X & Y Level Up |
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Sheer Cold |
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Badly startles all Pokémon that successfully showed their appeal. |
— |
Powder Snow |
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Quite an appealing move. |
— |
Leer |
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Badly startles Pokémon that the audience has high expectations of. |
— |
Double Team |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
— |
Bite |
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Badly startles the last Pokémon to act before the user. |
4 |
Double Team |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
10 |
Bite |
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Badly startles the last Pokémon to act before the user. |
13 |
Icy Wind |
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Makes the audience quickly grow bored when an appeal move has little effect. |
19 |
Headbutt |
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Quite an appealing move. |
22 |
Protect |
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Prevents the user from being startled one time this turn. |
28 |
Ice Fang |
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Quite an appealing move. |
31 |
Crunch |
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Badly startles the last Pokémon to act before the user. |
37 |
Ice Beam |
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Badly startles the last Pokémon to act before the user. |
40 |
Hail |
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Badly startles all Pokémon that successfully showed their appeal. |
51 |
Blizzard |
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Badly startles the last Pokémon to act before the user. |
59 |
Sheer Cold |
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Badly startles all Pokémon that successfully showed their appeal. |
ΩRαS Level Up |
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— |
Sheer Cold |
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Badly startles all Pokémon that successfully showed their appeal. |
— |
Powder Snow |
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Quite an appealing move. |
— |
Leer |
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Badly startles Pokémon that the audience has high expectations of. |
— |
Double Team |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
— |
Ice Shard |
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Causes the user to move earlier on the next turn. |
5 |
Double Team |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
10 |
Ice Shard |
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Causes the user to move earlier on the next turn. |
14 |
Icy Wind |
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Makes the audience quickly grow bored when an appeal move has little effect. |
19 |
Bite |
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Badly startles the last Pokémon to act before the user. |
23 |
Ice Fang |
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Quite an appealing move. |
28 |
Headbutt |
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Quite an appealing move. |
32 |
Protect |
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Prevents the user from being startled one time this turn. |
37 |
Frost Breath |
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Makes the audience quickly grow bored when an appeal move has little effect. |
41 |
Crunch |
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Badly startles the last Pokémon to act before the user. |
42 |
Freeze-Dry |
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An appealing move that can be used repeatedly without boring the audience. |
48 |
Blizzard |
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Badly startles the last Pokémon to act before the user. |
54 |
Hail |
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Badly startles all Pokémon that successfully showed their appeal. |
61 |
Sheer Cold |
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Badly startles all Pokémon that successfully showed their appeal. |
TM & HM Attacks |
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TM06 |
Toxic |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM07 |
Hail |
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Badly startles all Pokémon that successfully showed their appeal. |
TM10 |
Hidden Power |
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An appealing move that can be used repeatedly without boring the audience. |
TM12 |
Taunt |
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Badly startles Pokémon that the audience has high expectations of. |
TM13 |
Ice Beam |
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Badly startles the last Pokémon to act before the user. |
TM14 |
Blizzard |
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Badly startles the last Pokémon to act before the user. |
TM15 |
Hyper Beam |
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Startles all other Pokémon. User cannot act in the next turn. |
TM16 |
Light Screen |
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Prevents the user from being startled one time this turn. |
TM17 |
Protect |
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Prevents the user from being startled one time this turn. |
TM18 |
Rain Dance |
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Works better the more the crowd is excited. |
TM20 |
Safeguard |
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Prevents the user from being startled one time this turn. |
TM21 |
Frustration |
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Badly startles the last Pokémon to act before the user. |
TM26 |
Earthquake |
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Badly startles all Pokémon that successfully showed their appeal. |
TM27 |
Return |
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Quite an appealing move. |
TM30 |
Shadow Ball |
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Quite an appealing move. |
TM32 |
Double Team |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM41 |
Torment |
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Makes the remaining Pokémon nervous. |
TM42 |
Facade |
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Works great if the user goes last this turn. |
TM44 |
Rest |
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Prevents the user from being startled until the turn ends. |
TM45 |
Attract |
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Makes the remaining Pokémon nervous. |
TM48 |
Round |
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Works well if it is the same type as the move used by the last Pokémon. |
TM64 |
Explosion |
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A move of huge appeal, but using it prevents the user from taking further contest moves. |
TM66 |
Payback |
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Works great if the user goes last this turn. |
TM68 |
Giga Impact |
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Startles all other Pokémon. User cannot act in the next turn. |
TM70 |
Flash |
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Makes audience expect little of other contestants. |
TM74 |
Gyro Ball |
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Works better the later it is used in a turn. |
TM78 |
Bulldoze |
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Badly startles the last Pokémon to act before the user. |
TM79 |
Frost Breath |
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Makes the audience quickly grow bored when an appeal move has little effect. |
TM87 |
Swagger |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM88 |
Sleep Talk |
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Effectiveness varies depending on when it is used. |
TM90 |
Substitute |
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Prevents the user from being startled one time this turn. |
TM94 (ΩRαS) |
Secret Power |
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Works well if the user is pumped up. |
TM97 |
Dark Pulse |
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Quite an appealing move. |
TM100 |
Confide |
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Brings down the energy of any Pokémon that have already used a move this turn. |
Transfer Only Moves (Details) |
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Endure |
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Gen IV 203 |
Causes the user to move later on the next turn. |
Captivate |
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Gen IV 445 |
Makes the audience quickly grow bored when an appeal move has little effect. |
Natural Gift |
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Gen IV 363 |
Works better the more the crowd is excited. |
Body Slam |
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| Move Tutor - FRLG |
Badly startles the last Pokémon to act before the user. |
Double-edge |
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| Move Tutor - FRLG |
A very appealing move, but after using this move, the user is more easily startled. |
Mimic |
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| Move Tutor - FRLG |
Shows off the Pokémon’s appeal about as well as the move used just before it. |
Endure |
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Move Tutor - Emerald |
Causes the user to move later on the next turn. |
Defense Curl |
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Move Tutor - Emerald |
Prevents the user from being startled one time this turn. |
Self-destruct |
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Move Tutor - XD |
A move of huge appeal, but using it prevents the user from taking further contest moves. |