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 #309 Electrike
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Electrike
Japan: Rakurai
ラクライ
French: Dynavolt
German: Frizelbliz
Korean: 썬더라이
National: #309
Central Kalos: #---
Coastal Kalos: #073
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Lightning Pokémon 2'00"
0.6m
33.5lbs
15.2kg
1205,120
Abilities: Static - Lightningrod - Minus (Hidden Ability)
Static: The opponent has a 30% chance of being induced with PARALYZE when using an attack, that requires physical contact, against this Pokémon.
Lightningrod: Electric-type moves are drawn to this Pokémon. Electric-type moves will do no damage and the Pokémon's SP ATK is raised one stage. If the Pokémon is Ground-type, moves are drawn to it, but it gets no boost.
Hidden Ability (Available):
Minus: When battling with Plus or Minus, Special Attack increases by 50%.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,250,000 Points
Slow
70 1 Speed Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Field
Evolutionary Chain
Locations - In-Depth Details
X Trade from Y
Y Route 10Details
Omega Ruby Route 110, Route 118Details
Alpha Sapphire Route 110, Route 118Details
Trainer Locations  Details
X & Y Level Up
LevelAttack NameTypeAppealJam
Tackle  
Quite an appealing move.
4 Thunder Wave
Startles all of the Pokémon to act before the user.
9 Leer
Badly startles Pokémon that the audience has high expectations of.
12 Howl  
Works great if the user goes last this turn.
17 Quick Attack  
Causes the user to move earlier on the next turn.
20 Spark  
Quite an appealing move.
25 Odor Sleuth  
Prevents the user from being startled one time this turn.
28 Bite
Badly startles the last Pokémon to act before the user.
33 Thunder Fang  
Quite an appealing move.
36 Roar  
Causes the user to move later on the next turn.
41 Discharge
Badly startles the last Pokémon to act before the user.
44 Charge  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
49 Wild Charge  
A very appealing move, but after using this move, the user is more easily startled.
52 Thunder  
Works better the more the crowd is excited.

ΩRαS Level Up
LevelAttack NameTypeAppealJam
Tackle  
Quite an appealing move.
Thunder Wave
Startles all of the Pokémon to act before the user.
4 Leer
Badly startles Pokémon that the audience has high expectations of.
7 Howl  
Works great if the user goes last this turn.
10 Quick Attack  
Causes the user to move earlier on the next turn.
13 Spark  
Quite an appealing move.
16 Odor Sleuth  
Prevents the user from being startled one time this turn.
19 Thunder Fang  
Quite an appealing move.
24 Bite
Badly startles the last Pokémon to act before the user.
29 Discharge
Badly startles the last Pokémon to act before the user.
34 Roar  
Causes the user to move later on the next turn.
39 Wild Charge  
A very appealing move, but after using this move, the user is more easily startled.
44 Charge  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
49 Thunder  
Works better the more the crowd is excited.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM05 Roar  
Causes the user to move later on the next turn.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM16 Light Screen  
Prevents the user from being startled one time this turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM24 Thunderbolt  
Quite an appealing move.
TM25 Thunder  
Works better the more the crowd is excited.
TM27 Return  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM35 Flamethrower  
Quite an appealing move.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM57 Charge Beam  
Works well if the user is pumped up.
TM70 Flash  
Makes audience expect little of other contestants.
TM72 Volt Switch  
Makes the audience quickly grow bored when an appeal move has little effect.
TM73 Thunder Wave
Startles all of the Pokémon to act before the user.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM93 Wild Charge  
A very appealing move, but after using this move, the user is more easily startled.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM95 Snarl  
Makes the audience quickly grow bored when an appeal move has little effect.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Crunch Details
Badly startles the last Pokémon to act before the user.
Curse   Details
Causes the user to move later on the next turn.
Discharge Details
Badly startles the last Pokémon to act before the user.
Eerie Impulse Details
Badly startles the last Pokémon to act before the user.
Electro Ball   Details
Excites the audience a lot if used first.
Fire Fang   Details
Quite an appealing move.
Flame Burst   Details
Makes audience expect little of other contestants.
Headbutt   Details
Quite an appealing move.
Ice Fang   Details
Quite an appealing move.
Shock Wave   Details
Works great if the user goes first this turn.
Swift   Details
Works great if the user goes first this turn.
Switcheroo Details
Badly startles Pokémon that used a move of the same type.
Thunder Fang   Details
Quite an appealing move.
Uproar Details
Badly startles Pokémon that the audience has high expectations of.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Iron Tail  
Quite an appealing move.
Magnet Rise  
Makes the remaining Pokémon nervous.
Shock Wave  
Works great if the user goes first this turn.
Signal Beam  
Makes audience expect little of other contestants.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Uproar
Badly startles Pokémon that the audience has high expectations of.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Body Slam Move Tutor - FRLG
Badly startles the last Pokémon to act before the user.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.
Mud-slap   Move Tutor - Emerald
Makes audience expect little of other contestants.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 295 40 45 40 65 40 65
Max Stats
Hindering Nature
Lv. 50 100 - 147 45 - 87 40 - 82 63 - 105 40 - 82 63 - 105
Lv. 100 190 - 284 85 - 170 76 - 161 121 - 206 76 - 161 121 - 206
Max Stats
Neutral Nature
Lv. 50 100 - 147 50 - 97 45 - 92 70 - 117 45 - 92 70 - 117
Lv. 100 190 - 284 95 - 189 85 - 179 135 - 229 85 - 179 135 - 229
Max Stats
Beneficial Nature
Lv. 50 100 - 147 55 - 106 49 - 101 77 - 128 49 - 101 77 - 128
Lv. 100 190 - 284 104 - 207 93 - 196 148 - 251 93 - 196 148 - 251

<--- #308
Medicham
#310
Manectric
--->

 
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