Pokémon Black 2 and White 2, like previous games released within the middle of a generation, have produced a variety of moveset changes for multiple Pokémon. These changes are minor, providing new moves into the Pokémon's learnset. Below is a list of all the Pokémon with new learnsets and their entire level up.
#027 Sandshrew |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— |
Scratch |
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40 |
100 |
35 |
-- |
Hard, pointed, and sharp claws rake the target to inflict damage. |
— |
Defense Curl |
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-- |
-- |
40 |
-- |
The user curls up to conceal weak spots and raise its Defense stat. |
3 |
Sand-attack |
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-- |
100 |
15 |
-- |
Sand is hurled in the target's face, reducing its accuracy. |
5 |
Poison Sting |
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15 |
100 |
35 |
30 |
The user stabs the target with a poisonous stinger. This may also poison the target. |
7 |
Rollout |
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 |
30 |
90 |
20 |
-- |
The user continually rolls into the target over five turns. It becomes stronger each time it hits. |
9 |
Rapid Spin |
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20 |
100 |
40 |
-- |
A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. |
11 |
Swift |
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60 |
-- |
20 |
-- |
Star-shaped rays are shot at the opposing team. This attack never misses. |
14 |
Fury Cutter |
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20 |
95 |
20 |
-- |
The target is slashed with scythes or claws. Its power increases if it hits in succession. |
17 |
Magnitude |
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?? |
100 |
30 |
-- |
The user looses a ground-shaking quake affecting everyone around the user. Its power varies. |
20 |
Fury Swipes |
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18 |
80 |
15 |
-- |
The target is raked with sharp claws or scythes for two to five times in quick succession. |
23 |
Sand Tomb |
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35 |
85 |
15 |
100 |
The user traps the target inside a harshly raging sandstorm for four to five turns. |
26 |
Slash |
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70 |
100 |
20 |
-- |
The target is attacked with a slash of claws or blades. Critical hits land more easily. |
30 |
Dig |
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80 |
100 |
10 |
-- |
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
34 |
Gyro Ball |
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?? |
100 |
5 |
-- |
The user tackles the target with a high-speed spin. The slower the user, the greater the damage. |
38 |
Swords Dance |
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-- |
-- |
30 |
-- |
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
42 |
Sandstorm |
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-- |
-- |
10 |
-- |
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. |
46 |
Earthquake |
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100 |
100 |
10 |
-- |
The user sets off an earthquake that strikes those around it. |
#028 Sandslash |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— |
Scratch |
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40 |
100 |
35 |
-- |
Hard, pointed, and sharp claws rake the target to inflict damage. |
— |
Defense Curl |
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-- |
-- |
40 |
-- |
The user curls up to conceal weak spots and raise its Defense stat. |
— |
Sand-attack |
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-- |
100 |
15 |
-- |
Sand is hurled in the target's face, reducing its accuracy. |
— |
Poison Sting |
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15 |
100 |
35 |
30 |
The user stabs the target with a poisonous stinger. This may also poison the target. |
3 |
Sand-attack |
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-- |
100 |
15 |
-- |
Sand is hurled in the target's face, reducing its accuracy. |
5 |
Poison Sting |
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15 |
100 |
35 |
30 |
The user stabs the target with a poisonous stinger. This may also poison the target. |
7 |
Rollout |
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 |
30 |
90 |
20 |
-- |
The user continually rolls into the target over five turns. It becomes stronger each time it hits. |
9 |
Rapid Spin |
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20 |
100 |
40 |
-- |
A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. |
11 |
Swift |
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60 |
-- |
20 |
-- |
Star-shaped rays are shot at the opposing team. This attack never misses. |
14 |
Fury Cutter |
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20 |
95 |
20 |
-- |
The target is slashed with scythes or claws. Its power increases if it hits in succession. |
17 |
Magnitude |
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 |
?? |
100 |
30 |
-- |
The user looses a ground-shaking quake affecting everyone around the user. Its power varies. |
20 |
Fury Swipes |
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 |
18 |
80 |
15 |
-- |
The target is raked with sharp claws or scythes for two to five times in quick succession. |
22 |
Crush Claw |
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 |
75 |
95 |
10 |
-- |
The user slashes the target with hard and sharp claws. It may also lower the target's Defense. |
23 |
Sand Tomb |
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 |
35 |
85 |
15 |
100 |
The user traps the target inside a harshly raging sandstorm for four to five turns. |
26 |
Slash |
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 |
70 |
100 |
20 |
-- |
The target is attacked with a slash of claws or blades. Critical hits land more easily. |
30 |
Dig |
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 |
80 |
100 |
10 |
-- |
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
34 |
Gyro Ball |
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 |
?? |
100 |
5 |
-- |
The user tackles the target with a high-speed spin. The slower the user, the greater the damage. |
38 |
Swords Dance |
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 |
-- |
-- |
30 |
-- |
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
42 |
Sandstorm |
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 |
-- |
-- |
10 |
-- |
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. |
46 |
Earthquake |
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 |
100 |
100 |
10 |
-- |
The user sets off an earthquake that strikes those around it. |
#035 Clefairy |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— |
Pound |
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 |
40 |
100 |
35 |
-- |
The target is physically pounded with a long tail or a foreleg, etc. |
— |
Growl |
 |
 |
-- |
100 |
40 |
-- |
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. |
4 |
Encore |
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 |
-- |
100 |
5 |
-- |
The user compels the target to keep using only the move it last used for three turns. |
7 |
Sing |
 |
 |
-- |
55 |
15 |
-- |
A soothing lullaby is sung in a calming voice that puts the target into a deep slumber. |
10 |
Doubleslap |
 |
 |
15 |
85 |
10 |
-- |
The target is slapped repeatedly, back and forth, two to five times in a row. |
13 |
Defense Curl |
 |
 |
-- |
-- |
40 |
-- |
The user curls up to conceal weak spots and raise its Defense stat. |
16 |
Follow Me |
 |
 |
-- |
-- |
20 |
-- |
The user draws attention to itself, making all targets take aim only at the user. |
19 |
Bestow |
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 |
-- |
-- |
15 |
-- |
The user passes its held item to the target when the target isn't holding an item. |
22 |
Wake-up Slap |
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 |
60 |
100 |
10 |
-- |
This attack inflicts big damage on a sleeping target. It also wakes the target up, however. |
25 |
Minimize |
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-- |
-- |
20 |
-- |
The user compresses its body to make itself look smaller, which sharply raises its evasiveness. |
28 |
Stored Power |
 |
 |
20 |
100 |
10 |
-- |
The user attacks the target with stored power. The more the user's stats are raised, the greater the damage. |
31 |
Metronome |
 |
 |
-- |
-- |
10 |
-- |
The user waggles a finger and stimulates its brain into randomly using nearly any move. |
34 |
Cosmic Power |
 |
 |
-- |
-- |
20 |
-- |
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. |
37 |
Lucky Chant |
 |
 |
-- |
-- |
30 |
-- |
The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits. |
40 |
Body Slam |
 |
 |
85 |
100 |
15 |
30 |
The user drops onto the target with its full body weight. It may also leave the target with paralysis. |
43 |
Moonlight |
 |
 |
-- |
-- |
5 |
-- |
The user restores its own HP. The amount of HP regained varies with the weather. |
46 |
Light Screen |
 |
 |
-- |
-- |
30 |
-- |
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
49 |
Gravity |
 |
 |
-- |
-- |
5 |
-- |
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate. |
52 |
Meteor Mash |
 |
 |
100 |
85 |
10 |
-- |
The target is hit with a hard punch fired like a meteor. It may also raise the user's Attack. |
55 |
Healing Wish |
 |
 |
-- |
-- |
10 |
-- |
The user faints. In return, the Pokémon taking its place will have its HP restored and status cured. |
58 |
After You |
 |
 |
-- |
-- |
15 |
-- |
The user helps the target and makes it use its move right after the user. |
#037 Vulpix |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— |
Ember |
 |
 |
40 |
100 |
25 |
10 |
The target is attacked with small flames. It may also leave the target with a burn. |
4 |
Tail Whip |
 |
 |
-- |
100 |
30 |
-- |
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. |
7 |
Roar |
 |
 |
-- |
100 |
20 |
-- |
The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. |
10 |
Quick Attack |
 |
 |
40 |
100 |
30 |
-- |
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
12 |
Fire Spin |
 |
 |
35 |
85 |
15 |
100 |
The target becomes trapped within a fierce vortex of fire that rages for four to five turns. |
15 |
Confuse Ray |
 |
 |
-- |
100 |
10 |
-- |
The target is exposed to a sinister ray that triggers confusion. |
18 |
Imprison |
 |
 |
-- |
-- |
10 |
-- |
If the opponents know any move also known by the user, the opponents are prevented from using it. |
20 |
Faint Attack |
 |
 |
60 |
-- |
20 |
-- |
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. |
23 |
Flame Burst |
 |
 |
70 |
100 |
15 |
-- |
The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well. |
26 |
Will-o-wisp |
 |
 |
-- |
75 |
15 |
-- |
The user shoots a sinister, bluish-white flame at the target to inflict a burn. |
28 |
Hex |
 |
 |
50 |
100 |
10 |
-- |
This relentless attack does massive damage to a target affected by status problems. |
31 |
Payback |
 |
 |
50 |
100 |
10 |
-- |
If the user moves after the target, this attack's power will be doubled. |
34 |
Flamethrower |
 |
 |
95 |
100 |
15 |
10 |
The target is scorched with an intense blast of fire. It may also leave the target with a burn. |
36 |
Safeguard |
 |
 |
-- |
-- |
25 |
-- |
The user creates a protective field that prevents status problems for five turns. |
39 |
Extrasensory |
 |
 |
80 |
100 |
30 |
-- |
The user attacks with an odd, unseeable power. It may also make the target flinch. |
42 |
Fire Blast |
 |
 |
120 |
85 |
5 |
10 |
The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. |
44 |
Grudge |
 |
 |
-- |
-- |
5 |
-- |
If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out. |
47 |
Captivate |
 |
 |
-- |
100 |
20 |
-- |
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. |
50 |
Inferno |
 |
 |
100 |
50 |
5 |
100 |
The user attacks by engulfing the target in an intense fire. It leaves the target with a burn. |
#041 Zubat |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— |
Leech Life |
 |
 |
20 |
100 |
15 |
-- |
The user drains the target's blood. The user's HP is restored by half the damage taken by the target. |
4 |
Supersonic |
 |
 |
-- |
55 |
20 |
-- |
The user generates odd sound waves from its body. It may confuse the target. |
8 |
Astonish |
 |
 |
30 |
100 |
15 |
-- |
The user attacks the target while shouting in a startling fashion. It may also make the target flinch. |
12 |
Bite |
 |
 |
60 |
100 |
25 |
-- |
The target is bitten with viciously sharp fangs. It may make the target flinch. |
15 |
Wing Attack |
 |
 |
60 |
100 |
35 |
-- |
The target is struck with large, imposing wings spread wide to inflict damage. |
19 |
Confuse Ray |
 |
 |
-- |
100 |
10 |
-- |
The target is exposed to a sinister ray that triggers confusion. |
23 |
Swift |
 |
 |
60 |
-- |
20 |
-- |
Star-shaped rays are shot at the opposing team. This attack never misses. |
26 |
Air Cutter |
 |
 |
55 |
95 |
25 |
-- |
The user launches razor-like wind to slash the opposing team. Critical hits land more easily. |
30 |
Acrobatics |
 |
 |
55 |
100 |
15 |
-- |
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. |
34 |
Mean Look |
 |
 |
-- |
-- |
5 |
-- |
The user pins the target with a dark, arresting look. The target becomes unable to flee. |
37 |
Poison Fang |
 |
 |
50 |
100 |
15 |
30 |
The user bites the target with toxic fangs. It may also leave the target badly poisoned. |
41 |
Haze |
 |
 |
-- |
-- |
30 |
-- |
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
45 |
Air Slash |
 |
 |
75 |
95 |
20 |
-- |
The user attacks with a blade of air that slices even the sky. It may also make the target flinch. |
#042 Golbat |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— |
Screech |
 |
 |
-- |
85 |
40 |
-- |
An earsplitting screech harshly reduces the target's Defense stat. |
— |
Leech Life |
 |
 |
20 |
100 |
15 |
-- |
The user drains the target's blood. The user's HP is restored by half the damage taken by the target. |
— |
Supersonic |
 |
 |
-- |
55 |
20 |
-- |
The user generates odd sound waves from its body. It may confuse the target. |
— |
Astonish |
 |
 |
30 |
100 |
15 |
-- |
The user attacks the target while shouting in a startling fashion. It may also make the target flinch. |
4 |
Supersonic |
 |
 |
-- |
55 |
20 |
-- |
The user generates odd sound waves from its body. It may confuse the target. |
8 |
Astonish |
 |
 |
30 |
100 |
15 |
-- |
The user attacks the target while shouting in a startling fashion. It may also make the target flinch. |
12 |
Bite |
 |
 |
60 |
100 |
25 |
-- |
The target is bitten with viciously sharp fangs. It may make the target flinch. |
15 |
Wing Attack |
 |
 |
60 |
100 |
35 |
-- |
The target is struck with large, imposing wings spread wide to inflict damage. |
19 |
Confuse Ray |
 |
 |
-- |
100 |
10 |
-- |
The target is exposed to a sinister ray that triggers confusion. |
24 |
Swift |
 |
 |
60 |
-- |
20 |
-- |
Star-shaped rays are shot at the opposing team. This attack never misses. |
28 |
Air Cutter |
 |
 |
55 |
95 |
25 |
-- |
The user launches razor-like wind to slash the opposing team. Critical hits land more easily. |
33 |
Acrobatics |
 |
 |
55 |
100 |
15 |
-- |
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. |
38 |
Mean Look |
 |
 |
-- |
-- |
5 |
-- |
The user pins the target with a dark, arresting look. The target becomes unable to flee. |
42 |
Poison Fang |
 |
 |
50 |
100 |
15 |
30 |
The user bites the target with toxic fangs. It may also leave the target badly poisoned. |
47 |
Haze |
 |
 |
-- |
-- |
30 |
-- |
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
52 |
Air Slash |
 |
 |
75 |
95 |
20 |
-- |
The user attacks with a blade of air that slices even the sky. It may also make the target flinch. |
#053 Persian |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— |
Switcheroo |
 |
 |
-- |
100 |
10 |
-- |
The user trades held items with the target faster than the eye can follow. |
— |
Scratch |
 |
 |
40 |
100 |
35 |
-- |
Hard, pointed, and sharp claws rake the target to inflict damage. |
— |
Growl |
 |
 |
-- |
100 |
40 |
-- |
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. |
— |
Bite |
 |
 |
60 |
100 |
25 |
-- |
The target is bitten with viciously sharp fangs. It may make the target flinch. |
— |
Fake Out |
 |
 |
40 |
100 |
10 |
-- |
An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. |
6 |
Bite |
 |
 |
60 |
100 |
25 |
-- |
The target is bitten with viciously sharp fangs. It may make the target flinch. |
9 |
Fake Out |
 |
 |
40 |
100 |
10 |
-- |
An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. |
14 |
Fury Swipes |
 |
 |
18 |
80 |
15 |
-- |
The target is raked with sharp claws or scythes for two to five times in quick succession. |
17 |
Screech |
 |
 |
-- |
85 |
40 |
-- |
An earsplitting screech harshly reduces the target's Defense stat. |
22 |
Faint Attack |
 |
 |
60 |
-- |
20 |
-- |
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. |
25 |
Taunt |
 |
 |
-- |
100 |
20 |
-- |
The target is taunted into a rage that allows it to use only attack moves for three turns. |
28 |
Swift |
 |
 |
60 |
-- |
20 |
-- |
Star-shaped rays are shot at the opposing team. This attack never misses. |
32 |
Power Gem |
 |
 |
70 |
100 |
20 |
-- |
The user attacks with a ray of light that sparkles as if it were made of gemstones. |
37 |
Slash |
 |
 |
70 |
100 |
20 |
-- |
The target is attacked with a slash of claws or blades. Critical hits land more easily. |
44 |
Nasty Plot |
 |
 |
-- |
-- |
20 |
-- |
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. |
49 |
Assurance |
 |
 |
50 |
100 |
10 |
-- |
If the target has already taken some damage in the same turn, this attack's power is doubled. |
56 |
Captivate |
 |
 |
-- |
100 |
20 |
-- |
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. |
61 |
Night Slash |
 |
 |
70 |
100 |
15 |
-- |
The user slashes the target the instant an opportunity arises. Critical hits land more easily. |
68 |
Feint |
 |
 |
30 |
100 |
10 |
-- |
An attack that hits a target using Protect or Detect. It also lifts the effects of those moves. |
#054 Psyduck |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— |
Water Sport |
 |
 |
-- |
-- |
15 |
-- |
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
— |
Scratch |
 |
 |
40 |
100 |
35 |
-- |
Hard, pointed, and sharp claws rake the target to inflict damage. |
4 |
Tail Whip |
 |
 |
-- |
100 |
30 |
-- |
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. |
8 |
Water Gun |
 |
 |
40 |
100 |
25 |
-- |
The target is blasted with a forceful shot of water. |
11 |
Disable |
 |
 |
-- |
100 |
20 |
-- |
For four turns, this move prevents the target from using the move it last used. |
15 |
Confusion |
 |
 |
50 |
100 |
25 |
10 |
The target is hit by a weak telekinetic force. It may also leave the target confused. |
18 |
Water Pulse |
 |
 |
60 |
100 |
20 |
20 |
The user attacks the target with a pulsing blast of water. It may also confuse the target. |
22 |
Fury Swipes |
 |
 |
18 |
80 |
15 |
-- |
The target is raked with sharp claws or scythes for two to five times in quick succession. |
25 |
Screech |
 |
 |
-- |
85 |
40 |
-- |
An earsplitting screech harshly reduces the target's Defense stat. |
29 |
Zen Headbutt |
 |
 |
80 |
90 |
15 |
-- |
The user focuses its willpower to its head and attacks the target. It may also make the target flinch. |
32 |
Aqua Tail |
 |
 |
90 |
90 |
10 |
-- |
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
36 |
Soak |
 |
 |
-- |
100 |
20 |
-- |
The user shoots a torrent of water at the target and changes the target's type to Water. |
39 |
Psych Up |
 |
 |
-- |
-- |
10 |
-- |
The user hypnotizes itself into copying any stat change made by the target. |
43 |
Amnesia |
 |
 |
-- |
-- |
20 |
-- |
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. |
46 |
Hydro Pump |
 |
 |
120 |
80 |
5 |
-- |
The target is blasted by a huge volume of water launched under great pressure. |
50 |
Wonder Room |
 |
 |
-- |
-- |
10 |
-- |
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. |
#055 Golduck |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— |
Aqua Jet |
 |
 |
40 |
100 |
20 |
-- |
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
— |
Water Sport |
 |
 |
-- |
-- |
15 |
-- |
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
— |
Scratch |
 |
 |
40 |
100 |
35 |
-- |
Hard, pointed, and sharp claws rake the target to inflict damage. |
— |
Tail Whip |
 |
 |
-- |
100 |
30 |
-- |
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. |
— |
Water Gun |
 |
 |
40 |
100 |
25 |
-- |
The target is blasted with a forceful shot of water. |
4 |
Tail Whip |
 |
 |
-- |
100 |
30 |
-- |
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. |
8 |
Water Gun |
 |
 |
40 |
100 |
25 |
-- |
The target is blasted with a forceful shot of water. |
11 |
Disable |
 |
 |
-- |
100 |
20 |
-- |
For four turns, this move prevents the target from using the move it last used. |
15 |
Confusion |
 |
 |
50 |
100 |
25 |
10 |
The target is hit by a weak telekinetic force. It may also leave the target confused. |
18 |
Water Pulse |
 |
 |
60 |
100 |
20 |
20 |
The user attacks the target with a pulsing blast of water. It may also confuse the target. |
22 |
Fury Swipes |
 |
 |
18 |
80 |
15 |
-- |
The target is raked with sharp claws or scythes for two to five times in quick succession. |
25 |
Screech |
 |
 |
-- |
85 |
40 |
-- |
An earsplitting screech harshly reduces the target's Defense stat. |
29 |
Zen Headbutt |
 |
 |
80 |
90 |
15 |
-- |
The user focuses its willpower to its head and attacks the target. It may also make the target flinch. |
32 |
Aqua Tail |
 |
 |
90 |
90 |
10 |
-- |
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
38 |
Soak |
 |
 |
-- |
100 |
20 |
-- |
The user shoots a torrent of water at the target and changes the target's type to Water. |
43 |
Psych Up |
 |
 |
-- |
-- |
10 |
-- |
The user hypnotizes itself into copying any stat change made by the target. |
49 |
Amnesia |
 |
 |
-- |
-- |
20 |
-- |
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. |
54 |
Hydro Pump |
 |
 |
120 |
80 |
5 |
-- |
The target is blasted by a huge volume of water launched under great pressure. |
60 |
Wonder Room |
 |
 |
-- |
-- |
10 |
-- |
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. |
#058 Growlithe |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— |
Bite |
 |
 |
60 |
100 |
25 |
-- |
The target is bitten with viciously sharp fangs. It may make the target flinch. |
— |
Roar |
 |
 |
-- |
100 |
20 |
-- |
The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. |
6 |
Ember |
 |
 |
40 |
100 |
25 |
10 |
The target is attacked with small flames. It may also leave the target with a burn. |
8 |
Leer |
 |
 |
-- |
100 |
30 |
-- |
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. |
10 |
Odor Sleuth |
 |
 |
-- |
-- |
40 |
-- |
Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit. |
12 |
Helping Hand |
 |
 |
-- |
-- |
20 |
-- |
The user assists an ally by boosting the power of its attack. |
17 |
Flame Wheel |
 |
 |
60 |
100 |
25 |
10 |
The user cloaks itself in fire and charges at the target. It may also leave the target with a burn. |
19 |
Reversal |
 |
 |
?? |
100 |
15 |
-- |
An all-out attack that becomes more powerful the less HP the user has. |
21 |
Fire Fang |
 |
 |
65 |
95 |
15 |
10 |
The user bites with flame-cloaked fangs. It may also make the target flinch or leave it burned. |
23 |
Take Down |
 |
 |
90 |
85 |
20 |
-- |
A reckless, full-body charge attack for slamming into the target. It also damages the user a little. |
28 |
Flame Burst |
 |
 |
70 |
100 |
15 |
-- |
The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well. |
30 |
Agility |
 |
 |
-- |
-- |
30 |
-- |
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
32 |
Retaliate |
 |
 |
70 |
100 |
5 |
-- |
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
34 |
Flamethrower |
 |
 |
95 |
100 |
15 |
10 |
The target is scorched with an intense blast of fire. It may also leave the target with a burn. |
39 |
Crunch |
 |
 |
80 |
100 |
15 |
-- |
The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. |
41 |
Heat Wave |
 |
 |
100 |
90 |
10 |
10 |
The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn. |
43 |
Outrage |
 |
 |
120 |
100 |
10 |
-- |
The user rampages and attacks for two to three turns. It then becomes confused, however. |
45 |
Flare Blitz |
 |
 |
120 |
100 |
15 |
10 |
The user cloaks itself in fire and charges at the target. The user sustains serious damage and may leave the target burned. |
#081 Magnemite |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— |
Tackle |
 |
 |
50 |
100 |
35 |
-- |
A physical attack in which the user charges and slams into the target with its whole body. |
4 |
Supersonic |
 |
 |
-- |
55 |
20 |
-- |
The user generates odd sound waves from its body. It may confuse the target. |
7 |
Thundershock |
 |
 |
40 |
100 |
30 |
10 |
A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis. |
11 |
Sonicboom |
 |
 |
?? |
90 |
20 |
-- |
The target is hit with a destructive shock wave that always inflicts 20 HP damage. |
15 |
Thunder Wave |
 |
 |
-- |
100 |
20 |
-- |
A weak electric charge is launched at the target. It causes paralysis if it hits. |
18 |
Magnet Bomb |
 |
 |
60 |
-- |
20 |
-- |
The user launches steel bombs that stick to the target. This attack will not miss. |
21 |
Spark |
 |
 |
65 |
100 |
20 |
30 |
The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. |
25 |
Mirror Shot |
 |
 |
65 |
85 |
10 |
-- |
The user looses a flash of energy at the target from its polished body. It may also lower the target's accuracy. |
29 |
Metal Sound |
 |
 |
-- |
85 |
40 |
-- |
A horrible sound like scraping metal harshly reduces the target's Sp. Def stat. |
32 |
Electro Ball |
 |
 |
?? |
100 |
10 |
-- |
The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage. |
35 |
Flash Cannon |
 |
 |
80 |
100 |
10 |
-- |
The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat. |
39 |
Screech |
 |
 |
-- |
85 |
40 |
-- |
An earsplitting screech harshly reduces the target's Defense stat. |
43 |
Discharge |
 |
 |
80 |
100 |
15 |
30 |
A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. |
46 |
Lock-on |
 |
 |
-- |
-- |
5 |
-- |
The user takes sure aim at the target. It ensures the next attack does not fail to hit the target. |
49 |
Magnet Rise |
 |
 |
-- |
-- |
10 |
-- |
The user levitates using electrically generated magnetism for five turns. |
53 |
Gyro Ball |
 |
 |
?? |
100 |
5 |
-- |
The user tackles the target with a high-speed spin. The slower the user, the greater the damage. |
57 |
Zap Cannon |
 |
 |
120 |
50 |
5 |
100 |
The user fires an electric blast like a cannon to inflict damage and cause paralysis. |
#082 Magneton |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— |
Tri Attack |
 |
 |
80 |
100 |
10 |
20 |
The user strikes with a simultaneous three-beam attack. May also burn, freeze, or leave the target with paralysis. |
— |
Tackle |
 |
 |
50 |
100 |
35 |
-- |
A physical attack in which the user charges and slams into the target with its whole body. |
— |
Supersonic |
 |
 |
-- |
55 |
20 |
-- |
The user generates odd sound waves from its body. It may confuse the target. |
— |
Thundershock |
 |
 |
40 |
100 |
30 |
10 |
A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis. |
— |
Sonicboom |
 |
 |
?? |
90 |
20 |
-- |
The target is hit with a destructive shock wave that always inflicts 20 HP damage. |
4 |
Supersonic |
 |
 |
-- |
55 |
20 |
-- |
The user generates odd sound waves from its body. It may confuse the target. |
7 |
Thundershock |
 |
 |
40 |
100 |
30 |
10 |
A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis. |
11 |
Sonicboom |
 |
 |
?? |
90 |
20 |
-- |
The target is hit with a destructive shock wave that always inflicts 20 HP damage. |
15 |
Thunder Wave |
 |
 |
-- |
100 |
20 |
-- |
A weak electric charge is launched at the target. It causes paralysis if it hits. |
18 |
Magnet Bomb |
 |
 |
60 |
-- |
20 |
-- |
The user launches steel bombs that stick to the target. This attack will not miss. |
21 |
Spark |
 |
 |
65 |
100 |
20 |
30 |
The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. |
25 |
Mirror Shot |
 |
 |
65 |
85 |
10 |
-- |
The user looses a flash of energy at the target from its polished body. It may also lower the target's accuracy. |
29 |
Metal Sound |
 |
 |
-- |
85 |
40 |
-- |
A horrible sound like scraping metal harshly reduces the target's Sp. Def stat. |
34 |
Electro Ball |
 |
 |
?? |
100 |
10 |
-- |
The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage. |
39 |
Flash Cannon |
 |
 |
80 |
100 |
10 |
-- |
The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat. |
45 |
Screech |
 |
 |
-- |
85 |
40 |
-- |
An earsplitting screech harshly reduces the target's Defense stat. |
51 |
Discharge |
 |
 |
80 |
100 |
15 |
30 |
A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. |
56 |
Lock-on |
 |
 |
-- |
-- |
5 |
-- |
The user takes sure aim at the target. It ensures the next attack does not fail to hit the target. |
62 |
Magnet Rise |
 |
 |
-- |
-- |
10 |
-- |
The user levitates using electrically generated magnetism for five turns. |
67 |
Gyro Ball |
 |
 |
?? |
100 |
5 |
-- |
The user tackles the target with a high-speed spin. The slower the user, the greater the damage. |
73 |
Zap Cannon |
 |
 |
120 |
50 |
5 |
100 |
The user fires an electric blast like a cannon to inflict damage and cause paralysis. |
#088 Grimer |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— |
Pound |
 |
 |
40 |
100 |
35 |
-- |
The target is physically pounded with a long tail or a foreleg, etc. |
— |
Poison Gas |
 |
 |
-- |
80 |
40 |
-- |
A cloud of poison gas is sprayed in the face of opposing Pokémon. It may poison those hit. |
4 |
Harden |
 |
 |
-- |
-- |
30 |
-- |
The user stiffens all the muscles in its body to raise its Defense stat. |
7 |
Mud-slap |
 |
 |
20 |
100 |
10 |
-- |
The user hurls mud in the target's face to inflict damage and lower its accuracy. |
12 |
Disable |
 |
 |
-- |
100 |
20 |
-- |
For four turns, this move prevents the target from using the move it last used. |
15 |
Sludge |
 |
 |
65 |
100 |
20 |
30 |
Unsanitary sludge is hurled at the target. It may also poison the target. |
18 |
Minimize |
 |
 |
-- |
-- |
20 |
-- |
The user compresses its body to make itself look smaller, which sharply raises its evasiveness. |
21 |
Mud Bomb |
 |
 |
65 |
85 |
10 |
-- |
The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy. |
26 |
Sludge Bomb |
 |
 |
90 |
100 |
10 |
30 |
Unsanitary sludge is hurled at the target. It may also poison the target. |
29 |
Fling |
 |
 |
?? |
100 |
10 |
-- |
The user flings its held item at the target to attack. Its power and effects depend on the item. |
32 |
Screech |
 |
 |
-- |
85 |
40 |
-- |
An earsplitting screech harshly reduces the target's Defense stat. |
37 |
Sludge Wave |
 |
 |
95 |
100 |
10 |
10 |
It swamps the area around the user with a giant sludge wave. It may also poison those hit. |
40 |
Acid Armor |
 |
 |
-- |
-- |
40 |
-- |
The user alters its cellular structure to liquefy itself, sharply raising its Defense stat. |
43 |
Gunk Shot |
 |
 |
120 |
70 |
5 |
30 |
The user shoots filthy garbage at the target to attack. It may also poison the target. |
48 |
Memento |
 |
 |
-- |
100 |
10 |
-- |
The user faints when using this move. In return, it harshly lowers the target's Attack and Sp. Atk. |
#089 Muk |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— |
Pound |
 |
 |
40 |
100 |
35 |
-- |
The target is physically pounded with a long tail or a foreleg, etc. |
— |
Poison Gas |
 |
 |
-- |
80 |
40 |
-- |
A cloud of poison gas is sprayed in the face of opposing Pokémon. It may poison those hit. |
— |
Harden |
 |
 |
-- |
-- |
30 |
-- |
The user stiffens all the muscles in its body to raise its Defense stat. |
— |
Mud-slap |
 |
 |
20 |
100 |
10 |
-- |
The user hurls mud in the target's face to inflict damage and lower its accuracy. |
4 |
Harden |
 |
 |
-- |
-- |
30 |
-- |
The user stiffens all the muscles in its body to raise its Defense stat. |
7 |
Mud-slap |
 |
 |
20 |
100 |
10 |
-- |
The user hurls mud in the target's face to inflict damage and lower its accuracy. |
12 |
Disable |
 |
 |
-- |
100 |
20 |
-- |
For four turns, this move prevents the target from using the move it last used. |
15 |
Sludge |
 |
 |
65 |
100 |
20 |
30 |
Unsanitary sludge is hurled at the target. It may also poison the target. |
18 |
Minimize |
 |
 |
-- |
-- |
20 |
-- |
The user compresses its body to make itself look smaller, which sharply raises its evasiveness. |
21 |
Mud Bomb |
 |
 |
65 |
85 |
10 |
-- |
The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy. |
26 |
Sludge Bomb |
 |
 |
90 |
100 |
10 |
30 |
Unsanitary sludge is hurled at the target. It may also poison the target. |
29 |
Fling |
 |
 |
?? |
100 |
10 |
-- |
The user flings its held item at the target to attack. Its power and effects depend on the item. |
32 |
Screech |
 |
 |
-- |
85 |
40 |
-- |
An earsplitting screech harshly reduces the target's Defense stat. |
37 |
Sludge Wave |
 |
 |
95 |
100 |
10 |
10 |
It swamps the area around the user with a giant sludge wave. It may also poison those hit. |
43 |
Acid Armor |
 |
 |
-- |
-- |
40 |
-- |
The user alters its cellular structure to liquefy itself, sharply raising its Defense stat. |
49 |
Gunk Shot |
 |
 |
120 |
70 |
5 |
30 |
The user shoots filthy garbage at the target to attack. It may also poison the target. |
57 |
Memento |
 |
 |
-- |
100 |
10 |
-- |
The user faints when using this move. In return, it harshly lowers the target's Attack and Sp. Atk. |
#095 Onix |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— |
Mud Sport |
 |
 |
-- |
-- |
15 |
-- |
The user covers itself with mud. It weakens Electric-type moves while the user is in the battle. |
— |
Tackle |
 |
 |
50 |
100 |
35 |
-- |
A physical attack in which the user charges and slams into the target with its whole body. |
— |
Harden |
 |
 |
-- |
-- |
30 |
-- |
The user stiffens all the muscles in its body to raise its Defense stat. |
— |
Bind |
 |
 |
15 |
85 |
20 |
100 |
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. |
4 |
Curse |
 |
 |
-- |
-- |
10 |
-- |
A move that works differently for the Ghost type than for all other types. |
7 |
Rock Throw |
 |
 |
50 |
90 |
15 |
-- |
The user picks up and throws a small rock at the target to attack. |
10 |
Rage |
 |
 |
20 |
100 |
20 |
-- |
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. |
13 |
Rock Tomb |
 |
 |
50 |
80 |
10 |
-- |
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. |
16 |
Stealth Rock |
 |
 |
-- |
-- |
20 |
-- |
The user lays a trap of levitating stones around the opponent's team. The trap hurts opponents that switch into battle. |
19 |
Rock Polish |
 |
 |
-- |
-- |
20 |
-- |
The user polishes its body to reduce drag. It can sharply raise the Speed stat. |
22 |
Smack Down |
 |
 |
50 |
100 |
15 |
100 |
The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when hit. |
25 |
Dragonbreath |
 |
 |
60 |
100 |
20 |
30 |
The user exhales a mighty gust that inflicts damage. It may also leave the target with paralysis. |
28 |
Slam |
 |
 |
80 |
75 |
20 |
-- |
The target is slammed with a long tail, vines, etc., to inflict damage. |
31 |
Screech |
 |
 |
-- |
85 |
40 |
-- |
An earsplitting screech harshly reduces the target's Defense stat. |
34 |
Rock Slide |
 |
 |
75 |
90 |
10 |
-- |
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. |
37 |
Sand Tomb |
 |
 |
35 |
85 |
15 |
100 |
The user traps the target inside a harshly raging sandstorm for four to five turns. |
40 |
Iron Tail |
 |
 |
100 |
75 |
15 |
-- |
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
43 |
Dig |
 |
 |
80 |
100 |
10 |
-- |
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
46 |
Stone Edge |
 |
 |
100 |
80 |
5 |
-- |
The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. |
49 |
Double-edge |
 |
 |
120 |
100 |
15 |
-- |
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
52 |
Sandstorm |
 |
 |
-- |
-- |
10 |
-- |
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. |
#102 Exeggcute |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— |
Barrage |
 |
 |
15 |
85 |
20 |
-- |
Round objects are hurled at the target to strike two to five times in a row. |
— |
Uproar |
 |
 |
90 |
100 |
10 |
-- |
The user attacks in an uproar for three turns. Over that time, no one can fall asleep. |
— |
Hypnosis |
 |
 |
-- |
60 |
20 |
-- |
The user employs hypnotic suggestion to make the target fall into a deep sleep. |
7 |
Reflect |
 |
 |
-- |
-- |
20 |
-- |
A wondrous wall of light is put up to suppress damage from physical attacks for five turns. |
11 |
Leech Seed |
 |
 |
-- |
90 |
10 |
-- |
A seed is planted on the target. It steals some HP from the target every turn. |
17 |
Bullet Seed |
 |
 |
25 |
100 |
30 |
-- |
The user forcefully shoots seeds at the target. Two to five seeds are shot in rapid succession. |
19 |
Stun Spore |
 |
 |
-- |
75 |
30 |
-- |
The user scatters a cloud of paralyzing powder. It may leave the target with paralysis. |
21 |
Poisonpowder |
 |
 |
-- |
75 |
35 |
-- |
The user scatters a cloud of poisonous dust on the target. It may poison the target. |
23 |
Sleep Powder |
 |
 |
-- |
75 |
15 |
-- |
The user scatters a big cloud of sleep-inducing dust around the target. |
27 |
Confusion |
 |
 |
50 |
100 |
25 |
10 |
The target is hit by a weak telekinetic force. It may also leave the target confused. |
33 |
Worry Seed |
 |
 |
-- |
100 |
10 |
-- |
A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia. |
37 |
Natural Gift |
 |
 |
?? |
100 |
15 |
-- |
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
43 |
Solarbeam |
 |
 |
120 |
100 |
10 |
-- |
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
47 |
Extrasensory |
 |
 |
80 |
100 |
30 |
-- |
The user attacks with an odd, unseeable power. It may also make the target flinch. |
53 |
Bestow |
 |
 |
-- |
-- |
15 |
-- |
The user passes its held item to the target when the target isn't holding an item. |
#109 Koffing |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— |
Poison Gas |
 |
 |
-- |
80 |
40 |
-- |
A cloud of poison gas is sprayed in the face of opposing Pokémon. It may poison those hit. |
— |
Tackle |
 |
 |
50 |
100 |
35 |
-- |
A physical attack in which the user charges and slams into the target with its whole body. |
4 |
Smog |
 |
 |
20 |
70 |
20 |
40 |
The target is attacked with a discharge of filthy gases. It may also poison the target. |
7 |
Smokescreen |
 |
 |
-- |
100 |
20 |
-- |
The user releases an obscuring cloud of smoke or ink. It reduces the target's accuracy. |
12 |
Assurance |
 |
 |
50 |
100 |
10 |
-- |
If the target has already taken some damage in the same turn, this attack's power is doubled. |
15 |
Clear Smog |
 |
 |
50 |
-- |
15 |
-- |
The user attacks by throwing a clump of special mud. All status changes are returned to normal. |
18 |
Sludge |
 |
 |
65 |
100 |
20 |
30 |
Unsanitary sludge is hurled at the target. It may also poison the target. |
23 |
Selfdestruct |
 |
 |
200 |
100 |
5 |
-- |
The user attacks everything around it by causing an explosion. The user faints upon using this move. |
26 |
Haze |
 |
 |
-- |
-- |
30 |
-- |
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
29 |
Gyro Ball |
 |
 |
?? |
100 |
5 |
-- |
The user tackles the target with a high-speed spin. The slower the user, the greater the damage. |
34 |
Sludge Bomb |
 |
 |
90 |
100 |
10 |
30 |
Unsanitary sludge is hurled at the target. It may also poison the target. |
37 |
Explosion |
 |
 |
250 |
100 |
5 |
-- |
The user explodes to inflict damage on those around it. The user faints upon using this move. |
40 |
Destiny Bond |
 |
 |
-- |
-- |
5 |
-- |
When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints. |
45 |
Memento |
 |
 |
-- |
100 |
10 |
-- |
The user faints when using this move. In return, it harshly lowers the target's Attack and Sp. Atk. |
#110 Weezing |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— |
Poison Gas |
 |
 |
-- |
80 |
40 |
-- |
A cloud of poison gas is sprayed in the face of opposing Pokémon. It may poison those hit. |
— |
Tackle |
 |
 |
50 |
100 |
35 |
-- |
A physical attack in which the user charges and slams into the target with its whole body. |
— |
Smog |
 |
 |
20 |
70 |
20 |
40 |
The target is attacked with a discharge of filthy gases. It may also poison the target. |
— |
Smokescreen |
 |
 |
-- |
100 |
20 |
-- |
The user releases an obscuring cloud of smoke or ink. It reduces the target's accuracy. |
4 |
Smog |
 |
 |
20 |
70 |
20 |
40 |
The target is attacked with a discharge of filthy gases. It may also poison the target. |
7 |
Smokescreen |
 |
 |
-- |
100 |
20 |
-- |
The user releases an obscuring cloud of smoke or ink. It reduces the target's accuracy. |
12 |
Assurance |
 |
 |
50 |
100 |
10 |
-- |
If the target has already taken some damage in the same turn, this attack's power is doubled. |
15 |
Clear Smog |
 |
 |
50 |
-- |
15 |
-- |
The user attacks by throwing a clump of special mud. All status changes are returned to normal. |
18 |
Sludge |
 |
 |
65 |
100 |
20 |
30 |
Unsanitary sludge is hurled at the target. It may also poison the target. |
23 |
Selfdestruct |
 |
 |
200 |
100 |
5 |
-- |
The user attacks everything around it by causing an explosion. The user faints upon using this move. |
26 |
Haze |
 |
 |
-- |
-- |
30 |
-- |
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
29 |
Double Hit |
 |
 |
35 |
90 |
10 |
-- |
The user slams the target with a long tail, vines, or tentacle. The target is hit twice in a row. |
34 |
Sludge Bomb |
 |
 |
90 |
100 |
10 |
30 |
Unsanitary sludge is hurled at the target. It may also poison the target. |
40 |
Explosion |
 |
 |
250 |
100 |
5 |
-- |
The user explodes to inflict damage on those around it. The user faints upon using this move. |
46 |
Destiny Bond |
 |
 |
-- |
-- |
5 |
-- |
When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints. |
54 |
Memento |
 |
 |
-- |
100 |
10 |
-- |
The user faints when using this move. In return, it harshly lowers the target's Attack and Sp. Atk. |
#114 Tangela |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— |
Ingrain |
 |
 |
-- |
-- |
20 |
-- |
The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out. |
— |
Constrict |
 |
 |
10 |
100 |
35 |
-- |
The target is attacked with long, creeping tentacles or vines. It may also lower the target's Speed stat. |
4 |
Sleep Powder |
 |
 |
-- |
75 |
15 |
-- |
The user scatters a big cloud of sleep-inducing dust around the target. |
7 |
Vine Whip |
 |
 |
35 |
100 |
15 |
-- |
The target is struck with slender, whiplike vines to inflict damage. |
10 |
Absorb |
 |
 |
20 |
100 |
25 |
-- |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
14 |
Poisonpowder |
 |
 |
-- |
75 |
35 |
-- |
The user scatters a cloud of poisonous dust on the target. It may poison the target. |
17 |
Bind |
 |
 |
15 |
85 |
20 |
100 |
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. |
20 |
Growth |
 |
 |
-- |
-- |
40 |
-- |
The user's body grows all at once, raising the Attack and Sp. Atk stats. |
23 |
Mega Drain |
 |
 |
40 |
100 |
15 |
-- |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
27 |
Knock Off |
 |
 |
20 |
100 |
20 |
-- |
The user slaps down the target's held item, preventing that item from being used in the battle. |
30 |
Stun Spore |
 |
 |
-- |
75 |
30 |
-- |
The user scatters a cloud of paralyzing powder. It may leave the target with paralysis. |
33 |
Natural Gift |
 |
 |
?? |
100 |
15 |
-- |
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
36 |
Giga Drain |
 |
 |
75 |
100 |
10 |
-- |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
40 |
Ancientpower |
 |
 |
60 |
100 |
5 |
-- |
The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
43 |
Slam |
 |
 |
80 |
75 |
20 |
-- |
The target is slammed with a long tail, vines, etc., to inflict damage. |
46 |
Tickle |
 |
 |
-- |
100 |
20 |
-- |
The user tickles the target into laughing, reducing its Attack and Defense stats. |
49 |
Wring Out |
 |
 |
?? |
100 |
5 |
-- |
The user powerfully wrings the target. The more HP the target has, the greater this attack's power. |
53 |
Power Whip |
 |
 |
120 |
85 |
10 |
-- |
The user violently whirls its vines or tentacles to harshly lash the target. |
#120 Staryu |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— |
Tackle |
 |
 |
50 |
100 |
35 |
-- |
A physical attack in which the user charges and slams into the target with its whole body. |
— |
Harden |
 |
 |
-- |
-- |
30 |
-- |
The user stiffens all the muscles in its body to raise its Defense stat. |
6 |
Water Gun |
 |
 |
40 |
100 |
25 |
-- |
The target is blasted with a forceful shot of water. |
10 |
Rapid Spin |
 |
 |
20 |
100 |
40 |
-- |
A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. |
12 |
Recover |
 |
 |
-- |
-- |
10 |
-- |
Restoring its own cells, the user restores its own HP by half of its max HP. |
15 |
Camouflage |
 |
 |
-- |
-- |
20 |
-- |
The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave. |
18 |
Swift |
 |
 |
60 |
-- |
20 |
-- |
Star-shaped rays are shot at the opposing team. This attack never misses. |
22 |
Bubblebeam |
 |
 |
65 |
100 |
20 |
-- |
A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats. |
25 |
Minimize |
 |
 |
-- |
-- |
20 |
-- |
The user compresses its body to make itself look smaller, which sharply raises its evasiveness. |
30 |
Gyro Ball |
 |
 |
?? |
100 |
5 |
-- |
The user tackles the target with a high-speed spin. The slower the user, the greater the damage. |
33 |
Light Screen |
 |
 |
-- |
-- |
30 |
-- |
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
36 |
Brine |
 |
 |
65 |
100 |
10 |
-- |
If the target's HP is down to about half, this attack will hit with double the power. |
40 |
Reflect Type |
 |
 |
-- |
-- |
15 |
-- |
The user reflects the target's type, making it the same type as the target. |
43 |
Power Gem |
 |
 |
70 |
100 |
20 |
-- |
The user attacks with a ray of light that sparkles as if it were made of gemstones. |
48 |
Cosmic Power |
 |
 |
-- |
-- |
20 |
-- |
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. |
52 |
Hydro Pump |
 |
 |
120 |
80 |
5 |
-- |
The target is blasted by a huge volume of water launched under great pressure. |
#122 Mr. Mime |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— |
Magical Leaf |
 |
 |
60 |
-- |
20 |
-- |
The user scatters curious leaves that chase the target. This attack will not miss. |
— |
Quick Guard |
 |
 |
-- |
-- |
15 |
-- |
The user protects itself and its allies from priority moves. If used in succession, its chance of failing rises. |
— |
Wide Guard |
 |
 |
-- |
-- |
10 |
-- |
The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises. |
— |
Power Swap |
 |
 |
-- |
-- |
10 |
-- |
The user employs its psychic power to switch changes to its Attack and Sp. Atk with the target. |
— |
Guard Swap |
 |
 |
-- |
-- |
10 |
-- |
The user employs its psychic power to switch changes to its Defense and Sp. Def with the target. |
— |
Barrier |
 |
 |
-- |
-- |
30 |
-- |
The user throws up a sturdy wall that sharply raises its Defense stat. |
— |
Confusion |
 |
 |
50 |
100 |
25 |
10 |
The target is hit by a weak telekinetic force. It may also leave the target confused. |
4 |
Copycat |
 |
 |
-- |
-- |
20 |
-- |
The user mimics the move used immediately before it. The move fails if no other move has been used yet. |
8 |
Meditate |
 |
 |
-- |
-- |
40 |
-- |
The user meditates to awaken the power deep within its body and raise its Attack stat. |
11 |
Doubleslap |
 |
 |
15 |
85 |
10 |
-- |
The target is slapped repeatedly, back and forth, two to five times in a row. |
15 |
Mimic |
 |
 |
-- |
-- |
10 |
-- |
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |
15 |
Psywave |
 |
 |
?? |
80 |
15 |
-- |
The target is attacked with an odd psychic wave. The attack varies in intensity. |
18 |
Encore |
 |
 |
-- |
100 |
5 |
-- |
The user compels the target to keep using only the move it last used for three turns. |
22 |
Light Screen |
 |
 |
-- |
-- |
30 |
-- |
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
22 |
Reflect |
 |
 |
-- |
-- |
20 |
-- |
A wondrous wall of light is put up to suppress damage from physical attacks for five turns. |
25 |
Psybeam |
 |
 |
65 |
100 |
20 |
10 |
The target is attacked with a peculiar ray. It may also cause confusion. |
29 |
Substitute |
 |
 |
-- |
-- |
10 |
-- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
32 |
Recycle |
 |
 |
-- |
-- |
10 |
-- |
The user recycles a held item that has been used in battle so it can be used again. |
36 |
Trick |
 |
 |
-- |
100 |
10 |
-- |
The user catches the target off guard and swaps its held item with its own. |
39 |
Psychic |
 |
 |
90 |
100 |
10 |
-- |
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
43 |
Role Play |
 |
 |
-- |
-- |
10 |
-- |
The user mimics the target completely, copying the target's natural Ability. |
46 |
Baton Pass |
 |
 |
-- |
-- |
40 |
-- |
The user switches places with a party Pokémon in waiting, passing along any stat changes. |
50 |
Safeguard |
 |
 |
-- |
-- |
25 |
-- |
The user creates a protective field that prevents status problems for five turns. |
#125 Electabuzz |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— |
Quick Attack |
 |
 |
40 |
100 |
30 |
-- |
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
— |
Leer |
 |
 |
-- |
100 |
30 |
-- |
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. |
— |
Thundershock |
 |
 |
40 |
100 |
30 |
10 |
A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis. |
5 |
Thundershock |
 |
 |
40 |
100 |
30 |
10 |
A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis. |
8 |
Low Kick |
 |
 |
?? |
100 |
20 |
-- |
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. |
12 |
Swift |
 |
 |
60 |
-- |
20 |
-- |
Star-shaped rays are shot at the opposing team. This attack never misses. |
15 |
Shock Wave |
 |
 |
60 |
-- |
20 |
-- |
The user strikes the target with a quick jolt of electricity. This attack cannot be evaded. |
19 |
Thunder Wave |
 |
 |
-- |
100 |
20 |
-- |
A weak electric charge is launched at the target. It causes paralysis if it hits. |
22 |
Electro Ball |
 |
 |
?? |
100 |
10 |
-- |
The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage. |
26 |
Light Screen |
 |
 |
-- |
-- |
30 |
-- |
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
29 |
Thunderpunch |
 |
 |
75 |
100 |
15 |
10 |
The target is punched with an electrified fist. It may also leave the target with paralysis. |
36 |
Discharge |
 |
 |
80 |
100 |
15 |
30 |
A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. |
42 |
Screech |
 |
 |
-- |
85 |
40 |
-- |
An earsplitting screech harshly reduces the target's Defense stat. |
49 |
Thunderbolt |
 |
 |
95 |
100 |
15 |
10 |
A strong electric blast is loosed at the target. It may also leave the target with paralysis. |
55 |
Thunder |
 |
 |
120 |
70 |
10 |
30 |
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. |
#126 Magmar |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— |
Smog |
 |
 |
20 |
70 |
20 |
40 |
The target is attacked with a discharge of filthy gases. It may also poison the target. |
— |
Leer |
 |
 |
-- |
100 |
30 |
-- |
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. |
— |
Ember |
 |
 |
40 |
100 |
25 |
10 |
The target is attacked with small flames. It may also leave the target with a burn. |
5 |
Ember |
 |
 |
40 |
100 |
25 |
10 |
The target is attacked with small flames. It may also leave the target with a burn. |
8 |
Smokescreen |
 |
 |
-- |
100 |
20 |
-- |
The user releases an obscuring cloud of smoke or ink. It reduces the target's accuracy. |
12 |
Faint Attack |
 |
 |
60 |
-- |
20 |
-- |
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. |
15 |
Fire Spin |
 |
 |
35 |
85 |
15 |
100 |
The target becomes trapped within a fierce vortex of fire that rages for four to five turns. |
19 |
Clear Smog |
 |
 |
50 |
-- |
15 |
-- |
The user attacks by throwing a clump of special mud. All status changes are returned to normal. |
22 |
Flame Burst |
 |
 |
70 |
100 |
15 |
-- |
The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well. |
26 |
Confuse Ray |
 |
 |
-- |
100 |
10 |
-- |
The target is exposed to a sinister ray that triggers confusion. |
29 |
Fire Punch |
 |
 |
75 |
100 |
15 |
10 |
The target is punched with a fiery fist. It may also leave the target with a burn. |
36 |
Lava Plume |
 |
 |
80 |
100 |
15 |
30 |
An inferno of scarlet flames torches everything around the user. It may leave targets with a burn. |
42 |
Sunny Day |
 |
 |
-- |
-- |
5 |
-- |
The user intensifies the sun for five turns, powering up Fire-type moves. |
49 |
Flamethrower |
 |
 |
95 |
100 |
15 |
10 |
The target is scorched with an intense blast of fire. It may also leave the target with a burn. |
55 |
Fire Blast |
 |
 |
120 |
85 |
5 |
10 |
The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. |
#127 Pinsir |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— |
Vicegrip |
 |
 |
55 |
100 |
30 |
-- |
The target is gripped and squeezed from both sides to inflict damage. |
— |
Focus Energy |
 |
 |
-- |
-- |
30 |
-- |
The user takes a deep breath and focuses so that critical hits land more easily. |
4 |
Bind |
 |
 |
15 |
85 |
20 |
100 |
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. |
8 |
Seismic Toss |
 |
 |
?? |
100 |
20 |
-- |
The target is thrown using the power of gravity. It inflicts damage equal to the user's level. |
11 |
Harden |
 |
 |
-- |
-- |
30 |
-- |
The user stiffens all the muscles in its body to raise its Defense stat. |
15 |
Revenge |
 |
 |
60 |
100 |
10 |
-- |
An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn. |
18 |
Brick Break |
 |
 |
75 |
100 |
15 |
-- |
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. |
22 |
Vital Throw |
 |
 |
70 |
-- |
10 |
-- |
The user attacks last. In return, this throw move is guaranteed not to miss. |
26 |
Submission |
 |
 |
80 |
80 |
25 |
-- |
The user grabs the target and recklessly dives for the ground. It also hurts the user slightly. |
29 |
X-scissor |
 |
 |
80 |
100 |
15 |
-- |
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. |
33 |
Storm Throw |
 |
 |
40 |
100 |
10 |
-- |
The user strikes the target with a fierce blow. This attack always results in a critical hit. |
36 |
Thrash |
 |
 |
120 |
100 |
10 |
-- |
The user rampages and attacks for two to three turns. It then becomes confused, however. |
40 |
Swords Dance |
 |
 |
-- |
-- |
30 |
-- |
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
43 |
Superpower |
 |
 |
120 |
100 |
5 |
-- |
The user attacks the target with great power. However, it also lowers the user's Attack and Defense. |
47 |
Guillotine |
 |
 |
?? |
30 |
5 |
-- |
A vicious, tearing attack with big pincers. The target will faint instantly if this attack hits. |
#133 Eevee |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— |
Helping Hand |
 |
 |
-- |
-- |
20 |
-- |
The user assists an ally by boosting the power of its attack. |
— |
Tackle |
 |
 |
50 |
100 |
35 |
-- |
A physical attack in which the user charges and slams into the target with its whole body. |
— |
Tail Whip |
 |
 |
-- |
100 |
30 |
-- |
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. |
5 |
Sand-attack |
 |
 |
-- |
100 |
15 |
-- |
Sand is hurled in the target's face, reducing its accuracy. |
9 |
Growl |
 |
 |
-- |
100 |
40 |
-- |
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. |
13 |
Quick Attack |
 |
 |
40 |
100 |
30 |
-- |
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
17 |
Bite |
 |
 |
60 |
100 |
25 |
-- |
The target is bitten with viciously sharp fangs. It may make the target flinch. |
21 |
Covet |
 |
 |
60 |
100 |
40 |
-- |
The user endearingly approaches the target, then steals the target's held item. |
25 |
Take Down |
 |
 |
90 |
85 |
20 |
-- |
A reckless, full-body charge attack for slamming into the target. It also damages the user a little. |
29 |
Charm |
 |
 |
-- |
100 |
20 |
-- |
The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. |
33 |
Baton Pass |
 |
 |
-- |
-- |
40 |
-- |
The user switches places with a party Pokémon in waiting, passing along any stat changes. |
37 |
Double-edge |
 |
 |
120 |
100 |
15 |
-- |
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
41 |
Last Resort |
 |
 |
140 |
100 |
5 |
-- |
This move can be used only after the user has used all the other moves it knows in the battle. |
45 |
Trump Card |
 |
 |
?? |
-- |
5 |
-- |
The fewer PP this move has, the greater its attack power. |
#134 Vaporeon |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— |
Helping Hand |
 |
 |
-- |
-- |
20 |
-- |
The user assists an ally by boosting the power of its attack. |
— |
Tackle |
 |
 |
50 |
100 |
35 |
-- |
A physical attack in which the user charges and slams into the target with its whole body. |
— |
Tail Whip |
 |
 |
-- |
100 |
30 |
-- |
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. |
5 |
Sand-attack |
 |
 |
-- |
100 |
15 |
-- |
Sand is hurled in the target's face, reducing its accuracy. |
9 |
Water Gun |
 |
 |
40 |
100 |
25 |
-- |
The target is blasted with a forceful shot of water. |
13 |
Quick Attack |
 |
 |
40 |
100 |
30 |
-- |
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
17 |
Water Pulse |
 |
 |
60 |
100 |
20 |
20 |
The user attacks the target with a pulsing blast of water. It may also confuse the target. |
21 |
Aurora Beam |
 |
 |
65 |
100 |
20 |
-- |
The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat. |
25 |
Aqua Ring |
 |
 |
-- |
-- |
20 |
-- |
The user envelops itself in a veil made of water. It regains some HP on every turn. |
29 |
Acid Armor |
 |
 |
-- |
-- |
40 |
-- |
The user alters its cellular structure to liquefy itself, sharply raising its Defense stat. |
33 |
Haze |
 |
 |
-- |
-- |
30 |
-- |
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
37 |
Muddy Water |
 |
 |
95 |
85 |
10 |
-- |
The user attacks by shooting muddy water at the opposing team. It may also lower the targets' accuracy. |
41 |
Last Resort |
 |
 |
140 |
100 |
5 |
-- |
This move can be used only after the user has used all the other moves it knows in the battle. |
45 |
Hydro Pump |
 |
 |
120 |
80 |
5 |
-- |
The target is blasted by a huge volume of water launched under great pressure. |
#135 Jolteon |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— |
Helping Hand |
 |
 |
-- |
-- |
20 |
-- |
The user assists an ally by boosting the power of its attack. |
— |
Tackle |
 |
 |
50 |
100 |
35 |
-- |
A physical attack in which the user charges and slams into the target with its whole body. |
— |
Tail Whip |
 |
 |
-- |
100 |
30 |
-- |
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. |
5 |
Sand-attack |
 |
 |
-- |
100 |
15 |
-- |
Sand is hurled in the target's face, reducing its accuracy. |
9 |
Thundershock |
 |
 |
40 |
100 |
30 |
10 |
A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis. |
13 |
Quick Attack |
 |
 |
40 |
100 |
30 |
-- |
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
17 |
Double Kick |
 |
 |
30 |
100 |
30 |
-- |
The target is quickly kicked twice in succession using both feet. |
21 |
Thunder Fang |
 |
 |
65 |
95 |
15 |
10 |
The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis. |
25 |
Pin Missile |
 |
 |
14 |
85 |
20 |
-- |
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. |
29 |
Agility |
 |
 |
-- |
-- |
30 |
-- |
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
33 |
Thunder Wave |
 |
 |
-- |
100 |
20 |
-- |
A weak electric charge is launched at the target. It causes paralysis if it hits. |
37 |
Discharge |
 |
 |
80 |
100 |
15 |
30 |
A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. |
41 |
Last Resort |
 |
 |
140 |
100 |
5 |
-- |
This move can be used only after the user has used all the other moves it knows in the battle. |
45 |
Thunder |
 |
 |
120 |
70 |
10 |
30 |
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. |
#136 Flareon |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— |
Helping Hand |
 |
 |
-- |
-- |
20 |
-- |
The user assists an ally by boosting the power of its attack. |
— |
Tackle |
 |
 |
50 |
100 |
35 |
-- |
A physical attack in which the user charges and slams into the target with its whole body. |
— |
Tail Whip |
 |
 |
-- |
100 |
30 |
-- |
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. |
5 |
Sand-attack |
 |
 |
-- |
100 |
15 |
-- |
Sand is hurled in the target's face, reducing its accuracy. |
9 |
Ember |
 |
 |
40 |
100 |
25 |
10 |
The target is attacked with small flames. It may also leave the target with a burn. |
13 |
Quick Attack |
 |
 |
40 |
100 |
30 |
-- |
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
17 |
Bite |
 |
 |
60 |
100 |
25 |
-- |
The target is bitten with viciously sharp fangs. It may make the target flinch. |
21 |
Fire Fang |
 |
 |
65 |
95 |
15 |
10 |
The user bites with flame-cloaked fangs. It may also make the target flinch or leave it burned. |
25 |
Fire Spin |
 |
 |
35 |
85 |
15 |
100 |
The target becomes trapped within a fierce vortex of fire that rages for four to five turns. |
29 |
Scary Face |
 |
 |
-- |
100 |
10 |
-- |
The user frightens the target with a scary face to harshly reduce its Speed stat. |
33 |
Smog |
 |
 |
20 |
70 |
20 |
40 |
The target is attacked with a discharge of filthy gases. It may also poison the target. |
37 |
Lava Plume |
 |
 |
80 |
100 |
15 |
30 |
An inferno of scarlet flames torches everything around the user. It may leave targets with a burn. |
41 |
Last Resort |
 |
 |
140 |
100 |
5 |
-- |
This move can be used only after the user has used all the other moves it knows in the battle. |
45 |
Fire Blast |
 |
 |
120 |
85 |
5 |
10 |
The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. |
#144 Articuno |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— |
Gust |
 |
 |
40 |
100 |
35 |
-- |
A gust of wind is whipped up by wings and launched at the target to inflict damage. |
— |
Powder Snow |
 |
 |
40 |
100 |
25 |
10 |
The user attacks with a chilling gust of powdery snow. It may also freeze the targets. |
8 |
Mist |
 |
 |
-- |
-- |
30 |
-- |
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. |
15 |
Ice Shard |
 |
 |
40 |
100 |
30 |
-- |
The user flash freezes chunks of ice and hurls them at the target. This move always goes first. |
22 |
Mind Reader |
 |
 |
-- |
-- |
5 |
-- |
The user senses the target's movements with its mind to ensure its next attack does not miss the target. |
29 |
Ancientpower |
 |
 |
60 |
100 |
5 |
-- |
The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
36 |
Agility |
 |
 |
-- |
-- |
30 |
-- |
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
43 |
Ice Beam |
 |
 |
95 |
100 |
10 |
10 |
The target is struck with an icy-cold beam of energy. It may also freeze the target solid. |
50 |
Reflect |
 |
 |
-- |
-- |
20 |
-- |
A wondrous wall of light is put up to suppress damage from physical attacks for five turns. |
57 |
Roost |
 |
 |
-- |
-- |
10 |
-- |
The user lands and rests its body. It restores the user's HP by up to half of its max HP. |
64 |
Tailwind |
 |
 |
-- |
-- |
30 |
-- |
The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for four turns. |
71 |
Blizzard |
 |
 |
120 |
70 |
5 |
10 |
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. |
78 |
Sheer Cold |
 |
 |
?? |
30 |
5 |
-- |
The target is attacked with a blast of absolute-zero cold. The target instantly faints if it hits. |
85 |
Hail |
 |
 |
-- |
-- |
10 |
-- |
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
92 |
Hurricane |
 |
 |
120 |
70 |
10 |
30 |
The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. It may also confuse the target. |
#145 Zapdos |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— |
Peck |
 |
 |
35 |
100 |
35 |
-- |
The target is jabbed with a sharply pointed beak or horn. |
— |
Thundershock |
 |
 |
40 |
100 |
30 |
10 |
A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis. |
8 |
Thunder Wave |
 |
 |
-- |
100 |
20 |
-- |
A weak electric charge is launched at the target. It causes paralysis if it hits. |
15 |
Detect |
 |
 |
-- |
-- |
5 |
-- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
22 |
Pluck |
 |
 |
60 |
100 |
20 |
-- |
The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. |
29 |
Ancientpower |
 |
 |
60 |
100 |
5 |
-- |
The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
36 |
Charge |
 |
 |
-- |
-- |
20 |
-- |
The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat. |
43 |
Agility |
 |
 |
-- |
-- |
30 |
-- |
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
50 |
Discharge |
 |
 |
80 |
100 |
15 |
30 |
A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. |
57 |
Roost |
 |
 |
-- |
-- |
10 |
-- |
The user lands and rests its body. It restores the user's HP by up to half of its max HP. |
64 |
Light Screen |
 |
 |
-- |
-- |
30 |
-- |
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
71 |
Drill Peck |
 |
 |
80 |
100 |
20 |
-- |
A corkscrewing attack with the sharp beak acting as a drill. |
78 |
Thunder |
 |
 |
120 |
70 |
10 |
30 |
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. |
85 |
Rain Dance |
 |
 |
-- |
-- |
5 |
-- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
92 |
Zap Cannon |
 |
 |
120 |
50 |
5 |
100 |
The user fires an electric blast like a cannon to inflict damage and cause paralysis. |
#146 Moltres |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— |
Wing Attack |
 |
 |
60 |
100 |
35 |
-- |
The target is struck with large, imposing wings spread wide to inflict damage. |
— |
Ember |
 |
 |
40 |
100 |
25 |
10 |
The target is attacked with small flames. It may also leave the target with a burn. |
8 |
Fire Spin |
 |
 |
35 |
85 |
15 |
100 |
The target becomes trapped within a fierce vortex of fire that rages for four to five turns. |
15 |
Agility |
 |
 |
-- |
-- |
30 |
-- |
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
22 |
Endure |
 |
 |
-- |
-- |
10 |
-- |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
29 |
Ancientpower |
 |
 |
60 |
100 |
5 |
-- |
The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
36 |
Flamethrower |
 |
 |
95 |
100 |
15 |
10 |
The target is scorched with an intense blast of fire. It may also leave the target with a burn. |
43 |
Safeguard |
 |
 |
-- |
-- |
25 |
-- |
The user creates a protective field that prevents status problems for five turns. |
50 |
Air Slash |
 |
 |
75 |
95 |
20 |
-- |
The user attacks with a blade of air that slices even the sky. It may also make the target flinch. |
57 |
Roost |
 |
 |
-- |
-- |
10 |
-- |
The user lands and rests its body. It restores the user's HP by up to half of its max HP. |
64 |
Heat Wave |
 |
 |
100 |
90 |
10 |
10 |
The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn. |
71 |
Solarbeam |
 |
 |
120 |
100 |
10 |
-- |
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
78 |
Sky Attack |
 |
 |
140 |
90 |
5 |
-- |
A second-turn attack move where critical hits land more easily. It may also make the target flinch. |
85 |
Sunny Day |
 |
 |
-- |
-- |
5 |
-- |
The user intensifies the sun for five turns, powering up Fire-type moves. |
92 |
Hurricane |
 |
 |
120 |
70 |
10 |
30 |
The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. It may also confuse the target. |
#169 Crobat |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— |
Cross Poison |
 |
 |
70 |
100 |
20 |
10 |
A slashing attack with a poisonous blade that may also leave the target poisoned. Critical hits land more easily. |
— |
Screech |
 |
 |
-- |
85 |
40 |
-- |
An earsplitting screech harshly reduces the target's Defense stat. |
— |
Leech Life |
 |
 |
20 |
100 |
15 |
-- |
The user drains the target's blood. The user's HP is restored by half the damage taken by the target. |
— |
Supersonic |
 |
 |
-- |
55 |
20 |
-- |
The user generates odd sound waves from its body. It may confuse the target. |
— |
Astonish |
 |
 |
30 |
100 |
15 |
-- |
The user attacks the target while shouting in a startling fashion. It may also make the target flinch. |
4 |
Supersonic |
 |
 |
-- |
55 |
20 |
-- |
The user generates odd sound waves from its body. It may confuse the target. |
8 |
Astonish |
 |
 |
30 |
100 |
15 |
-- |
The user attacks the target while shouting in a startling fashion. It may also make the target flinch. |
12 |
Bite |
 |
 |
60 |
100 |
25 |
-- |
The target is bitten with viciously sharp fangs. It may make the target flinch. |
15 |
Wing Attack |
 |
 |
60 |
100 |
35 |
-- |
The target is struck with large, imposing wings spread wide to inflict damage. |
19 |
Confuse Ray |
 |
 |
-- |
100 |
10 |
-- |
The target is exposed to a sinister ray that triggers confusion. |
24 |
Swift |
 |
 |
60 |
-- |
20 |
-- |
Star-shaped rays are shot at the opposing team. This attack never misses. |
28 |
Air Cutter |
 |
 |
55 |
95 |
25 |
-- |
The user launches razor-like wind to slash the opposing team. Critical hits land more easily. |
33 |
Acrobatics |
 |
 |
55 |
100 |
15 |
-- |
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. |
38 |
Mean Look |
 |
 |
-- |
-- |
5 |
-- |
The user pins the target with a dark, arresting look. The target becomes unable to flee. |
42 |
Poison Fang |
 |
 |
50 |
100 |
15 |
30 |
The user bites the target with toxic fangs. It may also leave the target badly poisoned. |
47 |
Haze |
 |
 |
-- |
-- |
30 |
-- |
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
52 |
Air Slash |
 |
 |
75 |
95 |
20 |
-- |
The user attacks with a blade of air that slices even the sky. It may also make the target flinch. |
#179 Mareep |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— |
Tackle |
 |
 |
50 |
100 |
35 |
-- |
A physical attack in which the user charges and slams into the target with its whole body. |
— |
Growl |
 |
 |
-- |
100 |
40 |
-- |
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. |
4 |
Thunder Wave |
 |
 |
-- |
100 |
20 |
-- |
A weak electric charge is launched at the target. It causes paralysis if it hits. |
8 |
Thundershock |
 |
 |
40 |
100 |
30 |
10 |
A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis. |
11 |
Cotton Spore |
 |
 |
-- |
100 |
40 |
-- |
The user releases cotton-like spores that cling to the target, harshly reducing its Speed stat. |
15 |
Charge |
 |
 |
-- |
-- |
20 |
-- |
The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat. |
18 |
Take Down |
 |
 |
90 |
85 |
20 |
-- |
A reckless, full-body charge attack for slamming into the target. It also damages the user a little. |
22 |
Electro Ball |
 |
 |
?? |
100 |
10 |
-- |
The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage. |
25 |
Confuse Ray |
 |
 |
-- |
100 |
10 |
-- |
The target is exposed to a sinister ray that triggers confusion. |
29 |
Power Gem |
 |
 |
70 |
100 |
20 |
-- |
The user attacks with a ray of light that sparkles as if it were made of gemstones. |
32 |
Discharge |
 |
 |
80 |
100 |
15 |
30 |
A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. |
36 |
Cotton Guard |
 |
 |
-- |
-- |
10 |
-- |
The user protects itself by wrapping its body in soft cotton, drastically raising the user's Defense stat. |
39 |
Signal Beam |
 |
 |
75 |
100 |
15 |
10 |
The user attacks with a sinister beam of light. It may also confuse the target. |
43 |
Light Screen |
 |
 |
-- |
-- |
30 |
-- |
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
46 |
Thunder |
 |
 |
120 |
70 |
10 |
30 |
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. |
#180 Flaaffy |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— |
Tackle |
 |
 |
50 |
100 |
35 |
-- |
A physical attack in which the user charges and slams into the target with its whole body. |
— |
Growl |
 |
 |
-- |
100 |
40 |
-- |
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. |
— |
Thunder Wave |
 |
 |
-- |
100 |
20 |
-- |
A weak electric charge is launched at the target. It causes paralysis if it hits. |
— |
Thundershock |
 |
 |
40 |
100 |
30 |
10 |
A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis. |
4 |
Thunder Wave |
 |
 |
-- |
100 |
20 |
-- |
A weak electric charge is launched at the target. It causes paralysis if it hits. |
8 |
Thundershock |
 |
 |
40 |
100 |
30 |
10 |
A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis. |
11 |
Cotton Spore |
 |
 |
-- |
100 |
40 |
-- |
The user releases cotton-like spores that cling to the target, harshly reducing its Speed stat. |
16 |
Charge |
 |
 |
-- |
-- |
20 |
-- |
The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat. |
20 |
Take Down |
 |
 |
90 |
85 |
20 |
-- |
A reckless, full-body charge attack for slamming into the target. It also damages the user a little. |
25 |
Electro Ball |
 |
 |
?? |
100 |
10 |
-- |
The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage. |
29 |
Confuse Ray |
 |
 |
-- |
100 |
10 |
-- |
The target is exposed to a sinister ray that triggers confusion. |
34 |
Power Gem |
 |
 |
70 |
100 |
20 |
-- |
The user attacks with a ray of light that sparkles as if it were made of gemstones. |
38 |
Discharge |
 |
 |
80 |
100 |
15 |
30 |
A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. |
43 |
Cotton Guard |
 |
 |
-- |
-- |
10 |
-- |
The user protects itself by wrapping its body in soft cotton, drastically raising the user's Defense stat. |
47 |
Signal Beam |
 |
 |
75 |
100 |
15 |
10 |
The user attacks with a sinister beam of light. It may also confuse the target. |
52 |
Light Screen |
 |
 |
-- |
-- |
30 |
-- |
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
56 |
Thunder |
 |
 |
120 |
70 |
10 |
30 |
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. |
#181 Ampharos |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— |
Fire Punch |
 |
 |
75 |
100 |
15 |
10 |
The target is punched with a fiery fist. It may also leave the target with a burn. |
— |
Tackle |
 |
 |
50 |
100 |
35 |
-- |
A physical attack in which the user charges and slams into the target with its whole body. |
— |
Growl |
 |
 |
-- |
100 |
40 |
-- |
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. |
— |
Thunder Wave |
 |
 |
-- |
100 |
20 |
-- |
A weak electric charge is launched at the target. It causes paralysis if it hits. |
— |
Thundershock |
 |
 |
40 |
100 |
30 |
10 |
A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis. |
4 |
Thunder Wave |
 |
 |
-- |
100 |
20 |
-- |
A weak electric charge is launched at the target. It causes paralysis if it hits. |
8 |
Thundershock |
 |
 |
40 |
100 |
30 |
10 |
A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis. |
11 |
Cotton Spore |
 |
 |
-- |
100 |
40 |
-- |
The user releases cotton-like spores that cling to the target, harshly reducing its Speed stat. |
16 |
Charge |
 |
 |
-- |
-- |
20 |
-- |
The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat. |
20 |
Take Down |
 |
 |
90 |
85 |
20 |
-- |
A reckless, full-body charge attack for slamming into the target. It also damages the user a little. |
25 |
Electro Ball |
 |
 |
?? |
100 |
10 |
-- |
The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage. |
29 |
Confuse Ray |
 |
 |
-- |
100 |
10 |
-- |
The target is exposed to a sinister ray that triggers confusion. |
30 |
Thunderpunch |
 |
 |
75 |
100 |
15 |
10 |
The target is punched with an electrified fist. It may also leave the target with paralysis. |
35 |
Power Gem |
 |
 |
70 |
100 |
20 |
-- |
The user attacks with a ray of light that sparkles as if it were made of gemstones. |
40 |
Discharge |
 |
 |
80 |
100 |
15 |
30 |
A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. |
46 |
Cotton Guard |
 |
 |
-- |
-- |
10 |
-- |
The user protects itself by wrapping its body in soft cotton, drastically raising the user's Defense stat. |
51 |
Signal Beam |
 |
 |
75 |
100 |
15 |
10 |
The user attacks with a sinister beam of light. It may also confuse the target. |
57 |
Light Screen |
 |
 |
-- |
-- |
30 |
-- |
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
62 |
Thunder |
 |
 |
120 |
70 |
10 |
30 |
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. |
#183 Marill |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— |
Tackle |
 |
 |
50 |
100 |
35 |
-- |
A physical attack in which the user charges and slams into the target with its whole body. |
— |
Bubble |
 |
 |
20 |
100 |
30 |
-- |
A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats. |
2 |
Tail Whip |
 |
 |
-- |
100 |
30 |
-- |
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. |
5 |
Water Sport |
 |
 |
-- |
-- |
15 |
-- |
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
7 |
Water Gun |
 |
 |
40 |
100 |
25 |
-- |
The target is blasted with a forceful shot of water. |
10 |
Defense Curl |
 |
 |
-- |
-- |
40 |
-- |
The user curls up to conceal weak spots and raise its Defense stat. |
10 |
Rollout |
 |
 |
30 |
90 |
20 |
-- |
The user continually rolls into the target over five turns. It becomes stronger each time it hits. |
13 |
Bubblebeam |
 |
 |
65 |
100 |
20 |
-- |
A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats. |
16 |
Helping Hand |
 |
 |
-- |
-- |
20 |
-- |
The user assists an ally by boosting the power of its attack. |
20 |
Aqua Tail |
 |
 |
90 |
90 |
10 |
-- |
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
23 |
Double-edge |
 |
 |
120 |
100 |
15 |
-- |
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
28 |
Aqua Ring |
 |
 |
-- |
-- |
20 |
-- |
The user envelops itself in a veil made of water. It regains some HP on every turn. |
31 |
Rain Dance |
 |
 |
-- |
-- |
5 |
-- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
37 |
Superpower |
 |
 |
120 |
100 |
5 |
-- |
The user attacks the target with great power. However, it also lowers the user's Attack and Defense. |
40 |
Hydro Pump |
 |
 |
120 |
80 |
5 |
-- |
The target is blasted by a huge volume of water launched under great pressure. |
#184 Azumarill |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— |
Tackle |
 |
 |
50 |
100 |
35 |
-- |
A physical attack in which the user charges and slams into the target with its whole body. |
— |
Bubble |
 |
 |
20 |
100 |
30 |
-- |
A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats. |
— |
Tail Whip |
 |
 |
-- |
100 |
30 |
-- |
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. |
— |
Water Sport |
 |
 |
-- |
-- |
15 |
-- |
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
2 |
Tail Whip |
 |
 |
-- |
100 |
30 |
-- |
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. |
5 |
Water Sport |
 |
 |
-- |
-- |
15 |
-- |
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
7 |
Water Gun |
 |
 |
40 |
100 |
25 |
-- |
The target is blasted with a forceful shot of water. |
10 |
Defense Curl |
 |
 |
-- |
-- |
40 |
-- |
The user curls up to conceal weak spots and raise its Defense stat. |
10 |
Rollout |
 |
 |
30 |
90 |
20 |
-- |
The user continually rolls into the target over five turns. It becomes stronger each time it hits. |
13 |
Bubblebeam |
 |
 |
65 |
100 |
20 |
-- |
A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats. |
16 |
Helping Hand |
 |
 |
-- |
-- |
20 |
-- |
The user assists an ally by boosting the power of its attack. |
21 |
Aqua Tail |
 |
 |
90 |
90 |
10 |
-- |
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
25 |
Double-edge |
 |
 |
120 |
100 |
15 |
-- |
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
31 |
Aqua Ring |
 |
 |
-- |
-- |
20 |
-- |
The user envelops itself in a veil made of water. It regains some HP on every turn. |
35 |
Rain Dance |
 |
 |
-- |
-- |
5 |
-- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
42 |
Superpower |
 |
 |
120 |
100 |
5 |
-- |
The user attacks the target with great power. However, it also lowers the user's Attack and Defense. |
46 |
Hydro Pump |
 |
 |
120 |
80 |
5 |
-- |
The target is blasted by a huge volume of water launched under great pressure. |
#185 Sudowoodo |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— |
Wood Hammer |
 |
 |
120 |
100 |
15 |
-- |
The user slams its rugged body into the target to attack. The user also sustains serious damage. |
— |
Copycat |
 |
 |
-- |
-- |
20 |
-- |
The user mimics the move used immediately before it. The move fails if no other move has been used yet. |
— |
Flail |
 |
 |
?? |
100 |
15 |
-- |
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
— |
Low Kick |
 |
 |
?? |
100 |
20 |
-- |
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. |
— |
Rock Throw |
 |
 |
50 |
90 |
15 |
-- |
The user picks up and throws a small rock at the target to attack. |
5 |
Flail |
 |
 |
?? |
100 |
15 |
-- |
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
8 |
Low Kick |
 |
 |
?? |
100 |
20 |
-- |
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. |
12 |
Rock Throw |
 |
 |
50 |
90 |
15 |
-- |
The user picks up and throws a small rock at the target to attack. |
15 |
Mimic |
 |
 |
-- |
-- |
10 |
-- |
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |
15 |
Slam |
 |
 |
80 |
75 |
20 |
-- |
The target is slammed with a long tail, vines, etc., to inflict damage. |
19 |
Faint Attack |
 |
 |
60 |
-- |
20 |
-- |
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. |
22 |
Rock Tomb |
 |
 |
50 |
80 |
10 |
-- |
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. |
26 |
Block |
 |
 |
-- |
-- |
5 |
-- |
The user blocks the target's way with arms spread wide to prevent escape. |
29 |
Rock Slide |
 |
 |
75 |
90 |
10 |
-- |
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. |
33 |
Counter |
 |
 |
?? |
100 |
20 |
-- |
A retaliation move that counters any physical attack, inflicting double the damage taken. |
36 |
Sucker Punch |
 |
 |
80 |
100 |
5 |
-- |
This move enables the user to attack first. It fails if the target is not readying an attack, however. |
40 |
Double-edge |
 |
 |
120 |
100 |
15 |
-- |
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
43 |
Stone Edge |
 |
 |
100 |
80 |
5 |
-- |
The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. |
47 |
Hammer Arm |
 |
 |
100 |
90 |
10 |
-- |
The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however. |
#191 Sunkern |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— |
Absorb |
 |
 |
20 |
100 |
25 |
-- |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
— |
Growth |
 |
 |
-- |
-- |
40 |
-- |
The user's body grows all at once, raising the Attack and Sp. Atk stats. |
4 |
Ingrain |
 |
 |
-- |
-- |
20 |
-- |
The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out. |
7 |
Grasswhistle |
 |
 |
-- |
55 |
15 |
-- |
The user plays a pleasant melody that lulls the target into a deep sleep. |
10 |
Mega Drain |
 |
 |
40 |
100 |
15 |
-- |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
13 |
Leech Seed |
 |
 |
-- |
90 |
10 |
-- |
A seed is planted on the target. It steals some HP from the target every turn. |
16 |
Razor Leaf |
 |
 |
55 |
95 |
25 |
-- |
Sharp-edged leaves are launched to slash at the opposing team. Critical hits land more easily. |
19 |
Worry Seed |
 |
 |
-- |
100 |
10 |
-- |
A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia. |
22 |
Giga Drain |
 |
 |
75 |
100 |
10 |
-- |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
25 |
Endeavor |
 |
 |
?? |
100 |
5 |
-- |
An attack move that cuts down the target's HP to equal the user's HP. |
28 |
Synthesis |
 |
 |
-- |
-- |
5 |
-- |
The user restores its own HP. The amount of HP regained varies with the weather. |
31 |
Natural Gift |
 |
 |
?? |
100 |
15 |
-- |
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
34 |
Solarbeam |
 |
 |
120 |
100 |
10 |
-- |
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
37 |
Double-edge |
 |
 |
120 |
100 |
15 |
-- |
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
40 |
Sunny Day |
 |
 |
-- |
-- |
5 |
-- |
The user intensifies the sun for five turns, powering up Fire-type moves. |
43 |
Seed Bomb |
 |
 |
80 |
100 |
15 |
-- |
The user slams a barrage of hard-shelled seeds down on the target from above. |
#192 Sunflora |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— |
Absorb |
 |
 |
20 |
100 |
25 |
-- |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
— |
Pound |
 |
 |
40 |
100 |
35 |
-- |
The target is physically pounded with a long tail or a foreleg, etc. |
— |
Growth |
 |
 |
-- |
-- |
40 |
-- |
The user's body grows all at once, raising the Attack and Sp. Atk stats. |
4 |
Ingrain |
 |
 |
-- |
-- |
20 |
-- |
The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out. |
7 |
Grasswhistle |
 |
 |
-- |
55 |
15 |
-- |
The user plays a pleasant melody that lulls the target into a deep sleep. |
10 |
Mega Drain |
 |
 |
40 |
100 |
15 |
-- |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
13 |
Leech Seed |
 |
 |
-- |
90 |
10 |
-- |
A seed is planted on the target. It steals some HP from the target every turn. |
16 |
Razor Leaf |
 |
 |
55 |
95 |
25 |
-- |
Sharp-edged leaves are launched to slash at the opposing team. Critical hits land more easily. |
19 |
Worry Seed |
 |
 |
-- |
100 |
10 |
-- |
A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia. |
22 |
Giga Drain |
 |
 |
75 |
100 |
10 |
-- |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
25 |
Bullet Seed |
 |
 |
25 |
100 |
30 |
-- |
The user forcefully shoots seeds at the target. Two to five seeds are shot in rapid succession. |
28 |
Petal Dance |
 |
 |
120 |
100 |
10 |
-- |
The user attacks the target by scattering petals for two to three turns. The user then becomes confused. |
31 |
Natural Gift |
 |
 |
?? |
100 |
15 |
-- |
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
34 |
Solarbeam |
 |
 |
120 |
100 |
10 |
-- |
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
37 |
Double-edge |
 |
 |
120 |
100 |
15 |
-- |
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
40 |
Sunny Day |
 |
 |
-- |
-- |
5 |
-- |
The user intensifies the sun for five turns, powering up Fire-type moves. |
43 |
Leaf Storm |
 |
 |
140 |
90 |
5 |
-- |
The user whips up a storm of leaves around the target. The attack's recoil harshly reduces the user's Sp. Atk stat. |
#196 Espeon |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— |
Helping Hand |
 |
 |
-- |
-- |
20 |
-- |
The user assists an ally by boosting the power of its attack. |
— |
Tackle |
 |
 |
50 |
100 |
35 |
-- |
A physical attack in which the user charges and slams into the target with its whole body. |
— |
Tail Whip |
 |
 |
-- |
100 |
30 |
-- |
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. |
5 |
Sand-attack |
 |
 |
-- |
100 |
15 |
-- |
Sand is hurled in the target's face, reducing its accuracy. |
9 |
Confusion |
 |
 |
50 |
100 |
25 |
10 |
The target is hit by a weak telekinetic force. It may also leave the target confused. |
13 |
Quick Attack |
 |
 |
40 |
100 |
30 |
-- |
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
17 |
Swift |
 |
 |
60 |
-- |
20 |
-- |
Star-shaped rays are shot at the opposing team. This attack never misses. |
21 |
Psybeam |
 |
 |
65 |
100 |
20 |
10 |
The target is attacked with a peculiar ray. It may also cause confusion. |
25 |
Future Sight |
 |
 |
100 |
100 |
10 |
-- |
Two turns after this move is used, a hunk of psychic energy attacks the target. |
29 |
Psych Up |
 |
 |
-- |
-- |
10 |
-- |
The user hypnotizes itself into copying any stat change made by the target. |
33 |
Morning Sun |
 |
 |
-- |
-- |
5 |
-- |
The user restores its own HP. The amount of HP regained varies with the weather. |
37 |
Psychic |
 |
 |
90 |
100 |
10 |
-- |
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
41 |
Last Resort |
 |
 |
140 |
100 |
5 |
-- |
This move can be used only after the user has used all the other moves it knows in the battle. |
45 |
Power Swap |
 |
 |
-- |
-- |
10 |
-- |
The user employs its psychic power to switch changes to its Attack and Sp. Atk with the target. |
#197 Umbreon |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— |
Helping Hand |
 |
 |
-- |
-- |
20 |
-- |
The user assists an ally by boosting the power of its attack. |
— |
Tackle |
 |
 |
50 |
100 |
35 |
-- |
A physical attack in which the user charges and slams into the target with its whole body. |
— |
Tail Whip |
 |
 |
-- |
100 |
30 |
-- |
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. |
5 |
Sand-attack |
 |
 |
-- |
100 |
15 |
-- |
Sand is hurled in the target's face, reducing its accuracy. |
9 |
Pursuit |
 |
 |
40 |
100 |
20 |
-- |
An attack move that inflicts double damage if used on a target that is switching out of battle. |
13 |
Quick Attack |
 |
 |
40 |
100 |
30 |
-- |
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
17 |
Confuse Ray |
 |
 |
-- |
100 |
10 |
-- |
The target is exposed to a sinister ray that triggers confusion. |
21 |
Faint Attack |
 |
 |
60 |
-- |
20 |
-- |
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. |
25 |
Assurance |
 |
 |
50 |
100 |
10 |
-- |
If the target has already taken some damage in the same turn, this attack's power is doubled. |
29 |
Screech |
 |
 |
-- |
85 |
40 |
-- |
An earsplitting screech harshly reduces the target's Defense stat. |
33 |
Moonlight |
 |
 |
-- |
-- |
5 |
-- |
The user restores its own HP. The amount of HP regained varies with the weather. |
37 |
Mean Look |
 |
 |
-- |
-- |
5 |
-- |
The user pins the target with a dark, arresting look. The target becomes unable to flee. |
41 |
Last Resort |
 |
 |
140 |
100 |
5 |
-- |
This move can be used only after the user has used all the other moves it knows in the battle. |
45 |
Guard Swap |
 |
 |
-- |
-- |
10 |
-- |
The user employs its psychic power to switch changes to its Defense and Sp. Def with the target. |
#206 Dunsparce |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— |
Rage |
 |
 |
20 |
100 |
20 |
-- |
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. |
— |
Defense Curl |
 |
 |
-- |
-- |
40 |
-- |
The user curls up to conceal weak spots and raise its Defense stat. |
4 |
Rollout |
 |
 |
30 |
90 |
20 |
-- |
The user continually rolls into the target over five turns. It becomes stronger each time it hits. |
7 |
Spite |
 |
 |
-- |
100 |
10 |
-- |
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
10 |
Pursuit |
 |
 |
40 |
100 |
20 |
-- |
An attack move that inflicts double damage if used on a target that is switching out of battle. |
13 |
Screech |
 |
 |
-- |
85 |
40 |
-- |
An earsplitting screech harshly reduces the target's Defense stat. |
16 |
Yawn |
 |
 |
-- |
-- |
10 |
-- |
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. |
19 |
Ancientpower |
 |
 |
60 |
100 |
5 |
-- |
The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
22 |
Take Down |
 |
 |
90 |
85 |
20 |
-- |
A reckless, full-body charge attack for slamming into the target. It also damages the user a little. |
25 |
Roost |
 |
 |
-- |
-- |
10 |
-- |
The user lands and rests its body. It restores the user's HP by up to half of its max HP. |
28 |
Glare |
 |
 |
-- |
90 |
30 |
-- |
The user intimidates the target with the pattern on its belly to cause paralysis. |
31 |
Dig |
 |
 |
80 |
100 |
10 |
-- |
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
34 |
Double-edge |
 |
 |
120 |
100 |
15 |
-- |
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
37 |
Coil |
 |
 |
-- |
-- |
20 |
-- |
The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy. |
40 |
Endure |
 |
 |
-- |
-- |
10 |
-- |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
43 |
Drill Run |
 |
 |
80 |
95 |
10 |
-- |
The user crashes into its target while rotating its body like a drill. Critical hits land more easily. |
46 |
Endeavor |
 |
 |
?? |
100 |
5 |
-- |
An attack move that cuts down the target's HP to equal the user's HP. |
49 |
Flail |
 |
 |
?? |
100 |
15 |
-- |
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
#207 Gligar |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— |
Poison Sting |
 |
 |
15 |
100 |
35 |
30 |
The user stabs the target with a poisonous stinger. This may also poison the target. |
4 |
Sand-attack |
 |
 |
-- |
100 |
15 |
-- |
Sand is hurled in the target's face, reducing its accuracy. |
7 |
Harden |
 |
 |
-- |
-- |
30 |
-- |
The user stiffens all the muscles in its body to raise its Defense stat. |
10 |
Knock Off |
 |
 |
20 |
100 |
20 |
-- |
The user slaps down the target's held item, preventing that item from being used in the battle. |
13 |
Quick Attack |
 |
 |
40 |
100 |
30 |
-- |
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
16 |
Fury Cutter |
 |
 |
20 |
95 |
20 |
-- |
The target is slashed with scythes or claws. Its power increases if it hits in succession. |
19 |
Faint Attack |
 |
 |
60 |
-- |
20 |
-- |
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. |
22 |
Acrobatics |
 |
 |
55 |
100 |
15 |
-- |
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. |
27 |
Slash |
 |
 |
70 |
100 |
20 |
-- |
The target is attacked with a slash of claws or blades. Critical hits land more easily. |
30 |
U-turn |
 |
 |
70 |
100 |
20 |
-- |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
35 |
Screech |
 |
 |
-- |
85 |
40 |
-- |
An earsplitting screech harshly reduces the target's Defense stat. |
40 |
X-scissor |
 |
 |
80 |
100 |
15 |
-- |
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. |
45 |
Sky Uppercut |
 |
 |
85 |
90 |
15 |
-- |
The user attacks the target with an uppercut thrown skyward with force. |
50 |
Swords Dance |
 |
 |
-- |
-- |
30 |
-- |
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
55 |
Guillotine |
 |
 |
?? |
30 |
5 |
-- |
A vicious, tearing attack with big pincers. The target will faint instantly if this attack hits. |
#208 Steelix |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— |
Thunder Fang |
 |
 |
65 |
95 |
15 |
10 |
The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis. |
— |
Ice Fang |
 |
 |
65 |
95 |
15 |
10 |
The user bites with cold-infused fangs. It may also make the target flinch or leave it frozen. |
— |
Fire Fang |
 |
 |
65 |
95 |
15 |
10 |
The user bites with flame-cloaked fangs. It may also make the target flinch or leave it burned. |
— |
Mud Sport |
 |
 |
-- |
-- |
15 |
-- |
The user covers itself with mud. It weakens Electric-type moves while the user is in the battle. |
— |
Tackle |
 |
 |
50 |
100 |
35 |
-- |
A physical attack in which the user charges and slams into the target with its whole body. |
— |
Harden |
 |
 |
-- |
-- |
30 |
-- |
The user stiffens all the muscles in its body to raise its Defense stat. |
— |
Bind |
 |
 |
15 |
85 |
20 |
100 |
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. |
4 |
Curse |
 |
 |
-- |
-- |
10 |
-- |
A move that works differently for the Ghost type than for all other types. |
7 |
Rock Throw |
 |
 |
50 |
90 |
15 |
-- |
The user picks up and throws a small rock at the target to attack. |
10 |
Rage |
 |
 |
20 |
100 |
20 |
-- |
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. |
13 |
Rock Tomb |
 |
 |
50 |
80 |
10 |
-- |
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. |
16 |
Stealth Rock |
 |
 |
-- |
-- |
20 |
-- |
The user lays a trap of levitating stones around the opponent's team. The trap hurts opponents that switch into battle. |
19 |
Autotomize |
 |
 |
-- |
-- |
15 |
-- |
The user sheds part of its body to make itself lighter and sharply raise its Speed stat. |
22 |
Smack Down |
 |
 |
50 |
100 |
15 |
100 |
The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when hit. |
25 |
Dragonbreath |
 |
 |
60 |
100 |
20 |
30 |
The user exhales a mighty gust that inflicts damage. It may also leave the target with paralysis. |
28 |
Slam |
 |
 |
80 |
75 |
20 |
-- |
The target is slammed with a long tail, vines, etc., to inflict damage. |
31 |
Screech |
 |
 |
-- |
85 |
40 |
-- |
An earsplitting screech harshly reduces the target's Defense stat. |
34 |
Rock Slide |
 |
 |
75 |
90 |
10 |
-- |
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. |
37 |
Crunch |
 |
 |
80 |
100 |
15 |
-- |
The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. |
40 |
Iron Tail |
 |
 |
100 |
75 |
15 |
-- |
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
43 |
Dig |
 |
 |
80 |
100 |
10 |
-- |
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
46 |
Stone Edge |
 |
 |
100 |
80 |
5 |
-- |
The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. |
49 |
Double-edge |
 |
 |
120 |
100 |
15 |
-- |
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
52 |
Sandstorm |
 |
 |
-- |
-- |
10 |
-- |
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. |
#213 Shuckle |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— |
Withdraw |
 |
 |
-- |
-- |
40 |
-- |
The user withdraws its body into its hard shell, raising its Defense stat. |
— |
Constrict |
 |
 |
10 |
100 |
35 |
-- |
The target is attacked with long, creeping tentacles or vines. It may also lower the target's Speed stat. |
— |
Bide |
 |
 |
?? |
-- |
10 |
-- |
The user endures attacks for two turns, then strikes back to cause double the damage taken. |
— |
Rollout |
 |
 |
30 |
90 |
20 |
-- |
The user continually rolls into the target over five turns. It becomes stronger each time it hits. |
5 |
Encore |
 |
 |
-- |
100 |
5 |
-- |
The user compels the target to keep using only the move it last used for three turns. |
9 |
Wrap |
 |
 |
15 |
90 |
20 |
100 |
A long body or vines are used to wrap and squeeze the target for four to five turns. |
12 |
Struggle Bug |
 |
 |
30 |
100 |
20 |
-- |
While resisting, the user attacks the opposing Pokémon. The targets' Sp. Atk stat is reduced. |
16 |
Safeguard |
 |
 |
-- |
-- |
25 |
-- |
The user creates a protective field that prevents status problems for five turns. |
20 |
Rest |
 |
 |
-- |
-- |
10 |
-- |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
23 |
Rock Throw |
 |
 |
50 |
90 |
15 |
-- |
The user picks up and throws a small rock at the target to attack. |
27 |
Gastro Acid |
 |
 |
-- |
100 |
10 |
-- |
The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability. |
31 |
Power Trick |
 |
 |
-- |
-- |
10 |
-- |
The user employs its psychic power to switch its Attack with its Defense stat. |
34 |
Shell Smash |
 |
 |
-- |
-- |
15 |
-- |
The user breaks its shell, lowering its Defense and Sp. Def stats but sharply raising Attack, Sp. Atk, and Speed stats. |
38 |
Rock Slide |
 |
 |
75 |
90 |
10 |
-- |
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. |
42 |
Bug Bite |
 |
 |
60 |
100 |
20 |
-- |
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. |
45 |
Power Split |
 |
 |
-- |
-- |
10 |
-- |
The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target's. |
45 |
Guard Split |
 |
 |
-- |
-- |
10 |
-- |
The user employs its psychic power to average its Defense and Sp. Def stats with those of its target's. |
49 |
Stone Edge |
 |
 |
100 |
80 |
5 |
-- |
The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. |
#214 Heracross |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— |
Night Slash |
 |
 |
70 |
100 |
15 |
-- |
The user slashes the target the instant an opportunity arises. Critical hits land more easily. |
— |
Tackle |
 |
 |
50 |
100 |
35 |
-- |
A physical attack in which the user charges and slams into the target with its whole body. |
— |
Leer |
 |
 |
-- |
100 |
30 |
-- |
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. |
— |
Horn Attack |
 |
 |
65 |
100 |
25 |
-- |
The target is jabbed with a sharply pointed horn to inflict damage. |
— |
Endure |
 |
 |
-- |
-- |
10 |
-- |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
7 |
Fury Attack |
 |
 |
15 |
85 |
20 |
-- |
The target is jabbed repeatedly with a horn or beak two to five times in a row. |
10 |
Aerial Ace |
 |
 |
60 |
-- |
20 |
-- |
The user confounds the target with speed, then slashes. The attack lands without fail. |
16 |
Chip Away |
 |
 |
70 |
100 |
20 |
-- |
Looking for an opening, the user strikes continually. The target's stat changes don't affect this attack's damage. |
19 |
Counter |
 |
 |
?? |
100 |
20 |
-- |
A retaliation move that counters any physical attack, inflicting double the damage taken. |
25 |
Brick Break |
 |
 |
75 |
100 |
15 |
-- |
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. |
28 |
Take Down |
 |
 |
90 |
85 |
20 |
-- |
A reckless, full-body charge attack for slamming into the target. It also damages the user a little. |
34 |
Close Combat |
 |
 |
120 |
100 |
5 |
-- |
The user fights the target up close without guarding itself. It also cuts the user's Defense and Sp. Def. |
37 |
Feint |
 |
 |
30 |
100 |
10 |
-- |
An attack that hits a target using Protect or Detect. It also lifts the effects of those moves. |
43 |
Reversal |
 |
 |
?? |
100 |
15 |
-- |
An all-out attack that becomes more powerful the less HP the user has. |
46 |
Megahorn |
 |
 |
120 |
85 |
10 |
-- |
Using its tough and impressive horn, the user rams into the target with no letup. |
#215 Sneasel |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— |
Scratch |
 |
 |
40 |
100 |
35 |
-- |
Hard, pointed, and sharp claws rake the target to inflict damage. |
— |
Leer |
 |
 |
-- |
100 |
30 |
-- |
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. |
— |
Taunt |
 |
 |
-- |
100 |
20 |
-- |
The target is taunted into a rage that allows it to use only attack moves for three turns. |
8 |
Quick Attack |
 |
 |
40 |
100 |
30 |
-- |
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
10 |
Faint Attack |
 |
 |
60 |
-- |
20 |
-- |
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. |
14 |
Icy Wind |
 |
 |
55 |
95 |
15 |
-- |
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat. |
16 |
Fury Swipes |
 |
 |
18 |
80 |
15 |
-- |
The target is raked with sharp claws or scythes for two to five times in quick succession. |
20 |
Agility |
 |
 |
-- |
-- |
30 |
-- |
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
22 |
Metal Claw |
 |
 |
50 |
95 |
35 |
-- |
The target is raked with steel claws. It may also raise the user's Attack stat. |
25 |
Hone Claws |
 |
 |
-- |
-- |
15 |
-- |
The user sharpens its claws to boost its Attack stat and accuracy. |
28 |
Beat Up |
 |
 |
?? |
100 |
10 |
-- |
The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks. |
32 |
Screech |
 |
 |
-- |
85 |
40 |
-- |
An earsplitting screech harshly reduces the target's Defense stat. |
35 |
Slash |
 |
 |
70 |
100 |
20 |
-- |
The target is attacked with a slash of claws or blades. Critical hits land more easily. |
40 |
Snatch |
 |
 |
-- |
-- |
10 |
-- |
The user steals the effects of any healing or stat-changing move the opponent attempts to use. |
44 |
Punishment |
 |
 |
?? |
100 |
5 |
-- |
This attack's power increases the more the target has powered up with stat changes. |
47 |
Ice Shard |
 |
 |
40 |
100 |
30 |
-- |
The user flash freezes chunks of ice and hurls them at the target. This move always goes first. |
#220 Swinub |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— |
Tackle |
 |
 |
50 |
100 |
35 |
-- |
A physical attack in which the user charges and slams into the target with its whole body. |
— |
Odor Sleuth |
 |
 |
-- |
-- |
40 |
-- |
Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit. |
5 |
Mud Sport |
 |
 |
-- |
-- |
15 |
-- |
The user covers itself with mud. It weakens Electric-type moves while the user is in the battle. |
8 |
Powder Snow |
 |
 |
40 |
100 |
25 |
10 |
The user attacks with a chilling gust of powdery snow. It may also freeze the targets. |
11 |
Mud-slap |
 |
 |
20 |
100 |
10 |
-- |
The user hurls mud in the target's face to inflict damage and lower its accuracy. |
14 |
Endure |
 |
 |
-- |
-- |
10 |
-- |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
18 |
Mud Bomb |
 |
 |
65 |
85 |
10 |
-- |
The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy. |
21 |
Icy Wind |
 |
 |
55 |
95 |
15 |
-- |
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat. |
24 |
Ice Shard |
 |
 |
40 |
100 |
30 |
-- |
The user flash freezes chunks of ice and hurls them at the target. This move always goes first. |
28 |
Take Down |
 |
 |
90 |
85 |
20 |
-- |
A reckless, full-body charge attack for slamming into the target. It also damages the user a little. |
35 |
Mist |
 |
 |
-- |
-- |
30 |
-- |
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. |
37 |
Earthquake |
 |
 |
100 |
100 |
10 |
-- |
The user sets off an earthquake that strikes those around it. |
40 |
Flail |
 |
 |
?? |
100 |
15 |
-- |
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
44 |
Blizzard |
 |
 |
120 |
70 |
5 |
10 |
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. |
48 |
Amnesia |
 |
 |
-- |
-- |
20 |
-- |
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. |
#221 Piloswine |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— |
Ancientpower |
 |
 |
60 |
100 |
5 |
-- |
The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
— |
Peck |
 |
 |
35 |
100 |
35 |
-- |
The target is jabbed with a sharply pointed beak or horn. |
— |
Odor Sleuth |
 |
 |
-- |
-- |
40 |
-- |
Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit. |
— |
Mud Sport |
 |
 |
-- |
-- |
15 |
-- |
The user covers itself with mud. It weakens Electric-type moves while the user is in the battle. |
— |
Powder Snow |
 |
 |
40 |
100 |
25 |
10 |
The user attacks with a chilling gust of powdery snow. It may also freeze the targets. |
5 |
Mud Sport |
 |
 |
-- |
-- |
15 |
-- |
The user covers itself with mud. It weakens Electric-type moves while the user is in the battle. |
8 |
Powder Snow |
 |
 |
40 |
100 |
25 |
10 |
The user attacks with a chilling gust of powdery snow. It may also freeze the targets. |
11 |
Mud-slap |
 |
 |
20 |
100 |
10 |
-- |
The user hurls mud in the target's face to inflict damage and lower its accuracy. |
14 |
Endure |
 |
 |
-- |
-- |
10 |
-- |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
18 |
Mud Bomb |
 |
 |
65 |
85 |
10 |
-- |
The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy. |
21 |
Icy Wind |
 |
 |
55 |
95 |
15 |
-- |
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat. |
24 |
Ice Fang |
 |
 |
65 |
95 |
15 |
10 |
The user bites with cold-infused fangs. It may also make the target flinch or leave it frozen. |
28 |
Take Down |
 |
 |
90 |
85 |
20 |
-- |
A reckless, full-body charge attack for slamming into the target. It also damages the user a little. |
33 |
Fury Attack |
 |
 |
15 |
85 |
20 |
-- |
The target is jabbed repeatedly with a horn or beak two to five times in a row. |
37 |
Mist |
 |
 |
-- |
-- |
30 |
-- |
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. |
41 |
Thrash |
 |
 |
120 |
100 |
10 |
-- |
The user rampages and attacks for two to three turns. It then becomes confused, however. |
46 |
Earthquake |
 |
 |
100 |
100 |
10 |
-- |
The user sets off an earthquake that strikes those around it. |
52 |
Blizzard |
 |
 |
120 |
70 |
5 |
10 |
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. |
58 |
Amnesia |
 |
 |
-- |
-- |
20 |
-- |
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. |
#222 Corsola |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— |
Tackle |
 |
 |
50 |
100 |
35 |
-- |
A physical attack in which the user charges and slams into the target with its whole body. |
4 |
Harden |
 |
 |
-- |
-- |
30 |
-- |
The user stiffens all the muscles in its body to raise its Defense stat. |
8 |
Bubble |
 |
 |
20 |
100 |
30 |
-- |
A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats. |
10 |
Recover |
 |
 |
-- |
-- |
10 |
-- |
Restoring its own cells, the user restores its own HP by half of its max HP. |
13 |
Refresh |
 |
 |
-- |
-- |
20 |
-- |
The user rests to cure itself of a poisoning, burn, or paralysis. |
17 |
Bubblebeam |
 |
 |
65 |
100 |
20 |
-- |
A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats. |
20 |
Ancientpower |
 |
 |
60 |
100 |
5 |
-- |
The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
23 |
Lucky Chant |
 |
 |
-- |
-- |
30 |
-- |
The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits. |
27 |
Spike Cannon |
 |
 |
20 |
100 |
15 |
-- |
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. |
29 |
Iron Defense |
 |
 |
-- |
-- |
15 |
-- |
The user hardens its body's surface like iron, sharply raising its Defense stat. |
31 |
Rock Blast |
 |
 |
25 |
90 |
10 |
-- |
The user hurls hard rocks at the target. Two to five rocks are launched in quick succession. |
35 |
Endure |
 |
 |
-- |
-- |
10 |
-- |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
38 |
Aqua Ring |
 |
 |
-- |
-- |
20 |
-- |
The user envelops itself in a veil made of water. It regains some HP on every turn. |
41 |
Power Gem |
 |
 |
70 |
100 |
20 |
-- |
The user attacks with a ray of light that sparkles as if it were made of gemstones. |
45 |
Mirror Coat |
 |
 |
?? |
100 |
20 |
-- |
A retaliation move that counters any special attack, inflicting double the damage taken. |
47 |
Earth Power |
 |
 |
90 |
100 |
10 |
-- |
The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def. |
52 |
Flail |
 |
 |
?? |
100 |
15 |
-- |
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
#223 Remoraid |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— |
Water Gun |
 |
 |
40 |
100 |
25 |
-- |
The target is blasted with a forceful shot of water. |
6 |
Lock-on |
 |
 |
-- |
-- |
5 |
-- |
The user takes sure aim at the target. It ensures the next attack does not fail to hit the target. |
10 |
Psybeam |
 |
 |
65 |
100 |
20 |
10 |
The target is attacked with a peculiar ray. It may also cause confusion. |
14 |
Aurora Beam |
 |
 |
65 |
100 |
20 |
-- |
The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat. |
18 |
Bubblebeam |
 |
 |
65 |
100 |
20 |
-- |
A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats. |
22 |
Focus Energy |
 |
 |
-- |
-- |
30 |
-- |
The user takes a deep breath and focuses so that critical hits land more easily. |
26 |
Water Pulse |
 |
 |
60 |
100 |
20 |
20 |
The user attacks the target with a pulsing blast of water. It may also confuse the target. |
30 |
Signal Beam |
 |
 |
75 |
100 |
15 |
10 |
The user attacks with a sinister beam of light. It may also confuse the target. |
34 |
Ice Beam |
 |
 |
95 |
100 |
10 |
10 |
The target is struck with an icy-cold beam of energy. It may also freeze the target solid. |
38 |
Bullet Seed |
 |
 |
25 |
100 |
30 |
-- |
The user forcefully shoots seeds at the target. Two to five seeds are shot in rapid succession. |
42 |
Hydro Pump |
 |
 |
120 |
80 |
5 |
-- |
The target is blasted by a huge volume of water launched under great pressure. |
46 |
Hyper Beam |
 |
 |
150 |
90 |
5 |
-- |
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
50 |
Soak |
 |
 |
-- |
100 |
20 |
-- |
The user shoots a torrent of water at the target and changes the target's type to Water. |
#224 Octillery |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— |
Gunk Shot |
 |
 |
120 |
70 |
5 |
30 |
The user shoots filthy garbage at the target to attack. It may also poison the target. |
— |
Rock Blast |
 |
 |
25 |
90 |
10 |
-- |
The user hurls hard rocks at the target. Two to five rocks are launched in quick succession. |
— |
Water Gun |
 |
 |
40 |
100 |
25 |
-- |
The target is blasted with a forceful shot of water. |
— |
Constrict |
 |
 |
10 |
100 |
35 |
-- |
The target is attacked with long, creeping tentacles or vines. It may also lower the target's Speed stat. |
— |
Psybeam |
 |
 |
65 |
100 |
20 |
10 |
The target is attacked with a peculiar ray. It may also cause confusion. |
— |
Aurora Beam |
 |
 |
65 |
100 |
20 |
-- |
The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat. |
6 |
Constrict |
 |
 |
10 |
100 |
35 |
-- |
The target is attacked with long, creeping tentacles or vines. It may also lower the target's Speed stat. |
10 |
Psybeam |
 |
 |
65 |
100 |
20 |
10 |
The target is attacked with a peculiar ray. It may also cause confusion. |
14 |
Aurora Beam |
 |
 |
65 |
100 |
20 |
-- |
The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat. |
18 |
Bubblebeam |
 |
 |
65 |
100 |
20 |
-- |
A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats. |
22 |
Focus Energy |
 |
 |
-- |
-- |
30 |
-- |
The user takes a deep breath and focuses so that critical hits land more easily. |
25 |
Octazooka |
 |
 |
65 |
85 |
10 |
-- |
The user attacks by spraying ink in the target's face or eyes. It may also lower the target's accuracy. |
28 |
Wring Out |
 |
 |
?? |
100 |
5 |
-- |
The user powerfully wrings the target. The more HP the target has, the greater this attack's power. |
34 |
Signal Beam |
 |
 |
75 |
100 |
15 |
10 |
The user attacks with a sinister beam of light. It may also confuse the target. |
40 |
Ice Beam |
 |
 |
95 |
100 |
10 |
10 |
The target is struck with an icy-cold beam of energy. It may also freeze the target solid. |
46 |
Bullet Seed |
 |
 |
25 |
100 |
30 |
-- |
The user forcefully shoots seeds at the target. Two to five seeds are shot in rapid succession. |
52 |
Hydro Pump |
 |
 |
120 |
80 |
5 |
-- |
The target is blasted by a huge volume of water launched under great pressure. |
58 |
Hyper Beam |
 |
 |
150 |
90 |
5 |
-- |
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
64 |
Soak |
 |
 |
-- |
100 |
20 |
-- |
The user shoots a torrent of water at the target and changes the target's type to Water. |
#226 Mantine |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— |
Psybeam |
 |
 |
65 |
100 |
20 |
10 |
The target is attacked with a peculiar ray. It may also cause confusion. |
— |
Bullet Seed |
 |
 |
25 |
100 |
30 |
-- |
The user forcefully shoots seeds at the target. Two to five seeds are shot in rapid succession. |
— |
Signal Beam |
 |
 |
75 |
100 |
15 |
10 |
The user attacks with a sinister beam of light. It may also confuse the target. |
— |
Tackle |
 |
 |
50 |
100 |
35 |
-- |
A physical attack in which the user charges and slams into the target with its whole body. |
— |
Bubble |
 |
 |
20 |
100 |
30 |
-- |
A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats. |
— |
Supersonic |
 |
 |
-- |
55 |
20 |
-- |
The user generates odd sound waves from its body. It may confuse the target. |
— |
Bubblebeam |
 |
 |
65 |
100 |
20 |
-- |
A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats. |
3 |
Supersonic |
 |
 |
-- |
55 |
20 |
-- |
The user generates odd sound waves from its body. It may confuse the target. |
7 |
Bubblebeam |
 |
 |
65 |
100 |
20 |
-- |
A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats. |
11 |
Confuse Ray |
 |
 |
-- |
100 |
10 |
-- |
The target is exposed to a sinister ray that triggers confusion. |
14 |
Wing Attack |
 |
 |
60 |
100 |
35 |
-- |
The target is struck with large, imposing wings spread wide to inflict damage. |
16 |
Headbutt |
 |
 |
70 |
100 |
15 |
-- |
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. |
19 |
Water Pulse |
 |
 |
60 |
100 |
20 |
20 |
The user attacks the target with a pulsing blast of water. It may also confuse the target. |
23 |
Wide Guard |
 |
 |
-- |
-- |
10 |
-- |
The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises. |
27 |
Take Down |
 |
 |
90 |
85 |
20 |
-- |
A reckless, full-body charge attack for slamming into the target. It also damages the user a little. |
32 |
Agility |
 |
 |
-- |
-- |
30 |
-- |
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
36 |
Air Slash |
 |
 |
75 |
95 |
20 |
-- |
The user attacks with a blade of air that slices even the sky. It may also make the target flinch. |
39 |
Aqua Ring |
 |
 |
-- |
-- |
20 |
-- |
The user envelops itself in a veil made of water. It regains some HP on every turn. |
46 |
Bounce |
 |
 |
85 |
85 |
5 |
30 |
The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis. |
49 |
Hydro Pump |
 |
 |
120 |
80 |
5 |
-- |
The target is blasted by a huge volume of water launched under great pressure. |
#239 Elekid |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— |
Quick Attack |
 |
 |
40 |
100 |
30 |
-- |
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
— |
Leer |
 |
 |
-- |
100 |
30 |
-- |
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. |
5 |
Thundershock |
 |
 |
40 |
100 |
30 |
10 |
A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis. |
8 |
Low Kick |
 |
 |
?? |
100 |
20 |
-- |
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. |
12 |
Swift |
 |
 |
60 |
-- |
20 |
-- |
Star-shaped rays are shot at the opposing team. This attack never misses. |
15 |
Shock Wave |
 |
 |
60 |
-- |
20 |
-- |
The user strikes the target with a quick jolt of electricity. This attack cannot be evaded. |
19 |
Thunder Wave |
 |
 |
-- |
100 |
20 |
-- |
A weak electric charge is launched at the target. It causes paralysis if it hits. |
22 |
Electro Ball |
 |
 |
?? |
100 |
10 |
-- |
The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage. |
26 |
Light Screen |
 |
 |
-- |
-- |
30 |
-- |
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
29 |
Thunderpunch |
 |
 |
75 |
100 |
15 |
10 |
The target is punched with an electrified fist. It may also leave the target with paralysis. |
33 |
Discharge |
 |
 |
80 |
100 |
15 |
30 |
A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. |
36 |
Screech |
 |
 |
-- |
85 |
40 |
-- |
An earsplitting screech harshly reduces the target's Defense stat. |
40 |
Thunderbolt |
 |
 |
95 |
100 |
15 |
10 |
A strong electric blast is loosed at the target. It may also leave the target with paralysis. |
43 |
Thunder |
 |
 |
120 |
70 |
10 |
30 |
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. |
#240 Magby |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— |
Smog |
 |
 |
20 |
70 |
20 |
40 |
The target is attacked with a discharge of filthy gases. It may also poison the target. |
— |
Leer |
 |
 |
-- |
100 |
30 |
-- |
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. |
5 |
Ember |
 |
 |
40 |
100 |
25 |
10 |
The target is attacked with small flames. It may also leave the target with a burn. |
8 |
Smokescreen |
 |
 |
-- |
100 |
20 |
-- |
The user releases an obscuring cloud of smoke or ink. It reduces the target's accuracy. |
12 |
Faint Attack |
 |
 |
60 |
-- |
20 |
-- |
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. |
15 |
Fire Spin |
 |
 |
35 |
85 |
15 |
100 |
The target becomes trapped within a fierce vortex of fire that rages for four to five turns. |
19 |
Clear Smog |
 |
 |
50 |
-- |
15 |
-- |
The user attacks by throwing a clump of special mud. All status changes are returned to normal. |
22 |
Flame Burst |
 |
 |
70 |
100 |
15 |
-- |
The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well. |
26 |
Confuse Ray |
 |
 |
-- |
100 |
10 |
-- |
The target is exposed to a sinister ray that triggers confusion. |
29 |
Fire Punch |
 |
 |
75 |
100 |
15 |
10 |
The target is punched with a fiery fist. It may also leave the target with a burn. |
33 |
Lava Plume |
 |
 |
80 |
100 |
15 |
30 |
An inferno of scarlet flames torches everything around the user. It may leave targets with a burn. |
36 |
Sunny Day |
 |
 |
-- |
-- |
5 |
-- |
The user intensifies the sun for five turns, powering up Fire-type moves. |
40 |
Flamethrower |
 |
 |
95 |
100 |
15 |
10 |
The target is scorched with an intense blast of fire. It may also leave the target with a burn. |
43 |
Fire Blast |
 |
 |
120 |
85 |
5 |
10 |
The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. |
#278 Wingull |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— |
Growl |
 |
 |
-- |
100 |
40 |
-- |
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. |
— |
Water Gun |
 |
 |
40 |
100 |
25 |
-- |
The target is blasted with a forceful shot of water. |
6 |
Supersonic |
 |
 |
-- |
55 |
20 |
-- |
The user generates odd sound waves from its body. It may confuse the target. |
9 |
Wing Attack |
 |
 |
60 |
100 |
35 |
-- |
The target is struck with large, imposing wings spread wide to inflict damage. |
14 |
Mist |
 |
 |
-- |
-- |
30 |
-- |
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. |
17 |
Water Pulse |
 |
 |
60 |
100 |
20 |
20 |
The user attacks the target with a pulsing blast of water. It may also confuse the target. |
22 |
Quick Attack |
 |
 |
40 |
100 |
30 |
-- |
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
26 |
Roost |
 |
 |
-- |
-- |
10 |
-- |
The user lands and rests its body. It restores the user's HP by up to half of its max HP. |
30 |
Pursuit |
 |
 |
40 |
100 |
20 |
-- |
An attack move that inflicts double damage if used on a target that is switching out of battle. |
33 |
Air Cutter |
 |
 |
55 |
95 |
25 |
-- |
The user launches razor-like wind to slash the opposing team. Critical hits land more easily. |
38 |
Agility |
 |
 |
-- |
-- |
30 |
-- |
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
42 |
Aerial Ace |
 |
 |
60 |
-- |
20 |
-- |
The user confounds the target with speed, then slashes. The attack lands without fail. |
46 |
Air Slash |
 |
 |
75 |
95 |
20 |
-- |
The user attacks with a blade of air that slices even the sky. It may also make the target flinch. |
49 |
Hurricane |
 |
 |
120 |
70 |
10 |
30 |
The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. It may also confuse the target. |
#279 Pelipper |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— |
Soak |
 |
 |
-- |
100 |
20 |
-- |
The user shoots a torrent of water at the target and changes the target's type to Water. |
— |
Growl |
 |
 |
-- |
100 |
40 |
-- |
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. |
— |
Water Gun |
 |
 |
40 |
100 |
25 |
-- |
The target is blasted with a forceful shot of water. |
— |
Water Sport |
 |
 |
-- |
-- |
15 |
-- |
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
— |
Wing Attack |
 |
 |
60 |
100 |
35 |
-- |
The target is struck with large, imposing wings spread wide to inflict damage. |
6 |
Supersonic |
 |
 |
-- |
55 |
20 |
-- |
The user generates odd sound waves from its body. It may confuse the target. |
9 |
Wing Attack |
 |
 |
60 |
100 |
35 |
-- |
The target is struck with large, imposing wings spread wide to inflict damage. |
14 |
Mist |
 |
 |
-- |
-- |
30 |
-- |
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. |
17 |
Water Pulse |
 |
 |
60 |
100 |
20 |
20 |
The user attacks the target with a pulsing blast of water. It may also confuse the target. |
22 |
Payback |
 |
 |
50 |
100 |
10 |
-- |
If the user moves after the target, this attack's power will be doubled. |
25 |
Protect |
 |
 |
-- |
-- |
10 |
-- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
28 |
Roost |
 |
 |
-- |
-- |
10 |
-- |
The user lands and rests its body. It restores the user's HP by up to half of its max HP. |
34 |
Brine |
 |
 |
65 |
100 |
10 |
-- |
If the target's HP is down to about half, this attack will hit with double the power. |
39 |
Stockpile |
 |
 |
-- |
-- |
20 |
-- |
The user charges up power and raises both its Defense and Sp. Def. The move can be used three times. |
39 |
Swallow |
 |
 |
-- |
-- |
10 |
-- |
The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. |
39 |
Spit Up |
 |
 |
?? |
100 |
10 |
-- |
The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the damage. |
46 |
Fling |
 |
 |
?? |
100 |
10 |
-- |
The user flings its held item at the target to attack. Its power and effects depend on the item. |
52 |
Tailwind |
 |
 |
-- |
-- |
30 |
-- |
The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for four turns. |
58 |
Hydro Pump |
 |
 |
120 |
80 |
5 |
-- |
The target is blasted by a huge volume of water launched under great pressure. |
63 |
Hurricane |
 |
 |
120 |
70 |
10 |
30 |
The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. It may also confuse the target. |
#298 Azurill |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— |
Splash |
 |
 |
-- |
-- |
40 |
-- |
The user just flops and splashes around to no effect at all... |
— |
Bubble |
 |
 |
20 |
100 |
30 |
-- |
A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats. |
2 |
Tail Whip |
 |
 |
-- |
100 |
30 |
-- |
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. |
5 |
Water Sport |
 |
 |
-- |
-- |
15 |
-- |
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
7 |
Water Gun |
 |
 |
40 |
100 |
25 |
-- |
The target is blasted with a forceful shot of water. |
10 |
Charm |
 |
 |
-- |
100 |
20 |
-- |
The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. |
13 |
Bubblebeam |
 |
 |
65 |
100 |
20 |
-- |
A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats. |
16 |
Helping Hand |
 |
 |
-- |
-- |
20 |
-- |
The user assists an ally by boosting the power of its attack. |
20 |
Slam |
 |
 |
80 |
75 |
20 |
-- |
The target is slammed with a long tail, vines, etc., to inflict damage. |
23 |
Bounce |
 |
 |
85 |
85 |
5 |
30 |
The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis. |
#299 Nosepass |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— |
Tackle |
 |
 |
50 |
100 |
35 |
-- |
A physical attack in which the user charges and slams into the target with its whole body. |
4 |
Harden |
 |
 |
-- |
-- |
30 |
-- |
The user stiffens all the muscles in its body to raise its Defense stat. |
8 |
Block |
 |
 |
-- |
-- |
5 |
-- |
The user blocks the target's way with arms spread wide to prevent escape. |
11 |
Rock Throw |
 |
 |
50 |
90 |
15 |
-- |
The user picks up and throws a small rock at the target to attack. |
15 |
Thunder Wave |
 |
 |
-- |
100 |
20 |
-- |
A weak electric charge is launched at the target. It causes paralysis if it hits. |
18 |
Rock Blast |
 |
 |
25 |
90 |
10 |
-- |
The user hurls hard rocks at the target. Two to five rocks are launched in quick succession. |
22 |
Rest |
 |
 |
-- |
-- |
10 |
-- |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
25 |
Spark |
 |
 |
65 |
100 |
20 |
30 |
The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. |
29 |
Rock Slide |
 |
 |
75 |
90 |
10 |
-- |
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. |
32 |
Power Gem |
 |
 |
70 |
100 |
20 |
-- |
The user attacks with a ray of light that sparkles as if it were made of gemstones. |
36 |
Sandstorm |
 |
 |
-- |
-- |
10 |
-- |
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. |
39 |
Discharge |
 |
 |
80 |
100 |
15 |
30 |
A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. |
43 |
Earth Power |
 |
 |
90 |
100 |
10 |
-- |
The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def. |
46 |
Stone Edge |
 |
 |
100 |
80 |
5 |
-- |
The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. |
50 |
Lock-on |
 |
 |
-- |
-- |
5 |
-- |
The user takes sure aim at the target. It ensures the next attack does not fail to hit the target. |
50 |
Zap Cannon |
 |
 |
120 |
50 |
5 |
100 |
The user fires an electric blast like a cannon to inflict damage and cause paralysis. |
#304 Aron |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— |
Tackle |
 |
 |
50 |
100 |
35 |
-- |
A physical attack in which the user charges and slams into the target with its whole body. |
— |
Harden |
 |
 |
-- |
-- |
30 |
-- |
The user stiffens all the muscles in its body to raise its Defense stat. |
4 |
Mud-slap |
 |
 |
20 |
100 |
10 |
-- |
The user hurls mud in the target's face to inflict damage and lower its accuracy. |
8 |
Headbutt |
 |
 |
70 |
100 |
15 |
-- |
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. |
11 |
Metal Claw |
 |
 |
50 |
95 |
35 |
-- |
The target is raked with steel claws. It may also raise the user's Attack stat. |
15 |
Iron Defense |
 |
 |
-- |
-- |
15 |
-- |
The user hardens its body's surface like iron, sharply raising its Defense stat. |
18 |
Roar |
 |
 |
-- |
100 |
20 |
-- |
The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. |
22 |
Take Down |
 |
 |
90 |
85 |
20 |
-- |
A reckless, full-body charge attack for slamming into the target. It also damages the user a little. |
25 |
Iron Head |
 |
 |
80 |
100 |
15 |
-- |
The user slams the target with its steel-hard head. It may also make the target flinch. |
29 |
Protect |
 |
 |
-- |
-- |
10 |
-- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
32 |
Metal Sound |
 |
 |
-- |
85 |
40 |
-- |
A horrible sound like scraping metal harshly reduces the target's Sp. Def stat. |
36 |
Iron Tail |
 |
 |
100 |
75 |
15 |
-- |
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
39 |
Autotomize |
 |
 |
-- |
-- |
15 |
-- |
The user sheds part of its body to make itself lighter and sharply raise its Speed stat. |
43 |
Heavy Slam |
 |
 |
?? |
100 |
10 |
-- |
The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage. |
46 |
Double-edge |
 |
 |
120 |
100 |
15 |
-- |
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
50 |
Metal Burst |
 |
 |
?? |
100 |
10 |
-- |
The user retaliates with much greater power against the target that last inflicted damage on it. |
#305 Lairon |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— |
Tackle |
 |
 |
50 |
100 |
35 |
-- |
A physical attack in which the user charges and slams into the target with its whole body. |
— |
Harden |
 |
 |
-- |
-- |
30 |
-- |
The user stiffens all the muscles in its body to raise its Defense stat. |
— |
Mud-slap |
 |
 |
20 |
100 |
10 |
-- |
The user hurls mud in the target's face to inflict damage and lower its accuracy. |
— |
Headbutt |
 |
 |
70 |
100 |
15 |
-- |
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. |
4 |
Mud-slap |
 |
 |
20 |
100 |
10 |
-- |
The user hurls mud in the target's face to inflict damage and lower its accuracy. |
8 |
Headbutt |
 |
 |
70 |
100 |
15 |
-- |
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. |
11 |
Metal Claw |
 |
 |
50 |
95 |
35 |
-- |
The target is raked with steel claws. It may also raise the user's Attack stat. |
15 |
Iron Defense |
 |
 |
-- |
-- |
15 |
-- |
The user hardens its body's surface like iron, sharply raising its Defense stat. |
18 |
Roar |
 |
 |
-- |
100 |
20 |
-- |
The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. |
22 |
Take Down |
 |
 |
90 |
85 |
20 |
-- |
A reckless, full-body charge attack for slamming into the target. It also damages the user a little. |
25 |
Iron Head |
 |
 |
80 |
100 |
15 |
-- |
The user slams the target with its steel-hard head. It may also make the target flinch. |
29 |
Protect |
 |
 |
-- |
-- |
10 |
-- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
34 |
Metal Sound |
 |
 |
-- |
85 |
40 |
-- |
A horrible sound like scraping metal harshly reduces the target's Sp. Def stat. |
40 |
Iron Tail |
 |
 |
100 |
75 |
15 |
-- |
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
45 |
Autotomize |
 |
 |
-- |
-- |
15 |
-- |
The user sheds part of its body to make itself lighter and sharply raise its Speed stat. |
51 |
Heavy Slam |
 |
 |
?? |
100 |
10 |
-- |
The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage. |
56 |
Double-edge |
 |
 |
120 |
100 |
15 |
-- |
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
62 |
Metal Burst |
 |
 |
?? |
100 |
10 |
-- |
The user retaliates with much greater power against the target that last inflicted damage on it. |
#306 Aggron |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— |
Tackle |
 |
 |
50 |
100 |
35 |
-- |
A physical attack in which the user charges and slams into the target with its whole body. |
— |
Harden |
 |
 |
-- |
-- |
30 |
-- |
The user stiffens all the muscles in its body to raise its Defense stat. |
— |
Mud-slap |
 |
 |
20 |
100 |
10 |
-- |
The user hurls mud in the target's face to inflict damage and lower its accuracy. |
— |
Headbutt |
 |
 |
70 |
100 |
15 |
-- |
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. |
4 |
Mud-slap |
 |
 |
20 |
100 |
10 |
-- |
The user hurls mud in the target's face to inflict damage and lower its accuracy. |
8 |
Headbutt |
 |
 |
70 |
100 |
15 |
-- |
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. |
11 |
Metal Claw |
 |
 |
50 |
95 |
35 |
-- |
The target is raked with steel claws. It may also raise the user's Attack stat. |
15 |
Iron Defense |
 |
 |
-- |
-- |
15 |
-- |
The user hardens its body's surface like iron, sharply raising its Defense stat. |
18 |
Roar |
 |
 |
-- |
100 |
20 |
-- |
The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. |
22 |
Take Down |
 |
 |
90 |
85 |
20 |
-- |
A reckless, full-body charge attack for slamming into the target. It also damages the user a little. |
25 |
Iron Head |
 |
 |
80 |
100 |
15 |
-- |
The user slams the target with its steel-hard head. It may also make the target flinch. |
29 |
Protect |
 |
 |
-- |
-- |
10 |
-- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
34 |
Metal Sound |
 |
 |
-- |
85 |
40 |
-- |
A horrible sound like scraping metal harshly reduces the target's Sp. Def stat. |
40 |
Iron Tail |
 |
 |
100 |
75 |
15 |
-- |
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
48 |
Autotomize |
 |
 |
-- |
-- |
15 |
-- |
The user sheds part of its body to make itself lighter and sharply raise its Speed stat. |
57 |
Heavy Slam |
 |
 |
?? |
100 |
10 |
-- |
The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage. |
65 |
Double-edge |
 |
 |
120 |
100 |
15 |
-- |
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
74 |
Metal Burst |
 |
 |
?? |
100 |
10 |
-- |
The user retaliates with much greater power against the target that last inflicted damage on it. |
#315 Roselia |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— |
Absorb |
 |
 |
20 |
100 |
25 |
-- |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
4 |
Growth |
 |
 |
-- |
-- |
40 |
-- |
The user's body grows all at once, raising the Attack and Sp. Atk stats. |
7 |
Poison Sting |
 |
 |
15 |
100 |
35 |
30 |
The user stabs the target with a poisonous stinger. This may also poison the target. |
10 |
Stun Spore |
 |
 |
-- |
75 |
30 |
-- |
The user scatters a cloud of paralyzing powder. It may leave the target with paralysis. |
13 |
Mega Drain |
 |
 |
40 |
100 |
15 |
-- |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
16 |
Leech Seed |
 |
 |
-- |
90 |
10 |
-- |
A seed is planted on the target. It steals some HP from the target every turn. |
19 |
Magical Leaf |
 |
 |
60 |
-- |
20 |
-- |
The user scatters curious leaves that chase the target. This attack will not miss. |
22 |
Grasswhistle |
 |
 |
-- |
55 |
15 |
-- |
The user plays a pleasant melody that lulls the target into a deep sleep. |
25 |
Giga Drain |
 |
 |
75 |
100 |
10 |
-- |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
28 |
Toxic Spikes |
 |
 |
-- |
-- |
20 |
-- |
The user lays a trap of poison spikes at the opponent's feet. They poison opponents that switch into battle. |
31 |
Sweet Scent |
 |
 |
-- |
100 |
20 |
-- |
A sweet scent that lowers the opposing team's evasiveness. It also lures wild Pokémon if used in grass, etc. |
34 |
Ingrain |
 |
 |
-- |
-- |
20 |
-- |
The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out. |
37 |
Petal Dance |
 |
 |
120 |
100 |
10 |
-- |
The user attacks the target by scattering petals for two to three turns. The user then becomes confused. |
40 |
Toxic |
 |
 |
-- |
90 |
10 |
-- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
43 |
Aromatherapy |
 |
 |
-- |
-- |
5 |
-- |
The user releases a soothing scent that heals all status problems affecting the user's party. |
46 |
Synthesis |
 |
 |
-- |
-- |
5 |
-- |
The user restores its own HP. The amount of HP regained varies with the weather. |
#322 Numel |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— |
Growl |
 |
 |
-- |
100 |
40 |
-- |
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. |
— |
Tackle |
 |
 |
50 |
100 |
35 |
-- |
A physical attack in which the user charges and slams into the target with its whole body. |
5 |
Ember |
 |
 |
40 |
100 |
25 |
10 |
The target is attacked with small flames. It may also leave the target with a burn. |
8 |
Magnitude |
 |
 |
?? |
100 |
30 |
-- |
The user looses a ground-shaking quake affecting everyone around the user. Its power varies. |
12 |
Focus Energy |
 |
 |
-- |
-- |
30 |
-- |
The user takes a deep breath and focuses so that critical hits land more easily. |
15 |
Flame Burst |
 |
 |
70 |
100 |
15 |
-- |
The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well. |
19 |
Amnesia |
 |
 |
-- |
-- |
20 |
-- |
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. |
22 |
Lava Plume |
 |
 |
80 |
100 |
15 |
30 |
An inferno of scarlet flames torches everything around the user. It may leave targets with a burn. |
26 |
Earth Power |
 |
 |
90 |
100 |
10 |
-- |
The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def. |
29 |
Curse |
 |
 |
-- |
-- |
10 |
-- |
A move that works differently for the Ghost type than for all other types. |
31 |
Take Down |
 |
 |
90 |
85 |
20 |
-- |
A reckless, full-body charge attack for slamming into the target. It also damages the user a little. |
36 |
Yawn |
 |
 |
-- |
-- |
10 |
-- |
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. |
40 |
Earthquake |
 |
 |
100 |
100 |
10 |
-- |
The user sets off an earthquake that strikes those around it. |
43 |
Flamethrower |
 |
 |
95 |
100 |
15 |
10 |
The target is scorched with an intense blast of fire. It may also leave the target with a burn. |
47 |
Double-edge |
 |
 |
120 |
100 |
15 |
-- |
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
#323 Camerupt |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— |
Growl |
 |
 |
-- |
100 |
40 |
-- |
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. |
— |
Tackle |
 |
 |
50 |
100 |
35 |
-- |
A physical attack in which the user charges and slams into the target with its whole body. |
— |
Ember |
 |
 |
40 |
100 |
25 |
10 |
The target is attacked with small flames. It may also leave the target with a burn. |
— |
Magnitude |
 |
 |
?? |
100 |
30 |
-- |
The user looses a ground-shaking quake affecting everyone around the user. Its power varies. |
5 |
Ember |
 |
 |
40 |
100 |
25 |
10 |
The target is attacked with small flames. It may also leave the target with a burn. |
8 |
Magnitude |
 |
 |
?? |
100 |
30 |
-- |
The user looses a ground-shaking quake affecting everyone around the user. Its power varies. |
12 |
Focus Energy |
 |
 |
-- |
-- |
30 |
-- |
The user takes a deep breath and focuses so that critical hits land more easily. |
15 |
Flame Burst |
 |
 |
70 |
100 |
15 |
-- |
The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well. |
19 |
Amnesia |
 |
 |
-- |
-- |
20 |
-- |
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. |
22 |
Lava Plume |
 |
 |
80 |
100 |
15 |
30 |
An inferno of scarlet flames torches everything around the user. It may leave targets with a burn. |
26 |
Earth Power |
 |
 |
90 |
100 |
10 |
-- |
The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def. |
29 |
Curse |
 |
 |
-- |
-- |
10 |
-- |
A move that works differently for the Ghost type than for all other types. |
31 |
Take Down |
 |
 |
90 |
85 |
20 |
-- |
A reckless, full-body charge attack for slamming into the target. It also damages the user a little. |
33 |
Rock Slide |
 |
 |
75 |
90 |
10 |
-- |
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. |
39 |
Yawn |
 |
 |
-- |
-- |
10 |
-- |
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. |
46 |
Earthquake |
 |
 |
100 |
100 |
10 |
-- |
The user sets off an earthquake that strikes those around it. |
52 |
Eruption |
 |
 |
150 |
100 |
5 |
-- |
The user attacks the opposing team with explosive fury. The lower the user's HP, the less powerful this attack becomes. |
59 |
Fissure |
 |
 |
?? |
30 |
5 |
-- |
The user opens up a fissure in the ground and drops the target in. The target instantly faints if it hits. |
#325 Spoink |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— |
Splash |
 |
 |
-- |
-- |
40 |
-- |
The user just flops and splashes around to no effect at all... |
7 |
Psywave |
 |
 |
?? |
80 |
15 |
-- |
The target is attacked with an odd psychic wave. The attack varies in intensity. |
10 |
Odor Sleuth |
 |
 |
-- |
-- |
40 |
-- |
Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit. |
14 |
Psybeam |
 |
 |
65 |
100 |
20 |
10 |
The target is attacked with a peculiar ray. It may also cause confusion. |
15 |
Psych Up |
 |
 |
-- |
-- |
10 |
-- |
The user hypnotizes itself into copying any stat change made by the target. |
18 |
Confuse Ray |
 |
 |
-- |
100 |
10 |
-- |
The target is exposed to a sinister ray that triggers confusion. |
21 |
Magic Coat |
 |
 |
-- |
-- |
15 |
-- |
A barrier reflects back to the target moves like Leech Seed and moves that damage status. |
26 |
Zen Headbutt |
 |
 |
80 |
90 |
15 |
-- |
The user focuses its willpower to its head and attacks the target. It may also make the target flinch. |
29 |
Rest |
 |
 |
-- |
-- |
10 |
-- |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
29 |
Snore |
 |
 |
40 |
100 |
15 |
-- |
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
33 |
Power Gem |
 |
 |
70 |
100 |
20 |
-- |
The user attacks with a ray of light that sparkles as if it were made of gemstones. |
38 |
Psyshock |
 |
 |
80 |
100 |
10 |
-- |
The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
40 |
Payback |
 |
 |
50 |
100 |
10 |
-- |
If the user moves after the target, this attack's power will be doubled. |
44 |
Psychic |
 |
 |
90 |
100 |
10 |
-- |
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
50 |
Bounce |
 |
 |
85 |
85 |
5 |
30 |
The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis. |
#326 Grumpig |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— |
Splash |
 |
 |
-- |
-- |
40 |
-- |
The user just flops and splashes around to no effect at all... |
— |
Psywave |
 |
 |
?? |
80 |
15 |
-- |
The target is attacked with an odd psychic wave. The attack varies in intensity. |
— |
Odor Sleuth |
 |
 |
-- |
-- |
40 |
-- |
Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit. |
— |
Psybeam |
 |
 |
65 |
100 |
20 |
10 |
The target is attacked with a peculiar ray. It may also cause confusion. |
7 |
Psywave |
 |
 |
?? |
80 |
15 |
-- |
The target is attacked with an odd psychic wave. The attack varies in intensity. |
10 |
Odor Sleuth |
 |
 |
-- |
-- |
40 |
-- |
Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit. |
14 |
Psybeam |
 |
 |
65 |
100 |
20 |
10 |
The target is attacked with a peculiar ray. It may also cause confusion. |
15 |
Psych Up |
 |
 |
-- |
-- |
10 |
-- |
The user hypnotizes itself into copying any stat change made by the target. |
18 |
Confuse Ray |
 |
 |
-- |
100 |
10 |
-- |
The target is exposed to a sinister ray that triggers confusion. |
21 |
Magic Coat |
 |
 |
-- |
-- |
15 |
-- |
A barrier reflects back to the target moves like Leech Seed and moves that damage status. |
26 |
Zen Headbutt |
 |
 |
80 |
90 |
15 |
-- |
The user focuses its willpower to its head and attacks the target. It may also make the target flinch. |
29 |
Rest |
 |
 |
-- |
-- |
10 |
-- |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
29 |
Snore |
 |
 |
40 |
100 |
15 |
-- |
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
35 |
Power Gem |
 |
 |
70 |
100 |
20 |
-- |
The user attacks with a ray of light that sparkles as if it were made of gemstones. |
42 |
Psyshock |
 |
 |
80 |
100 |
10 |
-- |
The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
46 |
Payback |
 |
 |
50 |
100 |
10 |
-- |
If the user moves after the target, this attack's power will be doubled. |
52 |
Psychic |
 |
 |
90 |
100 |
10 |
-- |
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
60 |
Bounce |
 |
 |
85 |
85 |
5 |
30 |
The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis. |
#328 Trapinch |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— |
Bite |
 |
 |
60 |
100 |
25 |
-- |
The target is bitten with viciously sharp fangs. It may make the target flinch. |
4 |
Sand-attack |
 |
 |
-- |
100 |
15 |
-- |
Sand is hurled in the target's face, reducing its accuracy. |
7 |
Faint Attack |
 |
 |
60 |
-- |
20 |
-- |
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. |
10 |
Sand Tomb |
 |
 |
35 |
85 |
15 |
100 |
The user traps the target inside a harshly raging sandstorm for four to five turns. |
13 |
Mud-slap |
 |
 |
20 |
100 |
10 |
-- |
The user hurls mud in the target's face to inflict damage and lower its accuracy. |
17 |
Bide |
 |
 |
?? |
-- |
10 |
-- |
The user endures attacks for two turns, then strikes back to cause double the damage taken. |
21 |
Bulldoze |
 |
 |
60 |
100 |
20 |
-- |
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. |
25 |
Rock Slide |
 |
 |
75 |
90 |
10 |
-- |
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. |
29 |
Dig |
 |
 |
80 |
100 |
10 |
-- |
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
34 |
Crunch |
 |
 |
80 |
100 |
15 |
-- |
The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. |
39 |
Earth Power |
 |
 |
90 |
100 |
10 |
-- |
The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def. |
44 |
Sandstorm |
 |
 |
-- |
-- |
10 |
-- |
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. |
49 |
Hyper Beam |
 |
 |
150 |
90 |
5 |
-- |
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
55 |
Earthquake |
 |
 |
100 |
100 |
10 |
-- |
The user sets off an earthquake that strikes those around it. |
61 |
Feint |
 |
 |
30 |
100 |
10 |
-- |
An attack that hits a target using Protect or Detect. It also lifts the effects of those moves. |
67 |
Superpower |
 |
 |
120 |
100 |
5 |
-- |
The user attacks the target with great power. However, it also lowers the user's Attack and Defense. |
73 |
Fissure |
 |
 |
?? |
30 |
5 |
-- |
The user opens up a fissure in the ground and drops the target in. The target instantly faints if it hits. |
#329 Vibrava |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— |
Sonicboom |
 |
 |
?? |
90 |
20 |
-- |
The target is hit with a destructive shock wave that always inflicts 20 HP damage. |
— |
Sand-attack |
 |
 |
-- |
100 |
15 |
-- |
Sand is hurled in the target's face, reducing its accuracy. |
— |
Faint Attack |
 |
 |
60 |
-- |
20 |
-- |
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. |
— |
Sand Tomb |
 |
 |
35 |
85 |
15 |
100 |
The user traps the target inside a harshly raging sandstorm for four to five turns. |
4 |
Sand-attack |
 |
 |
-- |
100 |
15 |
-- |
Sand is hurled in the target's face, reducing its accuracy. |
7 |
Faint Attack |
 |
 |
60 |
-- |
20 |
-- |
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. |
10 |
Sand Tomb |
 |
 |
35 |
85 |
15 |
100 |
The user traps the target inside a harshly raging sandstorm for four to five turns. |
13 |
Mud-slap |
 |
 |
20 |
100 |
10 |
-- |
The user hurls mud in the target's face to inflict damage and lower its accuracy. |
17 |
Bide |
 |
 |
?? |
-- |
10 |
-- |
The user endures attacks for two turns, then strikes back to cause double the damage taken. |
21 |
Bulldoze |
 |
 |
60 |
100 |
20 |
-- |
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. |
25 |
Rock Slide |
 |
 |
75 |
90 |
10 |
-- |
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. |
29 |
Supersonic |
 |
 |
-- |
55 |
20 |
-- |
The user generates odd sound waves from its body. It may confuse the target. |
34 |
Screech |
 |
 |
-- |
85 |
40 |
-- |
An earsplitting screech harshly reduces the target's Defense stat. |
35 |
Dragonbreath |
 |
 |
60 |
100 |
20 |
30 |
The user exhales a mighty gust that inflicts damage. It may also leave the target with paralysis. |
39 |
Earth Power |
 |
 |
90 |
100 |
10 |
-- |
The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def. |
44 |
Sandstorm |
 |
 |
-- |
-- |
10 |
-- |
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. |
49 |
Hyper Beam |
 |
 |
150 |
90 |
5 |
-- |
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
#330 Flygon |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— |
Sonicboom |
 |
 |
?? |
90 |
20 |
-- |
The target is hit with a destructive shock wave that always inflicts 20 HP damage. |
— |
Sand-attack |
 |
 |
-- |
100 |
15 |
-- |
Sand is hurled in the target's face, reducing its accuracy. |
— |
Faint Attack |
 |
 |
60 |
-- |
20 |
-- |
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. |
— |
Sand Tomb |
 |
 |
35 |
85 |
15 |
100 |
The user traps the target inside a harshly raging sandstorm for four to five turns. |
4 |
Sand-attack |
 |
 |
-- |
100 |
15 |
-- |
Sand is hurled in the target's face, reducing its accuracy. |
7 |
Faint Attack |
 |
 |
60 |
-- |
20 |
-- |
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. |
10 |
Sand Tomb |
 |
 |
35 |
85 |
15 |
100 |
The user traps the target inside a harshly raging sandstorm for four to five turns. |
13 |
Mud-slap |
 |
 |
20 |
100 |
10 |
-- |
The user hurls mud in the target's face to inflict damage and lower its accuracy. |
17 |
Bide |
 |
 |
?? |
-- |
10 |
-- |
The user endures attacks for two turns, then strikes back to cause double the damage taken. |
21 |
Bulldoze |
 |
 |
60 |
100 |
20 |
-- |
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. |
25 |
Rock Slide |
 |
 |
75 |
90 |
10 |
-- |
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. |
29 |
Supersonic |
 |
 |
-- |
55 |
20 |
-- |
The user generates odd sound waves from its body. It may confuse the target. |
34 |
Screech |
 |
 |
-- |
85 |
40 |
-- |
An earsplitting screech harshly reduces the target's Defense stat. |
35 |
Dragonbreath |
 |
 |
60 |
100 |
20 |
30 |
The user exhales a mighty gust that inflicts damage. It may also leave the target with paralysis. |
39 |
Earth Power |
 |
 |
90 |
100 |
10 |
-- |
The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def. |
44 |
Sandstorm |
 |
 |
-- |
-- |
10 |
-- |
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. |
45 |
Dragon Tail |
 |
 |
60 |
90 |
10 |
-- |
The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends. |
49 |
Hyper Beam |
 |
 |
150 |
90 |
5 |
-- |
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
55 |
Dragon Claw |
 |
 |
80 |
100 |
15 |
-- |
The user slashes the target with huge, sharp claws. |
#333 Swablu |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— |
Peck |
 |
 |
35 |
100 |
35 |
-- |
The target is jabbed with a sharply pointed beak or horn. |
— |
Growl |
 |
 |
-- |
100 |
40 |
-- |
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. |
4 |
Astonish |
 |
 |
30 |
100 |
15 |
-- |
The user attacks the target while shouting in a startling fashion. It may also make the target flinch. |
8 |
Sing |
 |
 |
-- |
55 |
15 |
-- |
A soothing lullaby is sung in a calming voice that puts the target into a deep slumber. |
10 |
Fury Attack |
 |
 |
15 |
85 |
20 |
-- |
The target is jabbed repeatedly with a horn or beak two to five times in a row. |
13 |
Safeguard |
 |
 |
-- |
-- |
25 |
-- |
The user creates a protective field that prevents status problems for five turns. |
15 |
Mist |
 |
 |
-- |
-- |
30 |
-- |
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. |
18 |
Round |
 |
 |
60 |
100 |
15 |
-- |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
21 |
Natural Gift |
 |
 |
?? |
100 |
15 |
-- |
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
25 |
Take Down |
 |
 |
90 |
85 |
20 |
-- |
A reckless, full-body charge attack for slamming into the target. It also damages the user a little. |
29 |
Refresh |
 |
 |
-- |
-- |
20 |
-- |
The user rests to cure itself of a poisoning, burn, or paralysis. |
34 |
Mirror Move |
 |
 |
-- |
-- |
20 |
-- |
The user counters the target by mimicking the target's last move. |
39 |
Cotton Guard |
 |
 |
-- |
-- |
10 |
-- |
The user protects itself by wrapping its body in soft cotton, drastically raising the user's Defense stat. |
42 |
Dragon Pulse |
 |
 |
90 |
100 |
10 |
-- |
The target is attacked with a shock wave generated by the user's gaping mouth. |
48 |
Perish Song |
 |
 |
-- |
-- |
5 |
-- |
Any Pokémon that hears this song faints in three turns, unless it switches out of battle. |
#334 Altaria |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— |
Pluck |
 |
 |
60 |
100 |
20 |
-- |
The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. |
— |
Peck |
 |
 |
35 |
100 |
35 |
-- |
The target is jabbed with a sharply pointed beak or horn. |
— |
Growl |
 |
 |
-- |
100 |
40 |
-- |
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. |
— |
Astonish |
 |
 |
30 |
100 |
15 |
-- |
The user attacks the target while shouting in a startling fashion. It may also make the target flinch. |
— |
Sing |
 |
 |
-- |
55 |
15 |
-- |
A soothing lullaby is sung in a calming voice that puts the target into a deep slumber. |
4 |
Astonish |
 |
 |
30 |
100 |
15 |
-- |
The user attacks the target while shouting in a startling fashion. It may also make the target flinch. |
8 |
Sing |
 |
 |
-- |
55 |
15 |
-- |
A soothing lullaby is sung in a calming voice that puts the target into a deep slumber. |
10 |
Fury Attack |
 |
 |
15 |
85 |
20 |
-- |
The target is jabbed repeatedly with a horn or beak two to five times in a row. |
13 |
Safeguard |
 |
 |
-- |
-- |
25 |
-- |
The user creates a protective field that prevents status problems for five turns. |
15 |
Mist |
 |
 |
-- |
-- |
30 |
-- |
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. |
18 |
Round |
 |
 |
60 |
100 |
15 |
-- |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
21 |
Natural Gift |
 |
 |
?? |
100 |
15 |
-- |
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
25 |
Take Down |
 |
 |
90 |
85 |
20 |
-- |
A reckless, full-body charge attack for slamming into the target. It also damages the user a little. |
29 |
Refresh |
 |
 |
-- |
-- |
20 |
-- |
The user rests to cure itself of a poisoning, burn, or paralysis. |
34 |
Dragon Dance |
 |
 |
-- |
-- |
20 |
-- |
The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. |
35 |
Dragonbreath |
 |
 |
60 |
100 |
20 |
30 |
The user exhales a mighty gust that inflicts damage. It may also leave the target with paralysis. |
42 |
Cotton Guard |
 |
 |
-- |
-- |
10 |
-- |
The user protects itself by wrapping its body in soft cotton, drastically raising the user's Defense stat. |
48 |
Dragon Pulse |
 |
 |
90 |
100 |
10 |
-- |
The target is attacked with a shock wave generated by the user's gaping mouth. |
57 |
Perish Song |
 |
 |
-- |
-- |
5 |
-- |
Any Pokémon that hears this song faints in three turns, unless it switches out of battle. |
64 |
Sky Attack |
 |
 |
140 |
90 |
5 |
-- |
A second-turn attack move where critical hits land more easily. It may also make the target flinch. |
#335 Zangoose |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— |
Scratch |
 |
 |
40 |
100 |
35 |
-- |
Hard, pointed, and sharp claws rake the target to inflict damage. |
— |
Leer |
 |
 |
-- |
100 |
30 |
-- |
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. |
5 |
Quick Attack |
 |
 |
40 |
100 |
30 |
-- |
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
8 |
Fury Cutter |
 |
 |
20 |
95 |
20 |
-- |
The target is slashed with scythes or claws. Its power increases if it hits in succession. |
12 |
Pursuit |
 |
 |
40 |
100 |
20 |
-- |
An attack move that inflicts double damage if used on a target that is switching out of battle. |
15 |
Slash |
 |
 |
70 |
100 |
20 |
-- |
The target is attacked with a slash of claws or blades. Critical hits land more easily. |
19 |
Embargo |
 |
 |
-- |
100 |
15 |
-- |
It prevents the target from using its held item. Its Trainer is also prevented from using items on it. |
22 |
Crush Claw |
 |
 |
75 |
95 |
10 |
-- |
The user slashes the target with hard and sharp claws. It may also lower the target's Defense. |
26 |
Revenge |
 |
 |
60 |
100 |
10 |
-- |
An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn. |
29 |
False Swipe |
 |
 |
40 |
100 |
40 |
-- |
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. |
33 |
Detect |
 |
 |
-- |
-- |
5 |
-- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
36 |
X-scissor |
 |
 |
80 |
100 |
15 |
-- |
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. |
40 |
Taunt |
 |
 |
-- |
100 |
20 |
-- |
The target is taunted into a rage that allows it to use only attack moves for three turns. |
43 |
Swords Dance |
 |
 |
-- |
-- |
30 |
-- |
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
47 |
Close Combat |
 |
 |
120 |
100 |
5 |
-- |
The user fights the target up close without guarding itself. It also cuts the user's Defense and Sp. Def. |
#336 Seviper |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— |
Wrap |
 |
 |
15 |
90 |
20 |
100 |
A long body or vines are used to wrap and squeeze the target for four to five turns. |
— |
Lick |
 |
 |
20 |
100 |
30 |
30 |
The target is licked with a long tongue, causing damage. It may also leave the target with paralysis. |
5 |
Bite |
 |
 |
60 |
100 |
25 |
-- |
The target is bitten with viciously sharp fangs. It may make the target flinch. |
9 |
Swagger |
 |
 |
-- |
90 |
15 |
-- |
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
12 |
Poison Tail |
 |
 |
50 |
100 |
25 |
10 |
The user hits the target with its tail. It may also poison the target. Critical hits land more easily. |
16 |
Screech |
 |
 |
-- |
85 |
40 |
-- |
An earsplitting screech harshly reduces the target's Defense stat. |
20 |
Venoshock |
 |
 |
65 |
100 |
10 |
-- |
The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned. |
23 |
Glare |
 |
 |
-- |
90 |
30 |
-- |
The user intimidates the target with the pattern on its belly to cause paralysis. |
27 |
Poison Fang |
 |
 |
50 |
100 |
15 |
30 |
The user bites the target with toxic fangs. It may also leave the target badly poisoned. |
31 |
Night Slash |
 |
 |
70 |
100 |
15 |
-- |
The user slashes the target the instant an opportunity arises. Critical hits land more easily. |
34 |
Gastro Acid |
 |
 |
-- |
100 |
10 |
-- |
The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability. |
38 |
Haze |
 |
 |
-- |
-- |
30 |
-- |
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
42 |
Poison Jab |
 |
 |
80 |
100 |
20 |
30 |
The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. |
45 |
Crunch |
 |
 |
80 |
100 |
15 |
-- |
The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. |
49 |
Coil |
 |
 |
-- |
-- |
20 |
-- |
The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy. |
53 |
Wring Out |
 |
 |
?? |
100 |
5 |
-- |
The user powerfully wrings the target. The more HP the target has, the greater this attack's power. |
#337 Lunatone |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— |
Tackle |
 |
 |
50 |
100 |
35 |
-- |
A physical attack in which the user charges and slams into the target with its whole body. |
— |
Harden |
 |
 |
-- |
-- |
30 |
-- |
The user stiffens all the muscles in its body to raise its Defense stat. |
— |
Confusion |
 |
 |
50 |
100 |
25 |
10 |
The target is hit by a weak telekinetic force. It may also leave the target confused. |
5 |
Rock Throw |
 |
 |
50 |
90 |
15 |
-- |
The user picks up and throws a small rock at the target to attack. |
9 |
Hypnosis |
 |
 |
-- |
60 |
20 |
-- |
The user employs hypnotic suggestion to make the target fall into a deep sleep. |
13 |
Rock Polish |
 |
 |
-- |
-- |
20 |
-- |
The user polishes its body to reduce drag. It can sharply raise the Speed stat. |
17 |
Psywave |
 |
 |
?? |
80 |
15 |
-- |
The target is attacked with an odd psychic wave. The attack varies in intensity. |
21 |
Embargo |
 |
 |
-- |
100 |
15 |
-- |
It prevents the target from using its held item. Its Trainer is also prevented from using items on it. |
25 |
Rock Slide |
 |
 |
75 |
90 |
10 |
-- |
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. |
29 |
Cosmic Power |
 |
 |
-- |
-- |
20 |
-- |
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. |
33 |
Psychic |
 |
 |
90 |
100 |
10 |
-- |
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
37 |
Heal Block |
 |
 |
-- |
100 |
15 |
-- |
For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP. |
41 |
Stone Edge |
 |
 |
100 |
80 |
5 |
-- |
The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. |
45 |
Future Sight |
 |
 |
100 |
100 |
10 |
-- |
Two turns after this move is used, a hunk of psychic energy attacks the target. |
49 |
Explosion |
 |
 |
250 |
100 |
5 |
-- |
The user explodes to inflict damage on those around it. The user faints upon using this move. |
53 |
Magic Room |
 |
 |
-- |
-- |
10 |
-- |
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. |
#338 Solrock |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— |
Tackle |
 |
 |
50 |
100 |
35 |
-- |
A physical attack in which the user charges and slams into the target with its whole body. |
— |
Harden |
 |
 |
-- |
-- |
30 |
-- |
The user stiffens all the muscles in its body to raise its Defense stat. |
— |
Confusion |
 |
 |
50 |
100 |
25 |
10 |
The target is hit by a weak telekinetic force. It may also leave the target confused. |
5 |
Rock Throw |
 |
 |
50 |
90 |
15 |
-- |
The user picks up and throws a small rock at the target to attack. |
9 |
Fire Spin |
 |
 |
35 |
85 |
15 |
100 |
The target becomes trapped within a fierce vortex of fire that rages for four to five turns. |
13 |
Rock Polish |
 |
 |
-- |
-- |
20 |
-- |
The user polishes its body to reduce drag. It can sharply raise the Speed stat. |
17 |
Psywave |
 |
 |
?? |
80 |
15 |
-- |
The target is attacked with an odd psychic wave. The attack varies in intensity. |
21 |
Embargo |
 |
 |
-- |
100 |
15 |
-- |
It prevents the target from using its held item. Its Trainer is also prevented from using items on it. |
25 |
Rock Slide |
 |
 |
75 |
90 |
10 |
-- |
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. |
29 |
Cosmic Power |
 |
 |
-- |
-- |
20 |
-- |
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. |
33 |
Psychic |
 |
 |
90 |
100 |
10 |
-- |
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
37 |
Heal Block |
 |
 |
-- |
100 |
15 |
-- |
For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP. |
41 |
Stone Edge |
 |
 |
100 |
80 |
5 |
-- |
The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. |
45 |
Solarbeam |
 |
 |
120 |
100 |
10 |
-- |
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
49 |
Explosion |
 |
 |
250 |
100 |
5 |
-- |
The user explodes to inflict damage on those around it. The user faints upon using this move. |
53 |
Wonder Room |
 |
 |
-- |
-- |
10 |
-- |
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. |
#343 Baltoy |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— |
Harden |
 |
 |
-- |
-- |
30 |
-- |
The user stiffens all the muscles in its body to raise its Defense stat. |
— |
Confusion |
 |
 |
50 |
100 |
25 |
10 |
The target is hit by a weak telekinetic force. It may also leave the target confused. |
4 |
Rapid Spin |
 |
 |
20 |
100 |
40 |
-- |
A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. |
7 |
Mud-slap |
 |
 |
20 |
100 |
10 |
-- |
The user hurls mud in the target's face to inflict damage and lower its accuracy. |
10 |
Rock Tomb |
 |
 |
50 |
80 |
10 |
-- |
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. |
13 |
Psybeam |
 |
 |
65 |
100 |
20 |
10 |
The target is attacked with a peculiar ray. It may also cause confusion. |
17 |
Power Trick |
 |
 |
-- |
-- |
10 |
-- |
The user employs its psychic power to switch its Attack with its Defense stat. |
21 |
Ancientpower |
 |
 |
60 |
100 |
5 |
-- |
The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
25 |
Selfdestruct |
 |
 |
200 |
100 |
5 |
-- |
The user attacks everything around it by causing an explosion. The user faints upon using this move. |
28 |
Extrasensory |
 |
 |
80 |
100 |
30 |
-- |
The user attacks with an odd, unseeable power. It may also make the target flinch. |
31 |
Cosmic Power |
 |
 |
-- |
-- |
20 |
-- |
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. |
34 |
Guard Split |
 |
 |
-- |
-- |
10 |
-- |
The user employs its psychic power to average its Defense and Sp. Def stats with those of its target's. |
34 |
Power Split |
 |
 |
-- |
-- |
10 |
-- |
The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target's. |
37 |
Earth Power |
 |
 |
90 |
100 |
10 |
-- |
The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def. |
41 |
Sandstorm |
 |
 |
-- |
-- |
10 |
-- |
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. |
45 |
Heal Block |
 |
 |
-- |
100 |
15 |
-- |
For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP. |
49 |
Explosion |
 |
 |
250 |
100 |
5 |
-- |
The user explodes to inflict damage on those around it. The user faints upon using this move. |
#344 Claydol |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— |
Teleport |
 |
 |
-- |
-- |
20 |
-- |
Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited. |
— |
Harden |
 |
 |
-- |
-- |
30 |
-- |
The user stiffens all the muscles in its body to raise its Defense stat. |
— |
Confusion |
 |
 |
50 |
100 |
25 |
10 |
The target is hit by a weak telekinetic force. It may also leave the target confused. |
— |
Rapid Spin |
 |
 |
20 |
100 |
40 |
-- |
A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. |
4 |
Rapid Spin |
 |
 |
20 |
100 |
40 |
-- |
A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. |
7 |
Mud-slap |
 |
 |
20 |
100 |
10 |
-- |
The user hurls mud in the target's face to inflict damage and lower its accuracy. |
10 |
Rock Tomb |
 |
 |
50 |
80 |
10 |
-- |
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. |
13 |
Psybeam |
 |
 |
65 |
100 |
20 |
10 |
The target is attacked with a peculiar ray. It may also cause confusion. |
17 |
Power Trick |
 |
 |
-- |
-- |
10 |
-- |
The user employs its psychic power to switch its Attack with its Defense stat. |
21 |
Ancientpower |
 |
 |
60 |
100 |
5 |
-- |
The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
25 |
Selfdestruct |
 |
 |
200 |
100 |
5 |
-- |
The user attacks everything around it by causing an explosion. The user faints upon using this move. |
28 |
Extrasensory |
 |
 |
80 |
100 |
30 |
-- |
The user attacks with an odd, unseeable power. It may also make the target flinch. |
31 |
Cosmic Power |
 |
 |
-- |
-- |
20 |
-- |
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. |
34 |
Guard Split |
 |
 |
-- |
-- |
10 |
-- |
The user employs its psychic power to average its Defense and Sp. Def stats with those of its target's. |
34 |
Power Split |
 |
 |
-- |
-- |
10 |
-- |
The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target's. |
36 |
Hyper Beam |
 |
 |
150 |
90 |
5 |
-- |
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
40 |
Earth Power |
 |
 |
90 |
100 |
10 |
-- |
The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def. |
47 |
Sandstorm |
 |
 |
-- |
-- |
10 |
-- |
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. |
54 |
Heal Block |
 |
 |
-- |
100 |
15 |
-- |
For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP. |
61 |
Explosion |
 |
 |
250 |
100 |
5 |
-- |
The user explodes to inflict damage on those around it. The user faints upon using this move. |
#351 Castform |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— |
Tackle |
 |
 |
50 |
100 |
35 |
-- |
A physical attack in which the user charges and slams into the target with its whole body. |
10 |
Water Gun |
 |
 |
40 |
100 |
25 |
-- |
The target is blasted with a forceful shot of water. |
10 |
Ember |
 |
 |
40 |
100 |
25 |
10 |
The target is attacked with small flames. It may also leave the target with a burn. |
10 |
Powder Snow |
 |
 |
40 |
100 |
25 |
10 |
The user attacks with a chilling gust of powdery snow. It may also freeze the targets. |
15 |
Headbutt |
 |
 |
70 |
100 |
15 |
-- |
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. |
20 |
Rain Dance |
 |
 |
-- |
-- |
5 |
-- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
20 |
Sunny Day |
 |
 |
-- |
-- |
5 |
-- |
The user intensifies the sun for five turns, powering up Fire-type moves. |
20 |
Hail |
 |
 |
-- |
-- |
10 |
-- |
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
30 |
Weather Ball |
 |
 |
50 |
100 |
10 |
-- |
An attack move that varies in power and type depending on the weather. |
40 |
Hydro Pump |
 |
 |
120 |
80 |
5 |
-- |
The target is blasted by a huge volume of water launched under great pressure. |
40 |
Fire Blast |
 |
 |
120 |
85 |
5 |
10 |
The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. |
40 |
Blizzard |
 |
 |
120 |
70 |
5 |
10 |
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. |
#353 Shuppet |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— |
Knock Off |
 |
 |
20 |
100 |
20 |
-- |
The user slaps down the target's held item, preventing that item from being used in the battle. |
4 |
Screech |
 |
 |
-- |
85 |
40 |
-- |
An earsplitting screech harshly reduces the target's Defense stat. |
7 |
Night Shade |
 |
 |
?? |
100 |
15 |
-- |
The user makes the target see a frightening mirage. It inflicts damage matching the user's level. |
10 |
Spite |
 |
 |
-- |
100 |
10 |
-- |
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
13 |
Will-o-wisp |
 |
 |
-- |
75 |
15 |
-- |
The user shoots a sinister, bluish-white flame at the target to inflict a burn. |
16 |
Shadow Sneak |
 |
 |
40 |
100 |
30 |
-- |
The user extends its shadow and attacks the target from behind. This move always goes first. |
19 |
Curse |
 |
 |
-- |
-- |
10 |
-- |
A move that works differently for the Ghost type than for all other types. |
22 |
Faint Attack |
 |
 |
60 |
-- |
20 |
-- |
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. |
26 |
Hex |
 |
 |
50 |
100 |
10 |
-- |
This relentless attack does massive damage to a target affected by status problems. |
30 |
Shadow Ball |
 |
 |
80 |
100 |
15 |
-- |
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. |
34 |
Sucker Punch |
 |
 |
80 |
100 |
5 |
-- |
This move enables the user to attack first. It fails if the target is not readying an attack, however. |
38 |
Embargo |
 |
 |
-- |
100 |
15 |
-- |
It prevents the target from using its held item. Its Trainer is also prevented from using items on it. |
42 |
Snatch |
 |
 |
-- |
-- |
10 |
-- |
The user steals the effects of any healing or stat-changing move the opponent attempts to use. |
46 |
Grudge |
 |
 |
-- |
-- |
5 |
-- |
If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out. |
50 |
Trick |
 |
 |
-- |
100 |
10 |
-- |
The user catches the target off guard and swaps its held item with its own. |
#354 Banette |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— |
Knock Off |
 |
 |
20 |
100 |
20 |
-- |
The user slaps down the target's held item, preventing that item from being used in the battle. |
— |
Screech |
 |
 |
-- |
85 |
40 |
-- |
An earsplitting screech harshly reduces the target's Defense stat. |
— |
Night Shade |
 |
 |
?? |
100 |
15 |
-- |
The user makes the target see a frightening mirage. It inflicts damage matching the user's level. |
— |
Curse |
 |
 |
-- |
-- |
10 |
-- |
A move that works differently for the Ghost type than for all other types. |
4 |
Screech |
 |
 |
-- |
85 |
40 |
-- |
An earsplitting screech harshly reduces the target's Defense stat. |
7 |
Night Shade |
 |
 |
?? |
100 |
15 |
-- |
The user makes the target see a frightening mirage. It inflicts damage matching the user's level. |
10 |
Spite |
 |
 |
-- |
100 |
10 |
-- |
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
13 |
Will-o-wisp |
 |
 |
-- |
75 |
15 |
-- |
The user shoots a sinister, bluish-white flame at the target to inflict a burn. |
16 |
Shadow Sneak |
 |
 |
40 |
100 |
30 |
-- |
The user extends its shadow and attacks the target from behind. This move always goes first. |
19 |
Curse |
 |
 |
-- |
-- |
10 |
-- |
A move that works differently for the Ghost type than for all other types. |
22 |
Faint Attack |
 |
 |
60 |
-- |
20 |
-- |
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. |
26 |
Hex |
 |
 |
50 |
100 |
10 |
-- |
This relentless attack does massive damage to a target affected by status problems. |
30 |
Shadow Ball |
 |
 |
80 |
100 |
15 |
-- |
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. |
34 |
Sucker Punch |
 |
 |
80 |
100 |
5 |
-- |
This move enables the user to attack first. It fails if the target is not readying an attack, however. |
40 |
Embargo |
 |
 |
-- |
100 |
15 |
-- |
It prevents the target from using its held item. Its Trainer is also prevented from using items on it. |
46 |
Snatch |
 |
 |
-- |
-- |
10 |
-- |
The user steals the effects of any healing or stat-changing move the opponent attempts to use. |
52 |
Grudge |
 |
 |
-- |
-- |
5 |
-- |
If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out. |
58 |
Trick |
 |
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-- |
100 |
10 |
-- |
The user catches the target off guard and swaps its held item with its own. |
#359 Absol |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— |
Scratch |
 |
 |
40 |
100 |
35 |
-- |
Hard, pointed, and sharp claws rake the target to inflict damage. |
— |
Feint |
 |
 |
30 |
100 |
10 |
-- |
An attack that hits a target using Protect or Detect. It also lifts the effects of those moves. |
4 |
Leer |
 |
 |
-- |
100 |
30 |
-- |
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. |
9 |
Quick Attack |
 |
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40 |
100 |
30 |
-- |
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
12 |
Pursuit |
 |
 |
40 |
100 |
20 |
-- |
An attack move that inflicts double damage if used on a target that is switching out of battle. |
17 |
Taunt |
 |
 |
-- |
100 |
20 |
-- |
The target is taunted into a rage that allows it to use only attack moves for three turns. |
20 |
Bite |
 |
 |
60 |
100 |
25 |
-- |
The target is bitten with viciously sharp fangs. It may make the target flinch. |
25 |
Double Team |
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 |
-- |
-- |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
28 |
Slash |
 |
 |
70 |
100 |
20 |
-- |
The target is attacked with a slash of claws or blades. Critical hits land more easily. |
33 |
Swords Dance |
 |
 |
-- |
-- |
30 |
-- |
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
36 |
Future Sight |
 |
 |
100 |
100 |
10 |
-- |
Two turns after this move is used, a hunk of psychic energy attacks the target. |
41 |
Night Slash |
 |
 |
70 |
100 |
15 |
-- |
The user slashes the target the instant an opportunity arises. Critical hits land more easily. |
44 |
Detect |
 |
 |
-- |
-- |
5 |
-- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
49 |
Psycho Cut |
 |
 |
70 |
100 |
20 |
-- |
The user tears at the target with blades formed by psychic power. Critical hits land more easily. |
52 |
Sucker Punch |
 |
 |
80 |
100 |
5 |
-- |
This move enables the user to attack first. It fails if the target is not readying an attack, however. |
57 |
Razor Wind |
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80 |
100 |
10 |
-- |
A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily. |
60 |
Me First |
 |
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?? |
-- |
20 |
-- |
The user tries to cut ahead of the target to steal and use the target's intended move with greater power. |
65 |
Perish Song |
 |
 |
-- |
-- |
5 |
-- |
Any Pokémon that hears this song faints in three turns, unless it switches out of battle. |
#375 Metang |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— |
Magnet Rise |
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 |
-- |
-- |
10 |
-- |
The user levitates using electrically generated magnetism for five turns. |
— |
Take Down |
 |
 |
90 |
85 |
20 |
-- |
A reckless, full-body charge attack for slamming into the target. It also damages the user a little. |
— |
Metal Claw |
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 |
50 |
95 |
35 |
-- |
The target is raked with steel claws. It may also raise the user's Attack stat. |
— |
Confusion |
 |
 |
50 |
100 |
25 |
10 |
The target is hit by a weak telekinetic force. It may also leave the target confused. |
20 |
Confusion |
 |
 |
50 |
100 |
25 |
10 |
The target is hit by a weak telekinetic force. It may also leave the target confused. |
20 |
Metal Claw |
 |
 |
50 |
95 |
35 |
-- |
The target is raked with steel claws. It may also raise the user's Attack stat. |
23 |
Pursuit |
 |
 |
40 |
100 |
20 |
-- |
An attack move that inflicts double damage if used on a target that is switching out of battle. |
26 |
Miracle Eye |
 |
 |
-- |
-- |
40 |
-- |
Enables a Dark-type target to be hit by Psychic-type attacks. It also enables an evasive target to be hit. |
29 |
Zen Headbutt |
 |
 |
80 |
90 |
15 |
-- |
The user focuses its willpower to its head and attacks the target. It may also make the target flinch. |
32 |
Bullet Punch |
 |
 |
40 |
100 |
30 |
-- |
The user strikes the target with tough punches as fast as bullets. This move always goes first. |
35 |
Scary Face |
 |
 |
-- |
100 |
10 |
-- |
The user frightens the target with a scary face to harshly reduce its Speed stat. |
38 |
Agility |
 |
 |
-- |
-- |
30 |
-- |
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
41 |
Psychic |
 |
 |
90 |
100 |
10 |
-- |
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
44 |
Meteor Mash |
 |
 |
100 |
85 |
10 |
-- |
The target is hit with a hard punch fired like a meteor. It may also raise the user's Attack. |
47 |
Iron Defense |
 |
 |
-- |
-- |
15 |
-- |
The user hardens its body's surface like iron, sharply raising its Defense stat. |
50 |
Hyper Beam |
 |
 |
150 |
90 |
5 |
-- |
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
#376 Metagross |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— |
Magnet Rise |
 |
 |
-- |
-- |
10 |
-- |
The user levitates using electrically generated magnetism for five turns. |
— |
Take Down |
 |
 |
90 |
85 |
20 |
-- |
A reckless, full-body charge attack for slamming into the target. It also damages the user a little. |
— |
Metal Claw |
 |
 |
50 |
95 |
35 |
-- |
The target is raked with steel claws. It may also raise the user's Attack stat. |
— |
Confusion |
 |
 |
50 |
100 |
25 |
10 |
The target is hit by a weak telekinetic force. It may also leave the target confused. |
20 |
Confusion |
 |
 |
50 |
100 |
25 |
10 |
The target is hit by a weak telekinetic force. It may also leave the target confused. |
20 |
Metal Claw |
 |
 |
50 |
95 |
35 |
-- |
The target is raked with steel claws. It may also raise the user's Attack stat. |
23 |
Pursuit |
 |
 |
40 |
100 |
20 |
-- |
An attack move that inflicts double damage if used on a target that is switching out of battle. |
26 |
Miracle Eye |
 |
 |
-- |
-- |
40 |
-- |
Enables a Dark-type target to be hit by Psychic-type attacks. It also enables an evasive target to be hit. |
29 |
Zen Headbutt |
 |
 |
80 |
90 |
15 |
-- |
The user focuses its willpower to its head and attacks the target. It may also make the target flinch. |
32 |
Bullet Punch |
 |
 |
40 |
100 |
30 |
-- |
The user strikes the target with tough punches as fast as bullets. This move always goes first. |
35 |
Scary Face |
 |
 |
-- |
100 |
10 |
-- |
The user frightens the target with a scary face to harshly reduce its Speed stat. |
38 |
Agility |
 |
 |
-- |
-- |
30 |
-- |
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
41 |
Psychic |
 |
 |
90 |
100 |
10 |
-- |
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
44 |
Meteor Mash |
 |
 |
100 |
85 |
10 |
-- |
The target is hit with a hard punch fired like a meteor. It may also raise the user's Attack. |
45 |
Hammer Arm |
 |
 |
100 |
90 |
10 |
-- |
The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however. |
53 |
Iron Defense |
 |
 |
-- |
-- |
15 |
-- |
The user hardens its body's surface like iron, sharply raising its Defense stat. |
62 |
Hyper Beam |
 |
 |
150 |
90 |
5 |
-- |
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
#416 Vespiquen |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— |
Sweet Scent |
 |
 |
-- |
100 |
20 |
-- |
A sweet scent that lowers the opposing team's evasiveness. It also lures wild Pokémon if used in grass, etc. |
— |
Gust |
 |
 |
40 |
100 |
35 |
-- |
A gust of wind is whipped up by wings and launched at the target to inflict damage. |
— |
Poison Sting |
 |
 |
15 |
100 |
35 |
30 |
The user stabs the target with a poisonous stinger. This may also poison the target. |
— |
Confuse Ray |
 |
 |
-- |
100 |
10 |
-- |
The target is exposed to a sinister ray that triggers confusion. |
5 |
Fury Cutter |
 |
 |
20 |
95 |
20 |
-- |
The target is slashed with scythes or claws. Its power increases if it hits in succession. |
9 |
Pursuit |
 |
 |
40 |
100 |
20 |
-- |
An attack move that inflicts double damage if used on a target that is switching out of battle. |
13 |
Fury Swipes |
 |
 |
18 |
80 |
15 |
-- |
The target is raked with sharp claws or scythes for two to five times in quick succession. |
17 |
Defend Order |
 |
 |
-- |
-- |
10 |
-- |
The user calls out its underlings to shield its body, raising its Defense and Sp. Def stats. |
21 |
Slash |
 |
 |
70 |
100 |
20 |
-- |
The target is attacked with a slash of claws or blades. Critical hits land more easily. |
25 |
Power Gem |
 |
 |
70 |
100 |
20 |
-- |
The user attacks with a ray of light that sparkles as if it were made of gemstones. |
29 |
Heal Order |
 |
 |
-- |
-- |
10 |
-- |
The user calls out its underlings to heal it. The user regains up to half of its max HP. |
33 |
Toxic |
 |
 |
-- |
90 |
10 |
-- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
37 |
Air Slash |
 |
 |
75 |
95 |
20 |
-- |
The user attacks with a blade of air that slices even the sky. It may also make the target flinch. |
41 |
Captivate |
 |
 |
-- |
100 |
20 |
-- |
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. |
45 |
Attack Order |
 |
 |
90 |
100 |
15 |
-- |
The user calls out its underlings to pummel the target. Critical hits land more easily. |
49 |
Swagger |
 |
 |
-- |
90 |
15 |
-- |
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
53 |
Destiny Bond |
 |
 |
-- |
-- |
5 |
-- |
When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints. |
#418 Buizel |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— |
Sonicboom |
 |
 |
?? |
90 |
20 |
-- |
The target is hit with a destructive shock wave that always inflicts 20 HP damage. |
4 |
Growl |
 |
 |
-- |
100 |
40 |
-- |
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. |
7 |
Water Sport |
 |
 |
-- |
-- |
15 |
-- |
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
11 |
Quick Attack |
 |
 |
40 |
100 |
30 |
-- |
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
15 |
Water Gun |
 |
 |
40 |
100 |
25 |
-- |
The target is blasted with a forceful shot of water. |
18 |
Pursuit |
 |
 |
40 |
100 |
20 |
-- |
An attack move that inflicts double damage if used on a target that is switching out of battle. |
21 |
Swift |
 |
 |
60 |
-- |
20 |
-- |
Star-shaped rays are shot at the opposing team. This attack never misses. |
24 |
Aqua Jet |
 |
 |
40 |
100 |
20 |
-- |
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
27 |
Double Hit |
 |
 |
35 |
90 |
10 |
-- |
The user slams the target with a long tail, vines, or tentacle. The target is hit twice in a row. |
31 |
Whirlpool |
 |
 |
35 |
85 |
15 |
100 |
Traps foes in a violent swirling whirlpool for four to five turns. |
35 |
Razor Wind |
 |
 |
80 |
100 |
10 |
-- |
A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily. |
38 |
Aqua Tail |
 |
 |
90 |
90 |
10 |
-- |
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
41 |
Agility |
 |
 |
-- |
-- |
30 |
-- |
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
45 |
Hydro Pump |
 |
 |
120 |
80 |
5 |
-- |
The target is blasted by a huge volume of water launched under great pressure. |
#419 Floatzel |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— |
Ice Fang |
 |
 |
65 |
95 |
15 |
10 |
The user bites with cold-infused fangs. It may also make the target flinch or leave it frozen. |
— |
Crunch |
 |
 |
80 |
100 |
15 |
-- |
The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. |
— |
Sonicboom |
 |
 |
?? |
90 |
20 |
-- |
The target is hit with a destructive shock wave that always inflicts 20 HP damage. |
— |
Growl |
 |
 |
-- |
100 |
40 |
-- |
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. |
— |
Water Sport |
 |
 |
-- |
-- |
15 |
-- |
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
— |
Quick Attack |
 |
 |
40 |
100 |
30 |
-- |
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
4 |
Growl |
 |
 |
-- |
100 |
40 |
-- |
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. |
7 |
Water Sport |
 |
 |
-- |
-- |
15 |
-- |
The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
11 |
Quick Attack |
 |
 |
40 |
100 |
30 |
-- |
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
15 |
Water Gun |
 |
 |
40 |
100 |
25 |
-- |
The target is blasted with a forceful shot of water. |
18 |
Pursuit |
 |
 |
40 |
100 |
20 |
-- |
An attack move that inflicts double damage if used on a target that is switching out of battle. |
21 |
Swift |
 |
 |
60 |
-- |
20 |
-- |
Star-shaped rays are shot at the opposing team. This attack never misses. |
24 |
Aqua Jet |
 |
 |
40 |
100 |
20 |
-- |
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
29 |
Double Hit |
 |
 |
35 |
90 |
10 |
-- |
The user slams the target with a long tail, vines, or tentacle. The target is hit twice in a row. |
35 |
Whirlpool |
 |
 |
35 |
85 |
15 |
100 |
Traps foes in a violent swirling whirlpool for four to five turns. |
41 |
Razor Wind |
 |
 |
80 |
100 |
10 |
-- |
A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily. |
46 |
Aqua Tail |
 |
 |
90 |
90 |
10 |
-- |
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
51 |
Agility |
 |
 |
-- |
-- |
30 |
-- |
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
57 |
Hydro Pump |
 |
 |
120 |
80 |
5 |
-- |
The target is blasted by a huge volume of water launched under great pressure. |
#425 Drifloon |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— |
Constrict |
 |
 |
10 |
100 |
35 |
-- |
The target is attacked with long, creeping tentacles or vines. It may also lower the target's Speed stat. |
— |
Minimize |
 |
 |
-- |
-- |
20 |
-- |
The user compresses its body to make itself look smaller, which sharply raises its evasiveness. |
4 |
Astonish |
 |
 |
30 |
100 |
15 |
-- |
The user attacks the target while shouting in a startling fashion. It may also make the target flinch. |
8 |
Gust |
 |
 |
40 |
100 |
35 |
-- |
A gust of wind is whipped up by wings and launched at the target to inflict damage. |
13 |
Focus Energy |
 |
 |
-- |
-- |
30 |
-- |
The user takes a deep breath and focuses so that critical hits land more easily. |
16 |
Payback |
 |
 |
50 |
100 |
10 |
-- |
If the user moves after the target, this attack's power will be doubled. |
20 |
Ominous Wind |
 |
 |
60 |
100 |
5 |
10 |
The user blasts the target with a gust of repulsive wind. It may also raise all the user's stats at once. |
25 |
Stockpile |
 |
 |
-- |
-- |
20 |
-- |
The user charges up power and raises both its Defense and Sp. Def. The move can be used three times. |
27 |
Hex |
 |
 |
50 |
100 |
10 |
-- |
This relentless attack does massive damage to a target affected by status problems. |
32 |
Swallow |
 |
 |
-- |
-- |
10 |
-- |
The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. |
32 |
Spit Up |
 |
 |
?? |
100 |
10 |
-- |
The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the damage. |
36 |
Shadow Ball |
 |
 |
80 |
100 |
15 |
-- |
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. |
40 |
Amnesia |
 |
 |
-- |
-- |
20 |
-- |
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. |
44 |
Baton Pass |
 |
 |
-- |
-- |
40 |
-- |
The user switches places with a party Pokémon in waiting, passing along any stat changes. |
50 |
Explosion |
 |
 |
250 |
100 |
5 |
-- |
The user explodes to inflict damage on those around it. The user faints upon using this move. |
#426 Drifblim |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— |
Constrict |
 |
 |
10 |
100 |
35 |
-- |
The target is attacked with long, creeping tentacles or vines. It may also lower the target's Speed stat. |
— |
Minimize |
 |
 |
-- |
-- |
20 |
-- |
The user compresses its body to make itself look smaller, which sharply raises its evasiveness. |
— |
Astonish |
 |
 |
30 |
100 |
15 |
-- |
The user attacks the target while shouting in a startling fashion. It may also make the target flinch. |
— |
Gust |
 |
 |
40 |
100 |
35 |
-- |
A gust of wind is whipped up by wings and launched at the target to inflict damage. |
4 |
Astonish |
 |
 |
30 |
100 |
15 |
-- |
The user attacks the target while shouting in a startling fashion. It may also make the target flinch. |
8 |
Gust |
 |
 |
40 |
100 |
35 |
-- |
A gust of wind is whipped up by wings and launched at the target to inflict damage. |
13 |
Focus Energy |
 |
 |
-- |
-- |
30 |
-- |
The user takes a deep breath and focuses so that critical hits land more easily. |
16 |
Payback |
 |
 |
50 |
100 |
10 |
-- |
If the user moves after the target, this attack's power will be doubled. |
20 |
Ominous Wind |
 |
 |
60 |
100 |
5 |
10 |
The user blasts the target with a gust of repulsive wind. It may also raise all the user's stats at once. |
25 |
Stockpile |
 |
 |
-- |
-- |
20 |
-- |
The user charges up power and raises both its Defense and Sp. Def. The move can be used three times. |
27 |
Hex |
 |
 |
50 |
100 |
10 |
-- |
This relentless attack does massive damage to a target affected by status problems. |
34 |
Swallow |
 |
 |
-- |
-- |
10 |
-- |
The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. |
34 |
Spit Up |
 |
 |
?? |
100 |
10 |
-- |
The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the damage. |
40 |
Shadow Ball |
 |
 |
80 |
100 |
15 |
-- |
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. |
46 |
Amnesia |
 |
 |
-- |
-- |
20 |
-- |
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. |
52 |
Baton Pass |
 |
 |
-- |
-- |
40 |
-- |
The user switches places with a party Pokémon in waiting, passing along any stat changes. |
60 |
Explosion |
 |
 |
250 |
100 |
5 |
-- |
The user explodes to inflict damage on those around it. The user faints upon using this move. |
#436 Bronzor |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— |
Tackle |
 |
 |
50 |
100 |
35 |
-- |
A physical attack in which the user charges and slams into the target with its whole body. |
— |
Confusion |
 |
 |
50 |
100 |
25 |
10 |
The target is hit by a weak telekinetic force. It may also leave the target confused. |
5 |
Hypnosis |
 |
 |
-- |
60 |
20 |
-- |
The user employs hypnotic suggestion to make the target fall into a deep sleep. |
9 |
Imprison |
 |
 |
-- |
-- |
10 |
-- |
If the opponents know any move also known by the user, the opponents are prevented from using it. |
11 |
Confuse Ray |
 |
 |
-- |
100 |
10 |
-- |
The target is exposed to a sinister ray that triggers confusion. |
15 |
Psywave |
 |
 |
?? |
80 |
15 |
-- |
The target is attacked with an odd psychic wave. The attack varies in intensity. |
19 |
Iron Defense |
 |
 |
-- |
-- |
15 |
-- |
The user hardens its body's surface like iron, sharply raising its Defense stat. |
21 |
Faint Attack |
 |
 |
60 |
-- |
20 |
-- |
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. |
25 |
Safeguard |
 |
 |
-- |
-- |
25 |
-- |
The user creates a protective field that prevents status problems for five turns. |
29 |
Future Sight |
 |
 |
100 |
100 |
10 |
-- |
Two turns after this move is used, a hunk of psychic energy attacks the target. |
31 |
Metal Sound |
 |
 |
-- |
85 |
40 |
-- |
A horrible sound like scraping metal harshly reduces the target's Sp. Def stat. |
35 |
Gyro Ball |
 |
 |
?? |
100 |
5 |
-- |
The user tackles the target with a high-speed spin. The slower the user, the greater the damage. |
39 |
Extrasensory |
 |
 |
80 |
100 |
30 |
-- |
The user attacks with an odd, unseeable power. It may also make the target flinch. |
41 |
Payback |
 |
 |
50 |
100 |
10 |
-- |
If the user moves after the target, this attack's power will be doubled. |
45 |
Heal Block |
 |
 |
-- |
100 |
15 |
-- |
For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP. |
49 |
Heavy Slam |
 |
 |
?? |
100 |
10 |
-- |
The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage. |
#437 Bronzong |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— |
Sunny Day |
 |
 |
-- |
-- |
5 |
-- |
The user intensifies the sun for five turns, powering up Fire-type moves. |
— |
Rain Dance |
 |
 |
-- |
-- |
5 |
-- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
— |
Tackle |
 |
 |
50 |
100 |
35 |
-- |
A physical attack in which the user charges and slams into the target with its whole body. |
— |
Confusion |
 |
 |
50 |
100 |
25 |
10 |
The target is hit by a weak telekinetic force. It may also leave the target confused. |
— |
Hypnosis |
 |
 |
-- |
60 |
20 |
-- |
The user employs hypnotic suggestion to make the target fall into a deep sleep. |
— |
Imprison |
 |
 |
-- |
-- |
10 |
-- |
If the opponents know any move also known by the user, the opponents are prevented from using it. |
5 |
Hypnosis |
 |
 |
-- |
60 |
20 |
-- |
The user employs hypnotic suggestion to make the target fall into a deep sleep. |
9 |
Imprison |
 |
 |
-- |
-- |
10 |
-- |
If the opponents know any move also known by the user, the opponents are prevented from using it. |
11 |
Confuse Ray |
 |
 |
-- |
100 |
10 |
-- |
The target is exposed to a sinister ray that triggers confusion. |
15 |
Psywave |
 |
 |
?? |
80 |
15 |
-- |
The target is attacked with an odd psychic wave. The attack varies in intensity. |
19 |
Iron Defense |
 |
 |
-- |
-- |
15 |
-- |
The user hardens its body's surface like iron, sharply raising its Defense stat. |
21 |
Faint Attack |
 |
 |
60 |
-- |
20 |
-- |
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. |
25 |
Safeguard |
 |
 |
-- |
-- |
25 |
-- |
The user creates a protective field that prevents status problems for five turns. |
29 |
Future Sight |
 |
 |
100 |
100 |
10 |
-- |
Two turns after this move is used, a hunk of psychic energy attacks the target. |
31 |
Metal Sound |
 |
 |
-- |
85 |
40 |
-- |
A horrible sound like scraping metal harshly reduces the target's Sp. Def stat. |
33 |
Block |
 |
 |
-- |
-- |
5 |
-- |
The user blocks the target's way with arms spread wide to prevent escape. |
36 |
Gyro Ball |
 |
 |
?? |
100 |
5 |
-- |
The user tackles the target with a high-speed spin. The slower the user, the greater the damage. |
42 |
Extrasensory |
 |
 |
80 |
100 |
30 |
-- |
The user attacks with an odd, unseeable power. It may also make the target flinch. |
46 |
Payback |
 |
 |
50 |
100 |
10 |
-- |
If the user moves after the target, this attack's power will be doubled. |
52 |
Heal Block |
 |
 |
-- |
100 |
15 |
-- |
For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP. |
58 |
Heavy Slam |
 |
 |
?? |
100 |
10 |
-- |
The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage. |
#438 Bonsly |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— |
Fake Tears |
 |
 |
-- |
100 |
20 |
-- |
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. |
— |
Copycat |
 |
 |
-- |
-- |
20 |
-- |
The user mimics the move used immediately before it. The move fails if no other move has been used yet. |
5 |
Flail |
 |
 |
?? |
100 |
15 |
-- |
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
8 |
Low Kick |
 |
 |
?? |
100 |
20 |
-- |
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. |
12 |
Rock Throw |
 |
 |
50 |
90 |
15 |
-- |
The user picks up and throws a small rock at the target to attack. |
15 |
Slam |
 |
 |
80 |
75 |
20 |
-- |
The target is slammed with a long tail, vines, etc., to inflict damage. |
19 |
Faint Attack |
 |
 |
60 |
-- |
20 |
-- |
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. |
22 |
Rock Tomb |
 |
 |
50 |
80 |
10 |
-- |
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. |
26 |
Block |
 |
 |
-- |
-- |
5 |
-- |
The user blocks the target's way with arms spread wide to prevent escape. |
29 |
Rock Slide |
 |
 |
75 |
90 |
10 |
-- |
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. |
33 |
Mimic |
 |
 |
-- |
-- |
10 |
-- |
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |
36 |
Sucker Punch |
 |
 |
80 |
100 |
5 |
-- |
This move enables the user to attack first. It fails if the target is not readying an attack, however. |
40 |
Double-edge |
 |
 |
120 |
100 |
15 |
-- |
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
#439 Mime Jr. |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— |
Tickle |
 |
 |
-- |
100 |
20 |
-- |
The user tickles the target into laughing, reducing its Attack and Defense stats. |
— |
Barrier |
 |
 |
-- |
-- |
30 |
-- |
The user throws up a sturdy wall that sharply raises its Defense stat. |
— |
Confusion |
 |
 |
50 |
100 |
25 |
10 |
The target is hit by a weak telekinetic force. It may also leave the target confused. |
4 |
Copycat |
 |
 |
-- |
-- |
20 |
-- |
The user mimics the move used immediately before it. The move fails if no other move has been used yet. |
8 |
Meditate |
 |
 |
-- |
-- |
40 |
-- |
The user meditates to awaken the power deep within its body and raise its Attack stat. |
11 |
Doubleslap |
 |
 |
15 |
85 |
10 |
-- |
The target is slapped repeatedly, back and forth, two to five times in a row. |
15 |
Mimic |
 |
 |
-- |
-- |
10 |
-- |
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |
18 |
Encore |
 |
 |
-- |
100 |
5 |
-- |
The user compels the target to keep using only the move it last used for three turns. |
22 |
Light Screen |
 |
 |
-- |
-- |
30 |
-- |
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
22 |
Reflect |
 |
 |
-- |
-- |
20 |
-- |
A wondrous wall of light is put up to suppress damage from physical attacks for five turns. |
25 |
Psybeam |
 |
 |
65 |
100 |
20 |
10 |
The target is attacked with a peculiar ray. It may also cause confusion. |
29 |
Substitute |
 |
 |
-- |
-- |
10 |
-- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
32 |
Recycle |
 |
 |
-- |
-- |
10 |
-- |
The user recycles a held item that has been used in battle so it can be used again. |
36 |
Trick |
 |
 |
-- |
100 |
10 |
-- |
The user catches the target off guard and swaps its held item with its own. |
39 |
Psychic |
 |
 |
90 |
100 |
10 |
-- |
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
43 |
Role Play |
 |
 |
-- |
-- |
10 |
-- |
The user mimics the target completely, copying the target's natural Ability. |
46 |
Baton Pass |
 |
 |
-- |
-- |
40 |
-- |
The user switches places with a party Pokémon in waiting, passing along any stat changes. |
50 |
Safeguard |
 |
 |
-- |
-- |
25 |
-- |
The user creates a protective field that prevents status problems for five turns. |
#447 Riolu |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— |
Foresight |
 |
 |
-- |
-- |
40 |
-- |
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit. |
— |
Quick Attack |
 |
 |
40 |
100 |
30 |
-- |
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
— |
Endure |
 |
 |
-- |
-- |
10 |
-- |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
6 |
Counter |
 |
 |
?? |
100 |
20 |
-- |
A retaliation move that counters any physical attack, inflicting double the damage taken. |
11 |
Feint |
 |
 |
30 |
100 |
10 |
-- |
An attack that hits a target using Protect or Detect. It also lifts the effects of those moves. |
15 |
Force Palm |
 |
 |
60 |
100 |
10 |
30 |
The target is attacked with a shock wave. It may also leave the target with paralysis. |
19 |
Copycat |
 |
 |
-- |
-- |
20 |
-- |
The user mimics the move used immediately before it. The move fails if no other move has been used yet. |
24 |
Screech |
 |
 |
-- |
85 |
40 |
-- |
An earsplitting screech harshly reduces the target's Defense stat. |
29 |
Reversal |
 |
 |
?? |
100 |
15 |
-- |
An all-out attack that becomes more powerful the less HP the user has. |
47 |
Nasty Plot |
 |
 |
-- |
-- |
20 |
-- |
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. |
55 |
Final Gambit |
 |
 |
?? |
100 |
5 |
-- |
The user risks everything to attack its target. The user faints but does damage equal to the user's HP. |
#448 Lucario |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— |
Dark Pulse |
 |
 |
80 |
100 |
15 |
-- |
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. |
— |
Foresight |
 |
 |
-- |
-- |
40 |
-- |
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit. |
— |
Quick Attack |
 |
 |
40 |
100 |
30 |
-- |
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
— |
Detect |
 |
 |
-- |
-- |
5 |
-- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
— |
Metal Claw |
 |
 |
50 |
95 |
35 |
-- |
The target is raked with steel claws. It may also raise the user's Attack stat. |
6 |
Counter |
 |
 |
?? |
100 |
20 |
-- |
A retaliation move that counters any physical attack, inflicting double the damage taken. |
11 |
Feint |
 |
 |
30 |
100 |
10 |
-- |
An attack that hits a target using Protect or Detect. It also lifts the effects of those moves. |
15 |
Force Palm |
 |
 |
60 |
100 |
10 |
30 |
The target is attacked with a shock wave. It may also leave the target with paralysis. |
19 |
Me First |
 |
 |
?? |
-- |
20 |
-- |
The user tries to cut ahead of the target to steal and use the target's intended move with greater power. |
24 |
Metal Sound |
 |
 |
-- |
85 |
40 |
-- |
A horrible sound like scraping metal harshly reduces the target's Sp. Def stat. |
29 |
Bone Rush |
 |
 |
25 |
90 |
10 |
-- |
The user strikes the target with a hard bone two to five times in a row. |
33 |
Quick Guard |
 |
 |
-- |
-- |
15 |
-- |
The user protects itself and its allies from priority moves. If used in succession, its chance of failing rises. |
37 |
Swords Dance |
 |
 |
-- |
-- |
30 |
-- |
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
42 |
Heal Pulse |
 |
 |
-- |
-- |
10 |
-- |
The user emits a healing pulse which restores the target's HP by up to half of its max HP. |
47 |
Calm Mind |
 |
 |
-- |
-- |
20 |
-- |
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
51 |
Aura Sphere |
 |
 |
90 |
-- |
20 |
-- |
The user looses a blast of aura power from deep within its body at the target. This move is certain to hit. |
55 |
Close Combat |
 |
 |
120 |
100 |
5 |
-- |
The user fights the target up close without guarding itself. It also cuts the user's Defense and Sp. Def. |
60 |
Dragon Pulse |
 |
 |
90 |
100 |
10 |
-- |
The target is attacked with a shock wave generated by the user's gaping mouth. |
65 |
Extremespeed |
 |
 |
80 |
100 |
5 |
-- |
The user charges the target at blinding speed. This attack always goes before any other move. |
#451 Skorupi |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— |
Bite |
 |
 |
60 |
100 |
25 |
-- |
The target is bitten with viciously sharp fangs. It may make the target flinch. |
— |
Poison Sting |
 |
 |
15 |
100 |
35 |
30 |
The user stabs the target with a poisonous stinger. This may also poison the target. |
— |
Leer |
 |
 |
-- |
100 |
30 |
-- |
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. |
5 |
Knock Off |
 |
 |
20 |
100 |
20 |
-- |
The user slaps down the target's held item, preventing that item from being used in the battle. |
9 |
Pin Missile |
 |
 |
14 |
85 |
20 |
-- |
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. |
13 |
Acupressure |
 |
 |
-- |
-- |
30 |
-- |
The user applies pressure to stress points, sharply boosting one of its stats. |
16 |
Pursuit |
 |
 |
40 |
100 |
20 |
-- |
An attack move that inflicts double damage if used on a target that is switching out of battle. |
20 |
Bug Bite |
 |
 |
60 |
100 |
20 |
-- |
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. |
23 |
Poison Fang |
 |
 |
50 |
100 |
15 |
30 |
The user bites the target with toxic fangs. It may also leave the target badly poisoned. |
27 |
Venoshock |
 |
 |
65 |
100 |
10 |
-- |
The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned. |
30 |
Hone Claws |
 |
 |
-- |
-- |
15 |
-- |
The user sharpens its claws to boost its Attack stat and accuracy. |
34 |
Toxic Spikes |
 |
 |
-- |
-- |
20 |
-- |
The user lays a trap of poison spikes at the opponent's feet. They poison opponents that switch into battle. |
38 |
Night Slash |
 |
 |
70 |
100 |
15 |
-- |
The user slashes the target the instant an opportunity arises. Critical hits land more easily. |
41 |
Scary Face |
 |
 |
-- |
100 |
10 |
-- |
The user frightens the target with a scary face to harshly reduce its Speed stat. |
45 |
Crunch |
 |
 |
80 |
100 |
15 |
-- |
The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. |
49 |
Cross Poison |
 |
 |
70 |
100 |
20 |
10 |
A slashing attack with a poisonous blade that may also leave the target poisoned. Critical hits land more easily. |
#452 Drapion |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— |
Thunder Fang |
 |
 |
65 |
95 |
15 |
10 |
The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis. |
— |
Ice Fang |
 |
 |
65 |
95 |
15 |
10 |
The user bites with cold-infused fangs. It may also make the target flinch or leave it frozen. |
— |
Fire Fang |
 |
 |
65 |
95 |
15 |
10 |
The user bites with flame-cloaked fangs. It may also make the target flinch or leave it burned. |
— |
Bite |
 |
 |
60 |
100 |
25 |
-- |
The target is bitten with viciously sharp fangs. It may make the target flinch. |
— |
Poison Sting |
 |
 |
15 |
100 |
35 |
30 |
The user stabs the target with a poisonous stinger. This may also poison the target. |
— |
Leer |
 |
 |
-- |
100 |
30 |
-- |
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. |
— |
Knock Off |
 |
 |
20 |
100 |
20 |
-- |
The user slaps down the target's held item, preventing that item from being used in the battle. |
5 |
Knock Off |
 |
 |
20 |
100 |
20 |
-- |
The user slaps down the target's held item, preventing that item from being used in the battle. |
9 |
Pin Missile |
 |
 |
14 |
85 |
20 |
-- |
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. |
13 |
Acupressure |
 |
 |
-- |
-- |
30 |
-- |
The user applies pressure to stress points, sharply boosting one of its stats. |
16 |
Pursuit |
 |
 |
40 |
100 |
20 |
-- |
An attack move that inflicts double damage if used on a target that is switching out of battle. |
20 |
Bug Bite |
 |
 |
60 |
100 |
20 |
-- |
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. |
23 |
Poison Fang |
 |
 |
50 |
100 |
15 |
30 |
The user bites the target with toxic fangs. It may also leave the target badly poisoned. |
27 |
Venoshock |
 |
 |
65 |
100 |
10 |
-- |
The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned. |
30 |
Hone Claws |
 |
 |
-- |
-- |
15 |
-- |
The user sharpens its claws to boost its Attack stat and accuracy. |
34 |
Toxic Spikes |
 |
 |
-- |
-- |
20 |
-- |
The user lays a trap of poison spikes at the opponent's feet. They poison opponents that switch into battle. |
38 |
Night Slash |
 |
 |
70 |
100 |
15 |
-- |
The user slashes the target the instant an opportunity arises. Critical hits land more easily. |
43 |
Scary Face |
 |
 |
-- |
100 |
10 |
-- |
The user frightens the target with a scary face to harshly reduce its Speed stat. |
49 |
Crunch |
 |
 |
80 |
100 |
15 |
-- |
The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. |
57 |
Cross Poison |
 |
 |
70 |
100 |
20 |
10 |
A slashing attack with a poisonous blade that may also leave the target poisoned. Critical hits land more easily. |
#458 Mantyke |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— |
Tackle |
 |
 |
50 |
100 |
35 |
-- |
A physical attack in which the user charges and slams into the target with its whole body. |
— |
Bubble |
 |
 |
20 |
100 |
30 |
-- |
A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats. |
3 |
Supersonic |
 |
 |
-- |
55 |
20 |
-- |
The user generates odd sound waves from its body. It may confuse the target. |
7 |
Bubblebeam |
 |
 |
65 |
100 |
20 |
-- |
A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats. |
11 |
Confuse Ray |
 |
 |
-- |
100 |
10 |
-- |
The target is exposed to a sinister ray that triggers confusion. |
14 |
Wing Attack |
 |
 |
60 |
100 |
35 |
-- |
The target is struck with large, imposing wings spread wide to inflict damage. |
16 |
Headbutt |
 |
 |
70 |
100 |
15 |
-- |
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. |
19 |
Water Pulse |
 |
 |
60 |
100 |
20 |
20 |
The user attacks the target with a pulsing blast of water. It may also confuse the target. |
23 |
Wide Guard |
 |
 |
-- |
-- |
10 |
-- |
The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises. |
27 |
Take Down |
 |
 |
90 |
85 |
20 |
-- |
A reckless, full-body charge attack for slamming into the target. It also damages the user a little. |
32 |
Agility |
 |
 |
-- |
-- |
30 |
-- |
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
36 |
Air Slash |
 |
 |
75 |
95 |
20 |
-- |
The user attacks with a blade of air that slices even the sky. It may also make the target flinch. |
39 |
Aqua Ring |
 |
 |
-- |
-- |
20 |
-- |
The user envelops itself in a veil made of water. It regains some HP on every turn. |
46 |
Bounce |
 |
 |
85 |
85 |
5 |
30 |
The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis. |
49 |
Hydro Pump |
 |
 |
120 |
80 |
5 |
-- |
The target is blasted by a huge volume of water launched under great pressure. |
#461 Weavile |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— |
Embargo |
 |
 |
-- |
100 |
15 |
-- |
It prevents the target from using its held item. Its Trainer is also prevented from using items on it. |
— |
Revenge |
 |
 |
60 |
100 |
10 |
-- |
An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn. |
— |
Assurance |
 |
 |
50 |
100 |
10 |
-- |
If the target has already taken some damage in the same turn, this attack's power is doubled. |
— |
Scratch |
 |
 |
40 |
100 |
35 |
-- |
Hard, pointed, and sharp claws rake the target to inflict damage. |
— |
Leer |
 |
 |
-- |
100 |
30 |
-- |
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. |
— |
Taunt |
 |
 |
-- |
100 |
20 |
-- |
The target is taunted into a rage that allows it to use only attack moves for three turns. |
— |
Quick Attack |
 |
 |
40 |
100 |
30 |
-- |
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
8 |
Quick Attack |
 |
 |
40 |
100 |
30 |
-- |
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
10 |
Faint Attack |
 |
 |
60 |
-- |
20 |
-- |
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. |
14 |
Icy Wind |
 |
 |
55 |
95 |
15 |
-- |
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat. |
16 |
Fury Swipes |
 |
 |
18 |
80 |
15 |
-- |
The target is raked with sharp claws or scythes for two to five times in quick succession. |
20 |
Nasty Plot |
 |
 |
-- |
-- |
20 |
-- |
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. |
22 |
Metal Claw |
 |
 |
50 |
95 |
35 |
-- |
The target is raked with steel claws. It may also raise the user's Attack stat. |
25 |
Hone Claws |
 |
 |
-- |
-- |
15 |
-- |
The user sharpens its claws to boost its Attack stat and accuracy. |
28 |
Fling |
 |
 |
?? |
100 |
10 |
-- |
The user flings its held item at the target to attack. Its power and effects depend on the item. |
32 |
Screech |
 |
 |
-- |
85 |
40 |
-- |
An earsplitting screech harshly reduces the target's Defense stat. |
35 |
Night Slash |
 |
 |
70 |
100 |
15 |
-- |
The user slashes the target the instant an opportunity arises. Critical hits land more easily. |
40 |
Snatch |
 |
 |
-- |
-- |
10 |
-- |
The user steals the effects of any healing or stat-changing move the opponent attempts to use. |
44 |
Punishment |
 |
 |
?? |
100 |
5 |
-- |
This attack's power increases the more the target has powered up with stat changes. |
47 |
Dark Pulse |
 |
 |
80 |
100 |
15 |
-- |
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. |
#462 Magnezone |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— |
Mirror Coat |
 |
 |
?? |
100 |
20 |
-- |
A retaliation move that counters any special attack, inflicting double the damage taken. |
— |
Barrier |
 |
 |
-- |
-- |
30 |
-- |
The user throws up a sturdy wall that sharply raises its Defense stat. |
— |
Tackle |
 |
 |
50 |
100 |
35 |
-- |
A physical attack in which the user charges and slams into the target with its whole body. |
— |
Supersonic |
 |
 |
-- |
55 |
20 |
-- |
The user generates odd sound waves from its body. It may confuse the target. |
— |
Thundershock |
 |
 |
40 |
100 |
30 |
10 |
A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis. |
— |
Sonicboom |
 |
 |
?? |
90 |
20 |
-- |
The target is hit with a destructive shock wave that always inflicts 20 HP damage. |
4 |
Supersonic |
 |
 |
-- |
55 |
20 |
-- |
The user generates odd sound waves from its body. It may confuse the target. |
7 |
Thundershock |
 |
 |
40 |
100 |
30 |
10 |
A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis. |
11 |
Sonicboom |
 |
 |
?? |
90 |
20 |
-- |
The target is hit with a destructive shock wave that always inflicts 20 HP damage. |
15 |
Thunder Wave |
 |
 |
-- |
100 |
20 |
-- |
A weak electric charge is launched at the target. It causes paralysis if it hits. |
18 |
Magnet Bomb |
 |
 |
60 |
-- |
20 |
-- |
The user launches steel bombs that stick to the target. This attack will not miss. |
21 |
Spark |
 |
 |
65 |
100 |
20 |
30 |
The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. |
25 |
Mirror Shot |
 |
 |
65 |
85 |
10 |
-- |
The user looses a flash of energy at the target from its polished body. It may also lower the target's accuracy. |
29 |
Metal Sound |
 |
 |
-- |
85 |
40 |
-- |
A horrible sound like scraping metal harshly reduces the target's Sp. Def stat. |
34 |
Electro Ball |
 |
 |
?? |
100 |
10 |
-- |
The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage. |
39 |
Flash Cannon |
 |
 |
80 |
100 |
10 |
-- |
The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat. |
45 |
Screech |
 |
 |
-- |
85 |
40 |
-- |
An earsplitting screech harshly reduces the target's Defense stat. |
51 |
Discharge |
 |
 |
80 |
100 |
15 |
30 |
A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. |
56 |
Lock-on |
 |
 |
-- |
-- |
5 |
-- |
The user takes sure aim at the target. It ensures the next attack does not fail to hit the target. |
62 |
Magnet Rise |
 |
 |
-- |
-- |
10 |
-- |
The user levitates using electrically generated magnetism for five turns. |
67 |
Gyro Ball |
 |
 |
?? |
100 |
5 |
-- |
The user tackles the target with a high-speed spin. The slower the user, the greater the damage. |
73 |
Zap Cannon |
 |
 |
120 |
50 |
5 |
100 |
The user fires an electric blast like a cannon to inflict damage and cause paralysis. |
#465 Tangrowth |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— |
Ingrain |
 |
 |
-- |
-- |
20 |
-- |
The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out. |
— |
Constrict |
 |
 |
10 |
100 |
35 |
-- |
The target is attacked with long, creeping tentacles or vines. It may also lower the target's Speed stat. |
4 |
Sleep Powder |
 |
 |
-- |
75 |
15 |
-- |
The user scatters a big cloud of sleep-inducing dust around the target. |
7 |
Vine Whip |
 |
 |
35 |
100 |
15 |
-- |
The target is struck with slender, whiplike vines to inflict damage. |
10 |
Absorb |
 |
 |
20 |
100 |
25 |
-- |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
14 |
Poisonpowder |
 |
 |
-- |
75 |
35 |
-- |
The user scatters a cloud of poisonous dust on the target. It may poison the target. |
17 |
Bind |
 |
 |
15 |
85 |
20 |
100 |
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. |
20 |
Growth |
 |
 |
-- |
-- |
40 |
-- |
The user's body grows all at once, raising the Attack and Sp. Atk stats. |
23 |
Mega Drain |
 |
 |
40 |
100 |
15 |
-- |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
27 |
Knock Off |
 |
 |
20 |
100 |
20 |
-- |
The user slaps down the target's held item, preventing that item from being used in the battle. |
30 |
Stun Spore |
 |
 |
-- |
75 |
30 |
-- |
The user scatters a cloud of paralyzing powder. It may leave the target with paralysis. |
33 |
Natural Gift |
 |
 |
?? |
100 |
15 |
-- |
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
36 |
Giga Drain |
 |
 |
75 |
100 |
10 |
-- |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
40 |
Ancientpower |
 |
 |
60 |
100 |
5 |
-- |
The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
43 |
Slam |
 |
 |
80 |
75 |
20 |
-- |
The target is slammed with a long tail, vines, etc., to inflict damage. |
46 |
Tickle |
 |
 |
-- |
100 |
20 |
-- |
The user tickles the target into laughing, reducing its Attack and Defense stats. |
49 |
Wring Out |
 |
 |
?? |
100 |
5 |
-- |
The user powerfully wrings the target. The more HP the target has, the greater this attack's power. |
53 |
Power Whip |
 |
 |
120 |
85 |
10 |
-- |
The user violently whirls its vines or tentacles to harshly lash the target. |
56 |
Block |
 |
 |
-- |
-- |
5 |
-- |
The user blocks the target's way with arms spread wide to prevent escape. |
#466 Electivire |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— |
Fire Punch |
 |
 |
75 |
100 |
15 |
10 |
The target is punched with a fiery fist. It may also leave the target with a burn. |
— |
Quick Attack |
 |
 |
40 |
100 |
30 |
-- |
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
— |
Leer |
 |
 |
-- |
100 |
30 |
-- |
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. |
— |
Thundershock |
 |
 |
40 |
100 |
30 |
10 |
A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis. |
— |
Low Kick |
 |
 |
?? |
100 |
20 |
-- |
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. |
5 |
Thundershock |
 |
 |
40 |
100 |
30 |
10 |
A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis. |
8 |
Low Kick |
 |
 |
?? |
100 |
20 |
-- |
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. |
12 |
Swift |
 |
 |
60 |
-- |
20 |
-- |
Star-shaped rays are shot at the opposing team. This attack never misses. |
15 |
Shock Wave |
 |
 |
60 |
-- |
20 |
-- |
The user strikes the target with a quick jolt of electricity. This attack cannot be evaded. |
19 |
Thunder Wave |
 |
 |
-- |
100 |
20 |
-- |
A weak electric charge is launched at the target. It causes paralysis if it hits. |
22 |
Electro Ball |
 |
 |
?? |
100 |
10 |
-- |
The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage. |
26 |
Light Screen |
 |
 |
-- |
-- |
30 |
-- |
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
29 |
Thunderpunch |
 |
 |
75 |
100 |
15 |
10 |
The target is punched with an electrified fist. It may also leave the target with paralysis. |
36 |
Discharge |
 |
 |
80 |
100 |
15 |
30 |
A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. |
42 |
Screech |
 |
 |
-- |
85 |
40 |
-- |
An earsplitting screech harshly reduces the target's Defense stat. |
49 |
Thunderbolt |
 |
 |
95 |
100 |
15 |
10 |
A strong electric blast is loosed at the target. It may also leave the target with paralysis. |
55 |
Thunder |
 |
 |
120 |
70 |
10 |
30 |
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. |
62 |
Giga Impact |
 |
 |
150 |
90 |
5 |
-- |
The user charges at the target using every bit of its power. The user must rest on the next turn. |
#467 Magmortar |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— |
Thunderpunch |
 |
 |
75 |
100 |
15 |
10 |
The target is punched with an electrified fist. It may also leave the target with paralysis. |
— |
Smog |
 |
 |
20 |
70 |
20 |
40 |
The target is attacked with a discharge of filthy gases. It may also poison the target. |
— |
Leer |
 |
 |
-- |
100 |
30 |
-- |
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. |
— |
Ember |
 |
 |
40 |
100 |
25 |
10 |
The target is attacked with small flames. It may also leave the target with a burn. |
— |
Smokescreen |
 |
 |
-- |
100 |
20 |
-- |
The user releases an obscuring cloud of smoke or ink. It reduces the target's accuracy. |
5 |
Ember |
 |
 |
40 |
100 |
25 |
10 |
The target is attacked with small flames. It may also leave the target with a burn. |
8 |
Smokescreen |
 |
 |
-- |
100 |
20 |
-- |
The user releases an obscuring cloud of smoke or ink. It reduces the target's accuracy. |
12 |
Faint Attack |
 |
 |
60 |
-- |
20 |
-- |
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. |
15 |
Fire Spin |
 |
 |
35 |
85 |
15 |
100 |
The target becomes trapped within a fierce vortex of fire that rages for four to five turns. |
19 |
Clear Smog |
 |
 |
50 |
-- |
15 |
-- |
The user attacks by throwing a clump of special mud. All status changes are returned to normal. |
22 |
Flame Burst |
 |
 |
70 |
100 |
15 |
-- |
The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well. |
26 |
Confuse Ray |
 |
 |
-- |
100 |
10 |
-- |
The target is exposed to a sinister ray that triggers confusion. |
29 |
Fire Punch |
 |
 |
75 |
100 |
15 |
10 |
The target is punched with a fiery fist. It may also leave the target with a burn. |
36 |
Lava Plume |
 |
 |
80 |
100 |
15 |
30 |
An inferno of scarlet flames torches everything around the user. It may leave targets with a burn. |
42 |
Sunny Day |
 |
 |
-- |
-- |
5 |
-- |
The user intensifies the sun for five turns, powering up Fire-type moves. |
49 |
Flamethrower |
 |
 |
95 |
100 |
15 |
10 |
The target is scorched with an intense blast of fire. It may also leave the target with a burn. |
55 |
Fire Blast |
 |
 |
120 |
85 |
5 |
10 |
The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. |
62 |
Hyper Beam |
 |
 |
150 |
90 |
5 |
-- |
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
#470 Leafeon |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— |
Tail Whip |
 |
 |
-- |
100 |
30 |
-- |
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. |
— |
Tackle |
 |
 |
50 |
100 |
35 |
-- |
A physical attack in which the user charges and slams into the target with its whole body. |
— |
Helping Hand |
 |
 |
-- |
-- |
20 |
-- |
The user assists an ally by boosting the power of its attack. |
5 |
Sand-attack |
 |
 |
-- |
100 |
15 |
-- |
Sand is hurled in the target's face, reducing its accuracy. |
9 |
Razor Leaf |
 |
 |
55 |
95 |
25 |
-- |
Sharp-edged leaves are launched to slash at the opposing team. Critical hits land more easily. |
13 |
Quick Attack |
 |
 |
40 |
100 |
30 |
-- |
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
17 |
Grasswhistle |
 |
 |
-- |
55 |
15 |
-- |
The user plays a pleasant melody that lulls the target into a deep sleep. |
21 |
Magical Leaf |
 |
 |
60 |
-- |
20 |
-- |
The user scatters curious leaves that chase the target. This attack will not miss. |
25 |
Giga Drain |
 |
 |
75 |
100 |
10 |
-- |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
29 |
Swords Dance |
 |
 |
-- |
-- |
30 |
-- |
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
33 |
Synthesis |
 |
 |
-- |
-- |
5 |
-- |
The user restores its own HP. The amount of HP regained varies with the weather. |
37 |
Sunny Day |
 |
 |
-- |
-- |
5 |
-- |
The user intensifies the sun for five turns, powering up Fire-type moves. |
41 |
Last Resort |
 |
 |
140 |
100 |
5 |
-- |
This move can be used only after the user has used all the other moves it knows in the battle. |
45 |
Leaf Blade |
 |
 |
90 |
100 |
15 |
-- |
The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily. |
#471 Glaceon |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— |
Helping Hand |
 |
 |
-- |
-- |
20 |
-- |
The user assists an ally by boosting the power of its attack. |
— |
Tackle |
 |
 |
50 |
100 |
35 |
-- |
A physical attack in which the user charges and slams into the target with its whole body. |
— |
Tail Whip |
 |
 |
-- |
100 |
30 |
-- |
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. |
5 |
Sand-attack |
 |
 |
-- |
100 |
15 |
-- |
Sand is hurled in the target's face, reducing its accuracy. |
9 |
Icy Wind |
 |
 |
55 |
95 |
15 |
-- |
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat. |
13 |
Quick Attack |
 |
 |
40 |
100 |
30 |
-- |
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
17 |
Bite |
 |
 |
60 |
100 |
25 |
-- |
The target is bitten with viciously sharp fangs. It may make the target flinch. |
21 |
Ice Fang |
 |
 |
65 |
95 |
15 |
10 |
The user bites with cold-infused fangs. It may also make the target flinch or leave it frozen. |
25 |
Ice Shard |
 |
 |
40 |
100 |
30 |
-- |
The user flash freezes chunks of ice and hurls them at the target. This move always goes first. |
29 |
Barrier |
 |
 |
-- |
-- |
30 |
-- |
The user throws up a sturdy wall that sharply raises its Defense stat. |
33 |
Mirror Coat |
 |
 |
?? |
100 |
20 |
-- |
A retaliation move that counters any special attack, inflicting double the damage taken. |
37 |
Hail |
 |
 |
-- |
-- |
10 |
-- |
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
41 |
Last Resort |
 |
 |
140 |
100 |
5 |
-- |
This move can be used only after the user has used all the other moves it knows in the battle. |
45 |
Blizzard |
 |
 |
120 |
70 |
5 |
10 |
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. |
#472 Gliscor |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— |
Thunder Fang |
 |
 |
65 |
95 |
15 |
10 |
The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis. |
— |
Ice Fang |
 |
 |
65 |
95 |
15 |
10 |
The user bites with cold-infused fangs. It may also make the target flinch or leave it frozen. |
— |
Fire Fang |
 |
 |
65 |
95 |
15 |
10 |
The user bites with flame-cloaked fangs. It may also make the target flinch or leave it burned. |
— |
Poison Jab |
 |
 |
80 |
100 |
20 |
30 |
The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. |
— |
Sand-attack |
 |
 |
-- |
100 |
15 |
-- |
Sand is hurled in the target's face, reducing its accuracy. |
— |
Harden |
 |
 |
-- |
-- |
30 |
-- |
The user stiffens all the muscles in its body to raise its Defense stat. |
— |
Knock Off |
 |
 |
20 |
100 |
20 |
-- |
The user slaps down the target's held item, preventing that item from being used in the battle. |
4 |
Sand-attack |
 |
 |
-- |
100 |
15 |
-- |
Sand is hurled in the target's face, reducing its accuracy. |
7 |
Harden |
 |
 |
-- |
-- |
30 |
-- |
The user stiffens all the muscles in its body to raise its Defense stat. |
10 |
Knock Off |
 |
 |
20 |
100 |
20 |
-- |
The user slaps down the target's held item, preventing that item from being used in the battle. |
13 |
Quick Attack |
 |
 |
40 |
100 |
30 |
-- |
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
16 |
Fury Cutter |
 |
 |
20 |
95 |
20 |
-- |
The target is slashed with scythes or claws. Its power increases if it hits in succession. |
19 |
Faint Attack |
 |
 |
60 |
-- |
20 |
-- |
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. |
22 |
Acrobatics |
 |
 |
55 |
100 |
15 |
-- |
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. |
27 |
Night Slash |
 |
 |
70 |
100 |
15 |
-- |
The user slashes the target the instant an opportunity arises. Critical hits land more easily. |
30 |
U-turn |
 |
 |
70 |
100 |
20 |
-- |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
35 |
Screech |
 |
 |
-- |
85 |
40 |
-- |
An earsplitting screech harshly reduces the target's Defense stat. |
40 |
X-scissor |
 |
 |
80 |
100 |
15 |
-- |
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. |
45 |
Sky Uppercut |
 |
 |
85 |
90 |
15 |
-- |
The user attacks the target with an uppercut thrown skyward with force. |
50 |
Swords Dance |
 |
 |
-- |
-- |
30 |
-- |
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
55 |
Guillotine |
 |
 |
?? |
30 |
5 |
-- |
A vicious, tearing attack with big pincers. The target will faint instantly if this attack hits. |
#473 Mamoswine |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— |
Ancientpower |
 |
 |
60 |
100 |
5 |
-- |
The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
— |
Peck |
 |
 |
35 |
100 |
35 |
-- |
The target is jabbed with a sharply pointed beak or horn. |
— |
Odor Sleuth |
 |
 |
-- |
-- |
40 |
-- |
Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit. |
— |
Mud Sport |
 |
 |
-- |
-- |
15 |
-- |
The user covers itself with mud. It weakens Electric-type moves while the user is in the battle. |
— |
Powder Snow |
 |
 |
40 |
100 |
25 |
10 |
The user attacks with a chilling gust of powdery snow. It may also freeze the targets. |
5 |
Mud Sport |
 |
 |
-- |
-- |
15 |
-- |
The user covers itself with mud. It weakens Electric-type moves while the user is in the battle. |
8 |
Powder Snow |
 |
 |
40 |
100 |
25 |
10 |
The user attacks with a chilling gust of powdery snow. It may also freeze the targets. |
11 |
Mud-slap |
 |
 |
20 |
100 |
10 |
-- |
The user hurls mud in the target's face to inflict damage and lower its accuracy. |
14 |
Endure |
 |
 |
-- |
-- |
10 |
-- |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
18 |
Mud Bomb |
 |
 |
65 |
85 |
10 |
-- |
The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy. |
21 |
Hail |
 |
 |
-- |
-- |
10 |
-- |
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
24 |
Ice Fang |
 |
 |
65 |
95 |
15 |
10 |
The user bites with cold-infused fangs. It may also make the target flinch or leave it frozen. |
28 |
Take Down |
 |
 |
90 |
85 |
20 |
-- |
A reckless, full-body charge attack for slamming into the target. It also damages the user a little. |
33 |
Double Hit |
 |
 |
35 |
90 |
10 |
-- |
The user slams the target with a long tail, vines, or tentacle. The target is hit twice in a row. |
37 |
Mist |
 |
 |
-- |
-- |
30 |
-- |
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. |
41 |
Thrash |
 |
 |
120 |
100 |
10 |
-- |
The user rampages and attacks for two to three turns. It then becomes confused, however. |
46 |
Earthquake |
 |
 |
100 |
100 |
10 |
-- |
The user sets off an earthquake that strikes those around it. |
52 |
Blizzard |
 |
 |
120 |
70 |
5 |
10 |
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. |
58 |
Scary Face |
 |
 |
-- |
100 |
10 |
-- |
The user frightens the target with a scary face to harshly reduce its Speed stat. |
#476 Probopass |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— |
Magnet Rise |
 |
 |
-- |
-- |
10 |
-- |
The user levitates using electrically generated magnetism for five turns. |
— |
Gravity |
 |
 |
-- |
-- |
5 |
-- |
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate. |
— |
Tackle |
 |
 |
50 |
100 |
35 |
-- |
A physical attack in which the user charges and slams into the target with its whole body. |
— |
Iron Defense |
 |
 |
-- |
-- |
15 |
-- |
The user hardens its body's surface like iron, sharply raising its Defense stat. |
— |
Block |
 |
 |
-- |
-- |
5 |
-- |
The user blocks the target's way with arms spread wide to prevent escape. |
— |
Magnet Bomb |
 |
 |
60 |
-- |
20 |
-- |
The user launches steel bombs that stick to the target. This attack will not miss. |
4 |
Iron Defense |
 |
 |
-- |
-- |
15 |
-- |
The user hardens its body's surface like iron, sharply raising its Defense stat. |
8 |
Block |
 |
 |
-- |
-- |
5 |
-- |
The user blocks the target's way with arms spread wide to prevent escape. |
11 |
Magnet Bomb |
 |
 |
60 |
-- |
20 |
-- |
The user launches steel bombs that stick to the target. This attack will not miss. |
15 |
Thunder Wave |
 |
 |
-- |
100 |
20 |
-- |
A weak electric charge is launched at the target. It causes paralysis if it hits. |
18 |
Rock Blast |
 |
 |
25 |
90 |
10 |
-- |
The user hurls hard rocks at the target. Two to five rocks are launched in quick succession. |
22 |
Rest |
 |
 |
-- |
-- |
10 |
-- |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
25 |
Spark |
 |
 |
65 |
100 |
20 |
30 |
The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. |
29 |
Rock Slide |
 |
 |
75 |
90 |
10 |
-- |
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. |
32 |
Power Gem |
 |
 |
70 |
100 |
20 |
-- |
The user attacks with a ray of light that sparkles as if it were made of gemstones. |
36 |
Sandstorm |
 |
 |
-- |
-- |
10 |
-- |
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. |
39 |
Discharge |
 |
 |
80 |
100 |
15 |
30 |
A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. |
43 |
Earth Power |
 |
 |
90 |
100 |
10 |
-- |
The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def. |
46 |
Stone Edge |
 |
 |
100 |
80 |
5 |
-- |
The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. |
50 |
Lock-on |
 |
 |
-- |
-- |
5 |
-- |
The user takes sure aim at the target. It ensures the next attack does not fail to hit the target. |
50 |
Zap Cannon |
 |
 |
120 |
50 |
5 |
100 |
The user fires an electric blast like a cannon to inflict damage and cause paralysis. |
#614 Beartic |
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
---|
— |
Superpower |
 |
 |
120 |
100 |
5 |
-- |
The user attacks the target with great power. However, it also lowers the user's Attack and Defense. |
— |
Aqua Jet |
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40 |
100 |
20 |
-- |
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
— |
Powder Snow |
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40 |
100 |
25 |
10 |
The user attacks with a chilling gust of powdery snow. It may also freeze the targets. |
— |
Growl |
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-- |
100 |
40 |
-- |
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. |
— |
Bide |
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?? |
-- |
10 |
-- |
The user endures attacks for two turns, then strikes back to cause double the damage taken. |
— |
Icy Wind |
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55 |
95 |
15 |
-- |
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat. |
5 |
Growl |
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-- |
100 |
40 |
-- |
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. |
9 |
Bide |
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?? |
-- |
10 |
-- |
The user endures attacks for two turns, then strikes back to cause double the damage taken. |
13 |
Icy Wind |
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55 |
95 |
15 |
-- |
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat. |
17 |
Fury Swipes |
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18 |
80 |
15 |
-- |
The target is raked with sharp claws or scythes for two to five times in quick succession. |
21 |
Brine |
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65 |
100 |
10 |
-- |
If the target's HP is down to about half, this attack will hit with double the power. |
25 |
Endure |
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-- |
-- |
10 |
-- |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
29 |
Swagger |
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-- |
90 |
15 |
-- |
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
33 |
Slash |
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70 |
100 |
20 |
-- |
The target is attacked with a slash of claws or blades. Critical hits land more easily. |
36 |
Flail |
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?? |
100 |
15 |
-- |
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
37 |
Icicle Crash |
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85 |
90 |
10 |
-- |
The user attacks by harshly dropping an icicle onto the target. It may also make the target flinch. |
41 |
Rest |
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-- |
-- |
10 |
-- |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
45 |
Blizzard |
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120 |
70 |
5 |
10 |
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. |
53 |
Hail |
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-- |
-- |
10 |
-- |
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
59 |
Thrash |
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120 |
100 |
10 |
-- |
The user rampages and attacks for two to three turns. It then becomes confused, however. |
66 |
Sheer Cold |
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?? |
30 |
5 |
-- |
The target is attacked with a blast of absolute-zero cold. The target instantly faints if it hits. |