Serebii.net Header
 #422 Shellos
General Location Attacks Stats Egg Moves Battle
This database deals with Contests ONLY, for the battle version, Click here
Picture Name Other Names No. Gender Ratio Type
West Sea East Sea
Shellos
Japan: Karanakushi
カラナクシ
French: Sancoki
German: Schalellos
Korean: 깝질무
National: #422
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Sea Slug Pokémon 1'00"
0.3m
13.9lbs
6.3kg
1905,120
Abilities: Sticky Hold - Storm Drain - Sand Force (Hidden Ability)
Sticky Hold: This Pokémon’s item cannot be taken.
Storm Drain: Water-type moves are drawn to this Pokémon. Water-type moves will do no damage and the Pokémon's SP ATK is raised one stage
Hidden Ability (Available):
Sand Force: Ground-type, Rock-type & Steel-type moves have their power increased by 33% in a Sandstorm
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 1 HP Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Water 1
Amorphous
Evolutionary Chain
Alternate Forms
West SeaEast Sea
Shellos' form cannot be changed and is dependant on where it was caught
Locations
X Breed Gastrodon
Y Breed Gastrodon
Omega Ruby Route 103, Route 110Details
Alpha Sapphire Route 103, Route 110Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Mud-Slap  
Makes audience expect little of other contestants.
2 Mud Sport  
Excites the audience in any kind of contest.
4 Harden  
Prevents the user from being startled one time this turn.
7 Water Pulse  
Makes audience expect little of other contestants.
11 Mud Bomb
Startles the last Pokémon to act before the user.
16 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
22 Rain Dance  
Works better the more the crowd is excited.
29 Body Slam
Badly startles the last Pokémon to act before the user.
37 Muddy Water
Startles all of the Pokémon to act before the user.
46 Recover  
Works well if it is the same type as the move used by the last Pokémon.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM07 Hail
Badly startles all Pokémon that successfully showed their appeal.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM13 Ice Beam
Badly startles the last Pokémon to act before the user.
TM14 Blizzard
Badly startles the last Pokémon to act before the user.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM27 Return  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM55 Scald  
Makes the remaining Pokémon nervous.
TM83 Infestation  
Temporarily stops the crowd from growing excited.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM03 Surf
Startles all of the Pokémon to act before the user.
HM07 (ΩRαS) Dive  
Prevents the user from being startled one time this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Acid Armor   Details
Prevents the user from being startled until the turn ends.
Amnesia   Details
Prevents the user from being startled until the turn ends.
Brine   Details
Affected by how well the previous Pokémon's move went.
Clear Smog   Details
Works great if the user goes first this turn.
Counter   Details
Works great if the user goes last this turn.
Curse   Details
Causes the user to move later on the next turn.
Fissure Details
Badly startles all Pokémon that successfully showed their appeal.
Memento   Details
A move of huge appeal, but using it prevents the user from taking further contest moves.
Mirror Coat   Details
Works great if the user goes last this turn.
Mist   Details
Prevents the user from being startled until the turn ends.
Sludge Details
Startles the last Pokémon to act before the user.
Spit Up   Details
Works well if the user is pumped up.
Stockpile   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Swallow   Details
Prevents the user from being startled one time this turn.
Trump Card   Details
Works better the later it is used in a turn.
Yawn   Details
Makes the remaining Pokémon nervous.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Earth Power  
Quite an appealing move.
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Pain Split  
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Water Pulse  
Makes audience expect little of other contestants.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Dive   Gen V HM06
Prevents the user from being startled one time this turn.
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Whirlpool   Gen IV 250
Temporarily stops the crowd from growing excited.
Dive   Move Tutor - PtHGSS
Prevents the user from being startled one time this turn.
Ancient Power   Move Tutor - PtHGSS
Gets the Pokémon pumped up. Helps prevent nervousness, too.
String Shot Move Tutor - HGSS
Startles the last Pokémon to act before the user.
Headbutt   Move Tutor - HGSS
Quite an appealing move.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 325 76 48 48 57 62 34
Max Stats
Hindering Nature
Lv. 50 136 - 183 47 - 90 47 - 90 55 - 98 60 - 102 35 - 77
Lv. 100 262 - 356 90 - 175 90 - 175 107 - 191 116 - 200 65 - 150
Max Stats
Neutral Nature
Lv. 50 136 - 183 53 - 100 53 - 100 62 - 109 67 - 114 39 - 86
Lv. 100 262 - 356 101 - 195 101 - 195 119 - 213 129 - 223 73 - 167
Max Stats
Beneficial Nature
Lv. 50 136 - 183 58 - 110 58 - 110 68 - 119 73 - 125 42 - 94
Lv. 100 262 - 356 111 - 214 111 - 214 130 - 234 141 - 245 80 - 183

<--- #421
Cherrim
#423
Gastrodon
--->

 
All Content is ©Copyright of Serebii.net 1999-2019. | Privacy Policy | Manage Cookie Settings
Pokémon And All Respective Names are Trademark & © of Nintendo 1996-2019