Generation VI Level Up |
|
— |
Tackle |
|
|
50 |
100 |
35 |
-- |
A physical attack in which the user charges and slams into the target with its whole body. |
10 |
Protect |
|
|
-- |
-- |
10 |
-- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
15 |
Bug Bite |
|
|
60 |
100 |
20 |
-- |
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. |
20 |
Hidden Power |
|
|
60 |
100 |
15 |
-- |
A unique attack that varies in type depending on the Pokémon using it. |
23 |
Confusion |
|
|
50 |
100 |
25 |
10 |
The target is hit by a weak telekinetic force. It may also leave the target confused. |
26 |
Razor Leaf |
|
|
55 |
95 |
25 |
-- |
Sharp-edged leaves are launched to slash at the opposing team. Critical hits land more easily. |
29 |
Growth |
|
|
-- |
-- |
20 |
-- |
The user's body grows all at once, raising the Attack and Sp. Atk stats. |
32 |
Psybeam |
|
|
65 |
100 |
20 |
10 |
The target is attacked with a peculiar ray. It may also cause confusion. |
35 |
Captivate |
|
|
-- |
100 |
20 |
-- |
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. |
38 |
Flail |
|
|
?? |
100 |
15 |
-- |
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
41 |
Attract |
|
|
-- |
100 |
15 |
-- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
44 |
Psychic |
|
|
90 |
100 |
10 |
10 |
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
47 |
Leaf Storm |
|
|
130 |
90 |
5 |
100 |
The user whips up a storm of leaves around the target. The attack's recoil harshly reduces the user's Sp. Atk stat. |
X / Y Level Up - Sandy Cloak |
|
— |
Tackle |
|
|
50 |
100 |
35 |
-- |
A physical attack in which the user charges and slams into the target with its whole body. |
10 |
Protect |
|
|
-- |
-- |
10 |
-- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
15 |
Bug Bite |
|
|
60 |
100 |
20 |
-- |
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. |
20 |
Hidden Power |
|
|
60 |
100 |
15 |
-- |
A unique attack that varies in type depending on the Pokémon using it. |
23 |
Confusion |
|
|
50 |
100 |
25 |
10 |
The target is hit by a weak telekinetic force. It may also leave the target confused. |
26 |
Rock Blast |
|
|
25 |
90 |
10 |
-- |
The user hurls hard rocks at the target. Two to five rocks are launched in quick succession. |
29 |
Harden |
|
|
-- |
-- |
30 |
-- |
The user stiffens all the muscles in its body to raise its Defense stat. |
32 |
Psybeam |
|
|
65 |
100 |
20 |
10 |
The target is attacked with a peculiar ray. It may also cause confusion. |
35 |
Captivate |
|
|
-- |
100 |
20 |
-- |
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. |
38 |
Flail |
|
|
?? |
100 |
15 |
-- |
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
41 |
Attract |
|
|
-- |
100 |
15 |
-- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
44 |
Psychic |
|
|
90 |
100 |
10 |
10 |
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
47 |
Fissure |
|
|
?? |
30 |
5 |
-- |
The user opens up a fissure in the ground and drops the target in. The target instantly faints if it hits. |
X / Y Level Up - Trash Cloak |
|
— |
Tackle |
|
|
50 |
100 |
35 |
-- |
A physical attack in which the user charges and slams into the target with its whole body. |
10 |
Protect |
|
|
-- |
-- |
10 |
-- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
15 |
Bug Bite |
|
|
60 |
100 |
20 |
-- |
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. |
20 |
Hidden Power |
|
|
60 |
100 |
15 |
-- |
A unique attack that varies in type depending on the Pokémon using it. |
23 |
Confusion |
|
|
50 |
100 |
25 |
10 |
The target is hit by a weak telekinetic force. It may also leave the target confused. |
26 |
Mirror Shot |
|
|
65 |
85 |
10 |
30 |
The user looses a flash of energy at the target from its polished body. It may also lower the target's accuracy. |
29 |
Metal Sound |
|
|
-- |
85 |
40 |
-- |
A horrible sound like scraping metal harshly reduces the target's Sp. Def stat. |
32 |
Psybeam |
|
|
65 |
100 |
20 |
10 |
The target is attacked with a peculiar ray. It may also cause confusion. |
35 |
Captivate |
|
|
-- |
100 |
20 |
-- |
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. |
38 |
Flail |
|
|
?? |
100 |
15 |
-- |
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
41 |
Attract |
|
|
-- |
100 |
15 |
-- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
44 |
Psychic |
|
|
90 |
100 |
10 |
10 |
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
47 |
Iron Head |
|
|
80 |
100 |
15 |
30 |
The user slams the target with its steel-hard head. It may also make the target flinch. |
TM & HM Attacks |
|
TM06 |
Toxic |
|
|
-- |
90 |
10 |
-- |
|
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM09 |
Venoshock |
|
|
65 |
100 |
10 |
-- |
|
The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned. |
TM10 |
Hidden Power |
|
|
60 |
100 |
15 |
-- |
|
A unique attack that varies in type depending on the Pokémon using it. |
TM11 |
Sunny Day |
|
|
-- |
-- |
5 |
-- |
|
The user intensifies the sun for five turns, powering up Fire-type moves. |
TM15 |
Hyper Beam |
|
|
150 |
90 |
5 |
-- |
|
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM17 |
Protect |
|
|
-- |
-- |
10 |
-- |
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM18 |
Rain Dance |
|
|
-- |
-- |
5 |
-- |
|
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM20 |
Safeguard |
|
|
-- |
-- |
25 |
-- |
|
The user creates a protective field that prevents status problems for five turns. |
TM21 |
Frustration |
|
|
?? |
100 |
20 |
-- |
|
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM22 |
Solar Beam |
|
|
120 |
100 |
10 |
-- |
|
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
TM26 |
Earthquake |
|
|
100 |
100 |
10 |
-- |
|
The user sets off an earthquake that strikes those around it. |
TM27 |
Return |
|
|
?? |
100 |
20 |
-- |
|
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM28 |
Dig |
|
|
80 |
100 |
10 |
-- |
|
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
TM29 |
Psychic |
|
|
90 |
100 |
10 |
10 |
|
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. |
TM30 |
Shadow Ball |
|
|
80 |
100 |
15 |
20 |
|
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. |
TM32 |
Double Team |
|
|
-- |
-- |
15 |
-- |
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM37 |
Sandstorm |
|
|
-- |
-- |
10 |
-- |
|
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. |
TM39 |
Rock Tomb |
|
|
60 |
95 |
15 |
100 |
|
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. |
TM42 |
Facade |
|
|
70 |
100 |
20 |
-- |
|
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM44 |
Rest |
|
|
-- |
-- |
10 |
-- |
|
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM45 |
Attract |
|
|
-- |
100 |
15 |
-- |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM46 |
Thief |
|
|
60 |
100 |
25 |
-- |
|
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. |
TM48 |
Round |
|
|
60 |
100 |
15 |
-- |
|
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM53 |
Energy Ball |
|
|
90 |
100 |
10 |
10 |
|
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. |
TM68 |
Giga Impact |
|
|
150 |
90 |
5 |
-- |
|
The user charges at the target using every bit of its power. The user must rest on the next turn. |
TM70 |
Flash |
|
|
-- |
100 |
20 |
-- |
|
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. |
TM74 |
Gyro Ball |
|
|
?? |
100 |
5 |
-- |
|
The user tackles the target with a high-speed spin. The slower the user, the greater the damage. |
TM76 |
Struggle Bug |
|
|
50 |
100 |
20 |
100 |
|
While resisting, the user attacks the opposing Pokémon. The targets' Sp. Atk stat is reduced. |
TM77 |
Psych Up |
|
|
-- |
-- |
10 |
-- |
|
The user hypnotizes itself into copying any stat change made by the target. |
TM78 |
Bulldoze |
|
|
60 |
100 |
20 |
100 |
|
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. |
TM83 |
Infestation |
|
|
20 |
100 |
20 |
100 |
|
The target is infested and attacked for four to five turns. The target can't flee during this time. |
TM85 |
Dream Eater |
|
|
100 |
100 |
15 |
-- |
|
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. |
TM86 |
Grass Knot |
|
|
?? |
100 |
20 |
-- |
|
The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
TM87 |
Swagger |
|
|
-- |
90 |
15 |
-- |
|
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM88 |
Sleep Talk |
|
|
-- |
-- |
10 |
-- |
|
While it is asleep, the user randomly uses one of the moves it knows. |
TM90 |
Substitute |
|
|
-- |
-- |
10 |
-- |
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM91 |
Flash Cannon |
|
|
80 |
100 |
10 |
10 |
|
The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat. |
TM94 (ORAS) |
Secret Power |
|
|
70 |
100 |
20 |
30 |
|
The user attacks the target with a secret power. Its added effects vary depending on the user's environment. |
TM100 |
Confide |
|
|
-- |
-- |
20 |
100 |
|
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |