Generation VI Level Up |
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— |
Mud-Slap |
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|
20 |
100 |
10 |
100 |
The user hurls mud in the target's face to inflict damage and lower its accuracy. |
2 |
Mud Sport |
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|
-- |
-- |
15 |
-- |
The user covers itself with mud. It weakens Electric-type moves for five turns. |
4 |
Harden |
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|
-- |
-- |
30 |
-- |
The user stiffens all the muscles in its body to raise its Defense stat. |
7 |
Water Pulse |
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|
60 |
100 |
20 |
20 |
The user attacks the target with a pulsing blast of water. It may also confuse the target. |
11 |
Mud Bomb |
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|
65 |
85 |
10 |
30 |
The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy. |
16 |
Hidden Power |
|
|
60 |
100 |
15 |
-- |
A unique attack that varies in type depending on the Pokémon using it. |
22 |
Rain Dance |
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|
-- |
-- |
5 |
-- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
29 |
Body Slam |
|
|
85 |
100 |
15 |
30 |
The user drops onto the target with its full body weight. It may also leave the target with paralysis. |
37 |
Muddy Water |
|
|
90 |
85 |
10 |
30 |
The user attacks by shooting muddy water at the opposing team. It may also lower the targets' accuracy. |
46 |
Recover |
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|
-- |
-- |
10 |
-- |
Restoring its own cells, the user restores its own HP by half of its max HP. |
TM & HM Attacks |
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TM06 |
Toxic |
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|
-- |
90 |
10 |
-- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM07 |
Hail |
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|
-- |
-- |
10 |
-- |
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM10 |
Hidden Power |
|
|
60 |
100 |
15 |
-- |
A unique attack that varies in type depending on the Pokémon using it. |
TM13 |
Ice Beam |
|
|
90 |
100 |
10 |
10 |
The target is struck with an icy-cold beam of energy. It may also freeze the target solid. |
TM14 |
Blizzard |
|
|
110 |
70 |
5 |
10 |
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. |
TM17 |
Protect |
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|
-- |
-- |
10 |
-- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM18 |
Rain Dance |
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|
-- |
-- |
5 |
-- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM21 |
Frustration |
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|
?? |
100 |
20 |
-- |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM27 |
Return |
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|
?? |
100 |
20 |
-- |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM32 |
Double Team |
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|
-- |
-- |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM42 |
Facade |
|
|
70 |
100 |
20 |
-- |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM44 |
Rest |
|
|
-- |
-- |
10 |
-- |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM45 |
Attract |
|
|
-- |
100 |
15 |
-- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM48 |
Round |
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|
60 |
100 |
15 |
-- |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM55 |
Scald |
|
|
80 |
100 |
15 |
30 |
The user shoots boiling hot water at its target. It may also leave the target with a burn. |
TM83 |
Infestation |
|
|
20 |
100 |
20 |
100 |
The target is infested and attacked for four to five turns. The target can't flee during this time. |
TM87 |
Swagger |
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|
-- |
90 |
15 |
-- |
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM88 |
Sleep Talk |
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|
-- |
-- |
10 |
-- |
While it is asleep, the user randomly uses one of the moves it knows. |
TM90 |
Substitute |
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|
-- |
-- |
10 |
-- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM94 (ORAS) |
Secret Power |
|
|
70 |
100 |
20 |
30 |
The user attacks the target with a secret power. Its added effects vary depending on the user's environment. |
TM100 |
Confide |
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|
-- |
-- |
20 |
100 |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
HM03 |
Surf |
|
|
90 |
100 |
15 |
-- |
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
HM07 (ORAS) |
Dive |
|
|
80 |
100 |
10 |
-- |
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. |
Egg Moves (Details) |
Acid Armor |
|
|
-- |
-- |
20 |
-- |
Details |
The user alters its cellular structure to liquefy itself, sharply raising its Defense stat. |
Amnesia |
|
|
-- |
-- |
20 |
-- |
Details |
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. |
Brine |
|
|
65 |
100 |
10 |
-- |
Details |
If the target's HP is down to about half, this attack will hit with double the power. |
Clear Smog |
|
|
50 |
-- |
15 |
-- |
Details |
The user attacks by throwing a clump of special mud. All status changes are returned to normal. |
Counter |
|
|
?? |
100 |
20 |
-- |
Details |
A retaliation move that counters any physical attack, inflicting double the damage taken. |
Curse |
|
|
-- |
-- |
10 |
-- |
Details |
A move that works differently for the Ghost type than for all other types. |
Fissure |
|
|
?? |
30 |
5 |
-- |
Details |
The user opens up a fissure in the ground and drops the target in. The target instantly faints if it hits. |
Memento |
|
|
-- |
100 |
10 |
-- |
Details |
The user faints when using this move. In return, it harshly lowers the target's Attack and Sp. Atk. |
Mirror Coat |
|
|
?? |
100 |
20 |
-- |
Details |
A retaliation move that counters any special attack, inflicting double the damage taken. |
Mist |
|
|
-- |
-- |
30 |
-- |
Details |
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. |
Sludge |
|
|
65 |
100 |
20 |
30 |
Details |
Unsanitary sludge is hurled at the target. It may also poison the target. |
Spit Up |
|
|
?? |
100 |
10 |
-- |
Details |
The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the damage. |
Stockpile |
|
|
-- |
-- |
20 |
-- |
Details |
The user charges up power and raises both its Defense and Sp. Def. The move can be used three times. |
Swallow |
|
|
-- |
-- |
10 |
-- |
Details |
The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. |
Trump Card |
|
|
?? |
-- |
5 |
-- |
Details |
The fewer PP this move has, the greater its attack power. |
Yawn |
|
|
-- |
-- |
10 |
-- |
Details |
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. |
Transfer Only Moves (Details) |
|
Dive |
|
|
80 |
100 |
10 |
-- |
Gen V HM06 |
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. |
Endure |
|
|
-- |
-- |
10 |
-- |
Gen IV TM58 |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
Captivate |
|
|
-- |
100 |
20 |
-- |
Gen IV TM78 |
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. |
Natural Gift |
|
|
?? |
100 |
15 |
-- |
Gen IV TM83 |
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
Whirlpool |
|
|
35 |
85 |
15 |
100 |
Gen IV HM05 HGSS |
Traps foes in a violent swirling whirlpool for four to five turns. |
Dive |
|
|
80 |
100 |
10 |
-- |
Move Tutor - PtHGSS |
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. |
Ancient Power |
|
|
60 |
100 |
5 |
10 |
Move Tutor - PtHGSS |
The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
String Shot |
|
|
-- |
95 |
40 |
-- |
Move Tutor - HGSS |
The targets are bound with silk blown from the user's mouth. This silk reduces the targets' Speed stat. |
Headbutt |
|
|
70 |
100 |
15 |
30 |
Move Tutor - HGSS |
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. |