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General | Location | Attacks | Stats | Egg Moves | 5th Gen Dex | 3rd Gen Dex | |||
This Pokédex is for Ruby, Sapphire, Emerald, FireRed & LeafGreen. If you're looking for the Sword & Shield, Check out Slowbro Pokémon Sword & Shield data |
Gen IX Dex | Gen VIII Dex | Gen VII Dex Let's Go Dex |
Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex | Gen II Dex | Gen I Dex |
Pokémon Game Picture | National No. | Hoenn No. | English name | Japanese Name | ||
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080 | 256 | Slowbro |
ヤドラン Yadoran |
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Ability: Oblivious & Own Tempo | |||||
Oblivious: Prevents Slowbro from being Infatuated Own Tempo: Prevents Slowbro from being Confused |
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Gender Ratio | |||||
Male: 50 % | Female: 50 % | |||||
Classification | Type 1 | Type 2 | Height | Weight | ||
Hermit Crab Pokémon | 5'03" | 173.0 lbs | ||||
Evolution Chain
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Wild Hold Item | Dex Category | Colour Category | Footprint |
RSE King's Rock - 5% |
Pink |
Damage Taken | ||||||||||||||||
*1 | *0.5 | *0.5 | *2 | *2 | *0.5 | *0.5 | *1 | *1 | *1 | *0.5 | *2 | *1 | *2 | *1 | *2 | *0.5 |
Flavor Text | |||
Ruby | SLOWBRO's tail has a SHELLDER firmly attached with a bite. As a result, the tail can't be used for fishing anymore. This causes SLOWBRO to grudgingly swim and catch prey instead. | ||
Sapphire | SLOWBRO's tail has a SHELLDER firmly attached with a bite. As a result, the tail can't be used for fishing anymore. This causes SLOWBRO to grudgingly swim and catch prey instead. | ||
Emerald | Its tail has a SHELLDER firmly attached with a bite. As a result, the tail can't be used for fishing anymore. This forces it to reluctantly swim and catch prey. | ||
FireRed | When a SLOWPOKE went hunting in the sea, its tail was bitten by a SHELLDER. That made it evolve into SLOWBRO. | ||
LeafGreen | The SHELLDER that latches onto SLOWPOKE's tail is said to feed on the host's leftover scraps. |
Location | |||
Game | Location | ||
Ruby | Trade from LeafGreen | ||
Sapphire | Trade from LeafGreen | ||
Emerald | Trade from LeafGreen | ||
FireRed | Trade from LeafGreen | ||
LeafGreen | Seafoam Islands Basements 1 & 2 (Cave) & 3 & 4, Cape Brink (Surf & Cave), Berry Forest, Cerulean Cave Floor 1 & Basement 1 (Surf), Cinnabar Island (Fish) | ||
Colosseum | Trade from LeafGreen | ||
XD | Trade from LeafGreen |
Ruby/Sapphire/Emerald/Colosseum/XD Level Up | |||||||||
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Level | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
— | Curse | -- | -- | 10 | -- | ||||
A move that functions differently for GHOSTS. | |||||||||
— | Yawn | -- | 100 | 10 | -- | ||||
Lulls the foe into yawning, then sleeping next turn. | |||||||||
— | Tackle | 35 | 95 | 35 | -- | ||||
Charges the foe with a full- body tackle. | |||||||||
— | Growl | -- | 100 | 40 | -- | ||||
Growls cutely to reduce the foe's ATTACK. | |||||||||
6 | Growl | -- | 100 | 40 | -- | ||||
Growls cutely to reduce the foe's ATTACK. | |||||||||
15 | Water Gun | 40 | 100 | 25 | -- | ||||
Squirts water to attack the foe. | |||||||||
20 | Confusion | 50 | 100 | 25 | 10 | ||||
A psychic attack that may cause confusion. | |||||||||
29 | Disable | -- | 55 | 20 | -- | ||||
Psychically disables one of the foe's moves. | |||||||||
34 | Headbutt | 70 | 100 | 15 | 30 | ||||
A ramming attack that may cause flinching. | |||||||||
37 | Withdraw | -- | -- | 40 | -- | ||||
Withdraws the body into its hard shell to raise DEFENSE. | |||||||||
46 | Amnesia | -- | -- | 20 | -- | ||||
Forgets about something and sharply raises SP. DEF. | |||||||||
54 | Psychic | 90 | 100 | 10 | 10 | ||||
A powerful psychic attack that may lower SP. DEF. |
Fire Red/Leaf Green Level Up | |||||||||
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Level | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
— | Curse | -- | -- | 10 | -- | ||||
A move that functions differently for GHOSTS. | |||||||||
— | Yawn | -- | 100 | 10 | -- | ||||
Lulls the foe into yawning, then sleeping next turn. | |||||||||
— | Tackle | 35 | 95 | 35 | -- | ||||
Charges the foe with a full- body tackle. | |||||||||
— | Growl | -- | 100 | 40 | -- | ||||
Growls cutely to reduce the foe's ATTACK. | |||||||||
6 | Growl | -- | 100 | 40 | -- | ||||
Growls cutely to reduce the foe's ATTACK. | |||||||||
13 | Water Gun | 40 | 100 | 25 | -- | ||||
Squirts water to attack the foe. | |||||||||
17 | Confusion | 50 | 100 | 25 | 10 | ||||
A psychic attack that may cause confusion. | |||||||||
24 | Disable | -- | 55 | 20 | -- | ||||
Psychically disables one of the foe's moves. | |||||||||
29 | Headbutt | 70 | 100 | 15 | 30 | ||||
A ramming attack that may cause flinching. | |||||||||
36 | Amnesia | -- | -- | 20 | -- | ||||
Forgets about something and sharply raises SP. DEF. | |||||||||
37 | Withdraw | -- | -- | 40 | -- | ||||
Withdraws the body into its hard shell to raise DEFENSE. | |||||||||
44 | Psychic | 90 | 100 | 10 | 10 | ||||
A powerful psychic attack that may lower SP. DEF. | |||||||||
55 | Psych Up | -- | -- | 10 | -- | ||||
Copies the foe's effect(s) and gives to the user. |
TM & HM Attacks | |||||||||
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TM/HM # | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
TM01 | Focus Punch | 150 | 100 | 20 | -- | ||||
A powerful loyalty attack. The user flinches if hit. | |||||||||
TM03 | Water Pulse | 60 | 100 | 20 | 20 | ||||
Attacks with ultrasonic waves. May confuse the foe | |||||||||
TM04 | Calm Mind | -- | -- | 20 | -- | ||||
Raises SP. ATK and SP. DEF by focusing the mind. | |||||||||
TM06 | Toxic | -- | 85 | 10 | 100 | ||||
Poisons the foe with an intensifying toxin. | |||||||||
TM07 | Hail | -- | -- | 10 | -- | ||||
Summons a hailstorm that strikes every turn. | |||||||||
TM10 | Hidden Power | ?? | 100 | 15 | -- | ||||
The effectiveness varies with the user. | |||||||||
TM11 | Sunny Day | -- | -- | 5 | -- | ||||
Boosts the power of FIRE- type moves for 5 turns. | |||||||||
TM13 | Ice Beam | 95 | 100 | 10 | 10 | ||||
Blasts the foe with an icy beam that may freeze it. | |||||||||
TM14 | Blizzard | 120 | 70 | 5 | 10 | ||||
Hits the foe with an icy storm that may freeze it. | |||||||||
TM15 | Hyper Beam | 150 | 90 | 5 | -- | ||||
Powerful, but leaves the user immobile the next turn. | |||||||||
TM17 | Protect | -- | -- | 10 | -- | ||||
Evades attack, but may fail if used in succession. | |||||||||
TM18 | Rain Dance | -- | -- | 5 | -- | ||||
Boosts the power of WATER- type moves for 5 turns. | |||||||||
TM20 | Safeguard | -- | -- | 25 | -- | ||||
A mystical force prevents all status problems. | |||||||||
TM21 | Frustration | ?? | 100 | 20 | -- | ||||
An attack that is stronger if the TRAINER is disliked. | |||||||||
TM23 | Iron Tail | 100 | 75 | 15 | 30 | ||||
Attacks with a rock-hard tail. May lower DEFENSE. | |||||||||
TM26 | Earthquake | 100 | 100 | 10 | -- | ||||
A powerful quake, but has no effect on flying foes. | |||||||||
TM27 | Return | ?? | 100 | 20 | -- | ||||
An attack that increases in power with friendship. | |||||||||
TM28 | Dig | 60 | 100 | 10 | -- | ||||
Digs underground the first turn and strikes next turn. | |||||||||
TM29 | Psychic | 90 | 100 | 10 | 10 | ||||
A powerful psychic attack that may lower SP. DEF. | |||||||||
TM30 | Shadow Ball | 80 | 100 | 15 | 20 | ||||
Hurls a black blob that may lower the foe's SP. DEF. | |||||||||
TM31 | Brick Break | 75 | 100 | 15 | -- | ||||
Destroys barriers such as REFLECT and causes damage. | |||||||||
TM32 | Double Team | -- | -- | 15 | -- | ||||
Creates illusory copies to raise evasiveness. | |||||||||
TM35 | Flamethrower | 95 | 100 | 15 | 10 | ||||
A powerful fire attack that may inflict a burn. | |||||||||
TM38 | Fire Blast | 120 | 85 | 5 | 10 | ||||
A fiery blast that scorches all. May cause a burn. | |||||||||
TM42 | Facade | 70 | 100 | 20 | -- | ||||
Boosts ATTACK when burned, paralyzed, or poisoned. | |||||||||
TM43 | Secret Power | 70 | 100 | 20 | 30 | ||||
An attack with effects that vary by location. | |||||||||
TM44 | Rest | -- | -- | 10 | -- | ||||
The user sleeps for 2 turns, restoring HP and status. | |||||||||
TM45 | Attract | -- | 100 | 15 | -- | ||||
Makes the opposite gender less likely to attack. | |||||||||
TM48 | Skill Swap | -- | 100 | 10 | -- | ||||
The user swaps special abilities with the target. | |||||||||
HM03 | Surf | 95 | 100 | 15 | -- | ||||
Creates a huge wave, then crashes it down on the foe. | |||||||||
HM04 | Strength | 80 | 100 | 15 | -- | ||||
Builds enormous power, then slams the foe. | |||||||||
HM05 | Flash | -- | 70 | 20 | -- | ||||
Looses a powerful blast of light that cuts accuracy. | |||||||||
HM06 | Rock Smash | 20 | 100 | 15 | 50 | ||||
A rock-crushing attack that may lower DEFENSE. | |||||||||
HM08 | Dive | 60 | 100 | 10 | -- | ||||
Dives underwater the first turn and strikes next turn. |
Fire Red/Leaf Green/Emerald Tutor Attacks | ||||||||
Attack Name | Type | Att. | Acc. | PP | Effect % | |||
Mega Punch | 80 | 85 | 20 | -- | ||||
A strong punch thrown with incredible power. | ||||||||
Mega Kick | 120 | 75 | 5 | -- | ||||
An extremely powerful kick with intense force. | ||||||||
Body Slam | 85 | 100 | 15 | 30 | ||||
A full-body slam that may cause paralysis. | ||||||||
Double-edge | 120 | 100 | 15 | -- | ||||
A life-risking tackle that also hurts the user. | ||||||||
Counter | ?? | 100 | 20 | -- | ||||
Retaliates any physical hit with double the power. | ||||||||
Seismic Toss | ?? | 100 | 20 | -- | ||||
Inflicts damage identical to the user's level. | ||||||||
Mimic | -- | 100 | 10 | -- | ||||
Copies a move used by the foe during one battle. | ||||||||
Dream Eater | 100 | 100 | 15 | -- | ||||
Takes one half the damage inflicted on a sleeping foe. | ||||||||
Thunder Wave | -- | 100 | 20 | -- | ||||
A weak jolt of electricity that paralyzes the foe. | ||||||||
Substitute | -- | -- | 10 | -- | ||||
Creates a decoy using 1/4 of the user's maximum HP. |
Emerald Tutor Attacks | ||||||||
Attack Name | Type | Att. | Acc. | PP | Effect % | |||
Dynamicpunch | 100 | 50 | 5 | 100 | ||||
Powerful and sure to cause confusion, but inaccurate. | ||||||||
Psych Up | -- | -- | 10 | -- | ||||
Copies the foe's effect(s) and gives to the user. | ||||||||
Snore | 40 | 100 | 15 | 30 | ||||
A loud attack that can be used only while asleep. | ||||||||
Icy Wind | 55 | 95 | 15 | 100 | ||||
A chilling attack that lowers the foe's SPEED. | ||||||||
Endure | -- | -- | 10 | -- | ||||
Endures any attack for 1 turn, leaving at least 1HP. | ||||||||
Mud-slap | 20 | 100 | 10 | 100 | ||||
Hurls mud in the foe's face to reduce its accuracy. | ||||||||
Ice Punch | 75 | 100 | 15 | 10 | ||||
An icy punch that may freeze the foe. | ||||||||
Swagger | -- | 90 | 15 | 100 | ||||
Confuses the foe, but also sharply raises ATTACK. | ||||||||
Sleep Talk | -- | -- | 10 | -- | ||||
Uses an own move randomly while asleep. | ||||||||
Swift | 60 | -- | 20 | -- | ||||
Sprays star-shaped rays that never miss. | ||||||||
Fury Cutter | 10 | 95 | 20 | -- | ||||
An attack that intensifies on each successive hit. |
Egg Moves | ||||||||
Attack Name | Type | Att. | Acc. | PP | Effect % | |||
Safeguard | -- | -- | 25 | -- | ||||
A mystical force prevents all status problems. | ||||||||
Belly Drum | -- | -- | 10 | -- | ||||
Maximizes ATTACK while sacrificing HP. | ||||||||
Future Sight | 80 | 90 | 15 | -- | ||||
Heightens inner power to strike 2 turns later. | ||||||||
Stomp | 65 | 100 | 20 | 30 | ||||
Stomps the enemy with a big foot. May cause flinching. | ||||||||
Mud Sport | -- | 100 | 15 | -- | ||||
Covers the user in mud to raise electrical resistance. | ||||||||
Sleep Talk | -- | -- | 10 | -- | ||||
Uses an own move randomly while asleep. | ||||||||
Snore | 40 | 100 | 15 | 30 | ||||
A loud attack that can be used only while asleep. |
Egg Steps to Hatch | Effort Points from Battling it | Catch Rate |
5,120 Steps | Defense: 2 Points | 75 |
Egg Groups | |
Lists Of Groups | Group Names |
Monster | |
Water 1 |
Stats | ||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | |
Base Stats | 95 | 75 | 110 | 100 | 80 | 30 |
Max Stats Hindering Nature | 394 | 224 | 287 | 269 | 233 | 143 |
Max Stats Neutral Nature | 394 | 249 | 319 | 299 | 259 | 159 |
Max Stats Beneficial Nature | 394 | 273 | 350 | 328 | 284 | 174 |