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General | Location | Attacks | Stats | Egg Moves |
Gen IX Dex | Gen VIII Dex | Gen VII Dex Let's Go Dex |
Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex | Gen II Dex | Gen I Dex |
This Pokédex entry is for Generation VII Pokémon games. For Generation IX Pokémon games. Check out Doduo Pokémon Scarlet & Violet data |
Picture | ||
Abilities: Run Away - Early Bird - Tangled Feet (Hidden Ability) | |||||
Run Away: Except for trainer battles, can always run from battle. It still cannot switch during Mean Look or Block or when the opponent is trapping with the Arena Trap, Magnet Pull, or Shadow Tag ability. Early Bird: Sleep conditions lasts for half as long, rounding down. For example, half of three turns is 1.5, which rounds down to one turn. When the number of turns to sleep is one, half of this rounded down is zero, and the Pokémon wakes up instantly. Hidden Ability (Available through transfer): Tangled Feet: Pokémon’s evasion raises one level when Confused. |
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Experience Growth | Base Happiness | Effort Values Earned | S.O.S. Calling | ||
1,000,000 Points Medium Fast |
70 | 1 Attack Point(s) | Not Wild |
Weakness |
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*1 | *1 | *1 | *2 | *0.5 | *2 | *1 | *1 | *0 | *1 | *1 | *0.5 | *2 | *0 | *1 | *1 | *1 | *1 |
Wild Hold Item | Catch/Transfer Candy | Egg Groups | ||||||||||
Sharp Beak - 5% |
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Evolutionary Chain | |||
Gender Differences | ||||
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Locations- In-Depth Details |
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Sun | Transfer required | |
Moon | Transfer required | |
Ultra Sun | Transfer required | |
Ultra Moon | Transfer required | |
Let's Go, Pikachu! | Route 16, Route 17, Route 18 | Details |
Let's Go, Eevee! | Route 16, Route 17, Route 18 | Details |
Flavor Text |
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Let's Go, Pikachu! | Its short wings make flying difficult. Instead, this Pokémon runs at high speed on developed legs. | |
Let's Go, Eevee! |
Attacks |
Generation VII Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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— | Peck | 35 | 100 | 35 | -- | ||||
The target is jabbed with a sharply pointed beak or horn. | |||||||||
— | Growl | -- | 100 | 40 | -- | ||||
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat. | |||||||||
5 | Quick Attack | 40 | 100 | 30 | -- | ||||
The user lunges at the target at a speed that makes it almost invisible. This move always goes first. | |||||||||
8 | Rage | 20 | 100 | 20 | -- | ||||
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. | |||||||||
12 | Fury Attack | 15 | 85 | 20 | -- | ||||
The target is jabbed repeatedly with a horn or beak two to five times in a row. | |||||||||
15 | Pursuit | 40 | 100 | 20 | -- | ||||
The power of this attack move is doubled if it's used on a target that's switching out of battle. | |||||||||
19 | Pluck | 60 | 100 | 20 | -- | ||||
The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. | |||||||||
22 | Double Hit | 35 | 90 | 10 | -- | ||||
The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row. | |||||||||
26 | Agility | -- | -- | 30 | -- | ||||
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | |||||||||
29 | Uproar | 90 | 100 | 10 | -- | ||||
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. | |||||||||
33 | Acupressure | -- | -- | 30 | -- | ||||
The user applies pressure to stress points, sharply boosting one of its or its allies' stats. | |||||||||
36 | Swords Dance | -- | -- | 20 | -- | ||||
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. | |||||||||
40 | Jump Kick | 100 | 95 | 10 | -- | ||||
The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself. | |||||||||
43 | Drill Peck | 80 | 100 | 20 | -- | ||||
A corkscrewing attack with a sharp beak acting as a drill. | |||||||||
47 | Endeavor | ?? | 100 | 5 | -- | ||||
This attack move cuts down the target's HP to equal the user's HP. | |||||||||
50 | Thrash | 120 | 100 | 10 | -- | ||||
The user rampages and attacks for two to three turns. The user then becomes confused. |
TM & HM Attacks | |||||||||
TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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TM01 | Work Up | -- | -- | 30 | -- | ||||
The user is roused, and its Attack and Sp. Atk stats increase. | |||||||||
TM06 | Toxic | -- | 90 | 10 | -- | ||||
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||
TM10 | Hidden Power | 60 | 100 | 15 | -- | ||||
A unique attack that varies in type depending on the Pokémon using it. | |||||||||
TM11 | Sunny Day | -- | -- | 5 | -- | ||||
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | |||||||||
TM17 | Protect | -- | -- | 10 | -- | ||||
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM19 | Roost | -- | -- | 10 | -- | ||||
The user lands and rests its body. It restores the user's HP by up to half of its max HP. | |||||||||
TM21 | Frustration | ?? | 100 | 20 | -- | ||||
This full-power attack grows more powerful the less the user likes its Trainer. | |||||||||
TM27 | Return | ?? | 100 | 20 | -- | ||||
This full-power attack grows more powerful the more the user likes its Trainer. | |||||||||
TM32 | Double Team | -- | -- | 15 | -- | ||||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
TM40 | Aerial Ace | 60 | -- | 20 | -- | ||||
The user confounds the target with speed, then slashes. This attack never misses. | |||||||||
TM42 | Facade | 70 | 100 | 20 | -- | ||||
This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||||||
TM44 | Rest | -- | -- | 10 | -- | ||||
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||||||
TM45 | Attract | -- | 100 | 15 | -- | ||||
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||||
TM46 | Thief | 60 | 100 | 25 | -- | ||||
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | |||||||||
TM48 | Round | 60 | 100 | 15 | -- | ||||
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | |||||||||
TM49 | Echoed Voice | 40 | 100 | 15 | -- | ||||
The user attacks the target with an echoing voice. If this move is used every turn, its power is increased. | |||||||||
TM51 | Steel Wing | 70 | 90 | 25 | 10 | ||||
The target is hit with wings of steel. This may also raise the user's Defense stat. | |||||||||
TM75 | Swords Dance | -- | -- | 20 | -- | ||||
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. | |||||||||
TM76 | Fly | 90 | 95 | 15 | -- | ||||
The user soars and then strikes its target on the next turn. | |||||||||
TM87 | Swagger | -- | 85 | 15 | -- | ||||
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |||||||||
TM88 | Sleep Talk | -- | -- | 10 | -- | ||||
While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
TM90 | Substitute | -- | -- | 10 | -- | ||||
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||
TM100 | Confide | -- | -- | 20 | 100 | ||||
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
Egg Moves (Details) | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Quick Attack | 40 | 100 | 30 | -- | Details | |||
The user lunges at the target at a speed that makes it almost invisible. This move always goes first. | ||||||||
Supersonic | -- | 55 | 20 | -- | Details | |||
The user generates odd sound waves from its body that confuse the target. | ||||||||
Haze | -- | -- | 30 | -- | Details | |||
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | ||||||||
Feint Attack | 60 | -- | 20 | -- | Details | |||
The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. | ||||||||
Flail | ?? | 100 | 15 | -- | Details | |||
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. | ||||||||
Endeavor | ?? | 100 | 5 | -- | Details | |||
This attack move cuts down the target's HP to equal the user's HP. | ||||||||
Mirror Move | -- | -- | 20 | -- | Details | |||
The user counters the target by mimicking the target's last move. | ||||||||
Brave Bird | 120 | 100 | 15 | -- | Details | |||
The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot. | ||||||||
Natural Gift | ?? | 100 | 15 | -- | Details | |||
The user draws power to attack by using its held Berry. The Berry determines the move's type and power. | ||||||||
Assurance | 60 | 100 | 10 | -- | Details | |||
If the target has already taken some damage in the same turn, this attack's power is doubled. |
Ultra Sun/Ultra Moon Move Tutor Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Uproar | 90 | 100 | 10 | -- | ||||
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. | ||||||||
Snore | 50 | 100 | 15 | 30 | ||||
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | ||||||||
Knock Off | 65 | 100 | 20 | -- | ||||
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. | ||||||||
Endeavor | ?? | 100 | 5 | -- | ||||
This attack move cuts down the target's HP to equal the user's HP. |
Usable Z Moves | |||||||||
Attack Name | Type | Cat. | Max Att. | Acc. | PP | Effect % | |||
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Breakneck Blitz | 190(Phy)/175(Spe) | -- | 1 | -- | |||||
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. | |||||||||
All-Out Pummeling | 180 | -- | 1 | -- | |||||
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move. | |||||||||
Supersonic Skystrike | 190 | -- | 1 | -- | |||||
The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move. | |||||||||
Corkscrew Crash | 140 | -- | 1 | -- | |||||
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move. | |||||||||
Black Hole Eclipse | 120 | -- | 1 | -- | |||||
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. |
Usable Z Moves (Transfer Only/Improved) | |||||||||
Attack Name | Type | Cat. | Max Att. | Acc. | PP | Effect % | |||
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Breakneck Blitz | 195 | -- | 1 | -- | |||||
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. | |||||||||
Supersonic Skystrike Gen V or earlier |
120 | -- | 1 | -- | |||||
The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move. | |||||||||
Tectonic Rage Gen V or earlier |
100 | -- | 1 | -- | |||||
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move. |
Transfer Only Moves (Details) | |||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Method | ||
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#1 | #2 | ||||||||
Secret Power | 70 | 100 | 20 | 30 | Gen VI TM94 (ΩRαS) | ||||
The additional effects of this attack depend upon where it was used. | |||||||||
Secret Power | 70 | 100 | 20 | 30 | Gen IV TM43 | ||||
The additional effects of this attack depend upon where it was used. | |||||||||
Endure | -- | -- | 10 | -- | Gen IV TM58 | ||||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
Captivate | -- | 100 | 20 | -- | Gen IV TM78 | ||||
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. | |||||||||
Air Cutter | 60 | 95 | 25 | -- | Move Tutor - PtHGSS | ||||
The user launches razor-like wind to slash the opposing Pokémon. Critical hits land more easily. | |||||||||
Swift | 60 | -- | 20 | -- | Move Tutor - PtHGSS | ||||
Star-shaped rays are shot at the opposing Pokémon. This attack never misses. | |||||||||
Mud-slap | 20 | 100 | 10 | 100 | Move Tutor - PtHGSS | ||||
The user hurls mud in the target's face to inflict damage and lower its accuracy. | |||||||||
Body Slam | 85 | 100 | 15 | 30 | Move Tutor - FRLG | ||||
The user drops onto the target with its full body weight. This may also leave the target with paralysis. | |||||||||
Double-edge | 120 | 100 | 15 | -- | Move Tutor - FRLG | ||||
A reckless, life-risking tackle. This also damages the user quite a lot. | |||||||||
Mimic | -- | -- | 10 | -- | Move Tutor - FRLG | ||||
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | |||||||||
Sky Attack | 140 | 90 | 5 | 30 | Move Tutor - XD | ||||
A second-turn attack move where critical hits land more easily. This may also make the target flinch. | |||||||||
Tri Attack | 80 | 100 | 10 | 20 | GS Lv. 21 | C Lv. 21 | |||
The user strikes with a simultaneous three-beam attack. May also burn, freeze, or paralyze the target. | |||||||||
Curse | -- | -- | 10 | -- | Gen II TM03 | ||||
A move that works differently for the Ghost type than for all other types. | |||||||||
Tri Attack | 80 | 100 | 10 | 20 | RB Lv. 40 | Y Lv. 40 | |||
The user strikes with a simultaneous three-beam attack. May also burn, freeze, or paralyze the target. | |||||||||
Whirlwind | -- | -- | 20 | -- | Gen I TM04 | ||||
The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | |||||||||
Take Down | 90 | 85 | 20 | -- | Gen I TM09 | ||||
A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | |||||||||
Reflect | -- | -- | 20 | -- | Gen I TM33 | ||||
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | |||||||||
Bide | ?? | -- | 10 | -- | Gen I TM34 | ||||
The user endures attacks for two turns, then strikes back to cause double the damage taken. | |||||||||
Skull Bash | 130 | 100 | 10 | 100 | Gen I TM40 | ||||
The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn. |
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 310 | 35 | 85 | 45 | 35 | 35 | 75 | |
Max Stats Hindering Nature |
Lv. 50 | 95 - 142 | 81 - 123 | 45 - 87 | 36 - 78 | 36 - 78 | 72 - 114 |
Lv. 100 | 180 - 274 | 157 - 242 | 85 - 170 | 67 - 152 | 67 - 152 | 139 - 224 | |
Max Stats Neutral Nature |
Lv. 50 | 95 - 142 | 90 - 137 | 50 - 97 | 40 - 87 | 40 - 87 | 80 - 127 |
Lv. 100 | 180 - 274 | 175 - 269 | 95 - 189 | 75 - 169 | 75 - 169 | 155 - 249 | |
Max Stats Beneficial Nature |
Lv. 50 | 95 - 142 | 99 - 150 | 55 - 106 | 44 - 95 | 44 - 95 | 88 - 139 |
Lv. 100 | 180 - 274 | 192 - 295 | 104 - 207 | 82 - 185 | 82 - 185 | 170 - 273 |
Let's Go Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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— | Peck | 35 | 100 | 35 | -- | ||||
The target is jabbed with a sharply pointed beak or horn. | |||||||||
— | Growl | -- | 100 | 40 | -- | ||||
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat. | |||||||||
5 | Quick Attack | 40 | 100 | 30 | -- | ||||
The user lunges at the target at a speed that makes it almost invisible. This move always goes first. | |||||||||
10 | Rage | 20 | 100 | 20 | -- | ||||
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. | |||||||||
16 | Fury Attack | 15 | 85 | 20 | -- | ||||
The target is jabbed repeatedly with a horn or beak two to five times in a row. | |||||||||
22 | Agility | -- | -- | 30 | -- | ||||
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | |||||||||
27 | Drill Peck | 80 | 100 | 20 | -- | ||||
A corkscrewing attack with a sharp beak acting as a drill. | |||||||||
32 | Swords Dance | -- | -- | 20 | -- | ||||
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. | |||||||||
38 | Jump Kick | 100 | 95 | 10 | -- | ||||
The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself. | |||||||||
44 | Thrash | 120 | 100 | 10 | -- | ||||
The user rampages and attacks for two to three turns. The user then becomes confused. |
TM & HM Attacks | |||||||||
TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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TM01 | Headbutt | 70 | 100 | 15 | 30 | ||||
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | |||||||||
TM05 | Rest | -- | -- | 10 | -- | ||||
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||||||
TM07 | Protect | -- | -- | 10 | -- | ||||
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM08 | Substitute | -- | -- | 10 | -- | ||||
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||
TM09 | Reflect | -- | -- | 20 | -- | ||||
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. | |||||||||
TM12 | Facade | 70 | 100 | 20 | -- | ||||
This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||||||
TM14 | Fly | 90 | 95 | 15 | -- | ||||
The user soars and then strikes its target on the next turn. | |||||||||
TM27 | Toxic | -- | 90 | 10 | -- | ||||
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||
TM50 | Roost | -- | -- | 10 | -- | ||||
The user lands and rests its body. It restores the user's HP by up to half of its max HP. |
Stats | ||||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | |||
Base Stats - Total: 310 | 35 | 85 | 45 | 35 | 35 | 75 | ||
Max Stats Hindering Nature |
Lv. 50 | No Candy | 95 - 110 | 81 - 103 | 45 - 63 | 36 - 53 | 36 - 53 | 72 - 93 |
Candy | 95 - 310 | 81 - 303 | 45 - 263 | 36 - 253 | 36 - 253 | 72 - 293 | ||
Lv. 100 | No Candy | 180 - 211 | 157 - 203 | 85 - 124 | 67 - 104 | 67 - 104 | 139 - 183 | |
Candy | 180 - 411 | 157 - 403 | 85 - 324 | 67 - 304 | 67 - 304 | 139 - 383 | ||
Max Stats Neutral Nature |
Lv. 50 | No Candy | 95 - 110 | 90 - 115 | 50 - 71 | 40 - 60 | 40 - 60 | 80 - 104 |
Candy | 95 - 310 | 90 - 315 | 50 - 271 | 40 - 260 | 40 - 260 | 80 - 304 | ||
Lv. 100 | No Candy | 180 - 211 | 175 - 226 | 95 - 138 | 75 - 116 | 75 - 116 | 155 - 204 | |
Candy | 180 - 411 | 175 - 426 | 95 - 338 | 75 - 316 | 75 - 316 | 155 - 404 | ||
Max Stats Beneficial Nature |
Lv. 50 | No Candy | 95 - 110 | 99 - 127 | 55 - 79 | 44 - 67 | 44 - 67 | 88 - 115 |
Candy | 95 - 310 | 99 - 327 | 55 - 279 | 44 - 267 | 44 - 267 | 88 - 315 | ||
Lv. 100 | No Candy | 180 - 211 | 192 - 248 | 104 - 151 | 82 - 127 | 82 - 127 | 170 - 224 | |
Candy | 180 - 411 | 192 - 448 | 104 - 351 | 82 - 327 | 82 - 327 | 170 - 424 |
CP (Combat Points) - Toggle Full Details | ||||||||
Level | Min CP | Max CP | Max CP With Candy | |||||
Level 5 | 20 CP | 25 CP | 2,665 CP | |||||
Level 50 | 1,173 CP | 1,575 CP | 6,375 CP | |||||
Level 100 | 4,482 CP | 6,126 CP | 10,000 CP |
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