Black/White/Black 2/White 2 Level Up |
|
— |
Tackle |
|
|
50 |
100 |
35 |
-- |
A physical attack in which the user charges and slams into the target with its whole body. |
10 |
Protect |
|
|
-- |
-- |
10 |
-- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
15 |
Bug Bite |
|
|
60 |
100 |
20 |
-- |
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. |
20 |
Hidden Power |
|
|
?? |
100 |
15 |
-- |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
23 |
Confusion |
|
|
50 |
100 |
25 |
10 |
The target is hit by a weak telekinetic force. It may also leave the target confused. |
26 |
Razor Leaf |
|
|
55 |
95 |
25 |
-- |
Sharp-edged leaves are launched to slash at the opposing team. Critical hits land more easily. |
29 |
Growth |
|
|
-- |
-- |
40 |
-- |
The user's body grows all at once, raising the Attack and Sp. Atk stats. |
32 |
Psybeam |
|
|
65 |
100 |
20 |
10 |
The target is attacked with a peculiar ray. It may also cause confusion. |
35 |
Captivate |
|
|
-- |
100 |
20 |
-- |
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. |
38 |
Flail |
|
|
?? |
100 |
15 |
-- |
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
41 |
Attract |
|
|
-- |
100 |
15 |
-- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
44 |
Psychic |
|
|
90 |
100 |
10 |
-- |
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
47 |
Leaf Storm |
|
|
140 |
90 |
5 |
-- |
The user whips up a storm of leaves around the target. The attack's recoil harshly reduces the user's Sp. Atk stat. |
Black/White Level Up - Sandy Cloak |
|
— |
Tackle |
|
|
50 |
100 |
35 |
-- |
A physical attack in which the user charges and slams into the target with its whole body. |
10 |
Protect |
|
|
-- |
-- |
10 |
-- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
15 |
Bug Bite |
|
|
60 |
100 |
20 |
-- |
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. |
20 |
Hidden Power |
|
|
?? |
100 |
15 |
-- |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
23 |
Confusion |
|
|
50 |
100 |
25 |
10 |
The target is hit by a weak telekinetic force. It may also leave the target confused. |
26 |
Rock Blast |
|
|
25 |
90 |
10 |
-- |
The user hurls hard rocks at the target. Two to five rocks are launched in quick succession. |
29 |
Harden |
|
|
-- |
-- |
30 |
-- |
The user stiffens all the muscles in its body to raise its Defense stat. |
32 |
Psybeam |
|
|
65 |
100 |
20 |
10 |
The target is attacked with a peculiar ray. It may also cause confusion. |
35 |
Captivate |
|
|
-- |
100 |
20 |
-- |
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. |
38 |
Flail |
|
|
?? |
100 |
15 |
-- |
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
41 |
Attract |
|
|
-- |
100 |
15 |
-- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
44 |
Psychic |
|
|
90 |
100 |
10 |
-- |
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
47 |
Fissure |
|
|
?? |
30 |
5 |
-- |
The user opens up a fissure in the ground and drops the target in. The target instantly faints if it hits. |
Black/White Level Up - Trash Cloak |
|
— |
Tackle |
|
|
50 |
100 |
35 |
-- |
A physical attack in which the user charges and slams into the target with its whole body. |
10 |
Protect |
|
|
-- |
-- |
10 |
-- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
15 |
Bug Bite |
|
|
60 |
100 |
20 |
-- |
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. |
20 |
Hidden Power |
|
|
?? |
100 |
15 |
-- |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
23 |
Confusion |
|
|
50 |
100 |
25 |
10 |
The target is hit by a weak telekinetic force. It may also leave the target confused. |
26 |
Mirror Shot |
|
|
65 |
85 |
10 |
-- |
The user looses a flash of energy at the target from its polished body. It may also lower the target's accuracy. |
29 |
Metal Sound |
|
|
-- |
85 |
40 |
-- |
A horrible sound like scraping metal harshly reduces the target's Sp. Def stat. |
32 |
Psybeam |
|
|
65 |
100 |
20 |
10 |
The target is attacked with a peculiar ray. It may also cause confusion. |
35 |
Captivate |
|
|
-- |
100 |
20 |
-- |
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. |
38 |
Flail |
|
|
?? |
100 |
15 |
-- |
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
41 |
Attract |
|
|
-- |
100 |
15 |
-- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
44 |
Psychic |
|
|
90 |
100 |
10 |
-- |
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
47 |
Iron Head |
|
|
80 |
100 |
15 |
-- |
The user slams the target with its steel-hard head. It may also make the target flinch. |
TM & HM Attacks |
|
TM06 |
Toxic |
|
|
-- |
90 |
10 |
-- |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM09 |
Venoshock |
|
|
65 |
100 |
10 |
-- |
|
The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned. |
TM10 |
Hidden Power |
|
|
?? |
100 |
15 |
-- |
|
A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM11 |
Sunny Day |
|
|
-- |
-- |
5 |
-- |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
TM15 |
Hyper Beam |
|
|
150 |
90 |
5 |
-- |
|
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM17 |
Protect |
|
|
-- |
-- |
10 |
-- |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM18 |
Rain Dance |
|
|
-- |
-- |
5 |
-- |
|
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM20 |
Safeguard |
|
|
-- |
-- |
25 |
-- |
|
The user creates a protective field that prevents status problems for five turns. |
TM21 |
Frustration |
|
|
?? |
100 |
20 |
-- |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM22 |
Solarbeam |
|
|
120 |
100 |
10 |
-- |
|
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
TM26 |
Earthquake |
|
|
100 |
100 |
10 |
-- |
|
The user sets off an earthquake that strikes those around it. |
TM27 |
Return |
|
|
?? |
100 |
20 |
-- |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM28 |
Dig |
|
|
80 |
100 |
10 |
-- |
|
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
TM29 |
Psychic |
|
|
90 |
100 |
10 |
-- |
|
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
TM30 |
Shadow Ball |
|
|
80 |
100 |
15 |
-- |
|
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. |
TM32 |
Double Team |
|
|
-- |
-- |
15 |
-- |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM37 |
Sandstorm |
|
|
-- |
-- |
10 |
-- |
|
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. |
TM39 |
Rock Tomb |
|
|
50 |
80 |
10 |
-- |
|
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. |
TM42 |
Facade |
|
|
70 |
100 |
20 |
-- |
|
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM44 |
Rest |
|
|
-- |
-- |
10 |
-- |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM45 |
Attract |
|
|
-- |
100 |
15 |
-- |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM46 |
Thief |
|
|
40 |
100 |
10 |
-- |
|
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. |
TM48 |
Round |
|
|
60 |
100 |
15 |
-- |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM53 |
Energy Ball |
|
|
80 |
100 |
10 |
-- |
|
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. |
TM68 |
Giga Impact |
|
|
150 |
90 |
5 |
-- |
|
The user charges at the target using every bit of its power. The user must rest on the next turn. |
TM70 |
Flash |
|
|
-- |
100 |
20 |
-- |
|
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. |
TM74 |
Gyro Ball |
|
|
?? |
100 |
5 |
-- |
|
The user tackles the target with a high-speed spin. The slower the user, the greater the damage. |
TM76 |
Struggle Bug |
|
|
30 |
100 |
20 |
-- |
|
While resisting, the user attacks the opposing Pokémon. The targets' Sp. Atk stat is reduced. |
TM77 |
Psych Up |
|
|
-- |
-- |
10 |
-- |
|
The user hypnotizes itself into copying any stat change made by the target. |
TM78 |
Bulldoze |
|
|
60 |
100 |
20 |
-- |
|
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. |
TM85 |
Dream Eater |
|
|
100 |
100 |
15 |
-- |
|
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. |
TM86 |
Grass Knot |
|
|
?? |
100 |
20 |
-- |
|
The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
TM87 |
Swagger |
|
|
-- |
90 |
15 |
-- |
|
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM90 |
Substitute |
|
|
-- |
-- |
10 |
-- |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM91 |
Flash Cannon |
|
|
80 |
100 |
10 |
-- |
|
The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat. |
Gen IV Only Moves (Details) |
|
Bullet Seed |
|
|
25 |
100 |
30 |
-- |
Gen IV TM09
|
The user forcefully shoots seeds at the target. Two to five seeds are shot in rapid succession. |
Giga Drain |
|
|
75 |
100 |
10 |
-- |
Gen IV TM19
|
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
Secret Power |
|
|
70 |
100 |
20 |
30 |
Gen IV TM43
|
The user attacks the target with a secret power. Its added effects vary depending on the user's environment. |
Skill Swap |
|
|
-- |
-- |
10 |
-- |
Gen IV TM48
|
The user employs its psychic power to exchange Abilities with the target. |
Endure |
|
|
-- |
-- |
10 |
-- |
Gen IV TM58
|
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
Stealth Rock |
|
|
-- |
-- |
20 |
-- |
Gen IV TM76
|
The user lays a trap of levitating stones around the opponent's team. The trap hurts opponents that switch into battle. |
Sleep Talk |
|
|
-- |
-- |
10 |
-- |
Gen IV TM82
|
While it is asleep, the user randomly uses one of the moves it knows. |
Natural Gift |
|
|
?? |
100 |
15 |
-- |
Gen IV TM83
|
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
Sucker Punch |
|
|
80 |
100 |
5 |
-- |
Move Tutor PtHGSS
|
This move enables the user to attack first. It fails if the target is not readying an attack, however. |
Magnet Rise |
|
|
-- |
-- |
10 |
-- |
Move Tutor PtHGSS
|
The user levitates using electrically generated magnetism for five turns. |
Snore |
|
|
40 |
100 |
15 |
-- |
Move Tutor PtHGSS
|
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. |
Synthesis |
|
|
-- |
-- |
5 |
-- |
Move Tutor PtHGSS
|
The user restores its own HP. The amount of HP regained varies with the weather. |
Uproar |
|
|
90 |
100 |
10 |
-- |
Move Tutor PtHGSS
|
The user attacks in an uproar for three turns. Over that time, no one can fall asleep. |
Earth Power |
|
|
90 |
100 |
10 |
-- |
Move Tutor PtHGSS
|
The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def. |
Endeavor |
|
|
?? |
100 |
5 |
-- |
Move Tutor PtHGSS
|
An attack move that cuts down the target's HP to equal the user's HP. |
Gunk Shot |
|
|
120 |
70 |
5 |
30 |
Move Tutor PtHGSS
|
The user shoots filthy garbage at the target to attack. It may also poison the target. |
Iron Defense |
|
|
-- |
-- |
15 |
-- |
Move Tutor PtHGSS
|
The user hardens its body's surface like iron, sharply raising its Defense stat. |
Mud-slap |
|
|
20 |
100 |
10 |
-- |
Move Tutor PtHGSS
|
The user hurls mud in the target's face to inflict damage and lower its accuracy. |
Rollout |
|
|
30 |
90 |
20 |
-- |
Move Tutor PtHGSS
|
The user continually rolls into the target over five turns. It becomes stronger each time it hits. |
Seed Bomb |
|
|
80 |
100 |
15 |
-- |
Move Tutor PtHGSS
|
The user slams a barrage of hard-shelled seeds down on the target from above. |
Signal Beam |
|
|
75 |
100 |
15 |
10 |
Move Tutor PtHGSS
|
The user attacks with a sinister beam of light. It may also confuse the target. |
String Shot |
|
|
-- |
95 |
40 |
-- |
Move Tutor HGSS
|
The targets are bound with silk blown from the user's mouth. This silk reduces the targets' Speed stat. |
Worry Seed |
|
|
-- |
100 |
10 |
-- |
Move Tutor HGSS
|
A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia. |