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 #174 Igglybuff
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Igglybuff
Japan: Pupurin
ププリン
French: Toudoudou
German: Fluffeluff
Korean: 푸푸린
National: #174
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #119
Male :25%
Female :75%
Classification Height Weight Capture Rate Base Egg Steps
Balloon Pokémon 1'00"
0.3m
2.2lbs
1kg
1702,560
Abilities: Cute Charm - Competitive - Friend Guard (Hidden Ability)
Cute Charm: The opponent has a 30% chance of being induced with Attract when using an attack, that requires physical contact, against this Pokémon.
Competitive: Raises Sp. Atk stat by two stages whenever a stat is lowered
Hidden Ability (Available):
Friend Guard: In Double & Triple battles, the damage that ally Pokémon receive from attacks is reduced by 25%.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
800,000 Points
Fast
70 1 HP Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
  Igglybuff cannot breed
Evolutionary Chain
Locations
X Breed Jigglypuff/Wigglytuff
Y Breed Jigglypuff/Wigglytuff
Omega Ruby Breed Jigglypuff/Wigglytuff
Alpha Sapphire Breed Jigglypuff/Wigglytuff
Trainer Locations  Details
X & Y Level Up
LevelAttack NameTypeAppealJam
Sing  
Makes the remaining Pokémon nervous.
Charm
Badly startles Pokémon that the audience has high expectations of.
5 Defense Curl  
Prevents the user from being startled one time this turn.
9 Pound  
Quite an appealing move.
13 Sweet Kiss  
Makes the remaining Pokémon nervous.
17 Copycat  
Affected by how well the previous Pokémon's move went.

ΩRαS Level Up
LevelAttack NameTypeAppealJam
Sing  
Makes the remaining Pokémon nervous.
Charm
Badly startles Pokémon that the audience has high expectations of.
3 Defense Curl  
Prevents the user from being startled one time this turn.
5 Pound  
Quite an appealing move.
9 Sweet Kiss  
Makes the remaining Pokémon nervous.
11 Copycat  
Affected by how well the previous Pokémon's move went.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM16 Light Screen  
Prevents the user from being startled one time this turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM20 Safeguard  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM29 Psychic  
Quite an appealing move.
TM30 Shadow Ball  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM33 Reflect  
Prevents the user from being startled one time this turn.
TM35 Flamethrower  
Quite an appealing move.
TM38 Fire Blast  
Works better the more the crowd is excited.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM49 Echoed Voice  
An appealing move that can be used repeatedly without boring the audience.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM59 Incinerate  
Makes audience expect little of other contestants.
TM70 Flash  
Makes audience expect little of other contestants.
TM73 Thunder Wave
Startles all of the Pokémon to act before the user.
TM77 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
TM85 Dream Eater  
Works well if it is the same type as the move used by the last Pokémon.
TM86 Grass Knot  
Works better the later it is used in a turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM93 Wild Charge  
A very appealing move, but after using this move, the user is more easily startled.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Captivate   Details
Makes the audience quickly grow bored when an appeal move has little effect.
Covet   Details
Affected by how well the previous Pokémon's move went.
Fake Tears   Details
Makes the audience quickly grow bored when an appeal move has little effect.
Feint Attack   Details
Works great if the user goes first this turn.
Gravity   Details
Makes the remaining Pokémon nervous.
Heal Pulse   Details
Excites the audience in any kind of contest.
Last Resort   Details
Works well if the user is pumped up.
Misty Terrain   Details
Excites the audience a lot if used first.
Perish Song   Details
Makes the audience quickly grow bored when an appeal move has little effect.
Present   Details
An appealing move that can be used repeatedly without boring the audience.
Punishment Details
Badly startles Pokémon that the audience has high expectations of.
Sleep Talk   Details
Effectiveness varies depending on when it is used.
Wish   Details
Excites the audience a lot if used last.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Bounce  
Prevents the user from being startled until the turn ends.
Covet  
Affected by how well the previous Pokémon's move went.
Endeavor  
Works great if the user goes last this turn.
Gravity  
Makes the remaining Pokémon nervous.
Heal Bell  
Prevents the user from being startled until the turn ends.
Helping Hand  
Quite an appealing move.
Hyper Voice
Startles all of the Pokémon to act before the user.
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Last Resort  
Works well if the user is pumped up.
Magic Coat  
Works great if the user goes last this turn.
Pain Split  
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
Recycle  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Role Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Shock Wave  
Works great if the user goes first this turn.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Uproar
Badly startles Pokémon that the audience has high expectations of.
Water Pulse  
Makes audience expect little of other contestants.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Work Up   Gen V TM83
Excites the audience a lot if used first.
Endure   Gen IV 203
Causes the user to move later on the next turn.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Rollout   Move Tutor - PtHGSS
An appealing move that can be used repeatedly without boring the audience.
Headbutt   Move Tutor - HGSS
Quite an appealing move.
Mega Punch   Move Tutor - FRLG
An appealing move that can be used repeatedly without boring the audience.
Mega Kick   Move Tutor - FRLG
Works better the more the crowd is excited.
Body Slam Move Tutor - FRLG
Badly startles the last Pokémon to act before the user.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Counter   Move Tutor - FRLG
Works great if the user goes last this turn.
Seismic Toss   Move Tutor - FRLG
An appealing move that can be used repeatedly without boring the audience.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Rollout   Move Tutor - Emerald
An appealing move that can be used repeatedly without boring the audience.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.
Mud-slap   Move Tutor - Emerald
Makes audience expect little of other contestants.
Nightmare Move Tutor - XD
Startles all of the Pokémon to act before the user.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 210 90 30 15 40 20 15
Max Stats
Hindering Nature
Lv. 50 150 - 197 31 - 73 18 - 60 40 - 82 22 - 64 18 - 60
Lv. 100 290 - 384 58 - 143 31 - 116 76 - 161 40 - 125 31 - 116
Max Stats
Neutral Nature
Lv. 50 150 - 197 35 - 82 20 - 67 45 - 92 25 - 72 20 - 67
Lv. 100 290 - 384 65 - 159 35 - 129 85 - 179 45 - 139 35 - 129
Max Stats
Beneficial Nature
Lv. 50 150 - 197 38 - 90 22 - 73 49 - 101 27 - 79 22 - 73
Lv. 100 290 - 384 71 - 174 38 - 141 93 - 196 49 - 152 38 - 141

<--- #173
Cleffa
#175
Togepi
--->

 
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