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 #175 Togepi
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Togepi
Japan: Togepii
トゲピー
French: Togepi
German: Togepi
Korean: 토게피
National: #175
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Male :87.5%
Female :12.5%
Classification Height Weight Capture Rate Base Egg Steps
Spike Ball Pokémon 1'00"
0.3m
3.3lbs
1.5kg
1902,560
Abilities: Hustle - Serene Grace - Super Luck (Hidden Ability)
Hustle: Damage from physical attacks is increased by 50%, but average accuracy is only 80%.
Serene Grace: The chances of a move having a secondary effect is doubled.
Hidden Ability (Available):
Super Luck: Raises the critical-hit ratio of moves by one level.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
800,000 Points
Fast
70 1 Sp. Defense Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
  Togepi cannot breed
Evolutionary Chain
Locations
X Friend Safari
Y Friend Safari
Omega Ruby Hatch from Egg in Lavaridge Town
Alpha Sapphire Hatch from Egg in Lavaridge Town
Generation VI Level Up
LevelAttack NameTypeAppealJam
Growl  
Works great if the user goes last this turn.
Charm
Badly startles Pokémon that the audience has high expectations of.
5 Metronome  
Effectiveness varies depending on when it is used.
9 Sweet Kiss  
Makes the remaining Pokémon nervous.
13 Yawn  
Makes the remaining Pokémon nervous.
17 Encore  
Makes the remaining Pokémon nervous.
21 Follow Me  
Temporarily stops the crowd from growing excited.
25 Bestow  
Works better the more the crowd is excited.
29 Wish  
Excites the audience a lot if used last.
33 Ancient Power  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
37 Safeguard  
Prevents the user from being startled one time this turn.
41 Baton Pass  
Works well if the user is pumped up.
45 Double-Edge  
A very appealing move, but after using this move, the user is more easily startled.
49 Last Resort  
Works well if the user is pumped up.
53 After You  
Causes the user to move later on the next turn.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM03 Psyshock
Badly startles the last Pokémon to act before the user.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM16 Light Screen  
Prevents the user from being startled one time this turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM20 Safeguard  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM27 Return  
Quite an appealing move.
TM29 Psychic  
Quite an appealing move.
TM30 Shadow Ball  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM33 Reflect  
Prevents the user from being startled one time this turn.
TM35 Flamethrower  
Quite an appealing move.
TM38 Fire Blast  
Works better the more the crowd is excited.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM49 Echoed Voice  
An appealing move that can be used repeatedly without boring the audience.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM59 Incinerate  
Makes audience expect little of other contestants.
TM70 Flash  
Makes audience expect little of other contestants.
TM73 Thunder Wave
Startles all of the Pokémon to act before the user.
TM77 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
TM85 Dream Eater  
Works well if it is the same type as the move used by the last Pokémon.
TM86 Grass Knot  
Works better the later it is used in a turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM99 Dazzling Gleam  
Quite an appealing move.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Extrasensory Details
Badly startles Pokémon that used a move of the same type.
Foresight Details
Badly startles Pokémon that used a move of the same type.
Future Sight   Details
Works well if it is the same type as the move used by the last Pokémon.
Lucky Chant   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Mirror Move   Details
Shows off the Pokémon’s appeal about as well as the move used just before it.
Morning Sun   Details
Effectiveness varies depending on when it is used.
Nasty Plot   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Peck   Details
Quite an appealing move.
Present   Details
An appealing move that can be used repeatedly without boring the audience.
Psycho Shift   Details
Works great if the user goes last this turn.
Secret Power   Details
Works well if the user is pumped up.
Stored Power   Details
Works well if the user is pumped up.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
After You  
Causes the user to move later on the next turn.
Covet  
Affected by how well the previous Pokémon's move went.
Endeavor  
Works great if the user goes last this turn.
Heal Bell  
Prevents the user from being startled until the turn ends.
Hyper Voice
Startles all of the Pokémon to act before the user.
Last Resort  
Works well if the user is pumped up.
Magic Coat  
Works great if the user goes last this turn.
Shock Wave  
Works great if the user goes first this turn.
Signal Beam  
Makes audience expect little of other contestants.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Trick
Badly startles Pokémon that used a move of the same type.
Uproar
Badly startles Pokémon that the audience has high expectations of.
Water Pulse  
Makes audience expect little of other contestants.
Zen Headbutt  
Quite an appealing move.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Telekinesis   Gen V TM19
Makes the remaining Pokémon nervous.
Work Up   Gen V TM83
Excites the audience a lot if used first.
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Swift   Move Tutor - PtHGSS
Works great if the user goes first this turn.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Rollout   Move Tutor - PtHGSS
An appealing move that can be used repeatedly without boring the audience.
Headbutt   Move Tutor - HGSS
Quite an appealing move.
Mega Punch   Move Tutor - FRLG
An appealing move that can be used repeatedly without boring the audience.
Mega Kick   Move Tutor - FRLG
Works better the more the crowd is excited.
Body Slam Move Tutor - FRLG
Badly startles the last Pokémon to act before the user.
Counter   Move Tutor - FRLG
Works great if the user goes last this turn.
Seismic Toss   Move Tutor - FRLG
An appealing move that can be used repeatedly without boring the audience.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Soft-boiled   Move Tutor - FRLG
Works great if the user goes first this turn.
Rollout   Move Tutor - Emerald
An appealing move that can be used repeatedly without boring the audience.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.
Mud-slap   Move Tutor - Emerald
Makes audience expect little of other contestants.
Swift   Move Tutor - Emerald
Works great if the user goes first this turn.
Defense Curl   Move Tutor - Emerald
Prevents the user from being startled one time this turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 245 35 20 65 40 65 20
Max Stats
Hindering Nature
Lv. 50 95 - 142 22 - 64 63 - 105 40 - 82 63 - 105 22 - 64
Lv. 100 180 - 274 40 - 125 121 - 206 76 - 161 121 - 206 40 - 125
Max Stats
Neutral Nature
Lv. 50 95 - 142 25 - 72 70 - 117 45 - 92 70 - 117 25 - 72
Lv. 100 180 - 274 45 - 139 135 - 229 85 - 179 135 - 229 45 - 139
Max Stats
Beneficial Nature
Lv. 50 95 - 142 27 - 79 77 - 128 49 - 101 77 - 128 27 - 79
Lv. 100 180 - 274 49 - 152 148 - 251 93 - 196 148 - 251 49 - 152

<--- #174
Igglybuff
#176
Togetic
--->

 
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