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 #039 Jigglypuff
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Jigglypuff
Japan: Purin
プリン
French: Rondoudou
German: Pummeluff
Korean: 푸린
National: #039
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #120
Male :25%
Female :75%
Classification Height Weight Capture Rate Base Egg Steps
Balloon Pokémon 1'08"
0.5m
12.1lbs
5.5kg
1702,560
Abilities: Cute Charm - Competitive - Friend Guard (Hidden Ability)
Cute Charm: The opponent has a 30% chance of being induced with Attract when using an attack, that requires physical contact, against this Pokémon.
Competitive: Raises Sp. Atk stat by two stages whenever a stat is lowered
Hidden Ability (Available):
Friend Guard: In Double & Triple battles, the damage that ally Pokémon receive from attacks is reduced by 25%.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
800,000 Points
Fast
70 2 HP Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Fairy
Evolutionary Chain
Locations - In-Depth Details
X Route 20, Pokémon Village
Friend Safari
Details
Y Route 20, Pokémon Village
Friend Safari
Details
Omega Ruby Route 115Details
Alpha Sapphire Route 115Details
X & Y Level Up
LevelAttack NameTypeAppealJam
Sing  
Makes the remaining Pokémon nervous.
5 Defense Curl  
Prevents the user from being startled one time this turn.
7 Pound  
Quite an appealing move.
10 Play Nice  
Works better the more the crowd is excited.
13 Disable  
Makes the remaining Pokémon nervous.
17 Round  
Works well if it is the same type as the move used by the last Pokémon.
21 Rollout  
An appealing move that can be used repeatedly without boring the audience.
25 Double Slap  
Effectiveness varies depending on when it is used.
29 Rest  
Prevents the user from being startled until the turn ends.
33 Body Slam
Badly startles the last Pokémon to act before the user.
37 Gyro Ball  
Works better the later it is used in a turn.
41 Wake-Up Slap  
Affected by how well the previous Pokémon's move went.
45 Mimic  
Shows off the Pokémon’s appeal about as well as the move used just before it.
48 Hyper Voice
Startles all of the Pokémon to act before the user.
50 Disarming Voice  
Works great if the user goes first this turn.
53 Double-Edge  
A very appealing move, but after using this move, the user is more easily startled.

ΩRαS Level Up
LevelAttack NameTypeAppealJam
Sing  
Makes the remaining Pokémon nervous.
3 Defense Curl  
Prevents the user from being startled one time this turn.
5 Pound  
Quite an appealing move.
8 Play Nice  
Works better the more the crowd is excited.
11 Disarming Voice  
Works great if the user goes first this turn.
15 Disable  
Makes the remaining Pokémon nervous.
18 Double Slap  
Effectiveness varies depending on when it is used.
21 Rollout  
An appealing move that can be used repeatedly without boring the audience.
24 Round  
Works well if it is the same type as the move used by the last Pokémon.
28 Wake-Up Slap  
Affected by how well the previous Pokémon's move went.
32 Rest  
Prevents the user from being startled until the turn ends.
35 Body Slam
Badly startles the last Pokémon to act before the user.
37 Mimic  
Shows off the Pokémon’s appeal about as well as the move used just before it.
40 Gyro Ball  
Works better the later it is used in a turn.
44 Hyper Voice
Startles all of the Pokémon to act before the user.
49 Double-Edge  
A very appealing move, but after using this move, the user is more easily startled.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM13 Ice Beam
Badly startles the last Pokémon to act before the user.
TM14 Blizzard
Badly startles the last Pokémon to act before the user.
TM16 Light Screen  
Prevents the user from being startled one time this turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM20 Safeguard  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM24 Thunderbolt  
Quite an appealing move.
TM25 Thunder  
Works better the more the crowd is excited.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM29 Psychic  
Quite an appealing move.
TM30 Shadow Ball  
Quite an appealing move.
TM31 Brick Break  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM33 Reflect  
Prevents the user from being startled one time this turn.
TM35 Flamethrower  
Quite an appealing move.
TM38 Fire Blast  
Works better the more the crowd is excited.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM49 Echoed Voice  
An appealing move that can be used repeatedly without boring the audience.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM57 Charge Beam  
Works well if the user is pumped up.
TM59 Incinerate  
Makes audience expect little of other contestants.
TM67 Retaliate  
Affected by how well the previous Pokémon's move went.
TM70 Flash  
Makes audience expect little of other contestants.
TM73 Thunder Wave
Startles all of the Pokémon to act before the user.
TM74 Gyro Ball  
Works better the later it is used in a turn.
TM77 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
TM85 Dream Eater  
Works well if it is the same type as the move used by the last Pokémon.
TM86 Grass Knot  
Works better the later it is used in a turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM93 Wild Charge  
A very appealing move, but after using this move, the user is more easily startled.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM98 Power-Up Punch  
Works well if the user is pumped up.
TM99 Dazzling Gleam  
Quite an appealing move.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Captivate   Details
Makes the audience quickly grow bored when an appeal move has little effect.
Covet   Details
Affected by how well the previous Pokémon's move went.
Fake Tears   Details
Makes the audience quickly grow bored when an appeal move has little effect.
Feint Attack   Details
Works great if the user goes first this turn.
Gravity   Details
Makes the remaining Pokémon nervous.
Heal Pulse   Details
Excites the audience in any kind of contest.
Last Resort   Details
Works well if the user is pumped up.
Misty Terrain   Details
Excites the audience a lot if used first.
Perish Song   Details
Makes the audience quickly grow bored when an appeal move has little effect.
Present   Details
An appealing move that can be used repeatedly without boring the audience.
Punishment Details
Badly startles Pokémon that the audience has high expectations of.
Sleep Talk   Details
Effectiveness varies depending on when it is used.
Wish   Details
Excites the audience a lot if used last.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Bounce  
Prevents the user from being startled until the turn ends.
Covet  
Affected by how well the previous Pokémon's move went.
Drain Punch  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Endeavor  
Works great if the user goes last this turn.
Fire Punch  
Quite an appealing move.
Focus Punch  
Works great if the user goes last this turn.
Gravity  
Makes the remaining Pokémon nervous.
Heal Bell  
Prevents the user from being startled until the turn ends.
Helping Hand  
Quite an appealing move.
Hyper Voice
Startles all of the Pokémon to act before the user.
Ice Punch  
Quite an appealing move.
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Knock Off
Badly startles all of the Pokémon to act before the user.
Last Resort  
Works well if the user is pumped up.
Magic Coat  
Works great if the user goes last this turn.
Pain Split  
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
Recycle  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Role Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Shock Wave  
Works great if the user goes first this turn.
Snatch  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Stealth Rock  
Makes the remaining Pokémon nervous.
Thunder Punch  
Quite an appealing move.
Water Pulse  
Makes audience expect little of other contestants.
Pre-Evolution Only Moves
Attack NameTypeAppealJam Method
Charm
Lv. 1
Badly startles Pokémon that the audience has high expectations of.
Sweet Kiss  
Lv. 9
Makes the remaining Pokémon nervous.
Copycat  
Lv. 11
Affected by how well the previous Pokémon's move went.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Work Up   Gen V TM83
Excites the audience a lot if used first.
Endure   Gen IV 203
Causes the user to move later on the next turn.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Headbutt   Move Tutor - HGSS
Quite an appealing move.
Mega Punch   Move Tutor - FRLG
An appealing move that can be used repeatedly without boring the audience.
Mega Kick   Move Tutor - FRLG
Works better the more the crowd is excited.
Counter   Move Tutor - FRLG
Works great if the user goes last this turn.
Seismic Toss   Move Tutor - FRLG
An appealing move that can be used repeatedly without boring the audience.
Dynamic Punch Move Tutor - Emerald
Badly startles Pokémon that the audience has high expectations of.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.
Mud-slap   Move Tutor - Emerald
Makes audience expect little of other contestants.
Nightmare Move Tutor - XD
Startles all of the Pokémon to act before the user.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 270 115 45 20 45 25 20
Max Stats
Hindering Nature
Lv. 50 175 - 222 45 - 87 22 - 64 45 - 87 27 - 69 22 - 64
Lv. 100 340 - 434 85 - 170 40 - 125 85 - 170 49 - 134 40 - 125
Max Stats
Neutral Nature
Lv. 50 175 - 222 50 - 97 25 - 72 50 - 97 30 - 77 25 - 72
Lv. 100 340 - 434 95 - 189 45 - 139 95 - 189 55 - 149 45 - 139
Max Stats
Beneficial Nature
Lv. 50 175 - 222 55 - 106 27 - 79 55 - 106 33 - 84 27 - 79
Lv. 100 340 - 434 104 - 207 49 - 152 104 - 207 60 - 163 49 - 152

<--- #038
Ninetales
#040
Wigglytuff
--->

 
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