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#310 Manectric | |
This database deals with Contests ONLY, for the battle version, Click here |
Picture |
Name |
Other Names |
No. |
Gender Ratio |
Type |
|
Manectric |
Japan: | Raibolt ライボルト |
French: | Élecsprint |
German: | Voltenso |
Korean: | 썬더볼트 |
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National: | #310 |
Central Kalos: | #--- |
Coastal Kalos: | #074 |
Mountain Kalos: | #--- |
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Classification |
Height |
Weight |
Capture Rate |
Base Egg Steps |
Discharge Pokémon |
4'11"
1.5m |
88.6lbs
40.2kg | 45 | 5,120 |
Abilities: Static - Lightningrod - Minus (Hidden Ability) |
Static: The opponent has a 30% chance of being induced with PARALYZE when using an attack, that requires physical contact, against this Pokémon.
Lightningrod: Electric-type moves are drawn to this Pokémon. Electric-type moves will do no damage and the Pokémon's SP ATK is raised one stage. If the Pokémon is Ground-type, moves are drawn to it, but it gets no boost.
Hidden Ability (Available): Minus: When battling with Plus or Minus, Special Attack increases by 50%. |
Experience Growth |
Base Happiness |
Effort Values Earned |
Eligible for Sky Battle? |
1,250,000 Points Slow |
70 | 2 Speed Point(s)
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Not Eligible/Known
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Locations |
X |
Trade from Y Friend Safari |
Y |
Evolve Electrike Friend Safari |
Omega Ruby |
Evolve Electrike |
Alpha Sapphire |
Evolve Electrike |
Trainer Locations | |
Details |
X & Y Level Up | |
— |
Electric Terrain |
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| Excites the audience a lot if used first. |
— |
Fire Fang |
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| Quite an appealing move. |
— |
Tackle |
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| Quite an appealing move. |
— |
Thunder Wave |
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| Startles all of the Pokémon to act before the user. |
— |
Leer |
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| Badly startles Pokémon that the audience has high expectations of. |
— |
Howl |
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| Works great if the user goes last this turn. |
4 |
Thunder Wave |
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| Startles all of the Pokémon to act before the user. |
9 |
Leer |
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| Badly startles Pokémon that the audience has high expectations of. |
12 |
Howl |
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| Works great if the user goes last this turn. |
17 |
Quick Attack |
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| Causes the user to move earlier on the next turn. |
20 |
Spark |
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| Quite an appealing move. |
25 |
Odor Sleuth |
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| Prevents the user from being startled one time this turn. |
30 |
Bite |
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| Badly startles the last Pokémon to act before the user. |
37 |
Thunder Fang |
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| Quite an appealing move. |
42 |
Roar |
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| Causes the user to move later on the next turn. |
49 |
Discharge |
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| Badly startles the last Pokémon to act before the user. |
54 |
Charge |
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| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
61 |
Wild Charge |
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| A very appealing move, but after using this move, the user is more easily startled. |
66 |
Thunder |
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| Works better the more the crowd is excited. |
70 |
Electric Terrain |
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| Excites the audience a lot if used first. |
ΩRαS Level Up | |
— |
Electric Terrain |
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| Excites the audience a lot if used first. |
— |
Fire Fang |
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| Quite an appealing move. |
— |
Tackle |
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| Quite an appealing move. |
— |
Thunder Wave |
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| Startles all of the Pokémon to act before the user. |
— |
Leer |
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| Badly startles Pokémon that the audience has high expectations of. |
— |
Howl |
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| Works great if the user goes last this turn. |
4 |
Leer |
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| Badly startles Pokémon that the audience has high expectations of. |
7 |
Howl |
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| Works great if the user goes last this turn. |
10 |
Quick Attack |
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| Causes the user to move earlier on the next turn. |
13 |
Spark |
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| Quite an appealing move. |
16 |
Odor Sleuth |
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| Prevents the user from being startled one time this turn. |
19 |
Thunder Fang |
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| Quite an appealing move. |
24 |
Bite |
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| Badly startles the last Pokémon to act before the user. |
30 |
Discharge |
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| Badly startles the last Pokémon to act before the user. |
36 |
Roar |
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| Causes the user to move later on the next turn. |
42 |
Wild Charge |
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| A very appealing move, but after using this move, the user is more easily startled. |
48 |
Charge |
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| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
54 |
Thunder |
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| Works better the more the crowd is excited. |
60 |
Electric Terrain |
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| Excites the audience a lot if used first. |
TM & HM Attacks | |
TM05 |
Roar |
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| Causes the user to move later on the next turn. |
TM06 |
Toxic |
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| Brings down the energy of any Pokémon that have already used a move this turn. |
TM10 |
Hidden Power |
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| An appealing move that can be used repeatedly without boring the audience. |
TM15 |
Hyper Beam |
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| Startles all other Pokémon. User cannot act in the next turn. |
TM16 |
Light Screen |
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| Prevents the user from being startled one time this turn. |
TM17 |
Protect |
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| Prevents the user from being startled one time this turn. |
TM18 |
Rain Dance |
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| Works better the more the crowd is excited. |
TM21 |
Frustration |
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| Badly startles the last Pokémon to act before the user. |
TM24 |
Thunderbolt |
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| Quite an appealing move. |
TM25 |
Thunder |
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| Works better the more the crowd is excited. |
TM27 |
Return |
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| Quite an appealing move. |
TM32 |
Double Team |
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| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM35 |
Flamethrower |
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| Quite an appealing move. |
TM42 |
Facade |
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| Works great if the user goes last this turn. |
TM44 |
Rest |
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| Prevents the user from being startled until the turn ends. |
TM45 |
Attract |
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| Makes the remaining Pokémon nervous. |
TM46 |
Thief |
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| Shows off the Pokémon’s appeal about as well as the move used just before it. |
TM48 |
Round |
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| Works well if it is the same type as the move used by the last Pokémon. |
TM50 |
Overheat |
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| A very appealing move, but after using this move, the user is more easily startled. |
TM57 |
Charge Beam |
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| Works well if the user is pumped up. |
TM68 |
Giga Impact |
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| Startles all other Pokémon. User cannot act in the next turn. |
TM70 |
Flash |
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| Makes audience expect little of other contestants. |
TM72 |
Volt Switch |
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| Makes the audience quickly grow bored when an appeal move has little effect. |
TM73 |
Thunder Wave |
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| Startles all of the Pokémon to act before the user. |
TM87 |
Swagger |
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| Brings down the energy of any Pokémon that have already used a move this turn. |
TM88 |
Sleep Talk |
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| Effectiveness varies depending on when it is used. |
TM90 |
Substitute |
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| Prevents the user from being startled one time this turn. |
TM93 |
Wild Charge |
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| A very appealing move, but after using this move, the user is more easily startled. |
TM94 (ΩRαS) |
Secret Power |
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| Works well if the user is pumped up. |
TM95 |
Snarl |
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| Makes the audience quickly grow bored when an appeal move has little effect. |
TM100 |
Confide |
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| Brings down the energy of any Pokémon that have already used a move this turn. |
HM04 |
Strength |
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| Quite an appealing move. |
Omega Ruby/Alpha Sapphire Move Tutor Attacks | |
Iron Tail |
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| Quite an appealing move. |
Magnet Rise |
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| Makes the remaining Pokémon nervous. |
Shock Wave |
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| Works great if the user goes first this turn. |
Signal Beam |
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| Makes audience expect little of other contestants. |
Snore |
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| Makes the audience quickly grow bored when an appeal move has little effect. |
Uproar |
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| Badly startles Pokémon that the audience has high expectations of. |
Transfer Only Moves (Details) | |
Endure |
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Gen IV 203 |
Causes the user to move later on the next turn. | Captivate |
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Gen IV 445 |
Makes the audience quickly grow bored when an appeal move has little effect. | Natural Gift |
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Gen IV 363 |
Works better the more the crowd is excited. | Mud-slap |
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Move Tutor - PtHGSS |
Makes audience expect little of other contestants. | Body Slam |
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| Move Tutor - FRLG |
Badly startles the last Pokémon to act before the user. | Double-edge |
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| Move Tutor - FRLG |
A very appealing move, but after using this move, the user is more easily startled. | Mimic |
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| Move Tutor - FRLG |
Shows off the Pokémon’s appeal about as well as the move used just before it. | Endure |
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Move Tutor - Emerald |
Causes the user to move later on the next turn. | Mud-slap |
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Move Tutor - Emerald |
Makes audience expect little of other contestants. |
Stats |
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HP |
Attack |
Defense |
Sp. Attack |
Sp. Defense |
Speed |
Base Stats - Total: 475 |
70 |
75 |
60 |
105 |
60 |
105 |
Max Stats Hindering Nature |
Lv. 50 |
130 - 177 |
72 - 114 |
58 - 100 |
99 - 141 |
58 - 100 |
99 - 141 |
Lv. 100 |
250 - 344 |
139 - 224 |
112 - 197 |
193 - 278 |
112 - 197 |
193 - 278 |
Max Stats Neutral Nature |
Lv. 50 |
130 - 177 |
80 - 127 |
65 - 112 |
110 - 157 |
65 - 112 |
110 - 157 |
Lv. 100 |
250 - 344 |
155 - 249 |
125 - 219 |
215 - 309 |
125 - 219 |
215 - 309 |
Max Stats Beneficial Nature |
Lv. 50 |
130 - 177 |
88 - 139 |
71 - 123 |
121 - 172 |
71 - 123 |
121 - 172 |
Lv. 100 |
250 - 344 |
170 - 273 |
137 - 240 |
236 - 339 |
137 - 240 |
236 - 339 |
Mega Evolution |
Picture |
Name |
Other Names |
No. |
Gender Ratio |
Type |
|
Mega Manectric |
Japan: | MegaRaibolt メガライボルト |
French: | MegaÉlecsprint |
German: | Mega-Voltenso |
Korean: | 메가썬더볼트 |
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Classification |
Height |
Weight |
Capture Rate |
Base Egg Steps |
Discharge Pokémon |
1'00"
0.3m |
7.3lbs
3.3kg |
45 |
5,120 |
Abilities: Intimidate |
Intimidate: Upon entering battle, the opponent’s Attack lowers one stage. In a Double Battle, both opponents’ Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected. In a link battle, if both sides switch on the same turn, and first player sends out a Pokémon with Intimidate, the opponent’s Attack will be lowered before the opponent’s Pokémon switches. |
Stats - Mega Evolution |
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HP |
Attack |
Defense |
Sp. Attack |
Sp. Defense |
Speed |
Base Stats - Total: 575 |
70 |
75 |
80 |
135 |
80 |
135 |
Max Stats Hindering Nature |
Lv. 50 |
130 - 177 |
72 - 114 |
76 - 118 |
126 - 168 |
76 - 118 |
126 - 168 |
Lv. 100 |
250 - 344 |
139 - 224 |
148 - 233 |
247 - 332 |
148 - 233 |
247 - 332 |
Max Stats Neutral Nature |
Lv. 50 |
130 - 177 |
80 - 127 |
85 - 132 |
140 - 187 |
85 - 132 |
140 - 187 |
Lv. 100 |
250 - 344 |
155 - 249 |
165 - 259 |
275 - 369 |
165 - 259 |
275 - 369 |
Max Stats Beneficial Nature |
Lv. 50 |
130 - 177 |
88 - 139 |
93 - 145 |
154 - 205 |
93 - 145 |
154 - 205 |
Lv. 100 |
250 - 344 |
170 - 273 |
181 - 284 |
302 - 405 |
181 - 284 |
302 - 405 |
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