X & Y Level Up |
|
— |
Magic Room |
|
|
|
Temporarily stops the crowd from growing excited. |
— |
Rock Throw |
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|
|
Quite an appealing move. |
— |
Tackle |
|
|
|
Quite an appealing move. |
— |
Harden |
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|
|
Prevents the user from being startled one time this turn. |
— |
Confusion |
|
|
|
Quite an appealing move. |
5 |
Rock Throw |
|
|
|
Quite an appealing move. |
9 |
Hypnosis |
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|
|
Startles all of the Pokémon to act before the user. |
13 |
Rock Polish |
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|
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Causes the user to move earlier on the next turn. |
17 |
Psywave |
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|
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Effectiveness varies depending on when it is used. |
21 |
Embargo |
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|
|
Brings down the energy of any Pokémon that have already used a move this turn. |
25 |
Rock Slide |
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|
|
Startles all of the Pokémon to act before the user. |
29 |
Cosmic Power |
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|
|
Gets the Pokémon pumped up. Helps prevent nervousness, too. |
33 |
Psychic |
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|
|
Quite an appealing move. |
37 |
Heal Block |
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|
|
Temporarily stops the crowd from growing excited. |
41 |
Stone Edge |
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|
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Affected by how well the previous Pokémon's move went. |
45 |
Future Sight |
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|
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Works well if it is the same type as the move used by the last Pokémon. |
49 |
Explosion |
|
|
|
A move of huge appeal, but using it prevents the user from taking further contest moves. |
50 |
Moonblast |
|
|
|
Badly startles the last Pokémon to act before the user. |
53 |
Magic Room |
|
|
|
Temporarily stops the crowd from growing excited. |
ΩRαS Level Up |
|
— |
Moonblast |
|
|
|
Badly startles the last Pokémon to act before the user. |
— |
Tackle |
|
|
|
Quite an appealing move. |
— |
Harden |
|
|
|
Prevents the user from being startled one time this turn. |
— |
Confusion |
|
|
|
Quite an appealing move. |
— |
Rock Throw |
|
|
|
Quite an appealing move. |
5 |
Hypnosis |
|
|
|
Startles all of the Pokémon to act before the user. |
9 |
Rock Polish |
|
|
|
Causes the user to move earlier on the next turn. |
13 |
Psywave |
|
|
|
Effectiveness varies depending on when it is used. |
17 |
Embargo |
|
|
|
Brings down the energy of any Pokémon that have already used a move this turn. |
21 |
Rock Slide |
|
|
|
Startles all of the Pokémon to act before the user. |
25 |
Cosmic Power |
|
|
|
Gets the Pokémon pumped up. Helps prevent nervousness, too. |
29 |
Psychic |
|
|
|
Quite an appealing move. |
33 |
Heal Block |
|
|
|
Temporarily stops the crowd from growing excited. |
37 |
Stone Edge |
|
|
|
Affected by how well the previous Pokémon's move went. |
41 |
Future Sight |
|
|
|
Works well if it is the same type as the move used by the last Pokémon. |
45 |
Explosion |
|
|
|
A move of huge appeal, but using it prevents the user from taking further contest moves. |
49 |
Magic Room |
|
|
|
Temporarily stops the crowd from growing excited. |
TM & HM Attacks |
|
TM03 |
Psyshock |
|
|
|
Badly startles the last Pokémon to act before the user. |
TM04 |
Calm Mind |
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|
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM06 |
Toxic |
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|
|
Brings down the energy of any Pokémon that have already used a move this turn. |
TM10 |
Hidden Power |
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|
|
An appealing move that can be used repeatedly without boring the audience. |
TM13 |
Ice Beam |
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|
|
Badly startles the last Pokémon to act before the user. |
TM14 |
Blizzard |
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|
|
Badly startles the last Pokémon to act before the user. |
TM15 |
Hyper Beam |
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|
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Startles all other Pokémon. User cannot act in the next turn. |
TM16 |
Light Screen |
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Prevents the user from being startled one time this turn. |
TM17 |
Protect |
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Prevents the user from being startled one time this turn. |
TM18 |
Rain Dance |
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|
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Works better the more the crowd is excited. |
TM20 |
Safeguard |
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|
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Prevents the user from being startled one time this turn. |
TM21 |
Frustration |
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|
|
Badly startles the last Pokémon to act before the user. |
TM23 |
Smack Down |
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|
|
Badly startles Pokémon that the audience has high expectations of. |
TM26 |
Earthquake |
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|
|
Badly startles all Pokémon that successfully showed their appeal. |
TM27 |
Return |
|
|
|
Quite an appealing move. |
TM29 |
Psychic |
|
|
|
Quite an appealing move. |
TM30 |
Shadow Ball |
|
|
|
Quite an appealing move. |
TM32 |
Double Team |
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|
|
Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM33 |
Reflect |
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|
|
Prevents the user from being startled one time this turn. |
TM37 |
Sandstorm |
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|
|
Badly startles all Pokémon that successfully showed their appeal. |
TM39 |
Rock Tomb |
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|
|
Makes audience expect little of other contestants. |
TM42 |
Facade |
|
|
|
Works great if the user goes last this turn. |
TM44 |
Rest |
|
|
|
Prevents the user from being startled until the turn ends. |
TM48 |
Round |
|
|
|
Works well if it is the same type as the move used by the last Pokémon. |
TM57 |
Charge Beam |
|
|
|
Works well if the user is pumped up. |
TM62 |
Acrobatics |
|
|
|
Works well if the user is pumped up. |
TM63 |
Embargo |
|
|
|
Brings down the energy of any Pokémon that have already used a move this turn. |
TM64 |
Explosion |
|
|
|
A move of huge appeal, but using it prevents the user from taking further contest moves. |
TM68 |
Giga Impact |
|
|
|
Startles all other Pokémon. User cannot act in the next turn. |
TM69 |
Rock Polish |
|
|
|
Causes the user to move earlier on the next turn. |
TM70 |
Flash |
|
|
|
Makes audience expect little of other contestants. |
TM71 |
Stone Edge |
|
|
|
Affected by how well the previous Pokémon's move went. |
TM74 |
Gyro Ball |
|
|
|
Works better the later it is used in a turn. |
TM77 |
Psych Up |
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|
|
Works well if it is the same type as the move used by the last Pokémon. |
TM78 |
Bulldoze |
|
|
|
Badly startles the last Pokémon to act before the user. |
TM80 |
Rock Slide |
|
|
|
Startles all of the Pokémon to act before the user. |
TM85 |
Dream Eater |
|
|
|
Works well if it is the same type as the move used by the last Pokémon. |
TM86 |
Grass Knot |
|
|
|
Works better the later it is used in a turn. |
TM87 |
Swagger |
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|
|
Brings down the energy of any Pokémon that have already used a move this turn. |
TM88 |
Sleep Talk |
|
|
|
Effectiveness varies depending on when it is used. |
TM90 |
Substitute |
|
|
|
Prevents the user from being startled one time this turn. |
TM92 |
Trick Room |
|
|
|
Scrambles the order in which Pokémon will move on the next turn. |
TM94 (ΩRαS) |
Secret Power |
|
|
|
Works well if the user is pumped up. |
TM100 |
Confide |
|
|
|
Brings down the energy of any Pokémon that have already used a move this turn. |
Transfer Only Moves (Details) |
|
Telekinesis |
|
|
|
Gen V TM19 |
Makes the remaining Pokémon nervous. |
Endure |
|
|
|
Gen IV 203 |
Causes the user to move later on the next turn. |
Natural Gift |
|
|
|
Gen IV 363 |
Works better the more the crowd is excited. |
Swift |
|
|
|
Move Tutor - PtHGSS |
Works great if the user goes first this turn. |
Ancient Power |
|
|
|
Move Tutor - PtHGSS |
Gets the Pokémon pumped up. Helps prevent nervousness, too. |
Rollout |
|
|
|
Move Tutor - PtHGSS |
An appealing move that can be used repeatedly without boring the audience. |
Body Slam |
|
|
| Move Tutor - FRLG |
Badly startles the last Pokémon to act before the user. |
Double-edge |
|
|
| Move Tutor - FRLG |
A very appealing move, but after using this move, the user is more easily startled. |
Mimic |
|
|
| Move Tutor - FRLG |
Shows off the Pokémon’s appeal about as well as the move used just before it. |
Rollout |
|
|
|
Move Tutor - Emerald |
An appealing move that can be used repeatedly without boring the audience. |
Endure |
|
|
|
Move Tutor - Emerald |
Causes the user to move later on the next turn. |
Swift |
|
|
|
Move Tutor - Emerald |
Works great if the user goes first this turn. |
Defense Curl |
|
|
|
Move Tutor - Emerald |
Prevents the user from being startled one time this turn. |
Self-destruct |
|
|
|
Move Tutor - XD |
A move of huge appeal, but using it prevents the user from taking further contest moves. |