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 #335 Zangoose
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Zangoose
Japan: Zanguusu
ザングース
French: Mangriff
German: Sengo
Korean: 쟝고
National: #335
Central Kalos: #---
Coastal Kalos: #005
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Cat Ferret Pokémon 4'03"
1.3m
88.8lbs
40.3kg
905,120
Abilities: Immunity - Toxic Boost (Hidden Ability)
Immunity: The Pokémon cannot be Poisoned while having this ability.
Hidden Ability (Available):
Toxic Boost: Attack stat increased by 50% when Poisoned
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
600,000 Points
Erratic
70 2 Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Quick Claw
- 5%
Field
Evolutionary Chain
Locations - In-Depth Details
X Route 8Details
Y Route 8Details
Omega Ruby Route 114Details
Alpha Sapphire Trade from Omega Ruby
Trainer Locations  Details
X & Y Level Up
LevelAttack NameTypeAppealJam
Scratch  
Quite an appealing move.
Leer
Badly startles Pokémon that the audience has high expectations of.
5 Quick Attack  
Causes the user to move earlier on the next turn.
8 Fury Cutter  
An appealing move that can be used repeatedly without boring the audience.
12 Pursuit
Badly startles Pokémon that used a move of the same type.
15 Slash  
Quite an appealing move.
19 Embargo  
Brings down the energy of any Pokémon that have already used a move this turn.
22 Crush Claw
Badly startles the last Pokémon to act before the user.
26 Revenge  
Works great if the user goes last this turn.
29 False Swipe  
Makes the audience quickly grow bored when an appeal move has little effect.
33 Detect  
Prevents the user from being startled until the turn ends.
36 X-Scissor
Badly startles Pokémon that used a move of the same type.
40 Taunt
Badly startles Pokémon that the audience has high expectations of.
43 Swords Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
47 Close Combat  
A very appealing move, but after using this move, the user is more easily startled.

ΩRαS Level Up
LevelAttack NameTypeAppealJam
Scratch  
Quite an appealing move.
Leer
Badly startles Pokémon that the audience has high expectations of.
5 Quick Attack  
Causes the user to move earlier on the next turn.
8 Fury Cutter  
An appealing move that can be used repeatedly without boring the audience.
12 Pursuit
Badly startles Pokémon that used a move of the same type.
15 Hone Claws  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
19 Slash  
Quite an appealing move.
22 Revenge  
Works great if the user goes last this turn.
26 Crush Claw
Badly startles the last Pokémon to act before the user.
29 False Swipe  
Makes the audience quickly grow bored when an appeal move has little effect.
33 Embargo  
Brings down the energy of any Pokémon that have already used a move this turn.
36 Detect  
Prevents the user from being startled until the turn ends.
40 X-Scissor
Badly startles Pokémon that used a move of the same type.
43 Taunt
Badly startles Pokémon that the audience has high expectations of.
47 Swords Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
50 Close Combat  
A very appealing move, but after using this move, the user is more easily startled.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM01 Hone Claws  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM05 Roar  
Causes the user to move later on the next turn.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM12 Taunt
Badly startles Pokémon that the audience has high expectations of.
TM13 Ice Beam
Badly startles the last Pokémon to act before the user.
TM14 Blizzard
Badly startles the last Pokémon to act before the user.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM24 Thunderbolt  
Quite an appealing move.
TM25 Thunder  
Works better the more the crowd is excited.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM30 Shadow Ball  
Quite an appealing move.
TM31 Brick Break  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM35 Flamethrower  
Quite an appealing move.
TM38 Fire Blast  
Works better the more the crowd is excited.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM52 Focus Blast  
Quite an appealing move.
TM54 False Swipe  
Makes the audience quickly grow bored when an appeal move has little effect.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM59 Incinerate  
Makes audience expect little of other contestants.
TM63 Embargo  
Brings down the energy of any Pokémon that have already used a move this turn.
TM65 Shadow Claw  
Quite an appealing move.
TM66 Payback  
Works great if the user goes last this turn.
TM67 Retaliate  
Affected by how well the previous Pokémon's move went.
TM75 Swords Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM81 X-Scissor
Badly startles Pokémon that used a move of the same type.
TM84 Poison Jab  
Quite an appealing move.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM98 Power-Up Punch  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Counter   Details
Works great if the user goes last this turn.
Curse   Details
Causes the user to move later on the next turn.
Disable   Details
Makes the remaining Pokémon nervous.
Double Hit Details
Badly startles Pokémon that used a move of the same type.
Double Kick Details
Badly startles Pokémon that used a move of the same type.
Feint   Details
Causes the user to move earlier on the next turn.
Final Gambit   Details
A move of huge appeal, but using it prevents the user from taking further contest moves.
Flail   Details
Works better the later it is used in a turn.
Fury Swipes   Details
Effectiveness varies depending on when it is used.
Iron Tail   Details
Quite an appealing move.
Metal Claw   Details
Quite an appealing move.
Night Slash   Details
Affected by how well the previous Pokémon's move went.
Quick Guard   Details
Works great if the user goes first this turn.
Razor Wind   Details
Affected by how well the previous Pokémon's move went.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Endeavor  
Works great if the user goes last this turn.
Fire Punch  
Quite an appealing move.
Focus Punch  
Works great if the user goes last this turn.
Giga Drain
Badly startles the last Pokémon to act before the user.
Ice Punch  
Quite an appealing move.
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Iron Tail  
Quite an appealing move.
Knock Off
Badly startles all of the Pokémon to act before the user.
Last Resort  
Works well if the user is pumped up.
Low Kick  
Works better the later it is used in a turn.
Shock Wave  
Works great if the user goes first this turn.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Thunder Punch  
Quite an appealing move.
Water Pulse  
Makes audience expect little of other contestants.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Work Up   Gen V TM83
Excites the audience a lot if used first.
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Swift   Move Tutor - PtHGSS
Works great if the user goes first this turn.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Rollout   Move Tutor - PtHGSS
An appealing move that can be used repeatedly without boring the audience.
Headbutt   Move Tutor - HGSS
Quite an appealing move.
Mega Punch   Move Tutor - FRLG
An appealing move that can be used repeatedly without boring the audience.
Mega Kick   Move Tutor - FRLG
Works better the more the crowd is excited.
Body Slam Move Tutor - FRLG
Badly startles the last Pokémon to act before the user.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Seismic Toss   Move Tutor - FRLG
An appealing move that can be used repeatedly without boring the audience.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Thunder Wave Move Tutor - FRLG
Startles all of the Pokémon to act before the user.
Dynamic Punch Move Tutor - Emerald
Badly startles Pokémon that the audience has high expectations of.
Rollout   Move Tutor - Emerald
An appealing move that can be used repeatedly without boring the audience.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.
Mud-slap   Move Tutor - Emerald
Makes audience expect little of other contestants.
Swift   Move Tutor - Emerald
Works great if the user goes first this turn.
Defense Curl   Move Tutor - Emerald
Prevents the user from being startled one time this turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 458 73 115 60 60 60 90
Max Stats
Hindering Nature
Lv. 50 133 - 180 108 - 150 58 - 100 58 - 100 58 - 100 85 - 127
Lv. 100 256 - 350 211 - 296 112 - 197 112 - 197 112 - 197 166 - 251
Max Stats
Neutral Nature
Lv. 50 133 - 180 120 - 167 65 - 112 65 - 112 65 - 112 95 - 142
Lv. 100 256 - 350 235 - 329 125 - 219 125 - 219 125 - 219 185 - 279
Max Stats
Beneficial Nature
Lv. 50 133 - 180 132 - 183 71 - 123 71 - 123 71 - 123 104 - 156
Lv. 100 256 - 350 258 - 361 137 - 240 137 - 240 137 - 240 203 - 306

<--- #334
Altaria
#336
Seviper
--->

 
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