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 #114 Tangela
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Tangela
Japan: Monjara
モンジャラ
French: Saquedeneu
German: Tangela
Korean: 덩쿠리
National: #114
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Vine Pokémon 3'03"
1m
77.2lbs
35kg
455,120
Abilities: Chlorophyll - Leaf Guard - Regenerator (Hidden Ability)
Chlorophyll: When sunny, the Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Strong Sunlight.
Leaf Guard: Prevents the Pokémon from receiving status conditions during strong sunlight.
Hidden Ability (Available):
Regenerator: When the Pokémon switches out of battle, up to 33.3% of its maximum Hit Points are restored
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 1 Defense Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Grass
Evolutionary Chain
Locations
X Friend Safari
Y Friend Safari
Omega Ruby Mirage Island, Mirage ForestDetails
Alpha Sapphire Mirage Island, Mirage ForestDetails
Generation VI Level Up
LevelAttack NameTypeAppealJam
Ingrain  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Constrict  
Makes audience expect little of other contestants.
4 Sleep Powder
Startles all of the Pokémon to act before the user.
7 Vine Whip  
Quite an appealing move.
10 Absorb  
Quite an appealing move.
14 Poison Powder  
Brings down the energy of any Pokémon that have already used a move this turn.
17 Bind  
Temporarily stops the crowd from growing excited.
20 Growth  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
23 Mega Drain
Startles the last Pokémon to act before the user.
27 Knock Off
Badly startles all of the Pokémon to act before the user.
30 Stun Spore
Badly startles all Pokémon that successfully showed their appeal.
33 Natural Gift  
Works better the more the crowd is excited.
36 Giga Drain
Badly startles the last Pokémon to act before the user.
38 Ancient Power  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
41 Slam  
Quite an appealing move.
44 Tickle  
Brings down the energy of any Pokémon that have already used a move this turn.
46 Wring Out
Badly startles Pokémon that used a move of the same type.
48 Grassy Terrain  
Excites the audience a lot if used first.
50 Power Whip  
Works better the more the crowd is excited.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM27 Return  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM33 Reflect  
Prevents the user from being startled one time this turn.
TM36 Sludge Bomb
Badly startles Pokémon that the audience has high expectations of.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM53 Energy Ball  
Quite an appealing move.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM70 Flash  
Makes audience expect little of other contestants.
TM75 Swords Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM77 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
TM83 Infestation  
Temporarily stops the crowd from growing excited.
TM86 Grass Knot  
Works better the later it is used in a turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Amnesia   Details
Prevents the user from being startled until the turn ends.
Confusion   Details
Quite an appealing move.
Endeavor   Details
Works great if the user goes last this turn.
Flail   Details
Works better the later it is used in a turn.
Giga Drain Details
Badly startles the last Pokémon to act before the user.
Leaf Storm   Details
A very appealing move, but after using this move, the user is more easily startled.
Leech Seed   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Mega Drain Details
Startles the last Pokémon to act before the user.
Natural Gift   Details
Works better the more the crowd is excited.
Nature Power   Details
Works better the more the crowd is excited.
Power Swap   Details
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
Rage Powder   Details
Temporarily stops the crowd from growing excited.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Bind  
Temporarily stops the crowd from growing excited.
Endeavor  
Works great if the user goes last this turn.
Giga Drain
Badly startles the last Pokémon to act before the user.
Knock Off
Badly startles all of the Pokémon to act before the user.
Pain Split  
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
Seed Bomb  
Quite an appealing move.
Shock Wave  
Works great if the user goes first this turn.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Synthesis  
Effectiveness varies depending on when it is used.
Worry Seed  
Makes the remaining Pokémon nervous.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Bullet Seed   Gen IV 331
Effectiveness varies depending on when it is used.
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Headbutt   Move Tutor - HGSS
Quite an appealing move.
Body Slam Move Tutor - FRLG
Badly startles the last Pokémon to act before the user.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 435 65 55 115 100 40 60
Max Stats
Hindering Nature
Lv. 50 125 - 172 54 - 96 108 - 150 94 - 136 40 - 82 58 - 100
Lv. 100 240 - 334 103 - 188 211 - 296 184 - 269 76 - 161 112 - 197
Max Stats
Neutral Nature
Lv. 50 125 - 172 60 - 107 120 - 167 105 - 152 45 - 92 65 - 112
Lv. 100 240 - 334 115 - 209 235 - 329 205 - 299 85 - 179 125 - 219
Max Stats
Beneficial Nature
Lv. 50 125 - 172 66 - 117 132 - 183 115 - 167 49 - 101 71 - 123
Lv. 100 240 - 334 126 - 229 258 - 361 225 - 328 93 - 196 137 - 240

<--- #113
Chansey
#115
Kangaskhan
--->

 
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