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 #337 Lunatone
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Lunatone
Japan: Runatoon
ルナトーン
French: Séléroc
German: Lunastein
Korean: 루나톤
National: #337
Central Kalos: #---
Coastal Kalos: #012
Mountain Kalos: #---
Lunatone is Genderless
Classification Height Weight Capture Rate Base Egg Steps
Meteorite Pokémon 3'03"
1m
370.4lbs
168kg
456,400
Abilities: Levitate
Levitate: Damage dealing Ground-type moves have no effect on this Pokémon. Cannot be trapped by Arena Trap ability. Takes no damage from Spikes.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
800,000 Points
Fast
70 2 Sp. Attack Point(s)
Eligible
Wild Hold Item Egg Groups
 
Moon Stone
- 5%
DexNav

Stardust
%
Mineral
Evolutionary Chain
Locations - In-Depth Details
X Glittering CaveDetails
Y Glittering CaveDetails
Omega Ruby Trade from Alpha SapphireDetails
Alpha Sapphire Meteor FallsDetails
Trainer Locations  Details
X & Y Level Up
LevelAttack NameTypeAppealJam
Magic Room  
Temporarily stops the crowd from growing excited.
Rock Throw  
Quite an appealing move.
Tackle  
Quite an appealing move.
Harden  
Prevents the user from being startled one time this turn.
Confusion  
Quite an appealing move.
5 Rock Throw  
Quite an appealing move.
9 Hypnosis
Startles all of the Pokémon to act before the user.
13 Rock Polish  
Causes the user to move earlier on the next turn.
17 Psywave  
Effectiveness varies depending on when it is used.
21 Embargo  
Brings down the energy of any Pokémon that have already used a move this turn.
25 Rock Slide
Startles all of the Pokémon to act before the user.
29 Cosmic Power  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
33 Psychic  
Quite an appealing move.
37 Heal Block  
Temporarily stops the crowd from growing excited.
41 Stone Edge  
Affected by how well the previous Pokémon's move went.
45 Future Sight  
Works well if it is the same type as the move used by the last Pokémon.
49 Explosion  
A move of huge appeal, but using it prevents the user from taking further contest moves.
50 Moonblast
Badly startles the last Pokémon to act before the user.
53 Magic Room  
Temporarily stops the crowd from growing excited.

ΩRαS Level Up
LevelAttack NameTypeAppealJam
Moonblast
Badly startles the last Pokémon to act before the user.
Tackle  
Quite an appealing move.
Harden  
Prevents the user from being startled one time this turn.
Confusion  
Quite an appealing move.
Rock Throw  
Quite an appealing move.
5 Hypnosis
Startles all of the Pokémon to act before the user.
9 Rock Polish  
Causes the user to move earlier on the next turn.
13 Psywave  
Effectiveness varies depending on when it is used.
17 Embargo  
Brings down the energy of any Pokémon that have already used a move this turn.
21 Rock Slide
Startles all of the Pokémon to act before the user.
25 Cosmic Power  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
29 Psychic  
Quite an appealing move.
33 Heal Block  
Temporarily stops the crowd from growing excited.
37 Stone Edge  
Affected by how well the previous Pokémon's move went.
41 Future Sight  
Works well if it is the same type as the move used by the last Pokémon.
45 Explosion  
A move of huge appeal, but using it prevents the user from taking further contest moves.
49 Magic Room  
Temporarily stops the crowd from growing excited.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM03 Psyshock
Badly startles the last Pokémon to act before the user.
TM04 Calm Mind  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM13 Ice Beam
Badly startles the last Pokémon to act before the user.
TM14 Blizzard
Badly startles the last Pokémon to act before the user.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM16 Light Screen  
Prevents the user from being startled one time this turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM20 Safeguard  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM23 Smack Down
Badly startles Pokémon that the audience has high expectations of.
TM26 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
TM27 Return  
Quite an appealing move.
TM29 Psychic  
Quite an appealing move.
TM30 Shadow Ball  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM33 Reflect  
Prevents the user from being startled one time this turn.
TM37 Sandstorm
Badly startles all Pokémon that successfully showed their appeal.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM57 Charge Beam  
Works well if the user is pumped up.
TM62 Acrobatics  
Works well if the user is pumped up.
TM63 Embargo  
Brings down the energy of any Pokémon that have already used a move this turn.
TM64 Explosion  
A move of huge appeal, but using it prevents the user from taking further contest moves.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM69 Rock Polish  
Causes the user to move earlier on the next turn.
TM70 Flash  
Makes audience expect little of other contestants.
TM71 Stone Edge  
Affected by how well the previous Pokémon's move went.
TM74 Gyro Ball  
Works better the later it is used in a turn.
TM77 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM85 Dream Eater  
Works well if it is the same type as the move used by the last Pokémon.
TM86 Grass Knot  
Works better the later it is used in a turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM92 Trick Room  
Scrambles the order in which Pokémon will move on the next turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Earth Power  
Quite an appealing move.
Gravity  
Makes the remaining Pokémon nervous.
Helping Hand  
Quite an appealing move.
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Iron Head  
Quite an appealing move.
Magic Coat  
Works great if the user goes last this turn.
Magic Room  
Temporarily stops the crowd from growing excited.
Pain Split  
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
Recycle  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Signal Beam  
Makes audience expect little of other contestants.
Skill Swap  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Stealth Rock  
Makes the remaining Pokémon nervous.
Zen Headbutt  
Quite an appealing move.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Telekinesis   Gen V TM19
Makes the remaining Pokémon nervous.
Endure   Gen IV 203
Causes the user to move later on the next turn.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Swift   Move Tutor - PtHGSS
Works great if the user goes first this turn.
Ancient Power   Move Tutor - PtHGSS
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Rollout   Move Tutor - PtHGSS
An appealing move that can be used repeatedly without boring the audience.
Body Slam Move Tutor - FRLG
Badly startles the last Pokémon to act before the user.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Rollout   Move Tutor - Emerald
An appealing move that can be used repeatedly without boring the audience.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.
Swift   Move Tutor - Emerald
Works great if the user goes first this turn.
Defense Curl   Move Tutor - Emerald
Prevents the user from being startled one time this turn.
Self-destruct   Move Tutor - XD
A move of huge appeal, but using it prevents the user from taking further contest moves.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 440 70 55 65 95 85 70
Max Stats
Hindering Nature
Lv. 50 130 - 177 54 - 96 63 - 105 90 - 132 81 - 123 67 - 109
Lv. 100 250 - 344 103 - 188 121 - 206 175 - 260 157 - 242 130 - 215
Max Stats
Neutral Nature
Lv. 50 130 - 177 60 - 107 70 - 117 100 - 147 90 - 137 75 - 122
Lv. 100 250 - 344 115 - 209 135 - 229 195 - 289 175 - 269 145 - 239
Max Stats
Beneficial Nature
Lv. 50 130 - 177 66 - 117 77 - 128 110 - 161 99 - 150 82 - 134
Lv. 100 250 - 344 126 - 229 148 - 251 214 - 317 192 - 295 159 - 262

<--- #336
Seviper
#338
Solrock
--->

 
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