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 #127 Pinsir
General Location Attacks Stats Egg Moves Battle
This database deals with Contests ONLY, for the battle version, Click here
Picture Name Other Names No. Gender Ratio Type
Pinsir
Japan: Kailios
カイロス
French: Scarabrute
German: Pinsir
Korean: 쁘사이저
National: #127
Central Kalos: #---
Coastal Kalos: #130
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Stagbeetle Pokémon 4'11"
1.5m
121.3lbs
55kg
456,400
Abilities: Hyper Cutter - Mold Breaker - Moxie (Hidden Ability)
Hyper Cutter: Opponent cannot lower this Pokémon’s Attack value. This Pokémon may still lower its own Attack value using a move of by itself.
Mold Breaker: The Pokémon's moves are not affected by foe’s abilities during battle
Hidden Ability (Available):
Moxie: Attack is raised by one stage when the Pokémon knocks out another Pokémon
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,250,000 Points
Slow
70 2 Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Bug
Evolutionary Chain
Locations - In-Depth Details
X Route 12
Friend Safari
Details
Y Trade from X
Friend Safari
Omega Ruby Safari ZoneDetails
Alpha Sapphire Safari ZoneDetails
Trainer Locations  Details
X & Y Level Up
LevelAttack NameTypeAppealJam
Vice Grip  
Quite an appealing move.
Focus Energy  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
4 Bind  
Temporarily stops the crowd from growing excited.
8 Seismic Toss  
An appealing move that can be used repeatedly without boring the audience.
11 Harden  
Prevents the user from being startled one time this turn.
15 Revenge  
Works great if the user goes last this turn.
18 Brick Break  
Quite an appealing move.
22 Vital Throw  
Works great if the user goes last this turn.
26 Submission  
A very appealing move, but after using this move, the user is more easily startled.
29 X-Scissor
Badly startles Pokémon that used a move of the same type.
33 Storm Throw  
Excites the audience in any kind of contest.
36 Thrash  
A very appealing move, but after using this move, the user is more easily startled.
40 Swords Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
43 Superpower  
A very appealing move, but after using this move, the user is more easily startled.
47 Guillotine
Badly startles all Pokémon that successfully showed their appeal.

ΩRαS Level Up
LevelAttack NameTypeAppealJam
Vice Grip  
Quite an appealing move.
Focus Energy  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
4 Bind  
Temporarily stops the crowd from growing excited.
8 Seismic Toss  
An appealing move that can be used repeatedly without boring the audience.
11 Harden  
Prevents the user from being startled one time this turn.
15 Revenge  
Works great if the user goes last this turn.
18 Vital Throw  
Works great if the user goes last this turn.
22 Double Hit
Badly startles Pokémon that used a move of the same type.
26 Brick Break  
Quite an appealing move.
29 Submission  
A very appealing move, but after using this move, the user is more easily startled.
33 X-Scissor
Badly startles Pokémon that used a move of the same type.
36 Storm Throw  
Excites the audience in any kind of contest.
40 Swords Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
43 Thrash  
A very appealing move, but after using this move, the user is more easily startled.
47 Superpower  
A very appealing move, but after using this move, the user is more easily startled.
50 Guillotine
Badly startles all Pokémon that successfully showed their appeal.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM08 Bulk Up  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM23 Smack Down
Badly startles Pokémon that the audience has high expectations of.
TM26 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM31 Brick Break  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM52 Focus Blast  
Quite an appealing move.
TM54 False Swipe  
Makes the audience quickly grow bored when an appeal move has little effect.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM71 Stone Edge  
Affected by how well the previous Pokémon's move went.
TM75 Swords Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM76 Struggle Bug  
Works great if the user goes last this turn.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM81 X-Scissor
Badly startles Pokémon that used a move of the same type.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Bug Bite   Details
Makes audience expect little of other contestants.
Close Combat   Details
A very appealing move, but after using this move, the user is more easily startled.
Feint   Details
Causes the user to move earlier on the next turn.
Feint Attack   Details
Works great if the user goes first this turn.
Flail   Details
Works better the later it is used in a turn.
Fury Attack   Details
Effectiveness varies depending on when it is used.
Me First   Details
Causes the user to move earlier on the next turn.
Quick Attack   Details
Causes the user to move earlier on the next turn.
Superpower   Details
A very appealing move, but after using this move, the user is more easily startled.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Bind  
Temporarily stops the crowd from growing excited.
Bug Bite  
Makes audience expect little of other contestants.
Focus Punch  
Works great if the user goes last this turn.
Iron Defense  
Prevents the user from being startled until the turn ends.
Knock Off
Badly startles all of the Pokémon to act before the user.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Stealth Rock  
Makes the remaining Pokémon nervous.
Superpower  
A very appealing move, but after using this move, the user is more easily startled.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Fury Cutter   Move Tutor - PtHGSS
An appealing move that can be used repeatedly without boring the audience.
String Shot Move Tutor - HGSS
Startles the last Pokémon to act before the user.
Headbutt   Move Tutor - HGSS
Quite an appealing move.
Body Slam Move Tutor - FRLG
Badly startles the last Pokémon to act before the user.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.
Fury Cutter   Move Tutor - Emerald
An appealing move that can be used repeatedly without boring the audience.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 500 65 125 100 55 70 85
Max Stats
Hindering Nature
Lv. 50 125 - 172 117 - 159 94 - 136 54 - 96 67 - 109 81 - 123
Lv. 100 240 - 334 229 - 314 184 - 269 103 - 188 130 - 215 157 - 242
Max Stats
Neutral Nature
Lv. 50 125 - 172 130 - 177 105 - 152 60 - 107 75 - 122 90 - 137
Lv. 100 240 - 334 255 - 349 205 - 299 115 - 209 145 - 239 175 - 269
Max Stats
Beneficial Nature
Lv. 50 125 - 172 143 - 194 115 - 167 66 - 117 82 - 134 99 - 150
Lv. 100 240 - 334 280 - 383 225 - 328 126 - 229 159 - 262 192 - 295


Mega Evolution
Picture Name Other Names No. Gender Ratio Type
Mega Pinsir
Japan: MegaKailios
メガカイロス
French: MegaScarabrute
German: Mega-Pinsir
Korean: 메가쁘사이저
National: #127
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Stagbeetle Pokémon 2'04"
0.7m
18.1lbs
8.2kg
45 6,400
Abilities: Aerilate
Aerilate: Increases the power of Normal-type moves by 30%. It then changes those moves to Flying-type.
Damage Taken
*1 *2 *1 *2 *0.25 *2 *0.25 *1 *0 *2 *1 *0.5 *4 *1 *1 *1 *1 *1

Stats - Mega Evolution
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 600 65 155 120 65 90 105
Max Stats
Hindering Nature
Lv. 50 125 - 172 144 - 186 112 - 154 63 - 105 85 - 127 99 - 141
Lv. 100 240 - 334 283 - 368 220 - 305 121 - 206 166 - 251 193 - 278
Max Stats
Neutral Nature
Lv. 50 125 - 172 160 - 207 125 - 172 70 - 117 95 - 142 110 - 157
Lv. 100 240 - 334 315 - 409 245 - 339 135 - 229 185 - 279 215 - 309
Max Stats
Beneficial Nature
Lv. 50 125 - 172 176 - 227 137 - 189 77 - 128 104 - 156 121 - 172
Lv. 100 240 - 334 346 - 449 269 - 372 148 - 251 203 - 306 236 - 339

<--- #126
Magmar
#128
Tauros
--->

 
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