#106 Hitmonlee
General Location Attacks Stats Egg Moves SpinOff Dex
Gen IX Dex Gen VIII Dex Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Images
Normal Sprite Shiny Sprite
Name Other Names No. Gender Ratio Type
Hitmonlee
Japan: Sawamular
サワムラー
French: Kicklee
German: Kicklee
Korean: 시라소몬
National: #106
BW Unova: #---
B2W2 Unova: #---
Male :100%
Female :0%
Abilities: Limber - Reckless - Unburden (Hidden Ability)
Limber: The Pokémon cannot be under the PARALYZE condition while having this ability.
Reckless: The power of moves that have recoil damage is increased by 20%.
Hidden Ability (Available):
Unburden: Speed is doubled once the held item is consumed.
Classification Height Weight Capture Rate Base Egg Steps
Kicking Pokémon 4’11”
1.5m
109.8lbs
49.8kg
45 6,400
Experience Growth Base Happiness Effort Values Earned Flee FlagEntree Forest Level
1,000,000 Points
Medium Fast
70 2 Attack Point(s)
84 Level 20
Damage Taken
*1 *1 *1 *1 *1 *1 *1 *1 *1 *2 *2 *0.5 *0.5 *1 *1 *0.5 *1
Wild Hold Item Egg Groups
Human-like
Evolutionary Chain
Locations
Black Evolve Tyrogue
White Evolve Tyrogue
Black 2 Trade Required
White 2 Trade Required
Trainer Locations  Details

Flavor Text
Black Its legs can stretch double. First-time foes are startled by its extensible reach.
White
Black 2
White 2

Black/White/Black 2/White 2 Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Revenge 60 100 10 --
An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn.
Double Kick 30 100 30 --
The target is quickly kicked twice in succession using both feet.
5 Meditate -- -- 40 --
The user meditates to awaken the power deep within its body and raise its Attack stat.
9 Rolling Kick 60 85 15 --
The user lashes out with a quick, spinning kick. It may also make the target flinch.
13 Jump Kick 100 95 10 --
The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
17 Brick Break 75 100 15 --
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.
21 Focus Energy -- -- 30 --
The user takes a deep breath and focuses so that critical hits land more easily.
25 Feint 30 100 10 --
An attack that hits a target using Protect or Detect. It also lifts the effects of those moves.
29 Hi Jump Kick 130 90 10 --
The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
33 Mind Reader -- -- 5 --
The user senses the target's movements with its mind to ensure its next attack does not miss the target.
37 Foresight -- -- 40 --
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit.
41 Wide Guard -- -- 10 --
The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises.
45 Blaze Kick 85 90 10 10
The user launches a kick that lands a critical hit more easily. It may also leave the target with a burn.
49 Endure -- -- 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
53 Mega Kick 120 75 5 --
The target is attacked by a kick launched with muscle-packed power.
57 Close Combat 120 100 5 --
The user fights the target up close without guarding itself. It also cuts the user's Defense and Sp. Def.
61 Reversal ?? 100 15 --
An all-out attack that becomes more powerful the less HP the user has.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM08 Bulk Up -- -- 20 --
The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM26 Earthquake 100 100 10 --
The user sets off an earthquake that strikes those around it.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM31 Brick Break 75 100 15 --
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM39 Rock Tomb 50 80 10 --
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46 Thief 40 100 10 --
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.
TM47 Low Sweep 60 100 20 --
The user attacks the target's legs swiftly, reducing the target's Speed stat.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM52 Focus Blast 120 70 5 --
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM56 Fling ?? 100 10 --
The user flings its held item at the target to attack. Its power and effects depend on the item.
TM67 Retaliate 70 100 5 --
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases.
TM71 Stone Edge 100 80 5 --
The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.
TM78 Bulldoze 60 100 20 --
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced.
TM80 Rock Slide 75 90 10 --
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
TM83 Work Up -- -- 30 --
The user is roused, and its Attack and Sp. Atk stats increase.
TM84 Poison Jab 80 100 20 30
The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM94 Rock Smash 40 100 15 --
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
HM04 Strength 80 100 15 --
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Rapid Spin 20 100 40 -- Details
A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
Hi Jump Kick 130 90 10 -- Details
The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
Mach Punch 40 100 30 -- Details
The user throws a punch at blinding speed. It is certain to strike first.
Mind Reader -- -- 5 -- Details
The user senses the target's movements with its mind to ensure its next attack does not miss the target.
Helping Hand -- -- 20 -- Details
The user assists an ally by boosting the power of its attack.
Counter ?? 100 20 -- Details
A retaliation move that counters any physical attack, inflicting double the damage taken.
Vacuum Wave 40 100 30 -- Details
The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.
Bullet Punch 40 100 30 -- Details
The user strikes the target with tough punches as fast as bullets. This move always goes first.
Endure -- -- 10 -- Details
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Pursuit 40 100 20 -- Details
An attack move that inflicts double damage if used on a target that is switching out of battle.
Feint 30 100 10 -- Details
An attack that hits a target using Protect or Detect. It also lifts the effects of those moves.

Black 2/White 2 Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Bounce8585530
The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.
Covet6010040--
The user endearingly approaches the target, then steals the target's held item.
Helping Hand----20--
The user assists an ally by boosting the power of its attack.
Knock Off2010020--
The user slaps down the target's held item, preventing that item from being used in the battle.
Low Kick??10020--
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.
Role Play----10--
The user mimics the target completely, copying the target's natural Ability.
Sleep Talk----10--
While it is asleep, the user randomly uses one of the moves it knows.
Snore4010015--
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Superpower1201005--
The user attacks the target with great power. However, it also lowers the user's Attack and Defense.
Pre-Evolution Only Moves
Attack NameTypeCat.Att.Acc.PPEffect % Method
Tackle 50 100 35 --
Lv. 1
A physical attack in which the user charges and slams into the target with its whole body.
Helping Hand -- -- 20 --
Lv. 1
The user assists an ally by boosting the power of its attack.
Fake Out 40 100 10 --
Lv. 1
An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
Gen III & IV Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Focus Punch 150 100 20 -- Gen IV TM01
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
Secret Power 70 100 20 30 Gen IV TM43
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
Captivate -- 100 20 -- Gen IV TM78
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Sucker Punch 80 100 5 -- Move Tutor - PtHGSS
This move enables the user to attack first. It fails if the target is not readying an attack, however.
Swift 60 -- 20 -- Move Tutor - PtHGSS
Star-shaped rays are shot at the opposing team. This attack never misses.
Mud-slap 20 100 10 -- Move Tutor - PtHGSS
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Headbutt 70 100 15 -- Move Tutor - HGSS
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
Dynamicpunch 100 50 5 100 Move Tutor - Emerald
The user punches the target with full, concentrated power. It confuses the target if it hits.
Mega Punch 80 85 20 -- Move Tutor - FRLG
The target is slugged by a punch thrown with muscle-packed power.
Body Slam 85 100 15 30 Move Tutor - FRLG
The user drops onto the target with its full body weight. It may also leave the target with paralysis.
Double-edge 120 100 15 -- Move Tutor - FRLG
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
Seismic Toss ?? 100 20 -- Move Tutor - FRLG
The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
Mimic -- -- 10 -- Move Tutor - FRLG
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Metronome -- -- 10 -- Move Tutor - FRLG
The user waggles a finger and stimulates its brain into randomly using nearly any move.
Refresh -- -- 20 -- XD Purification
The user rests to cure itself of a poisoning, burn, or paralysis.
Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 50 120 53 35 110 87
Max Stats
Hindering Nature
Lv. 50 110 - 157 112 - 154 52 - 94 36 - 78 103 - 145 82 - 125
Lv. 100 210 - 304 220 - 305 99 - 184 67 - 152 202 - 287 161 - 245
Max Stats
Neutral Nature
Lv. 50 110 - 157 125 - 172 58 - 105 40 - 87 115 - 162 92 - 139
Lv. 100 210 - 304 245 - 339 111 - 205 75 - 169 225 - 319 179 - 273
Max Stats
Beneficial Nature
Lv. 50 110 - 157 137 - 189 63 - 115 44 - 95 126 - 178 101 - 152
Lv. 100 210 - 304 269 - 372 122 - 225 82 - 185 247 - 350 196 - 300

<--- #105
Marowak
#107
Hitmonchan
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