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General | Location | Attacks | Stats | Egg Moves |
Gen IX Dex | Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex |
This Pokédex entry is for Generation VIII Pokémon games. For Generation IX Pokémon games. Check out Snorunt Pokémon Scarlet & Violet data |
Picture | ||
Abilities: Inner Focus - Ice Body - Moody (Hidden Ability) | |||||
Inner Focus: This Pokémon will not flinch. Does not prevent flinching with Focus Punch. Also prevents stats from being lowered by the ability Intimidate Ice Body: HP is restored by 1/16th of maximum HP when its hailing. Hidden Ability: Moody: At the end of every turn, a random stat (except Accuracy and Evasion) is raised by two stages while another is lowered by one stage. |
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Experience Growth | Base Happiness | Effort Values Earned | Dynamax Capable? | ||
1,000,000 Points Medium Fast |
50 | 1 HP Point(s) | Snorunt can Dynamax |
Wild Hold Item | Egg Groups | ||||||||
Snowball - 5% Legends: Arceus
Alpha
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Evolutionary Chain | |||||
Locations- In-Depth Details |
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Sword | Route 8, Dappled Grove, East Lake Axewell, Giant's Cap, Giant's Seat, Hammerlocke Hills, North Lake Miloch, Rolling Fields, South Lake Miloch, Watchtower Ruins, West Lake Axewell Max Raid Battles: Dusty Bowl, Giant's Cap, Hammerlocke Hills, Stony Wilderness | Details | |
Shield | Route 8, Dappled Grove, East Lake Axewell, Giant's Cap, Giant's Seat, Hammerlocke Hills, North Lake Miloch, Rolling Fields, South Lake Miloch, Watchtower Ruins, West Lake Axewell Max Raid Battles: Dusty Bowl, Giant's Cap, Giant's Seat, Hammerlocke Hills, Stony Wilderness | Details | |
Crown Tundra | Sword | Giant's Bed, Snowslide Slope, Tunnel to the Top, Giant's Foot Max Raid Battles: Slippery Slope, Old Cemetery, Snowslide Slope, Giant's Foot, Frigid Sea, Ballimere Lake | Details |
Shield | Giant's Bed, Snowslide Slope, Tunnel to the Top, Giant's Foot Max Raid Battles: Slippery Slope, Old Cemetery, Snowslide Slope, Giant's Foot, Frigid Sea, Ballimere Lake | Details | |
Brilliant Diamond | Route 216, Route 217, Acuity Lakefront, Grand Underground | Details | |
Shining Pearl | Route 216, Route 217, Acuity Lakefront, Grand Underground | Details | |
Legends: Arceus | Alabaster Icelands: Whiteout Valley, Bonechill Wastes, Avalanche Slopes, Avalugg's Legacy or nearby Alabaster Icelands: Massive Mass Outbreak |
Flavor Text | ||
Sword | It's said that if they are seen at midnight, they'll cause heavy snow. They eat snow and ice to survive. | |
Shield | It can only survive in cold areas. It bounces happily around, even in environments as cold as -150 degrees Fahrenheit. | |
Brilliant Diamond | In some snowy lands, certain folklore says a house will prosper if a Snorunt lives there. | |
Shining Pearl | ||
Legends: Arceus | Arrives alongside the first snow. It’s thought that homes Snorunt visit will prosper for many generations. By tradition, one might offer a lump of ice made from pure water at one’s front door. |
Attacks | Level Up | TM & HM | Egg Moves |
Standard Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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— | Powder Snow | 40 | 100 | 25 | 10 | ||||
The user attacks with a chilling gust of powdery snow. This may also freeze opposing Pokémon. | |||||||||
— | Astonish | 30 | 100 | 15 | 30 | ||||
The user attacks the target while shouting in a startling fashion. This may also make the target flinch. | |||||||||
5 | Leer | -- | 100 | 30 | 100 | ||||
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | |||||||||
10 | Double Team | -- | 101 | 15 | -- | ||||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
15 | Ice Shard | 40 | 100 | 30 | -- | ||||
The user flash-freezes chunks of ice and hurls them at the target. This move always goes first. | |||||||||
20 | Protect | -- | 101 | 10 | -- | ||||
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |||||||||
25 | Icy Wind | 55 | 95 | 15 | 100 | ||||
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. | |||||||||
30 | Frost Breath | 60 | 90 | 10 | 100 | ||||
The user blows its cold breath on the target. This attack always results in a critical hit. | |||||||||
35 | Bite | 60 | 100 | 25 | 30 | ||||
The target is bitten with viciously sharp fangs. This may also make the target flinch. | |||||||||
40 | Ice Fang | 65 | 95 | 15 | 10 | ||||
The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. | |||||||||
45 | Hail | -- | 101 | 10 | -- | ||||
The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types. | |||||||||
50 | Headbutt | 70 | 100 | 15 | 30 | ||||
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | |||||||||
55 | Crunch | 80 | 100 | 15 | 20 | ||||
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. | |||||||||
60 | Blizzard | 110 | 70 | 5 | 10 | ||||
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
TM Anchors | Sword/Shield | Brilliant Diamond/Shining Pearl |
Sword & Shield Technical Machine Attacks | |||||||||
TM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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TM17 | Light Screen | -- | 101 | 30 | -- | ||||
A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |||||||||
TM19 | Safeguard | -- | 101 | 25 | -- | ||||
The user creates a protective field that prevents status conditions for five turns. | |||||||||
TM21 | Rest | -- | 101 | 10 | -- | ||||
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||||||
TM24 | Snore | 50 | 100 | 15 | 30 | ||||
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | |||||||||
TM25 | Protect | -- | 101 | 10 | -- | ||||
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM27 | Icy Wind | 55 | 95 | 15 | 100 | ||||
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. | |||||||||
TM31 | Attract | -- | 100 | 15 | -- | ||||
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||||
TM33 | Rain Dance | -- | 101 | 5 | -- | ||||
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | |||||||||
TM35 | Hail | -- | 101 | 10 | -- | ||||
The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types. | |||||||||
TM39 | Facade | 70 | 100 | 20 | -- | ||||
This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||||||
TM46 | Weather Ball | 50 | 100 | 10 | -- | ||||
This attack move varies in power and type depending on the weather. | |||||||||
TM47 | Fake Tears | -- | 100 | 20 | -- | ||||
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. | |||||||||
TM64 | Avalanche | 60 | 100 | 10 | -- | ||||
The power of this attack move is doubled if the user has been hurt by the target in the same turn. | |||||||||
TM67 | Ice Fang | 65 | 95 | 15 | 10 | ||||
The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen. | |||||||||
TM76 | Round | 60 | 100 | 15 | -- | ||||
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | |||||||||
TM77 | Hex | 65 | 100 | 10 | -- | ||||
This relentless attack does massive damage to a target affected by status conditions. |
Technical Record Attacks | |||||||||
TR # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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TR01 | Body Slam | 85 | 100 | 15 | 30 | ||||
The user drops onto the target with its full body weight. This may also leave the target with paralysis. | |||||||||
TR05 | Ice Beam | 90 | 100 | 10 | 10 | ||||
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | |||||||||
TR06 | Blizzard | 110 | 70 | 5 | 10 | ||||
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | |||||||||
TR20 | Substitute | -- | 101 | 10 | -- | ||||
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. | |||||||||
TR23 | Spikes | -- | 101 | 20 | -- | ||||
The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle. | |||||||||
TR26 | Endure | -- | 101 | 10 | -- | ||||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
TR27 | Sleep Talk | -- | 101 | 10 | -- | ||||
While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
TR32 | Crunch | 80 | 100 | 15 | 20 | ||||
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. | |||||||||
TR33 | Shadow Ball | 80 | 100 | 15 | 20 | ||||
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. |
BDSP Technical Machine Attacks | |||||||||
TM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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TM03 | Water Pulse | 60 | 100 | 20 | 20 | ||||
The user attacks the target with a pulsing blast of water. This may also confuse the target. | |||||||||
TM07 | Hail | -- | 101 | 10 | -- | ||||
The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types. | |||||||||
TM13 | Ice Beam | 90 | 100 | 10 | 10 | ||||
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | |||||||||
TM14 | Blizzard | 110 | 70 | 5 | 10 | ||||
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | |||||||||
TM16 | Light Screen | -- | 101 | 30 | -- | ||||
A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |||||||||
TM17 | Protect | -- | 101 | 10 | -- | ||||
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM18 | Rain Dance | -- | 101 | 5 | -- | ||||
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | |||||||||
TM20 | Safeguard | -- | 101 | 25 | -- | ||||
The user creates a protective field that prevents status conditions for five turns. | |||||||||
TM30 | Shadow Ball | 80 | 100 | 15 | 20 | ||||
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. | |||||||||
TM32 | Double Team | -- | 101 | 15 | -- | ||||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
TM42 | Facade | 70 | 100 | 20 | -- | ||||
This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||||||
TM44 | Rest | -- | 101 | 10 | -- | ||||
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||||||
TM45 | Attract | -- | 100 | 15 | -- | ||||
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||||
TM58 | Endure | -- | 101 | 10 | -- | ||||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
TM70 | Flash | -- | 100 | 20 | -- | ||||
The user flashes a light that lowers the target's accuracy. It can also be used to illuminate caves. | |||||||||
TM72 | Avalanche | 60 | 100 | 10 | -- | ||||
The power of this attack move is doubled if the user has been hurt by the target in the same turn. | |||||||||
TM82 | Sleep Talk | -- | 101 | 10 | -- | ||||
While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
TM87 | Swagger | -- | 85 | 15 | -- | ||||
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |||||||||
TM90 | Substitute | -- | 101 | 10 | -- | ||||
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
Egg Moves(Details) | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|
Block | -- | 101 | 5 | -- | Details | |||
The user blocks the target's way with arms spread wide to prevent escape. | ||||||||
Disable | -- | 100 | 20 | -- | Details | |||
For four turns, this move prevents the target from using the move it last used. | ||||||||
Switcheroo | -- | 100 | 10 | -- | Details | |||
The user trades held items with the target faster than the eye can follow. | ||||||||
Rollout | 30 | 90 | 20 | -- | Details | |||
The user continually rolls into the target over five turns. It becomes more powerful each time it hits. | ||||||||
Icicle Crash | 85 | 90 | 10 | 30 | Details | |||
The user attacks by harshly dropping large icicles onto the target. This may also make the target flinch. | ||||||||
Spikes BDSP Only |
-- | 101 | 20 | -- | Details | |||
The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle. | ||||||||
Weather Ball BDSP Only |
50 | 100 | 10 | -- | Details | |||
This attack move varies in power and type depending on the weather. | ||||||||
Hex BDSP Only |
65 | 100 | 10 | -- | Details | |||
This relentless attack does massive damage to a target affected by status conditions. | ||||||||
Fake Tears BDSP Only |
-- | 100 | 20 | -- | Details | |||
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. |
Usable Max Moves | |||||||||
Attack Name | Type | Cat. | Max Att. | Acc. | PP | Effect % | |||
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Max Strike | 130(Phy)/130(Spe) | 101 | 10 | -- | |||||
This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat. | |||||||||
Max Phantasm | 90(Phy)/130(Spe) | 101 | 10 | -- | |||||
This is a Ghost-type attack Dynamax Pokémon use. This lowers the target's Defense stat. | |||||||||
Max Hailstorm | 130(Phy)/140(Spe) | 101 | 10 | -- | |||||
This is an Ice-type attack Dynamax Pokémon use. The user summons a hailstorm lasting five turns. | |||||||||
Max Rockfall | 90 | 101 | 10 | -- | |||||
This is a Rock-type attack Dynamax Pokémon use. The user summons a sandstorm lasting five turns. | |||||||||
Max Darkness | 130 | 101 | 10 | -- | |||||
This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat. | |||||||||
Max Guard | 101 | 10 | -- | ||||||
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
Transfer Only Moves | |||||||||
Click here to see all transfer exclusive moves |
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 300 | 50 | 50 | 50 | 50 | 50 | 50 | |
Max Stats Hindering Nature |
Lv. 50 | 110 - 157 | 49 - 91 | 49 - 91 | 49 - 91 | 49 - 91 | 49 - 91 |
Lv. 100 | 210 - 304 | 94 - 179 | 94 - 179 | 94 - 179 | 94 - 179 | 94 - 179 | |
Max Stats Neutral Nature |
Lv. 50 | 110 - 157 | 55 - 102 | 55 - 102 | 55 - 102 | 55 - 102 | 55 - 102 |
Lv. 100 | 210 - 304 | 105 - 199 | 105 - 199 | 105 - 199 | 105 - 199 | 105 - 199 | |
Max Stats Beneficial Nature |
Lv. 50 | 110 - 157 | 60 - 112 | 60 - 112 | 60 - 112 | 60 - 112 | 60 - 112 |
Lv. 100 | 210 - 304 | 115 - 218 | 115 - 218 | 115 - 218 | 115 - 218 | 115 - 218 |
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