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General | Location | Attacks | Stats | Egg Moves | 5th Gen Dex | 3rd Gen Dex | |||
This Pokédex is for Ruby, Sapphire, Emerald, FireRed & LeafGreen. If you're looking for the Sword & Shield, Check out Umbreon Pokémon Sword & Shield data |
Gen IX Dex | Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex | Gen II Dex |
Pokémon Game Picture | National No. | Hoenn No. | English name | Japanese Name | ||
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197 | 342 | Umbreon |
ブラッキー Burakki |
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Ability: Synchronize | |||||
When Umbreon is inflicted with Poison, Paralysis or Burn, the Opponent is inflicted with the same Condition | ||||||
Gender Ratio | ||||||
Male: 87.5 % | Female: 12.5 % | |||||
Classification | Type 1 | Type 2 | Height | Weight | ||
Moonlight Pokémon | 3'03" | 59.5 lbs | ||||
Evolution Chain
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Wild Hold Item | Dex Category | Colour Category | Footprint |
None | Black |
Damage Taken | ||||||||||||||||
*1 | *1 | *1 | *1 | *1 | *1 | *2 | *1 | *1 | *1 | *0 | *2 | *1 | *0.5 | *1 | *0.5 | *1 |
Flavor Text | |||
Ruby | UMBREON evolved as a result of exposure to the moon's waves. It hides silently in darkness and waits for its foes to make a move. The rings on its body glow when it leaps to attack. | ||
Sapphire | UMBREON evolved as a result of exposure to the moon's waves. It hides silently in darkness and waits for its foes to make a move. The rings on its body glow when it leaps to attack. | ||
Emerald | UMBREON evolved from exposure to the moon's energy pulses. It lurks in darkness and waits for its foes to move. The rings on its body glow when it leaps to attack. | ||
FireRed | When darkness falls, the rings on its body begin to glow, striking fear in the hearts of anyone nearby. | ||
LeafGreen | When agitated, this POKéMON protects itself by spraying poisonous sweat from its pores. |
Location | |||
Game | Location | ||
Ruby | Trade from Colosseum/XD | ||
Sapphire | Trade from Colosseum/XD | ||
Emerald | Trade from Colosseum/XD | ||
FireRed | Trade from Colosseum/XD | ||
LeafGreen | Trade from Colosseum/XD | ||
Colosseum | Starter Pokémon | ||
XD | Evolve Eevee |
Ruby/Sapphire/Emerald/Colosseum/XD Level Up | |||||||||
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Level | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
— | Tackle | 35 | 95 | 35 | -- | ||||
Charges the foe with a full- body tackle. | |||||||||
— | Tail Whip | -- | 100 | 30 | -- | ||||
Wags the tail to lower the foe's DEFENSE. | |||||||||
— | Helping Hand | -- | 100 | 20 | -- | ||||
Boosts the power of the recipient's moves. | |||||||||
8 | Sand-attack | -- | 100 | 15 | -- | ||||
Reduces the foe's accuracy by hurling sand in its face. | |||||||||
16 | Pursuit | 40 | 100 | 20 | -- | ||||
Inflicts bad damage if used on a foe switching out. | |||||||||
23 | Quick Attack | 40 | 100 | 30 | -- | ||||
An extremely fast attack that always strikes first. | |||||||||
30 | Confuse Ray | -- | 100 | 10 | -- | ||||
A sinister ray that confuses the foe. | |||||||||
36 | Faint Attack | 60 | -- | 20 | -- | ||||
Draws the foe close, then strikes without fail. | |||||||||
42 | Mean Look | -- | 100 | 5 | -- | ||||
Fixes the foe with a mean look that prevents escape. | |||||||||
47 | Screech | -- | 85 | 40 | -- | ||||
Emits a screech to sharply reduce the foe's DEFENSE. | |||||||||
52 | Moonlight | -- | -- | 5 | -- | ||||
Restores HP. The amount varies with the weather. |
Fire Red/Leaf Green Level Up | |||||||||
---|---|---|---|---|---|---|---|---|---|
Level | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
— | Tackle | 35 | 95 | 35 | -- | ||||
Charges the foe with a full- body tackle. | |||||||||
— | Tail Whip | -- | 100 | 30 | -- | ||||
Wags the tail to lower the foe's DEFENSE. | |||||||||
— | Helping Hand | -- | 100 | 20 | -- | ||||
Boosts the power of the recipient's moves. | |||||||||
8 | Sand-attack | -- | 100 | 15 | -- | ||||
Reduces the foe's accuracy by hurling sand in its face. | |||||||||
16 | Pursuit | 40 | 100 | 20 | -- | ||||
Inflicts bad damage if used on a foe switching out. | |||||||||
23 | Quick Attack | 40 | 100 | 30 | -- | ||||
An extremely fast attack that always strikes first. | |||||||||
30 | Confuse Ray | -- | 100 | 10 | -- | ||||
A sinister ray that confuses the foe. | |||||||||
36 | Faint Attack | 60 | -- | 20 | -- | ||||
Draws the foe close, then strikes without fail. | |||||||||
42 | Mean Look | -- | 100 | 5 | -- | ||||
Fixes the foe with a mean look that prevents escape. | |||||||||
47 | Screech | -- | 85 | 40 | -- | ||||
Emits a screech to sharply reduce the foe's DEFENSE. | |||||||||
52 | Moonlight | -- | -- | 5 | -- | ||||
Restores HP. The amount varies with the weather. |
TM & HM Attacks | |||||||||
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TM/HM # | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
TM06 | Toxic | -- | 85 | 10 | 100 | ||||
Poisons the foe with an intensifying toxin. | |||||||||
TM10 | Hidden Power | ?? | 100 | 15 | -- | ||||
The effectiveness varies with the user. | |||||||||
TM11 | Sunny Day | -- | -- | 5 | -- | ||||
Boosts the power of FIRE- type moves for 5 turns. | |||||||||
TM12 | Taunt | -- | 100 | 20 | -- | ||||
Taunts the foe into only using attack moves. | |||||||||
TM15 | Hyper Beam | 150 | 90 | 5 | -- | ||||
Powerful, but leaves the user immobile the next turn. | |||||||||
TM17 | Protect | -- | -- | 10 | -- | ||||
Evades attack, but may fail if used in succession. | |||||||||
TM18 | Rain Dance | -- | -- | 5 | -- | ||||
Boosts the power of WATER- type moves for 5 turns. | |||||||||
TM21 | Frustration | ?? | 100 | 20 | -- | ||||
An attack that is stronger if the TRAINER is disliked. | |||||||||
TM23 | Iron Tail | 100 | 75 | 15 | 30 | ||||
Attacks with a rock-hard tail. May lower DEFENSE. | |||||||||
TM27 | Return | ?? | 100 | 20 | -- | ||||
An attack that increases in power with friendship. | |||||||||
TM28 | Dig | 60 | 100 | 10 | -- | ||||
Digs underground the first turn and strikes next turn. | |||||||||
TM29 | Psychic | 90 | 100 | 10 | 10 | ||||
A powerful psychic attack that may lower SP. DEF. | |||||||||
TM30 | Shadow Ball | 80 | 100 | 15 | 20 | ||||
Hurls a black blob that may lower the foe's SP. DEF. | |||||||||
TM32 | Double Team | -- | -- | 15 | -- | ||||
Creates illusory copies to raise evasiveness. | |||||||||
TM41 | Torment | -- | 100 | 15 | -- | ||||
Torments the foe and stops successive use of a move. | |||||||||
TM42 | Facade | 70 | 100 | 20 | -- | ||||
Boosts ATTACK when burned, paralyzed, or poisoned. | |||||||||
TM43 | Secret Power | 70 | 100 | 20 | 30 | ||||
An attack with effects that vary by location. | |||||||||
TM44 | Rest | -- | -- | 10 | -- | ||||
The user sleeps for 2 turns, restoring HP and status. | |||||||||
TM45 | Attract | -- | 100 | 15 | -- | ||||
Makes the opposite gender less likely to attack. | |||||||||
TM49 | Snatch | -- | 100 | 10 | -- | ||||
Steals the effects of the move the foe uses next. | |||||||||
HM01 | Cut | 50 | 95 | 30 | -- | ||||
Cuts the foe with sharp scythes, claws, etc. | |||||||||
HM05 | Flash | -- | 70 | 20 | -- | ||||
Looses a powerful blast of light that cuts accuracy. |
Fire Red/Leaf Green/Emerald Tutor Attacks | ||||||||
Attack Name | Type | Att. | Acc. | PP | Effect % | |||
Body Slam | 85 | 100 | 15 | 30 | ||||
A full-body slam that may cause paralysis. | ||||||||
Double-edge | 120 | 100 | 15 | -- | ||||
A life-risking tackle that also hurts the user. | ||||||||
Mimic | -- | 100 | 10 | -- | ||||
Copies a move used by the foe during one battle. | ||||||||
Dream Eater | 100 | 100 | 15 | -- | ||||
Takes one half the damage inflicted on a sleeping foe. | ||||||||
Substitute | -- | -- | 10 | -- | ||||
Creates a decoy using 1/4 of the user's maximum HP. |
Emerald Tutor Attacks | ||||||||
Attack Name | Type | Att. | Acc. | PP | Effect % | |||
Psych Up | -- | -- | 10 | -- | ||||
Copies the foe's effect(s) and gives to the user. | ||||||||
Snore | 40 | 100 | 15 | 30 | ||||
A loud attack that can be used only while asleep. | ||||||||
Endure | -- | -- | 10 | -- | ||||
Endures any attack for 1 turn, leaving at least 1HP. | ||||||||
Mud-slap | 20 | 100 | 10 | 100 | ||||
Hurls mud in the foe's face to reduce its accuracy. | ||||||||
Swagger | -- | 90 | 15 | 100 | ||||
Confuses the foe, but also sharply raises ATTACK. | ||||||||
Sleep Talk | -- | -- | 10 | -- | ||||
Uses an own move randomly while asleep. | ||||||||
Swift | 60 | -- | 20 | -- | ||||
Sprays star-shaped rays that never miss. |
Egg Moves | ||||||||
Attack Name | Type | Att. | Acc. | PP | Effect % | |||
Charm | -- | 100 | 20 | -- | ||||
Charms the foe and sharply reduces its ATTACK. | ||||||||
Flail | ?? | 100 | 15 | -- | ||||
Inflicts more damage when the user's HP is down. | ||||||||
Endure | -- | -- | 10 | -- | ||||
Endures any attack for 1 turn, leaving at least 1HP. | ||||||||
Curse | -- | -- | 10 | -- | ||||
A move that functions differently for GHOSTS. | ||||||||
Tickle | -- | 100 | 20 | -- | ||||
Makes the foe laugh to lower ATTACK and DEFENSE. | ||||||||
Wish | -- | 100 | 10 | -- | ||||
A wish that restores HP. It takes time to work. |
Egg Steps to Hatch | Effort Points from Battling it | Catch Rate |
8,960 Steps | Special Defense: 2 Points | 45 |
Egg Groups | |
Lists Of Groups | Group Names |
Ground |
Stats | ||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | |
Base Stats | 95 | 65 | 110 | 60 | 130 | 65 |
Max Stats Hindering Nature | 394 | 206 | 287 | 197 | 323 | 206 |
Max Stats Neutral Nature | 394 | 229 | 319 | 219 | 359 | 229 |
Max Stats Beneficial Nature | 394 | 251 | 350 | 240 | 394 | 251 |