Generation VII Level Up |
|
Evolve |
Double Kick |
|
|
30 |
100 |
30 |
-- |
The target is quickly kicked twice in succession using both feet. |
— |
Reversal |
|
|
?? |
100 |
15 |
-- |
An all-out attack that becomes more powerful the less HP the user has. |
— |
Close Combat |
|
|
120 |
100 |
5 |
100 |
The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats. |
— |
Mega Kick |
|
|
120 |
75 |
5 |
-- |
The target is attacked by a kick launched with muscle-packed power. |
— |
Revenge |
|
|
60 |
100 |
10 |
-- |
This attack move's power is doubled if the user has been hurt by the opponent in the same turn. |
— |
Meditate |
|
|
-- |
-- |
40 |
-- |
The user meditates to awaken the power deep within its body and raise its Attack stat. |
— |
Rolling Kick |
|
|
60 |
85 |
15 |
30 |
The user lashes out with a quick, spinning kick. This may also make the target flinch. |
— |
Jump Kick |
|
|
100 |
95 |
10 |
-- |
The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself. |
5 |
Meditate |
|
|
-- |
-- |
40 |
-- |
The user meditates to awaken the power deep within its body and raise its Attack stat. |
9 |
Rolling Kick |
|
|
60 |
85 |
15 |
30 |
The user lashes out with a quick, spinning kick. This may also make the target flinch. |
13 |
Jump Kick |
|
|
100 |
95 |
10 |
-- |
The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself. |
17 |
Brick Break |
|
|
75 |
100 |
15 |
-- |
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. |
21 |
Focus Energy |
|
|
-- |
-- |
30 |
-- |
The user takes a deep breath and focuses so that critical hits land more easily. |
25 |
Feint |
|
|
30 |
100 |
10 |
-- |
This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves. |
29 |
High Jump Kick |
|
|
130 |
90 |
10 |
-- |
The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead. |
33 |
Mind Reader |
|
|
-- |
-- |
5 |
-- |
The user senses the target's movements with its mind to ensure its next attack does not miss the target. |
37 |
Foresight |
|
|
-- |
-- |
40 |
-- |
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. |
41 |
Wide Guard |
|
|
-- |
-- |
10 |
-- |
The user and its allies are protected from wide-ranging attacks for one turn. |
45 |
Blaze Kick |
|
|
85 |
90 |
10 |
10 |
The user launches a kick that lands a critical hit more easily. This may also leave the target with a burn. |
49 |
Endure |
|
|
-- |
-- |
10 |
-- |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
53 |
Mega Kick |
|
|
120 |
75 |
5 |
-- |
The target is attacked by a kick launched with muscle-packed power. |
57 |
Close Combat |
|
|
120 |
100 |
5 |
100 |
The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats. |
61 |
Reversal |
|
|
?? |
100 |
15 |
-- |
An all-out attack that becomes more powerful the less HP the user has. |
TM & HM Attacks |
|
TM01 |
Work Up |
|
|
-- |
-- |
30 |
-- |
The user is roused, and its Attack and Sp. Atk stats increase. |
TM06 |
Toxic |
|
|
-- |
90 |
10 |
-- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM08 |
Bulk Up |
|
|
-- |
-- |
20 |
-- |
The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. |
TM10 |
Hidden Power |
|
|
60 |
100 |
15 |
-- |
A unique attack that varies in type depending on the Pokémon using it. |
TM11 |
Sunny Day |
|
|
-- |
-- |
5 |
-- |
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
TM17 |
Protect |
|
|
-- |
-- |
10 |
-- |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM18 |
Rain Dance |
|
|
-- |
-- |
5 |
-- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
TM21 |
Frustration |
|
|
?? |
100 |
20 |
-- |
This full-power attack grows more powerful the less the user likes its Trainer. |
TM26 |
Earthquake |
|
|
100 |
100 |
10 |
-- |
The user sets off an earthquake that strikes every Pokémon around it. |
TM27 |
Return |
|
|
?? |
100 |
20 |
-- |
This full-power attack grows more powerful the more the user likes its Trainer. |
TM31 |
Brick Break |
|
|
75 |
100 |
15 |
-- |
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. |
TM32 |
Double Team |
|
|
-- |
-- |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM39 |
Rock Tomb |
|
|
60 |
95 |
15 |
100 |
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. |
TM42 |
Facade |
|
|
70 |
100 |
20 |
-- |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
TM44 |
Rest |
|
|
-- |
-- |
10 |
-- |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM45 |
Attract |
|
|
-- |
100 |
15 |
-- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM46 |
Thief |
|
|
60 |
100 |
25 |
-- |
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
TM47 |
Low Sweep |
|
|
65 |
100 |
20 |
100 |
The user makes a swift attack on the target's legs, which lowers the target's Speed stat. |
TM48 |
Round |
|
|
60 |
100 |
15 |
-- |
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
TM52 |
Focus Blast |
|
|
120 |
70 |
5 |
10 |
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
TM56 |
Fling |
|
|
?? |
100 |
10 |
-- |
The user flings its held item at the target to attack. This move's power and effects depend on the item. |
TM71 |
Stone Edge |
|
|
100 |
80 |
5 |
-- |
The user stabs the target from below with sharpened stones. Critical hits land more easily. |
TM78 |
Bulldoze |
|
|
60 |
100 |
20 |
100 |
The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. |
TM80 |
Rock Slide |
|
|
75 |
90 |
10 |
30 |
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
TM84 |
Poison Jab |
|
|
80 |
100 |
20 |
30 |
The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target. |
TM87 |
Swagger |
|
|
-- |
85 |
15 |
-- |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM88 |
Sleep Talk |
|
|
-- |
-- |
10 |
-- |
While it is asleep, the user randomly uses one of the moves it knows. |
TM90 |
Substitute |
|
|
-- |
-- |
10 |
-- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM100 |
Confide |
|
|
-- |
-- |
20 |
100 |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
|
Rapid Spin |
|
|
20 |
100 |
40 |
-- |
Details |
A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. |
High Jump Kick |
|
|
130 |
90 |
10 |
-- |
Details |
The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead. |
Mach Punch |
|
|
40 |
100 |
30 |
-- |
Details |
The user throws a punch at blinding speed. This move always goes first. |
Mind Reader |
|
|
-- |
-- |
5 |
-- |
Details |
The user senses the target's movements with its mind to ensure its next attack does not miss the target. |
Helping Hand |
|
|
-- |
-- |
20 |
-- |
Details |
The user assists an ally by boosting the power of that ally's attack. |
Counter |
|
|
?? |
100 |
20 |
-- |
Details |
A retaliation move that counters any physical attack, inflicting double the damage taken. |
Vacuum Wave |
|
|
40 |
100 |
30 |
-- |
Details |
The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first. |
Bullet Punch |
|
|
40 |
100 |
30 |
-- |
Details |
The user strikes the target with tough punches as fast as bullets. This move always goes first. |
Endure |
|
|
-- |
-- |
10 |
-- |
Details |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
Pursuit |
|
|
40 |
100 |
20 |
-- |
Details |
The power of this attack move is doubled if it's used on a target that's switching out of battle. |
Feint |
|
|
30 |
100 |
10 |
-- |
Details |
This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves. |
Usable Z Moves |
|
Breakneck Blitz |
|
|
190(Phy)/120(Spe) |
-- |
1 |
-- |
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. |
All-Out Pummeling |
|
|
200(Phy)/190(Spe) |
-- |
1 |
-- |
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move. |
Supersonic Skystrike |
|
|
160 |
-- |
1 |
-- |
The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move. |
Acid Downpour |
|
|
160 |
-- |
1 |
-- |
The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move. |
Tectonic Rage |
|
|
180 |
-- |
1 |
-- |
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move. |
Continental Crush |
|
|
180 |
-- |
1 |
-- |
The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move. |
Corkscrew Crash |
|
|
100 |
-- |
1 |
-- |
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move. |
Inferno Overdrive |
|
|
160 |
-- |
1 |
-- |
The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move. |
Black Hole Eclipse |
|
|
120 |
-- |
1 |
-- |
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. |
Transfer Only Moves (Details) |
|
Retaliate |
|
|
70 |
100 |
5 |
-- |
Gen VI TM67 |
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased. |
Rock Smash |
|
|
40 |
100 |
15 |
50 |
Gen VI TM94 (XY) HM06 (ΩRαS) |
The user attacks with a punch. This may also lower the target's Defense stat. |
Secret Power |
|
|
70 |
100 |
20 |
30 |
Gen VI TM94 (ΩRαS) |
The additional effects of this attack depend upon where it was used. |
Power-up Punch |
|
|
40 |
100 |
20 |
100 |
Gen VI TM98 |
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat. |
Strength |
|
|
80 |
100 |
15 |
-- |
Gen VI HM04 |
The target is slugged with a punch thrown at maximum power. |
Secret Power |
|
|
70 |
100 |
20 |
30 |
Gen IV TM43 |
The additional effects of this attack depend upon where it was used. |
Captivate |
|
|
-- |
100 |
20 |
-- |
Gen IV TM78 |
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. |
Natural Gift |
|
|
?? |
100 |
15 |
-- |
Gen IV TM83 |
The user draws power to attack by using its held Berry. The Berry determines the move's type and power. |
Sucker Punch |
|
|
70 |
100 |
5 |
-- |
Move Tutor - PtHGSS |
This move enables the user to attack first. This move fails if the target is not readying an attack. |
Swift |
|
|
60 |
-- |
20 |
-- |
Move Tutor - PtHGSS |
Star-shaped rays are shot at the opposing Pokémon. This attack never misses. |
Mud-slap |
|
|
20 |
100 |
10 |
100 |
Move Tutor - PtHGSS |
The user hurls mud in the target's face to inflict damage and lower its accuracy. |
Headbutt |
|
|
70 |
100 |
15 |
30 |
Move Tutor - HGSS |
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
Mega Punch |
|
|
80 |
85 |
20 |
-- |
Move Tutor - FRLG |
The target is slugged by a punch thrown with muscle-packed power. |
Body Slam |
|
|
85 |
100 |
15 |
30 |
Move Tutor - FRLG |
The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
Double-edge |
|
|
120 |
100 |
15 |
-- |
Move Tutor - FRLG |
A reckless, life-risking tackle. This also damages the user quite a lot. |
Seismic Toss |
|
|
?? |
100 |
20 |
-- |
Move Tutor - FRLG |
The target is thrown using the power of gravity. It inflicts damage equal to the user's level. |
Mimic |
|
|
-- |
-- |
10 |
-- |
Move Tutor - FRLG |
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |
Metronome |
|
|
-- |
-- |
10 |
-- |
Move Tutor - FRLG |
The user waggles a finger and stimulates its brain into randomly using nearly any move. |
Dynamic Punch |
|
|
100 |
50 |
5 |
100 |
Move Tutor - Emerald |
The user punches the target with full, concentrated power. This confuses the target if it hits. |
Curse |
|
|
-- |
-- |
10 |
-- |
Gen II TM03 |
A move that works differently for the Ghost type than for all other types. |
Detect |
|
|
-- |
-- |
5 |
-- |
Gen II TM43 |
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
Take Down |
|
|
90 |
85 |
20 |
-- |
Gen I TM09 |
A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
Submission |
|
|
80 |
80 |
20 |
-- |
Gen I TM17 |
The user grabs the target and recklessly dives for the ground. This also damages the user a little. |
Rage |
|
|
20 |
100 |
20 |
-- |
Gen I TM20 |
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. |
Bide |
|
|
?? |
-- |
10 |
-- |
Gen I TM34 |
The user endures attacks for two turns, then strikes back to cause double the damage taken. |
Skull Bash |
|
|
130 |
100 |
10 |
100 |
Gen I TM40 |
The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn. |