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 #254 Sceptile
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Sceptile
Japan: Jukain
ジュカイン
French: Jungko
German: Gewaldro
Korean: 나무킹
National: #254
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Male :87.5%
Female :12.5%
Classification Height Weight Capture Rate Base Egg Steps
Forest Pokémon 5'07"
1.7m
115.1lbs
52.2kg
455,120
Abilities: Overgrow - Unburden (Hidden Ability)
Overgrow: When HP is below 1/3rd its maximum, power of Grass-type moves is increased by 50%.
Hidden Ability (Available through transfer):
Unburden: Speed is doubled once the held item is consumed.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,059,860 Points
Medium Slow
70 3 Speed Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Monster
Dragon
Evolutionary Chain
Locations
X Transfer required
Y Transfer required
Omega Ruby Evolve Grovyle
Alpha Sapphire Evolve Grovyle
X & Y Level Up
LevelAttack NameTypeAppealJam
Leaf Storm  
A very appealing move, but after using this move, the user is more easily startled.
Night Slash  
Affected by how well the previous Pokémon's move went.
Pound  
Quite an appealing move.
Leer
Badly startles Pokémon that the audience has high expectations of.
Absorb  
Quite an appealing move.
Quick Attack  
Causes the user to move earlier on the next turn.
6 Absorb  
Quite an appealing move.
11 Quick Attack  
Causes the user to move earlier on the next turn.
16 X-Scissor
Badly startles Pokémon that used a move of the same type.
17 Pursuit
Badly startles Pokémon that used a move of the same type.
23 Screech  
Makes audience expect little of other contestants.
29 Leaf Blade  
An appealing move that can be used repeatedly without boring the audience.
35 Agility  
Causes the user to move earlier on the next turn.
43 Slam  
Quite an appealing move.
51 Detect  
Prevents the user from being startled until the turn ends.
59 False Swipe  
Makes the audience quickly grow bored when an appeal move has little effect.
67 Leaf Storm  
A very appealing move, but after using this move, the user is more easily startled.

ΩRαS Level Up
LevelAttack NameTypeAppealJam
Leaf Storm  
A very appealing move, but after using this move, the user is more easily startled.
Night Slash  
Affected by how well the previous Pokémon's move went.
Pound  
Quite an appealing move.
Leer
Badly startles Pokémon that the audience has high expectations of.
Absorb  
Quite an appealing move.
Quick Attack  
Causes the user to move earlier on the next turn.
5 Absorb  
Quite an appealing move.
9 Quick Attack  
Causes the user to move earlier on the next turn.
13 Mega Drain
Startles the last Pokémon to act before the user.
16 Fury Cutter  
An appealing move that can be used repeatedly without boring the audience.
18 Pursuit
Badly startles Pokémon that used a move of the same type.
23 Leaf Blade  
An appealing move that can be used repeatedly without boring the audience.
28 Agility  
Causes the user to move earlier on the next turn.
33 Slam  
Quite an appealing move.
36 Dual Chop
Badly startles Pokémon that used a move of the same type.
39 Detect  
Prevents the user from being startled until the turn ends.
45 X-Scissor
Badly startles Pokémon that used a move of the same type.
51 False Swipe  
Makes the audience quickly grow bored when an appeal move has little effect.
57 Quick Guard  
Works great if the user goes first this turn.
63 Leaf Storm  
A very appealing move, but after using this move, the user is more easily startled.
69 Screech  
Makes audience expect little of other contestants.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM01 Hone Claws  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM02 Dragon Claw  
Quite an appealing move.
TM05 Roar  
Causes the user to move later on the next turn.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM20 Safeguard  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM26 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM31 Brick Break  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM47 Low Sweep
Prevents the user from being startled until the turn ends.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM52 Focus Blast  
Quite an appealing move.
TM53 Energy Ball  
Quite an appealing move.
TM54 False Swipe  
Makes the audience quickly grow bored when an appeal move has little effect.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM62 Acrobatics  
Works well if the user is pumped up.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM70 Flash  
Makes audience expect little of other contestants.
TM75 Swords Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM81 X-Scissor
Badly startles Pokémon that used a move of the same type.
TM86 Grass Knot  
Works better the later it is used in a turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM96 Nature Power  
Works better the more the crowd is excited.
TM98 Power-Up Punch  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Bullet Seed   Details
Effectiveness varies depending on when it is used.
Crunch Details
Badly startles the last Pokémon to act before the user.
Crush Claw Details
Badly startles the last Pokémon to act before the user.
Double Kick Details
Badly startles Pokémon that used a move of the same type.
Dragon Breath Details
Badly startles the last Pokémon to act before the user.
Endeavor   Details
Works great if the user goes last this turn.
Grass Whistle   Details
Prevents the user from being startled one time this turn.
Grassy Terrain   Details
Excites the audience a lot if used first.
Leaf Storm   Details
A very appealing move, but after using this move, the user is more easily startled.
Leech Seed   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Magical Leaf   Details
Works great if the user goes first this turn.
Mud Sport   Details
Excites the audience in any kind of contest.
Natural Gift   Details
Works better the more the crowd is excited.
Razor Wind   Details
Affected by how well the previous Pokémon's move went.
Synthesis   Details
Effectiveness varies depending on when it is used.
Worry Seed   Details
Makes the remaining Pokémon nervous.

Move Tutor Attacks
Attack NameTypeAppealJam
Frenzy Plant
Startles all other Pokémon. User cannot act in the next turn.
Grass Pledge  
An appealing move that can be used repeatedly without boring the audience.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Dragon Pulse  
Quite an appealing move.
Drain Punch  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Dual Chop
Badly startles Pokémon that used a move of the same type.
Endeavor  
Works great if the user goes last this turn.
Focus Punch  
Works great if the user goes last this turn.
Giga Drain
Badly startles the last Pokémon to act before the user.
Iron Tail  
Quite an appealing move.
Low Kick  
Works better the later it is used in a turn.
Outrage  
A very appealing move, but after using this move, the user is more easily startled.
Seed Bomb  
Quite an appealing move.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Synthesis  
Effectiveness varies depending on when it is used.
Thunder Punch  
Quite an appealing move.
Worry Seed  
Makes the remaining Pokémon nervous.
Pre-Evolution Only Moves
Attack NameTypeAppealJam Method
Giga Drain
Lv. 21
Badly startles the last Pokémon to act before the user.
Energy Ball  
Lv. 37
Quite an appealing move.
Endeavor  
Lv. 45
Works great if the user goes last this turn.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Frenzy Plant Move Tutor - B2W2
Startles all other Pokémon. User cannot act in the next turn.
Grass Pledge   Move Tutor - B2W2
An appealing move that can be used repeatedly without boring the audience.
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Swift   Move Tutor - PtHGSS
Works great if the user goes first this turn.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Headbutt   Move Tutor - HGSS
Quite an appealing move.
Mega Punch   Move Tutor - FRLG
An appealing move that can be used repeatedly without boring the audience.
Mega Kick   Move Tutor - FRLG
Works better the more the crowd is excited.
Body Slam Move Tutor - FRLG
Badly startles the last Pokémon to act before the user.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Counter   Move Tutor - FRLG
Works great if the user goes last this turn.
Seismic Toss   Move Tutor - FRLG
An appealing move that can be used repeatedly without boring the audience.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Dynamic Punch Move Tutor - Emerald
Badly startles Pokémon that the audience has high expectations of.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 530 70 85 65 105 85 120
Max Stats
Hindering Nature
Lv. 50 130 - 177 81 - 123 63 - 105 99 - 141 81 - 123 112 - 154
Lv. 100 250 - 344 157 - 242 121 - 206 193 - 278 157 - 242 220 - 305
Max Stats
Neutral Nature
Lv. 50 130 - 177 90 - 137 70 - 117 110 - 157 90 - 137 125 - 172
Lv. 100 250 - 344 175 - 269 135 - 229 215 - 309 175 - 269 245 - 339
Max Stats
Beneficial Nature
Lv. 50 130 - 177 99 - 150 77 - 128 121 - 172 99 - 150 137 - 189
Lv. 100 250 - 344 192 - 295 148 - 251 236 - 339 192 - 295 269 - 372


Mega Evolution
Picture Name Other Names No. Gender Ratio Type
Mega Sceptile
Japan: MegaJukain
メガジュカイン
French: MegaJungko
German: Mega-Gewaldro
Korean: 메가나무킹
National: #254
Male :87.5%
Female :12.5%
Classification Height Weight Capture Rate Base Egg Steps
Forest Pokémon 0'08"
0.2m
0.2lbs
0.1kg
45 5,120
Abilities: Lightningrod
Lightningrod: Electric-type moves are drawn to this Pokémon. Electric-type moves will do no damage and the Pokémon's SP ATK is raised one stage. If the Pokémon is Ground-type, moves are drawn to it, but it gets no boost.
Damage Taken
*1 *1 *0.25 *0.25 *0.25 *4 *1 *2 *0.5 *2 *1 *2 *1 *1 *2 *1 *1 *2

Stats - Mega Evolution
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 630 70 110 75 145 85 145
Max Stats
Hindering Nature
Lv. 50 130 - 177 103 - 145 72 - 114 135 - 177 81 - 123 135 - 177
Lv. 100 250 - 344 202 - 287 139 - 224 265 - 350 157 - 242 265 - 350
Max Stats
Neutral Nature
Lv. 50 130 - 177 115 - 162 80 - 127 150 - 197 90 - 137 150 - 197
Lv. 100 250 - 344 225 - 319 155 - 249 295 - 389 175 - 269 295 - 389
Max Stats
Beneficial Nature
Lv. 50 130 - 177 126 - 178 88 - 139 165 - 216 99 - 150 165 - 216
Lv. 100 250 - 344 247 - 350 170 - 273 324 - 427 192 - 295 324 - 427

<--- #253
Grovyle
#255
Torchic
--->

 
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