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 #423 Gastrodon
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
West Sea East Sea
Gastrodon
Japan: Toritoidon
トリトドン
French: Tritosor
German: Gastrodon
Korean: 트리토돈
National: #423
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Sea Slug Pokémon 2'11"
0.9m
65.9lbs
29.9kg
755,120
Abilities: Sticky Hold - Storm Drain - Sand Force (Hidden Ability)
Sticky Hold: This Pokémon’s item cannot be taken.
Storm Drain: Water-type moves are drawn to this Pokémon. Water-type moves will do no damage and the Pokémon's SP ATK is raised one stage
Hidden Ability (Available):
Sand Force: Ground-type, Rock-type & Steel-type moves have their power increased by 33% in a Sandstorm
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 2 HP Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Water 1
Amorphous
Evolutionary Chain
Alternate Forms
West SeaEast Sea
Gastrodon's form cannot be changed and is dependant on where it was caught
Locations
X Friend Safari
Y Friend Safari
Omega Ruby Evolve Shellos
Alpha Sapphire Evolve Shellos
Generation VI Level Up
LevelAttack NameTypeAppealJam
Mud-Slap  
Makes audience expect little of other contestants.
Mud Sport  
Excites the audience in any kind of contest.
Harden  
Prevents the user from being startled one time this turn.
Water Pulse  
Makes audience expect little of other contestants.
2 Mud Sport  
Excites the audience in any kind of contest.
4 Harden  
Prevents the user from being startled one time this turn.
7 Water Pulse  
Makes audience expect little of other contestants.
11 Mud Bomb
Startles the last Pokémon to act before the user.
16 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
22 Rain Dance  
Works better the more the crowd is excited.
29 Body Slam
Badly startles the last Pokémon to act before the user.
41 Muddy Water
Startles all of the Pokémon to act before the user.
54 Recover  
Works well if it is the same type as the move used by the last Pokémon.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM07 Hail
Badly startles all Pokémon that successfully showed their appeal.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM13 Ice Beam
Badly startles the last Pokémon to act before the user.
TM14 Blizzard
Badly startles the last Pokémon to act before the user.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM26 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM34 Sludge Wave  
Brings down the energy of any Pokémon that have already used a move this turn.
TM36 Sludge Bomb
Badly startles Pokémon that the audience has high expectations of.
TM37 Sandstorm
Badly startles all Pokémon that successfully showed their appeal.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM55 Scald  
Makes the remaining Pokémon nervous.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM70 Flash  
Makes audience expect little of other contestants.
TM71 Stone Edge  
Affected by how well the previous Pokémon's move went.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM83 Infestation  
Temporarily stops the crowd from growing excited.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM03 Surf
Startles all of the Pokémon to act before the user.
HM04 Strength  
Quite an appealing move.
HM05 Waterfall  
Quite an appealing move.
HM07 (ΩRαS) Dive  
Prevents the user from being startled one time this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Acid Armor   Details
Prevents the user from being startled until the turn ends.
Amnesia   Details
Prevents the user from being startled until the turn ends.
Brine   Details
Affected by how well the previous Pokémon's move went.
Clear Smog   Details
Works great if the user goes first this turn.
Counter   Details
Works great if the user goes last this turn.
Curse   Details
Causes the user to move later on the next turn.
Fissure Details
Badly startles all Pokémon that successfully showed their appeal.
Memento   Details
A move of huge appeal, but using it prevents the user from taking further contest moves.
Mirror Coat   Details
Works great if the user goes last this turn.
Mist   Details
Prevents the user from being startled until the turn ends.
Sludge Details
Startles the last Pokémon to act before the user.
Spit Up   Details
Works well if the user is pumped up.
Stockpile   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Swallow   Details
Prevents the user from being startled one time this turn.
Trump Card   Details
Works better the later it is used in a turn.
Yawn   Details
Makes the remaining Pokémon nervous.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Block  
Makes the remaining Pokémon nervous.
Earth Power  
Quite an appealing move.
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Pain Split  
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Water Pulse  
Makes audience expect little of other contestants.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Dive   Gen V HM06
Prevents the user from being startled one time this turn.
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Whirlpool   Gen IV 250
Temporarily stops the crowd from growing excited.
Dive   Move Tutor - PtHGSS
Prevents the user from being startled one time this turn.
Ancient Power   Move Tutor - PtHGSS
Gets the Pokémon pumped up. Helps prevent nervousness, too.
String Shot Move Tutor - HGSS
Startles the last Pokémon to act before the user.
Headbutt   Move Tutor - HGSS
Quite an appealing move.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 475 111 83 68 92 82 39
Max Stats
Hindering Nature
Lv. 50 171 - 218 79 - 121 65 - 108 87 - 129 78 - 120 39 - 81
Lv. 100 332 - 426 153 - 238 126 - 211 170 - 254 152 - 236 74 - 159
Max Stats
Neutral Nature
Lv. 50 171 - 218 88 - 135 73 - 120 97 - 144 87 - 134 44 - 91
Lv. 100 332 - 426 171 - 265 141 - 235 189 - 283 169 - 263 83 - 177
Max Stats
Beneficial Nature
Lv. 50 171 - 218 96 - 148 80 - 132 106 - 158 95 - 147 48 - 100
Lv. 100 332 - 426 188 - 291 155 - 258 207 - 311 185 - 289 91 - 194

<--- #422
Shellos
#424
Ambipom
--->

 
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