#127 Pinsir
General Location Attacks Stats
Gen VIII Dex Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture
GameBoy Game Boy Color
Name Other Names No. Type
Pinsir
Japan: Kailios
カイロス
French: Scarabrute
German: Pinsir
Korean: 쁘사이저
#127
Classification Height Weight Capture Rate
Stagbeetle Pokémon 4'11"
1.5m
121.3lbs
55kg
45
Experience Growth Effort Values Earned
1,250,000 Points
Slow
65 Hit Points
125 Attack
100 Defense
55 Special
85 Speed
Damage Taken
*1 *2 *1 *1 *0.5 *1 *0.5 *2 *0.5 *2 *1 *1 *2 *1 *1
Evolutionary Chain
Locations - In-Depth Details
Red Trade from Green, Blue or Yellow
Green (Jp.)Blue (Intl.) Safari ZoneDetails
Blue (Jp.) Safari ZoneDetails
Yellow Safari ZoneDetails

Level Up Anchors RB Yellow
Red, Green & Blue Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Vice Grip 55 100 30 --
A NORMAL-type attack used only by Pokémon with pincers. The target is gripped and injured.
25 Seismic Toss ?? 100 20 --
A FIGHTING-type attack. Throws the target with enough force to flip the world upside down.
30 Guillotine ?? 30 5 --
A single-hit knockout attack. Learned only by Pokémon that have large pincers.
36 Focus Energy -- 100 30 --
Raises the likelihood of nailing the opponent's weak spot for a critical hit.
43 Harden -- 100 30 --
Raises the user's DEFENSE. Useful when battling physically strong Pokémon.
49 Slash 70 100 20 --
A NORMAL-type attack. It has a high probability of a critical hit for inflicting double the damage.
54 Swords Dance -- 100 30 --
A special move that greatly boosts the user's ATTACK power. Can normally be used up to three times.

Yellow Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Vice Grip 55 100 30 --
A NORMAL-type attack used only by Pokémon with pincers. The target is gripped and injured.
21 Bind 15 74.6 20 --
Traps and squeezes the target over several turns. The target cannot move while under attack.
25 Seismic Toss ?? 100 20 --
A FIGHTING-type attack. Throws the target with enough force to flip the world upside down.
30 Guillotine ?? 30 5 --
A single-hit knockout attack. Learned only by Pokémon that have large pincers.
36 Focus Energy -- 100 30 --
Raises the likelihood of nailing the opponent's weak spot for a critical hit.
43 Harden -- 100 30 --
Raises the user's DEFENSE. Useful when battling physically strong Pokémon.
49 Slash 70 100 20 --
A NORMAL-type attack. It has a high probability of a critical hit for inflicting double the damage.
54 Swords Dance -- 100 30 --
A special move that greatly boosts the user's ATTACK power. Can normally be used up to three times.
TM & HM Attacks
TM/HM #Attack NameTypeAtt.Acc.PPEffect %
TM03 Swords Dance -- 100 30 --
A special move that greatly boosts the user's ATTACK power. Can normally be used up to three times.
TM06 Toxic -- 85 10 --
A technique that badly poisons the target. The amount of damage from the poison increases every turn.
TM08 Body Slam 85 100 15 33
A NORMAL-type attack. Has a one-in-three chance of paralyzing the target if it connects.
TM09 Take Down 90 85 20 --
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker.
TM10 Double-Edge 100 100 15 --
A charging tackle attack. One quarter of the damage it inflicts comes back to hurt the attacker.
TM15 Hyper Beam 150 90 5 --
An extremely powerful attack. The attacker becomes so tired, it has to rest the next turn.
TM17 Submission 80 80 25 --
The strongest FIGHTING attack. One quarter of the damage it inflicts comes back to hurt the attacker.
TM19 Seismic Toss ?? 100 20 --
A FIGHTING-type attack. Throws the target with enough force to flip the world upside down.
TM20 Rage 20 100 20 --
A non-stop attack move. The user's ATTACK power increases every time it sustains damage.
TM31 Mimic -- 100 10 --
A move for learning one of the opponent's moves, for use during that battle only.
TM32 Double Team -- 100 15 --
Creates illusionary copies of the user. The copies disorient the enemy, reducing its accuracy.
TM34 Bide -- 100 10 --
The user waits for several turns. At the end, it returns double the damage it received.
TM44 Rest -- 100 10 --
The user takes a nap to fully restore its HP and recover from any status abnormalities.
TM50 Substitute -- 100 10 --
Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks.
HM01 Cut 50 95 30 --
A NORMAL-type attack. Also used for cutting small bushes to open new paths.
HM04 Strength 80 100 15 --
A very powerful NORMAL-type attack. Also used for moving obstacles like boulders.


Stats
  HP Attack Defense Special Speed
Base Stats - Total: 430 65 125 100 55 85
Max Stats Lv. 50 125 - 171 130 - 176 105 - 151 60 - 106 90 - 136
Lv. 100 240 - 333 255 - 348 205 - 298 115 - 208 175 - 268

<--- #126
Magmar
#128
Tauros
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