Flavor Text |
| Sun | For the most part, it makes its home along the seashore. Its color and form differ according to its habitat and the quality of its food. |
Moon | Purple mucus sticks to the hands of anyone who touches it. Take care, as the substance is troublesome to wash off. | Ultra Sun | While they normally live in the sea, they can function on land, too, until their skin dries out. | Ultra Moon | When it senses danger, a purple liquid oozes out of it. The liquid is thought to be something like greasy sweat. | | Sun | Shellos lives in the sea and feasts on plankton. The lovelier the ocean where Shellos resides, the more vibrant its color becomes. |
Moon | The difference in color from one Shellos to another seems to be a result of their diet. No large changes can be seen in their capabilities. | Ultra Sun | When it senses danger, it gushes a purple liquid. Some theories suggest this liquid is a greasy sweat induced by stress. | Ultra Moon | Scientists interested in its great regenerative capabilities are currently analyzing the materials from which its cells are made. |
Generation VII Level Up |
|
— |
Mud-Slap |
|
|
20 |
100 |
10 |
100 |
The user hurls mud in the target's face to inflict damage and lower its accuracy. |
2 |
Mud Sport |
|
|
-- |
-- |
15 |
-- |
The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns. |
4 |
Harden |
|
|
-- |
-- |
30 |
-- |
The user stiffens all the muscles in its body to raise its Defense stat. |
7 |
Water Pulse |
|
|
60 |
100 |
20 |
20 |
The user attacks the target with a pulsing blast of water. This may also confuse the target. |
11 |
Mud Bomb |
|
|
65 |
85 |
10 |
30 |
The user launches a hard-packed mud ball to attack. This may also lower the target's accuracy. |
16 |
Hidden Power |
|
|
60 |
100 |
15 |
-- |
A unique attack that varies in type depending on the Pokémon using it. |
22 |
Rain Dance |
|
|
-- |
-- |
5 |
-- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
29 |
Body Slam |
|
|
85 |
100 |
15 |
30 |
The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
37 |
Muddy Water |
|
|
90 |
85 |
10 |
30 |
The user attacks by shooting muddy water at the opposing Pokémon. This may also lower their accuracy. |
46 |
Recover |
|
|
-- |
-- |
10 |
-- |
Restoring its own cells, the user restores its own HP by half of its max HP. |
TM & HM Attacks |
|
TM06 |
Toxic |
|
|
-- |
90 |
10 |
-- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM07 |
Hail |
|
|
-- |
-- |
10 |
-- |
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM10 |
Hidden Power |
|
|
60 |
100 |
15 |
-- |
A unique attack that varies in type depending on the Pokémon using it. |
TM13 |
Ice Beam |
|
|
90 |
100 |
10 |
10 |
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
TM14 |
Blizzard |
|
|
110 |
70 |
5 |
10 |
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
TM17 |
Protect |
|
|
-- |
-- |
10 |
-- |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM18 |
Rain Dance |
|
|
-- |
-- |
5 |
-- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
TM21 |
Frustration |
|
|
?? |
100 |
20 |
-- |
This full-power attack grows more powerful the less the user likes its Trainer. |
TM27 |
Return |
|
|
?? |
100 |
20 |
-- |
This full-power attack grows more powerful the more the user likes its Trainer. |
TM32 |
Double Team |
|
|
-- |
-- |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM42 |
Facade |
|
|
70 |
100 |
20 |
-- |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
TM44 |
Rest |
|
|
-- |
-- |
10 |
-- |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM45 |
Attract |
|
|
-- |
100 |
15 |
-- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM48 |
Round |
|
|
60 |
100 |
15 |
-- |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
TM55 |
Scald |
|
|
80 |
100 |
15 |
30 |
The user shoots boiling hot water at its target. This may also leave the target with a burn. |
TM83 |
Infestation |
|
|
20 |
100 |
20 |
100 |
The target is infested and attacked for four to five turns. The target can't flee during this time. |
TM87 |
Swagger |
|
|
-- |
85 |
15 |
-- |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM88 |
Sleep Talk |
|
|
-- |
-- |
10 |
-- |
While it is asleep, the user randomly uses one of the moves it knows. |
TM90 |
Substitute |
|
|
-- |
-- |
10 |
-- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM94 |
Surf |
|
|
90 |
100 |
15 |
-- |
The user attacks everything around it by swamping its surroundings with a giant wave. |
TM100 |
Confide |
|
|
-- |
-- |
20 |
100 |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
|
Counter |
|
|
?? |
100 |
20 |
-- |
Details |
A retaliation move that counters any physical attack, inflicting double the damage taken. |
Mirror Coat |
|
|
?? |
100 |
20 |
-- |
Details |
A retaliation move that counters any special attack, inflicting double the damage taken. |
Stockpile |
|
|
-- |
-- |
20 |
-- |
Details |
The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times. |
Swallow |
|
|
-- |
-- |
10 |
-- |
Details |
The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. |
Spit Up |
|
|
?? |
100 |
10 |
-- |
Details |
The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power. |
Yawn |
|
|
-- |
-- |
10 |
-- |
Details |
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. |
Memento |
|
|
-- |
100 |
10 |
-- |
Details |
The user faints when using this move. In return, this harshly lowers the target's Attack and Sp. Atk stats. |
Curse |
|
|
-- |
-- |
10 |
-- |
Details |
A move that works differently for the Ghost type than for all other types. |
Amnesia |
|
|
-- |
-- |
20 |
-- |
Details |
The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat. |
Fissure |
|
|
?? |
30 |
5 |
-- |
Details |
The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits. |
Trump Card |
|
|
?? |
-- |
5 |
-- |
Details |
The fewer PP this move has, the greater its power. |
Sludge |
|
|
65 |
100 |
20 |
30 |
Details |
Unsanitary sludge is hurled at the target. This may also poison the target. |
Clear Smog |
|
|
50 |
-- |
15 |
-- |
Details |
The user attacks by throwing a clump of special mud. All stat changes are returned to normal. |
Brine |
|
|
65 |
100 |
10 |
-- |
Details |
If the target's HP is half or less, this attack will hit with double the power. |
Mist |
|
|
-- |
-- |
30 |
-- |
Details |
The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. |
Acid Armor |
|
|
-- |
-- |
20 |
-- |
Details |
The user alters its cellular structure to liquefy itself, sharply raising its Defense stat. |
Usable Z Moves |
|
Breakneck Blitz |
|
|
160(Phy)/160(Spe) |
-- |
1 |
-- |
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. |
All-Out Pummeling |
|
|
100 |
-- |
1 |
-- |
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move. |
Acid Downpour |
|
|
120 |
-- |
1 |
-- |
The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move. |
Tectonic Rage |
|
|
180(Phy)/175(Spe) |
-- |
1 |
-- |
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move. |
Savage Spin-Out |
|
|
100 |
-- |
1 |
-- |
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move. |
Hydro Vortex |
|
|
175 |
-- |
1 |
-- |
The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move. |
Shattered Psyche |
|
|
100 |
-- |
1 |
-- |
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move. |
Subzero Slammer |
|
|
185 |
-- |
1 |
-- |
The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move. |
Transfer Only Moves (Details) |
|
Secret Power |
|
|
70 |
100 |
20 |
30 |
Gen VI TM94 (ΩRαS) |
The additional effects of this attack depend upon where it was used. |
Dive |
|
|
80 |
100 |
10 |
-- |
Gen VI HM07 (ΩRαS) |
Diving on the first turn, the user floats up and attacks on the next turn. |
Secret Power |
|
|
70 |
100 |
20 |
30 |
Gen IV TM43 |
The additional effects of this attack depend upon where it was used. |
Endure |
|
|
-- |
-- |
10 |
-- |
Gen IV TM58 |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
Captivate |
|
|
-- |
100 |
20 |
-- |
Gen IV TM78 |
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. |
Natural Gift |
|
|
?? |
100 |
15 |
-- |
Gen IV TM83 |
The user draws power to attack by using its held Berry. The Berry determines the move's type and power. |
Whirlpool |
|
|
35 |
85 |
15 |
100 |
Gen IV HM05 HGSS |
The user traps the target in a violent swirling whirlpool for four to five turns. |
Ancient Power |
|
|
60 |
100 |
5 |
10 |
Move Tutor - PtHGSS |
The user attacks with a prehistoric power. This may also raise all the user's stats at once. |
String Shot |
|
|
-- |
95 |
40 |
-- |
Move Tutor - HGSS |
The opposing Pokémon are bound with silk blown from the user's mouth that harshly lowers the Speed stat. |
Headbutt |
|
|
70 |
100 |
15 |
30 |
Move Tutor - HGSS |
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |