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 #323 Camerupt
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Camerupt
Japan: Bakuuda
バクーダ
French: Camérupt
German: Camerupt
Korean: 폭타
National: #323
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Eruption Pokémon 6'03"
1.9m
485.0lbs
220kg
1505,120
Abilities: Magma Armor - Solid Rock - Anger Point (Hidden Ability)
Magma Armor: This Pokémon cannot be Frozen while having this ability.
Solid Rock: Damage by super-effective moves is reduced by 25%.
Hidden Ability (Available):
Anger Point: Increases Attack to maximum level upon taking a critical hit.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 1 Attack Point(s)
1 Sp. Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Field
Evolutionary Chain
Gender Differences
MaleFemale
Locations
X Friend Safari
Y Friend Safari
Omega Ruby Evolve Numel
Alpha Sapphire Evolve Numel
X & Y Level Up
LevelAttack NameTypeAppealJam
Fissure
Badly startles all Pokémon that successfully showed their appeal.
Eruption  
A very appealing move, but after using this move, the user is more easily startled.
Growl  
Works great if the user goes last this turn.
Tackle  
Quite an appealing move.
Ember  
Quite an appealing move.
Magnitude  
Works better the more the crowd is excited.
5 Ember  
Quite an appealing move.
8 Magnitude  
Works better the more the crowd is excited.
12 Focus Energy  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
15 Flame Burst  
Makes audience expect little of other contestants.
19 Amnesia  
Prevents the user from being startled until the turn ends.
22 Lava Plume
Startles all of the Pokémon to act before the user.
26 Earth Power  
Quite an appealing move.
29 Curse  
Causes the user to move later on the next turn.
31 Take Down  
A very appealing move, but after using this move, the user is more easily startled.
33 Rock Slide
Startles all of the Pokémon to act before the user.
39 Yawn  
Makes the remaining Pokémon nervous.
46 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
52 Eruption  
A very appealing move, but after using this move, the user is more easily startled.
59 Fissure
Badly startles all Pokémon that successfully showed their appeal.

ΩRαS Level Up
LevelAttack NameTypeAppealJam
Fissure
Badly startles all Pokémon that successfully showed their appeal.
Eruption  
A very appealing move, but after using this move, the user is more easily startled.
Growl  
Works great if the user goes last this turn.
Tackle  
Quite an appealing move.
Ember  
Quite an appealing move.
Focus Energy  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
5 Ember  
Quite an appealing move.
8 Focus Energy  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
12 Magnitude  
Works better the more the crowd is excited.
15 Flame Burst  
Makes audience expect little of other contestants.
19 Amnesia  
Prevents the user from being startled until the turn ends.
22 Lava Plume
Startles all of the Pokémon to act before the user.
26 Earth Power  
Quite an appealing move.
29 Curse  
Causes the user to move later on the next turn.
31 Take Down  
A very appealing move, but after using this move, the user is more easily startled.
33 Rock Slide
Startles all of the Pokémon to act before the user.
39 Yawn  
Makes the remaining Pokémon nervous.
46 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
52 Eruption  
A very appealing move, but after using this move, the user is more easily startled.
59 Fissure
Badly startles all Pokémon that successfully showed their appeal.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM05 Roar  
Causes the user to move later on the next turn.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM26 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM35 Flamethrower  
Quite an appealing move.
TM37 Sandstorm
Badly startles all Pokémon that successfully showed their appeal.
TM38 Fire Blast  
Works better the more the crowd is excited.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM42 Facade  
Works great if the user goes last this turn.
TM43 Flame Charge  
Works well if the user is pumped up.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM49 Echoed Voice  
An appealing move that can be used repeatedly without boring the audience.
TM50 Overheat  
A very appealing move, but after using this move, the user is more easily startled.
TM59 Incinerate  
Makes audience expect little of other contestants.
TM61 Will-O-Wisp  
Makes audience expect little of other contestants.
TM64 Explosion  
A move of huge appeal, but using it prevents the user from taking further contest moves.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM69 Rock Polish  
Causes the user to move earlier on the next turn.
TM71 Stone Edge  
Affected by how well the previous Pokémon's move went.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM91 Flash Cannon  
Quite an appealing move.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM96 Nature Power  
Works better the more the crowd is excited.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Ancient Power   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Body Slam Details
Badly startles the last Pokémon to act before the user.
Defense Curl   Details
Prevents the user from being startled one time this turn.
Endure   Details
Causes the user to move later on the next turn.
Growth   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Heat Wave Details
Startles all of the Pokémon to act before the user.
Howl   Details
Works great if the user goes last this turn.
Iron Head   Details
Quite an appealing move.
Mud Bomb Details
Startles the last Pokémon to act before the user.
Rollout   Details
An appealing move that can be used repeatedly without boring the audience.
Scary Face   Details
Brings down the energy of any Pokémon that have already used a move this turn.
Spit Up   Details
Works well if the user is pumped up.
Stockpile   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Stomp   Details
Quite an appealing move.
Swallow   Details
Prevents the user from being startled one time this turn.
Yawn   Details
Makes the remaining Pokémon nervous.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
After You  
Causes the user to move later on the next turn.
Earth Power  
Quite an appealing move.
Heat Wave
Startles all of the Pokémon to act before the user.
Iron Head  
Quite an appealing move.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Stealth Rock  
Makes the remaining Pokémon nervous.
Pre-Evolution Only Moves
Attack NameTypeAppealJam Method
Flamethrower  
Lv. 43
Quite an appealing move.
Double-edge  
Lv. 47
A very appealing move, but after using this move, the user is more easily startled.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Headbutt   Move Tutor - HGSS
Quite an appealing move.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Mud-slap   Move Tutor - Emerald
Makes audience expect little of other contestants.
Self-destruct   Move Tutor - XD
A move of huge appeal, but using it prevents the user from taking further contest moves.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 460 70 100 70 105 75 40
Max Stats
Hindering Nature
Lv. 50 130 - 177 94 - 136 67 - 109 99 - 141 72 - 114 40 - 82
Lv. 100 250 - 344 184 - 269 130 - 215 193 - 278 139 - 224 76 - 161
Max Stats
Neutral Nature
Lv. 50 130 - 177 105 - 152 75 - 122 110 - 157 80 - 127 45 - 92
Lv. 100 250 - 344 205 - 299 145 - 239 215 - 309 155 - 249 85 - 179
Max Stats
Beneficial Nature
Lv. 50 130 - 177 115 - 167 82 - 134 121 - 172 88 - 139 49 - 101
Lv. 100 250 - 344 225 - 328 159 - 262 236 - 339 170 - 273 93 - 196


Mega Evolution
Picture Name Other Names No. Gender Ratio Type
Mega Camerupt
Japan: MegaBakuuda
メガバクーダ
French: MegaCamérupt
German: Mega-Camerupt
Korean: 메가폭타
National: #323
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Eruption Pokémon 3'11"
1.2m
122.4lbs
55.5kg
150 5,120
Abilities: Sheer Force
Sheer Force: Moves with a secondary effect are increased in power by 33% but lose their secondary effect
Damage Taken
*1 *0.5 *4 *0 *1 *1 *1 *0.5 *2 *1 *1 *0.5 *1 *1 *1 *1 *0.5 *0.5

Stats - Mega Evolution
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 560 70 120 100 145 105 20
Max Stats
Hindering Nature
Lv. 50 130 - 177 112 - 154 94 - 136 135 - 177 99 - 141 22 - 64
Lv. 100 250 - 344 220 - 305 184 - 269 265 - 350 193 - 278 40 - 125
Max Stats
Neutral Nature
Lv. 50 130 - 177 125 - 172 105 - 152 150 - 197 110 - 157 25 - 72
Lv. 100 250 - 344 245 - 339 205 - 299 295 - 389 215 - 309 45 - 139
Max Stats
Beneficial Nature
Lv. 50 130 - 177 137 - 189 115 - 167 165 - 216 121 - 172 27 - 79
Lv. 100 250 - 344 269 - 372 225 - 328 324 - 427 236 - 339 49 - 152

<--- #322
Numel
#324
Torkoal
--->

 
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