#127 Pinsir
General Location Attacks Stats Egg Moves SpinOff Dex
Gen VIII Dex Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Images
Normal Sprite Shiny Sprite
Name Other Names No. Gender Ratio Type
Pinsir
Japan: Kailios
カイロス
French: Scarabrute
German: Pinsir
Korean: 쁘사이저
National: #127
BW Unova: #---
B2W2 Unova: #146
Male :50%
Female :50%
Abilities: Hyper Cutter - Mold Breaker - Moxie (Hidden Ability)
Hyper Cutter: Opponent cannot lower this Pokémon’s Attack value. This Pokémon may still lower its own Attack value using a move of by itself.
Mold Breaker: The Pokémon's moves are not affected by foe’s abilities during battle
Hidden Ability (Available):
Moxie: Attack is raised by one stage when the Pokémon knocks out another Pokémon
Classification Height Weight Capture Rate Base Egg Steps
Stagbeetle Pokémon 4’11”
1.5m
121.3lbs
55kg
45 6,400
Experience Growth Base Happiness Effort Values Earned Flee FlagEntree Forest Level
1,250,000 Points
Slow
70 2 Attack Point(s)
153 Level 10
Damage Taken
*1 *2 *1 *1 *0.5 *1 *0.5 *1 *0.5 *2 *1 *1 *2 *1 *1 *1 *1
Wild Hold Item Egg Groups
Bug
Evolutionary Chain
Locations - In-Depth Details
Black Route 12Details
White Route 12Details
Black 2 Hidden Grotto - Lostlorn ForestDetails
White 2 Route 12, Lostlorn ForestDetails
Dream World Dream Park - Over 10,000 Dream Points Details
Trainer Locations  Details

Flavor Text
Black It grips prey with its pincers until the prey is torn in half. What it can't tear, it tosses far.
White
Black 2 It grips prey with its powerful pincers and will not let go until the prey is torn in half.
White 2

Black/White Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Vicegrip 55 100 30 --
The target is gripped and squeezed from both sides to inflict damage.
Focus Energy -- -- 30 --
The user takes a deep breath and focuses so that critical hits land more easily.
4 Bind 15 85 20 100
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
8 Seismic Toss ?? 100 20 --
The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
13 Harden -- -- 30 --
The user stiffens all the muscles in its body to raise its Defense stat.
18 Revenge 60 100 10 --
An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn.
21 Brick Break 75 100 15 --
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.
25 Vital Throw 70 -- 10 --
The user attacks last. In return, this throw move is guaranteed not to miss.
30 X-scissor 80 100 15 --
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
35 Thrash 120 100 10 --
The user rampages and attacks for two to three turns. It then becomes confused, however.
38 Swords Dance -- -- 30 --
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
42 Submission 80 80 25 --
The user grabs the target and recklessly dives for the ground. It also hurts the user slightly.
47 Guillotine ?? 30 5 --
A vicious, tearing attack with big pincers. The target will faint instantly if this attack hits.
52 Superpower 120 100 5 --
The user attacks the target with great power. However, it also lowers the user's Attack and Defense.
Black 2/White 2 Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Vicegrip 55 100 30 --
The target is gripped and squeezed from both sides to inflict damage.
Focus Energy -- -- 30 --
The user takes a deep breath and focuses so that critical hits land more easily.
4 Bind 15 85 20 100
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
8 Seismic Toss ?? 100 20 --
The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
11 Harden -- -- 30 --
The user stiffens all the muscles in its body to raise its Defense stat.
15 Revenge 60 100 10 --
An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn.
18 Brick Break 75 100 15 --
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.
22 Vital Throw 70 -- 10 --
The user attacks last. In return, this throw move is guaranteed not to miss.
26 Submission 80 80 25 --
The user grabs the target and recklessly dives for the ground. It also hurts the user slightly.
29 X-scissor 80 100 15 --
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
33 Storm Throw 40 100 10 --
The user strikes the target with a fierce blow. This attack always results in a critical hit.
36 Thrash 120 100 10 --
The user rampages and attacks for two to three turns. It then becomes confused, however.
40 Swords Dance -- -- 30 --
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
43 Superpower 120 100 5 --
The user attacks the target with great power. However, it also lowers the user's Attack and Defense.
47 Guillotine ?? 30 5 --
A vicious, tearing attack with big pincers. The target will faint instantly if this attack hits.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM08 Bulk Up -- -- 20 --
The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM23 Smack Down 50 100 15 100
The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when hit.
TM26 Earthquake 100 100 10 --
The user sets off an earthquake that strikes those around it.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig 80 100 10 --
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM31 Brick Break 75 100 15 --
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM39 Rock Tomb 50 80 10 --
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46 Thief 40 100 10 --
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM52 Focus Blast 120 70 5 --
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM54 False Swipe 40 100 40 --
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
TM56 Fling ?? 100 10 --
The user flings its held item at the target to attack. Its power and effects depend on the item.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user must rest on the next turn.
TM71 Stone Edge 100 80 5 --
The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.
TM75 Swords Dance -- -- 30 --
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM76 Struggle Bug 30 100 20 --
While resisting, the user attacks the opposing Pokémon. The targets' Sp. Atk stat is reduced.
TM78 Bulldoze 60 100 20 --
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced.
TM80 Rock Slide 75 90 10 --
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
TM81 X-scissor 80 100 15 --
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM94 Rock Smash 40 100 15 --
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
HM01 Cut 50 95 30 --
The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM04 Strength 80 100 15 --
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Fury Attack 15 85 20 -- Details
The target is jabbed repeatedly with a horn or beak two to five times in a row.
Flail ?? 100 15 -- Details
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
Faint Attack 60 -- 20 -- Details
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.
Quick Attack 40 100 30 -- Details
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
Close Combat 120 100 5 -- Details
The user fights the target up close without guarding itself. It also cuts the user's Defense and Sp. Def.
Feint 30 100 10 -- Details
An attack that hits a target using Protect or Detect. It also lifts the effects of those moves.
Me First ?? -- 20 -- Details
The user tries to cut ahead of the target to steal and use the target's intended move with greater power.
Bug Bite 60 100 20 -- Details
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
Superpower 120 100 5 -- Details
The user attacks the target with great power. However, it also lowers the user's Attack and Defense.

Black 2/White 2 Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Bind158520100
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
Bug Bite6010020--
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
Iron Defense----15--
The user hardens its body's surface like iron, sharply raising its Defense stat.
Knock Off2010020--
The user slaps down the target's held item, preventing that item from being used in the battle.
Sleep Talk----10--
While it is asleep, the user randomly uses one of the moves it knows.
Snore4010015--
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Stealth Rock----20--
The user lays a trap of levitating stones around the opponent's team. The trap hurts opponents that switch into battle.
Superpower1201005--
The user attacks the target with great power. However, it also lowers the user's Attack and Defense.
Gen III & IV Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Focus Punch 150 100 20 -- Gen IV TM01
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
Secret Power 70 100 20 30 Gen IV TM43
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
Endure -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Captivate -- 100 20 -- Gen IV TM78
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Fury Cutter 20 95 20 -- Move Tutor - PtHGSS
The target is slashed with scythes or claws. Its power increases if it hits in succession.
String Shot -- 95 40 -- Move Tutor - HGSS
The targets are bound with silk blown from the user's mouth. This silk reduces the targets' Speed stat.
Headbutt 70 100 15 -- Move Tutor - HGSS
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
Body Slam 85 100 15 30 Move Tutor - FRLG
The user drops onto the target with its full body weight. It may also leave the target with paralysis.
Double-edge 120 100 15 -- Move Tutor - FRLG
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
Mimic -- -- 10 -- Move Tutor - FRLG
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Helping Hand -- -- 20 -- XD Purification
The user assists an ally by boosting the power of its attack.
Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 65 125 100 55 70 85
Max Stats
Hindering Nature
Lv. 50 125 - 172 117 - 159 94 - 136 54 - 96 67 - 109 81 - 123
Lv. 100 240 - 334 229 - 314 184 - 269 103 - 188 130 - 215 157 - 242
Max Stats
Neutral Nature
Lv. 50 125 - 172 130 - 177 105 - 152 60 - 107 75 - 122 90 - 137
Lv. 100 240 - 334 255 - 349 205 - 299 115 - 209 145 - 239 175 - 269
Max Stats
Beneficial Nature
Lv. 50 125 - 172 143 - 194 115 - 167 66 - 117 82 - 134 99 - 150
Lv. 100 240 - 334 280 - 383 225 - 328 126 - 229 159 - 262 192 - 295

<--- #126
Magmar
#128
Tauros
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