X & Y Level Up |
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— |
Wrap |
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Temporarily stops the crowd from growing excited. |
— |
Swagger |
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Brings down the energy of any Pokémon that have already used a move this turn. |
5 |
Bite |
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Badly startles the last Pokémon to act before the user. |
9 |
Lick |
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Startles the last Pokémon to act before the user. |
12 |
Poison Tail |
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Brings down the energy of any Pokémon that have already used a move this turn. |
16 |
Screech |
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Makes audience expect little of other contestants. |
20 |
Venoshock |
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Works well if it is the same type as the move used by the last Pokémon. |
23 |
Glare |
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Badly startles the last Pokémon to act before the user. |
27 |
Poison Fang |
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Quite an appealing move. |
28 |
Venom Drench |
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Brings down the energy of any Pokémon that have already used a move this turn. |
31 |
Night Slash |
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Affected by how well the previous Pokémon's move went. |
34 |
Gastro Acid |
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Brings down the energy of any Pokémon that have already used a move this turn. |
38 |
Haze |
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Makes audience expect little of other contestants. |
42 |
Poison Jab |
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Quite an appealing move. |
45 |
Crunch |
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Badly startles the last Pokémon to act before the user. |
46 |
Belch |
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Works well if the user is pumped up. |
48 |
Coil |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
50 |
Wring Out |
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|
Badly startles Pokémon that used a move of the same type. |
ΩRαS Level Up |
|
— |
Wrap |
|
|
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Temporarily stops the crowd from growing excited. |
— |
Swagger |
|
|
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Brings down the energy of any Pokémon that have already used a move this turn. |
4 |
Bite |
|
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|
Badly startles the last Pokémon to act before the user. |
7 |
Lick |
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Startles the last Pokémon to act before the user. |
10 |
Poison Tail |
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Brings down the energy of any Pokémon that have already used a move this turn. |
13 |
Screech |
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Makes audience expect little of other contestants. |
16 |
Venoshock |
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Works well if it is the same type as the move used by the last Pokémon. |
19 |
Glare |
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|
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Badly startles the last Pokémon to act before the user. |
22 |
Poison Fang |
|
|
|
Quite an appealing move. |
25 |
Venom Drench |
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|
|
Brings down the energy of any Pokémon that have already used a move this turn. |
28 |
Night Slash |
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|
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Affected by how well the previous Pokémon's move went. |
31 |
Gastro Acid |
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Brings down the energy of any Pokémon that have already used a move this turn. |
34 |
Poison Jab |
|
|
|
Quite an appealing move. |
37 |
Haze |
|
|
|
Makes audience expect little of other contestants. |
40 |
Crunch |
|
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Badly startles the last Pokémon to act before the user. |
43 |
Belch |
|
|
|
Works well if the user is pumped up. |
46 |
Coil |
|
|
|
Gets the Pokémon pumped up. Helps prevent nervousness, too. |
49 |
Wring Out |
|
|
|
Badly startles Pokémon that used a move of the same type. |
TM & HM Attacks |
|
TM06 |
Toxic |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM09 |
Venoshock |
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Works well if it is the same type as the move used by the last Pokémon. |
TM10 |
Hidden Power |
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An appealing move that can be used repeatedly without boring the audience. |
TM11 |
Sunny Day |
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Works better the more the crowd is excited. |
TM12 |
Taunt |
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Badly startles Pokémon that the audience has high expectations of. |
TM17 |
Protect |
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Prevents the user from being startled one time this turn. |
TM18 |
Rain Dance |
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Works better the more the crowd is excited. |
TM21 |
Frustration |
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Badly startles the last Pokémon to act before the user. |
TM26 |
Earthquake |
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Badly startles all Pokémon that successfully showed their appeal. |
TM27 |
Return |
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Quite an appealing move. |
TM28 |
Dig |
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Prevents the user from being startled one time this turn. |
TM32 |
Double Team |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM34 |
Sludge Wave |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM35 |
Flamethrower |
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Quite an appealing move. |
TM36 |
Sludge Bomb |
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Badly startles Pokémon that the audience has high expectations of. |
TM42 |
Facade |
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Works great if the user goes last this turn. |
TM44 |
Rest |
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Prevents the user from being startled until the turn ends. |
TM45 |
Attract |
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Makes the remaining Pokémon nervous. |
TM46 |
Thief |
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Shows off the Pokémon’s appeal about as well as the move used just before it. |
TM48 |
Round |
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Works well if it is the same type as the move used by the last Pokémon. |
TM66 |
Payback |
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|
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Works great if the user goes last this turn. |
TM67 |
Retaliate |
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Affected by how well the previous Pokémon's move went. |
TM78 |
Bulldoze |
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Badly startles the last Pokémon to act before the user. |
TM81 |
X-Scissor |
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Badly startles Pokémon that used a move of the same type. |
TM82 |
Dragon Tail |
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Causes the user to move later on the next turn. |
TM83 |
Infestation |
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Temporarily stops the crowd from growing excited. |
TM84 |
Poison Jab |
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|
Quite an appealing move. |
TM87 |
Swagger |
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|
|
Brings down the energy of any Pokémon that have already used a move this turn. |
TM88 |
Sleep Talk |
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|
|
Effectiveness varies depending on when it is used. |
TM90 |
Substitute |
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Prevents the user from being startled one time this turn. |
TM94 (XY) HM06 (ΩRαS) |
Rock Smash |
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Quite an appealing move. |
TM94 (ΩRαS) |
Secret Power |
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|
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Works well if the user is pumped up. |
TM97 |
Dark Pulse |
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|
|
Quite an appealing move. |
TM100 |
Confide |
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Brings down the energy of any Pokémon that have already used a move this turn. |
HM04 |
Strength |
|
|
|
Quite an appealing move. |
Transfer Only Moves (Details) |
|
Endure |
|
|
|
Gen IV 203 |
Causes the user to move later on the next turn. |
Captivate |
|
|
|
Gen IV 445 |
Makes the audience quickly grow bored when an appeal move has little effect. |
Natural Gift |
|
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|
Gen IV 363 |
Works better the more the crowd is excited. |
Fury Cutter |
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|
|
Move Tutor - PtHGSS |
An appealing move that can be used repeatedly without boring the audience. |
Sucker Punch |
|
|
|
Move Tutor - PtHGSS |
Excites the audience a lot if used first. |
Swift |
|
|
|
Move Tutor - PtHGSS |
Works great if the user goes first this turn. |
Mud-slap |
|
|
|
Move Tutor - PtHGSS |
Makes audience expect little of other contestants. |
Headbutt |
|
|
|
Move Tutor - HGSS |
Quite an appealing move. |
Double-edge |
|
|
| Move Tutor - FRLG |
A very appealing move, but after using this move, the user is more easily startled. |
Mimic |
|
|
| Move Tutor - FRLG |
Shows off the Pokémon’s appeal about as well as the move used just before it. |
Endure |
|
|
|
Move Tutor - Emerald |
Causes the user to move later on the next turn. |
Mud-slap |
|
|
|
Move Tutor - Emerald |
Makes audience expect little of other contestants. |
Swift |
|
|
|
Move Tutor - Emerald |
Works great if the user goes first this turn. |
Fury Cutter |
|
|
|
Move Tutor - Emerald |
An appealing move that can be used repeatedly without boring the audience. |