#106 Hitmonlee
General Location Attacks Egg Moves Stats
Gen IX Dex Gen VIII Dex Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture
Name Other Names No. Gender Ratio Type
Hitmonlee
Japan: Sawamular
サワムラー
French: Kicklee
German: Kicklee
Korean: 시라소몬
National: #106
Johto: #144
Male :100%
Female :0%
Classification Height Weight Capture Rate Base Egg Steps
Kicking Pokémon 4'11"
1.5m
109.8lbs
49.8kg
456,400
Experience Growth Base Happiness Effort Values Earned
1,000,000 Points
Medium Fast
70 50 Hit Points
120 Attack
53 Defense
35 Special Attack
110 Special Defense
87 Speed
Damage Taken
*1 *1 *1 *1 *1 *1 *1 *1 *1 *2 *2 *0.5 *0.5 *1 *1 *0.5 *1
Wild Hold Item Egg Groups
 Gen I Trade
Bitter Berry - RBY
Normal Box - Stadium Gift
Human-like
Evolutionary Chain
Locations
Gold Evolve Tyrogue
Silver Evolve Tyrogue
Crystal Evolve Tyrogue

Generation II Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Double Kick 30 100 30 --
A FIGHTING-type attack. As the name implies, it is actually two quick kicks in succession.
6 Meditate -- 100 40 --
A special move that boosts the user's ATTACK power. Can normally be used up to six times.
11 Rolling Kick 60 85 15 30
A sharp FIGHTING-type attack. Has a one-in-three shot at making the target flinch.
16 Jump Kick 70 95 25 --
A forceful FIGHTING-type attack. If it misses, however, the attacker gets hurt.
21 Focus Energy -- 100 30 --
Raises the likelihood of nailing the opponent's weak spot for a critical hit.
26 Hi Jump Kick 85 90 20 --
Stronger than JUMP KICK. If it misses, the attacker takes 1/8 the damage it would've caused.
31 Mind Reader -- 100 5 --
It predicts the opponent's movement. The user's next attack will never miss.
36 Foresight -- 100 40 --
Neutralizes the foe's evasiveness. Also makes the GHOST type vulnerable to physical attacks.
41 Endure -- 100 10 --
Always leaves the user with at least one HP. Success rate decreases if used repeatedly.
46 Mega Kick 120 75 5 --
A NORMAL-type attack. Out of all the Pokémon kicking attacks, this is the strongest.
51 Reversal ?? 100 15 --
An attack that increases in power if the user's HP is low. It could turn the tide in battle.
TM & HM Attacks
TM/HM #Attack NameTypeAtt.Acc.PPEffect %
TM01 DynamicPunch 100 50 5 100
A FIGHTING-type attack. Inaccurate but guaranteed to confuse the opponent if it hits.
TM02 Headbutt 70 100 15 30
A NORMAL-type attack. Has a one-in-three chance of making the target flinch if it hits.
TM03 Curse -- -- 10 --
Raises ATTACK and DEFENSE at the expense of SPEED. It works differently for the GHOST type.
TM06 Toxic -- 85 10 --
A move that badly poisons the target. The amount of poison damage increases every turn.
TM08 Rock Smash 20 100 15 50
A FIGHTING-type attack. In the field, it can be used to shatter rocks to open new paths.
TM10 Hidden Power ?? 100 15 --
A peculiar move that changes type and power depending on the Pokémon using it.
TM11 Sunny Day -- 90 5 --
Makes the weather sunny for five turns. When sunny, FIRE-type moves are more powerful.
TM13 Snore 40 100 15 30
Has a one-in-three chance of making the target flinch. Can be used only by a sleeping Pokémon.
TM17 Protect -- 100 10 --
Completely foils an opponent's attack. If used consecutively, its success rate decreases.
TM20 Endure -- 100 10 --
Always leaves the user with at least one HP. Success rate decreases if used repeatedly.
TM31 Mud-Slap 20 100 10 100
An attack that fires dirt, inflicting damage and reducing the target's accuracy.
TM32 Double Team -- 100 15 --
Creates illusionary copies of the user. They disorient the enemy, reducing its accuracy.
TM34 Swagger -- 90 15 100
A move that infuriates and confuses the opponent, but it increases the target's ATTACK.
TM35 Sleep Talk -- 100 10 --
Randomly chooses one of the user's moves. Can be used only by a sleeping Pokémon.
TM39 Swift 60 100 20 --
A NORMAL-type attack. It is highly accurate, so it can be counted on to inflict damage.
TM43 Detect -- 100 5 --
Allows user to completely evade attack. If used consecutively, its success rate decreases.
TM44 Rest -- 100 10 --
The user takes a nap to fully restore its HP and recover from any status abnormalities.
TM45 Attract -- 100 15 --
Infatuates targets, making it hard for them to attack foes of the opposite gender.
TM46 Thief 40 100 10 100
A DARK-type attack. The attacking Pokémon may steal an item held by the target.
HM04 Strength 80 100 15 --
A very powerful NORMAL-type attack. Also used for moving obstacles like boulders.
Egg Moves (Details)
Attack NameTypeAtt.Acc.PPEffect %  
Hi Jump Kick 85 90 20 -- Details
Stronger than JUMP KICK. If it misses, the attacker takes 1/8 the damage it would've caused.
Mach Punch 40 100 30 -- Details
An incredibly fast punch that always lands first.
Mind Reader -- 100 5 -- Details
It predicts the opponent's movement. The user's next attack will never miss.
Rapid Spin 20 100 40 -- Details
A NORMAL-type attack. By spinning quickly, the user can escape from restraining moves.
Pre-Evolution Only Moves
Attack NameTypeAtt.Acc.PPEffect % Method
Tackle 35 95 35 --
Lv. 1
A NORMAL-type attack. Many Pokémon know this attack right from the start.
Gen I Only Moves (Details)
Attack NameTypeAtt.Acc.PPEffect %Method
Mega Punch 80 85 20 -- Gen I TM01
A NORMAL-type attack move. It is highly accurate and relatively powerful.
Body Slam 85 100 15 30 Gen I TM08
A NORMAL-type attack. Has a one-in-three chance of paralyzing the target if it hits.
Take Down 90 85 20 -- Gen I TM09
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker.
Double-Edge 120 100 15 -- Gen I TM10
A charging tackle attack. One quarter of the damage comes back to hurt the attacker.
Submission 80 80 25 -- Gen I TM17
Strongest FIGHTING attack. One quarter of the damage also hurts the attacker.
Counter ?? 100 20 -- Gen I TM18
A retaliation move that pays back double the damage of a physical attack. Very accurate.
Seismic Toss ?? 100 20 -- Gen I TM19
A FIGHTING-type attack. Throws the target with enough force to flip the world.
Rage 20 100 20 -- Gen I TM20
A non-stop attack move. The user's ATTACK power increases every time it sustains damage.
Mimic -- 100 10 -- Gen I TM31
A move for learning one of the opponent's moves, for use during that battle only.
Bide -- 100 10 -- Gen I TM34
The user waits for several turns. At the end, it returns double the damage it received.
Metronome -- 100 10 -- Gen I TM35
The user waggles its finger, triggering a move. There is no telling what will happen.
Skull Bash 100 100 15 -- Gen I TM40
In the first turn, the attacker tucks its head. The next turn, it head-butts at full steam.
Substitute -- 100 10 -- Gen I TM50
Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 455 50 120 53 35 110 87
Max Stats Lv. 50 110 - 156 125 - 171 58 - 104 40 - 86 115 - 161 92 - 138
Lv. 100 210 - 303 245 - 338 111 - 204 75 - 168 225 - 318 179 - 272

<--- #105
Marowak
#107
Hitmonchan
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