Attacks
As Pokémon Legends: Arceus changes the battle system significantly, a lot of moves have been removed and others have had their effects completely changed. Around 180 different moves can be used within the game.
List of Available Moves
Name | Type | Cat | PP | Base Power | Accuracy | Effect | |||||
Absorb | 20 | 30 | 100 | The user attacks by draining the target's nutrients. Some of the damage dealt to the target is absorbed by the user to restore their own HP. | |||||||
Acid Armor | 20 | -- | 101 | The user alters its cellular structure to liquefy itself, raising its defensive stats. | |||||||
Acid Spray | 20 | 40 | 100 | The user spits fluid that works to melt the target. This may also lower the target's defensive stats. | |||||||
Aerial Ace | 20 | 60 | 101 | The user confounds the target with speed, then slashes. This attack never misses. | |||||||
Air Cutter | 15 | 60 | 95 | The user launches razor-like wind to slash the target. This move has a heightened chance of landing a critical hit. | |||||||
Air Slash | 10 | 75 | 95 | The user attacks with a blade of air that slices even the sky. | |||||||
Ancient Power | 15 | 60 | 100 | The user attacks with a primeval power. This may also raise the user's offensive and defensive stats. | |||||||
Aqua Jet | 20 | 40 | 100 | The user lunges at the target to deal damage, moving at a speed that makes it almost invisible. This also raises the user's action speed. | |||||||
Aqua Tail | 10 | 85 | 90 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | |||||||
Astonish | 25 | 30 | 100 | The user attacks the target while crying out in a startling fashion. | |||||||
Aura Sphere | 10 | 80 | 101 | The user lets loose a blast of aura power from deep within its body at the target. This attack never misses. | |||||||
Baby-Doll Eyes | 20 | -- | 100 | The user stares at the target with its baby-doll eyes. This lowers the target's offensive stats. | |||||||
Barb Barrage | 15 | 60 | 100 | The user launches countless toxic barbs to inflict damage. This may also poison the target. This move's power is doubled if the target has a status condition. | |||||||
Bite | 20 | 60 | 100 | The user bites the target with viciously sharp fangs to inflict damage. | |||||||
Bitter Malice | 15 | 60 | 100 | The user attacks its target with spine-chilling resentment. This may also leave the target with frostbite. This move's power is doubled if the target has a status condition. | |||||||
Bleakwind Storm | 5 | 95 | 80 | The user attacks with savagely cold winds that cause both body and spirit to tremble. This may also leave the target with frostbite. | |||||||
Blizzard | 5 | 100 | 75 | A howling blizzard is summoned to strike the target. This may also leave the target with frostbite. | |||||||
Brave Bird | 5 | 100 | 100 | The user tucks in its wings and charges at a low altitude. This also damages the user. | |||||||
Bubble | 25 | 40 | 100 | The user attacks the target with a spray of countless bubbles. | |||||||
Bug Buzz | 10 | 80 | 100 | The user vibrates to generate a damaging sound wave. This may also lower the target's defensive stats. | |||||||
Bulk Up | 10 | -- | 101 | The user tenses its muscles to bulk up its body, raising its offensive and defensive stats. | |||||||
Bulldoze | 20 | 60 | 100 | The user tramples its target into the ground, dealing damage. This also lowers the target's action speed. | |||||||
Bullet Punch | 20 | 40 | 100 | The user strikes the target with tough punches as fast as bullets. This also raises the user's action speed. | |||||||
Calm Mind | 10 | -- | 101 | The user quietly focuses its mind and calms its spirit to raise its offensive and defensive stats. | |||||||
Ceaseless Edge | 15 | 65 | 90 | The user slashes its shell blade at the target, aiming to land a critical hit. Shell splinters left behind by this attack will continue to damage the target for several turns. | |||||||
Charge Beam | 15 | 50 | 90 | The user attacks the target with an electric charge. The leftover electricity may also raise the user's offensive stats. | |||||||
Chloroblast | 5 | 120 | 95 | The user launches its amassed chlorophyll to inflict damage on the target. This also damages the user and lowers the user's action speed. | |||||||
Close Combat | 5 | 100 | 100 | The user fights the target up close, inflicting damage without guarding itself. This also lowers the user's defensive stats. | |||||||
Confusion | 20 | 50 | 100 | The target is hit with a weak telekinetic force to inflict damage. | |||||||
Cross Poison | 15 | 70 | 100 | A slashing attack with a toxic blade that may also poison the target. This move has a heightened chance of landing a critical hit. | |||||||
Crunch | 10 | 80 | 100 | The user crunches up the target with sharp fangs. This may also lower the target's defensive stats. | |||||||
Crush Grip | 5 | 100 | 100 | The target is crushed with great force. The more HP the target has left, the greater this move's power. | |||||||
Dark Pulse | 10 | 80 | 101 | The user releases a horrible aura imbued with ill intent. This attack never misses. | |||||||
Dark Void | 10 | -- | 90 | The target is dragged into a world of total darkness that makes the target drowsy and lowers its defensive stats. | |||||||
Dazzling Gleam | 10 | 75 | 100 | The user emits a powerful flash of light to inflict damage on the target. | |||||||
Dire Claw | 15 | 60 | 100 | The user lashes out at the target with ruinous claws, aiming to land a critical hit. This may also leave the target poisoned, paralyzed, or drowsy. | |||||||
Double Hit | 10 | -- | 101 | The user adopts a hard-hitting stance to increase the damage dealt by its moves by 50 percent. | |||||||
Double-Edge | 5 | 100 | 100 | A reckless, life-risking tackle in which the user rushes the target. This also damages the user. | |||||||
Draco Meteor | 5 | 110 | 90 | Comets are summoned down from the sky onto the target. The recoil from this move lowers the user's offensive stats. | |||||||
Dragon Claw | 10 | 80 | 100 | The user slashes the target with huge, sharp claws. This move has a heightened chance of landing a critical hit. | |||||||
Dragon Pulse | 10 | 80 | 101 | The target is attacked with a shock wave generated by the user's gaping mouth. This attack never misses. | |||||||
Drain Punch | 10 | 75 | 100 | The user attacks with an energy-draining punch that restores the user's HP. | |||||||
Draining Kiss | 15 | 50 | 100 | The user attacks with an energy-draining kiss that restores the user's HP. | |||||||
Earth Power | 10 | 80 | 100 | The user makes the ground under the target erupt with power. This may also lower the target's defensive stats. | |||||||
Ember | 25 | 40 | 100 | The target is attacked with small flames. This may also leave the target with a burn. | |||||||
Energy Ball | 10 | 80 | 100 | The user draws power from nature and fires it at the target. This may also lower the target's defensive stats. | |||||||
Esper Wing | 10 | 75 | 90 | The user slashes the target with aura-enriched wings. This also raises the user's action speed. This move has a heightened chance of landing a critical hit. | |||||||
Extrasensory | 15 | 70 | 100 | The user attacks with an odd, unseeable power. | |||||||
Fairy Wind | 25 | 40 | 100 | The user stirs up a fairy wind and strikes the target with it. | |||||||
False Swipe | 30 | 40 | 100 | A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. | |||||||
Fire Blast | 5 | 100 | 85 | The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. | |||||||
Fire Fang | 15 | 65 | 95 | The user bites the target with flame-cloaked fangs to deal damage. This may also leave the target with a burn. | |||||||
Fire Punch | 10 | 75 | 100 | The target is punched with a fiery fist. This may also leave the target with a burn. | |||||||
Flame Wheel | 20 | 60 | 100 | The user cloaks itself in fire and charges at the target to deal damage. This may also leave the target with a burn. | |||||||
Flamethrower | 10 | 80 | 100 | The target is scorched with an intense blast of fire. This may also leave the target with a burn. | |||||||
Flare Blitz | 5 | 100 | 100 | The user cloaks itself in fire and charges the target to inflict damage. This also damages the user and may leave the target with a burn. | |||||||
Flash Cannon | 10 | 80 | 100 | The user gathers all its light energy and releases it at once. This may also lower the target's defensive stats. | |||||||
Focus Energy | 20 | -- | 101 | The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits. | |||||||
Giga Impact | 5 | 120 | 90 | The user charges at the target using every bit of its power. | |||||||
Gust | 25 | 40 | 100 | A gust of wind is whipped up by wings and launched at the target to inflict damage. | |||||||
Head Smash | 5 | 120 | 80 | The user attacks the target with a hazardous, full-power headbutt. This also damages the user. | |||||||
Headlong Rush | 5 | 100 | 100 | The user smashes into the target in a full-body tackle. This also lowers the user's defensive stats. | |||||||
Hex | 15 | 65 | 100 | The user attacks with relentless intensity. This move's power is doubled if the target has a status condition. | |||||||
Hidden Power | 15 | 50 | 100 | Through some mysterious power, this move changes type to deal supereffective damage to the target. | |||||||
High Horsepower | 10 | 85 | 95 | The user fiercely attacks the target using its entire body. | |||||||
Hurricane | 5 | 100 | 75 | The user attacks by wrapping its opponent in a fierce wind. | |||||||
Hydro Pump | 5 | 100 | 85 | The target is blasted by a huge volume of water launched under great pressure. | |||||||
Hyper Beam | 5 | 120 | 90 | The target is attacked with a powerful beam. | |||||||
Hypnosis | 20 | -- | 70 | The user employs hypnotic suggestion to make the target drowsy. | |||||||
Ice Ball | 20 | 40 | 90 | The user hurls a chunk of ice at the target, then becomes fixated on using this move. | |||||||
Ice Beam | 10 | 80 | 100 | The target is struck with an icy-cold beam of energy. This may also leave the target with frostbite. | |||||||
Ice Fang | 15 | 65 | 95 | The user bites the target with cold-infused fangs to deal damage. This may also leave the target with frostbite. | |||||||
Ice Punch | 10 | 75 | 100 | The target is punched with an icy fist. This may also leave the target with frostbite. | |||||||
Ice Shard | 20 | 40 | 100 | The user flash-freezes chunks of ice and hurls them at the target. This also raises the user's action speed. | |||||||
Icicle Crash | 10 | 80 | 90 | The user attacks by crashing large icicles onto the target. | |||||||
Icy Wind | 20 | 60 | 95 | The user attacks with a gust of freezing air. | |||||||
Infernal Parade | 15 | 60 | 100 | The user attacks with myriad fireballs. This may also leave the target with a burn. This move's power is doubled if the target has a status condition. | |||||||
Iron Defense | 20 | -- | 101 | The user hardens its body's surface like iron, raising its defensive stats. | |||||||
Iron Head | 10 | 80 | 100 | The user slams the target with its steel-hard head. | |||||||
Iron Tail | 5 | 100 | 75 | The target is slammed with a steel-hard tail. This may also lower the target's defensive stats. | |||||||
Judgment | 5 | 100 | 100 | The user releases countless shots of light at the target. This move's type varies depending on the kind of Plate the user last interacted with. | |||||||
Leaf Blade | 10 | 85 | 100 | The user handles a sharp leaf like a sword and attacks by cutting its target. This move has a heightened chance of landing a critical hit. | |||||||
Leaf Storm | 5 | 110 | 90 | The user whips up a storm of leaves around the target. The recoil from this move lowers the user's offensive stats. | |||||||
Leafage | 25 | 40 | 100 | The user attacks by pelting the target with leaves. | |||||||
Leech Life | 10 | 75 | 100 | The user attacks by draining the target's blood. Some of the damage dealt to the target is absorbed by the user to restore their own HP. | |||||||
Liquidation | 10 | 80 | 100 | The user slams into the target using a full-force blast of water. This may also lower the target's defensive stats. | |||||||
Lunar Blessing | 10 | -- | 101 | The user heals its own status conditions and restores its HP. Incoming moves also become more likely to miss. | |||||||
Mach Punch | 20 | 40 | 100 | The user throws a punch at blinding speed. This also raises the user's action speed. | |||||||
Magical Leaf | 20 | 60 | 101 | The user scatters curious leaves that chase the target. This attack never misses. | |||||||
Magma Storm | 5 | 90 | 75 | The user envelops the target in a maelstrom of fire. This also leaves the target with a burn. | |||||||
Megahorn | 5 | 100 | 85 | Using its tough and impressive horn, the user rams into the target to inflict damage. | |||||||
Mimic | 10 | -- | 101 | The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | |||||||
Moonblast | 10 | 85 | 100 | Borrowing the power of the moon, the user attacks the target. This may also lower the target's offensive stats. | |||||||
Mountain Gale | 5 | 100 | 85 | The user hurls giant chunks of ice at the target to inflict damage. | |||||||
Mud Bomb | 15 | 65 | 85 | The user launches a hard-packed mud ball to inflict damage. Incoming moves also become more likely to miss. | |||||||
Mud-Slap | 20 | 30 | 100 | The user hurls mud in the target's face to inflict damage. Incoming moves also become more likely to miss. | |||||||
Mystical Fire | 10 | 70 | 100 | The user attacks by breathing a special, hot fire. This also lowers the target's offensive stats. | |||||||
Mystical Power | 10 | 70 | 90 | The user strengthens itself with a mysterious power. If it excels in offense, its offensive stats are raised. If it excels in defense, its defensive stats are raised. | |||||||
Nasty Plot | 20 | -- | 101 | The user stimulates its brain by thinking bad thoughts, raising the user's offensive stats. | |||||||
Night Slash | 15 | 70 | 100 | The user slashes the target the instant the target lowers its guard. This move has a heightened chance of landing a critical hit. | |||||||
Octazooka | 15 | 65 | 85 | The user sprays ink in the target's face to inflict damage. Incoming moves also become more likely to miss. | |||||||
Ominous Wind | 15 | 60 | 100 | The user blasts the target with a gust of repulsive wind. This may also raise the user's offensive and defensive stats. | |||||||
Outrage | 10 | 90 | 85 | The user attacks by going on a rampage, then becomes fixated on using this move. | |||||||
Overheat | 5 | 110 | 90 | The user attacks the target at full power. The recoil from this move lowers the user's offensive stats. | |||||||
Petal Dance | 10 | 90 | 85 | The user attacks the target by scattering petals, then becomes fixated on using this move. | |||||||
Pin Missile | 20 | 40 | 100 | Sharp spikes are shot at the target. Spike splinters left behind by this attack continue to damage the target for several turns. | |||||||
Play Rough | 10 | 85 | 90 | The user plays rough with the target and attacks it. This may also lower the target's offensive stats. | |||||||
Poison Gas | 20 | -- | 90 | The user sprays a cloud of toxic gas that poisons the target. | |||||||
Poison Jab | 10 | 80 | 100 | The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target. | |||||||
Poison Powder | 20 | -- | 80 | The user scatters a cloud of toxic powder that poisons the target. | |||||||
Poison Sting | 20 | 30 | 100 | The user stabs the target with a poisonous stinger. This may also poison the target. | |||||||
Powder Snow | 25 | 40 | 100 | The user attacks with a chilling gust of powdery snow. This may also leave the target with frostbite. | |||||||
Power Gem | 10 | 80 | 100 | The user attacks with a ray of light that sparkles as if it were made of gemstones. | |||||||
Power Shift | 10 | -- | 101 | The user swaps its offensive and defensive stats. | |||||||
Psychic | 10 | 80 | 100 | The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's defensive stats. | |||||||
Psycho Cut | 15 | 70 | 100 | The user tears at the target with blades formed by psychic power. This move has a heightened chance of landing a critical hit. | |||||||
Psyshield Bash | 10 | 70 | 90 | Cloaking itself in psychic energy, the user slams into the target. This may also raise the user's defensive stats. | |||||||
Quick Attack | 20 | 40 | 100 | The user lunges at the target to deal damage, moving at a speed that makes it almost invisible. This also raises the user's action speed. | |||||||
Raging Fury | 10 | 90 | 85 | The user rampages and spews vicious flames to inflict damage on the target, then becomes fixated on using this move. | |||||||
Recover | 10 | -- | 101 | The user regenerates its cells to restore its own HP. | |||||||
Rest | 10 | -- | 101 | The user restores its own HP but also becomes drowsy. | |||||||
Roar of Time | 5 | 120 | 90 | The user blasts the target with power that distorts even time. | |||||||
Rock Slide | 10 | 75 | 90 | Large boulders are hurled at the target to inflict damage. | |||||||
Rock Smash | 20 | 40 | 100 | The user attacks with a punch. This may also lower the target's defensive stats. | |||||||
Rollout | 20 | 40 | 90 | The user rolls into the target to deal damage, then becomes fixated on using this move. | |||||||
Roost | 10 | -- | 101 | The user lands and rests its body. This move restores the user's HP. | |||||||
Sandsear Storm | 5 | 95 | 80 | The user attacks by wrapping the target in fierce winds and searingly hot sand. This also leaves the target with a burn. | |||||||
Seed Flare | 5 | 100 | 85 | The user emits a shock wave from its body to attack its target. This may also lower the target's defensive stats. | |||||||
Self-Destruct | 5 | 150 | 100 | The user causes an explosion to inflict damage on the target. This also damages the user. | |||||||
Shadow Ball | 10 | 80 | 100 | The user hurls a shadowy blob at the target to deal damage. This may also lower the target's defensive stats. | |||||||
Shadow Claw | 15 | 70 | 100 | The user slashes with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. | |||||||
Shadow Force | 5 | 100 | 100 | The user cloaks itself in darkness as it attacks. Incoming moves also become more likely to miss. | |||||||
Shadow Sneak | 20 | 40 | 100 | The user extends its shadow and attacks the target from behind. This also raises the user's action speed. | |||||||
Shelter | 10 | -- | 101 | The user makes its skin as hard as an iron shield, raising its defensive stats. Incoming moves also become more likely to miss. | |||||||
Silver Wind | 15 | 60 | 100 | The target is attacked with powdery scales blown by the wind. This may also raise the user's offensive and defensive stats. | |||||||
Slash | 15 | 70 | 100 | The target is attacked with a slash of claws or blades. This move has a heightened chance of landing a critical hit. | |||||||
Sleep Powder | 20 | -- | 80 | The user scatters a cloud of sleep-inducing powder that makes the target drowsy. | |||||||
Sludge Bomb | 10 | 80 | 100 | Unsanitary sludge is hurled at the target to deal damage. This may also poison the target. | |||||||
Snarl | 15 | 60 | 100 | The user attacks by crying out as if it's ranting about something. This also lowers the target's offensive stats. | |||||||
Soft-Boiled | 10 | -- | 101 | The user restores its own HP. | |||||||
Spacial Rend | 5 | 90 | 95 | The user tears the target along with the space around it. This move has a heightened chance of landing a critical hit. | |||||||
Spark | 20 | 65 | 100 | The user throws an electrically charged tackle at the target to deal damage. This may also leave the target with paralysis. | |||||||
Spikes | 20 | 40 | 100 | The user lays a trap of spikes at the target's feet. The spikes left behind by this attack continue to damage the target for several turns. | |||||||
Splash | 40 | -- | 101 | The user just flops and splashes around to no effect at all... | |||||||
Spore | 10 | -- | 100 | The user scatters a burst of spores that makes the target drowsy. | |||||||
Springtide Storm | 5 | 95 | 80 | The user attacks by wrapping the target in fierce winds brimming with love and hate. This move's additional effects depend on the user's form. | |||||||
Stealth Rock | 20 | 40 | 100 | The user launches countless stones at the target. Stone splinters left behind by this attack continue to damage the target for several turns. | |||||||
Steel Beam | 5 | 120 | 95 | The user fires a beam of steel that it collected from its entire body. This also damages the user. | |||||||
Stone Axe | 15 | 65 | 90 | The user swings its stone axes at the target, aiming to land a critical hit. Stone splinters left behind by this attack continue to damage the target for several turns. | |||||||
Stone Edge | 5 | 100 | 80 | The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. | |||||||
Struggle | 1 | 50 | 101 | This attack is used in desperation only if the user has no PP. It also damages the user a little. | |||||||
Struggle Bug | 20 | 40 | 100 | The user struggles against the target, dealing damage. This also lowers the target's offensive stats. | |||||||
Stun Spore | 20 | -- | 80 | The user scatters a cloud of numbing powder that paralyzes the target. | |||||||
Swift | 20 | 60 | 101 | Star-shaped rays are shot at the target. This attack never misses. | |||||||
Swords Dance | 20 | -- | 101 | A frenetic dance to uplift the fighting spirit. This raises the user's offensive stats. | |||||||
Tackle | 30 | 40 | 100 | A physical attack in which the user charges and slams into the target with its whole body. | |||||||
Take Heart | 10 | -- | 101 | The user lifts its spirits, healing its own status conditions and raising its offensive and defensive stats. | |||||||
Teleport | 20 | -- | 101 | The user switches places with a party Pokémon in waiting, if there is any able to battle. If a wild Pokémon uses this move, it flees. | |||||||
Thunder | 5 | 100 | 75 | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | |||||||
Thunder Fang | 15 | 65 | 95 | The user bites the target with electrified fangs to deal damage. This may also leave the target with paralysis. | |||||||
Thunder Punch | 10 | 75 | 100 | The target is punched with an electrified fist. This may also leave the target with paralysis. | |||||||
Thunder Shock | 25 | 40 | 100 | The user attacks the target with a jolt of electricity. This may also leave the target with paralysis. | |||||||
Thunder Wave | 20 | -- | 90 | The user launches a weak jolt of electricity that paralyzes the target. | |||||||
Thunderbolt | 10 | 80 | 100 | The user attacks the target with a strong electric blast. This may also leave the target with paralysis. | |||||||
Tri Attack | 10 | 80 | 100 | The user strikes with a simultaneous three-beam attack. This may also leave the target with a burn, paralysis, or frostbite. | |||||||
Triple Arrows | 15 | 50 | 100 | The user delivers an axe kick, then fires three arrows. This raises the chance of its future attacks landing critical hits and also lowers the target's defensive stats. | |||||||
Twister | 25 | 40 | 100 | The user whips up a vicious tornado to tear at the target. | |||||||
Venoshock | 15 | 65 | 100 | The user drenches the target in a special poisonous liquid to inflict damage. This move's power is doubled if the target has a status condition. | |||||||
Victory Dance | 10 | -- | 101 | The user performs a dance to usher in victory. This raises the user's offensive and defensive stats and increases the damage dealt by the user's moves by 50 percent. | |||||||
Volt Tackle | 5 | 120 | 100 | The user electrifies itself and charges the target to inflict damage. This also damages the user and may leave the target with paralysis. | |||||||
Water Pulse | 20 | 60 | 101 | The user attacks the target with a pulsing blast of water. This attack never misses. | |||||||
Wave Crash | 10 | 75 | 100 | The user shrouds itself in water and slams into the target with its whole body to inflict damage. This also damages the user and raises the user's action speed. | |||||||
Wild Charge | 10 | 85 | 100 | The user shrouds itself in electricity and smashes into its target. This also damages the user and may leave the target with paralysis. | |||||||
Wildbolt Storm | 5 | 95 | 80 | The user summons a thunderous tempest and savagely attacks with lightning and wind. This may also leave the target with paralysis. | |||||||
Wood Hammer | 5 | 100 | 100 | The user slams its rugged body into the target to attack. This also damages the user. | |||||||
X-Scissor | 10 | 80 | 100 | The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. This move has a heightened chance of landing a critical hit. | |||||||
Zen Headbutt | 10 | 80 | 90 | The user focuses its willpower to its head and attacks the target. |