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 #037 Vulpix
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Vulpix
Japan: Rokon
ロコン
French: Goupix
German: Vulpix
Korean: 식스테일
National: #037
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Male :25%
Female :75%
Classification Height Weight Capture Rate Base Egg Steps
Fox Pokémon 2'00"
0.6m
21.8lbs
9.9kg
1905,120
Abilities: Flash Fire - Drought (Hidden Ability)
Flash Fire: Activates when user is hit by a damaging Fire-type move (including Fire-type Hidden Power). Once activated, user’s Fire-type moves deal 1.5 times damage. While this ability is in effect, this Pokémon is immune to damage from Fire-type attacks and Fire-type Hidden Power (accuracy and effect from these moves are ignored). For Fire-type Pokémon with this ability, Will-O-Wisp activates this ability without having an effect. If a non-Fire-type Pokémon has this ability, Will-O-Wisp will activate the ability and will have an effect.
Hidden Ability (Available):
Drought: Weather changes to Intense Sunshine when the Pokémon enters the battle. As of X & Y, this lasts 5 turns.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 1 Speed Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Rawst Berry
- 100%
DexNav

Charcoal
%
Field
Evolutionary Chain
Locations
X Breed Ninetales
Y Breed Ninetales
Omega Ruby Mt. PyreDetails
Alpha Sapphire Mt. PyreDetails
X & Y Level Up
LevelAttack NameTypeAppealJam
Ember  
Quite an appealing move.
4 Tail Whip  
Works great if the user goes last this turn.
7 Roar  
Causes the user to move later on the next turn.
9 Baby-Doll Eyes  
Causes the user to move earlier on the next turn.
10 Quick Attack  
Causes the user to move earlier on the next turn.
12 Fire Spin  
Temporarily stops the crowd from growing excited.
15 Confuse Ray  
Badly startles Pokémon that the audience has high expectations of.
18 Imprison  
Temporarily stops the crowd from growing excited.
20 Feint Attack  
Works great if the user goes first this turn.
23 Flame Burst  
Makes audience expect little of other contestants.
26 Will-O-Wisp  
Makes audience expect little of other contestants.
28 Hex
Badly startles Pokémon that used a move of the same type.
31 Payback  
Works great if the user goes last this turn.
34 Flamethrower  
Quite an appealing move.
36 Safeguard  
Prevents the user from being startled one time this turn.
39 Extrasensory
Badly startles Pokémon that used a move of the same type.
42 Fire Blast  
Works better the more the crowd is excited.
44 Grudge
Startles all other Pokémon. User cannot act in the next turn.
47 Captivate  
Makes the audience quickly grow bored when an appeal move has little effect.
50 Inferno
Badly startles the last Pokémon to act before the user.

ΩRαS Level Up
LevelAttack NameTypeAppealJam
Ember  
Quite an appealing move.
4 Tail Whip  
Works great if the user goes last this turn.
7 Roar  
Causes the user to move later on the next turn.
9 Baby-Doll Eyes  
Causes the user to move earlier on the next turn.
10 Quick Attack  
Causes the user to move earlier on the next turn.
12 Confuse Ray  
Badly startles Pokémon that the audience has high expectations of.
15 Fire Spin  
Temporarily stops the crowd from growing excited.
18 Payback  
Works great if the user goes last this turn.
20 Will-O-Wisp  
Makes audience expect little of other contestants.
23 Feint Attack  
Works great if the user goes first this turn.
26 Hex
Badly startles Pokémon that used a move of the same type.
28 Flame Burst  
Makes audience expect little of other contestants.
31 Extrasensory
Badly startles Pokémon that used a move of the same type.
34 Safeguard  
Prevents the user from being startled one time this turn.
36 Flamethrower  
Quite an appealing move.
39 Imprison  
Temporarily stops the crowd from growing excited.
42 Fire Blast  
Works better the more the crowd is excited.
44 Grudge
Startles all other Pokémon. User cannot act in the next turn.
47 Captivate  
Makes the audience quickly grow bored when an appeal move has little effect.
50 Inferno
Badly startles the last Pokémon to act before the user.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM05 Roar  
Causes the user to move later on the next turn.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM20 Safeguard  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM35 Flamethrower  
Quite an appealing move.
TM38 Fire Blast  
Works better the more the crowd is excited.
TM42 Facade  
Works great if the user goes last this turn.
TM43 Flame Charge  
Works well if the user is pumped up.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM50 Overheat  
A very appealing move, but after using this move, the user is more easily startled.
TM53 Energy Ball  
Quite an appealing move.
TM59 Incinerate  
Makes audience expect little of other contestants.
TM61 Will-O-Wisp  
Makes audience expect little of other contestants.
TM66 Payback  
Works great if the user goes last this turn.
TM77 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM97 Dark Pulse  
Quite an appealing move.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Captivate   Details
Makes the audience quickly grow bored when an appeal move has little effect.
Disable   Details
Makes the remaining Pokémon nervous.
Extrasensory Details
Badly startles Pokémon that used a move of the same type.
Feint Attack   Details
Works great if the user goes first this turn.
Flail   Details
Works better the later it is used in a turn.
Flare Blitz   Details
A very appealing move, but after using this move, the user is more easily startled.
Heat Wave Details
Startles all of the Pokémon to act before the user.
Hex Details
Badly startles Pokémon that used a move of the same type.
Howl   Details
Works great if the user goes last this turn.
Hypnosis Details
Startles all of the Pokémon to act before the user.
Power Swap   Details
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
Secret Power   Details
Works well if the user is pumped up.
Spite Details
Badly startles all Pokémon that successfully showed their appeal.
Tail Slap   Details
Effectiveness varies depending on when it is used.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Covet  
Affected by how well the previous Pokémon's move went.
Foul Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Heat Wave
Startles all of the Pokémon to act before the user.
Iron Tail  
Quite an appealing move.
Pain Split  
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
Role Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Spite
Badly startles all Pokémon that successfully showed their appeal.
Zen Headbutt  
Quite an appealing move.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Endure   Gen IV 203
Causes the user to move later on the next turn.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Ominous Wind   Move Tutor - PtHGSS
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Swift   Move Tutor - PtHGSS
Works great if the user goes first this turn.
Headbutt   Move Tutor - HGSS
Quite an appealing move.
Body Slam Move Tutor - FRLG
Badly startles the last Pokémon to act before the user.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.
Swift   Move Tutor - Emerald
Works great if the user goes first this turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 299 38 41 40 50 65 65
Max Stats
Hindering Nature
Lv. 50 98 - 145 41 - 83 40 - 82 49 - 91 63 - 105 63 - 105
Lv. 100 186 - 280 78 - 162 76 - 161 94 - 179 121 - 206 121 - 206
Max Stats
Neutral Nature
Lv. 50 98 - 145 46 - 93 45 - 92 55 - 102 70 - 117 70 - 117
Lv. 100 186 - 280 87 - 181 85 - 179 105 - 199 135 - 229 135 - 229
Max Stats
Beneficial Nature
Lv. 50 98 - 145 50 - 102 49 - 101 60 - 112 77 - 128 77 - 128
Lv. 100 186 - 280 95 - 199 93 - 196 115 - 218 148 - 251 148 - 251

<--- #036
Clefable
#038
Ninetales
--->

 
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