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 #413 Wormadam
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Plant Cloak Sandy Cloak Trash Cloak
Wormadam
Japan: Minomadamu
ミノマダム
French: Cheniselle
German: Burmadame
Korean: 도롱마담
National: #413
Central Kalos: #045
Coastal Kalos: #---
Mountain Kalos: #---
Male :0%
Female :100%
Plant Cloak
Sandy Cloak
Trash Cloak
Classification Height Weight Capture Rate Base Egg Steps
Bagworm Pokémon 1'08"
0.5m
14.3lbs
6.5kg
453,840
Abilities: Anticipation - Overcoat (Hidden Ability)
Anticipation: Warns when the foe knows 1-hit KO or super-effective moves.
Hidden Ability (Available through transfer):
Overcoat: Protects Pokémon from Weather Effects and Powder moves such as Sleep Powder, Poison Powder etc.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 Plant Cloak
2 Sp. Defense Point(s)
Sandy Cloak
2 Defense Point(s)
Trash Cloak
1 Defense Point(s)
1 Sp. Defense Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Bug
Evolutionary Chain
Alternate Forms
Plant CloakSandy CloakTrash Cloak
Wormadam keeps the form of whatever Cloak Burmy had at the time of evolution
Locations
X Evolve Burmy
Y Evolve Burmy
Omega Ruby  
Alpha Sapphire  
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Tackle  
Quite an appealing move.
10 Protect  
Prevents the user from being startled one time this turn.
15 Bug Bite  
Makes audience expect little of other contestants.
20 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
23 Confusion  
Quite an appealing move.
26 Razor Leaf  
Quite an appealing move.
29 Growth  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
32 Psybeam  
Makes audience expect little of other contestants.
35 Captivate  
Makes the audience quickly grow bored when an appeal move has little effect.
38 Flail  
Works better the later it is used in a turn.
41 Attract  
Makes the remaining Pokémon nervous.
44 Psychic  
Quite an appealing move.
47 Leaf Storm  
A very appealing move, but after using this move, the user is more easily startled.
X / Y Level Up - Sandy Cloak
LevelAttack NameTypeAppealJam
Tackle  
Quite an appealing move.
10 Protect  
Prevents the user from being startled one time this turn.
15 Bug Bite  
Makes audience expect little of other contestants.
20 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
23 Confusion  
Quite an appealing move.
26 Rock Blast  
Effectiveness varies depending on when it is used.
29 Harden  
Prevents the user from being startled one time this turn.
32 Psybeam  
Makes audience expect little of other contestants.
35 Captivate  
Makes the audience quickly grow bored when an appeal move has little effect.
38 Flail  
Works better the later it is used in a turn.
41 Attract  
Makes the remaining Pokémon nervous.
44 Psychic  
Quite an appealing move.
47 Fissure
Badly startles all Pokémon that successfully showed their appeal.
X / Y Level Up - Trash Cloak
LevelAttack NameTypeAppealJam
Tackle  
Quite an appealing move.
10 Protect  
Prevents the user from being startled one time this turn.
15 Bug Bite  
Makes audience expect little of other contestants.
20 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
23 Confusion  
Quite an appealing move.
26 Mirror Shot
Startles the last Pokémon to act before the user.
29 Metal Sound
Startles all of the Pokémon to act before the user.
32 Psybeam  
Makes audience expect little of other contestants.
35 Captivate  
Makes the audience quickly grow bored when an appeal move has little effect.
38 Flail  
Works better the later it is used in a turn.
41 Attract  
Makes the remaining Pokémon nervous.
44 Psychic  
Quite an appealing move.
47 Iron Head  
Quite an appealing move.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
TM & HM Attacks
TM/HM #Attack NameTypeAppealJamForm
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM09 Venoshock  
Works well if it is the same type as the move used by the last Pokémon.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM20 Safeguard  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM26 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM29 Psychic  
Quite an appealing move.
TM30 Shadow Ball  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM37 Sandstorm
Badly startles all Pokémon that successfully showed their appeal.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM53 Energy Ball  
Quite an appealing move.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM70 Flash  
Makes audience expect little of other contestants.
TM74 Gyro Ball  
Works better the later it is used in a turn.
TM76 Struggle Bug  
Works great if the user goes last this turn.
TM77 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM83 Infestation  
Temporarily stops the crowd from growing excited.
TM85 Dream Eater  
Works well if it is the same type as the move used by the last Pokémon.
TM86 Grass Knot  
Works better the later it is used in a turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM91 Flash Cannon  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJamForm
Bug Bite  
Makes audience expect little of other contestants.
Electroweb
Badly startles Pokémon that the audience has high expectations of.
Endeavor  
Works great if the user goes last this turn.
Giga Drain
Badly startles the last Pokémon to act before the user.
Seed Bomb  
Quite an appealing move.
Signal Beam  
Makes audience expect little of other contestants.
Skill Swap  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Synthesis  
Effectiveness varies depending on when it is used.
Uproar
Badly startles Pokémon that the audience has high expectations of.
Worry Seed  
Makes the remaining Pokémon nervous.
Earth Power  
Quite an appealing move.
Stealth Rock  
Makes the remaining Pokémon nervous.
Gunk Shot
Badly startles all Pokémon that successfully showed their appeal.
Iron Defense  
Prevents the user from being startled until the turn ends.
Iron Head  
Quite an appealing move.
Magnet Rise  
Makes the remaining Pokémon nervous.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Bullet Seed   Gen IV 331
Effectiveness varies depending on when it is used.
Endure   Gen IV 203
Causes the user to move later on the next turn.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Sucker Punch   Move Tutor - PtHGSS
Excites the audience a lot if used first.
String Shot Move Tutor - HGSS
Startles the last Pokémon to act before the user.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 424 60 59 85 79 105 36
Max Stats
Hindering Nature
Lv. 50 120 - 167 57 - 99 81 - 123 75 - 117 99 - 141 36 - 79
Lv. 100 230 - 324 110 - 195 157 - 242 146 - 231 193 - 278 69 - 153
Max Stats
Neutral Nature
Lv. 50 120 - 167 64 - 111 90 - 137 84 - 131 110 - 157 41 - 88
Lv. 100 230 - 324 123 - 217 175 - 269 163 - 257 215 - 309 77 - 171
Max Stats
Beneficial Nature
Lv. 50 120 - 167 70 - 122 99 - 150 92 - 144 121 - 172 45 - 96
Lv. 100 230 - 324 135 - 238 192 - 295 179 - 282 236 - 339 84 - 188
Stats - Sandy Cloak
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 424 60 79 105 59 85 36
Max Stats
Hindering Nature
Lv. 50 120 - 167 75 - 117 99 - 141 57 - 99 81 - 123 36 - 79
Lv. 100 230 - 324 146 - 231 193 - 278 110 - 195 157 - 242 69 - 153
Max Stats
Neutral Nature
Lv. 50 120 - 167 84 - 131 110 - 157 64 - 111 90 - 137 41 - 88
Lv. 100 230 - 324 163 - 257 215 - 309 123 - 217 175 - 269 77 - 171
Max Stats
Beneficial Nature
Lv. 50 120 - 167 92 - 144 121 - 172 70 - 122 99 - 150 45 - 96
Lv. 100 230 - 324 179 - 282 236 - 339 135 - 238 192 - 295 84 - 188
Stats - Trash Cloak
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 424 60 69 95 69 95 36
Max Stats
Hindering Nature
Lv. 50 120 - 167 66 - 108 90 - 132 66 - 108 90 - 132 36 - 79
Lv. 100 230 - 324 128 - 213 175 - 260 128 - 213 175 - 260 69 - 153
Max Stats
Neutral Nature
Lv. 50 120 - 167 74 - 121 100 - 147 74 - 121 100 - 147 41 - 88
Lv. 100 230 - 324 143 - 237 195 - 289 143 - 237 195 - 289 77 - 171
Max Stats
Beneficial Nature
Lv. 50 120 - 167 81 - 133 110 - 161 81 - 133 110 - 161 45 - 96
Lv. 100 230 - 324 157 - 260 214 - 317 157 - 260 214 - 317 84 - 188

<--- #412
Burmy
#414
Mothim
--->

 
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