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 #255 Torchic
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Torchic
Japan: Achamo
アチャモ
French: Poussifeu
German: Flemmli
Korean: 아차모
National: #255
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Male :87.5%
Female :12.5%
Classification Height Weight Capture Rate Base Egg Steps
Chick Pokémon 1'04"
0.4m
5.5lbs
2.5kg
455,120
Abilities: Blaze - Speed Boost (Hidden Ability)
Blaze: When HP is below 1/3rd its maximum, power of Fire-type moves is increased by 50%.
Hidden Ability (Available):
Speed Boost: Speed increases by one stage at the end of each turn.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,059,860 Points
Medium Slow
70 1 Sp. Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Field
Evolutionary Chain
Locations
X Transfer required
Y Transfer required
Omega Ruby Starter Pokémon
Alpha Sapphire Starter Pokémon
X & Y Level Up
LevelAttack NameTypeAppealJam
Scratch  
Quite an appealing move.
Growl  
Works great if the user goes last this turn.
7 Focus Energy  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
10 Ember  
Quite an appealing move.
16 Peck  
Quite an appealing move.
19 Sand Attack  
Makes audience expect little of other contestants.
25 Fire Spin  
Temporarily stops the crowd from growing excited.
28 Quick Attack  
Causes the user to move earlier on the next turn.
34 Slash  
Quite an appealing move.
37 Mirror Move  
Shows off the Pokémon’s appeal about as well as the move used just before it.
43 Flamethrower  
Quite an appealing move.

ΩRαS Level Up
LevelAttack NameTypeAppealJam
Scratch  
Quite an appealing move.
Growl  
Works great if the user goes last this turn.
5 Ember  
Quite an appealing move.
10 Sand Attack  
Makes audience expect little of other contestants.
14 Peck  
Quite an appealing move.
19 Fire Spin  
Temporarily stops the crowd from growing excited.
23 Quick Attack  
Causes the user to move earlier on the next turn.
28 Flame Burst  
Makes audience expect little of other contestants.
32 Focus Energy  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
37 Slash  
Quite an appealing move.
41 Mirror Move  
Shows off the Pokémon’s appeal about as well as the move used just before it.
46 Flamethrower  
Quite an appealing move.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM01 Hone Claws  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM35 Flamethrower  
Quite an appealing move.
TM38 Fire Blast  
Works better the more the crowd is excited.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM42 Facade  
Works great if the user goes last this turn.
TM43 Flame Charge  
Works well if the user is pumped up.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM49 Echoed Voice  
An appealing move that can be used repeatedly without boring the audience.
TM50 Overheat  
A very appealing move, but after using this move, the user is more easily startled.
TM59 Incinerate  
Makes audience expect little of other contestants.
TM61 Will-O-Wisp  
Makes audience expect little of other contestants.
TM65 Shadow Claw  
Quite an appealing move.
TM75 Swords Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Agility   Details
Causes the user to move earlier on the next turn.
Baton Pass   Details
Works well if the user is pumped up.
Counter   Details
Works great if the user goes last this turn.
Crush Claw Details
Badly startles the last Pokémon to act before the user.
Curse   Details
Causes the user to move later on the next turn.
Endure   Details
Causes the user to move later on the next turn.
Feather Dance   Details
Works great if the user goes last this turn.
Feint   Details
Causes the user to move earlier on the next turn.
Flame Burst   Details
Makes audience expect little of other contestants.
Last Resort   Details
Works well if the user is pumped up.
Low Kick   Details
Works better the later it is used in a turn.
Night Slash   Details
Affected by how well the previous Pokémon's move went.
Reversal   Details
Works better the later it is used in a turn.
Smelling Salts   Details
Affected by how well the previous Pokémon's move went.

Move Tutor Attacks
Attack NameTypeAppealJam
Fire Pledge  
Excites the audience in any kind of contest.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Bounce  
Prevents the user from being startled until the turn ends.
Heat Wave
Startles all of the Pokémon to act before the user.
Helping Hand  
Quite an appealing move.
Last Resort  
Works well if the user is pumped up.
Low Kick  
Works better the later it is used in a turn.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Fire Pledge   Move Tutor - B2W2
Excites the audience in any kind of contest.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Swift   Move Tutor - PtHGSS
Works great if the user goes first this turn.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Headbutt   Move Tutor - HGSS
Quite an appealing move.
Mega Punch   Move Tutor - FRLG
An appealing move that can be used repeatedly without boring the audience.
Mega Kick   Move Tutor - FRLG
Works better the more the crowd is excited.
Body Slam Move Tutor - FRLG
Badly startles the last Pokémon to act before the user.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Seismic Toss   Move Tutor - FRLG
An appealing move that can be used repeatedly without boring the audience.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 310 45 60 40 70 50 45
Max Stats
Hindering Nature
Lv. 50 105 - 152 58 - 100 40 - 82 67 - 109 49 - 91 45 - 87
Lv. 100 200 - 294 112 - 197 76 - 161 130 - 215 94 - 179 85 - 170
Max Stats
Neutral Nature
Lv. 50 105 - 152 65 - 112 45 - 92 75 - 122 55 - 102 50 - 97
Lv. 100 200 - 294 125 - 219 85 - 179 145 - 239 105 - 199 95 - 189
Max Stats
Beneficial Nature
Lv. 50 105 - 152 71 - 123 49 - 101 82 - 134 60 - 112 55 - 106
Lv. 100 200 - 294 137 - 240 93 - 196 159 - 262 115 - 218 104 - 207

<--- #254
Sceptile
#256
Combusken
--->

 
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