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General | Location | Attacks | Stats | Egg Moves |
Gen IX Dex | Gen VIII Dex | Gen VII Dex Let's Go Dex |
Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex | Gen II Dex | Gen I Dex |
This Pokédex entry is for Generation VII Pokémon games. For Generation IX Pokémon games. Check out Slowbro Pokémon Scarlet & Violet data |
Picture | ||
Abilities: Oblivious - Own Tempo - Regenerator (Hidden Ability) | |||||
Oblivious: The Pokémon cannot be under the Attract condition, or be taunted, while having this ability. Own Tempo: The Pokémon cannot be Confused while having this ability. Hidden Ability (Available): Regenerator: When the Pokémon switches out of battle, up to 33.3% of its maximum Hit Points are restored |
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Experience Growth | Base Happiness | Effort Values Earned | S.O.S. Calling | ||
1,000,000 Points Medium Fast |
70 | 2 Defense Point(s) | Rare |
Weakness |
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*1 | *0.5 | *0.5 | *2 | *2 | *0.5 | *0.5 | *1 | *1 | *1 | *0.5 | *2 | *1 | *2 | *1 | *2 | *0.5 | *1 |
Wild Hold Item | Catch/Transfer Candy | Egg Groups | ||||||||||||
King's Rock - 5% |
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Evolutionary Chain | |||||||
Locations- In-Depth Details |
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Sun | Kala'e Bay (SOS Only) | Details |
Moon | Kala'e Bay (SOS Only) | Details |
Ultra Sun | Kala'e Bay (SOS Only) | Details |
Ultra Moon | Kala'e Bay (SOS Only) | Details |
Let's Go, Pikachu! | Seafoam Islands | Details |
Let's Go, Eevee! | Seafoam Islands | Details |
Trainer Locations | Details |
Flavor Text |
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Sun | It spaces out while gazing at the sea. With Shellder’s poison flowing through its body, it becomes even spacier. | Moon | Whenever Shellder bites down hard on its tail, it gives Slowbro a flash of inspiration...which it forgets a moment later. | Ultra Sun | Spacing out is basically all it does. It turns back into Slowpoke if its tail, along with Shellder, breaks off. | Ultra Moon | Shellder, in its greed to suck out more and more sweetness from Slowbro’s tail, has metamorphosed into a spiral-shaped shell. | Let's Go, Pikachu! | Lives lazily by the sea. If the Shellder on its tail comes off, it becomes a Slowpoke again. | Let's Go, Eevee! |
Sun | All the energy from Mega Evolution poured into the Shellder on its tail, leaving Slowpoke to be swallowed whole. | Moon | When bathed in the energy of Mega Evolution, Shellder converts into impregnable armor. There is virtually no change in Slowpoke. | Ultra Sun | Tremendous energy strengthened the power of the Shellder on its tail, but it doesn’t really affect Slowpoke. | Ultra Moon | Having been swallowed whole by Shellder, Slowbro now has an iron defense. It’s pretty comfortable in there, too. | Let's Go, Pikachu! | Under the influence of Shellder’s digestive fluids, Slowpoke has awakened, gaining a great deal of power—and a little motivation to boot. | Let's Go, Eevee! |
Attacks |
Generation VII Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
Evolve | Withdraw | -- | -- | 40 | -- | ||||
The user withdraws its body into its hard shell, raising its Defense stat. | |||||||||
— | Heal Pulse | -- | -- | 10 | -- | ||||
The user emits a healing pulse that restores the target's HP by up to half of its max HP. | |||||||||
— | Curse | -- | -- | 10 | -- | ||||
A move that works differently for the Ghost type than for all other types. | |||||||||
— | Yawn | -- | -- | 10 | -- | ||||
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. | |||||||||
— | Tackle | 40 | 100 | 35 | -- | ||||
A physical attack in which the user charges and slams into the target with its whole body. | |||||||||
— | Growl | -- | 100 | 40 | -- | ||||
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat. | |||||||||
5 | Growl | -- | 100 | 40 | -- | ||||
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat. | |||||||||
9 | Water Gun | 40 | 100 | 25 | -- | ||||
The target is blasted with a forceful shot of water. | |||||||||
14 | Confusion | 50 | 100 | 25 | 10 | ||||
The target is hit by a weak telekinetic force. This may also confuse the target. | |||||||||
19 | Disable | -- | 100 | 20 | -- | ||||
For four turns, this move prevents the target from using the move it last used. | |||||||||
23 | Headbutt | 70 | 100 | 15 | 30 | ||||
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | |||||||||
28 | Water Pulse | 60 | 100 | 20 | 20 | ||||
The user attacks the target with a pulsing blast of water. This may also confuse the target. | |||||||||
32 | Zen Headbutt | 80 | 90 | 15 | 20 | ||||
The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | |||||||||
36 | Slack Off | -- | -- | 10 | -- | ||||
The user slacks off, restoring its own HP by up to half of its max HP. | |||||||||
43 | Amnesia | -- | -- | 20 | -- | ||||
The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat. | |||||||||
49 | Psychic | 90 | 100 | 10 | 10 | ||||
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. | |||||||||
55 | Rain Dance | -- | -- | 5 | -- | ||||
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | |||||||||
62 | Psych Up | -- | -- | 10 | -- | ||||
The user hypnotizes itself into copying any stat change made by the target. | |||||||||
68 | Heal Pulse | -- | -- | 10 | -- | ||||
The user emits a healing pulse that restores the target's HP by up to half of its max HP. |
TM & HM Attacks | |||||||||
TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
TM03 | Psyshock | 80 | 100 | 10 | -- | ||||
The user materializes an odd psychic wave to attack the target. This attack does physical damage. | |||||||||
TM04 | Calm Mind | -- | -- | 20 | -- | ||||
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||||||
TM06 | Toxic | -- | 90 | 10 | -- | ||||
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||
TM07 | Hail | -- | -- | 10 | -- | ||||
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | |||||||||
TM10 | Hidden Power | 60 | 100 | 15 | -- | ||||
A unique attack that varies in type depending on the Pokémon using it. | |||||||||
TM11 | Sunny Day | -- | -- | 5 | -- | ||||
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | |||||||||
TM13 | Ice Beam | 90 | 100 | 10 | 10 | ||||
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | |||||||||
TM14 | Blizzard | 110 | 70 | 5 | 10 | ||||
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | |||||||||
TM15 | Hyper Beam | 150 | 90 | 5 | -- | ||||
The target is attacked with a powerful beam. The user can't move on the next turn. | |||||||||
TM16 | Light Screen | -- | -- | 30 | -- | ||||
A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |||||||||
TM17 | Protect | -- | -- | 10 | -- | ||||
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM18 | Rain Dance | -- | -- | 5 | -- | ||||
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | |||||||||
TM20 | Safeguard | -- | -- | 25 | -- | ||||
The user creates a protective field that prevents status conditions for five turns. | |||||||||
TM21 | Frustration | ?? | 100 | 20 | -- | ||||
This full-power attack grows more powerful the less the user likes its Trainer. | |||||||||
TM26 | Earthquake | 100 | 100 | 10 | -- | ||||
The user sets off an earthquake that strikes every Pokémon around it. | |||||||||
TM27 | Return | ?? | 100 | 20 | -- | ||||
This full-power attack grows more powerful the more the user likes its Trainer. | |||||||||
TM29 | Psychic | 90 | 100 | 10 | 10 | ||||
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. | |||||||||
TM30 | Shadow Ball | 80 | 100 | 15 | 20 | ||||
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. | |||||||||
TM31 | Brick Break | 75 | 100 | 15 | -- | ||||
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | |||||||||
TM32 | Double Team | -- | -- | 15 | -- | ||||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
TM35 | Flamethrower | 90 | 100 | 15 | 10 | ||||
The target is scorched with an intense blast of fire. This may also leave the target with a burn. | |||||||||
TM38 | Fire Blast | 110 | 85 | 5 | 10 | ||||
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. | |||||||||
TM40 | Aerial Ace | 60 | -- | 20 | -- | ||||
The user confounds the target with speed, then slashes. This attack never misses. | |||||||||
TM42 | Facade | 70 | 100 | 20 | -- | ||||
This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||||||
TM44 | Rest | -- | -- | 10 | -- | ||||
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||||||
TM45 | Attract | -- | 100 | 15 | -- | ||||
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||||
TM48 | Round | 60 | 100 | 15 | -- | ||||
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | |||||||||
TM49 | Echoed Voice | 40 | 100 | 15 | -- | ||||
The user attacks the target with an echoing voice. If this move is used every turn, its power is increased. | |||||||||
TM52 | Focus Blast | 120 | 70 | 5 | 10 | ||||
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. | |||||||||
TM55 | Scald | 80 | 100 | 15 | 30 | ||||
The user shoots boiling hot water at its target. This may also leave the target with a burn. | |||||||||
TM56 | Fling | ?? | 100 | 10 | -- | ||||
The user flings its held item at the target to attack. This move's power and effects depend on the item. | |||||||||
TM68 | Giga Impact | 150 | 90 | 5 | -- | ||||
The user charges at the target using every bit of its power. The user can't move on the next turn. | |||||||||
TM73 | Thunder Wave | -- | 90 | 20 | -- | ||||
The user launches a weak jolt of electricity that paralyzes the target. | |||||||||
TM77 | Psych Up | -- | -- | 10 | -- | ||||
The user hypnotizes itself into copying any stat change made by the target. | |||||||||
TM78 | Bulldoze | 60 | 100 | 20 | 100 | ||||
The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. | |||||||||
TM85 | Dream Eater | 100 | 100 | 15 | -- | ||||
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. | |||||||||
TM86 | Grass Knot | ?? | 100 | 20 | -- | ||||
The user snares the target with grass and trips it. The heavier the target, the greater the move's power. | |||||||||
TM87 | Swagger | -- | 85 | 15 | -- | ||||
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |||||||||
TM88 | Sleep Talk | -- | -- | 10 | -- | ||||
While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
TM90 | Substitute | -- | -- | 10 | -- | ||||
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||
TM92 | Trick Room | -- | -- | 5 | -- | ||||
The user creates a bizarre area in which slower Pokémon get to move first for five turns. | |||||||||
TM94 | Surf | 90 | 100 | 15 | -- | ||||
The user attacks everything around it by swamping its surroundings with a giant wave. | |||||||||
TM100 | Confide | -- | -- | 20 | 100 | ||||
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
Egg Moves (Details) | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|
Belly Drum | -- | -- | 10 | -- | Details | |||
The user maximizes its Attack stat in exchange for HP equal to half its max HP. | ||||||||
Future Sight | 120 | 100 | 10 | -- | Details | |||
Two turns after this move is used, a hunk of psychic energy attacks the target. | ||||||||
Stomp | 65 | 100 | 20 | 30 | Details | |||
The target is stomped with a big foot. This may also make the target flinch. | ||||||||
Mud Sport | -- | -- | 15 | -- | Details | |||
The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns. | ||||||||
Sleep Talk | -- | -- | 10 | -- | Details | |||
While it is asleep, the user randomly uses one of the moves it knows. | ||||||||
Snore | 50 | 100 | 15 | 30 | Details | |||
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | ||||||||
Me First | ?? | -- | 20 | -- | Details | |||
The user cuts ahead of the target to copy and use the target's intended move with greater power. This move fails if it isn't used first. | ||||||||
Block | -- | -- | 5 | -- | Details | |||
The user blocks the target's way with arms spread wide to prevent escape. | ||||||||
Zen Headbutt | 80 | 90 | 15 | 20 | Details | |||
The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | ||||||||
Wonder Room | -- | -- | 10 | -- | Details | |||
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. | ||||||||
Belch | 120 | 90 | 10 | -- | Details | |||
The user lets out a damaging belch at the target. The user must eat a held Berry to use this move. |
Ultra Sun/Ultra Moon Move Tutor Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|
Signal Beam | 75 | 100 | 15 | 10 | ||||
The user attacks with a sinister beam of light. This may also confuse the target. | ||||||||
Ice Punch | 75 | 100 | 15 | 10 | ||||
The target is punched with an icy fist. This may also leave the target frozen. | ||||||||
Magic Coat | -- | -- | 15 | -- | ||||
A barrier reflects back to the target moves like Leech Seed and moves that damage status. | ||||||||
Block | -- | -- | 5 | -- | ||||
The user blocks the target's way with arms spread wide to prevent escape. | ||||||||
Foul Play | 95 | 100 | 15 | -- | ||||
The user turns the target's power against it. The higher the target's Attack stat, the greater the move's power. | ||||||||
Iron Defense | -- | -- | 15 | -- | ||||
The user hardens its body's surface like iron, sharply raising its Defense stat. | ||||||||
Icy Wind | 55 | 95 | 15 | 100 | ||||
The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats. | ||||||||
Aqua Tail | 90 | 90 | 10 | -- | ||||
The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | ||||||||
Zen Headbutt | 80 | 90 | 15 | 20 | ||||
The user focuses its willpower to its head and attacks the target. This may also make the target flinch. | ||||||||
Iron Tail | 100 | 75 | 15 | 30 | ||||
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. | ||||||||
Snore | 50 | 100 | 15 | 30 | ||||
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | ||||||||
Drain Punch | 75 | 100 | 10 | -- | ||||
An energy-draining punch. The user's HP is restored by half the damage taken by the target. | ||||||||
Focus Punch | 150 | 100 | 20 | -- | ||||
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. | ||||||||
Water Pulse | 60 | 100 | 20 | 20 | ||||
The user attacks the target with a pulsing blast of water. This may also confuse the target. | ||||||||
After You | -- | -- | 15 | -- | ||||
The user helps the target and makes it use its move right after the user. | ||||||||
Trick | -- | 100 | 10 | -- | ||||
The user catches the target off guard and swaps its held item with its own. | ||||||||
Wonder Room | -- | -- | 10 | -- | ||||
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. | ||||||||
Recycle | -- | -- | 10 | -- | ||||
The user recycles a held item that has been used in battle so it can be used again. | ||||||||
Skill Swap | -- | -- | 10 | -- | ||||
The user employs its psychic power to exchange Abilities with the target. | ||||||||
Telekinesis | -- | -- | 15 | -- | ||||
The user makes the target float with its psychic power. The target is easier to hit for three turns. |
Usable Z Moves | |||||||||
Attack Name | Type | Cat. | Max Att. | Acc. | PP | Effect % | |||
---|---|---|---|---|---|---|---|---|---|
Breakneck Blitz | 200(Phy)/200(Spe) | -- | 1 | -- | |||||
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. | |||||||||
All-Out Pummeling | 200(Phy)/190(Spe) | -- | 1 | -- | |||||
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move. | |||||||||
Supersonic Skystrike | 120 | -- | 1 | -- | |||||
The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move. | |||||||||
Acid Downpour | 190 | -- | 1 | -- | |||||
The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move. | |||||||||
Tectonic Rage | 180 | -- | 1 | -- | |||||
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move. | |||||||||
Savage Spin-Out | 140 | -- | 1 | -- | |||||
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move. | |||||||||
Never-Ending Nightmare | 160 | -- | 1 | -- | |||||
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move. | |||||||||
Corkscrew Crash | 180 | -- | 1 | -- | |||||
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move. | |||||||||
Inferno Overdrive | 185 | -- | 1 | -- | |||||
The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move. | |||||||||
Hydro Vortex | 175(Phy)/175(Spe) | -- | 1 | -- | |||||
The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move. | |||||||||
Bloom Doom | 160 | -- | 1 | -- | |||||
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move. | |||||||||
Shattered Psyche | 160(Phy)/190(Spe) | -- | 1 | -- | |||||
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move. | |||||||||
Subzero Slammer | 140(Phy)/185(Spe) | -- | 1 | -- | |||||
The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move. | |||||||||
Black Hole Eclipse | 175 | -- | 1 | -- | |||||
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. |
Usable Z Moves (Transfer Only/Improved) | |||||||||
Attack Name | Type | Cat. | Max Att. | Acc. | PP | Effect % | |||
---|---|---|---|---|---|---|---|---|---|
Tectonic Rage | 100 | -- | 1 | -- | |||||
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move. | |||||||||
Savage Spin-Out | 100 | -- | 1 | -- | |||||
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move. |
Transfer Only Moves (Details) | |||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Method | ||
---|---|---|---|---|---|---|---|---|---|
Dig | 80 | 100 | 10 | -- | Gen VI TM28 | ||||
The user burrows, then attacks on the next turn. | |||||||||
Incinerate | 60 | 100 | 15 | -- | Gen VI TM59 | ||||
The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable. | |||||||||
Flash | -- | 100 | 20 | -- | Gen VI TM70 | ||||
The user flashes a bright light that cuts the target's accuracy. | |||||||||
Rock Smash | 40 | 100 | 15 | 50 | Gen VI TM94 (XY) HM06 (ΩRαS) | ||||
The user attacks with a punch. This may also lower the target's Defense stat. | |||||||||
Secret Power | 70 | 100 | 20 | 30 | Gen VI TM94 (ΩRαS) | ||||
The additional effects of this attack depend upon where it was used. | |||||||||
Strength | 80 | 100 | 15 | -- | Gen VI HM04 | ||||
The target is slugged with a punch thrown at maximum power. | |||||||||
Dive | 80 | 100 | 10 | -- | Gen VI HM07 (ΩRαS) | ||||
Diving on the first turn, the user floats up and attacks on the next turn. | |||||||||
Secret Power | 70 | 100 | 20 | 30 | Gen IV TM43 | ||||
The additional effects of this attack depend upon where it was used. | |||||||||
Brine | 65 | 100 | 10 | -- | Gen IV TM55 | ||||
If the target's HP is half or less, this attack will hit with double the power. | |||||||||
Endure | -- | -- | 10 | -- | Gen IV TM58 | ||||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
Avalanche | 60 | 100 | 10 | -- | Gen IV TM72 | ||||
The power of this attack move is doubled if the user has been hurt by the target in the same turn. | |||||||||
Captivate | -- | 100 | 20 | -- | Gen IV TM78 | ||||
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. | |||||||||
Natural Gift | ?? | 100 | 15 | -- | Gen IV TM83 | ||||
The user draws power to attack by using its held Berry. The Berry determines the move's type and power. | |||||||||
Whirlpool | 35 | 85 | 15 | 100 | Gen IV HM05 HGSS | ||||
The user traps the target in a violent swirling whirlpool for four to five turns. | |||||||||
Fury Cutter | 40 | 95 | 20 | -- | Move Tutor - PtHGSS | ||||
The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession. | |||||||||
Swift | 60 | -- | 20 | -- | Move Tutor - PtHGSS | ||||
Star-shaped rays are shot at the opposing Pokémon. This attack never misses. | |||||||||
Mud-slap | 20 | 100 | 10 | 100 | Move Tutor - PtHGSS | ||||
The user hurls mud in the target's face to inflict damage and lower its accuracy. | |||||||||
Mega Punch | 80 | 85 | 20 | -- | Move Tutor - FRLG | ||||
The target is slugged by a punch thrown with muscle-packed power. | |||||||||
Mega Kick | 120 | 75 | 5 | -- | Move Tutor - FRLG | ||||
The target is attacked by a kick launched with muscle-packed power. | |||||||||
Body Slam | 85 | 100 | 15 | 30 | Move Tutor - FRLG | ||||
The user drops onto the target with its full body weight. This may also leave the target with paralysis. | |||||||||
Double-edge | 120 | 100 | 15 | -- | Move Tutor - FRLG | ||||
A reckless, life-risking tackle. This also damages the user quite a lot. | |||||||||
Counter | ?? | 100 | 20 | -- | Move Tutor - FRLG | ||||
A retaliation move that counters any physical attack, inflicting double the damage taken. | |||||||||
Seismic Toss | ?? | 100 | 20 | -- | Move Tutor - FRLG | ||||
The target is thrown using the power of gravity. It inflicts damage equal to the user's level. | |||||||||
Mimic | -- | -- | 10 | -- | Move Tutor - FRLG | ||||
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | |||||||||
Dynamic Punch | 100 | 50 | 5 | 100 | Move Tutor - Emerald | ||||
The user punches the target with full, concentrated power. This confuses the target if it hits. | |||||||||
Nightmare | -- | 100 | 15 | -- | Move Tutor - XD | ||||
A sleeping target sees a nightmare that inflicts some damage every turn. | |||||||||
Zap Cannon | 120 | 50 | 5 | 100 | Gen II TM07 | ||||
The user fires an electric blast like a cannon to inflict damage and cause paralysis. | |||||||||
Take Down | 90 | 85 | 20 | -- | Gen I TM09 | ||||
A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | |||||||||
Bubble Beam | 65 | 100 | 20 | 10 | Gen I TM11 | ||||
A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat. | |||||||||
Pay Day | 40 | 100 | 20 | -- | Gen I TM16 | ||||
Numerous coins are hurled at the target to inflict damage. Money is earned after the battle. | |||||||||
Submission | 80 | 80 | 20 | -- | Gen I TM17 | ||||
The user grabs the target and recklessly dives for the ground. This also damages the user a little. | |||||||||
Rage | 20 | 100 | 20 | -- | Gen I TM20 | ||||
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. | |||||||||
Fissure | ?? | 30 | 5 | -- | Gen I TM27 | ||||
The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits. | |||||||||
Teleport | -- | -- | 20 | -- | Gen I TM30 | ||||
Use it to flee from any wild Pokémon. | |||||||||
Reflect | -- | -- | 20 | -- | Gen I TM33 | ||||
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | |||||||||
Bide | ?? | -- | 10 | -- | Gen I TM34 | ||||
The user endures attacks for two turns, then strikes back to cause double the damage taken. | |||||||||
Skull Bash | 130 | 100 | 10 | 100 | Gen I TM40 | ||||
The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn. | |||||||||
Psywave | ?? | 100 | 15 | -- | Gen I TM46 | ||||
The target is attacked with an odd psychic wave. The attack varies in intensity. | |||||||||
Tri Attack | 80 | 100 | 10 | 20 | Gen I TM49 | ||||
The user strikes with a simultaneous three-beam attack. May also burn, freeze, or paralyze the target. |
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 490 | 95 | 75 | 110 | 100 | 80 | 30 | |
Max Stats Hindering Nature |
Lv. 50 | 155 - 202 | 72 - 114 | 103 - 145 | 94 - 136 | 76 - 118 | 31 - 73 |
Lv. 100 | 300 - 394 | 139 - 224 | 202 - 287 | 184 - 269 | 148 - 233 | 58 - 143 | |
Max Stats Neutral Nature |
Lv. 50 | 155 - 202 | 80 - 127 | 115 - 162 | 105 - 152 | 85 - 132 | 35 - 82 |
Lv. 100 | 300 - 394 | 155 - 249 | 225 - 319 | 205 - 299 | 165 - 259 | 65 - 159 | |
Max Stats Beneficial Nature |
Lv. 50 | 155 - 202 | 88 - 139 | 126 - 178 | 115 - 167 | 93 - 145 | 38 - 90 |
Lv. 100 | 300 - 394 | 170 - 273 | 247 - 350 | 225 - 328 | 181 - 284 | 71 - 174 |
Mega Evolution | |||||
Picture | |||||
Name | Other Names | No. | Gender Ratio | Type | ||||||||||||||
Mega Slowbro |
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Classification | Height | Weight | Capture Rate | Base Egg Steps | ||||||||||||||
Hermit Crab Pokémon | 6'07" 2m |
264.6lbs 120kg |
75 | 5,120 |
Abilities: Shell Armor | |||||
Shell Armor: Opponent’s moves cannot Critical Hit. |
Damage Taken | |||||||||||||||||
*1 | *0.5 | *0.5 | *2 | *2 | *0.5 | *0.5 | *1 | *1 | *1 | *0.5 | *2 | *1 | *2 | *1 | *2 | *0.5 | *1 |
Stats - Mega Evolution | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 590 | 95 | 75 | 180 | 130 | 80 | 30 | |
Max Stats Hindering Nature |
Lv. 50 | 155 - 202 | 72 - 114 | 166 - 208 | 121 - 163 | 76 - 118 | 31 - 73 |
Lv. 100 | 300 - 394 | 139 - 224 | 328 - 413 | 238 - 323 | 148 - 233 | 58 - 143 | |
Max Stats Neutral Nature |
Lv. 50 | 155 - 202 | 80 - 127 | 185 - 232 | 135 - 182 | 85 - 132 | 35 - 82 |
Lv. 100 | 300 - 394 | 155 - 249 | 365 - 459 | 265 - 359 | 165 - 259 | 65 - 159 | |
Max Stats Beneficial Nature |
Lv. 50 | 155 - 202 | 88 - 139 | 203 - 255 | 148 - 200 | 93 - 145 | 38 - 90 |
Lv. 100 | 300 - 394 | 170 - 273 | 401 - 504 | 291 - 394 | 181 - 284 | 71 - 174 |
Let's Go Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
Evolve | Withdraw | -- | -- | 40 | -- | ||||
The user withdraws its body into its hard shell, raising its Defense stat. | |||||||||
— | Withdraw | -- | -- | 40 | -- | ||||
The user withdraws its body into its hard shell, raising its Defense stat. | |||||||||
— | Stomp | 65 | 100 | 20 | 30 | ||||
The target is stomped with a big foot. This may also make the target flinch. | |||||||||
— | Yawn | -- | -- | 10 | -- | ||||
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. | |||||||||
— | Tackle | 40 | 100 | 35 | -- | ||||
A physical attack in which the user charges and slams into the target with its whole body. | |||||||||
— | Growl | -- | 100 | 40 | -- | ||||
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat. | |||||||||
— | Water Gun | 40 | 100 | 25 | -- | ||||
The target is blasted with a forceful shot of water. | |||||||||
6 | Growl | -- | 100 | 40 | -- | ||||
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat. | |||||||||
12 | Water Gun | 40 | 100 | 25 | -- | ||||
The target is blasted with a forceful shot of water. | |||||||||
18 | Confusion | 50 | 100 | 25 | 10 | ||||
The target is hit by a weak telekinetic force. This may also confuse the target. | |||||||||
24 | Disable | -- | 100 | 20 | -- | ||||
For four turns, this move prevents the target from using the move it last used. | |||||||||
30 | Rest | -- | -- | 10 | -- | ||||
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||||||
36 | Surf | 90 | 100 | 15 | -- | ||||
The user attacks everything around it by swamping its surroundings with a giant wave. | |||||||||
49 | Psychic | 90 | 100 | 10 | 10 | ||||
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. | |||||||||
62 | Amnesia | -- | -- | 20 | -- | ||||
The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat. |
TM & HM Attacks | |||||||||
TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
TM01 | Headbutt | 70 | 100 | 15 | 30 | ||||
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | |||||||||
TM04 | Teleport | -- | -- | 20 | -- | ||||
The user switches places with a different Pokémon instantly, using telekinetic power. | |||||||||
TM05 | Rest | -- | -- | 10 | -- | ||||
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||||||
TM06 | Light Screen | -- | -- | 30 | -- | ||||
A wondrous wall of light is put up to reduce damage from special attacks for five turns. | |||||||||
TM07 | Protect | -- | -- | 10 | -- | ||||
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM08 | Substitute | -- | -- | 10 | -- | ||||
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||
TM09 | Reflect | -- | -- | 20 | -- | ||||
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | |||||||||
TM10 | Dig | 80 | 100 | 10 | -- | ||||
The user burrows, then attacks on the next turn. | |||||||||
TM12 | Facade | 70 | 100 | 20 | -- | ||||
This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||||||
TM13 | Brick Break | 75 | 100 | 15 | -- | ||||
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | |||||||||
TM15 | Seismic Toss | ?? | 100 | 20 | -- | ||||
The target is thrown using the power of gravity. It inflicts damage equal to the user's level. | |||||||||
TM16 | Thunder Wave | -- | 90 | 20 | -- | ||||
The user launches a weak jolt of electricity that paralyzes the target. | |||||||||
TM19 | Iron Tail | 100 | 75 | 15 | 30 | ||||
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. | |||||||||
TM21 | Foul Play | 95 | 100 | 15 | -- | ||||
The user turns the target's power against it. The higher the target's Attack stat, the greater the move's power. | |||||||||
TM27 | Toxic | -- | 90 | 10 | -- | ||||
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||
TM28 | Tri Attack | 80 | 100 | 10 | 20 | ||||
The user strikes with a simultaneous three-beam attack. May also burn, freeze, or paralyze the target. | |||||||||
TM29 | Scald | 80 | 100 | 15 | 30 | ||||
The user shoots boiling hot water at its target. This may also leave the target with a burn. | |||||||||
TM33 | Calm Mind | -- | -- | 20 | -- | ||||
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||||||
TM35 | Ice Punch | 75 | 100 | 15 | 10 | ||||
The target is punched with an icy fist. This may also leave the target frozen. | |||||||||
TM37 | Flamethrower | 90 | 100 | 15 | 10 | ||||
The target is scorched with an intense blast of fire. This may also leave the target with a burn. | |||||||||
TM40 | Psychic | 90 | 100 | 10 | 10 | ||||
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. | |||||||||
TM41 | Earthquake | 100 | 100 | 10 | -- | ||||
The user sets off an earthquake that strikes every Pokémon around it. | |||||||||
TM43 | Shadow Ball | 80 | 100 | 15 | 20 | ||||
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. | |||||||||
TM46 | Fire Blast | 110 | 85 | 5 | 10 | ||||
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. | |||||||||
TM47 | Surf | 90 | 100 | 15 | -- | ||||
The user attacks everything around it by swamping its surroundings with a giant wave. | |||||||||
TM48 | Hyper Beam | 150 | 90 | 5 | -- | ||||
The target is attacked with a powerful beam. The user can't move on the next turn. | |||||||||
TM51 | Blizzard | 110 | 70 | 5 | 10 | ||||
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | |||||||||
TM55 | Ice Beam | 90 | 100 | 10 | 10 | ||||
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | |||||||||
TM57 | Pay Day | 40 | 100 | 20 | -- | ||||
Numerous coins are hurled at the target to inflict damage. Money is earned after the battle. | |||||||||
TM59 | Dream Eater | 100 | 100 | 15 | -- | ||||
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. |
Stats | ||||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | |||
Base Stats - Total: 490 | 95 | 75 | 110 | 100 | 80 | 30 | ||
Max Stats Hindering Nature |
Lv. 50 | No Candy | 155 - 170 | 72 - 93 | 103 - 128 | 94 - 118 | 76 - 99 | 31 - 49 |
Candy | 155 - 370 | 72 - 293 | 103 - 328 | 94 - 318 | 76 - 299 | 31 - 249 | ||
Lv. 100 | No Candy | 300 - 331 | 139 - 183 | 202 - 253 | 184 - 233 | 148 - 193 | 58 - 94 | |
Candy | 300 - 531 | 139 - 383 | 202 - 453 | 184 - 433 | 148 - 393 | 58 - 294 | ||
Max Stats Neutral Nature |
Lv. 50 | No Candy | 155 - 170 | 80 - 104 | 115 - 143 | 105 - 132 | 85 - 110 | 35 - 55 |
Candy | 155 - 370 | 80 - 304 | 115 - 343 | 105 - 332 | 85 - 310 | 35 - 255 | ||
Lv. 100 | No Candy | 300 - 331 | 155 - 204 | 225 - 281 | 205 - 259 | 165 - 215 | 65 - 105 | |
Candy | 300 - 531 | 155 - 404 | 225 - 481 | 205 - 459 | 165 - 415 | 65 - 305 | ||
Max Stats Beneficial Nature |
Lv. 50 | No Candy | 155 - 170 | 88 - 115 | 126 - 157 | 115 - 145 | 93 - 121 | 38 - 60 |
Candy | 155 - 370 | 88 - 315 | 126 - 357 | 115 - 345 | 93 - 321 | 38 - 260 | ||
Lv. 100 | No Candy | 300 - 331 | 170 - 224 | 247 - 309 | 225 - 284 | 181 - 236 | 71 - 115 | |
Candy | 300 - 531 | 170 - 424 | 247 - 509 | 225 - 484 | 181 - 436 | 71 - 315 |
CP (Combat Points) - Toggle Full Details | ||||||||
Level | Min CP | Max CP | Max CP With Candy | |||||
Level 5 | 26 CP | 30 CP | 2,670 CP | |||||
Level 50 | 1,713 CP | 2,166 CP | 6,966 CP | |||||
Level 100 | 6,648 CP | 8,472 CP | 10,000 CP |
Mega Evolution | |||||
Picture | |||||
Name | Other Names | No. | Gender Ratio | Type | ||||||||||||||
Mega Slowbro |
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Classification | Height | Weight | Capture Rate | Base Egg Steps | ||||||||||||||
Hermit Crab Pokémon | 6'07" 2m |
264.6lbs 120kg |
75 | 5,120 |
Abilities: Shell Armor | |||||
Shell Armor: Opponent’s moves cannot Critical Hit. |
Damage Taken | |||||||||||||||||
*1 | *0.5 | *0.5 | *2 | *2 | *0.5 | *0.5 | *1 | *1 | *1 | *0.5 | *2 | *1 | *2 | *1 | *2 | *0.5 | *1 |
Stats | ||||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | |||
Base Stats - Total: 590 | 95 | 75 | 180 | 130 | 80 | 30 | ||
Max Stats Hindering Nature |
Lv. 50 | No Candy | 155 - 170 | 72 - 93 | 166 - 198 | 121 - 148 | 76 - 99 | 31 - 49 |
Candy | 155 - 370 | 72 - 293 | 166 - 398 | 121 - 348 | 76 - 299 | 31 - 249 | ||
Lv. 100 | No Candy | 300 - 331 | 139 - 183 | 328 - 391 | 238 - 292 | 148 - 193 | 58 - 94 | |
Candy | 300 - 531 | 139 - 383 | 328 - 591 | 238 - 492 | 148 - 393 | 58 - 294 | ||
Max Stats Neutral Nature |
Lv. 50 | No Candy | 155 - 170 | 80 - 104 | 185 - 220 | 135 - 165 | 85 - 110 | 35 - 55 |
Candy | 155 - 370 | 80 - 304 | 185 - 420 | 135 - 365 | 85 - 310 | 35 - 255 | ||
Lv. 100 | No Candy | 300 - 331 | 155 - 204 | 365 - 435 | 265 - 325 | 165 - 215 | 65 - 105 | |
Candy | 300 - 531 | 155 - 404 | 365 - 635 | 265 - 525 | 165 - 415 | 65 - 305 | ||
Max Stats Beneficial Nature |
Lv. 50 | No Candy | 155 - 170 | 88 - 115 | 203 - 242 | 148 - 181 | 93 - 121 | 38 - 60 |
Candy | 155 - 370 | 88 - 315 | 203 - 442 | 148 - 381 | 93 - 321 | 38 - 260 | ||
Lv. 100 | No Candy | 300 - 331 | 170 - 224 | 401 - 478 | 291 - 357 | 181 - 236 | 71 - 115 | |
Candy | 300 - 531 | 170 - 424 | 401 - 678 | 291 - 557 | 181 - 436 | 71 - 315 |
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