Serebii.net Header
 #115 Kangaskhan
General Location Attacks Stats Egg Moves Battle
This database deals with Contests ONLY, for the battle version, Click here
Picture Name Other Names No. Gender Ratio Type
Kangaskhan
Japan: Garura
ガルーラ
French: Kangourex
German: Kangama
Korean: 캥카
National: #115
Central Kalos: #---
Coastal Kalos: #062
Mountain Kalos: #---
Male :0%
Female :100%
Classification Height Weight Capture Rate Base Egg Steps
Parent Pokémon 7'03"
2.2m
176.4lbs
80kg
455,120
Abilities: Early Bird - Scrappy - Inner Focus (Hidden Ability)
Early Bird: Sleep conditions lasts for half as long, rounding down. For example, half of three turns is 1.5, which rounds down to one turn. When the number of turns to sleep is one, half of this rounded down is zero, and the Pokémon wakes up instantly.
Scrappy: Allows the Pokémon to hit Ghost-type Pokémon with Normal-type and Fighting-type moves.
Hidden Ability (Available through transfer):
Inner Focus: This Pokémon will not flinch. Does not prevent flinching with Focus Punch.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 2 HP Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Monster
Evolutionary Chain
Locations - In-Depth Details
X Glittering CaveDetails
Y Glittering CaveDetails
Omega Ruby  
Alpha Sapphire  
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Comet Punch  
Effectiveness varies depending on when it is used.
Leer
Badly startles Pokémon that the audience has high expectations of.
7 Fake Out
Badly startles the last Pokémon to act before the user.
10 Tail Whip  
Works great if the user goes last this turn.
13 Bite
Badly startles the last Pokémon to act before the user.
19 Double Hit
Badly startles Pokémon that used a move of the same type.
22 Rage
Startles all of the Pokémon to act before the user.
25 Mega Punch  
An appealing move that can be used repeatedly without boring the audience.
31 Chip Away  
Excites the audience in any kind of contest.
34 Dizzy Punch  
Badly startles Pokémon that the audience has high expectations of.
37 Crunch
Badly startles the last Pokémon to act before the user.
43 Endure  
Causes the user to move later on the next turn.
46 Outrage  
A very appealing move, but after using this move, the user is more easily startled.
49 Sucker Punch  
Excites the audience a lot if used first.
50 Reversal  
Works better the later it is used in a turn.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM05 Roar  
Causes the user to move later on the next turn.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM07 Hail
Badly startles all Pokémon that successfully showed their appeal.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM13 Ice Beam
Badly startles the last Pokémon to act before the user.
TM14 Blizzard
Badly startles the last Pokémon to act before the user.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM20 Safeguard  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM24 Thunderbolt  
Quite an appealing move.
TM25 Thunder  
Works better the more the crowd is excited.
TM26 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM30 Shadow Ball  
Quite an appealing move.
TM31 Brick Break  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM35 Flamethrower  
Quite an appealing move.
TM37 Sandstorm
Badly startles all Pokémon that successfully showed their appeal.
TM38 Fire Blast  
Works better the more the crowd is excited.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM52 Focus Blast  
Quite an appealing move.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM59 Incinerate  
Makes audience expect little of other contestants.
TM65 Shadow Claw  
Quite an appealing move.
TM67 Retaliate  
Affected by how well the previous Pokémon's move went.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM98 Power-Up Punch  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
HM03 Surf
Startles all of the Pokémon to act before the user.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Circle Throw   Details
Causes the user to move later on the next turn.
Counter   Details
Works great if the user goes last this turn.
Crush Claw Details
Badly startles the last Pokémon to act before the user.
Disable   Details
Makes the remaining Pokémon nervous.
Double-Edge   Details
A very appealing move, but after using this move, the user is more easily startled.
Endeavor   Details
Works great if the user goes last this turn.
Focus Energy   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Focus Punch   Details
Works great if the user goes last this turn.
Foresight Details
Badly startles Pokémon that used a move of the same type.
Hammer Arm   Details
A very appealing move, but after using this move, the user is more easily startled.
Stomp   Details
Quite an appealing move.
Trump Card   Details
Works better the later it is used in a turn.
Uproar Details
Badly startles Pokémon that the audience has high expectations of.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Aqua Tail  
Quite an appealing move.
Covet  
Affected by how well the previous Pokémon's move went.
Drain Punch  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Endeavor  
Works great if the user goes last this turn.
Fire Punch  
Quite an appealing move.
Focus Punch  
Works great if the user goes last this turn.
Helping Hand  
Quite an appealing move.
Ice Punch  
Quite an appealing move.
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Iron Tail  
Quite an appealing move.
Low Kick  
Works better the later it is used in a turn.
Outrage  
A very appealing move, but after using this move, the user is more easily startled.
Shock Wave  
Works great if the user goes first this turn.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Spite
Badly startles all Pokémon that successfully showed their appeal.
Thunder Punch  
Quite an appealing move.
Uproar
Badly startles Pokémon that the audience has high expectations of.
Water Pulse  
Makes audience expect little of other contestants.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Work Up   Gen V TM83
Excites the audience a lot if used first.
Avalanche   Gen IV 419
Affected by how well the previous Pokémon's move went.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Whirlpool   Gen IV 250
Temporarily stops the crowd from growing excited.
Fury Cutter   Move Tutor - PtHGSS
An appealing move that can be used repeatedly without boring the audience.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Headbutt   Move Tutor - HGSS
Quite an appealing move.
Mega Kick   Move Tutor - FRLG
Works better the more the crowd is excited.
Body Slam Move Tutor - FRLG
Badly startles the last Pokémon to act before the user.
Seismic Toss   Move Tutor - FRLG
An appealing move that can be used repeatedly without boring the audience.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Dynamic Punch Move Tutor - Emerald
Badly startles Pokémon that the audience has high expectations of.
Mud-slap   Move Tutor - Emerald
Makes audience expect little of other contestants.
Fury Cutter   Move Tutor - Emerald
An appealing move that can be used repeatedly without boring the audience.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 490 105 95 80 40 80 90
Max Stats
Hindering Nature
Lv. 50 165 - 212 90 - 132 76 - 118 40 - 82 76 - 118 85 - 127
Lv. 100 320 - 414 175 - 260 148 - 233 76 - 161 148 - 233 166 - 251
Max Stats
Neutral Nature
Lv. 50 165 - 212 100 - 147 85 - 132 45 - 92 85 - 132 95 - 142
Lv. 100 320 - 414 195 - 289 165 - 259 85 - 179 165 - 259 185 - 279
Max Stats
Beneficial Nature
Lv. 50 165 - 212 110 - 161 93 - 145 49 - 101 93 - 145 104 - 156
Lv. 100 320 - 414 214 - 317 181 - 284 93 - 196 181 - 284 203 - 306


Mega Evolution
Picture Name Other Names No. Gender Ratio Type
Mega Kangaskhan
Japan: MegaGarura
メガガルーラ
French: MegaKangourex
German: Mega-Kangama
Korean: 메가캥카
National: #115
Male :0%
Female :100%
Classification Height Weight Capture Rate Base Egg Steps
Parent Pokémon 1'00"
0.3m
7.1lbs
3.2kg
45 5,120
Abilities: Parental Bond
Parental Bond: Every move used by the Pokémon will hit twice. The damage inflicted by the second hit is reduced by 50%. If the move used is a damaging move, each hit is capable of afflicting Secondary Effects and Critical Hits
Damage Taken
*1 *1 *1 *1 *1 *1 *2 *1 *1 *1 *1 *1 *1 *0 *1 *1 *1 *1

Stats - Mega Evolution
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 590 105 125 100 60 100 100
Max Stats
Hindering Nature
Lv. 50 165 - 212 117 - 159 94 - 136 58 - 100 94 - 136 94 - 136
Lv. 100 320 - 414 229 - 314 184 - 269 112 - 197 184 - 269 184 - 269
Max Stats
Neutral Nature
Lv. 50 165 - 212 130 - 177 105 - 152 65 - 112 105 - 152 105 - 152
Lv. 100 320 - 414 255 - 349 205 - 299 125 - 219 205 - 299 205 - 299
Max Stats
Beneficial Nature
Lv. 50 165 - 212 143 - 194 115 - 167 71 - 123 115 - 167 115 - 167
Lv. 100 320 - 414 280 - 383 225 - 328 137 - 240 225 - 328 225 - 328

<--- #114
Tangela
#116
Horsea
--->

 
All Content is ©Copyright of Serebii.net 1999-2019. | Privacy Policy | Manage Cookie Settings
Pokémon And All Respective Names are Trademark & © of Nintendo 1996-2019