#084 Doduo
General Location Attacks Stats
Gen IX Dex Gen VIII Dex Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture
GameBoy Game Boy Color
Name Other Names No. Type
Doduo
Japan: Dodo
ドードー
French: Doduo
German: Dodu
Korean: 두두
#084
Classification Height Weight Capture Rate
Twin Bird Pokémon 4'07"
1.4m
86.4lbs
39.2kg
190
Experience Growth Effort Values Earned
1,000,000 Points
Medium Fast
35 Hit Points
85 Attack
45 Defense
35 Special
75 Speed
Damage Taken
*1 *1 *1 *2 *0.5 *2 *1 *1 *0 *1 *1 *0.5 *2 *0 *1
Evolutionary Chain
Locations - In-Depth Details
Red Route 16, Route 17, Route 18, Safari ZoneDetails
Green (Jp.)Blue (Intl.) Route 16, Route 17, Route 18, Safari ZoneDetails
Blue (Jp.) Route 16, Route 17, Route 18, Safari ZoneDetails
Yellow Route 16, Route 17, Route 18Details

Generation I Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Peck 35 100 35 --
A standard FLYING-type attack. It is favored by Pokémon that have beaks and/or horns.
20 Growl -- 100 40 --
A technique that lowers the target's ATTACK power. Can normally be used up to six times.
24 Fury Attack 15 85 20 --
A NORMAL-type attack. The Pokémon rapidly jabs at its opponent several times.
30 Drill Peck 80 100 20 --
A standard FLYING-type attack. It is strong and highly likely to hit the target.
36 Rage 20 100 20 --
A non-stop attack move. The user's ATTACK power increases every time it sustains damage.
40 Tri Attack 80 100 10 --
A NORMAL-type attack. A triangular field of energy is created and launched at the target.
44 Agility -- 100 30 --
A special technique that greatly boosts the user's SPEED. Can normally be used up to three times.
TM & HM Attacks
TM/HM #Attack NameTypeAtt.Acc.PPEffect %
TM04 Whirlwind -- 85 20 --
Generates a powerful wind that blows away wild Pokémon. Useful in the wild only.
TM06 Toxic -- 85 10 --
A technique that badly poisons the target. The amount of damage from the poison increases every turn.
TM08 Body Slam 85 100 15 33
A NORMAL-type attack. Has a one-in-three chance of paralyzing the target if it connects.
TM09 Take Down 90 85 20 --
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker.
TM10 Double-Edge 100 100 15 --
A charging tackle attack. One quarter of the damage it inflicts comes back to hurt the attacker.
TM20 Rage 20 100 20 --
A non-stop attack move. The user's ATTACK power increases every time it sustains damage.
TM31 Mimic -- 100 10 --
A move for learning one of the opponent's moves, for use during that battle only.
TM32 Double Team -- 100 15 --
Creates illusionary copies of the user. The copies disorient the enemy, reducing its accuracy.
TM33 Reflect -- 100 20 --
Reduces damage from physical attacks by about half. A special PSYCHIC-type technique.
TM34 Bide -- 100 10 --
The user waits for several turns. At the end, it returns double the damage it received.
TM40 Skull Bash 100 100 15 --
In the first turn, the attacker tucks in its head. The next turn, it head-butts at full steam.
TM43 Sky Attack 140 90 5 --
The strongest FLYING-type attack. Energy is stored in the first turn, then fired the next turn.
TM44 Rest -- 100 10 --
The user takes a nap to fully restore its HP and recover from any status abnormalities.
TM49 Tri Attack 80 100 10 --
A NORMAL-type attack. A triangular field of energy is created and launched at the target.
TM50 Substitute -- 100 10 --
Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks.
HM02 Fly 70 95 15 --
The Pokémon flies high, then strikes in the next turn. Used for flying to places already visited.


Stats
  HP Attack Defense Special Speed
Base Stats - Total: 275 35 85 45 35 75
Max Stats Lv. 50 95 - 141 90 - 136 50 - 96 40 - 86 80 - 126
Lv. 100 180 - 273 175 - 268 95 - 188 75 - 168 155 - 248

<--- #083
Farfetch'd
#085
Dodrio
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