X & Y Level Up |
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Sky Attack |
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Affected by how well the previous Pokémon's move went. |
— |
Pluck |
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Brings down the energy of any Pokémon that have already used a move this turn. |
— |
Peck |
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Quite an appealing move. |
— |
Growl |
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Works great if the user goes last this turn. |
— |
Astonish |
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Badly startles the last Pokémon to act before the user. |
— |
Sing |
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Makes the remaining Pokémon nervous. |
4 |
Astonish |
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Badly startles the last Pokémon to act before the user. |
8 |
Sing |
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Makes the remaining Pokémon nervous. |
10 |
Fury Attack |
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Effectiveness varies depending on when it is used. |
13 |
Safeguard |
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Prevents the user from being startled one time this turn. |
15 |
Mist |
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Prevents the user from being startled until the turn ends. |
18 |
Round |
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Works well if it is the same type as the move used by the last Pokémon. |
21 |
Natural Gift |
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Works better the more the crowd is excited. |
25 |
Take Down |
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A very appealing move, but after using this move, the user is more easily startled. |
29 |
Refresh |
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Prevents the user from being startled one time this turn. |
34 |
Dragon Dance |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
35 |
Dragon Breath |
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Badly startles the last Pokémon to act before the user. |
42 |
Cotton Guard |
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Prevents the user from being startled until the turn ends. |
48 |
Dragon Pulse |
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Quite an appealing move. |
57 |
Perish Song |
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Makes the audience quickly grow bored when an appeal move has little effect. |
60 |
Moonblast |
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Badly startles the last Pokémon to act before the user. |
64 |
Sky Attack |
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Affected by how well the previous Pokémon's move went. |
ΩRαS Level Up |
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Sky Attack |
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Affected by how well the previous Pokémon's move went. |
— |
Pluck |
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Brings down the energy of any Pokémon that have already used a move this turn. |
— |
Peck |
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Quite an appealing move. |
— |
Growl |
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Works great if the user goes last this turn. |
— |
Astonish |
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Badly startles the last Pokémon to act before the user. |
— |
Sing |
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Makes the remaining Pokémon nervous. |
3 |
Astonish |
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Badly startles the last Pokémon to act before the user. |
5 |
Sing |
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Makes the remaining Pokémon nervous. |
7 |
Fury Attack |
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Effectiveness varies depending on when it is used. |
9 |
Safeguard |
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Prevents the user from being startled one time this turn. |
11 |
Disarming Voice |
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Works great if the user goes first this turn. |
14 |
Mist |
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Prevents the user from being startled until the turn ends. |
17 |
Round |
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Works well if it is the same type as the move used by the last Pokémon. |
20 |
Natural Gift |
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Works better the more the crowd is excited. |
23 |
Take Down |
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A very appealing move, but after using this move, the user is more easily startled. |
26 |
Refresh |
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Prevents the user from being startled one time this turn. |
30 |
Dragon Dance |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
34 |
Cotton Guard |
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Prevents the user from being startled until the turn ends. |
35 |
Dragon Breath |
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Badly startles the last Pokémon to act before the user. |
40 |
Dragon Pulse |
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Quite an appealing move. |
46 |
Perish Song |
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Makes the audience quickly grow bored when an appeal move has little effect. |
52 |
Moonblast |
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Badly startles the last Pokémon to act before the user. |
59 |
Sky Attack |
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Affected by how well the previous Pokémon's move went. |
TM & HM Attacks |
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TM01 |
Hone Claws |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM02 |
Dragon Claw |
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Quite an appealing move. |
TM05 |
Roar |
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Causes the user to move later on the next turn. |
TM06 |
Toxic |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM10 |
Hidden Power |
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An appealing move that can be used repeatedly without boring the audience. |
TM11 |
Sunny Day |
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Works better the more the crowd is excited. |
TM13 |
Ice Beam |
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Badly startles the last Pokémon to act before the user. |
TM15 |
Hyper Beam |
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Startles all other Pokémon. User cannot act in the next turn. |
TM17 |
Protect |
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Prevents the user from being startled one time this turn. |
TM18 |
Rain Dance |
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Works better the more the crowd is excited. |
TM19 |
Roost |
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Makes the audience quickly grow bored when an appeal move has little effect. |
TM20 |
Safeguard |
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Prevents the user from being startled one time this turn. |
TM21 |
Frustration |
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Badly startles the last Pokémon to act before the user. |
TM22 |
Solar Beam |
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Affected by how well the previous Pokémon's move went. |
TM26 |
Earthquake |
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Badly startles all Pokémon that successfully showed their appeal. |
TM27 |
Return |
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Quite an appealing move. |
TM32 |
Double Team |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM35 |
Flamethrower |
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Quite an appealing move. |
TM38 |
Fire Blast |
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Works better the more the crowd is excited. |
TM40 |
Aerial Ace |
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Works great if the user goes first this turn. |
TM42 |
Facade |
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Works great if the user goes last this turn. |
TM44 |
Rest |
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Prevents the user from being startled until the turn ends. |
TM45 |
Attract |
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Makes the remaining Pokémon nervous. |
TM46 |
Thief |
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Shows off the Pokémon’s appeal about as well as the move used just before it. |
TM48 |
Round |
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Works well if it is the same type as the move used by the last Pokémon. |
TM49 |
Echoed Voice |
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An appealing move that can be used repeatedly without boring the audience. |
TM51 |
Steel Wing |
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Affected by how well the previous Pokémon's move went. |
TM59 |
Incinerate |
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Makes audience expect little of other contestants. |
TM68 |
Giga Impact |
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Startles all other Pokémon. User cannot act in the next turn. |
TM77 |
Psych Up |
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Works well if it is the same type as the move used by the last Pokémon. |
TM78 |
Bulldoze |
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Badly startles the last Pokémon to act before the user. |
TM85 |
Dream Eater |
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Works well if it is the same type as the move used by the last Pokémon. |
TM87 |
Swagger |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM88 |
Sleep Talk |
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Effectiveness varies depending on when it is used. |
TM90 |
Substitute |
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Prevents the user from being startled one time this turn. |
TM94 (XY) HM06 (ΩRαS) |
Rock Smash |
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Quite an appealing move. |
TM94 (ΩRαS) |
Secret Power |
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Works well if the user is pumped up. |
TM99 |
Dazzling Gleam |
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Quite an appealing move. |
TM100 |
Confide |
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Brings down the energy of any Pokémon that have already used a move this turn. |
HM02 |
Fly |
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Prevents the user from being startled one time this turn. |
Transfer Only Moves (Details) |
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Draco Meteor |
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| Move Tutor - B2W2 |
A very appealing move, but after using this move, the user is more easily startled. |
Endure |
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Gen IV 203 |
Causes the user to move later on the next turn. |
Captivate |
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Gen IV 445 |
Makes the audience quickly grow bored when an appeal move has little effect. |
Air Cutter |
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Move Tutor - PtHGSS |
Quite an appealing move. |
Ominous Wind |
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Move Tutor - PtHGSS |
Gets the Pokémon pumped up. Helps prevent nervousness, too. |
Swift |
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Move Tutor - PtHGSS |
Works great if the user goes first this turn. |
Mud-slap |
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Move Tutor - PtHGSS |
Makes audience expect little of other contestants. |
Twister |
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Move Tutor - PtHGSS |
Quite an appealing move. |
Body Slam |
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| Move Tutor - FRLG |
Badly startles the last Pokémon to act before the user. |
Double-edge |
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| Move Tutor - FRLG |
A very appealing move, but after using this move, the user is more easily startled. |
Mimic |
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| Move Tutor - FRLG |
Shows off the Pokémon’s appeal about as well as the move used just before it. |
Endure |
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Move Tutor - Emerald |
Causes the user to move later on the next turn. |