user covers itself with mud. It weakens Electric-type moves while the user is in the battle. | |||||||||
— | Tackle | 50 | 100 | 35 | -- | ||||
A physical attack in which the user charges and slams into the target with its whole body. | |||||||||
— | Harden | -- | -- | 30 | -- | ||||
The user stiffens all the muscles in its body to raise its Defense stat. | |||||||||
— | Bind | 15 | 85 | 20 | 100 | ||||
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. | |||||||||
4 | Curse | -- | -- | 10 | -- | ||||
A move that works differently for the Ghost type than for all other types. | |||||||||
7 | Rock Throw | 50 | 90 | 15 | -- | ||||
The user picks up and throws a small rock at the target to attack. | |||||||||
10 | Rage | 20 | 100 | 20 | -- | ||||
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. | |||||||||
13 | Rock Tomb | 50 | 80 | 10 | -- | ||||
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. | |||||||||
16 | Stealth Rock | -- | -- | 20 | -- | ||||
The user lays a trap of levitating stones around the opponent's team. The trap hurts opponents that switch into battle. | |||||||||
19 | Autotomize | -- | -- | 15 | -- | ||||
The user sheds part of its body to make itself lighter and sharply raise its Speed stat. | |||||||||
22 | Smack Down | 50 | 100 | 15 | 100 | ||||
The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when hit. | |||||||||
25 | Dragonbreath | 60 | 100 | 20 | 30 | ||||
The user exhales a mighty gust that inflicts damage. It may also leave the target with paralysis. | |||||||||
28 | Slam | 80 | 75 | 20 | -- | ||||
The target is slammed with a long tail, vines, etc., to inflict damage. | |||||||||
31 | Screech | -- | 85 | 40 | -- | ||||
An earsplitting screech harshly reduces the target's Defense stat. | |||||||||
34 | Rock Slide | 75 | 90 | 10 | -- | ||||
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. | |||||||||
37 | Crunch | 80 | 100 | 15 | -- | ||||
The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. | |||||||||
40 | Iron Tail | 100 | 75 | 15 | -- | ||||
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. | |||||||||
43 | Dig | 80 | 100 | 10 | -- | ||||
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | |||||||||
46 | Stone Edge | 100 | 80 | 5 | -- | ||||
The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. | |||||||||
49 | Double-edge | 120 | 100 | 15 | -- | ||||
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | |||||||||
52 | Sandstorm | -- | -- | 10 | -- | ||||
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. |
#213 Shuckle | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Withdraw | -- | -- | 40 | -- | ||||
The user withdraws its body into its hard shell, raising its Defense stat. | |||||||||
— | Constrict | 10 | 100 | 35 | -- | ||||
The target is attacked with long, creeping tentacles or vines. It may also lower the target's Speed stat. | |||||||||
— | Bide | ?? | -- | 10 | -- | ||||
The user endures attacks for two turns, then strikes back to cause double the damage taken. | |||||||||
— | Rollout | 30 | 90 | 20 | -- | ||||
The user continually rolls into the target over five turns. It becomes stronger each time it hits. | |||||||||
5 | Encore | -- | 100 | 5 | -- | ||||
The user compels the target to keep using only the move it last used for three turns. | |||||||||
9 | Wrap | 15 | 90 | 20 | 100 | ||||
A long body or vines are used to wrap and squeeze the target for four to five turns. | |||||||||
12 | Struggle Bug | 30 | 100 | 20 | -- | ||||
While resisting, the user attacks the opposing Pokémon. The targets' Sp. Atk stat is reduced. | |||||||||
16 | Safeguard | -- | -- | 25 | -- | ||||
The user creates a protective field that prevents status problems for five turns. | |||||||||
20 | Rest | -- | -- | 10 | -- | ||||
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |||||||||
23 | Rock Throw | 50 | 90 | 15 | -- | ||||
The user picks up and throws a small rock at the target to attack. | |||||||||
27 | Gastro Acid | -- | 100 | 10 | -- | ||||
The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability. | |||||||||
31 | Power Trick | -- | -- | 10 | -- | ||||
The user employs its psychic power to switch its Attack with its Defense stat. | |||||||||
34 | Shell Smash | -- | -- | 15 | -- | ||||
The user breaks its shell, lowering its Defense and Sp. Def stats but sharply raising Attack, Sp. Atk, and Speed stats. | |||||||||
38 | Rock Slide | 75 | 90 | 10 | -- | ||||
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. | |||||||||
42 | Bug Bite | 60 | 100 | 20 | -- | ||||
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. | |||||||||
45 | Power Split | -- | -- | 10 | -- | ||||
The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target's. | |||||||||
45 | Guard Split | -- | -- | 10 | -- | ||||
The user employs its psychic power to average its Defense and Sp. Def stats with those of its target's. | |||||||||
49 | Stone Edge | 100 | 80 | 5 | -- | ||||
The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. |
#214 Heracross | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Night Slash | 70 | 100 | 15 | -- | ||||
The user slashes the target the instant an opportunity arises. Critical hits land more easily. | |||||||||
— | Tackle | 50 | 100 | 35 | -- | ||||
A physical attack in which the user charges and slams into the target with its whole body. | |||||||||
— | Leer | -- | 100 | 30 | -- | ||||
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. | |||||||||
— | Horn Attack | 65 | 100 | 25 | -- | ||||
The target is jabbed with a sharply pointed horn to inflict damage. | |||||||||
— | Endure | -- | -- | 10 | -- | ||||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
7 | Fury Attack | 15 | 85 | 20 | -- | ||||
The target is jabbed repeatedly with a horn or beak two to five times in a row. | |||||||||
10 | Aerial Ace | 60 | -- | 20 | -- | ||||
The user confounds the target with speed, then slashes. The attack lands without fail. | |||||||||
16 | Chip Away | 70 | 100 | 20 | -- | ||||
Looking for an opening, the user strikes continually. The target's stat changes don't affect this attack's damage. | |||||||||
19 | Counter | ?? | 100 | 20 | -- | ||||
A retaliation move that counters any physical attack, inflicting double the damage taken. | |||||||||
25 | Brick Break | 75 | 100 | 15 | -- | ||||
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. | |||||||||
28 | Take Down | 90 | 85 | 20 | -- | ||||
A reckless, full-body charge attack for slamming into the target. It also damages the user a little. | |||||||||
34 | Close Combat | 120 | 100 | 5 | -- | ||||
The user fights the target up close without guarding itself. It also cuts the user's Defense and Sp. Def. | |||||||||
37 | Feint | 30 | 100 | 10 | -- | ||||
An attack that hits a target using Protect or Detect. It also lifts the effects of those moves. | |||||||||
43 | Reversal | ?? | 100 | 15 | -- | ||||
An all-out attack that becomes more powerful the less HP the user has. | |||||||||
46 | Megahorn | 120 | 85 | 10 | -- | ||||
Using its tough and impressive horn, the user rams into the target with no letup. |
#215 Sneasel | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Scratch | 40 | 100 | 35 | -- | ||||
Hard, pointed, and sharp claws rake the target to inflict damage. | |||||||||
— | Leer | -- | 100 | 30 | -- | ||||
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. | |||||||||
— | Taunt | -- | 100 | 20 | -- | ||||
The target is taunted into a rage that allows it to use only attack moves for three turns. | |||||||||
8 | Quick Attack | 40 | 100 | 30 | -- | ||||
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | |||||||||
10 | Faint Attack | 60 | -- | 20 | -- | ||||
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. | |||||||||
14 | Icy Wind | 55 | 95 | 15 | -- | ||||
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat. | |||||||||
16 | Fury Swipes | 18 | 80 | 15 | -- | ||||
The target is raked with sharp claws or scythes for two to five times in quick succession. | |||||||||
20 | Agility | -- | -- | 30 | -- | ||||
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | |||||||||
22 | Metal Claw | 50 | 95 | 35 | -- | ||||
The target is raked with steel claws. It may also raise the user's Attack stat. | |||||||||
25 | Hone Claws | -- | -- | 15 | -- | ||||
The user sharpens its claws to boost its Attack stat and accuracy. | |||||||||
28 | Beat Up | ?? | 100 | 10 | -- | ||||
The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks. | |||||||||
32 | Screech | -- | 85 | 40 | -- | ||||
An earsplitting screech harshly reduces the target's Defense stat. | |||||||||
35 | Slash | 70 | 100 | 20 | -- | ||||
The target is attacked with a slash of claws or blades. Critical hits land more easily. | |||||||||
40 | Snatch | -- | -- | 10 | -- | ||||
The user steals the effects of any healing or stat-changing move the opponent attempts to use. | |||||||||
44 | Punishment | ?? | 100 | 5 | -- | ||||
This attack's power increases the more the target has powered up with stat changes. | |||||||||
47 | Ice Shard | 40 | 100 | 30 | -- | ||||
The user flash freezes chunks of ice and hurls them at the target. This move always goes first. |
#220 Swinub | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Tackle | 50 | 100 | 35 | -- | ||||
A physical attack in which the user charges and slams into the target with its whole body. | |||||||||
— | Odor Sleuth | -- | -- | 40 | -- | ||||
Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit. | |||||||||
5 | Mud Sport | -- | -- | 15 | -- | ||||
The user covers itself with mud. It weakens Electric-type moves while the user is in the battle. | |||||||||
8 | Powder Snow | 40 | 100 | 25 | 10 | ||||
The user attacks with a chilling gust of powdery snow. It may also freeze the targets. | |||||||||
11 | Mud-slap | 20 | 100 | 10 | -- | ||||
The user hurls mud in the target's face to inflict damage and lower its accuracy. | |||||||||
14 | Endure | -- | -- | 10 | -- | ||||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
18 | Mud Bomb | 65 | 85 | 10 | -- | ||||
The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy. | |||||||||
21 | Icy Wind | 55 | 95 | 15 | -- | ||||
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat. | |||||||||
24 | Ice Shard | 40 | 100 | 30 | -- | ||||
The user flash freezes chunks of ice and hurls them at the target. This move always goes first. | |||||||||
28 | Take Down | 90 | 85 | 20 | -- | ||||
A reckless, full-body charge attack for slamming into the target. It also damages the user a little. | |||||||||
35 | Mist | -- | -- | 30 | -- | ||||
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. | |||||||||
37 | Earthquake | 100 | 100 | 10 | -- | ||||
The user sets off an earthquake that strikes those around it. | |||||||||
40 | Flail | ?? | 100 | 15 | -- | ||||
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | |||||||||
44 | Blizzard | 120 | 70 | 5 | 10 | ||||
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. | |||||||||
48 | Amnesia | -- | -- | 20 | -- | ||||
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. |
#221 Piloswine | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Ancientpower | 60 | 100 | 5 | -- | ||||
The user attacks with a prehistoric power. It may also raise all the user's stats at once. | |||||||||
— | Peck | 35 | 100 | 35 | -- | ||||
The target is jabbed with a sharply pointed beak or horn. | |||||||||
— | Odor Sleuth | -- | -- | 40 | -- | ||||
Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit. | |||||||||
— | Mud Sport | -- | -- | 15 | -- | ||||
The user covers itself with mud. It weakens Electric-type moves while the user is in the battle. | |||||||||
— | Powder Snow | 40 | 100 | 25 | 10 | ||||
The user attacks with a chilling gust of powdery snow. It may also freeze the targets. | |||||||||
5 | Mud Sport | -- | -- | 15 | -- | ||||
The user covers itself with mud. It weakens Electric-type moves while the user is in the battle. | |||||||||
8 | Powder Snow | 40 | 100 | 25 | 10 | ||||
The user attacks with a chilling gust of powdery snow. It may also freeze the targets. | |||||||||
11 | Mud-slap | 20 | 100 | 10 | -- | ||||
The user hurls mud in the target's face to inflict damage and lower its accuracy. | |||||||||
14 | Endure | -- | -- | 10 | -- | ||||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
18 | Mud Bomb | 65 | 85 | 10 | -- | ||||
The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy. | |||||||||
21 | Icy Wind | 55 | 95 | 15 | -- | ||||
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat. | |||||||||
24 | Ice Fang | 65 | 95 | 15 | 10 | ||||
The user bites with cold-infused fangs. It may also make the target flinch or leave it frozen. | |||||||||
28 | Take Down | 90 | 85 | 20 | -- | ||||
A reckless, full-body charge attack for slamming into the target. It also damages the user a little. | |||||||||
33 | Fury Attack | 15 | 85 | 20 | -- | ||||
The target is jabbed repeatedly with a horn or beak two to five times in a row. | |||||||||
37 | Mist | -- | -- | 30 | -- | ||||
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. | |||||||||
41 | Thrash | 120 | 100 | 10 | -- | ||||
The user rampages and attacks for two to three turns. It then becomes confused, however. | |||||||||
46 | Earthquake | 100 | 100 | 10 | -- | ||||
The user sets off an earthquake that strikes those around it. | |||||||||
52 | Blizzard | 120 | 70 | 5 | 10 | ||||
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. | |||||||||
58 | Amnesia | -- | -- | 20 | -- | ||||
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. |
#222 Corsola | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Tackle | 50 | 100 | 35 | -- | ||||
A physical attack in which the user charges and slams into the target with its whole body. | |||||||||
4 | Harden | -- | -- | 30 | -- | ||||
The user stiffens all the muscles in its body to raise its Defense stat. | |||||||||
8 | Bubble | 20 | 100 | 30 | -- | ||||
A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats. | |||||||||
10 | Recover | -- | -- | 10 | -- | ||||
Restoring its own cells, the user restores its own HP by half of its max HP. | |||||||||
13 | Refresh | -- | -- | 20 | -- | ||||
The user rests to cure itself of a poisoning, burn, or paralysis. | |||||||||
17 | Bubblebeam | 65 | 100 | 20 | -- | ||||
A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats. | |||||||||
20 | Ancientpower | 60 | 100 | 5 | -- | ||||
The user attacks with a prehistoric power. It may also raise all the user's stats at once. | |||||||||
23 | Lucky Chant | -- | -- | 30 | -- | ||||
The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits. | |||||||||
27 | Spike Cannon | 20 | 100 | 15 | -- | ||||
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. | |||||||||
29 | Iron Defense | -- | -- | 15 | -- | ||||
The user hardens its body's surface like iron, sharply raising its Defense stat. | |||||||||
31 | Rock Blast | 25 | 90 | 10 | -- | ||||
The user hurls hard rocks at the target. Two to five rocks are launched in quick succession. | |||||||||
35 | Endure | -- | -- | 10 | -- | ||||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
38 | Aqua Ring | -- | -- | 20 | -- | ||||
The user envelops itself in a veil made of water. It regains some HP on every turn. | |||||||||
41 | Power Gem | 70 | 100 | 20 | -- | ||||
The user attacks with a ray of light that sparkles as if it were made of gemstones. | |||||||||
45 | Mirror Coat | ?? | 100 | 20 | -- | ||||
A retaliation move that counters any special attack, inflicting double the damage taken. | |||||||||
47 | Earth Power | 90 | 100 | 10 | -- | ||||
The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def. | |||||||||
52 | Flail | ?? | 100 | 15 | -- | ||||
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
#223 Remoraid | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Water Gun | 40 | 100 | 25 | -- | ||||
The target is blasted with a forceful shot of water. | |||||||||
6 | Lock-on | -- | -- | 5 | -- | ||||
The user takes sure aim at the target. It ensures the next attack does not fail to hit the target. | |||||||||
10 | Psybeam | 65 | 100 | 20 | 10 | ||||
The target is attacked with a peculiar ray. It may also cause confusion. | |||||||||
14 | Aurora Beam | 65 | 100 | 20 | -- | ||||
The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat. | |||||||||
18 | Bubblebeam | 65 | 100 | 20 | -- | ||||
A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats. | |||||||||
22 | Focus Energy | -- | -- | 30 | -- | ||||
The user takes a deep breath and focuses so that critical hits land more easily. | |||||||||
26 | Water Pulse | 60 | 100 | 20 | 20 | ||||
The user attacks the target with a pulsing blast of water. It may also confuse the target. | |||||||||
30 | Signal Beam | 75 | 100 | 15 | 10 | ||||
The user attacks with a sinister beam of light. It may also confuse the target. | |||||||||
34 | Ice Beam | 95 | 100 | 10 | 10 | ||||
The target is struck with an icy-cold beam of energy. It may also freeze the target solid. | |||||||||
38 | Bullet Seed | 25 | 100 | 30 | -- | ||||
The user forcefully shoots seeds at the target. Two to five seeds are shot in rapid succession. | |||||||||
42 | Hydro Pump | 120 | 80 | 5 | -- | ||||
The target is blasted by a huge volume of water launched under great pressure. | |||||||||
46 | Hyper Beam | 150 | 90 | 5 | -- | ||||
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | |||||||||
50 | Soak | -- | 100 | 20 | -- | ||||
The user shoots a torrent of water at the target and changes the target's type to Water. |
#224 Octillery | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Gunk Shot | 120 | 70 | 5 | 30 | ||||
The user shoots filthy garbage at the target to attack. It may also poison the target. | |||||||||
— | Rock Blast | 25 | 90 | 10 | -- | ||||
The user hurls hard rocks at the target. Two to five rocks are launched in quick succession. | |||||||||
— | Water Gun | 40 | 100 | 25 | -- | ||||
The target is blasted with a forceful shot of water. | |||||||||
— | Constrict | 10 | 100 | 35 | -- | ||||
The target is attacked with long, creeping tentacles or vines. It may also lower the target's Speed stat. | |||||||||
— | Psybeam | 65 | 100 | 20 | 10 | ||||
The target is attacked with a peculiar ray. It may also cause confusion. | |||||||||
— | Aurora Beam | 65 | 100 | 20 | -- | ||||
The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat. | |||||||||
6 | Constrict | 10 | 100 | 35 | -- | ||||
The target is attacked with long, creeping tentacles or vines. It may also lower the target's Speed stat. | |||||||||
10 | Psybeam | 65 | 100 | 20 | 10 | ||||
The target is attacked with a peculiar ray. It may also cause confusion. | |||||||||
14 | Aurora Beam | 65 | 100 | 20 | -- | ||||
The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat. | |||||||||
18 | Bubblebeam | 65 | 100 | 20 | -- | ||||
A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats. | |||||||||
22 | Focus Energy | -- | -- | 30 | -- | ||||
The user takes a deep breath and focuses so that critical hits land more easily. | |||||||||
25 | Octazooka | 65 | 85 | 10 | -- | ||||
The user attacks by spraying ink in the target's face or eyes. It may also lower the target's accuracy. | |||||||||
28 | Wring Out | ?? | 100 | 5 | -- | ||||
The user powerfully wrings the target. The more HP the target has, the greater this attack's power. | |||||||||
34 | Signal Beam | 75 | 100 | 15 | 10 | ||||
The user attacks with a sinister beam of light. It may also confuse the target. | |||||||||
40 | Ice Beam | 95 | 100 | 10 | 10 | ||||
The target is struck with an icy-cold beam of energy. It may also freeze the target solid. | |||||||||
46 | Bullet Seed | 25 | 100 | 30 | -- | ||||
The user forcefully shoots seeds at the target. Two to five seeds are shot in rapid succession. | |||||||||
52 | Hydro Pump | 120 | 80 | 5 | -- | ||||
The target is blasted by a huge volume of water launched under great pressure. | |||||||||
58 | Hyper Beam | 150 | 90 | 5 | -- | ||||
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | |||||||||
64 | Soak | -- | 100 | 20 | -- | ||||
The user shoots a torrent of water at the target and changes the target's type to Water. |
#226 Mantine | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Psybeam | 65 | 100 | 20 | 10 | ||||
The target is attacked with a peculiar ray. It may also cause confusion. | |||||||||
— | Bullet Seed | 25 | 100 | 30 | -- | ||||
The user forcefully shoots seeds at the target. Two to five seeds are shot in rapid succession. | |||||||||
— | Signal Beam | 75 | 100 | 15 | 10 | ||||
The user attacks with a sinister beam of light. It may also confuse the target. | |||||||||
— | Tackle | 50 | 100 | 35 | -- | ||||
A physical attack in which the user charges and slams into the target with its whole body. | |||||||||
— | Bubble | 20 | 100 | 30 | -- | ||||
A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats. | |||||||||
— | Supersonic | -- | 55 | 20 | -- | ||||
The user generates odd sound waves from its body. It may confuse the target. | |||||||||
— | Bubblebeam | 65 | 100 | 20 | -- | ||||
A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats. | |||||||||
3 | Supersonic | -- | 55 | 20 | -- | ||||
The user generates odd sound waves from its body. It may confuse the target. | |||||||||
7 | Bubblebeam | 65 | 100 | 20 | -- | ||||
A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats. | |||||||||
11 | Confuse Ray | -- | 100 | 10 | -- | ||||
The target is exposed to a sinister ray that triggers confusion. | |||||||||
14 | Wing Attack | 60 | 100 | 35 | -- | ||||
The target is struck with large, imposing wings spread wide to inflict damage. | |||||||||
16 | Headbutt | 70 | 100 | 15 | -- | ||||
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. | |||||||||
19 | Water Pulse | 60 | 100 | 20 | 20 | ||||
The user attacks the target with a pulsing blast of water. It may also confuse the target. | |||||||||
23 | Wide Guard | -- | -- | 10 | -- | ||||
The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises. | |||||||||
27 | Take Down | 90 | 85 | 20 | -- | ||||
A reckless, full-body charge attack for slamming into the target. It also damages the user a little. | |||||||||
32 | Agility | -- | -- | 30 | -- | ||||
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | |||||||||
36 | Air Slash | 75 | 95 | 20 | -- | ||||
The user attacks with a blade of air that slices even the sky. It may also make the target flinch. | |||||||||
39 | Aqua Ring | -- | -- | 20 | -- | ||||
The user envelops itself in a veil made of water. It regains some HP on every turn. | |||||||||
46 | Bounce | 85 | 85 | 5 | 30 | ||||
The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis. | |||||||||
49 | Hydro Pump | 120 | 80 | 5 | -- | ||||
The target is blasted by a huge volume of water launched under great pressure. |
#239 Elekid | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Quick Attack | 40 | 100 | 30 | -- | ||||
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | |||||||||
— | Leer | -- | 100 | 30 | -- | ||||
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. | |||||||||
5 | Thundershock | 40 | 100 | 30 | 10 | ||||
A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis. | |||||||||
8 | Low Kick | ?? | 100 | 20 | -- | ||||
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. | |||||||||
12 | Swift | 60 | -- | 20 | -- | ||||
Star-shaped rays are shot at the opposing team. This attack never misses. | |||||||||
15 | Shock Wave | 60 | -- | 20 | -- | ||||
The user strikes the target with a quick jolt of electricity. This attack cannot be evaded. | |||||||||
19 | Thunder Wave | -- | 100 | 20 | -- | ||||
A weak electric charge is launched at the target. It causes paralysis if it hits. | |||||||||
22 | Electro Ball | ?? | 100 | 10 | -- | ||||
The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage. | |||||||||
26 | Light Screen | -- | -- | 30 | -- | ||||
A wondrous wall of light is put up to suppress damage from special attacks for five turns. | |||||||||
29 | Thunderpunch | 75 | 100 | 15 | 10 | ||||
The target is punched with an electrified fist. It may also leave the target with paralysis. | |||||||||
33 | Discharge | 80 | 100 | 15 | 30 | ||||
A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. | |||||||||
36 | Screech | -- | 85 | 40 | -- | ||||
An earsplitting screech harshly reduces the target's Defense stat. | |||||||||
40 | Thunderbolt | 95 | 100 | 15 | 10 | ||||
A strong electric blast is loosed at the target. It may also leave the target with paralysis. | |||||||||
43 | Thunder | 120 | 70 | 10 | 30 | ||||
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. |
#240 Magby | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Smog | 20 | 70 | 20 | 40 | ||||
The target is attacked with a discharge of filthy gases. It may also poison the target. | |||||||||
— | Leer | -- | 100 | 30 | -- | ||||
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. | |||||||||
5 | Ember | 40 | 100 | 25 | 10 | ||||
The target is attacked with small flames. It may also leave the target with a burn. | |||||||||
8 | Smokescreen | -- | 100 | 20 | -- | ||||
The user releases an obscuring cloud of smoke or ink. It reduces the target's accuracy. | |||||||||
12 | Faint Attack | 60 | -- | 20 | -- | ||||
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. | |||||||||
15 | Fire Spin | 35 | 85 | 15 | 100 | ||||
The target becomes trapped within a fierce vortex of fire that rages for four to five turns. | |||||||||
19 | Clear Smog | 50 | -- | 15 | -- | ||||
The user attacks by throwing a clump of special mud. All status changes are returned to normal. | |||||||||
22 | Flame Burst | 70 | 100 | 15 | -- | ||||
The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well. | |||||||||
26 | Confuse Ray | -- | 100 | 10 | -- | ||||
The target is exposed to a sinister ray that triggers confusion. | |||||||||
29 | Fire Punch | 75 | 100 | 15 | 10 | ||||
The target is punched with a fiery fist. It may also leave the target with a burn. | |||||||||
33 | Lava Plume | 80 | 100 | 15 | 30 | ||||
An inferno of scarlet flames torches everything around the user. It may leave targets with a burn. | |||||||||
36 | Sunny Day | -- | -- | 5 | -- | ||||
The user intensifies the sun for five turns, powering up Fire-type moves. | |||||||||
40 | Flamethrower | 95 | 100 | 15 | 10 | ||||
The target is scorched with an intense blast of fire. It may also leave the target with a burn. | |||||||||
43 | Fire Blast | 120 | 85 | 5 | 10 | ||||
The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. |
#278 Wingull | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Growl | -- | 100 | 40 | -- | ||||
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. | |||||||||
— | Water Gun | 40 | 100 | 25 | -- | ||||
The target is blasted with a forceful shot of water. | |||||||||
6 | Supersonic | -- | 55 | 20 | -- | ||||
The user generates odd sound waves from its body. It may confuse the target. | |||||||||
9 | Wing Attack | 60 | 100 | 35 | -- | ||||
The target is struck with large, imposing wings spread wide to inflict damage. | |||||||||
14 | Mist | -- | -- | 30 | -- | ||||
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. | |||||||||
17 | Water Pulse | 60 | 100 | 20 | 20 | ||||
The user attacks the target with a pulsing blast of water. It may also confuse the target. | |||||||||
22 | Quick Attack | 40 | 100 | 30 | -- | ||||
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | |||||||||
26 | Roost | -- | -- | 10 | -- | ||||
The user lands and rests its body. It restores the user's HP by up to half of its max HP. | |||||||||
30 | Pursuit | 40 | 100 | 20 | -- | ||||
An attack move that inflicts double damage if used on a target that is switching out of battle. | |||||||||
33 | Air Cutter | 55 | 95 | 25 | -- | ||||
The user launches razor-like wind to slash the opposing team. Critical hits land more easily. | |||||||||
38 | Agility | -- | -- | 30 | -- | ||||
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | |||||||||
42 | Aerial Ace | 60 | -- | 20 | -- | ||||
The user confounds the target with speed, then slashes. The attack lands without fail. | |||||||||
46 | Air Slash | 75 | 95 | 20 | -- | ||||
The user attacks with a blade of air that slices even the sky. It may also make the target flinch. | |||||||||
49 | Hurricane | 120 | 70 | 10 | 30 | ||||
The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. It may also confuse the target. |
#279 Pelipper | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Soak | -- | 100 | 20 | -- | ||||
The user shoots a torrent of water at the target and changes the target's type to Water. | |||||||||
— | Growl | -- | 100 | 40 | -- | ||||
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. | |||||||||
— | Water Gun | 40 | 100 | 25 | -- | ||||
The target is blasted with a forceful shot of water. | |||||||||
— | Water Sport | -- | -- | 15 | -- | ||||
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. | |||||||||
— | Wing Attack | 60 | 100 | 35 | -- | ||||
The target is struck with large, imposing wings spread wide to inflict damage. | |||||||||
6 | Supersonic | -- | 55 | 20 | -- | ||||
The user generates odd sound waves from its body. It may confuse the target. | |||||||||
9 | Wing Attack | 60 | 100 | 35 | -- | ||||
The target is struck with large, imposing wings spread wide to inflict damage. | |||||||||
14 | Mist | -- | -- | 30 | -- | ||||
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. | |||||||||
17 | Water Pulse | 60 | 100 | 20 | 20 | ||||
The user attacks the target with a pulsing blast of water. It may also confuse the target. | |||||||||
22 | Payback | 50 | 100 | 10 | -- | ||||
If the user moves after the target, this attack's power will be doubled. | |||||||||
25 | Protect | -- | -- | 10 | -- | ||||
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
28 | Roost | -- | -- | 10 | -- | ||||
The user lands and rests its body. It restores the user's HP by up to half of its max HP. | |||||||||
34 | Brine | 65 | 100 | 10 | -- | ||||
If the target's HP is down to about half, this attack will hit with double the power. | |||||||||
39 | Stockpile | -- | -- | 20 | -- | ||||
The user charges up power and raises both its Defense and Sp. Def. The move can be used three times. | |||||||||
39 | Swallow | -- | -- | 10 | -- | ||||
The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. | |||||||||
39 | Spit Up | ?? | 100 | 10 | -- | ||||
The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the damage. | |||||||||
46 | Fling | ?? | 100 | 10 | -- | ||||
The user flings its held item at the target to attack. Its power and effects depend on the item. | |||||||||
52 | Tailwind | -- | -- | 30 | -- | ||||
The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for four turns. | |||||||||
58 | Hydro Pump | 120 | 80 | 5 | -- | ||||
The target is blasted by a huge volume of water launched under great pressure. | |||||||||
63 | Hurricane | 120 | 70 | 10 | 30 | ||||
The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. It may also confuse the target. |
#298 Azurill | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Splash | -- | -- | 40 | -- | ||||
The user just flops and splashes around to no effect at all... | |||||||||
— | Bubble | 20 | 100 | 30 | -- | ||||
A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats. | |||||||||
2 | Tail Whip | -- | 100 | 30 | -- | ||||
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | |||||||||
5 | Water Sport | -- | -- | 15 | -- | ||||
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. | |||||||||
7 | Water Gun | 40 | 100 | 25 | -- | ||||
The target is blasted with a forceful shot of water. | |||||||||
10 | Charm | -- | 100 | 20 | -- | ||||
The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. | |||||||||
13 | Bubblebeam | 65 | 100 | 20 | -- | ||||
A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats. | |||||||||
16 | Helping Hand | -- | -- | 20 | -- | ||||
The user assists an ally by boosting the power of its attack. | |||||||||
20 | Slam | 80 | 75 | 20 | -- | ||||
The target is slammed with a long tail, vines, etc., to inflict damage. | |||||||||
23 | Bounce | 85 | 85 | 5 | 30 | ||||
The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis. |
#299 Nosepass | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Tackle | 50 | 100 | 35 | -- | ||||
A physical attack in which the user charges and slams into the target with its whole body. | |||||||||
4 | Harden | -- | -- | 30 | -- | ||||
The user stiffens all the muscles in its body to raise its Defense stat. | |||||||||
8 | Block | -- | -- | 5 | -- | ||||
The user blocks the target's way with arms spread wide to prevent escape. | |||||||||
11 | Rock Throw | 50 | 90 | 15 | -- | ||||
The user picks up and throws a small rock at the target to attack. | |||||||||
15 | Thunder Wave | -- | 100 | 20 | -- | ||||
A weak electric charge is launched at the target. It causes paralysis if it hits. | |||||||||
18 | Rock Blast | 25 | 90 | 10 | -- | ||||
The user hurls hard rocks at the target. Two to five rocks are launched in quick succession. | |||||||||
22 | Rest | -- | -- | 10 | -- | ||||
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |||||||||
25 | Spark | 65 | 100 | 20 | 30 | ||||
The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. | |||||||||
29 | Rock Slide | 75 | 90 | 10 | -- | ||||
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. | |||||||||
32 | Power Gem | 70 | 100 | 20 | -- | ||||
The user attacks with a ray of light that sparkles as if it were made of gemstones. | |||||||||
36 | Sandstorm | -- | -- | 10 | -- | ||||
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. | |||||||||
39 | Discharge | 80 | 100 | 15 | 30 | ||||
A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. | |||||||||
43 | Earth Power | 90 | 100 | 10 | -- | ||||
The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def. | |||||||||
46 | Stone Edge | 100 | 80 | 5 | -- | ||||
The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. | |||||||||
50 | Lock-on | -- | -- | 5 | -- | ||||
The user takes sure aim at the target. It ensures the next attack does not fail to hit the target. | |||||||||
50 | Zap Cannon | 120 | 50 | 5 | 100 | ||||
The user fires an electric blast like a cannon to inflict damage and cause paralysis. |
#304 Aron | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Tackle | 50 | 100 | 35 | -- | ||||
A physical attack in which the user charges and slams into the target with its whole body. | |||||||||
— | Harden | -- | -- | 30 | -- | ||||
The user stiffens all the muscles in its body to raise its Defense stat. | |||||||||
4 | Mud-slap | 20 | 100 | 10 | -- | ||||
The user hurls mud in the target's face to inflict damage and lower its accuracy. | |||||||||
8 | Headbutt | 70 | 100 | 15 | -- | ||||
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. | |||||||||
11 | Metal Claw | 50 | 95 | 35 | -- | ||||
The target is raked with steel claws. It may also raise the user's Attack stat. | |||||||||
15 | Iron Defense | -- | -- | 15 | -- | ||||
The user hardens its body's surface like iron, sharply raising its Defense stat. | |||||||||
18 | Roar | -- | 100 | 20 | -- | ||||
The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. | |||||||||
22 | Take Down | 90 | 85 | 20 | -- | ||||
A reckless, full-body charge attack for slamming into the target. It also damages the user a little. | |||||||||
25 | Iron Head | 80 | 100 | 15 | -- | ||||
The user slams the target with its steel-hard head. It may also make the target flinch. | |||||||||
29 | Protect | -- | -- | 10 | -- | ||||
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
32 | Metal Sound | -- | 85 | 40 | -- | ||||
A horrible sound like scraping metal harshly reduces the target's Sp. Def stat. | |||||||||
36 | Iron Tail | 100 | 75 | 15 | -- | ||||
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. | |||||||||
39 | Autotomize | -- | -- | 15 | -- | ||||
The user sheds part of its body to make itself lighter and sharply raise its Speed stat. | |||||||||
43 | Heavy Slam | ?? | 100 | 10 | -- | ||||
The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage. | |||||||||
46 | Double-edge | 120 | 100 | 15 | -- | ||||
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | |||||||||
50 | Metal Burst | ?? | 100 | 10 | -- | ||||
The user retaliates with much greater power against the target that last inflicted damage on it. |
#305 Lairon | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Tackle | 50 | 100 | 35 | -- | ||||
A physical attack in which the user charges and slams into the target with its whole body. | |||||||||
— | Harden | -- | -- | 30 | -- | ||||
The user stiffens all the muscles in its body to raise its Defense stat. | |||||||||
— | Mud-slap | 20 | 100 | 10 | -- | ||||
The user hurls mud in the target's face to inflict damage and lower its accuracy. | |||||||||
— | Headbutt | 70 | 100 | 15 | -- | ||||
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. | |||||||||
4 | Mud-slap | 20 | 100 | 10 | -- | ||||
The user hurls mud in the target's face to inflict damage and lower its accuracy. | |||||||||
8 | Headbutt | 70 | 100 | 15 | -- | ||||
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. | |||||||||
11 | Metal Claw | 50 | 95 | 35 | -- | ||||
The target is raked with steel claws. It may also raise the user's Attack stat. | |||||||||
15 | Iron Defense | -- | -- | 15 | -- | ||||
The user hardens its body's surface like iron, sharply raising its Defense stat. | |||||||||
18 | Roar | -- | 100 | 20 | -- | ||||
The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. | |||||||||
22 | Take Down | 90 | 85 | 20 | -- | ||||
A reckless, full-body charge attack for slamming into the target. It also damages the user a little. | |||||||||
25 | Iron Head | 80 | 100 | 15 | -- | ||||
The user slams the target with its steel-hard head. It may also make the target flinch. | |||||||||
29 | Protect | -- | -- | 10 | -- | ||||
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
34 | Metal Sound | -- | 85 | 40 | -- | ||||
A horrible sound like scraping metal harshly reduces the target's Sp. Def stat. | |||||||||
40 | Iron Tail | 100 | 75 | 15 | -- | ||||
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. | |||||||||
45 | Autotomize | -- | -- | 15 | -- | ||||
The user sheds part of its body to make itself lighter and sharply raise its Speed stat. | |||||||||
51 | Heavy Slam | ?? | 100 | 10 | -- | ||||
The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage. | |||||||||
56 | Double-edge | 120 | 100 | 15 | -- | ||||
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | |||||||||
62 | Metal Burst | ?? | 100 | 10 | -- | ||||
The user retaliates with much greater power against the target that last inflicted damage on it. |
#306 Aggron | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Tackle | 50 | 100 | 35 | -- | ||||
A physical attack in which the user charges and slams into the target with its whole body. | |||||||||
— | Harden | -- | -- | 30 | -- | ||||
The user stiffens all the muscles in its body to raise its Defense stat. | |||||||||
— | Mud-slap | 20 | 100 | 10 | -- | ||||
The user hurls mud in the target's face to inflict damage and lower its accuracy. | |||||||||
— | Headbutt | 70 | 100 | 15 | -- | ||||
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. | |||||||||
4 | Mud-slap | 20 | 100 | 10 | -- | ||||
The user hurls mud in the target's face to inflict damage and lower its accuracy. | |||||||||
8 | Headbutt | 70 | 100 | 15 | -- | ||||
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. | |||||||||
11 | Metal Claw | 50 | 95 | 35 | -- | ||||
The target is raked with steel claws. It may also raise the user's Attack stat. | |||||||||
15 | Iron Defense | -- | -- | 15 | -- | ||||
The user hardens its body's surface like iron, sharply raising its Defense stat. | |||||||||
18 | Roar | -- | 100 | 20 | -- | ||||
The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. | |||||||||
22 | Take Down | 90 | 85 | 20 | -- | ||||
A reckless, full-body charge attack for slamming into the target. It also damages the user a little. | |||||||||
25 | Iron Head | 80 | 100 | 15 | -- | ||||
The user slams the target with its steel-hard head. It may also make the target flinch. | |||||||||
29 | Protect | -- | -- | 10 | -- | ||||
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
34 | Metal Sound | -- | 85 | 40 | -- | ||||
A horrible sound like scraping metal harshly reduces the target's Sp. Def stat. | |||||||||
40 | Iron Tail | 100 | 75 | 15 | -- | ||||
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. | |||||||||
48 | Autotomize | -- | -- | 15 | -- | ||||
The user sheds part of its body to make itself lighter and sharply raise its Speed stat. | |||||||||
57 | Heavy Slam | ?? | 100 | 10 | -- | ||||
The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage. | |||||||||
65 | Double-edge | 120 | 100 | 15 | -- | ||||
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | |||||||||
74 | Metal Burst | ?? | 100 | 10 | -- | ||||
The user retaliates with much greater power against the target that last inflicted damage on it. |
#315 Roselia | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Absorb | 20 | 100 | 25 | -- | ||||
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |||||||||
4 | Growth | -- | -- | 40 | -- | ||||
The user's body grows all at once, raising the Attack and Sp. Atk stats. | |||||||||
7 | Poison Sting | 15 | 100 | 35 | 30 | ||||
The user stabs the target with a poisonous stinger. This may also poison the target. | |||||||||
10 | Stun Spore | -- | 75 | 30 | -- | ||||
The user scatters a cloud of paralyzing powder. It may leave the target with paralysis. | |||||||||
13 | Mega Drain | 40 | 100 | 15 | -- | ||||
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |||||||||
16 | Leech Seed | -- | 90 | 10 | -- | ||||
A seed is planted on the target. It steals some HP from the target every turn. | |||||||||
19 | Magical Leaf | 60 | -- | 20 | -- | ||||
The user scatters curious leaves that chase the target. This attack will not miss. | |||||||||
22 | Grasswhistle | -- | 55 | 15 | -- | ||||
The user plays a pleasant melody that lulls the target into a deep sleep. | |||||||||
25 | Giga Drain | 75 | 100 | 10 | -- | ||||
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |||||||||
28 | Toxic Spikes | -- | -- | 20 | -- | ||||
The user lays a trap of poison spikes at the opponent's feet. They poison opponents that switch into battle. | |||||||||
31 | Sweet Scent | -- | 100 | 20 | -- | ||||
A sweet scent that lowers the opposing team's evasiveness. It also lures wild Pokémon if used in grass, etc. | |||||||||
34 | Ingrain | -- | -- | 20 | -- | ||||
The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out. | |||||||||
37 | Petal Dance | 120 | 100 | 10 | -- | ||||
The user attacks the target by scattering petals for two to three turns. The user then becomes confused. | |||||||||
40 | Toxic | -- | 90 | 10 | -- | ||||
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||
43 | Aromatherapy | -- | -- | 5 | -- | ||||
The user releases a soothing scent that heals all status problems affecting the user's party. | |||||||||
46 | Synthesis | -- | -- | 5 | -- | ||||
The user restores its own HP. The amount of HP regained varies with the weather. |
#322 Numel | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Growl | -- | 100 | 40 | -- | ||||
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. | |||||||||
— | Tackle | 50 | 100 | 35 | -- | ||||
A physical attack in which the user charges and slams into the target with its whole body. | |||||||||
5 | Ember | 40 | 100 | 25 | 10 | ||||
The target is attacked with small flames. It may also leave the target with a burn. | |||||||||
8 | Magnitude | ?? | 100 | 30 | -- | ||||
The user looses a ground-shaking quake affecting everyone around the user. Its power varies. | |||||||||
12 | Focus Energy | -- | -- | 30 | -- | ||||
The user takes a deep breath and focuses so that critical hits land more easily. | |||||||||
15 | Flame Burst | 70 | 100 | 15 | -- | ||||
The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well. | |||||||||
19 | Amnesia | -- | -- | 20 | -- | ||||
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. | |||||||||
22 | Lava Plume | 80 | 100 | 15 | 30 | ||||
An inferno of scarlet flames torches everything around the user. It may leave targets with a burn. | |||||||||
26 | Earth Power | 90 | 100 | 10 | -- | ||||
The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def. | |||||||||
29 | Curse | -- | -- | 10 | -- | ||||
A move that works differently for the Ghost type than for all other types. | |||||||||
31 | Take Down | 90 | 85 | 20 | -- | ||||
A reckless, full-body charge attack for slamming into the target. It also damages the user a little. | |||||||||
36 | Yawn | -- | -- | 10 | -- | ||||
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. | |||||||||
40 | Earthquake | 100 | 100 | 10 | -- | ||||
The user sets off an earthquake that strikes those around it. | |||||||||
43 | Flamethrower | 95 | 100 | 15 | 10 | ||||
The target is scorched with an intense blast of fire. It may also leave the target with a burn. | |||||||||
47 | Double-edge | 120 | 100 | 15 | -- | ||||
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
#323 Camerupt | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Growl | -- | 100 | 40 | -- | ||||
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. | |||||||||
— | Tackle | 50 | 100 | 35 | -- | ||||
A physical attack in which the user charges and slams into the target with its whole body. | |||||||||
— | Ember | 40 | 100 | 25 | 10 | ||||
The target is attacked with small flames. It may also leave the target with a burn. | |||||||||
— | Magnitude | ?? | 100 | 30 | -- | ||||
The user looses a ground-shaking quake affecting everyone around the user. Its power varies. | |||||||||
5 | Ember | 40 | 100 | 25 | 10 | ||||
The target is attacked with small flames. It may also leave the target with a burn. | |||||||||
8 | Magnitude | ?? | 100 | 30 | -- | ||||
The user looses a ground-shaking quake affecting everyone around the user. Its power varies. | |||||||||
12 | Focus Energy | -- | -- | 30 | -- | ||||
The user takes a deep breath and focuses so that critical hits land more easily. | |||||||||
15 | Flame Burst | 70 | 100 | 15 | -- | ||||
The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well. | |||||||||
19 | Amnesia | -- | -- | 20 | -- | ||||
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. | |||||||||
22 | Lava Plume | 80 | 100 | 15 | 30 | ||||
An inferno of scarlet flames torches everything around the user. It may leave targets with a burn. | |||||||||
26 | Earth Power | 90 | 100 | 10 | -- | ||||
The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def. | |||||||||
29 | Curse | -- | -- | 10 | -- | ||||
A move that works differently for the Ghost type than for all other types. | |||||||||
31 | Take Down | 90 | 85 | 20 | -- | ||||
A reckless, full-body charge attack for slamming into the target. It also damages the user a little. | |||||||||
33 | Rock Slide | 75 | 90 | 10 | -- | ||||
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. | |||||||||
39 | Yawn | -- | -- | 10 | -- | ||||
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. | |||||||||
46 | Earthquake | 100 | 100 | 10 | -- | ||||
The user sets off an earthquake that strikes those around it. | |||||||||
52 | Eruption | 150 | 100 | 5 | -- | ||||
The user attacks the opposing team with explosive fury. The lower the user's HP, the less powerful this attack becomes. | |||||||||
59 | Fissure | ?? | 30 | 5 | -- | ||||
The user opens up a fissure in the ground and drops the target in. The target instantly faints if it hits. |
#325 Spoink | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Splash | -- | -- | 40 | -- | ||||
The user just flops and splashes around to no effect at all... | |||||||||
7 | Psywave | ?? | 80 | 15 | -- | ||||
The target is attacked with an odd psychic wave. The attack varies in intensity. | |||||||||
10 | Odor Sleuth | -- | -- | 40 | -- | ||||
Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit. | |||||||||
14 | Psybeam | 65 | 100 | 20 | 10 | ||||
The target is attacked with a peculiar ray. It may also cause confusion. | |||||||||
15 | Psych Up | -- | -- | 10 | -- | ||||
The user hypnotizes itself into copying any stat change made by the target. | |||||||||
18 | Confuse Ray | -- | 100 | 10 | -- | ||||
The target is exposed to a sinister ray that triggers confusion. | |||||||||
21 | Magic Coat | -- | -- | 15 | -- | ||||
A barrier reflects back to the target moves like Leech Seed and moves that damage status. | |||||||||
26 | Zen Headbutt | 80 | 90 | 15 | -- | ||||
The user focuses its willpower to its head and attacks the target. It may also make the target flinch. | |||||||||
29 | Rest | -- | -- | 10 | -- | ||||
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |||||||||
29 | Snore | 40 | 100 | 15 | -- | ||||
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | |||||||||
33 | Power Gem | 70 | 100 | 20 | -- | ||||
The user attacks with a ray of light that sparkles as if it were made of gemstones. | |||||||||
38 | Psyshock | 80 | 100 | 10 | -- | ||||
The user materializes an odd psychic wave to attack the target. This attack does physical damage. | |||||||||
40 | Payback | 50 | 100 | 10 | -- | ||||
If the user moves after the target, this attack's power will be doubled. | |||||||||
44 | Psychic | 90 | 100 | 10 | -- | ||||
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. | |||||||||
50 | Bounce | 85 | 85 | 5 | 30 | ||||
The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis. |
#326 Grumpig | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Splash | -- | -- | 40 | -- | ||||
The user just flops and splashes around to no effect at all... | |||||||||
— | Psywave | ?? | 80 | 15 | -- | ||||
The target is attacked with an odd psychic wave. The attack varies in intensity. | |||||||||
— | Odor Sleuth | -- | -- | 40 | -- | ||||
Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit. | |||||||||
— | Psybeam | 65 | 100 | 20 | 10 | ||||
The target is attacked with a peculiar ray. It may also cause confusion. | |||||||||
7 | Psywave | ?? | 80 | 15 | -- | ||||
The target is attacked with an odd psychic wave. The attack varies in intensity. | |||||||||
10 | Odor Sleuth | -- | -- | 40 | -- | ||||
Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit. | |||||||||
14 | Psybeam | 65 | 100 | 20 | 10 | ||||
The target is attacked with a peculiar ray. It may also cause confusion. | |||||||||
15 | Psych Up | -- | -- | 10 | -- | ||||
The user hypnotizes itself into copying any stat change made by the target. | |||||||||
18 | Confuse Ray | -- | 100 | 10 | -- | ||||
The target is exposed to a sinister ray that triggers confusion. | |||||||||
21 | Magic Coat | -- | -- | 15 | -- | ||||
A barrier reflects back to the target moves like Leech Seed and moves that damage status. | |||||||||
26 | Zen Headbutt | 80 | 90 | 15 | -- | ||||
The user focuses its willpower to its head and attacks the target. It may also make the target flinch. | |||||||||
29 | Rest | -- | -- | 10 | -- | ||||
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |||||||||
29 | Snore | 40 | 100 | 15 | -- | ||||
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | |||||||||
35 | Power Gem | 70 | 100 | 20 | -- | ||||
The user attacks with a ray of light that sparkles as if it were made of gemstones. | |||||||||
42 | Psyshock | 80 | 100 | 10 | -- | ||||
The user materializes an odd psychic wave to attack the target. This attack does physical damage. | |||||||||
46 | Payback | 50 | 100 | 10 | -- | ||||
If the user moves after the target, this attack's power will be doubled. | |||||||||
52 | Psychic | 90 | 100 | 10 | -- | ||||
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. | |||||||||
60 | Bounce | 85 | 85 | 5 | 30 | ||||
The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis. |
#328 Trapinch | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Bite | 60 | 100 | 25 | -- | ||||
The target is bitten with viciously sharp fangs. It may make the target flinch. | |||||||||
4 | Sand-attack | -- | 100 | 15 | -- | ||||
Sand is hurled in the target's face, reducing its accuracy. | |||||||||
7 | Faint Attack | 60 | -- | 20 | -- | ||||
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. | |||||||||
10 | Sand Tomb | 35 | 85 | 15 | 100 | ||||
The user traps the target inside a harshly raging sandstorm for four to five turns. | |||||||||
13 | Mud-slap | 20 | 100 | 10 | -- | ||||
The user hurls mud in the target's face to inflict damage and lower its accuracy. | |||||||||
17 | Bide | ?? | -- | 10 | -- | ||||
The user endures attacks for two turns, then strikes back to cause double the damage taken. | |||||||||
21 | Bulldoze | 60 | 100 | 20 | -- | ||||
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. | |||||||||
25 | Rock Slide | 75 | 90 | 10 | -- | ||||
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. | |||||||||
29 | Dig | 80 | 100 | 10 | -- | ||||
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | |||||||||
34 | Crunch | 80 | 100 | 15 | -- | ||||
The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. | |||||||||
39 | Earth Power | 90 | 100 | 10 | -- | ||||
The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def. | |||||||||
44 | Sandstorm | -- | -- | 10 | -- | ||||
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. | |||||||||
49 | Hyper Beam | 150 | 90 | 5 | -- | ||||
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | |||||||||
55 | Earthquake | 100 | 100 | 10 | -- | ||||
The user sets off an earthquake that strikes those around it. | |||||||||
61 | Feint | 30 | 100 | 10 | -- | ||||
An attack that hits a target using Protect or Detect. It also lifts the effects of those moves. | |||||||||
67 | Superpower | 120 | 100 | 5 | -- | ||||
The user attacks the target with great power. However, it also lowers the user's Attack and Defense. | |||||||||
73 | Fissure | ?? | 30 | 5 | -- | ||||
The user opens up a fissure in the ground and drops the target in. The target instantly faints if it hits. |
#329 Vibrava | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Sonicboom | ?? | 90 | 20 | -- | ||||
The target is hit with a destructive shock wave that always inflicts 20 HP damage. | |||||||||
— | Sand-attack | -- | 100 | 15 | -- | ||||
Sand is hurled in the target's face, reducing its accuracy. | |||||||||
— | Faint Attack | 60 | -- | 20 | -- | ||||
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. | |||||||||
— | Sand Tomb | 35 | 85 | 15 | 100 | ||||
The user traps the target inside a harshly raging sandstorm for four to five turns. | |||||||||
4 | Sand-attack | -- | 100 | 15 | -- | ||||
Sand is hurled in the target's face, reducing its accuracy. | |||||||||
7 | Faint Attack | 60 | -- | 20 | -- | ||||
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. | |||||||||
10 | Sand Tomb | 35 | 85 | 15 | 100 | ||||
The user traps the target inside a harshly raging sandstorm for four to five turns. | |||||||||
13 | Mud-slap | 20 | 100 | 10 | -- | ||||
The user hurls mud in the target's face to inflict damage and lower its accuracy. | |||||||||
17 | Bide | ?? | -- | 10 | -- | ||||
The user endures attacks for two turns, then strikes back to cause double the damage taken. | |||||||||
21 | Bulldoze | 60 | 100 | 20 | -- | ||||
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. | |||||||||
25 | Rock Slide | 75 | 90 | 10 | -- | ||||
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. | |||||||||
29 | Supersonic | -- | 55 | 20 | -- | ||||
The user generates odd sound waves from its body. It may confuse the target. | |||||||||
34 | Screech | -- | 85 | 40 | -- | ||||
An earsplitting screech harshly reduces the target's Defense stat. | |||||||||
35 | Dragonbreath | 60 | 100 | 20 | 30 | ||||
The user exhales a mighty gust that inflicts damage. It may also leave the target with paralysis. | |||||||||
39 | Earth Power | 90 | 100 | 10 | -- | ||||
The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def. | |||||||||
44 | Sandstorm | -- | -- | 10 | -- | ||||
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. | |||||||||
49 | Hyper Beam | 150 | 90 | 5 | -- | ||||
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
#330 Flygon | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Sonicboom | ?? | 90 | 20 | -- | ||||
The target is hit with a destructive shock wave that always inflicts 20 HP damage. | |||||||||
— | Sand-attack | -- | 100 | 15 | -- | ||||
Sand is hurled in the target's face, reducing its accuracy. | |||||||||
— | Faint Attack | 60 | -- | 20 | -- | ||||
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. | |||||||||
— | Sand Tomb | 35 | 85 | 15 | 100 | ||||
The user traps the target inside a harshly raging sandstorm for four to five turns. | |||||||||
4 | Sand-attack | -- | 100 | 15 | -- | ||||
Sand is hurled in the target's face, reducing its accuracy. | |||||||||
7 | Faint Attack | 60 | -- | 20 | -- | ||||
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. | |||||||||
10 | Sand Tomb | 35 | 85 | 15 | 100 | ||||
The user traps the target inside a harshly raging sandstorm for four to five turns. | |||||||||
13 | Mud-slap | 20 | 100 | 10 | -- | ||||
The user hurls mud in the target's face to inflict damage and lower its accuracy. | |||||||||
17 | Bide | ?? | -- | 10 | -- | ||||
The user endures attacks for two turns, then strikes back to cause double the damage taken. | |||||||||
21 | Bulldoze | 60 | 100 | 20 | -- | ||||
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. | |||||||||
25 | Rock Slide | 75 | 90 | 10 | -- | ||||
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. | |||||||||
29 | Supersonic | -- | 55 | 20 | -- | ||||
The user generates odd sound waves from its body. It may confuse the target. | |||||||||
34 | Screech | -- | 85 | 40 | -- | ||||
An earsplitting screech harshly reduces the target's Defense stat. | |||||||||
35 | Dragonbreath | 60 | 100 | 20 | 30 | ||||
The user exhales a mighty gust that inflicts damage. It may also leave the target with paralysis. | |||||||||
39 | Earth Power | 90 | 100 | 10 | -- | ||||
The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def. | |||||||||
44 | Sandstorm | -- | -- | 10 | -- | ||||
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. | |||||||||
45 | Dragon Tail | 60 | 90 | 10 | -- | ||||
The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends. | |||||||||
49 | Hyper Beam | 150 | 90 | 5 | -- | ||||
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | |||||||||
55 | Dragon Claw | 80 | 100 | 15 | -- | ||||
The user slashes the target with huge, sharp claws. |
#333 Swablu | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Peck | 35 | 100 | 35 | -- | ||||
The target is jabbed with a sharply pointed beak or horn. | |||||||||
— | Growl | -- | 100 | 40 | -- | ||||
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. | |||||||||
4 | Astonish | 30 | 100 | 15 | -- | ||||
The user attacks the target while shouting in a startling fashion. It may also make the target flinch. | |||||||||
8 | Sing | -- | 55 | 15 | -- | ||||
A soothing lullaby is sung in a calming voice that puts the target into a deep slumber. | |||||||||
10 | Fury Attack | 15 | 85 | 20 | -- | ||||
The target is jabbed repeatedly with a horn or beak two to five times in a row. | |||||||||
13 | Safeguard | -- | -- | 25 | -- | ||||
The user creates a protective field that prevents status problems for five turns. | |||||||||
15 | Mist | -- | -- | 30 | -- | ||||
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. | |||||||||
18 | Round | 60 | 100 | 15 | -- | ||||
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |||||||||
21 | Natural Gift | ?? | 100 | 15 | -- | ||||
The user draws power to attack by using its held Berry. The Berry determines its type and power. | |||||||||
25 | Take Down | 90 | 85 | 20 | -- | ||||
A reckless, full-body charge attack for slamming into the target. It also damages the user a little. | |||||||||
29 | Refresh | -- | -- | 20 | -- | ||||
The user rests to cure itself of a poisoning, burn, or paralysis. | |||||||||
34 | Mirror Move | -- | -- | 20 | -- | ||||
The user counters the target by mimicking the target's last move. | |||||||||
39 | Cotton Guard | -- | -- | 10 | -- | ||||
The user protects itself by wrapping its body in soft cotton, drastically raising the user's Defense stat. | |||||||||
42 | Dragon Pulse | 90 | 100 | 10 | -- | ||||
The target is attacked with a shock wave generated by the user's gaping mouth. | |||||||||
48 | Perish Song | -- | -- | 5 | -- | ||||
Any Pokémon that hears this song faints in three turns, unless it switches out of battle. |
#334 Altaria | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Pluck | 60 | 100 | 20 | -- | ||||
The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. | |||||||||
— | Peck | 35 | 100 | 35 | -- | ||||
The target is jabbed with a sharply pointed beak or horn. | |||||||||
— | Growl | -- | 100 | 40 | -- | ||||
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. | |||||||||
— | Astonish | 30 | 100 | 15 | -- | ||||
The user attacks the target while shouting in a startling fashion. It may also make the target flinch. | |||||||||
— | Sing | -- | 55 | 15 | -- | ||||
A soothing lullaby is sung in a calming voice that puts the target into a deep slumber. | |||||||||
4 | Astonish | 30 | 100 | 15 | -- | ||||
The user attacks the target while shouting in a startling fashion. It may also make the target flinch. | |||||||||
8 | Sing | -- | 55 | 15 | -- | ||||
A soothing lullaby is sung in a calming voice that puts the target into a deep slumber. | |||||||||
10 | Fury Attack | 15 | 85 | 20 | -- | ||||
The target is jabbed repeatedly with a horn or beak two to five times in a row. | |||||||||
13 | Safeguard | -- | -- | 25 | -- | ||||
The user creates a protective field that prevents status problems for five turns. | |||||||||
15 | Mist | -- | -- | 30 | -- | ||||
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. | |||||||||
18 | Round | 60 | 100 | 15 | -- | ||||
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |||||||||
21 | Natural Gift | ?? | 100 | 15 | -- | ||||
The user draws power to attack by using its held Berry. The Berry determines its type and power. | |||||||||
25 | Take Down | 90 | 85 | 20 | -- | ||||
A reckless, full-body charge attack for slamming into the target. It also damages the user a little. | |||||||||
29 | Refresh | -- | -- | 20 | -- | ||||
The user rests to cure itself of a poisoning, burn, or paralysis. | |||||||||
34 | Dragon Dance | -- | -- | 20 | -- | ||||
The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. | |||||||||
35 | Dragonbreath | 60 | 100 | 20 | 30 | ||||
The user exhales a mighty gust that inflicts damage. It may also leave the target with paralysis. | |||||||||
42 | Cotton Guard | -- | -- | 10 | -- | ||||
The user protects itself by wrapping its body in soft cotton, drastically raising the user's Defense stat. | |||||||||
48 | Dragon Pulse | 90 | 100 | 10 | -- | ||||
The target is attacked with a shock wave generated by the user's gaping mouth. | |||||||||
57 | Perish Song | -- | -- | 5 | -- | ||||
Any Pokémon that hears this song faints in three turns, unless it switches out of battle. | |||||||||
64 | Sky Attack | 140 | 90 | 5 | -- | ||||
A second-turn attack move where critical hits land more easily. It may also make the target flinch. |
#335 Zangoose | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Scratch | 40 | 100 | 35 | -- | ||||
Hard, pointed, and sharp claws rake the target to inflict damage. | |||||||||
— | Leer | -- | 100 | 30 | -- | ||||
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. | |||||||||
5 | Quick Attack | 40 | 100 | 30 | -- | ||||
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | |||||||||
8 | Fury Cutter | 20 | 95 | 20 | -- | ||||
The target is slashed with scythes or claws. Its power increases if it hits in succession. | |||||||||
12 | Pursuit | 40 | 100 | 20 | -- | ||||
An attack move that inflicts double damage if used on a target that is switching out of battle. | |||||||||
15 | Slash | 70 | 100 | 20 | -- | ||||
The target is attacked with a slash of claws or blades. Critical hits land more easily. | |||||||||
19 | Embargo | -- | 100 | 15 | -- | ||||
It prevents the target from using its held item. Its Trainer is also prevented from using items on it. | |||||||||
22 | Crush Claw | 75 | 95 | 10 | -- | ||||
The user slashes the target with hard and sharp claws. It may also lower the target's Defense. | |||||||||
26 | Revenge | 60 | 100 | 10 | -- | ||||
An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn. | |||||||||
29 | False Swipe | 40 | 100 | 40 | -- | ||||
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. | |||||||||
33 | Detect | -- | -- | 5 | -- | ||||
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
36 | X-scissor | 80 | 100 | 15 | -- | ||||
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. | |||||||||
40 | Taunt | -- | 100 | 20 | -- | ||||
The target is taunted into a rage that allows it to use only attack moves for three turns. | |||||||||
43 | Swords Dance | -- | -- | 30 | -- | ||||
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | |||||||||
47 | Close Combat | 120 | 100 | 5 | -- | ||||
The user fights the target up close without guarding itself. It also cuts the user's Defense and Sp. Def. |
#336 Seviper | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Wrap | 15 | 90 | 20 | 100 | ||||
A long body or vines are used to wrap and squeeze the target for four to five turns. | |||||||||
— | Lick | 20 | 100 | 30 | 30 | ||||
The target is licked with a long tongue, causing damage. It may also leave the target with paralysis. | |||||||||
5 | Bite | 60 | 100 | 25 | -- | ||||
The target is bitten with viciously sharp fangs. It may make the target flinch. | |||||||||
9 | Swagger | -- | 90 | 15 | -- | ||||
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | |||||||||
12 | Poison Tail | 50 | 100 | 25 | 10 | ||||
The user hits the target with its tail. It may also poison the target. Critical hits land more easily. | |||||||||
16 | Screech | -- | 85 | 40 | -- | ||||
An earsplitting screech harshly reduces the target's Defense stat. | |||||||||
20 | Venoshock | 65 | 100 | 10 | -- | ||||
The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned. | |||||||||
23 | Glare | -- | 90 | 30 | -- | ||||
The user intimidates the target with the pattern on its belly to cause paralysis. | |||||||||
27 | Poison Fang | 50 | 100 | 15 | 30 | ||||
The user bites the target with toxic fangs. It may also leave the target badly poisoned. | |||||||||
31 | Night Slash | 70 | 100 | 15 | -- | ||||
The user slashes the target the instant an opportunity arises. Critical hits land more easily. | |||||||||
34 | Gastro Acid | -- | 100 | 10 | -- | ||||
The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability. | |||||||||
38 | Haze | -- | -- | 30 | -- | ||||
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | |||||||||
42 | Poison Jab | 80 | 100 | 20 | 30 | ||||
The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. | |||||||||
45 | Crunch | 80 | 100 | 15 | -- | ||||
The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. | |||||||||
49 | Coil | -- | -- | 20 | -- | ||||
The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy. | |||||||||
53 | Wring Out | ?? | 100 | 5 | -- | ||||
The user powerfully wrings the target. The more HP the target has, the greater this attack's power. |
#337 Lunatone | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Tackle | 50 | 100 | 35 | -- | ||||
A physical attack in which the user charges and slams into the target with its whole body. | |||||||||
— | Harden | -- | -- | 30 | -- | ||||
The user stiffens all the muscles in its body to raise its Defense stat. | |||||||||
— | Confusion | 50 | 100 | 25 | 10 | ||||
The target is hit by a weak telekinetic force. It may also leave the target confused. | |||||||||
5 | Rock Throw | 50 | 90 | 15 | -- | ||||
The user picks up and throws a small rock at the target to attack. | |||||||||
9 | Hypnosis | -- | 60 | 20 | -- | ||||
The user employs hypnotic suggestion to make the target fall into a deep sleep. | |||||||||
13 | Rock Polish | -- | -- | 20 | -- | ||||
The user polishes its body to reduce drag. It can sharply raise the Speed stat. | |||||||||
17 | Psywave | ?? | 80 | 15 | -- | ||||
The target is attacked with an odd psychic wave. The attack varies in intensity. | |||||||||
21 | Embargo | -- | 100 | 15 | -- | ||||
It prevents the target from using its held item. Its Trainer is also prevented from using items on it. | |||||||||
25 | Rock Slide | 75 | 90 | 10 | -- | ||||
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. | |||||||||
29 | Cosmic Power | -- | -- | 20 | -- | ||||
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. | |||||||||
33 | Psychic | 90 | 100 | 10 | -- | ||||
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. | |||||||||
37 | Heal Block | -- | 100 | 15 | -- | ||||
For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP. | |||||||||
41 | Stone Edge | 100 | 80 | 5 | -- | ||||
The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. | |||||||||
45 | Future Sight | 100 | 100 | 10 | -- | ||||
Two turns after this move is used, a hunk of psychic energy attacks the target. | |||||||||
49 | Explosion | 250 | 100 | 5 | -- | ||||
The user explodes to inflict damage on those around it. The user faints upon using this move. | |||||||||
53 | Magic Room | -- | -- | 10 | -- | ||||
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. |
#338 Solrock | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Tackle | 50 | 100 | 35 | -- | ||||
A physical attack in which the user charges and slams into the target with its whole body. | |||||||||
— | Harden | -- | -- | 30 | -- | ||||
The user stiffens all the muscles in its body to raise its Defense stat. | |||||||||
— | Confusion | 50 | 100 | 25 | 10 | ||||
The target is hit by a weak telekinetic force. It may also leave the target confused. | |||||||||
5 | Rock Throw | 50 | 90 | 15 | -- | ||||
The user picks up and throws a small rock at the target to attack. | |||||||||
9 | Fire Spin | 35 | 85 | 15 | 100 | ||||
The target becomes trapped within a fierce vortex of fire that rages for four to five turns. | |||||||||
13 | Rock Polish | -- | -- | 20 | -- | ||||
The user polishes its body to reduce drag. It can sharply raise the Speed stat. | |||||||||
17 | Psywave | ?? | 80 | 15 | -- | ||||
The target is attacked with an odd psychic wave. The attack varies in intensity. | |||||||||
21 | Embargo | -- | 100 | 15 | -- | ||||
It prevents the target from using its held item. Its Trainer is also prevented from using items on it. | |||||||||
25 | Rock Slide | 75 | 90 | 10 | -- | ||||
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. | |||||||||
29 | Cosmic Power | -- | -- | 20 | -- | ||||
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. | |||||||||
33 | Psychic | 90 | 100 | 10 | -- | ||||
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. | |||||||||
37 | Heal Block | -- | 100 | 15 | -- | ||||
For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP. | |||||||||
41 | Stone Edge | 100 | 80 | 5 | -- | ||||
The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. | |||||||||
45 | Solarbeam | 120 | 100 | 10 | -- | ||||
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | |||||||||
49 | Explosion | 250 | 100 | 5 | -- | ||||
The user explodes to inflict damage on those around it. The user faints upon using this move. | |||||||||
53 | Wonder Room | -- | -- | 10 | -- | ||||
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. |
#343 Baltoy | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Harden | -- | -- | 30 | -- | ||||
The user stiffens all the muscles in its body to raise its Defense stat. | |||||||||
— | Confusion | 50 | 100 | 25 | 10 | ||||
The target is hit by a weak telekinetic force. It may also leave the target confused. | |||||||||
4 | Rapid Spin | 20 | 100 | 40 | -- | ||||
A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. | |||||||||
7 | Mud-slap | 20 | 100 | 10 | -- | ||||
The user hurls mud in the target's face to inflict damage and lower its accuracy. | |||||||||
10 | Rock Tomb | 50 | 80 | 10 | -- | ||||
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. | |||||||||
13 | Psybeam | 65 | 100 | 20 | 10 | ||||
The target is attacked with a peculiar ray. It may also cause confusion. | |||||||||
17 | Power Trick | -- | -- | 10 | -- | ||||
The user employs its psychic power to switch its Attack with its Defense stat. | |||||||||
21 | Ancientpower | 60 | 100 | 5 | -- | ||||
The user attacks with a prehistoric power. It may also raise all the user's stats at once. | |||||||||
25 | Selfdestruct | 200 | 100 | 5 | -- | ||||
The user attacks everything around it by causing an explosion. The user faints upon using this move. | |||||||||
28 | Extrasensory | 80 | 100 | 30 | -- | ||||
The user attacks with an odd, unseeable power. It may also make the target flinch. | |||||||||
31 | Cosmic Power | -- | -- | 20 | -- | ||||
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. | |||||||||
34 | Guard Split | -- | -- | 10 | -- | ||||
The user employs its psychic power to average its Defense and Sp. Def stats with those of its target's. | |||||||||
34 | Power Split | -- | -- | 10 | -- | ||||
The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target's. | |||||||||
37 | Earth Power | 90 | 100 | 10 | -- | ||||
The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def. | |||||||||
41 | Sandstorm | -- | -- | 10 | -- | ||||
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. | |||||||||
45 | Heal Block | -- | 100 | 15 | -- | ||||
For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP. | |||||||||
49 | Explosion | 250 | 100 | 5 | -- | ||||
The user explodes to inflict damage on those around it. The user faints upon using this move. |
#344 Claydol | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Teleport | -- | -- | 20 | -- | ||||
Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited. | |||||||||
— | Harden | -- | -- | 30 | -- | ||||
The user stiffens all the muscles in its body to raise its Defense stat. | |||||||||
— | Confusion | 50 | 100 | 25 | 10 | ||||
The target is hit by a weak telekinetic force. It may also leave the target confused. | |||||||||
— | Rapid Spin | 20 | 100 | 40 | -- | ||||
A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. | |||||||||
4 | Rapid Spin | 20 | 100 | 40 | -- | ||||
A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. | |||||||||
7 | Mud-slap | 20 | 100 | 10 | -- | ||||
The user hurls mud in the target's face to inflict damage and lower its accuracy. | |||||||||
10 | Rock Tomb | 50 | 80 | 10 | -- | ||||
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. | |||||||||
13 | Psybeam | 65 | 100 | 20 | 10 | ||||
The target is attacked with a peculiar ray. It may also cause confusion. | |||||||||
17 | Power Trick | -- | -- | 10 | -- | ||||
The user employs its psychic power to switch its Attack with its Defense stat. | |||||||||
21 | Ancientpower | 60 | 100 | 5 | -- | ||||
The user attacks with a prehistoric power. It may also raise all the user's stats at once. | |||||||||
25 | Selfdestruct | 200 | 100 | 5 | -- | ||||
The user attacks everything around it by causing an explosion. The user faints upon using this move. | |||||||||
28 | Extrasensory | 80 | 100 | 30 | -- | ||||
The user attacks with an odd, unseeable power. It may also make the target flinch. | |||||||||
31 | Cosmic Power | -- | -- | 20 | -- | ||||
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. | |||||||||
34 | Guard Split | -- | -- | 10 | -- | ||||
The user employs its psychic power to average its Defense and Sp. Def stats with those of its target's. | |||||||||
34 | Power Split | -- | -- | 10 | -- | ||||
The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target's. | |||||||||
36 | Hyper Beam | 150 | 90 | 5 | -- | ||||
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | |||||||||
40 | Earth Power | 90 | 100 | 10 | -- | ||||
The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def. | |||||||||
47 | Sandstorm | -- | -- | 10 | -- | ||||
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. | |||||||||
54 | Heal Block | -- | 100 | 15 | -- | ||||
For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP. | |||||||||
61 | Explosion | 250 | 100 | 5 | -- | ||||
The user explodes to inflict damage on those around it. The user faints upon using this move. |
#351 Castform | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Tackle | 50 | 100 | 35 | -- | ||||
A physical attack in which the user charges and slams into the target with its whole body. | |||||||||
10 | Water Gun | 40 | 100 | 25 | -- | ||||
The target is blasted with a forceful shot of water. | |||||||||
10 | Ember | 40 | 100 | 25 | 10 | ||||
The target is attacked with small flames. It may also leave the target with a burn. | |||||||||
10 | Powder Snow | 40 | 100 | 25 | 10 | ||||
The user attacks with a chilling gust of powdery snow. It may also freeze the targets. | |||||||||
15 | Headbutt | 70 | 100 | 15 | -- | ||||
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. | |||||||||
20 | Rain Dance | -- | -- | 5 | -- | ||||
The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |||||||||
20 | Sunny Day | -- | -- | 5 | -- | ||||
The user intensifies the sun for five turns, powering up Fire-type moves. | |||||||||
20 | Hail | -- | -- | 10 | -- | ||||
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | |||||||||
30 | Weather Ball | 50 | 100 | 10 | -- | ||||
An attack move that varies in power and type depending on the weather. | |||||||||
40 | Hydro Pump | 120 | 80 | 5 | -- | ||||
The target is blasted by a huge volume of water launched under great pressure. | |||||||||
40 | Fire Blast | 120 | 85 | 5 | 10 | ||||
The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. | |||||||||
40 | Blizzard | 120 | 70 | 5 | 10 | ||||
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. |
#353 Shuppet | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Knock Off | 20 | 100 | 20 | -- | ||||
The user slaps down the target's held item, preventing that item from being used in the battle. | |||||||||
4 | Screech | -- | 85 | 40 | -- | ||||
An earsplitting screech harshly reduces the target's Defense stat. | |||||||||
7 | Night Shade | ?? | 100 | 15 | -- | ||||
The user makes the target see a frightening mirage. It inflicts damage matching the user's level. | |||||||||
10 | Spite | -- | 100 | 10 | -- | ||||
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | |||||||||
13 | Will-o-wisp | -- | 75 | 15 | -- | ||||
The user shoots a sinister, bluish-white flame at the target to inflict a burn. | |||||||||
16 | Shadow Sneak | 40 | 100 | 30 | -- | ||||
The user extends its shadow and attacks the target from behind. This move always goes first. | |||||||||
19 | Curse | -- | -- | 10 | -- | ||||
A move that works differently for the Ghost type than for all other types. | |||||||||
22 | Faint Attack | 60 | -- | 20 | -- | ||||
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. | |||||||||
26 | Hex | 50 | 100 | 10 | -- | ||||
This relentless attack does massive damage to a target affected by status problems. | |||||||||
30 | Shadow Ball | 80 | 100 | 15 | -- | ||||
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. | |||||||||
34 | Sucker Punch | 80 | 100 | 5 | -- | ||||
This move enables the user to attack first. It fails if the target is not readying an attack, however. | |||||||||
38 | Embargo | -- | 100 | 15 | -- | ||||
It prevents the target from using its held item. Its Trainer is also prevented from using items on it. | |||||||||
42 | Snatch | -- | -- | 10 | -- | ||||
The user steals the effects of any healing or stat-changing move the opponent attempts to use. | |||||||||
46 | Grudge | -- | -- | 5 | -- | ||||
If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out. | |||||||||
50 | Trick | -- | 100 | 10 | -- | ||||
The user catches the target off guard and swaps its held item with its own. |
#354 Banette | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Knock Off | 20 | 100 | 20 | -- | ||||
The user slaps down the target's held item, preventing that item from being used in the battle. | |||||||||
— | Screech | -- | 85 | 40 | -- | ||||
An earsplitting screech harshly reduces the target's Defense stat. | |||||||||
— | Night Shade | ?? | 100 | 15 | -- | ||||
The user makes the target see a frightening mirage. It inflicts damage matching the user's level. | |||||||||
— | Curse | -- | -- | 10 | -- | ||||
A move that works differently for the Ghost type than for all other types. | |||||||||
4 | Screech | -- | 85 | 40 | -- | ||||
An earsplitting screech harshly reduces the target's Defense stat. | |||||||||
7 | Night Shade | ?? | 100 | 15 | -- | ||||
The user makes the target see a frightening mirage. It inflicts damage matching the user's level. | |||||||||
10 | Spite | -- | 100 | 10 | -- | ||||
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | |||||||||
13 | Will-o-wisp | -- | 75 | 15 | -- | ||||
The user shoots a sinister, bluish-white flame at the target to inflict a burn. | |||||||||
16 | Shadow Sneak | 40 | 100 | 30 | -- | ||||
The user extends its shadow and attacks the target from behind. This move always goes first. | |||||||||
19 | Curse | -- | -- | 10 | -- | ||||
A move that works differently for the Ghost type than for all other types. | |||||||||
22 | Faint Attack | 60 | -- | 20 | -- | ||||
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. | |||||||||
26 | Hex | 50 | 100 | 10 | -- | ||||
This relentless attack does massive damage to a target affected by status problems. | |||||||||
30 | Shadow Ball | 80 | 100 | 15 | -- | ||||
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. | |||||||||
34 | Sucker Punch | 80 | 100 | 5 | -- | ||||
This move enables the user to attack first. It fails if the target is not readying an attack, however. | |||||||||
40 | Embargo | -- | 100 | 15 | -- | ||||
It prevents the target from using its held item. Its Trainer is also prevented from using items on it. | |||||||||
46 | Snatch | -- | -- | 10 | -- | ||||
The user steals the effects of any healing or stat-changing move the opponent attempts to use. | |||||||||
52 | Grudge | -- | -- | 5 | -- | ||||
If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out. | |||||||||
58 | Trick | -- | 100 | 10 | -- | ||||
The user catches the target off guard and swaps its held item with its own. |
#359 Absol | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Scratch | 40 | 100 | 35 | -- | ||||
Hard, pointed, and sharp claws rake the target to inflict damage. | |||||||||
— | Feint | 30 | 100 | 10 | -- | ||||
An attack that hits a target using Protect or Detect. It also lifts the effects of those moves. | |||||||||
4 | Leer | -- | 100 | 30 | -- | ||||
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. | |||||||||
9 | Quick Attack | 40 | 100 | 30 | -- | ||||
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | |||||||||
12 | Pursuit | 40 | 100 | 20 | -- | ||||
An attack move that inflicts double damage if used on a target that is switching out of battle. | |||||||||
17 | Taunt | -- | 100 | 20 | -- | ||||
The target is taunted into a rage that allows it to use only attack moves for three turns. | |||||||||
20 | Bite | 60 | 100 | 25 | -- | ||||
The target is bitten with viciously sharp fangs. It may make the target flinch. | |||||||||
25 | Double Team | -- | -- | 15 | -- | ||||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
28 | Slash | 70 | 100 | 20 | -- | ||||
The target is attacked with a slash of claws or blades. Critical hits land more easily. | |||||||||
33 | Swords Dance | -- | -- | 30 | -- | ||||
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | |||||||||
36 | Future Sight | 100 | 100 | 10 | -- | ||||
Two turns after this move is used, a hunk of psychic energy attacks the target. | |||||||||
41 | Night Slash | 70 | 100 | 15 | -- | ||||
The user slashes the target the instant an opportunity arises. Critical hits land more easily. | |||||||||
44 | Detect | -- | -- | 5 | -- | ||||
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
49 | Psycho Cut | 70 | 100 | 20 | -- | ||||
The user tears at the target with blades formed by psychic power. Critical hits land more easily. | |||||||||
52 | Sucker Punch | 80 | 100 | 5 | -- | ||||
This move enables the user to attack first. It fails if the target is not readying an attack, however. | |||||||||
57 | Razor Wind | 80 | 100 | 10 | -- | ||||
A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily. | |||||||||
60 | Me First | ?? | -- | 20 | -- | ||||
The user tries to cut ahead of the target to steal and use the target's intended move with greater power. | |||||||||
65 | Perish Song | -- | -- | 5 | -- | ||||
Any Pokémon that hears this song faints in three turns, unless it switches out of battle. |
#375 Metang | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Magnet Rise | -- | -- | 10 | -- | ||||
The user levitates using electrically generated magnetism for five turns. | |||||||||
— | Take Down | 90 | 85 | 20 | -- | ||||
A reckless, full-body charge attack for slamming into the target. It also damages the user a little. | |||||||||
— | Metal Claw | 50 | 95 | 35 | -- | ||||
The target is raked with steel claws. It may also raise the user's Attack stat. | |||||||||
— | Confusion | 50 | 100 | 25 | 10 | ||||
The target is hit by a weak telekinetic force. It may also leave the target confused. | |||||||||
20 | Confusion | 50 | 100 | 25 | 10 | ||||
The target is hit by a weak telekinetic force. It may also leave the target confused. | |||||||||
20 | Metal Claw | 50 | 95 | 35 | -- | ||||
The target is raked with steel claws. It may also raise the user's Attack stat. | |||||||||
23 | Pursuit | 40 | 100 | 20 | -- | ||||
An attack move that inflicts double damage if used on a target that is switching out of battle. | |||||||||
26 | Miracle Eye | -- | -- | 40 | -- | ||||
Enables a Dark-type target to be hit by Psychic-type attacks. It also enables an evasive target to be hit. | |||||||||
29 | Zen Headbutt | 80 | 90 | 15 | -- | ||||
The user focuses its willpower to its head and attacks the target. It may also make the target flinch. | |||||||||
32 | Bullet Punch | 40 | 100 | 30 | -- | ||||
The user strikes the target with tough punches as fast as bullets. This move always goes first. | |||||||||
35 | Scary Face | -- | 100 | 10 | -- | ||||
The user frightens the target with a scary face to harshly reduce its Speed stat. | |||||||||
38 | Agility | -- | -- | 30 | -- | ||||
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | |||||||||
41 | Psychic | 90 | 100 | 10 | -- | ||||
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. | |||||||||
44 | Meteor Mash | 100 | 85 | 10 | -- | ||||
The target is hit with a hard punch fired like a meteor. It may also raise the user's Attack. | |||||||||
47 | Iron Defense | -- | -- | 15 | -- | ||||
The user hardens its body's surface like iron, sharply raising its Defense stat. | |||||||||
50 | Hyper Beam | 150 | 90 | 5 | -- | ||||
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
#376 Metagross | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Magnet Rise | -- | -- | 10 | -- | ||||
The user levitates using electrically generated magnetism for five turns. | |||||||||
— | Take Down | 90 | 85 | 20 | -- | ||||
A reckless, full-body charge attack for slamming into the target. It also damages the user a little. | |||||||||
— | Metal Claw | 50 | 95 | 35 | -- | ||||
The target is raked with steel claws. It may also raise the user's Attack stat. | |||||||||
— | Confusion | 50 | 100 | 25 | 10 | ||||
The target is hit by a weak telekinetic force. It may also leave the target confused. | |||||||||
20 | Confusion | 50 | 100 | 25 | 10 | ||||
The target is hit by a weak telekinetic force. It may also leave the target confused. | |||||||||
20 | Metal Claw | 50 | 95 | 35 | -- | ||||
The target is raked with steel claws. It may also raise the user's Attack stat. | |||||||||
23 | Pursuit | 40 | 100 | 20 | -- | ||||
An attack move that inflicts double damage if used on a target that is switching out of battle. | |||||||||
26 | Miracle Eye | -- | -- | 40 | -- | ||||
Enables a Dark-type target to be hit by Psychic-type attacks. It also enables an evasive target to be hit. | |||||||||
29 | Zen Headbutt | 80 | 90 | 15 | -- | ||||
The user focuses its willpower to its head and attacks the target. It may also make the target flinch. | |||||||||
32 | Bullet Punch | 40 | 100 | 30 | -- | ||||
The user strikes the target with tough punches as fast as bullets. This move always goes first. | |||||||||
35 | Scary Face | -- | 100 | 10 | -- | ||||
The user frightens the target with a scary face to harshly reduce its Speed stat. | |||||||||
38 | Agility | -- | -- | 30 | -- | ||||
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | |||||||||
41 | Psychic | 90 | 100 | 10 | -- | ||||
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. | |||||||||
44 | Meteor Mash | 100 | 85 | 10 | -- | ||||
The target is hit with a hard punch fired like a meteor. It may also raise the user's Attack. | |||||||||
45 | Hammer Arm | 100 | 90 | 10 | -- | ||||
The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however. | |||||||||
53 | Iron Defense | -- | -- | 15 | -- | ||||
The user hardens its body's surface like iron, sharply raising its Defense stat. | |||||||||
62 | Hyper Beam | 150 | 90 | 5 | -- | ||||
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
#415 Combee | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Sweet Scent | -- | 100 | 20 | -- | ||||
A sweet scent that lowers the opposing team's evasiveness. It also lures wild Pokémon if used in grass, etc. | |||||||||
— | Gust | 40 | 100 | 35 | -- | ||||
A gust of wind is whipped up by wings and launched at the target to inflict damage. | |||||||||
13 | Bug Bite | 60 | 100 | 20 | -- | ||||
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. | |||||||||
29 | Bug Buzz | 90 | 100 | 10 | -- | ||||
The user vibrates its wings to generate a damaging sound wave. It may also lower the target's Sp. Def stat. |
#416 Vespiquen | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Sweet Scent | -- | 100 | 20 | -- | ||||
A sweet scent that lowers the opposing team's evasiveness. It also lures wild Pokémon if used in grass, etc. | |||||||||
— | Gust | 40 | 100 | 35 | -- | ||||
A gust of wind is whipped up by wings and launched at the target to inflict damage. | |||||||||
— | Poison Sting | 15 | 100 | 35 | 30 | ||||
The user stabs the target with a poisonous stinger. This may also poison the target. | |||||||||
— | Confuse Ray | -- | 100 | 10 | -- | ||||
The target is exposed to a sinister ray that triggers confusion. | |||||||||
5 | Fury Cutter | 20 | 95 | 20 | -- | ||||
The target is slashed with scythes or claws. Its power increases if it hits in succession. | |||||||||
9 | Pursuit | 40 | 100 | 20 | -- | ||||
An attack move that inflicts double damage if used on a target that is switching out of battle. | |||||||||
13 | Fury Swipes | 18 | 80 | 15 | -- | ||||
The target is raked with sharp claws or scythes for two to five times in quick succession. | |||||||||
17 | Defend Order | -- | -- | 10 | -- | ||||
The user calls out its underlings to shield its body, raising its Defense and Sp. Def stats. | |||||||||
21 | Slash | 70 | 100 | 20 | -- | ||||
The target is attacked with a slash of claws or blades. Critical hits land more easily. | |||||||||
25 | Power Gem | 70 | 100 | 20 | -- | ||||
The user attacks with a ray of light that sparkles as if it were made of gemstones. | |||||||||
29 | Heal Order | -- | -- | 10 | -- | ||||
The user calls out its underlings to heal it. The user regains up to half of its max HP. | |||||||||
33 | Toxic | -- | 90 | 10 | -- | ||||
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||
37 | Air Slash | 75 | 95 | 20 | -- | ||||
The user attacks with a blade of air that slices even the sky. It may also make the target flinch. | |||||||||
41 | Captivate | -- | 100 | 20 | -- | ||||
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. | |||||||||
45 | Attack Order | 90 | 100 | 15 | -- | ||||
The user calls out its underlings to pummel the target. Critical hits land more easily. | |||||||||
49 | Swagger | -- | 90 | 15 | -- | ||||
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | |||||||||
53 | Destiny Bond | -- | -- | 5 | -- | ||||
When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints. |
#418 Buizel | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Sonicboom | ?? | 90 | 20 | -- | ||||
The target is hit with a destructive shock wave that always inflicts 20 HP damage. | |||||||||
4 | Growl | -- | 100 | 40 | -- | ||||
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. | |||||||||
7 | Water Sport | -- | -- | 15 | -- | ||||
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. | |||||||||
11 | Quick Attack | 40 | 100 | 30 | -- | ||||
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | |||||||||
15 | Water Gun | 40 | 100 | 25 | -- | ||||
The target is blasted with a forceful shot of water. | |||||||||
18 | Pursuit | 40 | 100 | 20 | -- | ||||
An attack move that inflicts double damage if used on a target that is switching out of battle. | |||||||||
21 | Swift | 60 | -- | 20 | -- | ||||
Star-shaped rays are shot at the opposing team. This attack never misses. | |||||||||
24 | Aqua Jet | 40 | 100 | 20 | -- | ||||
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | |||||||||
27 | Double Hit | 35 | 90 | 10 | -- | ||||
The user slams the target with a long tail, vines, or tentacle. The target is hit twice in a row. | |||||||||
31 | Whirlpool | 35 | 85 | 15 | 100 | ||||
Traps foes in a violent swirling whirlpool for four to five turns. | |||||||||
35 | Razor Wind | 80 | 100 | 10 | -- | ||||
A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily. | |||||||||
38 | Aqua Tail | 90 | 90 | 10 | -- | ||||
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |||||||||
41 | Agility | -- | -- | 30 | -- | ||||
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | |||||||||
45 | Hydro Pump | 120 | 80 | 5 | -- | ||||
The target is blasted by a huge volume of water launched under great pressure. |
#419 Floatzel | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Ice Fang | 65 | 95 | 15 | 10 | ||||
The user bites with cold-infused fangs. It may also make the target flinch or leave it frozen. | |||||||||
— | Crunch | 80 | 100 | 15 | -- | ||||
The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. | |||||||||
— | Sonicboom | ?? | 90 | 20 | -- | ||||
The target is hit with a destructive shock wave that always inflicts 20 HP damage. | |||||||||
— | Growl | -- | 100 | 40 | -- | ||||
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. | |||||||||
— | Water Sport | -- | -- | 15 | -- | ||||
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. | |||||||||
— | Quick Attack | 40 | 100 | 30 | -- | ||||
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | |||||||||
4 | Growl | -- | 100 | 40 | -- | ||||
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. | |||||||||
7 | Water Sport | -- | -- | 15 | -- | ||||
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. | |||||||||
11 | Quick Attack | 40 | 100 | 30 | -- | ||||
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | |||||||||
15 | Water Gun | 40 | 100 | 25 | -- | ||||
The target is blasted with a forceful shot of water. | |||||||||
18 | Pursuit | 40 | 100 | 20 | -- | ||||
An attack move that inflicts double damage if used on a target that is switching out of battle. | |||||||||
21 | Swift | 60 | -- | 20 | -- | ||||
Star-shaped rays are shot at the opposing team. This attack never misses. | |||||||||
24 | Aqua Jet | 40 | 100 | 20 | -- | ||||
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | |||||||||
29 | Double Hit | 35 | 90 | 10 | -- | ||||
The user slams the target with a long tail, vines, or tentacle. The target is hit twice in a row. | |||||||||
35 | Whirlpool | 35 | 85 | 15 | 100 | ||||
Traps foes in a violent swirling whirlpool for four to five turns. | |||||||||
41 | Razor Wind | 80 | 100 | 10 | -- | ||||
A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily. | |||||||||
46 | Aqua Tail | 90 | 90 | 10 | -- | ||||
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |||||||||
51 | Agility | -- | -- | 30 | -- | ||||
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | |||||||||
57 | Hydro Pump | 120 | 80 | 5 | -- | ||||
The target is blasted by a huge volume of water launched under great pressure. |
#425 Drifloon | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Constrict | 10 | 100 | 35 | -- | ||||
The target is attacked with long, creeping tentacles or vines. It may also lower the target's Speed stat. | |||||||||
— | Minimize | -- | -- | 20 | -- | ||||
The user compresses its body to make itself look smaller, which sharply raises its evasiveness. | |||||||||
4 | Astonish | 30 | 100 | 15 | -- | ||||
The user attacks the target while shouting in a startling fashion. It may also make the target flinch. | |||||||||
8 | Gust | 40 | 100 | 35 | -- | ||||
A gust of wind is whipped up by wings and launched at the target to inflict damage. | |||||||||
13 | Focus Energy | -- | -- | 30 | -- | ||||
The user takes a deep breath and focuses so that critical hits land more easily. | |||||||||
16 | Payback | 50 | 100 | 10 | -- | ||||
If the user moves after the target, this attack's power will be doubled. | |||||||||
20 | Ominous Wind | 60 | 100 | 5 | 10 | ||||
The user blasts the target with a gust of repulsive wind. It may also raise all the user's stats at once. | |||||||||
25 | Stockpile | -- | -- | 20 | -- | ||||
The user charges up power and raises both its Defense and Sp. Def. The move can be used three times. | |||||||||
27 | Hex | 50 | 100 | 10 | -- | ||||
This relentless attack does massive damage to a target affected by status problems. | |||||||||
32 | Swallow | -- | -- | 10 | -- | ||||
The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. | |||||||||
32 | Spit Up | ?? | 100 | 10 | -- | ||||
The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the damage. | |||||||||
36 | Shadow Ball | 80 | 100 | 15 | -- | ||||
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. | |||||||||
40 | Amnesia | -- | -- | 20 | -- | ||||
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. | |||||||||
44 | Baton Pass | -- | -- | 40 | -- | ||||
The user switches places with a party Pokémon in waiting, passing along any stat changes. | |||||||||
50 | Explosion | 250 | 100 | 5 | -- | ||||
The user explodes to inflict damage on those around it. The user faints upon using this move. |
#426 Drifblim | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Constrict | 10 | 100 | 35 | -- | ||||
The target is attacked with long, creeping tentacles or vines. It may also lower the target's Speed stat. | |||||||||
— | Minimize | -- | -- | 20 | -- | ||||
The user compresses its body to make itself look smaller, which sharply raises its evasiveness. | |||||||||
— | Astonish | 30 | 100 | 15 | -- | ||||
The user attacks the target while shouting in a startling fashion. It may also make the target flinch. | |||||||||
— | Gust | 40 | 100 | 35 | -- | ||||
A gust of wind is whipped up by wings and launched at the target to inflict damage. | |||||||||
4 | Astonish | 30 | 100 | 15 | -- | ||||
The user attacks the target while shouting in a startling fashion. It may also make the target flinch. | |||||||||
8 | Gust | 40 | 100 | 35 | -- | ||||
A gust of wind is whipped up by wings and launched at the target to inflict damage. | |||||||||
13 | Focus Energy | -- | -- | 30 | -- | ||||
The user takes a deep breath and focuses so that critical hits land more easily. | |||||||||
16 | Payback | 50 | 100 | 10 | -- | ||||
If the user moves after the target, this attack's power will be doubled. | |||||||||
20 | Ominous Wind | 60 | 100 | 5 | 10 | ||||
The user blasts the target with a gust of repulsive wind. It may also raise all the user's stats at once. | |||||||||
25 | Stockpile | -- | -- | 20 | -- | ||||
The user charges up power and raises both its Defense and Sp. Def. The move can be used three times. | |||||||||
27 | Hex | 50 | 100 | 10 | -- | ||||
This relentless attack does massive damage to a target affected by status problems. | |||||||||
34 | Swallow | -- | -- | 10 | -- | ||||
The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. | |||||||||
34 | Spit Up | ?? | 100 | 10 | -- | ||||
The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the damage. | |||||||||
40 | Shadow Ball | 80 | 100 | 15 | -- | ||||
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. | |||||||||
46 | Amnesia | -- | -- | 20 | -- | ||||
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. | |||||||||
52 | Baton Pass | -- | -- | 40 | -- | ||||
The user switches places with a party Pokémon in waiting, passing along any stat changes. | |||||||||
60 | Explosion | 250 | 100 | 5 | -- | ||||
The user explodes to inflict damage on those around it. The user faints upon using this move. |
#436 Bronzor | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Tackle | 50 | 100 | 35 | -- | ||||
A physical attack in which the user charges and slams into the target with its whole body. | |||||||||
— | Confusion | 50 | 100 | 25 | 10 | ||||
The target is hit by a weak telekinetic force. It may also leave the target confused. | |||||||||
5 | Hypnosis | -- | 60 | 20 | -- | ||||
The user employs hypnotic suggestion to make the target fall into a deep sleep. | |||||||||
9 | Imprison | -- | -- | 10 | -- | ||||
If the opponents know any move also known by the user, the opponents are prevented from using it. | |||||||||
11 | Confuse Ray | -- | 100 | 10 | -- | ||||
The target is exposed to a sinister ray that triggers confusion. | |||||||||
15 | Psywave | ?? | 80 | 15 | -- | ||||
The target is attacked with an odd psychic wave. The attack varies in intensity. | |||||||||
19 | Iron Defense | -- | -- | 15 | -- | ||||
The user hardens its body's surface like iron, sharply raising its Defense stat. | |||||||||
21 | Faint Attack | 60 | -- | 20 | -- | ||||
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. | |||||||||
25 | Safeguard | -- | -- | 25 | -- | ||||
The user creates a protective field that prevents status problems for five turns. | |||||||||
29 | Future Sight | 100 | 100 | 10 | -- | ||||
Two turns after this move is used, a hunk of psychic energy attacks the target. | |||||||||
31 | Metal Sound | -- | 85 | 40 | -- | ||||
A horrible sound like scraping metal harshly reduces the target's Sp. Def stat. | |||||||||
35 | Gyro Ball | ?? | 100 | 5 | -- | ||||
The user tackles the target with a high-speed spin. The slower the user, the greater the damage. | |||||||||
39 | Extrasensory | 80 | 100 | 30 | -- | ||||
The user attacks with an odd, unseeable power. It may also make the target flinch. | |||||||||
41 | Payback | 50 | 100 | 10 | -- | ||||
If the user moves after the target, this attack's power will be doubled. | |||||||||
45 | Heal Block | -- | 100 | 15 | -- | ||||
For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP. | |||||||||
49 | Heavy Slam | ?? | 100 | 10 | -- | ||||
The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage. |
#437 Bronzong | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Sunny Day | -- | -- | 5 | -- | ||||
The user intensifies the sun for five turns, powering up Fire-type moves. | |||||||||
— | Rain Dance | -- | -- | 5 | -- | ||||
The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |||||||||
— | Tackle | 50 | 100 | 35 | -- | ||||
A physical attack in which the user charges and slams into the target with its whole body. | |||||||||
— | Confusion | 50 | 100 | 25 | 10 | ||||
The target is hit by a weak telekinetic force. It may also leave the target confused. | |||||||||
— | Hypnosis | -- | 60 | 20 | -- | ||||
The user employs hypnotic suggestion to make the target fall into a deep sleep. | |||||||||
— | Imprison | -- | -- | 10 | -- | ||||
If the opponents know any move also known by the user, the opponents are prevented from using it. | |||||||||
5 | Hypnosis | -- | 60 | 20 | -- | ||||
The user employs hypnotic suggestion to make the target fall into a deep sleep. | |||||||||
9 | Imprison | -- | -- | 10 | -- | ||||
If the opponents know any move also known by the user, the opponents are prevented from using it. | |||||||||
11 | Confuse Ray | -- | 100 | 10 | -- | ||||
The target is exposed to a sinister ray that triggers confusion. | |||||||||
15 | Psywave | ?? | 80 | 15 | -- | ||||
The target is attacked with an odd psychic wave. The attack varies in intensity. | |||||||||
19 | Iron Defense | -- | -- | 15 | -- | ||||
The user hardens its body's surface like iron, sharply raising its Defense stat. | |||||||||
21 | Faint Attack | 60 | -- | 20 | -- | ||||
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. | |||||||||
25 | Safeguard | -- | -- | 25 | -- | ||||
The user creates a protective field that prevents status problems for five turns. | |||||||||
29 | Future Sight | 100 | 100 | 10 | -- | ||||
Two turns after this move is used, a hunk of psychic energy attacks the target. | |||||||||
31 | Metal Sound | -- | 85 | 40 | -- | ||||
A horrible sound like scraping metal harshly reduces the target's Sp. Def stat. | |||||||||
33 | Block | -- | -- | 5 | -- | ||||
The user blocks the target's way with arms spread wide to prevent escape. | |||||||||
36 | Gyro Ball | ?? | 100 | 5 | -- | ||||
The user tackles the target with a high-speed spin. The slower the user, the greater the damage. | |||||||||
42 | Extrasensory | 80 | 100 | 30 | -- | ||||
The user attacks with an odd, unseeable power. It may also make the target flinch. | |||||||||
46 | Payback | 50 | 100 | 10 | -- | ||||
If the user moves after the target, this attack's power will be doubled. | |||||||||
52 | Heal Block | -- | 100 | 15 | -- | ||||
For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP. | |||||||||
58 | Heavy Slam | ?? | 100 | 10 | -- | ||||
The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage. |
#438 Bonsly | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Fake Tears | -- | 100 | 20 | -- | ||||
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. | |||||||||
— | Copycat | -- | -- | 20 | -- | ||||
The user mimics the move used immediately before it. The move fails if no other move has been used yet. | |||||||||
5 | Flail | ?? | 100 | 15 | -- | ||||
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | |||||||||
8 | Low Kick | ?? | 100 | 20 | -- | ||||
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. | |||||||||
12 | Rock Throw | 50 | 90 | 15 | -- | ||||
The user picks up and throws a small rock at the target to attack. | |||||||||
15 | Slam | 80 | 75 | 20 | -- | ||||
The target is slammed with a long tail, vines, etc., to inflict damage. | |||||||||
19 | Faint Attack | 60 | -- | 20 | -- | ||||
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. | |||||||||
22 | Rock Tomb | 50 | 80 | 10 | -- | ||||
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. | |||||||||
26 | Block | -- | -- | 5 | -- | ||||
The user blocks the target's way with arms spread wide to prevent escape. | |||||||||
29 | Rock Slide | 75 | 90 | 10 | -- | ||||
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. | |||||||||
33 | Mimic | -- | -- | 10 | -- | ||||
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | |||||||||
36 | Sucker Punch | 80 | 100 | 5 | -- | ||||
This move enables the user to attack first. It fails if the target is not readying an attack, however. | |||||||||
40 | Double-edge | 120 | 100 | 15 | -- | ||||
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
#439 Mime Jr. | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Tickle | -- | 100 | 20 | -- | ||||
The user tickles the target into laughing, reducing its Attack and Defense stats. | |||||||||
— | Barrier | -- | -- | 30 | -- | ||||
The user throws up a sturdy wall that sharply raises its Defense stat. | |||||||||
— | Confusion | 50 | 100 | 25 | 10 | ||||
The target is hit by a weak telekinetic force. It may also leave the target confused. | |||||||||
4 | Copycat | -- | -- | 20 | -- | ||||
The user mimics the move used immediately before it. The move fails if no other move has been used yet. | |||||||||
8 | Meditate | -- | -- | 40 | -- | ||||
The user meditates to awaken the power deep within its body and raise its Attack stat. | |||||||||
11 | Doubleslap | 15 | 85 | 10 | -- | ||||
The target is slapped repeatedly, back and forth, two to five times in a row. | |||||||||
15 | Mimic | -- | -- | 10 | -- | ||||
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | |||||||||
18 | Encore | -- | 100 | 5 | -- | ||||
The user compels the target to keep using only the move it last used for three turns. | |||||||||
22 | Light Screen | -- | -- | 30 | -- | ||||
A wondrous wall of light is put up to suppress damage from special attacks for five turns. | |||||||||
22 | Reflect | -- | -- | 20 | -- | ||||
A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | |||||||||
25 | Psybeam | 65 | 100 | 20 | 10 | ||||
The target is attacked with a peculiar ray. It may also cause confusion. | |||||||||
29 | Substitute | -- | -- | 10 | -- | ||||
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||
32 | Recycle | -- | -- | 10 | -- | ||||
The user recycles a held item that has been used in battle so it can be used again. | |||||||||
36 | Trick | -- | 100 | 10 | -- | ||||
The user catches the target off guard and swaps its held item with its own. | |||||||||
39 | Psychic | 90 | 100 | 10 | -- | ||||
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. | |||||||||
43 | Role Play | -- | -- | 10 | -- | ||||
The user mimics the target completely, copying the target's natural Ability. | |||||||||
46 | Baton Pass | -- | -- | 40 | -- | ||||
The user switches places with a party Pokémon in waiting, passing along any stat changes. | |||||||||
50 | Safeguard | -- | -- | 25 | -- | ||||
The user creates a protective field that prevents status problems for five turns. |
#447 Riolu | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Foresight | -- | -- | 40 | -- | ||||
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit. | |||||||||
— | Quick Attack | 40 | 100 | 30 | -- | ||||
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | |||||||||
— | Endure | -- | -- | 10 | -- | ||||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
6 | Counter | ?? | 100 | 20 | -- | ||||
A retaliation move that counters any physical attack, inflicting double the damage taken. | |||||||||
11 | Feint | 30 | 100 | 10 | -- | ||||
An attack that hits a target using Protect or Detect. It also lifts the effects of those moves. | |||||||||
15 | Force Palm | 60 | 100 | 10 | 30 | ||||
The target is attacked with a shock wave. It may also leave the target with paralysis. | |||||||||
19 | Copycat | -- | -- | 20 | -- | ||||
The user mimics the move used immediately before it. The move fails if no other move has been used yet. | |||||||||
24 | Screech | -- | 85 | 40 | -- | ||||
An earsplitting screech harshly reduces the target's Defense stat. | |||||||||
29 | Reversal | ?? | 100 | 15 | -- | ||||
An all-out attack that becomes more powerful the less HP the user has. | |||||||||
47 | Nasty Plot | -- | -- | 20 | -- | ||||
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. | |||||||||
55 | Final Gambit | ?? | 100 | 5 | -- | ||||
The user risks everything to attack its target. The user faints but does damage equal to the user's HP. |
#448 Lucario | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Dark Pulse | 80 | 100 | 15 | -- | ||||
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. | |||||||||
— | Foresight | -- | -- | 40 | -- | ||||
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit. | |||||||||
— | Quick Attack | 40 | 100 | 30 | -- | ||||
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | |||||||||
— | Detect | -- | -- | 5 | -- | ||||
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
— | Metal Claw | 50 | 95 | 35 | -- | ||||
The target is raked with steel claws. It may also raise the user's Attack stat. | |||||||||
6 | Counter | ?? | 100 | 20 | -- | ||||
A retaliation move that counters any physical attack, inflicting double the damage taken. | |||||||||
11 | Feint | 30 | 100 | 10 | -- | ||||
An attack that hits a target using Protect or Detect. It also lifts the effects of those moves. | |||||||||
15 | Force Palm | 60 | 100 | 10 | 30 | ||||
The target is attacked with a shock wave. It may also leave the target with paralysis. | |||||||||
19 | Me First | ?? | -- | 20 | -- | ||||
The user tries to cut ahead of the target to steal and use the target's intended move with greater power. | |||||||||
24 | Metal Sound | -- | 85 | 40 | -- | ||||
A horrible sound like scraping metal harshly reduces the target's Sp. Def stat. | |||||||||
29 | Bone Rush | 25 | 90 | 10 | -- | ||||
The user strikes the target with a hard bone two to five times in a row. | |||||||||
33 | Quick Guard | -- | -- | 15 | -- | ||||
The user protects itself and its allies from priority moves. If used in succession, its chance of failing rises. | |||||||||
37 | Swords Dance | -- | -- | 30 | -- | ||||
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | |||||||||
42 | Heal Pulse | -- | -- | 10 | -- | ||||
The user emits a healing pulse which restores the target's HP by up to half of its max HP. | |||||||||
47 | Calm Mind | -- | -- | 20 | -- | ||||
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||||||
51 | Aura Sphere | 90 | -- | 20 | -- | ||||
The user looses a blast of aura power from deep within its body at the target. This move is certain to hit. | |||||||||
55 | Close Combat | 120 | 100 | 5 | -- | ||||
The user fights the target up close without guarding itself. It also cuts the user's Defense and Sp. Def. | |||||||||
60 | Dragon Pulse | 90 | 100 | 10 | -- | ||||
The target is attacked with a shock wave generated by the user's gaping mouth. | |||||||||
65 | Extremespeed | 80 | 100 | 5 | -- | ||||
The user charges the target at blinding speed. This attack always goes before any other move. |
#451 Skorupi | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Bite | 60 | 100 | 25 | -- | ||||
The target is bitten with viciously sharp fangs. It may make the target flinch. | |||||||||
— | Poison Sting | 15 | 100 | 35 | 30 | ||||
The user stabs the target with a poisonous stinger. This may also poison the target. | |||||||||
— | Leer | -- | 100 | 30 | -- | ||||
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. | |||||||||
5 | Knock Off | 20 | 100 | 20 | -- | ||||
The user slaps down the target's held item, preventing that item from being used in the battle. | |||||||||
9 | Pin Missile | 14 | 85 | 20 | -- | ||||
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. | |||||||||
13 | Acupressure | -- | -- | 30 | -- | ||||
The user applies pressure to stress points, sharply boosting one of its stats. | |||||||||
16 | Pursuit | 40 | 100 | 20 | -- | ||||
An attack move that inflicts double damage if used on a target that is switching out of battle. | |||||||||
20 | Bug Bite | 60 | 100 | 20 | -- | ||||
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. | |||||||||
23 | Poison Fang | 50 | 100 | 15 | 30 | ||||
The user bites the target with toxic fangs. It may also leave the target badly poisoned. | |||||||||
27 | Venoshock | 65 | 100 | 10 | -- | ||||
The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned. | |||||||||
30 | Hone Claws | -- | -- | 15 | -- | ||||
The user sharpens its claws to boost its Attack stat and accuracy. | |||||||||
34 | Toxic Spikes | -- | -- | 20 | -- | ||||
The user lays a trap of poison spikes at the opponent's feet. They poison opponents that switch into battle. | |||||||||
38 | Night Slash | 70 | 100 | 15 | -- | ||||
The user slashes the target the instant an opportunity arises. Critical hits land more easily. | |||||||||
41 | Scary Face | -- | 100 | 10 | -- | ||||
The user frightens the target with a scary face to harshly reduce its Speed stat. | |||||||||
45 | Crunch | 80 | 100 | 15 | -- | ||||
The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. | |||||||||
49 | Cross Poison | 70 | 100 | 20 | 10 | ||||
A slashing attack with a poisonous blade that may also leave the target poisoned. Critical hits land more easily. |
#452 Drapion | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Thunder Fang | 65 | 95 | 15 | 10 | ||||
The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis. | |||||||||
— | Ice Fang | 65 | 95 | 15 | 10 | ||||
The user bites with cold-infused fangs. It may also make the target flinch or leave it frozen. | |||||||||
— | Fire Fang | 65 | 95 | 15 | 10 | ||||
The user bites with flame-cloaked fangs. It may also make the target flinch or leave it burned. | |||||||||
— | Bite | 60 | 100 | 25 | -- | ||||
The target is bitten with viciously sharp fangs. It may make the target flinch. | |||||||||
— | Poison Sting | 15 | 100 | 35 | 30 | ||||
The user stabs the target with a poisonous stinger. This may also poison the target. | |||||||||
— | Leer | -- | 100 | 30 | -- | ||||
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. | |||||||||
— | Knock Off | 20 | 100 | 20 | -- | ||||
The user slaps down the target's held item, preventing that item from being used in the battle. | |||||||||
5 | Knock Off | 20 | 100 | 20 | -- | ||||
The user slaps down the target's held item, preventing that item from being used in the battle. | |||||||||
9 | Pin Missile | 14 | 85 | 20 | -- | ||||
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. | |||||||||
13 | Acupressure | -- | -- | 30 | -- | ||||
The user applies pressure to stress points, sharply boosting one of its stats. | |||||||||
16 | Pursuit | 40 | 100 | 20 | -- | ||||
An attack move that inflicts double damage if used on a target that is switching out of battle. | |||||||||
20 | Bug Bite | 60 | 100 | 20 | -- | ||||
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. | |||||||||
23 | Poison Fang | 50 | 100 | 15 | 30 | ||||
The user bites the target with toxic fangs. It may also leave the target badly poisoned. | |||||||||
27 | Venoshock | 65 | 100 | 10 | -- | ||||
The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned. | |||||||||
30 | Hone Claws | -- | -- | 15 | -- | ||||
The user sharpens its claws to boost its Attack stat and accuracy. | |||||||||
34 | Toxic Spikes | -- | -- | 20 | -- | ||||
The user lays a trap of poison spikes at the opponent's feet. They poison opponents that switch into battle. | |||||||||
38 | Night Slash | 70 | 100 | 15 | -- | ||||
The user slashes the target the instant an opportunity arises. Critical hits land more easily. | |||||||||
43 | Scary Face | -- | 100 | 10 | -- | ||||
The user frightens the target with a scary face to harshly reduce its Speed stat. | |||||||||
49 | Crunch | 80 | 100 | 15 | -- | ||||
The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. | |||||||||
57 | Cross Poison | 70 | 100 | 20 | 10 | ||||
A slashing attack with a poisonous blade that may also leave the target poisoned. Critical hits land more easily. |
#458 Mantyke | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Tackle | 50 | 100 | 35 | -- | ||||
A physical attack in which the user charges and slams into the target with its whole body. | |||||||||
— | Bubble | 20 | 100 | 30 | -- | ||||
A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats. | |||||||||
3 | Supersonic | -- | 55 | 20 | -- | ||||
The user generates odd sound waves from its body. It may confuse the target. | |||||||||
7 | Bubblebeam | 65 | 100 | 20 | -- | ||||
A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats. | |||||||||
11 | Confuse Ray | -- | 100 | 10 | -- | ||||
The target is exposed to a sinister ray that triggers confusion. | |||||||||
14 | Wing Attack | 60 | 100 | 35 | -- | ||||
The target is struck with large, imposing wings spread wide to inflict damage. | |||||||||
16 | Headbutt | 70 | 100 | 15 | -- | ||||
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. | |||||||||
19 | Water Pulse | 60 | 100 | 20 | 20 | ||||
The user attacks the target with a pulsing blast of water. It may also confuse the target. | |||||||||
23 | Wide Guard | -- | -- | 10 | -- | ||||
The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises. | |||||||||
27 | Take Down | 90 | 85 | 20 | -- | ||||
A reckless, full-body charge attack for slamming into the target. It also damages the user a little. | |||||||||
32 | Agility | -- | -- | 30 | -- | ||||
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | |||||||||
36 | Air Slash | 75 | 95 | 20 | -- | ||||
The user attacks with a blade of air that slices even the sky. It may also make the target flinch. | |||||||||
39 | Aqua Ring | -- | -- | 20 | -- | ||||
The user envelops itself in a veil made of water. It regains some HP on every turn. | |||||||||
46 | Bounce | 85 | 85 | 5 | 30 | ||||
The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis. | |||||||||
49 | Hydro Pump | 120 | 80 | 5 | -- | ||||
The target is blasted by a huge volume of water launched under great pressure. |
#461 Weavile | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Embargo | -- | 100 | 15 | -- | ||||
It prevents the target from using its held item. Its Trainer is also prevented from using items on it. | |||||||||
— | Revenge | 60 | 100 | 10 | -- | ||||
An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn. | |||||||||
— | Assurance | 50 | 100 | 10 | -- | ||||
If the target has already taken some damage in the same turn, this attack's power is doubled. | |||||||||
— | Scratch | 40 | 100 | 35 | -- | ||||
Hard, pointed, and sharp claws rake the target to inflict damage. | |||||||||
— | Leer | -- | 100 | 30 | -- | ||||
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. | |||||||||
— | Taunt | -- | 100 | 20 | -- | ||||
The target is taunted into a rage that allows it to use only attack moves for three turns. | |||||||||
— | Quick Attack | 40 | 100 | 30 | -- | ||||
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | |||||||||
8 | Quick Attack | 40 | 100 | 30 | -- | ||||
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | |||||||||
10 | Faint Attack | 60 | -- | 20 | -- | ||||
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. | |||||||||
14 | Icy Wind | 55 | 95 | 15 | -- | ||||
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat. | |||||||||
16 | Fury Swipes | 18 | 80 | 15 | -- | ||||
The target is raked with sharp claws or scythes for two to five times in quick succession. | |||||||||
20 | Nasty Plot | -- | -- | 20 | -- | ||||
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. | |||||||||
22 | Metal Claw | 50 | 95 | 35 | -- | ||||
The target is raked with steel claws. It may also raise the user's Attack stat. | |||||||||
25 | Hone Claws | -- | -- | 15 | -- | ||||
The user sharpens its claws to boost its Attack stat and accuracy. | |||||||||
28 | Fling | ?? | 100 | 10 | -- | ||||
The user flings its held item at the target to attack. Its power and effects depend on the item. | |||||||||
32 | Screech | -- | 85 | 40 | -- | ||||
An earsplitting screech harshly reduces the target's Defense stat. | |||||||||
35 | Night Slash | 70 | 100 | 15 | -- | ||||
The user slashes the target the instant an opportunity arises. Critical hits land more easily. | |||||||||
40 | Snatch | -- | -- | 10 | -- | ||||
The user steals the effects of any healing or stat-changing move the opponent attempts to use. | |||||||||
44 | Punishment | ?? | 100 | 5 | -- | ||||
This attack's power increases the more the target has powered up with stat changes. | |||||||||
47 | Dark Pulse | 80 | 100 | 15 | -- | ||||
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. |
#462 Magnezone | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Mirror Coat | ?? | 100 | 20 | -- | ||||
A retaliation move that counters any special attack, inflicting double the damage taken. | |||||||||
— | Barrier | -- | -- | 30 | -- | ||||
The user throws up a sturdy wall that sharply raises its Defense stat. | |||||||||
— | Tackle | 50 | 100 | 35 | -- | ||||
A physical attack in which the user charges and slams into the target with its whole body. | |||||||||
— | Supersonic | -- | 55 | 20 | -- | ||||
The user generates odd sound waves from its body. It may confuse the target. | |||||||||
— | Thundershock | 40 | 100 | 30 | 10 | ||||
A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis. | |||||||||
— | Sonicboom | ?? | 90 | 20 | -- | ||||
The target is hit with a destructive shock wave that always inflicts 20 HP damage. | |||||||||
4 | Supersonic | -- | 55 | 20 | -- | ||||
The user generates odd sound waves from its body. It may confuse the target. | |||||||||
7 | Thundershock | 40 | 100 | 30 | 10 | ||||
A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis. | |||||||||
11 | Sonicboom | ?? | 90 | 20 | -- | ||||
The target is hit with a destructive shock wave that always inflicts 20 HP damage. | |||||||||
15 | Thunder Wave | -- | 100 | 20 | -- | ||||
A weak electric charge is launched at the target. It causes paralysis if it hits. | |||||||||
18 | Magnet Bomb | 60 | -- | 20 | -- | ||||
The user launches steel bombs that stick to the target. This attack will not miss. | |||||||||
21 | Spark | 65 | 100 | 20 | 30 | ||||
The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. | |||||||||
25 | Mirror Shot | 65 | 85 | 10 | -- | ||||
The user looses a flash of energy at the target from its polished body. It may also lower the target's accuracy. | |||||||||
29 | Metal Sound | -- | 85 | 40 | -- | ||||
A horrible sound like scraping metal harshly reduces the target's Sp. Def stat. | |||||||||
34 | Electro Ball | ?? | 100 | 10 | -- | ||||
The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage. | |||||||||
39 | Flash Cannon | 80 | 100 | 10 | -- | ||||
The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat. | |||||||||
45 | Screech | -- | 85 | 40 | -- | ||||
An earsplitting screech harshly reduces the target's Defense stat. | |||||||||
51 | Discharge | 80 | 100 | 15 | 30 | ||||
A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. | |||||||||
56 | Lock-on | -- | -- | 5 | -- | ||||
The user takes sure aim at the target. It ensures the next attack does not fail to hit the target. | |||||||||
62 | Magnet Rise | -- | -- | 10 | -- | ||||
The user levitates using electrically generated magnetism for five turns. | |||||||||
67 | Gyro Ball | ?? | 100 | 5 | -- | ||||
The user tackles the target with a high-speed spin. The slower the user, the greater the damage. | |||||||||
73 | Zap Cannon | 120 | 50 | 5 | 100 | ||||
The user fires an electric blast like a cannon to inflict damage and cause paralysis. |
#465 Tangrowth | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Ingrain | -- | -- | 20 | -- | ||||
The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out. | |||||||||
— | Constrict | 10 | 100 | 35 | -- | ||||
The target is attacked with long, creeping tentacles or vines. It may also lower the target's Speed stat. | |||||||||
4 | Sleep Powder | -- | 75 | 15 | -- | ||||
The user scatters a big cloud of sleep-inducing dust around the target. | |||||||||
7 | Vine Whip | 35 | 100 | 15 | -- | ||||
The target is struck with slender, whiplike vines to inflict damage. | |||||||||
10 | Absorb | 20 | 100 | 25 | -- | ||||
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |||||||||
14 | Poisonpowder | -- | 75 | 35 | -- | ||||
The user scatters a cloud of poisonous dust on the target. It may poison the target. | |||||||||
17 | Bind | 15 | 85 | 20 | 100 | ||||
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. | |||||||||
20 | Growth | -- | -- | 40 | -- | ||||
The user's body grows all at once, raising the Attack and Sp. Atk stats. | |||||||||
23 | Mega Drain | 40 | 100 | 15 | -- | ||||
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |||||||||
27 | Knock Off | 20 | 100 | 20 | -- | ||||
The user slaps down the target's held item, preventing that item from being used in the battle. | |||||||||
30 | Stun Spore | -- | 75 | 30 | -- | ||||
The user scatters a cloud of paralyzing powder. It may leave the target with paralysis. | |||||||||
33 | Natural Gift | ?? | 100 | 15 | -- | ||||
The user draws power to attack by using its held Berry. The Berry determines its type and power. | |||||||||
36 | Giga Drain | 75 | 100 | 10 | -- | ||||
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |||||||||
40 | Ancientpower | 60 | 100 | 5 | -- | ||||
The user attacks with a prehistoric power. It may also raise all the user's stats at once. | |||||||||
43 | Slam | 80 | 75 | 20 | -- | ||||
The target is slammed with a long tail, vines, etc., to inflict damage. | |||||||||
46 | Tickle | -- | 100 | 20 | -- | ||||
The user tickles the target into laughing, reducing its Attack and Defense stats. | |||||||||
49 | Wring Out | ?? | 100 | 5 | -- | ||||
The user powerfully wrings the target. The more HP the target has, the greater this attack's power. | |||||||||
53 | Power Whip | 120 | 85 | 10 | -- | ||||
The user violently whirls its vines or tentacles to harshly lash the target. | |||||||||
56 | Block | -- | -- | 5 | -- | ||||
The user blocks the target's way with arms spread wide to prevent escape. |
#466 Electivire | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Fire Punch | 75 | 100 | 15 | 10 | ||||
The target is punched with a fiery fist. It may also leave the target with a burn. | |||||||||
— | Quick Attack | 40 | 100 | 30 | -- | ||||
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | |||||||||
— | Leer | -- | 100 | 30 | -- | ||||
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. | |||||||||
— | Thundershock | 40 | 100 | 30 | 10 | ||||
A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis. | |||||||||
— | Low Kick | ?? | 100 | 20 | -- | ||||
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. | |||||||||
5 | Thundershock | 40 | 100 | 30 | 10 | ||||
A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis. | |||||||||
8 | Low Kick | ?? | 100 | 20 | -- | ||||
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. | |||||||||
12 | Swift | 60 | -- | 20 | -- | ||||
Star-shaped rays are shot at the opposing team. This attack never misses. | |||||||||
15 | Shock Wave | 60 | -- | 20 | -- | ||||
The user strikes the target with a quick jolt of electricity. This attack cannot be evaded. | |||||||||
19 | Thunder Wave | -- | 100 | 20 | -- | ||||
A weak electric charge is launched at the target. It causes paralysis if it hits. | |||||||||
22 | Electro Ball | ?? | 100 | 10 | -- | ||||
The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage. | |||||||||
26 | Light Screen | -- | -- | 30 | -- | ||||
A wondrous wall of light is put up to suppress damage from special attacks for five turns. | |||||||||
29 | Thunderpunch | 75 | 100 | 15 | 10 | ||||
The target is punched with an electrified fist. It may also leave the target with paralysis. | |||||||||
36 | Discharge | 80 | 100 | 15 | 30 | ||||
A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. | |||||||||
42 | Screech | -- | 85 | 40 | -- | ||||
An earsplitting screech harshly reduces the target's Defense stat. | |||||||||
49 | Thunderbolt | 95 | 100 | 15 | 10 | ||||
A strong electric blast is loosed at the target. It may also leave the target with paralysis. | |||||||||
55 | Thunder | 120 | 70 | 10 | 30 | ||||
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. | |||||||||
62 | Giga Impact | 150 | 90 | 5 | -- | ||||
The user charges at the target using every bit of its power. The user must rest on the next turn. |
#467 Magmortar | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Thunderpunch | 75 | 100 | 15 | 10 | ||||
The target is punched with an electrified fist. It may also leave the target with paralysis. | |||||||||
— | Smog | 20 | 70 | 20 | 40 | ||||
The target is attacked with a discharge of filthy gases. It may also poison the target. | |||||||||
— | Leer | -- | 100 | 30 | -- | ||||
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. | |||||||||
— | Ember | 40 | 100 | 25 | 10 | ||||
The target is attacked with small flames. It may also leave the target with a burn. | |||||||||
— | Smokescreen | -- | 100 | 20 | -- | ||||
The user releases an obscuring cloud of smoke or ink. It reduces the target's accuracy. | |||||||||
5 | Ember | 40 | 100 | 25 | 10 | ||||
The target is attacked with small flames. It may also leave the target with a burn. | |||||||||
8 | Smokescreen | -- | 100 | 20 | -- | ||||
The user releases an obscuring cloud of smoke or ink. It reduces the target's accuracy. | |||||||||
12 | Faint Attack | 60 | -- | 20 | -- | ||||
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. | |||||||||
15 | Fire Spin | 35 | 85 | 15 | 100 | ||||
The target becomes trapped within a fierce vortex of fire that rages for four to five turns. | |||||||||
19 | Clear Smog | 50 | -- | 15 | -- | ||||
The user attacks by throwing a clump of special mud. All status changes are returned to normal. | |||||||||
22 | Flame Burst | 70 | 100 | 15 | -- | ||||
The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well. | |||||||||
26 | Confuse Ray | -- | 100 | 10 | -- | ||||
The target is exposed to a sinister ray that triggers confusion. | |||||||||
29 | Fire Punch | 75 | 100 | 15 | 10 | ||||
The target is punched with a fiery fist. It may also leave the target with a burn. | |||||||||
36 | Lava Plume | 80 | 100 | 15 | 30 | ||||
An inferno of scarlet flames torches everything around the user. It may leave targets with a burn. | |||||||||
42 | Sunny Day | -- | -- | 5 | -- | ||||
The user intensifies the sun for five turns, powering up Fire-type moves. | |||||||||
49 | Flamethrower | 95 | 100 | 15 | 10 | ||||
The target is scorched with an intense blast of fire. It may also leave the target with a burn. | |||||||||
55 | Fire Blast | 120 | 85 | 5 | 10 | ||||
The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. | |||||||||
62 | Hyper Beam | 150 | 90 | 5 | -- | ||||
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
#470 Leafeon | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Tail Whip | -- | 100 | 30 | -- | ||||
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | |||||||||
— | Tackle | 50 | 100 | 35 | -- | ||||
A physical attack in which the user charges and slams into the target with its whole body. | |||||||||
— | Helping Hand | -- | -- | 20 | -- | ||||
The user assists an ally by boosting the power of its attack. | |||||||||
5 | Sand-attack | -- | 100 | 15 | -- | ||||
Sand is hurled in the target's face, reducing its accuracy. | |||||||||
9 | Razor Leaf | 55 | 95 | 25 | -- | ||||
Sharp-edged leaves are launched to slash at the opposing team. Critical hits land more easily. | |||||||||
13 | Quick Attack | 40 | 100 | 30 | -- | ||||
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | |||||||||
17 | Grasswhistle | -- | 55 | 15 | -- | ||||
The user plays a pleasant melody that lulls the target into a deep sleep. | |||||||||
21 | Magical Leaf | 60 | -- | 20 | -- | ||||
The user scatters curious leaves that chase the target. This attack will not miss. | |||||||||
25 | Giga Drain | 75 | 100 | 10 | -- | ||||
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | |||||||||
29 | Swords Dance | -- | -- | 30 | -- | ||||
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | |||||||||
33 | Synthesis | -- | -- | 5 | -- | ||||
The user restores its own HP. The amount of HP regained varies with the weather. | |||||||||
37 | Sunny Day | -- | -- | 5 | -- | ||||
The user intensifies the sun for five turns, powering up Fire-type moves. | |||||||||
41 | Last Resort | 140 | 100 | 5 | -- | ||||
This move can be used only after the user has used all the other moves it knows in the battle. | |||||||||
45 | Leaf Blade | 90 | 100 | 15 | -- | ||||
The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily. |
#471 Glaceon | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Helping Hand | -- | -- | 20 | -- | ||||
The user assists an ally by boosting the power of its attack. | |||||||||
— | Tackle | 50 | 100 | 35 | -- | ||||
A physical attack in which the user charges and slams into the target with its whole body. | |||||||||
— | Tail Whip | -- | 100 | 30 | -- | ||||
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | |||||||||
5 | Sand-attack | -- | 100 | 15 | -- | ||||
Sand is hurled in the target's face, reducing its accuracy. | |||||||||
9 | Icy Wind | 55 | 95 | 15 | -- | ||||
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat. | |||||||||
13 | Quick Attack | 40 | 100 | 30 | -- | ||||
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | |||||||||
17 | Bite | 60 | 100 | 25 | -- | ||||
The target is bitten with viciously sharp fangs. It may make the target flinch. | |||||||||
21 | Ice Fang | 65 | 95 | 15 | 10 | ||||
The user bites with cold-infused fangs. It may also make the target flinch or leave it frozen. | |||||||||
25 | Ice Shard | 40 | 100 | 30 | -- | ||||
The user flash freezes chunks of ice and hurls them at the target. This move always goes first. | |||||||||
29 | Barrier | -- | -- | 30 | -- | ||||
The user throws up a sturdy wall that sharply raises its Defense stat. | |||||||||
33 | Mirror Coat | ?? | 100 | 20 | -- | ||||
A retaliation move that counters any special attack, inflicting double the damage taken. | |||||||||
37 | Hail | -- | -- | 10 | -- | ||||
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | |||||||||
41 | Last Resort | 140 | 100 | 5 | -- | ||||
This move can be used only after the user has used all the other moves it knows in the battle. | |||||||||
45 | Blizzard | 120 | 70 | 5 | 10 | ||||
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. |
#472 Gliscor | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Thunder Fang | 65 | 95 | 15 | 10 | ||||
The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis. | |||||||||
— | Ice Fang | 65 | 95 | 15 | 10 | ||||
The user bites with cold-infused fangs. It may also make the target flinch or leave it frozen. | |||||||||
— | Fire Fang | 65 | 95 | 15 | 10 | ||||
The user bites with flame-cloaked fangs. It may also make the target flinch or leave it burned. | |||||||||
— | Poison Jab | 80 | 100 | 20 | 30 | ||||
The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. | |||||||||
— | Sand-attack | -- | 100 | 15 | -- | ||||
Sand is hurled in the target's face, reducing its accuracy. | |||||||||
— | Harden | -- | -- | 30 | -- | ||||
The user stiffens all the muscles in its body to raise its Defense stat. | |||||||||
— | Knock Off | 20 | 100 | 20 | -- | ||||
The user slaps down the target's held item, preventing that item from being used in the battle. | |||||||||
4 | Sand-attack | -- | 100 | 15 | -- | ||||
Sand is hurled in the target's face, reducing its accuracy. | |||||||||
7 | Harden | -- | -- | 30 | -- | ||||
The user stiffens all the muscles in its body to raise its Defense stat. | |||||||||
10 | Knock Off | 20 | 100 | 20 | -- | ||||
The user slaps down the target's held item, preventing that item from being used in the battle. | |||||||||
13 | Quick Attack | 40 | 100 | 30 | -- | ||||
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | |||||||||
16 | Fury Cutter | 20 | 95 | 20 | -- | ||||
The target is slashed with scythes or claws. Its power increases if it hits in succession. | |||||||||
19 | Faint Attack | 60 | -- | 20 | -- | ||||
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. | |||||||||
22 | Acrobatics | 55 | 100 | 15 | -- | ||||
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. | |||||||||
27 | Night Slash | 70 | 100 | 15 | -- | ||||
The user slashes the target the instant an opportunity arises. Critical hits land more easily. | |||||||||
30 | U-turn | 70 | 100 | 20 | -- | ||||
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | |||||||||
35 | Screech | -- | 85 | 40 | -- | ||||
An earsplitting screech harshly reduces the target's Defense stat. | |||||||||
40 | X-scissor | 80 | 100 | 15 | -- | ||||
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. | |||||||||
45 | Sky Uppercut | 85 | 90 | 15 | -- | ||||
The user attacks the target with an uppercut thrown skyward with force. | |||||||||
50 | Swords Dance | -- | -- | 30 | -- | ||||
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | |||||||||
55 | Guillotine | ?? | 30 | 5 | -- | ||||
A vicious, tearing attack with big pincers. The target will faint instantly if this attack hits. |
#473 Mamoswine | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Ancientpower | 60 | 100 | 5 | -- | ||||
The user attacks with a prehistoric power. It may also raise all the user's stats at once. | |||||||||
— | Peck | 35 | 100 | 35 | -- | ||||
The target is jabbed with a sharply pointed beak or horn. | |||||||||
— | Odor Sleuth | -- | -- | 40 | -- | ||||
Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit. | |||||||||
— | Mud Sport | -- | -- | 15 | -- | ||||
The user covers itself with mud. It weakens Electric-type moves while the user is in the battle. | |||||||||
— | Powder Snow | 40 | 100 | 25 | 10 | ||||
The user attacks with a chilling gust of powdery snow. It may also freeze the targets. | |||||||||
5 | Mud Sport | -- | -- | 15 | -- | ||||
The user covers itself with mud. It weakens Electric-type moves while the user is in the battle. | |||||||||
8 | Powder Snow | 40 | 100 | 25 | 10 | ||||
The user attacks with a chilling gust of powdery snow. It may also freeze the targets. | |||||||||
11 | Mud-slap | 20 | 100 | 10 | -- | ||||
The user hurls mud in the target's face to inflict damage and lower its accuracy. | |||||||||
14 | Endure | -- | -- | 10 | -- | ||||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
18 | Mud Bomb | 65 | 85 | 10 | -- | ||||
The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy. | |||||||||
21 | Hail | -- | -- | 10 | -- | ||||
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | |||||||||
24 | Ice Fang | 65 | 95 | 15 | 10 | ||||
The user bites with cold-infused fangs. It may also make the target flinch or leave it frozen. | |||||||||
28 | Take Down | 90 | 85 | 20 | -- | ||||
A reckless, full-body charge attack for slamming into the target. It also damages the user a little. | |||||||||
33 | Double Hit | 35 | 90 | 10 | -- | ||||
The user slams the target with a long tail, vines, or tentacle. The target is hit twice in a row. | |||||||||
37 | Mist | -- | -- | 30 | -- | ||||
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. | |||||||||
41 | Thrash | 120 | 100 | 10 | -- | ||||
The user rampages and attacks for two to three turns. It then becomes confused, however. | |||||||||
46 | Earthquake | 100 | 100 | 10 | -- | ||||
The user sets off an earthquake that strikes those around it. | |||||||||
52 | Blizzard | 120 | 70 | 5 | 10 | ||||
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. | |||||||||
58 | Scary Face | -- | 100 | 10 | -- | ||||
The user frightens the target with a scary face to harshly reduce its Speed stat. |
#476 Probopass | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Magnet Rise | -- | -- | 10 | -- | ||||
The user levitates using electrically generated magnetism for five turns. | |||||||||
— | Gravity | -- | -- | 5 | -- | ||||
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate. | |||||||||
— | Tackle | 50 | 100 | 35 | -- | ||||
A physical attack in which the user charges and slams into the target with its whole body. | |||||||||
— | Iron Defense | -- | -- | 15 | -- | ||||
The user hardens its body's surface like iron, sharply raising its Defense stat. | |||||||||
— | Block | -- | -- | 5 | -- | ||||
The user blocks the target's way with arms spread wide to prevent escape. | |||||||||
— | Magnet Bomb | 60 | -- | 20 | -- | ||||
The user launches steel bombs that stick to the target. This attack will not miss. | |||||||||
4 | Iron Defense | -- | -- | 15 | -- | ||||
The user hardens its body's surface like iron, sharply raising its Defense stat. | |||||||||
8 | Block | -- | -- | 5 | -- | ||||
The user blocks the target's way with arms spread wide to prevent escape. | |||||||||
11 | Magnet Bomb | 60 | -- | 20 | -- | ||||
The user launches steel bombs that stick to the target. This attack will not miss. | |||||||||
15 | Thunder Wave | -- | 100 | 20 | -- | ||||
A weak electric charge is launched at the target. It causes paralysis if it hits. | |||||||||
18 | Rock Blast | 25 | 90 | 10 | -- | ||||
The user hurls hard rocks at the target. Two to five rocks are launched in quick succession. | |||||||||
22 | Rest | -- | -- | 10 | -- | ||||
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |||||||||
25 | Spark | 65 | 100 | 20 | 30 | ||||
The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. | |||||||||
29 | Rock Slide | 75 | 90 | 10 | -- | ||||
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. | |||||||||
32 | Power Gem | 70 | 100 | 20 | -- | ||||
The user attacks with a ray of light that sparkles as if it were made of gemstones. | |||||||||
36 | Sandstorm | -- | -- | 10 | -- | ||||
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. | |||||||||
39 | Discharge | 80 | 100 | 15 | 30 | ||||
A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. | |||||||||
43 | Earth Power | 90 | 100 | 10 | -- | ||||
The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def. | |||||||||
46 | Stone Edge | 100 | 80 | 5 | -- | ||||
The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. | |||||||||
50 | Lock-on | -- | -- | 5 | -- | ||||
The user takes sure aim at the target. It ensures the next attack does not fail to hit the target. | |||||||||
50 | Zap Cannon | 120 | 50 | 5 | 100 | ||||
The user fires an electric blast like a cannon to inflict damage and cause paralysis. |
#614 Beartic | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Superpower | 120 | 100 | 5 | -- | ||||
The user attacks the target with great power. However, it also lowers the user's Attack and Defense. | |||||||||
— | Aqua Jet | 40 | 100 | 20 | -- | ||||
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | |||||||||
— | Powder Snow | 40 | 100 | 25 | 10 | ||||
The user attacks with a chilling gust of powdery snow. It may also freeze the targets. | |||||||||
— | Growl | -- | 100 | 40 | -- | ||||
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. | |||||||||
— | Bide | ?? | -- | 10 | -- | ||||
The user endures attacks for two turns, then strikes back to cause double the damage taken. | |||||||||
— | Icy Wind | 55 | 95 | 15 | -- | ||||
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat. | |||||||||
5 | Growl | -- | 100 | 40 | -- | ||||
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. | |||||||||
9 | Bide | ?? | -- | 10 | -- | ||||
The user endures attacks for two turns, then strikes back to cause double the damage taken. | |||||||||
13 | Icy Wind | 55 | 95 | 15 | -- | ||||
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat. | |||||||||
17 | Fury Swipes | 18 | 80 | 15 | -- | ||||
The target is raked with sharp claws or scythes for two to five times in quick succession. | |||||||||
21 | Brine | 65 | 100 | 10 | -- | ||||
If the target's HP is down to about half, this attack will hit with double the power. | |||||||||
25 | Endure | -- | -- | 10 | -- | ||||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
29 | Swagger | -- | 90 | 15 | -- | ||||
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | |||||||||
33 | Slash | 70 | 100 | 20 | -- | ||||
The target is attacked with a slash of claws or blades. Critical hits land more easily. | |||||||||
36 | Flail | ?? | 100 | 15 | -- | ||||
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | |||||||||
37 | Icicle Crash | 85 | 90 | 10 | -- | ||||
The user attacks by harshly dropping an icicle onto the target. It may also make the target flinch. | |||||||||
41 | Rest | -- | -- | 10 | -- | ||||
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |||||||||
45 | Blizzard | 120 | 70 | 5 | 10 | ||||
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. | |||||||||
53 | Hail | -- | -- | 10 | -- | ||||
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | |||||||||
59 | Thrash | 120 | 100 | 10 | -- | ||||
The user rampages and attacks for two to three turns. It then becomes confused, however. | |||||||||
66 | Sheer Cold | ?? | 30 | 5 | -- | ||||
The target is attacked with a blast of absolute-zero cold. The target instantly faints if it hits. |