Name |
Other Names |
No. |
Gender Ratio |
Type |
Ninetales |
Japan: | Kyukon キュウコン |
French: | Feunard |
German: | Vulnona |
Korean: | 나인테일 |
|
National: | #038 |
BW Unova: | #--- |
B2W2 Unova: | #249 |
|
|
|
Abilities: Flash Fire - Drought (Hidden Ability) |
Flash Fire: Activates when user is hit by a damaging Fire-type move (including Fire-type Hidden Power). Once activated, user’s Fire-type moves deal 1.5 times damage. While this ability is in effect, this Pokémon is immune to damage from Fire-type attacks and Fire-type Hidden Power (accuracy and effect from these moves are ignored). For Fire-type Pokémon with this ability, Will-O-Wisp activates this ability without having an effect. If a non-Fire-type Pokémon has this ability, Will-O-Wisp will activate the ability and will have an effect.
Hidden Ability (Available): Drought: Weather changes to Clear Skies when the Pokémon enters the battle. |
Classification |
Height |
Weight |
Capture Rate |
Base Egg Steps |
Fox Pokémon |
3’07”
1.1m |
43.9lbs
19.9kg |
75 |
5,120 |
Experience Growth |
Base Happiness |
Effort Values Earned |
Flee Flag | Entree Forest Level |
1,000,000 Points Medium Fast |
70 |
1 Speed Point(s) 1 Sp. Defense Point(s)
|
70 |
Level 10 |
TM & HM Attacks |
|
TM03 |
Psyshock |
|
|
80 |
100 |
10 |
-- |
The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
TM04 |
Calm Mind |
|
|
-- |
-- |
20 |
-- |
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
TM05 |
Roar |
|
|
-- |
100 |
20 |
-- |
The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. |
TM06 |
Toxic |
|
|
-- |
90 |
10 |
-- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM10 |
Hidden Power |
|
|
?? |
100 |
15 |
-- |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM11 |
Sunny Day |
|
|
-- |
-- |
5 |
-- |
The user intensifies the sun for five turns, powering up Fire-type moves. |
TM15 |
Hyper Beam |
|
|
150 |
90 |
5 |
-- |
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM17 |
Protect |
|
|
-- |
-- |
10 |
-- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM20 |
Safeguard |
|
|
-- |
-- |
25 |
-- |
The user creates a protective field that prevents status problems for five turns. |
TM21 |
Frustration |
|
|
?? |
100 |
20 |
-- |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM22 |
Solarbeam |
|
|
120 |
100 |
10 |
-- |
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
TM27 |
Return |
|
|
?? |
100 |
20 |
-- |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM28 |
Dig |
|
|
80 |
100 |
10 |
-- |
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
TM32 |
Double Team |
|
|
-- |
-- |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM35 |
Flamethrower |
|
|
95 |
100 |
15 |
10 |
The target is scorched with an intense blast of fire. It may also leave the target with a burn. |
TM38 |
Fire Blast |
|
|
120 |
85 |
5 |
10 |
The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. |
TM42 |
Facade |
|
|
70 |
100 |
20 |
-- |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM43 |
Flame Charge |
|
|
50 |
100 |
20 |
-- |
The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat. |
TM44 |
Rest |
|
|
-- |
-- |
10 |
-- |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM45 |
Attract |
|
|
-- |
100 |
15 |
-- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM48 |
Round |
|
|
60 |
100 |
15 |
-- |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM50 |
Overheat |
|
|
140 |
90 |
5 |
-- |
The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat. |
TM53 |
Energy Ball |
|
|
80 |
100 |
10 |
-- |
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. |
TM59 |
Incinerate |
|
|
30 |
100 |
15 |
-- |
The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. |
TM61 |
Will-o-wisp |
|
|
-- |
75 |
15 |
-- |
The user shoots a sinister, bluish-white flame at the target to inflict a burn. |
TM66 |
Payback |
|
|
50 |
100 |
10 |
-- |
If the user moves after the target, this attack's power will be doubled. |
TM68 |
Giga Impact |
|
|
150 |
90 |
5 |
-- |
The user charges at the target using every bit of its power. The user must rest on the next turn. |
TM77 |
Psych Up |
|
|
-- |
-- |
10 |
-- |
The user hypnotizes itself into copying any stat change made by the target. |
TM85 |
Dream Eater |
|
|
100 |
100 |
15 |
-- |
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. |
TM87 |
Swagger |
|
|
-- |
90 |
15 |
-- |
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM90 |
Substitute |
|
|
-- |
-- |
10 |
-- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
Egg Moves (Details) |
Faint Attack |
|
|
60 |
-- |
20 |
-- |
Details |
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. |
Hypnosis |
|
|
-- |
60 |
20 |
-- |
Details |
The user employs hypnotic suggestion to make the target fall into a deep sleep. |
Flail |
|
|
?? |
100 |
15 |
-- |
Details |
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
Spite |
|
|
-- |
100 |
10 |
-- |
Details |
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
Disable |
|
|
-- |
100 |
20 |
-- |
Details |
For four turns, this move prevents the target from using the move it last used. |
Howl |
|
|
-- |
-- |
40 |
-- |
Details |
The user howls loudly to raise its spirit, boosting its Attack stat. |
Heat Wave |
|
|
100 |
90 |
10 |
10 |
Details |
The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn. |
Flare Blitz |
|
|
120 |
100 |
15 |
10 |
Details |
The user cloaks itself in fire and charges at the target. The user sustains serious damage and may leave the target burned. |
Extrasensory |
|
|
80 |
100 |
30 |
-- |
Details |
The user attacks with an odd, unseeable power. It may also make the target flinch. |
Power Swap |
|
|
-- |
-- |
10 |
-- |
Details |
The user employs its psychic power to switch changes to its Attack and Sp. Atk with the target. |
Secret Power |
|
|
70 |
100 |
20 |
30 |
Details |
The user attacks the target with a secret power. Its added effects vary depending on the user's environment. |
Hex |
|
|
50 |
100 |
10 |
-- |
Details |
This relentless attack does massive damage to a target affected by status problems. |
Tail Slap |
|
|
25 |
85 |
10 |
-- |
Details |
The user attacks by striking the target with its hard tail. It hits the target two to five times in a row. |
Pre-Evolution Only Moves |
Tail Whip |
|
|
-- |
100 |
30 |
-- |
| Lv. 4 | |
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. |
Roar |
|
|
-- |
100 |
20 |
-- |
| Lv. 7 | |
The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. |
Fire Spin |
|
|
35 |
85 |
15 |
100 |
| Lv. 14 | |
The target becomes trapped within a fierce vortex of fire that rages for four to five turns. |
Imprison |
|
|
-- |
-- |
10 |
-- |
| Lv. 21 | |
If the opponents know any move also known by the user, the opponents are prevented from using it. |
Flame Burst |
|
|
70 |
100 |
15 |
-- |
| Lv. 24 | |
The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well. |
Will-o-wisp |
|
|
-- |
75 |
15 |
-- |
| Lv. 31 | |
The user shoots a sinister, bluish-white flame at the target to inflict a burn. |
Payback |
|
|
50 |
100 |
10 |
-- |
| Lv. 34 | |
If the user moves after the target, this attack's power will be doubled. |
Flamethrower |
|
|
95 |
100 |
15 |
10 |
| Lv. 37 | |
The target is scorched with an intense blast of fire. It may also leave the target with a burn. |
Captivate |
|
|
-- |
100 |
20 |
-- |
| Lv. 41 | |
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. |
Inferno |
|
|
100 |
50 |
5 |
100 |
| Lv. 44 | |
The user attacks by engulfing the target in an intense fire. It leaves the target with a burn. |
Grudge |
|
|
-- |
-- |
5 |
-- |
| Lv. 47 | |
If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out. |
Extrasensory |
|
|
80 |
100 |
30 |
-- |
| Lv. 51 | |
The user attacks with an odd, unseeable power. It may also make the target flinch. |
Fire Blast |
|
|
120 |
85 |
5 |
10 |
| Lv. 54 | |
The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. |
Gen III & IV Only Moves (Details) |
|
Endure |
|
|
-- |
-- |
10 |
-- |
Gen IV TM58 |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
Captivate |
|
|
-- |
100 |
20 |
-- |
Gen IV TM78 |
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. |
Natural Gift |
|
|
?? |
100 |
15 |
-- |
Gen IV TM83 |
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
Ominous Wind |
|
|
60 |
100 |
5 |
10 |
Move Tutor - PtHGSS |
The user blasts the target with a gust of repulsive wind. It may also raise all the user's stats at once. |
Swift |
|
|
60 |
-- |
20 |
-- |
Move Tutor - PtHGSS |
Star-shaped rays are shot at the opposing team. This attack never misses. |
Headbutt |
|
|
70 |
100 |
15 |
-- |
Move Tutor - HGSS |
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. |
Body Slam |
|
|
85 |
100 |
15 |
30 |
Move Tutor - FRLG |
The user drops onto the target with its full body weight. It may also leave the target with paralysis. |
Double-edge |
|
|
120 |
100 |
15 |
-- |
Move Tutor - FRLG |
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
Mimic |
|
|
-- |
-- |
10 |
-- |
Move Tutor - FRLG |
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |