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 #324 Torkoal
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Torkoal
Japan: Kotasu
コータス
French: Chartor
German: Qurtel
Korean: 코터스
National: #324
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #096
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Coal Pokémon 1'08"
0.5m
177.2lbs
80.4kg
905,120
Abilities: White Smoke - Shell Armor (Hidden Ability)
White Smoke: Opponents’ moves which lower this Pokémon’s stats have no effect. However this Pokémon may lower its own stats with its own moves.
Hidden Ability (Available):
Shell Armor: Opponent’s moves cannot Critical Hit.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 2 Defense Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Charcoal
- 5%
Field
Evolutionary Chain
Locations - In-Depth Details
X Route 18Details
Y Route 18Details
Omega Ruby Fiery PathDetails
Alpha Sapphire Fiery PathDetails
Trainer Locations  Details
X & Y Level Up
LevelAttack NameTypeAppealJam
Inferno
Badly startles the last Pokémon to act before the user.
Heat Wave
Startles all of the Pokémon to act before the user.
Protect  
Prevents the user from being startled one time this turn.
Flail  
Works better the later it is used in a turn.
Shell Smash  
Excites the audience a lot if used last.
Ember  
Quite an appealing move.
4 Smog  
Quite an appealing move.
7 Withdraw  
Prevents the user from being startled one time this turn.
12 Curse  
Causes the user to move later on the next turn.
17 Fire Spin  
Temporarily stops the crowd from growing excited.
20 Smokescreen
Prevents the user from being startled one time this turn.
23 Flame Wheel  
Affected by how well the previous Pokémon's move went.
25 Rapid Spin  
Works better the more the crowd is excited.
28 Flamethrower  
Quite an appealing move.
33 Body Slam
Badly startles the last Pokémon to act before the user.
36 Protect  
Prevents the user from being startled one time this turn.
39 Lava Plume
Startles all of the Pokémon to act before the user.
44 Iron Defense  
Prevents the user from being startled until the turn ends.
49 Amnesia  
Prevents the user from being startled until the turn ends.
52 Flail  
Works better the later it is used in a turn.
55 Heat Wave
Startles all of the Pokémon to act before the user.
60 Inferno
Badly startles the last Pokémon to act before the user.
65 Shell Smash  
Excites the audience a lot if used last.

ΩRαS Level Up
LevelAttack NameTypeAppealJam
Ember  
Quite an appealing move.
4 Smog  
Quite an appealing move.
7 Withdraw  
Prevents the user from being startled one time this turn.
10 Rapid Spin  
Works better the more the crowd is excited.
13 Fire Spin  
Temporarily stops the crowd from growing excited.
15 Smokescreen
Prevents the user from being startled one time this turn.
18 Flame Wheel  
Affected by how well the previous Pokémon's move went.
22 Curse  
Causes the user to move later on the next turn.
25 Lava Plume
Startles all of the Pokémon to act before the user.
27 Body Slam
Badly startles the last Pokémon to act before the user.
30 Protect  
Prevents the user from being startled one time this turn.
34 Flamethrower  
Quite an appealing move.
38 Iron Defense  
Prevents the user from being startled until the turn ends.
40 Amnesia  
Prevents the user from being startled until the turn ends.
42 Flail  
Works better the later it is used in a turn.
45 Heat Wave
Startles all of the Pokémon to act before the user.
47 Shell Smash  
Excites the audience a lot if used last.
50 Inferno
Badly startles the last Pokémon to act before the user.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM26 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
TM27 Return  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM35 Flamethrower  
Quite an appealing move.
TM36 Sludge Bomb
Badly startles Pokémon that the audience has high expectations of.
TM38 Fire Blast  
Works better the more the crowd is excited.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM42 Facade  
Works great if the user goes last this turn.
TM43 Flame Charge  
Works well if the user is pumped up.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM50 Overheat  
A very appealing move, but after using this move, the user is more easily startled.
TM59 Incinerate  
Makes audience expect little of other contestants.
TM61 Will-O-Wisp  
Makes audience expect little of other contestants.
TM64 Explosion  
A move of huge appeal, but using it prevents the user from taking further contest moves.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM71 Stone Edge  
Affected by how well the previous Pokémon's move went.
TM74 Gyro Ball  
Works better the later it is used in a turn.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM96 Nature Power  
Works better the more the crowd is excited.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Clear Smog   Details
Works great if the user goes first this turn.
Endure   Details
Causes the user to move later on the next turn.
Eruption   Details
A very appealing move, but after using this move, the user is more easily startled.
Fissure Details
Badly startles all Pokémon that successfully showed their appeal.
Flame Burst   Details
Makes audience expect little of other contestants.
Skull Bash   Details
Affected by how well the previous Pokémon's move went.
Sleep Talk   Details
Effectiveness varies depending on when it is used.
Superpower   Details
A very appealing move, but after using this move, the user is more easily startled.
Yawn   Details
Makes the remaining Pokémon nervous.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
After You  
Causes the user to move later on the next turn.
Earth Power  
Quite an appealing move.
Heat Wave
Startles all of the Pokémon to act before the user.
Iron Defense  
Prevents the user from being startled until the turn ends.
Iron Tail  
Quite an appealing move.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Stealth Rock  
Makes the remaining Pokémon nervous.
Superpower  
A very appealing move, but after using this move, the user is more easily startled.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Rollout   Move Tutor - PtHGSS
An appealing move that can be used repeatedly without boring the audience.
Headbutt   Move Tutor - HGSS
Quite an appealing move.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Mud-slap   Move Tutor - Emerald
Makes audience expect little of other contestants.
Self-destruct   Move Tutor - XD
A move of huge appeal, but using it prevents the user from taking further contest moves.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 470 70 85 140 85 70 20
Max Stats
Hindering Nature
Lv. 50 130 - 177 81 - 123 130 - 172 81 - 123 67 - 109 22 - 64
Lv. 100 250 - 344 157 - 242 256 - 341 157 - 242 130 - 215 40 - 125
Max Stats
Neutral Nature
Lv. 50 130 - 177 90 - 137 145 - 192 90 - 137 75 - 122 25 - 72
Lv. 100 250 - 344 175 - 269 285 - 379 175 - 269 145 - 239 45 - 139
Max Stats
Beneficial Nature
Lv. 50 130 - 177 99 - 150 159 - 211 99 - 150 82 - 134 27 - 79
Lv. 100 250 - 344 192 - 295 313 - 416 192 - 295 159 - 262 49 - 152

<--- #323
Camerupt
#325
Spoink
--->

 
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