X & Y Level Up |
|
— |
Play Rough |
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|
Brings down the energy of any Pokémon that have already used a move this turn. |
— |
Iron Head |
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|
Quite an appealing move. |
— |
Taunt |
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Badly startles Pokémon that the audience has high expectations of. |
— |
Growl |
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Works great if the user goes last this turn. |
— |
Fairy Wind |
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Quite an appealing move. |
— |
Astonish |
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Badly startles the last Pokémon to act before the user. |
6 |
Fake Tears |
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|
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Makes the audience quickly grow bored when an appeal move has little effect. |
11 |
Bite |
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Badly startles the last Pokémon to act before the user. |
16 |
Sweet Scent |
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Prevents the user from being startled one time this turn. |
21 |
Vice Grip |
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Quite an appealing move. |
26 |
Feint Attack |
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Works great if the user goes first this turn. |
31 |
Baton Pass |
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Works well if the user is pumped up. |
36 |
Crunch |
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Badly startles the last Pokémon to act before the user. |
41 |
Iron Defense |
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Prevents the user from being startled until the turn ends. |
46 |
Sucker Punch |
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Excites the audience a lot if used first. |
50 |
Stockpile |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
50 |
Swallow |
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Prevents the user from being startled one time this turn. |
50 |
Spit Up |
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|
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Works well if the user is pumped up. |
56 |
Iron Head |
|
|
|
Quite an appealing move. |
60 |
Play Rough |
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|
|
Brings down the energy of any Pokémon that have already used a move this turn. |
ΩRαS Level Up |
|
— |
Play Rough |
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|
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Brings down the energy of any Pokémon that have already used a move this turn. |
— |
Iron Head |
|
|
|
Quite an appealing move. |
— |
Taunt |
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|
|
Badly startles Pokémon that the audience has high expectations of. |
— |
Growl |
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|
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Works great if the user goes last this turn. |
— |
Fairy Wind |
|
|
|
Quite an appealing move. |
— |
Astonish |
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|
|
Badly startles the last Pokémon to act before the user. |
5 |
Fake Tears |
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|
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Makes the audience quickly grow bored when an appeal move has little effect. |
9 |
Bite |
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|
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Badly startles the last Pokémon to act before the user. |
13 |
Sweet Scent |
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|
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Prevents the user from being startled one time this turn. |
17 |
Vice Grip |
|
|
|
Quite an appealing move. |
21 |
Feint Attack |
|
|
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Works great if the user goes first this turn. |
25 |
Baton Pass |
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|
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Works well if the user is pumped up. |
29 |
Crunch |
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Badly startles the last Pokémon to act before the user. |
33 |
Iron Defense |
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Prevents the user from being startled until the turn ends. |
37 |
Sucker Punch |
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|
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Excites the audience a lot if used first. |
41 |
Stockpile |
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|
|
Gets the Pokémon pumped up. Helps prevent nervousness, too. |
41 |
Swallow |
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|
|
Prevents the user from being startled one time this turn. |
41 |
Spit Up |
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|
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Works well if the user is pumped up. |
45 |
Iron Head |
|
|
|
Quite an appealing move. |
49 |
Play Rough |
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|
Brings down the energy of any Pokémon that have already used a move this turn. |
TM & HM Attacks |
|
TM06 |
Toxic |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM10 |
Hidden Power |
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An appealing move that can be used repeatedly without boring the audience. |
TM11 |
Sunny Day |
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Works better the more the crowd is excited. |
TM12 |
Taunt |
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|
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Badly startles Pokémon that the audience has high expectations of. |
TM13 |
Ice Beam |
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Badly startles the last Pokémon to act before the user. |
TM15 |
Hyper Beam |
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Startles all other Pokémon. User cannot act in the next turn. |
TM17 |
Protect |
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Prevents the user from being startled one time this turn. |
TM18 |
Rain Dance |
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Works better the more the crowd is excited. |
TM21 |
Frustration |
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Badly startles the last Pokémon to act before the user. |
TM22 |
Solar Beam |
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|
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Affected by how well the previous Pokémon's move went. |
TM27 |
Return |
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|
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Quite an appealing move. |
TM30 |
Shadow Ball |
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Quite an appealing move. |
TM31 |
Brick Break |
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Quite an appealing move. |
TM32 |
Double Team |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM35 |
Flamethrower |
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|
Quite an appealing move. |
TM36 |
Sludge Bomb |
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Badly startles Pokémon that the audience has high expectations of. |
TM37 |
Sandstorm |
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|
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Badly startles all Pokémon that successfully showed their appeal. |
TM38 |
Fire Blast |
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Works better the more the crowd is excited. |
TM39 |
Rock Tomb |
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Makes audience expect little of other contestants. |
TM41 |
Torment |
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Makes the remaining Pokémon nervous. |
TM42 |
Facade |
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Works great if the user goes last this turn. |
TM44 |
Rest |
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Prevents the user from being startled until the turn ends. |
TM45 |
Attract |
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Makes the remaining Pokémon nervous. |
TM48 |
Round |
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Works well if it is the same type as the move used by the last Pokémon. |
TM52 |
Focus Blast |
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Quite an appealing move. |
TM54 |
False Swipe |
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Makes the audience quickly grow bored when an appeal move has little effect. |
TM56 |
Fling |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM57 |
Charge Beam |
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Works well if the user is pumped up. |
TM59 |
Incinerate |
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|
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Makes audience expect little of other contestants. |
TM63 |
Embargo |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM66 |
Payback |
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|
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Works great if the user goes last this turn. |
TM68 |
Giga Impact |
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|
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Startles all other Pokémon. User cannot act in the next turn. |
TM71 |
Stone Edge |
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Affected by how well the previous Pokémon's move went. |
TM75 |
Swords Dance |
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|
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM77 |
Psych Up |
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Works well if it is the same type as the move used by the last Pokémon. |
TM80 |
Rock Slide |
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Startles all of the Pokémon to act before the user. |
TM86 |
Grass Knot |
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|
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Works better the later it is used in a turn. |
TM87 |
Swagger |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM88 |
Sleep Talk |
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|
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Effectiveness varies depending on when it is used. |
TM90 |
Substitute |
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Prevents the user from being startled one time this turn. |
TM91 |
Flash Cannon |
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|
|
Quite an appealing move. |
TM94 (XY) HM06 (ΩRαS) |
Rock Smash |
|
|
|
Quite an appealing move. |
TM94 (ΩRαS) |
Secret Power |
|
|
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Works well if the user is pumped up. |
TM97 |
Dark Pulse |
|
|
|
Quite an appealing move. |
TM98 |
Power-Up Punch |
|
|
|
Works well if the user is pumped up. |
TM100 |
Confide |
|
|
|
Brings down the energy of any Pokémon that have already used a move this turn. |
HM04 |
Strength |
|
|
|
Quite an appealing move. |
Transfer Only Moves (Details) |
|
Endure |
|
|
|
Gen IV 203 |
Causes the user to move later on the next turn. |
Natural Gift |
|
|
|
Gen IV 363 |
Works better the more the crowd is excited. |
Mud-slap |
|
|
|
Move Tutor - PtHGSS |
Makes audience expect little of other contestants. |
Headbutt |
|
|
|
Move Tutor - HGSS |
Quite an appealing move. |
Mega Punch |
|
|
| Move Tutor - FRLG |
An appealing move that can be used repeatedly without boring the audience. |
Mega Kick |
|
|
| Move Tutor - FRLG |
Works better the more the crowd is excited. |
Body Slam |
|
|
| Move Tutor - FRLG |
Badly startles the last Pokémon to act before the user. |
Double-edge |
|
|
| Move Tutor - FRLG |
A very appealing move, but after using this move, the user is more easily startled. |
Counter |
|
|
| Move Tutor - FRLG |
Works great if the user goes last this turn. |
Mimic |
|
|
| Move Tutor - FRLG |
Shows off the Pokémon’s appeal about as well as the move used just before it. |
Dynamic Punch |
|
|
|
Move Tutor - Emerald |
Badly startles Pokémon that the audience has high expectations of. |
Endure |
|
|
|
Move Tutor - Emerald |
Causes the user to move later on the next turn. |
Mud-slap |
|
|
|
Move Tutor - Emerald |
Makes audience expect little of other contestants. |