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 #038 Ninetales
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Ninetales
Japan: Kyukon
キュウコン
French: Feunard
German: Vulnona
Korean: 나인테일
National: #038
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Male :25%
Female :75%
Classification Height Weight Capture Rate Base Egg Steps
Fox Pokémon 3'07"
1.1m
43.9lbs
19.9kg
755,120
Abilities: Flash Fire - Drought (Hidden Ability)
Flash Fire: Activates when user is hit by a damaging Fire-type move (including Fire-type Hidden Power). Once activated, user’s Fire-type moves deal 1.5 times damage. While this ability is in effect, this Pokémon is immune to damage from Fire-type attacks and Fire-type Hidden Power (accuracy and effect from these moves are ignored). For Fire-type Pokémon with this ability, Will-O-Wisp activates this ability without having an effect. If a non-Fire-type Pokémon has this ability, Will-O-Wisp will activate the ability and will have an effect.
Hidden Ability (Available):
Drought: Weather changes to Intense Sunshine when the Pokémon enters the battle. As of X & Y, this lasts 5 turns.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 1 Speed Point(s)
1 Sp. Defense Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Field
Evolutionary Chain
Locations
X Friend Safari
Y Friend Safari
Omega Ruby Evolve Vulpix
Alpha Sapphire Evolve Vulpix
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Imprison  
Temporarily stops the crowd from growing excited.
Nasty Plot  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Flamethrower  
Quite an appealing move.
Quick Attack  
Causes the user to move earlier on the next turn.
Confuse Ray  
Badly startles Pokémon that the audience has high expectations of.
Safeguard  
Prevents the user from being startled one time this turn.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM03 Psyshock
Badly startles the last Pokémon to act before the user.
TM04 Calm Mind  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM05 Roar  
Causes the user to move later on the next turn.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM20 Safeguard  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM35 Flamethrower  
Quite an appealing move.
TM38 Fire Blast  
Works better the more the crowd is excited.
TM42 Facade  
Works great if the user goes last this turn.
TM43 Flame Charge  
Works well if the user is pumped up.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM50 Overheat  
A very appealing move, but after using this move, the user is more easily startled.
TM53 Energy Ball  
Quite an appealing move.
TM59 Incinerate  
Makes audience expect little of other contestants.
TM61 Will-O-Wisp  
Makes audience expect little of other contestants.
TM66 Payback  
Works great if the user goes last this turn.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM77 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
TM85 Dream Eater  
Works well if it is the same type as the move used by the last Pokémon.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM97 Dark Pulse  
Quite an appealing move.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Captivate   Details
Makes the audience quickly grow bored when an appeal move has little effect.
Disable   Details
Makes the remaining Pokémon nervous.
Extrasensory Details
Badly startles Pokémon that used a move of the same type.
Feint Attack   Details
Works great if the user goes first this turn.
Flail   Details
Works better the later it is used in a turn.
Flare Blitz   Details
A very appealing move, but after using this move, the user is more easily startled.
Heat Wave Details
Startles all of the Pokémon to act before the user.
Hex Details
Badly startles Pokémon that used a move of the same type.
Howl   Details
Works great if the user goes last this turn.
Hypnosis Details
Startles all of the Pokémon to act before the user.
Power Swap   Details
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
Secret Power   Details
Works well if the user is pumped up.
Spite Details
Badly startles all Pokémon that successfully showed their appeal.
Tail Slap   Details
Effectiveness varies depending on when it is used.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Covet  
Affected by how well the previous Pokémon's move went.
Foul Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Heat Wave
Startles all of the Pokémon to act before the user.
Iron Tail  
Quite an appealing move.
Pain Split  
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
Role Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Spite
Badly startles all Pokémon that successfully showed their appeal.
Zen Headbutt  
Quite an appealing move.
Pre-Evolution Only Moves
Attack NameTypeAppealJam Method
Ember  
Lv. 1
Quite an appealing move.
Tail Whip  
Lv. 4
Works great if the user goes last this turn.
Roar  
Lv. 7
Causes the user to move later on the next turn.
Baby-doll Eyes  
Lv. 9
Causes the user to move earlier on the next turn.
Fire Spin  
Lv. 15
Temporarily stops the crowd from growing excited.
Payback  
Lv. 18
Works great if the user goes last this turn.
Will-o-wisp  
Lv. 20
Makes audience expect little of other contestants.
Feint Attack  
Lv. 23
Works great if the user goes first this turn.
Hex
Lv. 26
Badly startles Pokémon that used a move of the same type.
Flame Burst  
Lv. 28
Makes audience expect little of other contestants.
Extrasensory
Lv. 31
Badly startles Pokémon that used a move of the same type.
Fire Blast  
Lv. 42
Works better the more the crowd is excited.
Grudge
Lv. 44
Startles all other Pokémon. User cannot act in the next turn.
Captivate  
Lv. 47
Makes the audience quickly grow bored when an appeal move has little effect.
Inferno
Lv. 50
Badly startles the last Pokémon to act before the user.
Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
BWB2W2
Ember  Lv. 1Lv. 1
Quite an appealing move.
Endure   Gen IV 203
Causes the user to move later on the next turn.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Ominous Wind   Move Tutor - PtHGSS
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Swift   Move Tutor - PtHGSS
Works great if the user goes first this turn.
Headbutt   Move Tutor - HGSS
Quite an appealing move.
Body Slam Move Tutor - FRLG
Badly startles the last Pokémon to act before the user.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.
Swift   Move Tutor - Emerald
Works great if the user goes first this turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 505 73 76 75 81 100 100
Max Stats
Hindering Nature
Lv. 50 133 - 180 72 - 115 72 - 114 77 - 119 94 - 136 94 - 136
Lv. 100 256 - 350 141 - 225 139 - 224 150 - 234 184 - 269 184 - 269
Max Stats
Neutral Nature
Lv. 50 133 - 180 81 - 128 80 - 127 86 - 133 105 - 152 105 - 152
Lv. 100 256 - 350 157 - 251 155 - 249 167 - 261 205 - 299 205 - 299
Max Stats
Beneficial Nature
Lv. 50 133 - 180 89 - 140 88 - 139 94 - 146 115 - 167 115 - 167
Lv. 100 256 - 350 172 - 276 170 - 273 183 - 287 225 - 328 225 - 328

<--- #037
Vulpix
#039
Jigglypuff
--->

 
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