X & Y Level Up |
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— |
Sing |
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Makes the remaining Pokémon nervous. |
5 |
Defense Curl |
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Prevents the user from being startled one time this turn. |
7 |
Pound |
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Quite an appealing move. |
10 |
Play Nice |
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Works better the more the crowd is excited. |
13 |
Disable |
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Makes the remaining Pokémon nervous. |
17 |
Round |
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Works well if it is the same type as the move used by the last Pokémon. |
21 |
Rollout |
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An appealing move that can be used repeatedly without boring the audience. |
25 |
Double Slap |
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Effectiveness varies depending on when it is used. |
29 |
Rest |
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Prevents the user from being startled until the turn ends. |
33 |
Body Slam |
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Badly startles the last Pokémon to act before the user. |
37 |
Gyro Ball |
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Works better the later it is used in a turn. |
41 |
Wake-Up Slap |
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Affected by how well the previous Pokémon's move went. |
45 |
Mimic |
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Shows off the Pokémon’s appeal about as well as the move used just before it. |
48 |
Hyper Voice |
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Startles all of the Pokémon to act before the user. |
50 |
Disarming Voice |
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Works great if the user goes first this turn. |
53 |
Double-Edge |
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A very appealing move, but after using this move, the user is more easily startled. |
ΩRαS Level Up |
|
— |
Sing |
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Makes the remaining Pokémon nervous. |
3 |
Defense Curl |
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Prevents the user from being startled one time this turn. |
5 |
Pound |
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Quite an appealing move. |
8 |
Play Nice |
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Works better the more the crowd is excited. |
11 |
Disarming Voice |
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Works great if the user goes first this turn. |
15 |
Disable |
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Makes the remaining Pokémon nervous. |
18 |
Double Slap |
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Effectiveness varies depending on when it is used. |
21 |
Rollout |
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An appealing move that can be used repeatedly without boring the audience. |
24 |
Round |
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Works well if it is the same type as the move used by the last Pokémon. |
28 |
Wake-Up Slap |
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Affected by how well the previous Pokémon's move went. |
32 |
Rest |
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Prevents the user from being startled until the turn ends. |
35 |
Body Slam |
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Badly startles the last Pokémon to act before the user. |
37 |
Mimic |
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Shows off the Pokémon’s appeal about as well as the move used just before it. |
40 |
Gyro Ball |
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Works better the later it is used in a turn. |
44 |
Hyper Voice |
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Startles all of the Pokémon to act before the user. |
49 |
Double-Edge |
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A very appealing move, but after using this move, the user is more easily startled. |
TM & HM Attacks |
|
TM06 |
Toxic |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM10 |
Hidden Power |
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An appealing move that can be used repeatedly without boring the audience. |
TM11 |
Sunny Day |
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Works better the more the crowd is excited. |
TM13 |
Ice Beam |
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Badly startles the last Pokémon to act before the user. |
TM14 |
Blizzard |
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Badly startles the last Pokémon to act before the user. |
TM16 |
Light Screen |
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Prevents the user from being startled one time this turn. |
TM17 |
Protect |
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Prevents the user from being startled one time this turn. |
TM18 |
Rain Dance |
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Works better the more the crowd is excited. |
TM20 |
Safeguard |
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Prevents the user from being startled one time this turn. |
TM21 |
Frustration |
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Badly startles the last Pokémon to act before the user. |
TM22 |
Solar Beam |
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Affected by how well the previous Pokémon's move went. |
TM24 |
Thunderbolt |
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Quite an appealing move. |
TM25 |
Thunder |
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Works better the more the crowd is excited. |
TM27 |
Return |
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Quite an appealing move. |
TM28 |
Dig |
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Prevents the user from being startled one time this turn. |
TM29 |
Psychic |
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Quite an appealing move. |
TM30 |
Shadow Ball |
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Quite an appealing move. |
TM31 |
Brick Break |
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Quite an appealing move. |
TM32 |
Double Team |
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Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM33 |
Reflect |
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Prevents the user from being startled one time this turn. |
TM35 |
Flamethrower |
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Quite an appealing move. |
TM38 |
Fire Blast |
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Works better the more the crowd is excited. |
TM42 |
Facade |
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Works great if the user goes last this turn. |
TM44 |
Rest |
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Prevents the user from being startled until the turn ends. |
TM45 |
Attract |
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Makes the remaining Pokémon nervous. |
TM48 |
Round |
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Works well if it is the same type as the move used by the last Pokémon. |
TM49 |
Echoed Voice |
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An appealing move that can be used repeatedly without boring the audience. |
TM56 |
Fling |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM57 |
Charge Beam |
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Works well if the user is pumped up. |
TM59 |
Incinerate |
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Makes audience expect little of other contestants. |
TM67 |
Retaliate |
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Affected by how well the previous Pokémon's move went. |
TM70 |
Flash |
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Makes audience expect little of other contestants. |
TM73 |
Thunder Wave |
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Startles all of the Pokémon to act before the user. |
TM74 |
Gyro Ball |
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Works better the later it is used in a turn. |
TM77 |
Psych Up |
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Works well if it is the same type as the move used by the last Pokémon. |
TM85 |
Dream Eater |
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Works well if it is the same type as the move used by the last Pokémon. |
TM86 |
Grass Knot |
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Works better the later it is used in a turn. |
TM87 |
Swagger |
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Brings down the energy of any Pokémon that have already used a move this turn. |
TM88 |
Sleep Talk |
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Effectiveness varies depending on when it is used. |
TM90 |
Substitute |
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Prevents the user from being startled one time this turn. |
TM93 |
Wild Charge |
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A very appealing move, but after using this move, the user is more easily startled. |
TM94 (ΩRαS) |
Secret Power |
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Works well if the user is pumped up. |
TM98 |
Power-Up Punch |
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Works well if the user is pumped up. |
TM99 |
Dazzling Gleam |
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Quite an appealing move. |
TM100 |
Confide |
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Brings down the energy of any Pokémon that have already used a move this turn. |
HM04 |
Strength |
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Quite an appealing move. |
Transfer Only Moves (Details) |
|
Work Up |
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Gen V TM83 |
Excites the audience a lot if used first. |
Endure |
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Gen IV 203 |
Causes the user to move later on the next turn. |
Natural Gift |
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Gen IV 363 |
Works better the more the crowd is excited. |
Mud-slap |
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Move Tutor - PtHGSS |
Makes audience expect little of other contestants. |
Headbutt |
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Move Tutor - HGSS |
Quite an appealing move. |
Mega Punch |
|
|
| Move Tutor - FRLG |
An appealing move that can be used repeatedly without boring the audience. |
Mega Kick |
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|
| Move Tutor - FRLG |
Works better the more the crowd is excited. |
Counter |
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| Move Tutor - FRLG |
Works great if the user goes last this turn. |
Seismic Toss |
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| Move Tutor - FRLG |
An appealing move that can be used repeatedly without boring the audience. |
Dynamic Punch |
|
|
|
Move Tutor - Emerald |
Badly startles Pokémon that the audience has high expectations of. |
Endure |
|
|
|
Move Tutor - Emerald |
Causes the user to move later on the next turn. |
Mud-slap |
|
|
|
Move Tutor - Emerald |
Makes audience expect little of other contestants. |
Nightmare |
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Move Tutor - XD |
Startles all of the Pokémon to act before the user. |