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General | Location | Attacks | Stats | Egg Moves |
Gen VIII Dex | Gen VII Dex Let's Go Dex |
Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex | Gen II Dex | Gen I Dex |
Picture | ||
Abilities: Rock Head - Lightning Rod - Battle Armor (Hidden) (Normal Forme) - Cursed Body- Lightning Rod - Rock Head (Hidden) (Alola Form) | |||||
Rock Head: Does not receive recoil damage from recoil-causing damages. Lightning Rod: Electric-type moves are drawn to this Pokémon. Electric-type moves will do no damage and the Pokémon's SP ATK is raised one stage. Hidden Ability: (Available through transfer) Battle Armor: Opponent’s moves cannot Critical Hit. Alola Form Abilities: Cursed Body: When a move hits the Pokémon, that move has a 30% chance of getting disabled Lightning Rod: Electric-type moves are drawn to this Pokémon. Electric-type moves will do no damage and the Pokémon's SP ATK is raised one stage. Hidden Ability: (Available) Rock Head: Does not receive recoil damage from recoil-causing damages. |
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Experience Growth | Base Happiness | Effort Values Earned | S.O.S. Calling | ||
1,000,000 Points Medium Fast |
70 | 2 Defense Point(s) Alola Form 2 Defense Point(s) | Not Wild |
Weakness |
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*1 | *1 | *2 | *0 | *2 | *2 | *1 | *0.5 | *1 | *1 | *1 | *1 | *0.5 | *1 | *1 | *1 | *1 | *1 |
Damage Taken Alola Form | |||||||||||||||||
*0 | *0.5 | *2 | *1 | *0.5 | *0.5 | *0 | *0.5 | *2 | *1 | *1 | *0.25 | *2 | *2 | *1 | *2 | *0.5 | *0.5 |
Wild Hold Item | Catch/Transfer Candy | Egg Groups | |||||||||||||||||||||||||
Regular Form Thick Club - 5% Alolan Form Thick Club - 5% |
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Evolutionary Chain | |||||
Alternate Forms | |||||
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Locations |
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Sun | Evolve Cubone | |
Moon | Evolve Cubone | |
Ultra Sun | Evolve Cubone Totem Size: Heahea City |
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Ultra Moon | Evolve Cubone Totem Size: Heahea City |
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Let's Go, Pikachu! | Evolve Cubone (Kanto Form) Fuchsia City Trade (Alola Form) |
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Let's Go, Eevee! | Evolve Cubone (Kanto Form) Fuchsia City Trade (Alola Form) |
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Trainer Locations | Details |
Flavor Text |
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Sun | Originally, it was weak and timid. After evolution, its temperament becomes violent, and it begins to wield bones as weapons. | Moon | This Pokémon is out for vengeance on its natural enemy, Mandibuzz. It throws bones like boomerangs to try to take it down. | Ultra Sun | It throws bones at Mandibuzz to knock it down. It’s thought that Marowak is trying to avenge its parent. | Ultra Moon | They thump their bones rhythmically to communicate among themselves. There are nearly 50 different rhythmic patterns. | Let's Go, Pikachu! | Small and weak, this Pokémon is adept with its bone club. It has grown more vicious over the ages. | Let's Go, Eevee! |
Sun | The bones it possesses were once its mother’s. Its mother’s regrets have become like a vengeful spirit protecting this Pokémon. | Moon | Its custom is to mourn its lost companions. Mounds of dirt by the side of the road mark the graves of the Marowak. | Ultra Sun | The rich greenery of the Alola region is hard on Marowak. It controls fire to stay alive. | Ultra Moon | When it beats opponents with its bone, the cursed flames spread to them. No amount of water will stop those flames from burning. | Let's Go, Pikachu! | It has transformed the spirit of its dear departed mother into flames, and tonight it will once again dance in mourning of others of its kind. | Let's Go, Eevee! |
Attacks |
Level Up Anchors | Alolan | Standard |
Alola Form Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Growl | -- | 100 | 40 | -- | ||||
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat. | |||||||||
— | Tail Whip | -- | 100 | 30 | -- | ||||
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | |||||||||
— | Bone Club | 65 | 85 | 20 | 10 | ||||
The user clubs the target with a bone. This may also make the target flinch. | |||||||||
— | Flame Wheel | 60 | 100 | 25 | 10 | ||||
The user cloaks itself in fire and charges at the target. This may also leave the target with a burn. | |||||||||
3 | Tail Whip | -- | 100 | 30 | -- | ||||
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | |||||||||
7 | Bone Club | 65 | 85 | 20 | 10 | ||||
The user clubs the target with a bone. This may also make the target flinch. | |||||||||
11 | Flame Wheel | 60 | 100 | 25 | 10 | ||||
The user cloaks itself in fire and charges at the target. This may also leave the target with a burn. | |||||||||
13 | Leer | -- | 100 | 30 | 100 | ||||
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | |||||||||
17 | Hex | 65 | 100 | 10 | -- | ||||
This relentless attack does massive damage to a target affected by status conditions. | |||||||||
21 | Bonemerang | 50 | 90 | 10 | -- | ||||
The user throws the bone it holds. The bone loops around to hit the target twice—coming and going. | |||||||||
23 | Will-O-Wisp | -- | 85 | 15 | -- | ||||
The user shoots a sinister, bluish-white flame at the target to inflict a burn. | |||||||||
27 | Shadow Bone | 85 | 100 | 10 | 20 | ||||
The user attacks by beating the target with a bone that contains a spirit. This may also lower the target's Defense stat. | |||||||||
33 | Thrash | 120 | 100 | 10 | -- | ||||
The user rampages and attacks for two to three turns. The user then becomes confused. | |||||||||
37 | Fling | ?? | 100 | 10 | -- | ||||
The user flings its held item at the target to attack. This move's power and effects depend on the item. | |||||||||
43 | Stomping Tantrum | 75 | 100 | 10 | -- | ||||
Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. | |||||||||
49 | Endeavor | ?? | 100 | 5 | -- | ||||
This attack move cuts down the target's HP to equal the user's HP. | |||||||||
53 | Flare Blitz | 120 | 100 | 15 | 10 | ||||
The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn. | |||||||||
59 | Retaliate | 70 | 100 | 5 | -- | ||||
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased. | |||||||||
65 | Bone Rush | 25 | 90 | 10 | -- | ||||
The user strikes the target with a hard bone two to five times in a row. |
Standard Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Growl | -- | 100 | 40 | -- | ||||
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat. | |||||||||
— | Tail Whip | -- | 100 | 30 | -- | ||||
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | |||||||||
— | Bone Club | 65 | 85 | 20 | 10 | ||||
The user clubs the target with a bone. This may also make the target flinch. | |||||||||
— | Headbutt | 70 | 100 | 15 | 30 | ||||
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | |||||||||
3 | Tail Whip | -- | 100 | 30 | -- | ||||
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | |||||||||
7 | Bone Club | 65 | 85 | 20 | 10 | ||||
The user clubs the target with a bone. This may also make the target flinch. | |||||||||
11 | Headbutt | 70 | 100 | 15 | 30 | ||||
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | |||||||||
13 | Leer | -- | 100 | 30 | 100 | ||||
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | |||||||||
17 | Focus Energy | -- | -- | 30 | -- | ||||
The user takes a deep breath and focuses so that critical hits land more easily. | |||||||||
21 | Bonemerang | 50 | 90 | 10 | -- | ||||
The user throws the bone it holds. The bone loops around to hit the target twice—coming and going. | |||||||||
23 | Rage | 20 | 100 | 20 | -- | ||||
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. | |||||||||
27 | False Swipe | 40 | 100 | 40 | -- | ||||
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. | |||||||||
33 | Thrash | 120 | 100 | 10 | -- | ||||
The user rampages and attacks for two to three turns. The user then becomes confused. | |||||||||
37 | Fling | ?? | 100 | 10 | -- | ||||
The user flings its held item at the target to attack. This move's power and effects depend on the item. | |||||||||
43 | Stomping Tantrum | 75 | 100 | 10 | -- | ||||
Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. | |||||||||
49 | Endeavor | ?? | 100 | 5 | -- | ||||
This attack move cuts down the target's HP to equal the user's HP. | |||||||||
53 | Double-Edge | 120 | 100 | 15 | -- | ||||
A reckless, life-risking tackle. This also damages the user quite a lot. | |||||||||
59 | Retaliate | 70 | 100 | 5 | -- | ||||
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased. | |||||||||
65 | Bone Rush | 25 | 90 | 10 | -- | ||||
The user strikes the target with a hard bone two to five times in a row. |
TM & HM Attacks | ||||||||||
TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Form | ||
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TM06 | Toxic | -- | 90 | 10 | -- | |||||
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | ||||||||||
TM10 | Hidden Power | 60 | 100 | 15 | -- | |||||
A unique attack that varies in type depending on the Pokémon using it. | ||||||||||
TM11 | Sunny Day | -- | -- | 5 | -- | |||||
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | ||||||||||
TM13 | Ice Beam | 90 | 100 | 10 | 10 | |||||
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | ||||||||||
TM14 | Blizzard | 110 | 70 | 5 | 10 | |||||
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | ||||||||||
TM15 | Hyper Beam | 150 | 90 | 5 | -- | |||||
The target is attacked with a powerful beam. The user can't move on the next turn. | ||||||||||
TM17 | Protect | -- | -- | 10 | -- | |||||
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | ||||||||||
TM18 | Rain Dance | -- | -- | 5 | -- | |||||
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | ||||||||||
TM21 | Frustration | ?? | 100 | 20 | -- | |||||
This full-power attack grows more powerful the less the user likes its Trainer. | ||||||||||
TM23 | Smack Down | 50 | 100 | 15 | 100 | |||||
The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it's hit. | ||||||||||
TM24 | Thunderbolt | 90 | 100 | 15 | 10 | |||||
A strong electric blast crashes down on the target. This may also leave the target with paralysis. | ||||||||||
TM25 | Thunder | 110 | 70 | 10 | 30 | |||||
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | ||||||||||
TM26 | Earthquake | 100 | 100 | 10 | -- | |||||
The user sets off an earthquake that strikes every Pokémon around it. | ||||||||||
TM27 | Return | ?? | 100 | 20 | -- | |||||
This full-power attack grows more powerful the more the user likes its Trainer. | ||||||||||
TM30 | Shadow Ball | 80 | 100 | 15 | 20 | |||||
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. | ||||||||||
TM31 | Brick Break | 75 | 100 | 15 | -- | |||||
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | ||||||||||
TM32 | Double Team | -- | -- | 15 | -- | |||||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | ||||||||||
TM35 | Flamethrower | 90 | 100 | 15 | 10 | |||||
The target is scorched with an intense blast of fire. This may also leave the target with a burn. | ||||||||||
TM37 | Sandstorm | -- | -- | 10 | -- | |||||
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. | ||||||||||
TM38 | Fire Blast | 110 | 85 | 5 | 10 | |||||
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. | ||||||||||
TM39 | Rock Tomb | 60 | 95 | 15 | 100 | |||||
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. | ||||||||||
TM40 | Aerial Ace | 60 | -- | 20 | -- | |||||
The user confounds the target with speed, then slashes. This attack never misses. | ||||||||||
TM42 | Facade | 70 | 100 | 20 | -- | |||||
This attack move doubles its power if the user is poisoned, burned, or paralyzed. | ||||||||||
TM43 | Flame Charge | 50 | 100 | 20 | 100 | |||||
Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat. | ||||||||||
TM44 | Rest | -- | -- | 10 | -- | |||||
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | ||||||||||
TM45 | Attract | -- | 100 | 15 | -- | |||||
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | ||||||||||
TM46 | Thief | 60 | 100 | 25 | -- | |||||
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | ||||||||||
TM48 | Round | 60 | 100 | 15 | -- | |||||
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | ||||||||||
TM49 | Echoed Voice | 40 | 100 | 15 | -- | |||||
The user attacks the target with an echoing voice. If this move is used every turn, its power is increased. | ||||||||||
TM52 | Focus Blast | 120 | 70 | 5 | 10 | |||||
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. | ||||||||||
TM54 | False Swipe | 40 | 100 | 40 | -- | |||||
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. | ||||||||||
TM56 | Fling | ?? | 100 | 10 | -- | |||||
The user flings its held item at the target to attack. This move's power and effects depend on the item. | ||||||||||
TM59 | Brutal Swing | 60 | 100 | 20 | -- | |||||
The user swings its body around violently to inflict damage on everything in its vicinity. | ||||||||||
TM61 | Will-O-Wisp | -- | 85 | 15 | -- | |||||
The user shoots a sinister, bluish-white flame at the target to inflict a burn. | ||||||||||
TM68 | Giga Impact | 150 | 90 | 5 | -- | |||||
The user charges at the target using every bit of its power. The user can't move on the next turn. | ||||||||||
TM71 | Stone Edge | 100 | 80 | 5 | -- | |||||
The user stabs the target from below with sharpened stones. Critical hits land more easily. | ||||||||||
TM75 | Swords Dance | -- | -- | 20 | -- | |||||
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. | ||||||||||
TM78 | Bulldoze | 60 | 100 | 20 | 100 | |||||
The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. | ||||||||||
TM80 | Rock Slide | 75 | 90 | 10 | 30 | |||||
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | ||||||||||
TM85 | Dream Eater | 100 | 100 | 15 | -- | |||||
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. | ||||||||||
TM87 | Swagger | -- | 85 | 15 | -- | |||||
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | ||||||||||
TM88 | Sleep Talk | -- | -- | 10 | -- | |||||
While it is asleep, the user randomly uses one of the moves it knows. | ||||||||||
TM90 | Substitute | -- | -- | 10 | -- | |||||
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | ||||||||||
TM97 | Dark Pulse | 80 | 100 | 15 | 20 | |||||
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. | ||||||||||
TM100 | Confide | -- | -- | 20 | 100 | |||||
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
Egg Moves (Details) | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Ancient Power | 60 | 100 | 5 | 10 | Details | |||
The user attacks with a prehistoric power. This may also raise all the user's stats at once. | ||||||||
Belly Drum | -- | -- | 10 | -- | Details | |||
The user maximizes its Attack stat in exchange for HP equal to half its max HP. | ||||||||
Screech | -- | 85 | 40 | -- | Details | |||
An earsplitting screech harshly lowers the target's Defense stat. | ||||||||
Skull Bash | 130 | 100 | 10 | 100 | Details | |||
The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn. | ||||||||
Perish Song | -- | -- | 5 | -- | Details | |||
Any Pokémon that hears this song faints in three turns, unless it switches out of battle. | ||||||||
Double Kick | 30 | 100 | 30 | -- | Details | |||
The target is quickly kicked twice in succession using both feet. | ||||||||
Iron Head | 80 | 100 | 15 | 30 | Details | |||
The user slams the target with its steel-hard head. This may also make the target flinch. | ||||||||
Detect | -- | -- | 5 | -- | Details | |||
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | ||||||||
Endure | -- | -- | 10 | -- | Details | |||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | ||||||||
Chip Away | 70 | 100 | 20 | -- | Details | |||
Looking for an opening, the user strikes consistently. The target's stat changes don't affect this attack's damage. | ||||||||
Curse USUM Only |
-- | -- | 10 | -- | Details | |||
A move that works differently for the Ghost type than for all other types. |
Ultra Sun/Ultra Moon Move Tutor Attacks | |||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Form | ||
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Iron Head | 80 | 100 | 15 | 30 | |||||
The user slams the target with its steel-hard head. This may also make the target flinch. | |||||||||
Low Kick | ?? | 100 | 20 | -- | |||||
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. | |||||||||
Uproar | 90 | 100 | 10 | -- | |||||
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. | |||||||||
Thunder Punch | 75 | 100 | 15 | 10 | |||||
The target is punched with an electrified fist. This may also leave the target with paralysis. | |||||||||
Fire Punch | 75 | 100 | 15 | 10 | |||||
The target is punched with a fiery fist. This may also leave the target with a burn. | |||||||||
Earth Power | 90 | 100 | 10 | 10 | |||||
The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. | |||||||||
Iron Defense | -- | -- | 15 | -- | |||||
The user hardens its body's surface like iron, sharply raising its Defense stat. | |||||||||
Icy Wind | 55 | 95 | 15 | 100 | |||||
The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats. | |||||||||
Iron Tail | 100 | 75 | 15 | 30 | |||||
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. | |||||||||
Snore | 50 | 100 | 15 | 30 | |||||
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | |||||||||
Knock Off | 65 | 100 | 20 | -- | |||||
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. | |||||||||
Focus Punch | 150 | 100 | 20 | -- | |||||
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. | |||||||||
Endeavor | ?? | 100 | 5 | -- | |||||
This attack move cuts down the target's HP to equal the user's HP. | |||||||||
Outrage | 120 | 100 | 10 | -- | |||||
The user rampages and attacks for two to three turns. The user then becomes confused. | |||||||||
Stealth Rock | -- | -- | 20 | -- | |||||
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. | |||||||||
Stomping Tantrum | 75 | 100 | 10 | -- | |||||
Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. | |||||||||
Throat Chop | 80 | 100 | 15 | 100 | |||||
The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns. | |||||||||
Laser Focus | -- | -- | 30 | -- | |||||
The user concentrates intensely. The attack on the next turn always results in a critical hit. | |||||||||
Heat Wave | 95 | 90 | 10 | 10 | |||||
The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn. | |||||||||
Pain Split | -- | -- | 20 | -- | |||||
The user adds its HP to the target's HP, then equally shares the combined HP with the target. | |||||||||
Spite | -- | 100 | 10 | -- | |||||
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | |||||||||
Ally Switch | -- | -- | 15 | -- | |||||
The user teleports using a strange power and switches places with one of its allies. |
Usable Z Moves | |||||||||
Attack Name | Type | Cat. | Max Att. | Acc. | PP | Effect % | Form | ||
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Breakneck Blitz | 200(Phy)/200(Spe) 200(Phy)/200(Spe) |
-- | 1 | -- | |||||
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. | |||||||||
All-Out Pummeling | 200(Phy)/190(Spe) 200(Phy)/190(Spe) |
-- | 1 | -- | |||||
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move. | |||||||||
Supersonic Skystrike | 120 120 |
-- | 1 | -- | |||||
The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move. | |||||||||
Tectonic Rage | 180(Phy)/175(Spe) 180(Phy)/175(Spe) |
-- | 1 | -- | |||||
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move. | |||||||||
Continental Crush | 180(Phy)/120(Spe) 180(Phy)/120(Spe) |
-- | 1 | -- | |||||
The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move. | |||||||||
Never-Ending Nightmare | 160(Phy)/160(Spe) | -- | 1 | -- | |||||
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move. | |||||||||
Corkscrew Crash | 180 180 |
-- | 1 | -- | |||||
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move. | |||||||||
Inferno Overdrive | 140(Phy)/185(Spe) 190(Phy)/185(Spe) |
-- | 1 | -- | |||||
The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move. | |||||||||
Gigavolt Havoc | 140 140(Phy)/185(Spe) |
-- | 1 | -- | |||||
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move. | |||||||||
Shattered Psyche | 180 | -- | 1 | -- | |||||
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move. | |||||||||
Subzero Slammer | 185 185 |
-- | 1 | -- | |||||
The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move. | |||||||||
Devastating Drake | 190 190 |
-- | 1 | -- | |||||
The user materializes its aura using its Z-Power and attacks the target with full force. The power varies, depending on the original move. | |||||||||
Black Hole Eclipse | 160 160(Phy)/160(Spe) |
-- | 1 | -- | |||||
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. |
Usable Z Moves (Transfer Only/Improved) | |||||||||
Attack Name | Type | Cat. | Max Att. | Acc. | PP | Effect % | |||
---|---|---|---|---|---|---|---|---|---|
Savage Spin-Out Gen V or earlier |
100 | -- | 1 | -- | |||||
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move. | |||||||||
Hydro Vortex Gen I Only |
120 | -- | 1 | -- | |||||
The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move. |
Pre-Evolution Only Moves | |||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Method | ||
---|---|---|---|---|---|---|---|---|---|
Headbutt | 70 | 100 | 15 | 30 |
| ||||
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | |||||||||
Focus Energy | -- | -- | 30 | -- |
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The user takes a deep breath and focuses so that critical hits land more easily. | |||||||||
Rage | 20 | 100 | 20 | -- |
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As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. | |||||||||
Double-edge | 120 | 100 | 15 | -- |
| ||||
A reckless, life-risking tackle. This also damages the user quite a lot. |
Transfer Only Moves (Details) | |||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Method | ||
---|---|---|---|---|---|---|---|---|---|
Dig | 80 | 100 | 10 | -- | Gen VI TM28 | ||||
The user burrows, then attacks on the next turn. | |||||||||
Incinerate | 60 | 100 | 15 | -- | Gen VI TM59 | ||||
The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable. | |||||||||
Rock Smash | 40 | 100 | 15 | 50 | Gen VI TM94 (XY) HM06 (ΩRαS) | ||||
The user attacks with a punch. This may also lower the target's Defense stat. | |||||||||
Secret Power | 70 | 100 | 20 | 30 | Gen VI TM94 (ΩRαS) | ||||
The additional effects of this attack depend upon where it was used. | |||||||||
Power-up Punch | 40 | 100 | 20 | 100 | Gen VI TM98 | ||||
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat. | |||||||||
Strength | 80 | 100 | 15 | -- | Gen VI HM04 | ||||
The target is slugged with a punch thrown at maximum power. | |||||||||
Secret Power | 70 | 100 | 20 | 30 | Gen IV TM43 | ||||
The additional effects of this attack depend upon where it was used. | |||||||||
Captivate | -- | 100 | 20 | -- | Gen IV TM78 | ||||
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. | |||||||||
Natural Gift | ?? | 100 | 15 | -- | Gen IV TM83 | ||||
The user draws power to attack by using its held Berry. The Berry determines the move's type and power. | |||||||||
Fury Cutter | 40 | 95 | 20 | -- | Move Tutor - PtHGSS | ||||
The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession. | |||||||||
Mud-slap | 20 | 100 | 10 | 100 | Move Tutor - PtHGSS | ||||
The user hurls mud in the target's face to inflict damage and lower its accuracy. | |||||||||
Mega Punch | 80 | 85 | 20 | -- | Move Tutor - FRLG | ||||
The target is slugged by a punch thrown with muscle-packed power. | |||||||||
Mega Kick | 120 | 75 | 5 | -- | Move Tutor - FRLG | ||||
The target is attacked by a kick launched with muscle-packed power. | |||||||||
Body Slam | 85 | 100 | 15 | 30 | Move Tutor - FRLG | ||||
The user drops onto the target with its full body weight. This may also leave the target with paralysis. | |||||||||
Counter | ?? | 100 | 20 | -- | Move Tutor - FRLG | ||||
A retaliation move that counters any physical attack, inflicting double the damage taken. | |||||||||
Seismic Toss | ?? | 100 | 20 | -- | Move Tutor - FRLG | ||||
The target is thrown using the power of gravity. It inflicts damage equal to the user's level. | |||||||||
Mimic | -- | -- | 10 | -- | Move Tutor - FRLG | ||||
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | |||||||||
Dynamic Punch | 100 | 50 | 5 | 100 | Move Tutor - Emerald | ||||
The user punches the target with full, concentrated power. This confuses the target if it hits. | |||||||||
Take Down | 90 | 85 | 20 | -- | Gen I TM09 | ||||
A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | |||||||||
Bubble Beam | 65 | 100 | 20 | 10 | Gen I TM11 | ||||
A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat. | |||||||||
Water Gun | 40 | 100 | 25 | -- | Gen I TM12 | ||||
The target is blasted with a forceful shot of water. | |||||||||
Submission | 80 | 80 | 20 | -- | Gen I TM17 | ||||
The user grabs the target and recklessly dives for the ground. This also damages the user a little. | |||||||||
Fissure | ?? | 30 | 5 | -- | Gen I TM27 | ||||
The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits. | |||||||||
Bide | ?? | -- | 10 | -- | Gen I TM34 | ||||
The user endures attacks for two turns, then strikes back to cause double the damage taken. |
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 425 | 60 | 80 | 110 | 50 | 80 | 45 | |
Max Stats Hindering Nature |
Lv. 50 | 120 - 167 | 76 - 118 | 103 - 145 | 49 - 91 | 76 - 118 | 45 - 87 |
Lv. 100 | 230 - 324 | 148 - 233 | 202 - 287 | 94 - 179 | 148 - 233 | 85 - 170 | |
Max Stats Neutral Nature |
Lv. 50 | 120 - 167 | 85 - 132 | 115 - 162 | 55 - 102 | 85 - 132 | 50 - 97 |
Lv. 100 | 230 - 324 | 165 - 259 | 225 - 319 | 105 - 199 | 165 - 259 | 95 - 189 | |
Max Stats Beneficial Nature |
Lv. 50 | 120 - 167 | 93 - 145 | 126 - 178 | 60 - 112 | 93 - 145 | 55 - 106 |
Lv. 100 | 230 - 324 | 181 - 284 | 247 - 350 | 115 - 218 | 181 - 284 | 104 - 207 |
Stats - Alolan Marowak | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 425 | 60 | 80 | 110 | 50 | 80 | 45 | |
Max Stats Hindering Nature |
Lv. 50 | 120 - 167 | 76 - 118 | 103 - 145 | 49 - 91 | 76 - 118 | 45 - 87 |
Lv. 100 | 230 - 324 | 148 - 233 | 202 - 287 | 94 - 179 | 148 - 233 | 85 - 170 | |
Max Stats Neutral Nature |
Lv. 50 | 120 - 167 | 85 - 132 | 115 - 162 | 55 - 102 | 85 - 132 | 50 - 97 |
Lv. 100 | 230 - 324 | 165 - 259 | 225 - 319 | 105 - 199 | 165 - 259 | 95 - 189 | |
Max Stats Beneficial Nature |
Lv. 50 | 120 - 167 | 93 - 145 | 126 - 178 | 60 - 112 | 93 - 145 | 55 - 106 |
Lv. 100 | 230 - 324 | 181 - 284 | 247 - 350 | 115 - 218 | 181 - 284 | 104 - 207 |
Level Up Anchors | Alolan | Standard |
Standard Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
Evolve | Swords Dance | -- | -- | 20 | -- | ||||
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. | |||||||||
— | Swords Dance | -- | -- | 20 | -- | ||||
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. | |||||||||
— | Screech | -- | 85 | 40 | -- | ||||
An earsplitting screech harshly lowers the target's Defense stat. | |||||||||
— | Growl | -- | 100 | 40 | -- | ||||
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat. | |||||||||
— | Tail Whip | -- | 100 | 30 | -- | ||||
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | |||||||||
— | Leer | -- | 100 | 30 | 100 | ||||
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | |||||||||
— | Bone Club | 65 | 85 | 20 | 10 | ||||
The user clubs the target with a bone. This may also make the target flinch. | |||||||||
2 | Tail Whip | -- | 100 | 30 | -- | ||||
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | |||||||||
6 | Leer | -- | 100 | 30 | 100 | ||||
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | |||||||||
12 | Bone Club | 65 | 85 | 20 | 10 | ||||
The user clubs the target with a bone. This may also make the target flinch. | |||||||||
14 | Headbutt | 70 | 100 | 15 | 30 | ||||
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | |||||||||
18 | Rage | 20 | 100 | 20 | -- | ||||
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. | |||||||||
24 | Focus Energy | -- | -- | 30 | -- | ||||
The user takes a deep breath and focuses so that critical hits land more easily. | |||||||||
26 | Bonemerang | 50 | 90 | 10 | -- | ||||
The user throws the bone it holds. The bone loops around to hit the target twice—coming and going. | |||||||||
36 | Thrash | 120 | 100 | 10 | -- | ||||
The user rampages and attacks for two to three turns. The user then becomes confused. | |||||||||
48 | Double-Edge | 120 | 100 | 15 | -- | ||||
A reckless, life-risking tackle. This also damages the user quite a lot. |
Alola Form Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
Evolve | Swords Dance | -- | -- | 20 | -- | ||||
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. | |||||||||
— | Swords Dance | -- | -- | 20 | -- | ||||
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. | |||||||||
— | Screech | -- | 85 | 40 | -- | ||||
An earsplitting screech harshly lowers the target's Defense stat. | |||||||||
— | Growl | -- | 100 | 40 | -- | ||||
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat. | |||||||||
— | Tail Whip | -- | 100 | 30 | -- | ||||
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | |||||||||
— | Leer | -- | 100 | 30 | 100 | ||||
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | |||||||||
— | Bone Club | 65 | 85 | 20 | 10 | ||||
The user clubs the target with a bone. This may also make the target flinch. | |||||||||
2 | Tail Whip | -- | 100 | 30 | -- | ||||
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | |||||||||
6 | Leer | -- | 100 | 30 | 100 | ||||
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | |||||||||
12 | Bone Club | 65 | 85 | 20 | 10 | ||||
The user clubs the target with a bone. This may also make the target flinch. | |||||||||
14 | Fire Spin | 35 | 85 | 15 | 100 | ||||
The target becomes trapped within a fierce vortex of fire that rages for four to five turns. | |||||||||
18 | Rage | 20 | 100 | 20 | -- | ||||
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. | |||||||||
24 | Will-O-Wisp | -- | 85 | 15 | -- | ||||
The user shoots a sinister, bluish-white flame at the target to inflict a burn. | |||||||||
26 | Bonemerang | 50 | 90 | 10 | -- | ||||
The user throws the bone it holds. The bone loops around to hit the target twice—coming and going. | |||||||||
36 | Thrash | 120 | 100 | 10 | -- | ||||
The user rampages and attacks for two to three turns. The user then becomes confused. | |||||||||
48 | Flare Blitz | 120 | 100 | 15 | 10 | ||||
The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn. |
TM & HM Attacks | ||||||||||
TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Form | ||
---|---|---|---|---|---|---|---|---|---|---|
TM01 | Headbutt | 70 | 100 | 15 | 30 | |||||
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | ||||||||||
TM05 | Rest | -- | -- | 10 | -- | |||||
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | ||||||||||
TM07 | Protect | -- | -- | 10 | -- | |||||
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | ||||||||||
TM08 | Substitute | -- | -- | 10 | -- | |||||
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | ||||||||||
TM10 | Dig | 80 | 100 | 10 | -- | |||||
The user burrows, then attacks on the next turn. | ||||||||||
TM11 | Will-O-Wisp | -- | 85 | 15 | -- | |||||
The user shoots a sinister, bluish-white flame at the target to inflict a burn. | ||||||||||
TM12 | Facade | 70 | 100 | 20 | -- | |||||
This attack move doubles its power if the user is poisoned, burned, or paralyzed. | ||||||||||
TM13 | Brick Break | 75 | 100 | 15 | -- | |||||
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | ||||||||||
TM15 | Seismic Toss | ?? | 100 | 20 | -- | |||||
The target is thrown using the power of gravity. It inflicts damage equal to the user's level. | ||||||||||
TM19 | Iron Tail | 100 | 75 | 15 | 30 | |||||
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. | ||||||||||
TM20 | Dark Pulse | 80 | 100 | 15 | 20 | |||||
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. | ||||||||||
TM22 | Rock Slide | 75 | 90 | 10 | 30 | |||||
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | ||||||||||
TM23 | Thunder Punch | 75 | 100 | 15 | 10 | |||||
The target is punched with an electrified fist. This may also leave the target with paralysis. | ||||||||||
TM27 | Toxic | -- | 90 | 10 | -- | |||||
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | ||||||||||
TM31 | Fire Punch | 75 | 100 | 15 | 10 | |||||
The target is punched with a fiery fist. This may also leave the target with a burn. | ||||||||||
TM36 | Thunderbolt | 90 | 100 | 15 | 10 | |||||
A strong electric blast crashes down on the target. This may also leave the target with paralysis. | ||||||||||
TM37 | Flamethrower | 90 | 100 | 15 | 10 | |||||
The target is scorched with an intense blast of fire. This may also leave the target with a burn. | ||||||||||
TM38 | Thunder | 110 | 70 | 10 | 30 | |||||
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | ||||||||||
TM39 | Outrage | 120 | 100 | 10 | -- | |||||
The user rampages and attacks for two to three turns. The user then becomes confused. | ||||||||||
TM41 | Earthquake | 100 | 100 | 10 | -- | |||||
The user sets off an earthquake that strikes every Pokémon around it. | ||||||||||
TM43 | Shadow Ball | 80 | 100 | 15 | 20 | |||||
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. | ||||||||||
TM46 | Fire Blast | 110 | 85 | 5 | 10 | |||||
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. | ||||||||||
TM48 | Hyper Beam | 150 | 90 | 5 | -- | |||||
The target is attacked with a powerful beam. The user can't move on the next turn. | ||||||||||
TM51 | Blizzard | 110 | 70 | 5 | 10 | |||||
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | ||||||||||
TM55 | Ice Beam | 90 | 100 | 10 | 10 | |||||
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | ||||||||||
TM56 | Stealth Rock | -- | -- | 20 | -- | |||||
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. | ||||||||||
TM59 | Dream Eater | 100 | 100 | 15 | -- | |||||
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. |
Pre-Evolution Only Moves | |||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Method | ||
---|---|---|---|---|---|---|---|---|---|
Headbutt | 70 | 100 | 15 | 30 |
| ||||
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | |||||||||
Focus Energy | -- | -- | 30 | -- |
| ||||
The user takes a deep breath and focuses so that critical hits land more easily. | |||||||||
Double-edge | 120 | 100 | 15 | -- |
| ||||
A reckless, life-risking tackle. This also damages the user quite a lot. |
Stats | ||||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | |||
Base Stats - Total: 425 | 60 | 80 | 110 | 50 | 80 | 45 | ||
Max Stats Hindering Nature |
Lv. 50 | No Candy | 120 - 135 | 76 - 99 | 103 - 128 | 49 - 69 | 76 - 99 | 45 - 63 |
Candy | 120 - 335 | 76 - 299 | 103 - 328 | 49 - 269 | 76 - 299 | 45 - 263 | ||
Lv. 100 | No Candy | 230 - 261 | 148 - 193 | 202 - 253 | 94 - 134 | 148 - 193 | 85 - 124 | |
Candy | 230 - 461 | 148 - 393 | 202 - 453 | 94 - 334 | 148 - 393 | 85 - 324 | ||
Max Stats Neutral Nature |
Lv. 50 | No Candy | 120 - 135 | 85 - 110 | 115 - 143 | 55 - 77 | 85 - 110 | 50 - 71 |
Candy | 120 - 335 | 85 - 310 | 115 - 343 | 55 - 277 | 85 - 310 | 50 - 271 | ||
Lv. 100 | No Candy | 230 - 261 | 165 - 215 | 225 - 281 | 105 - 149 | 165 - 215 | 95 - 138 | |
Candy | 230 - 461 | 165 - 415 | 225 - 481 | 105 - 349 | 165 - 415 | 95 - 338 | ||
Max Stats Beneficial Nature |
Lv. 50 | No Candy | 120 - 135 | 93 - 121 | 126 - 157 | 60 - 84 | 93 - 121 | 55 - 79 |
Candy | 120 - 335 | 93 - 321 | 126 - 357 | 60 - 284 | 93 - 321 | 55 - 279 | ||
Lv. 100 | No Candy | 230 - 261 | 181 - 236 | 247 - 309 | 115 - 163 | 181 - 236 | 104 - 151 | |
Candy | 230 - 461 | 181 - 436 | 247 - 509 | 115 - 363 | 181 - 436 | 104 - 351 |
CP (Combat Points) - Toggle Full Details | ||||||||
Level | Min CP | Max CP | Max CP With Candy | |||||
Level 5 | 24 CP | 27 CP | 2,667 CP | |||||
Level 50 | 1,515 CP | 1,956 CP | 6,756 CP | |||||
Level 100 | 5,850 CP | 7,638 CP | 10,000 CP |
Stats - Alolan Form | ||||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | |||
Base Stats - Total: 425 | 60 | 80 | 110 | 50 | 80 | 45 | ||
Max Stats Hindering Nature |
Lv. 50 | No Candy | 120 - 135 | 76 - 99 | 103 - 128 | 49 - 69 | 76 - 99 | 45 - 63 |
Candy | 120 - 335 | 76 - 299 | 103 - 328 | 49 - 269 | 76 - 299 | 45 - 263 | ||
Lv. 100 | No Candy | 230 - 261 | 148 - 193 | 202 - 253 | 94 - 134 | 148 - 193 | 85 - 124 | |
Candy | 230 - 461 | 148 - 393 | 202 - 453 | 94 - 334 | 148 - 393 | 85 - 324 | ||
Max Stats Neutral Nature |
Lv. 50 | No Candy | 120 - 135 | 85 - 110 | 115 - 143 | 55 - 77 | 85 - 110 | 50 - 71 |
Candy | 120 - 335 | 85 - 310 | 115 - 343 | 55 - 277 | 85 - 310 | 50 - 271 | ||
Lv. 100 | No Candy | 230 - 261 | 165 - 215 | 225 - 281 | 105 - 149 | 165 - 215 | 95 - 138 | |
Candy | 230 - 461 | 165 - 415 | 225 - 481 | 105 - 349 | 165 - 415 | 95 - 338 | ||
Max Stats Beneficial Nature |
Lv. 50 | No Candy | 120 - 135 | 93 - 121 | 126 - 157 | 60 - 84 | 93 - 121 | 55 - 79 |
Candy | 120 - 335 | 93 - 321 | 126 - 357 | 60 - 284 | 93 - 321 | 55 - 279 | ||
Lv. 100 | No Candy | 230 - 261 | 181 - 236 | 247 - 309 | 115 - 163 | 181 - 236 | 104 - 151 | |
Candy | 230 - 461 | 181 - 436 | 247 - 509 | 115 - 363 | 181 - 436 | 104 - 351 |
CP (Combat Points) - Alola Form - Toggle Full Details | ||||||||
Level | Min CP | Max CP | Max CP With Candy | |||||
Level 5 | 24 CP | 27 CP | 2,667 CP | |||||
Level 50 | 1,515 CP | 1,956 CP | 6,756 CP | |||||
Level 100 | 5,850 CP | 7,638 CP | 10,000 CP |
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