Locations - In-Depth Details |
Gold |
Route 32, Route 33, Route 42, Slowpoke Well, Union Cave, Ilex Forest, Mt. Mortar, Burned Tower, Dark Cave, Whirl Islands, Ice Path, Route 3, Route 4, Mt. Moon, Rock Tunnel, Tohjo Falls | Details |
Silver |
Route 32, Route 33, Route 42, Slowpoke Well, Union Cave, Ilex Forest, Mt. Mortar, Burned Tower, Dark Cave, Whirl Islands, Ice Path, Route 3, Route 4, Mt. Moon, Rock Tunnel, Tohjo Falls | Details |
Crystal |
Route 30, Route 31, Route 32, Route 33, Route 42, Slowpoke Well, Union Cave, Mt. Mortar, Burned Tower, Dark Cave, Whirl Islands, Ice Path, Route 3, Route 4, Route 9, Route 10, Mt. Moon, Rock Tunnel, Tohjo Falls | Details |
Generation II Level Up |
|
— |
Leech Life |
|
20 |
100 |
15 |
-- |
An HP-draining attack. It adds half the HP it drained from the target to the attacker's HP. |
6 |
Supersonic |
|
-- |
55 |
20 |
-- |
A special NORMAL-type move. Supersonic sound waves are used to confuse the target. |
12 |
Bite |
|
60 |
100 |
25 |
30 |
A bite made using sharp fangs. This may cause the opponent to flinch, and it might not attack. |
19 |
Confuse Ray |
|
-- |
100 |
10 |
-- |
A sinister flash of light makes the target confused. A special GHOST-type move. |
27 |
Wing Attack |
|
60 |
100 |
35 |
-- |
A FLYING-type attack. The attacking Pokémon spreads its wings and charges. |
36 |
Mean Look |
|
-- |
100 |
5 |
-- |
A probing stare that prevents the target from escaping until the attacking Pokémon is gone. |
46 |
Haze |
|
-- |
100 |
30 |
-- |
Eliminates all changes affecting stats, such as SPEED, of both Pokémon in battle. |
TM & HM Attacks |
|
TM03 |
Curse
|
|
-- |
-- |
10 |
-- |
Raises ATTACK and DEFENSE at the expense of SPEED. It works differently for the GHOST type. |
TM06 |
Toxic
|
|
-- |
85 |
10 |
-- |
A move that badly poisons the target. The amount of poison damage increases every turn. |
TM10 |
Hidden Power
|
|
?? |
100 |
15 |
-- |
A peculiar move that changes type and power depending on the Pokémon using it. |
TM11 |
Sunny Day
|
|
-- |
90 |
5 |
-- |
Makes the weather sunny for five turns. When sunny, FIRE-type moves are more powerful. |
TM13 |
Snore
|
|
40 |
100 |
15 |
30 |
Has a one-in-three chance of making the target flinch. Can be used only by a sleeping Pokémon. |
TM17 |
Protect
|
|
-- |
100 |
10 |
-- |
Completely foils an opponent's attack. If used consecutively, its success rate decreases. |
TM19 |
Giga Drain
|
|
60 |
100 |
5 |
-- |
Half of the HP drained from the target is added to the attacker's HP. |
TM20 |
Endure
|
|
-- |
100 |
10 |
-- |
Always leaves the user with at least one HP. Success rate decreases if used repeatedly. |
TM21 |
Frustration
|
|
?? |
100 |
20 |
-- |
A NORMAL-type attack. The more the user dislikes its trainer, the more powerful the move. |
TM27 |
Return
|
|
?? |
100 |
20 |
-- |
A NORMAL-type attack. The tamer the user, the more powerful the move. |
TM32 |
Double Team
|
|
-- |
100 |
15 |
-- |
Creates illusionary copies of the user. They disorient the enemy, reducing its accuracy. |
TM34 |
Swagger
|
|
-- |
90 |
15 |
100 |
A move that infuriates and confuses the opponent, but it increases the target's ATTACK. |
TM35 |
Sleep Talk
|
|
-- |
100 |
10 |
-- |
Randomly chooses one of the user's moves. Can be used only by a sleeping Pokémon. |
TM39 |
Swift
|
|
60 |
100 |
20 |
-- |
A NORMAL-type attack. It is highly accurate, so it can be counted on to inflict damage. |
TM43 |
Detect
|
|
-- |
100 |
5 |
-- |
Allows user to completely evade attack. If used consecutively, its success rate decreases. |
TM44 |
Rest
|
|
-- |
100 |
10 |
-- |
The user takes a nap to fully restore its HP and recover from any status abnormalities. |
TM45 |
Attract
|
|
-- |
100 |
15 |
-- |
Infatuates targets, making it hard for them to attack foes of the opposite gender. |
TM46 |
Thief
|
|
40 |
100 |
10 |
100 |
A DARK-type attack. The attacking Pokémon may steal an item held by the target. |
TM47 |
Steel Wing
|
|
70 |
90 |
25 |
10 |
Strikes the target with stiff wings. Has a one-in-ten chance of raising the user's DEFENSE. |
Gen I Only Moves (Details) |
|
Razor Wind |
|
80 |
75 |
10 |
-- |
Gen I TM02 |
A two-turn attack with the wind attack in the second turn. Learned by many FLYING types. |
Whirlwind |
|
-- |
100 |
20 |
-- |
Gen I TM04 |
A powerful wind that blows the target away. The opposing trainer must use a new Pokémon. |
Take Down |
|
90 |
85 |
20 |
-- |
Gen I TM09 |
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker. |
Double-Edge |
|
120 |
100 |
15 |
-- |
Gen I TM10 |
A charging tackle attack. One quarter of the damage comes back to hurt the attacker. |
Rage |
|
20 |
100 |
20 |
-- |
Gen I TM20 |
A non-stop attack move. The user's ATTACK power increases every time it sustains damage. |
Mega Drain |
|
40 |
100 |
10 |
-- |
Gen I TM21 |
A GRASS-type attack. It adds half the HP it drained from the target to the attacker's HP. |
Mimic |
|
-- |
100 |
10 |
-- |
Gen I TM31 |
A move for learning one of the opponent's moves, for use during that battle only. |
Bide |
|
-- |
100 |
10 |
-- |
Gen I TM34 |
The user waits for several turns. At the end, it returns double the damage it received. |
Substitute |
|
-- |
100 |
10 |
-- |
Gen I TM50 |
Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks. |