X & Y Level Up |
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— |
Vice Grip |
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Quite an appealing move. |
— |
Focus Energy |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
4 |
Bind |
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Temporarily stops the crowd from growing excited. |
8 |
Seismic Toss |
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An appealing move that can be used repeatedly without boring the audience. |
11 |
Harden |
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Prevents the user from being startled one time this turn. |
15 |
Revenge |
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Works great if the user goes last this turn. |
18 |
Brick Break |
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Quite an appealing move. |
22 |
Vital Throw |
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Works great if the user goes last this turn. |
26 |
Submission |
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A very appealing move, but after using this move, the user is more easily startled. |
29 |
X-Scissor |
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Badly startles Pokémon that used a move of the same type. |
33 |
Storm Throw |
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Excites the audience in any kind of contest. |
36 |
Thrash |
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A very appealing move, but after using this move, the user is more easily startled. |
40 |
Swords Dance |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
43 |
Superpower |
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A very appealing move, but after using this move, the user is more easily startled. |
47 |
Guillotine |
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Badly startles all Pokémon that successfully showed their appeal. |
ΩRαS Level Up |
|
— |
Vice Grip |
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Quite an appealing move. |
— |
Focus Energy |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
4 |
Bind |
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Temporarily stops the crowd from growing excited. |
8 |
Seismic Toss |
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An appealing move that can be used repeatedly without boring the audience. |
11 |
Harden |
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Prevents the user from being startled one time this turn. |
15 |
Revenge |
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Works great if the user goes last this turn. |
18 |
Vital Throw |
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Works great if the user goes last this turn. |
22 |
Double Hit |
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Badly startles Pokémon that used a move of the same type. |
26 |
Brick Break |
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Quite an appealing move. |
29 |
Submission |
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A very appealing move, but after using this move, the user is more easily startled. |
33 |
X-Scissor |
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Badly startles Pokémon that used a move of the same type. |
36 |
Storm Throw |
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Excites the audience in any kind of contest. |
40 |
Swords Dance |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
43 |
Thrash |
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A very appealing move, but after using this move, the user is more easily startled. |
47 |
Superpower |
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A very appealing move, but after using this move, the user is more easily startled. |
50 |
Guillotine |
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Badly startles all Pokémon that successfully showed their appeal. |
TM & HM Attacks |
|
TM06 |
Toxic |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM08 |
Bulk Up |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM10 |
Hidden Power |
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An appealing move that can be used repeatedly without boring the audience. |
TM11 |
Sunny Day |
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Works better the more the crowd is excited. |
TM15 |
Hyper Beam |
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Startles all other Pokémon. User cannot act in the next turn. |
TM17 |
Protect |
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Prevents the user from being startled one time this turn. |
TM18 |
Rain Dance |
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Works better the more the crowd is excited. |
TM21 |
Frustration |
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Badly startles the last Pokémon to act before the user. |
TM23 |
Smack Down |
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Badly startles Pokémon that the audience has high expectations of. |
TM26 |
Earthquake |
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Badly startles all Pokémon that successfully showed their appeal. |
TM27 |
Return |
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Quite an appealing move. |
TM28 |
Dig |
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Prevents the user from being startled one time this turn. |
TM31 |
Brick Break |
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Quite an appealing move. |
TM32 |
Double Team |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM39 |
Rock Tomb |
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Makes audience expect little of other contestants. |
TM42 |
Facade |
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Works great if the user goes last this turn. |
TM44 |
Rest |
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Prevents the user from being startled until the turn ends. |
TM45 |
Attract |
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Makes the remaining Pokémon nervous. |
TM46 |
Thief |
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Shows off the Pokémon’s appeal about as well as the move used just before it. |
TM48 |
Round |
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Works well if it is the same type as the move used by the last Pokémon. |
TM52 |
Focus Blast |
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Quite an appealing move. |
TM54 |
False Swipe |
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Makes the audience quickly grow bored when an appeal move has little effect. |
TM56 |
Fling |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM68 |
Giga Impact |
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Startles all other Pokémon. User cannot act in the next turn. |
TM71 |
Stone Edge |
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Affected by how well the previous Pokémon's move went. |
TM75 |
Swords Dance |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM76 |
Struggle Bug |
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Works great if the user goes last this turn. |
TM78 |
Bulldoze |
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Badly startles the last Pokémon to act before the user. |
TM80 |
Rock Slide |
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Startles all of the Pokémon to act before the user. |
TM81 |
X-Scissor |
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Badly startles Pokémon that used a move of the same type. |
TM87 |
Swagger |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM88 |
Sleep Talk |
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Effectiveness varies depending on when it is used. |
TM90 |
Substitute |
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Prevents the user from being startled one time this turn. |
TM94 (XY) HM06 (ΩRαS) |
Rock Smash |
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Quite an appealing move. |
TM94 (ΩRαS) |
Secret Power |
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Works well if the user is pumped up. |
TM100 |
Confide |
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Brings down the energy of any Pokémon that have already used a move this turn. |
HM01 |
Cut |
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Quite an appealing move. |
HM04 |
Strength |
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Quite an appealing move. |
Transfer Only Moves (Details) |
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Endure |
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Gen IV 203 |
Causes the user to move later on the next turn. |
Captivate |
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Gen IV 445 |
Makes the audience quickly grow bored when an appeal move has little effect. |
Natural Gift |
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Gen IV 363 |
Works better the more the crowd is excited. |
Fury Cutter |
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Move Tutor - PtHGSS |
An appealing move that can be used repeatedly without boring the audience. |
String Shot |
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Move Tutor - HGSS |
Startles the last Pokémon to act before the user. |
Headbutt |
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Move Tutor - HGSS |
Quite an appealing move. |
Body Slam |
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| Move Tutor - FRLG |
Badly startles the last Pokémon to act before the user. |
Double-edge |
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| Move Tutor - FRLG |
A very appealing move, but after using this move, the user is more easily startled. |
Mimic |
|
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| Move Tutor - FRLG |
Shows off the Pokémon’s appeal about as well as the move used just before it. |
Endure |
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Move Tutor - Emerald |
Causes the user to move later on the next turn. |
Fury Cutter |
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Move Tutor - Emerald |
An appealing move that can be used repeatedly without boring the audience. |