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General | Location | Attacks | Stats | Egg Moves |
Gen IX Dex | Gen VIII Dex | Gen VII Dex Let's Go Dex |
Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex | Gen II Dex | Gen I Dex |
This Pokédex entry is for Generation VII Pokémon games. For Generation IX Pokémon games. Check out Ninetales Pokémon Scarlet & Violet data |
Picture | ||
Abilities: Flash Fire - Drought (Hidden) (Normal Forme) - Snow Cloak- Snow Warning (Hidden) (Alola Form) | |||||
Flash Fire: Activates when user is hit by a damaging Fire-type move (including Fire-type Hidden Power). Once activated, user’s Fire-type moves deal 1.5 times damage. While this ability is in effect, this Pokémon is immune to damage from Fire-type attacks and Fire-type Hidden Power (accuracy and effect from these moves are ignored). For Fire-type Pokémon with this ability, Will-O-Wisp activates this ability without having an effect. If a non-Fire-type Pokémon has this ability, Will-O-Wisp will activate the ability and will have an effect. Hidden Ability: (Available through transfer) Drought: Weather changes to Intense Sunshine when the Pokémon enters the battle. As of X & Y, this lasts 5 turns. Alola Form Abilities: Snow Cloak: Raises the Pokémon’s evasion during a hailstorm by one level. Hidden Ability: (Available) Snow Warning: Hailstorm blows when the Pokémon enters battle. As of X & Y, this lasts 5 turns. |
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Experience Growth | Base Happiness | Effort Values Earned | S.O.S. Calling | ||
1,000,000 Points Medium Fast |
70 | 1 Speed Point(s) 1 Sp. Defense Point(s) Alola Form 2 Speed Point(s) | Not Wild |
Weakness |
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*1 | *0.5 | *2 | *1 | *0.5 | *0.5 | *1 | *1 | *2 | *1 | *1 | *0.5 | *2 | *1 | *1 | *1 | *0.5 | *0.5 |
Damage Taken Alola Form | |||||||||||||||||
*1 | *2 | *1 | *1 | *1 | *0.5 | *1 | *2 | *1 | *1 | *1 | *0.5 | *2 | *1 | *0 | *0.5 | *4 | *1 |
Wild Hold Item | Catch/Transfer Candy | Egg Groups | |||||||||||||||||||||||||||||||
Regular Form Charcoal - 5% Alolan Form Snowball - 5% |
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Evolutionary Chain | ||||||
Alternate Forms | |||||
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Locations- In-Depth Details |
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Sun | Evolve Vulpix | |
Moon | Trade from Sun | |
Ultra Sun | Evolve Vulpix | |
Ultra Moon | Trade from Sun/Ultra Sun | |
Let's Go, Pikachu! | Trade from Pokémon: Let's Go, Eevee! | |
Let's Go, Eevee! | Route 7, Route 8 (Kanto Form) Evolve Vulpix (Alola Form | Details |
Trainer Locations | Details |
Flavor Text |
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Sun | Legend has it that this mystical Pokémon was formed when nine saints coalesced into one. | Moon | Said to live for a thousand years, this Pokémon uses its supernatural abilities to manipulate fire. It can burn its prey to a crisp as it pleases. | Ultra Sun | It is vindictive and relentless by nature. Those who cross it even once will be cursed for a thousand years, along with their descendants. | Ultra Moon | The flickering flames it spews from its mouth leave its opponents hypnotized. Then, this extremely intelligent Pokémon attacks. | Let's Go, Pikachu! | According to an enduring legend, nine noble saints were united and reincarnated as this Pokémon. | Let's Go, Eevee! |
Sun | It creates drops of ice in its coat and showers them over its enemies. Anyone who angers it will be frozen stiff in an instant. | Moon | Possessing a calm demeanor, this Pokémon was revered as a deity incarnate before it was identified as a regional variant of Ninetales. | Ultra Sun | The reason it guides people all the way down to the mountain’s base is that it wants them to hurry up and leave. | Ultra Moon | Some said that deities visited mountains where Ninetales live, so in times long past, no one was allowed to go into those mountains. | Let's Go, Pikachu! | It lives on mountains perpetually covered in snow and is revered as a deity incarnate. It appears draped in a blizzard. | Let's Go, Eevee! |
Attacks |
Level Up Anchors | Alolan | Standard |
Alola Form Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Evolve | Dazzling Gleam | 80 | 100 | 10 | -- | ||||
The user damages opposing Pokémon by emitting a powerful flash. | |||||||||
— | Imprison | -- | -- | 10 | -- | ||||
If opposing Pokémon know any move also known by the user, they are prevented from using it. | |||||||||
— | Nasty Plot | -- | -- | 20 | -- | ||||
The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat. | |||||||||
— | Ice Beam | 90 | 100 | 10 | 10 | ||||
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | |||||||||
— | Ice Shard | 40 | 100 | 30 | -- | ||||
The user flash-freezes chunks of ice and hurls them at the target. This move always goes first. | |||||||||
— | Confuse Ray | -- | 100 | 10 | -- | ||||
The target is exposed to a sinister ray that triggers confusion. | |||||||||
— | Safeguard | -- | -- | 25 | -- | ||||
The user creates a protective field that prevents status conditions for five turns. |
Standard Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Imprison | -- | -- | 10 | -- | ||||
If opposing Pokémon know any move also known by the user, they are prevented from using it. | |||||||||
— | Nasty Plot | -- | -- | 20 | -- | ||||
The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat. | |||||||||
— | Flamethrower | 90 | 100 | 15 | 10 | ||||
The target is scorched with an intense blast of fire. This may also leave the target with a burn. | |||||||||
— | Quick Attack | 40 | 100 | 30 | -- | ||||
The user lunges at the target at a speed that makes it almost invisible. This move always goes first. | |||||||||
— | Confuse Ray | -- | 100 | 10 | -- | ||||
The target is exposed to a sinister ray that triggers confusion. | |||||||||
— | Safeguard | -- | -- | 25 | -- | ||||
The user creates a protective field that prevents status conditions for five turns. |
TM & HM Attacks | ||||||||||
TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Form | ||
---|---|---|---|---|---|---|---|---|---|---|
TM03 | Psyshock | 80 | 100 | 10 | -- | |||||
The user materializes an odd psychic wave to attack the target. This attack does physical damage. | ||||||||||
TM04 | Calm Mind | -- | -- | 20 | -- | |||||
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | ||||||||||
TM05 | Roar | -- | -- | 20 | -- | |||||
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | ||||||||||
TM06 | Toxic | -- | 90 | 10 | -- | |||||
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | ||||||||||
TM07 | Hail | -- | -- | 10 | -- | |||||
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | ||||||||||
TM10 | Hidden Power | 60 | 100 | 15 | -- | |||||
A unique attack that varies in type depending on the Pokémon using it. | ||||||||||
TM11 | Sunny Day | -- | -- | 5 | -- | |||||
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | ||||||||||
TM13 | Ice Beam | 90 | 100 | 10 | 10 | |||||
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | ||||||||||
TM14 | Blizzard | 110 | 70 | 5 | 10 | |||||
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | ||||||||||
TM15 | Hyper Beam | 150 | 90 | 5 | -- | |||||
The target is attacked with a powerful beam. The user can't move on the next turn. | ||||||||||
TM17 | Protect | -- | -- | 10 | -- | |||||
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | ||||||||||
TM18 | Rain Dance | -- | -- | 5 | -- | |||||
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | ||||||||||
TM20 | Safeguard | -- | -- | 25 | -- | |||||
The user creates a protective field that prevents status conditions for five turns. | ||||||||||
TM21 | Frustration | ?? | 100 | 20 | -- | |||||
This full-power attack grows more powerful the less the user likes its Trainer. | ||||||||||
TM22 | Solar Beam | 120 | 100 | 10 | -- | |||||
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | ||||||||||
TM27 | Return | ?? | 100 | 20 | -- | |||||
This full-power attack grows more powerful the more the user likes its Trainer. | ||||||||||
TM32 | Double Team | -- | -- | 15 | -- | |||||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | ||||||||||
TM35 | Flamethrower | 90 | 100 | 15 | 10 | |||||
The target is scorched with an intense blast of fire. This may also leave the target with a burn. | ||||||||||
TM38 | Fire Blast | 110 | 85 | 5 | 10 | |||||
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. | ||||||||||
TM42 | Facade | 70 | 100 | 20 | -- | |||||
This attack move doubles its power if the user is poisoned, burned, or paralyzed. | ||||||||||
TM43 | Flame Charge | 50 | 100 | 20 | 100 | |||||
Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat. | ||||||||||
TM44 | Rest | -- | -- | 10 | -- | |||||
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | ||||||||||
TM45 | Attract | -- | 100 | 15 | -- | |||||
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | ||||||||||
TM48 | Round | 60 | 100 | 15 | -- | |||||
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | ||||||||||
TM50 | Overheat | 130 | 90 | 5 | 100 | |||||
The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat. | ||||||||||
TM53 | Energy Ball | 90 | 100 | 10 | 10 | |||||
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. | ||||||||||
TM61 | Will-O-Wisp | -- | 85 | 15 | -- | |||||
The user shoots a sinister, bluish-white flame at the target to inflict a burn. | ||||||||||
TM66 | Payback | 50 | 100 | 10 | -- | |||||
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. | ||||||||||
TM68 | Giga Impact | 150 | 90 | 5 | -- | |||||
The user charges at the target using every bit of its power. The user can't move on the next turn. | ||||||||||
TM70 | Aurora Veil | -- | -- | 20 | -- | |||||
This move reduces damage from physical and special moves for five turns. This can be used only in a hailstorm. | ||||||||||
TM77 | Psych Up | -- | -- | 10 | -- | |||||
The user hypnotizes itself into copying any stat change made by the target. | ||||||||||
TM79 | Frost Breath | 60 | 90 | 10 | 100 | |||||
The user blows its cold breath on the target. This attack always results in a critical hit. | ||||||||||
TM85 | Dream Eater | 100 | 100 | 15 | -- | |||||
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. | ||||||||||
TM87 | Swagger | -- | 85 | 15 | -- | |||||
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | ||||||||||
TM88 | Sleep Talk | -- | -- | 10 | -- | |||||
While it is asleep, the user randomly uses one of the moves it knows. | ||||||||||
TM90 | Substitute | -- | -- | 10 | -- | |||||
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | ||||||||||
TM97 | Dark Pulse | 80 | 100 | 15 | 20 | |||||
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. | ||||||||||
TM99 | Dazzling Gleam | 80 | 100 | 10 | -- | |||||
The user damages opposing Pokémon by emitting a powerful flash. | ||||||||||
TM100 | Confide | -- | -- | 20 | 100 | |||||
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
Egg Moves (Details) | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|
Feint Attack | 60 | -- | 20 | -- | Details | |||
The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. | ||||||||
Hypnosis | -- | 60 | 20 | -- | Details | |||
The user employs hypnotic suggestion to make the target fall into a deep sleep. | ||||||||
Flail | ?? | 100 | 15 | -- | Details | |||
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. | ||||||||
Spite | -- | 100 | 10 | -- | Details | |||
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | ||||||||
Disable | -- | 100 | 20 | -- | Details | |||
For four turns, this move prevents the target from using the move it last used. | ||||||||
Howl | -- | -- | 40 | -- | Details | |||
The user howls loudly to raise its spirit, which raises its Attack stat. | ||||||||
Heat Wave | 95 | 90 | 10 | 10 | Details | |||
The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn. | ||||||||
Flare Blitz | 120 | 100 | 15 | 10 | Details | |||
The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn. | ||||||||
Extrasensory | 80 | 100 | 20 | 10 | Details | |||
The user attacks with an odd, unseeable power. This may also make the target flinch. | ||||||||
Power Swap | -- | -- | 10 | -- | Details | |||
The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target. | ||||||||
Secret Power | 70 | 100 | 20 | 30 | Details | |||
The additional effects of this attack depend upon where it was used. | ||||||||
Hex | 65 | 100 | 10 | -- | Details | |||
This relentless attack does massive damage to a target affected by status conditions. | ||||||||
Tail Slap | 25 | 85 | 10 | -- | Details | |||
The user attacks by striking the target with its hard tail. It hits the target two to five times in a row. | ||||||||
Captivate | -- | 100 | 20 | -- | Details | |||
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. | ||||||||
Freeze-Dry | 70 | 100 | 20 | 10 | Details | |||
The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types. | ||||||||
Agility | -- | -- | 30 | -- | Details | |||
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | ||||||||
Encore | -- | 100 | 5 | -- | Details | |||
The user compels the target to keep using the move it encored for three turns. | ||||||||
Moonblast | 95 | 100 | 15 | 30 | Details | |||
Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat. | ||||||||
Charm | -- | 100 | 20 | -- | Details | |||
The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat. |
Ultra Sun/Ultra Moon Move Tutor Attacks | |||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Form | ||
---|---|---|---|---|---|---|---|---|---|
Covet | 60 | 100 | 25 | -- | |||||
The user endearingly approaches the target, then steals the target's held item. | |||||||||
Foul Play | 95 | 100 | 15 | -- | |||||
The user turns the target's power against it. The higher the target's Attack stat, the greater the move's power. | |||||||||
Zen Headbutt | 80 | 90 | 15 | 20 | |||||
The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | |||||||||
Iron Tail | 100 | 75 | 15 | 30 | |||||
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. | |||||||||
Snore | 50 | 100 | 15 | 30 | |||||
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | |||||||||
Heat Wave | 95 | 90 | 10 | 10 | |||||
The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn. | |||||||||
Role Play | -- | -- | 10 | -- | |||||
The user mimics the target completely, copying the target's natural Ability. | |||||||||
Pain Split | -- | -- | 20 | -- | |||||
The user adds its HP to the target's HP, then equally shares the combined HP with the target. | |||||||||
Spite | -- | 100 | 10 | -- | |||||
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | |||||||||
Laser Focus | -- | -- | 30 | -- | |||||
The user concentrates intensely. The attack on the next turn always results in a critical hit. | |||||||||
Icy Wind | 55 | 95 | 15 | 100 | |||||
The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats. | |||||||||
Aqua Tail | 90 | 90 | 10 | -- | |||||
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |||||||||
Heal Bell | -- | -- | 5 | -- | |||||
The user makes a soothing bell chime to heal the status conditions of all the party Pokémon. | |||||||||
Wonder Room | -- | -- | 10 | -- | |||||
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. |
Usable Z Moves | |||||||||
Attack Name | Type | Cat. | Max Att. | Acc. | PP | Effect % | Form | ||
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Breakneck Blitz | 200(Phy)/200(Spe) 200(Phy)/200(Spe) |
-- | 1 | -- | |||||
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. | |||||||||
Never-Ending Nightmare | 160 | -- | 1 | -- | |||||
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move. | |||||||||
Corkscrew Crash | 180 180 |
-- | 1 | -- | |||||
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move. | |||||||||
Inferno Overdrive | 190(Phy)/195(Spe) | -- | 1 | -- | |||||
The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move. | |||||||||
Hydro Vortex | 175 | -- | 1 | -- | |||||
The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move. | |||||||||
Bloom Doom | 190 | -- | 1 | -- | |||||
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move. | |||||||||
Shattered Psyche | 160(Phy)/180(Spe) 160(Phy)/180(Spe) |
-- | 1 | -- | |||||
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move. | |||||||||
Subzero Slammer | 100(Phy)/185(Spe) | -- | 1 | -- | |||||
The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move. | |||||||||
Black Hole Eclipse | 175(Phy)/160(Spe) 175(Phy)/160(Spe) |
-- | 1 | -- | |||||
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. | |||||||||
Twinkle Tackle | 175 | -- | 1 | -- | |||||
The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move. |
Usable Z Moves (Transfer Only/Improved) | |||||||||
Attack Name | Type | Cat. | Max Att. | Acc. | PP | Effect % | |||
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Tectonic Rage | 160 | -- | 1 | -- | |||||
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move. |
Pre-Evolution Only Moves | |||||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Method | ||||
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Ember | 40 | 100 | 25 | 10 |
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The target is attacked with small flames. This may also leave the target with a burn. | |||||||||||
Tail Whip | -- | 100 | 30 | -- |
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The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | |||||||||||
Roar | -- | -- | 20 | -- |
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The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | |||||||||||
Baby-doll Eyes | -- | 100 | 30 | -- |
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The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first. | |||||||||||
Fire Spin | 35 | 85 | 15 | 100 |
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The target becomes trapped within a fierce vortex of fire that rages for four to five turns. | |||||||||||
Payback | 50 | 100 | 10 | -- |
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The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. | |||||||||||
Will-o-wisp | -- | 85 | 15 | -- |
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The user shoots a sinister, bluish-white flame at the target to inflict a burn. | |||||||||||
Feint Attack | 60 | -- | 20 | -- |
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The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. | |||||||||||
Hex | 65 | 100 | 10 | -- |
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This relentless attack does massive damage to a target affected by status conditions. | |||||||||||
Flame Burst | 70 | 100 | 15 | -- |
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The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well. | |||||||||||
Extrasensory | 80 | 100 | 20 | 10 |
| ||||||
The user attacks with an odd, unseeable power. This may also make the target flinch. | |||||||||||
Fire Blast | 110 | 85 | 5 | 10 |
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The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. | |||||||||||
Grudge | -- | -- | 5 | -- |
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If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out. | |||||||||||
Captivate | -- | 100 | 20 | -- |
| ||||||
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. | |||||||||||
Inferno | 100 | 50 | 5 | 100 |
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The user attacks by engulfing the target in an intense fire. This leaves the target with a burn. | |||||||||||
Powder Snow | 40 | 100 | 25 | 10 |
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The user attacks with a chilling gust of powdery snow. This may also freeze the opposing Pokémon. | |||||||||||
Icy Wind | 55 | 95 | 15 | 100 |
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The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats. | |||||||||||
Mist | -- | -- | 30 | -- |
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The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. | |||||||||||
Aurora Beam | 65 | 100 | 20 | 10 |
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The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat. | |||||||||||
Sheer Cold | ?? | 30 | 5 | -- |
| ||||||
The target faints instantly. It's less likely to hit the target if it's used by Pokémon other than Ice types. |
Transfer Only Moves (Details) | |||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Method | ||
---|---|---|---|---|---|---|---|---|---|
Dig | 80 | 100 | 10 | -- | Gen VI TM28 | ||||
The user burrows, then attacks on the next turn. | |||||||||
Incinerate | 60 | 100 | 15 | -- | Gen VI TM59 | ||||
The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable. | |||||||||
Endure | -- | -- | 10 | -- | Gen IV TM58 | ||||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
Natural Gift | ?? | 100 | 15 | -- | Gen IV TM83 | ||||
The user draws power to attack by using its held Berry. The Berry determines the move's type and power. | |||||||||
Ominous Wind | 60 | 100 | 5 | 10 | Move Tutor - PtHGSS | ||||
The user blasts the target with a gust of repulsive wind. This may also raise all the user's stats at once. | |||||||||
Swift | 60 | -- | 20 | -- | Move Tutor - PtHGSS | ||||
Star-shaped rays are shot at the opposing Pokémon. This attack never misses. | |||||||||
Headbutt | 70 | 100 | 15 | 30 | Move Tutor - HGSS | ||||
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | |||||||||
Body Slam | 85 | 100 | 15 | 30 | Move Tutor - FRLG | ||||
The user drops onto the target with its full body weight. This may also leave the target with paralysis. | |||||||||
Double-edge | 120 | 100 | 15 | -- | Move Tutor - FRLG | ||||
A reckless, life-risking tackle. This also damages the user quite a lot. | |||||||||
Mimic | -- | -- | 10 | -- | Move Tutor - FRLG | ||||
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | |||||||||
Curse | -- | -- | 10 | -- | Gen II TM03 | ||||
A move that works differently for the Ghost type than for all other types. | |||||||||
Take Down | 90 | 85 | 20 | -- | Gen I TM09 | ||||
A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | |||||||||
Rage | 20 | 100 | 20 | -- | Gen I TM20 | ||||
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. | |||||||||
Reflect | -- | -- | 20 | -- | Gen I TM33 | ||||
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | |||||||||
Bide | ?? | -- | 10 | -- | Gen I TM34 | ||||
The user endures attacks for two turns, then strikes back to cause double the damage taken. | |||||||||
Skull Bash | 130 | 100 | 10 | 100 | Gen I TM40 | ||||
The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn. |
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 505 | 73 | 76 | 75 | 81 | 100 | 100 | |
Max Stats Hindering Nature |
Lv. 50 | 133 - 180 | 72 - 115 | 72 - 114 | 77 - 119 | 94 - 136 | 94 - 136 |
Lv. 100 | 256 - 350 | 141 - 225 | 139 - 224 | 150 - 234 | 184 - 269 | 184 - 269 | |
Max Stats Neutral Nature |
Lv. 50 | 133 - 180 | 81 - 128 | 80 - 127 | 86 - 133 | 105 - 152 | 105 - 152 |
Lv. 100 | 256 - 350 | 157 - 251 | 155 - 249 | 167 - 261 | 205 - 299 | 205 - 299 | |
Max Stats Beneficial Nature |
Lv. 50 | 133 - 180 | 89 - 140 | 88 - 139 | 94 - 146 | 115 - 167 | 115 - 167 |
Lv. 100 | 256 - 350 | 172 - 276 | 170 - 273 | 183 - 287 | 225 - 328 | 225 - 328 |
Stats - Alolan Ninetales | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 505 | 73 | 67 | 75 | 81 | 100 | 109 | |
Max Stats Hindering Nature |
Lv. 50 | 133 - 180 | 64 - 107 | 72 - 114 | 77 - 119 | 94 - 136 | 102 - 144 |
Lv. 100 | 256 - 350 | 125 - 209 | 139 - 224 | 150 - 234 | 184 - 269 | 200 - 285 | |
Max Stats Neutral Nature |
Lv. 50 | 133 - 180 | 72 - 119 | 80 - 127 | 86 - 133 | 105 - 152 | 114 - 161 |
Lv. 100 | 256 - 350 | 139 - 233 | 155 - 249 | 167 - 261 | 205 - 299 | 223 - 317 | |
Max Stats Beneficial Nature |
Lv. 50 | 133 - 180 | 79 - 130 | 88 - 139 | 94 - 146 | 115 - 167 | 125 - 177 |
Lv. 100 | 256 - 350 | 152 - 256 | 170 - 273 | 183 - 287 | 225 - 328 | 245 - 348 |
Level Up Anchors | Alolan | Standard |
Standard Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Hypnosis | -- | 60 | 20 | -- | ||||
The user employs hypnotic suggestion to make the target fall into a deep sleep. | |||||||||
— | Nasty Plot | -- | -- | 20 | -- | ||||
The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat. | |||||||||
— | Tackle | 40 | 100 | 35 | -- | ||||
A physical attack in which the user charges and slams into the target with its whole body. | |||||||||
— | Tail Whip | -- | 100 | 30 | -- | ||||
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | |||||||||
— | Ember | 40 | 100 | 25 | 10 | ||||
The target is attacked with small flames. This may also leave the target with a burn. | |||||||||
— | Quick Attack | 40 | 100 | 30 | -- | ||||
The user lunges at the target at a speed that makes it almost invisible. This move always goes first. |
Alola Form Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Hypnosis | -- | 60 | 20 | -- | ||||
The user employs hypnotic suggestion to make the target fall into a deep sleep. | |||||||||
— | Nasty Plot | -- | -- | 20 | -- | ||||
The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat. | |||||||||
— | Tackle | 40 | 100 | 35 | -- | ||||
A physical attack in which the user charges and slams into the target with its whole body. | |||||||||
— | Tail Whip | -- | 100 | 30 | -- | ||||
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | |||||||||
— | Mist | -- | -- | 30 | -- | ||||
The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. | |||||||||
— | Ice Shard | 40 | 100 | 30 | -- | ||||
The user flash-freezes chunks of ice and hurls them at the target. This move always goes first. |
TM & HM Attacks | ||||||||||
TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Form | ||
---|---|---|---|---|---|---|---|---|---|---|
TM01 | Headbutt | 70 | 100 | 15 | 30 | |||||
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | ||||||||||
TM05 | Rest | -- | -- | 10 | -- | |||||
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | ||||||||||
TM07 | Protect | -- | -- | 10 | -- | |||||
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | ||||||||||
TM08 | Substitute | -- | -- | 10 | -- | |||||
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | ||||||||||
TM09 | Reflect | -- | -- | 20 | -- | |||||
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | ||||||||||
TM10 | Dig | 80 | 100 | 10 | -- | |||||
The user burrows, then attacks on the next turn. | ||||||||||
TM11 | Will-O-Wisp | -- | 85 | 15 | -- | |||||
The user shoots a sinister, bluish-white flame at the target to inflict a burn. | ||||||||||
TM12 | Facade | 70 | 100 | 20 | -- | |||||
This attack move doubles its power if the user is poisoned, burned, or paralyzed. | ||||||||||
TM19 | Iron Tail | 100 | 75 | 15 | 30 | |||||
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. | ||||||||||
TM20 | Dark Pulse | 80 | 100 | 15 | 20 | |||||
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. | ||||||||||
TM21 | Foul Play | 95 | 100 | 15 | -- | |||||
The user turns the target's power against it. The higher the target's Attack stat, the greater the move's power. | ||||||||||
TM27 | Toxic | -- | 90 | 10 | -- | |||||
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | ||||||||||
TM32 | Dazzling Gleam | 80 | 100 | 10 | -- | |||||
The user damages opposing Pokémon by emitting a powerful flash. | ||||||||||
TM33 | Calm Mind | -- | -- | 20 | -- | |||||
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | ||||||||||
TM37 | Flamethrower | 90 | 100 | 15 | 10 | |||||
The target is scorched with an intense blast of fire. This may also leave the target with a burn. | ||||||||||
TM45 | Solar Beam | 200 | 100 | 10 | -- | |||||
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. | ||||||||||
TM46 | Fire Blast | 110 | 85 | 5 | 10 | |||||
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. | ||||||||||
TM48 | Hyper Beam | 150 | 90 | 5 | -- | |||||
The target is attacked with a powerful beam. The user can't move on the next turn. | ||||||||||
TM51 | Blizzard | 110 | 70 | 5 | 10 | |||||
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | ||||||||||
TM55 | Ice Beam | 90 | 100 | 10 | 10 | |||||
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | ||||||||||
TM59 | Dream Eater | 100 | 100 | 15 | -- | |||||
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. |
Pre-Evolution Only Moves | |||||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Method | ||||
---|---|---|---|---|---|---|---|---|---|---|---|
Confuse Ray | -- | 100 | 10 | -- |
| ||||||
The target is exposed to a sinister ray that triggers confusion. | |||||||||||
Will-o-wisp | -- | 85 | 15 | -- |
| ||||||
The user shoots a sinister, bluish-white flame at the target to inflict a burn. | |||||||||||
Fire Spin | 35 | 85 | 15 | 100 |
| ||||||
The target becomes trapped within a fierce vortex of fire that rages for four to five turns. | |||||||||||
Flamethrower | 90 | 100 | 15 | 10 |
| ||||||
The target is scorched with an intense blast of fire. This may also leave the target with a burn. | |||||||||||
Roar | -- | -- | 20 | -- |
| ||||||
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | |||||||||||
Fire Blast | 110 | 85 | 5 | 10 |
| ||||||
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. | |||||||||||
Aurora Beam | 65 | 100 | 20 | 10 |
| ||||||
The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat. |
Stats | ||||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | |||
Base Stats - Total: 505 | 73 | 76 | 75 | 81 | 100 | 100 | ||
Max Stats Hindering Nature |
Lv. 50 | No Candy | 133 - 148 | 72 - 94 | 72 - 93 | 77 - 100 | 94 - 118 | 94 - 118 |
Candy | 133 - 348 | 72 - 294 | 72 - 293 | 77 - 300 | 94 - 318 | 94 - 318 | ||
Lv. 100 | No Candy | 256 - 287 | 141 - 185 | 139 - 183 | 150 - 195 | 184 - 233 | 184 - 233 | |
Candy | 256 - 487 | 141 - 385 | 139 - 383 | 150 - 395 | 184 - 433 | 184 - 433 | ||
Max Stats Neutral Nature |
Lv. 50 | No Candy | 133 - 148 | 81 - 105 | 80 - 104 | 86 - 111 | 105 - 132 | 105 - 132 |
Candy | 133 - 348 | 81 - 305 | 80 - 304 | 86 - 311 | 105 - 332 | 105 - 332 | ||
Lv. 100 | No Candy | 256 - 287 | 157 - 206 | 155 - 204 | 167 - 217 | 205 - 259 | 205 - 259 | |
Candy | 256 - 487 | 157 - 406 | 155 - 404 | 167 - 417 | 205 - 459 | 205 - 459 | ||
Max Stats Beneficial Nature |
Lv. 50 | No Candy | 133 - 148 | 89 - 116 | 88 - 115 | 94 - 122 | 115 - 145 | 115 - 145 |
Candy | 133 - 348 | 89 - 316 | 88 - 315 | 94 - 322 | 115 - 345 | 115 - 345 | ||
Lv. 100 | No Candy | 256 - 287 | 172 - 226 | 170 - 224 | 183 - 238 | 225 - 284 | 225 - 284 | |
Candy | 256 - 487 | 172 - 426 | 170 - 424 | 183 - 438 | 225 - 484 | 225 - 484 |
CP (Combat Points) - Toggle Full Details | ||||||||
Level | Min CP | Max CP | Max CP With Candy | |||||
Level 5 | 26 CP | 30 CP | 2,670 CP | |||||
Level 50 | 1,746 CP | 2,202 CP | 7,002 CP | |||||
Level 100 | 6,774 CP | 8,616 CP | 10,000 CP |
Stats - Alolan Form | ||||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | |||
Base Stats - Total: 505 | 73 | 67 | 75 | 81 | 100 | 109 | ||
Max Stats Hindering Nature |
Lv. 50 | No Candy | 133 - 148 | 64 - 85 | 72 - 93 | 77 - 100 | 94 - 118 | 102 - 127 |
Candy | 133 - 348 | 64 - 285 | 72 - 293 | 77 - 300 | 94 - 318 | 102 - 327 | ||
Lv. 100 | No Candy | 256 - 287 | 125 - 168 | 139 - 183 | 150 - 195 | 184 - 233 | 200 - 250 | |
Candy | 256 - 487 | 125 - 368 | 139 - 383 | 150 - 395 | 184 - 433 | 200 - 450 | ||
Max Stats Neutral Nature |
Lv. 50 | No Candy | 133 - 148 | 72 - 95 | 80 - 104 | 86 - 111 | 105 - 132 | 114 - 141 |
Candy | 133 - 348 | 72 - 295 | 80 - 304 | 86 - 311 | 105 - 332 | 114 - 341 | ||
Lv. 100 | No Candy | 256 - 287 | 139 - 187 | 155 - 204 | 167 - 217 | 205 - 259 | 223 - 279 | |
Candy | 256 - 487 | 139 - 387 | 155 - 404 | 167 - 417 | 205 - 459 | 223 - 479 | ||
Max Stats Beneficial Nature |
Lv. 50 | No Candy | 133 - 148 | 79 - 105 | 88 - 115 | 94 - 122 | 115 - 145 | 125 - 156 |
Candy | 133 - 348 | 79 - 305 | 88 - 315 | 94 - 322 | 115 - 345 | 125 - 356 | ||
Lv. 100 | No Candy | 256 - 287 | 152 - 205 | 170 - 224 | 183 - 238 | 225 - 284 | 245 - 306 | |
Candy | 256 - 487 | 152 - 405 | 170 - 424 | 183 - 438 | 225 - 484 | 245 - 506 |
CP (Combat Points) - Alola Form - Toggle Full Details | ||||||||
Level | Min CP | Max CP | Max CP With Candy | |||||
Level 5 | 25 CP | 30 CP | 2,670 CP | |||||
Level 50 | 1,746 CP | 2,208 CP | 7,008 CP | |||||
Level 100 | 6,786 CP | 8,646 CP | 10,000 CP |
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