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General | Location | Attacks | Stats | Egg Moves | 5th Gen Dex | 3rd Gen Dex | |||
This Pokédex is for Ruby, Sapphire, Emerald, FireRed & LeafGreen. If you're looking for the Sword & Shield, Check out Doduo Pokémon Sword & Shield data |
Gen VIII Dex | Gen VII Dex Let's Go Dex |
Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex | Gen II Dex | Gen I Dex |
Pokémon Game Picture | National No. | Hoenn No. | English name | Japanese Name | ||
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084 | 092 | Doduo |
ドードー Dodo |
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Ability: Run Away & Early Bird | |||||
Run Away: Doduo can escape from Wild Battles Early Bird: If afflicted with Sleep, Doduo wakes up in half the time of normal |
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Gender Ratio | |||||
Male: 50 % | Female: 50 % | |||||
Classification | Type 1 | Type 2 | Height | Weight | ||
Twin Bird Pokémon | 4'07" | 86.0 lbs | ||||
Evolution Chain
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Wild Hold Item | Dex Category | Colour Category | Footprint |
RSE Sharp Beak - 5% |
Brown |
Damage Taken | ||||||||||||||||
*1 | *1 | *1 | *2 | *0.5 | *2 | *1 | *1 | *0 | *1 | *1 | *0.5 | *2 | *0 | *1 | *1 | *1 |
Flavor Text | |||
Ruby | DODUO's two heads never sleep at the same time. Its two heads take turns sleeping, so one head can always keep watch for enemies while the other one sleeps. | ||
Sapphire | DODUO's two heads contain completely identical brains. A scientific study reported that on rare occasions, there will be examples of this POKéMON possessing different sets of brains. | ||
Emerald | Even while eating or sleeping, one of the heads remains always vigilant for any sign of danger. When threatened, it flees at over 60 miles per hour. | ||
FireRed | A two-headed POKéMON that was discovered as a sudden mutation. It runs at a pace of over 60 miles per hour. | ||
LeafGreen | A bird that makes up for its poor flying with its fast foot speed. Leaves giant footprints. |
Location | |||
Game | Location | ||
Ruby | Safari Zone Entrance, Left & Mach Bike Areas | ||
Sapphire | Safari Zone Entrance, Left & Mach Bike Areas | ||
Emerald | Safari Zone Entrance, Left & Mach Bike Areas | ||
FireRed | Routes 16, 17 & 18 & Safari Zone Areas 1 & 3 | ||
LeafGreen | Routes 16, 17 & 18 & Safari Zone Areas 1 & 3 | ||
Colosseum | Trade from Ruby/Sapphire/Emerald/FireRed/LeafGreen | ||
XD | Trade from Ruby/Sapphire/Emerald/FireRed/LeafGreen |
Ruby/Sapphire/Emerald/Colosseum/XD Level Up | |||||||||
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Level | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
— | Peck | 35 | 100 | 35 | -- | ||||
Attacks the foe with a jabbing beak, etc. | |||||||||
— | Growl | -- | 100 | 40 | -- | ||||
Growls cutely to reduce the foe's ATTACK. | |||||||||
9 | Pursuit | 40 | 100 | 20 | -- | ||||
Inflicts bad damage if used on a foe switching out. | |||||||||
13 | Fury Attack | 15 | 85 | 20 | -- | ||||
Jabs the foe 2 to 5 times with sharp horns, etc. | |||||||||
21 | Tri Attack | 80 | 100 | 10 | 20 | ||||
Fires three types of beams at the same time. | |||||||||
25 | Rage | 20 | 100 | 20 | -- | ||||
Raises the user's ATTACK every time it is hit. | |||||||||
33 | Uproar | 50 | 100 | 10 | 100 | ||||
Causes an uproar for 2 to 5 turns and prevents sleep. | |||||||||
37 | Drill Peck | 80 | 100 | 20 | -- | ||||
A corkscrewing attack with the beak acting as a drill. | |||||||||
45 | Agility | -- | -- | 30 | -- | ||||
Relaxes the body to sharply boost SPEED. |
Fire Red/Leaf Green Level Up | |||||||||
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Level | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
— | Peck | 35 | 100 | 35 | -- | ||||
Attacks the foe with a jabbing beak, etc. | |||||||||
— | Growl | -- | 100 | 40 | -- | ||||
Growls cutely to reduce the foe's ATTACK. | |||||||||
9 | Pursuit | 40 | 100 | 20 | -- | ||||
Inflicts bad damage if used on a foe switching out. | |||||||||
13 | Fury Attack | 15 | 85 | 20 | -- | ||||
Jabs the foe 2 to 5 times with sharp horns, etc. | |||||||||
21 | Tri Attack | 80 | 100 | 10 | 20 | ||||
Fires three types of beams at the same time. | |||||||||
25 | Rage | 20 | 100 | 20 | -- | ||||
Raises the user's ATTACK every time it is hit. | |||||||||
33 | Uproar | 50 | 100 | 10 | 100 | ||||
Causes an uproar for 2 to 5 turns and prevents sleep. | |||||||||
37 | Drill Peck | 80 | 100 | 20 | -- | ||||
A corkscrewing attack with the beak acting as a drill. | |||||||||
45 | Agility | -- | -- | 30 | -- | ||||
Relaxes the body to sharply boost SPEED. |
TM & HM Attacks | |||||||||
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TM/HM # | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
TM06 | Toxic | -- | 85 | 10 | 100 | ||||
Poisons the foe with an intensifying toxin. | |||||||||
TM10 | Hidden Power | ?? | 100 | 15 | -- | ||||
The effectiveness varies with the user. | |||||||||
TM11 | Sunny Day | -- | -- | 5 | -- | ||||
Boosts the power of FIRE- type moves for 5 turns. | |||||||||
TM17 | Protect | -- | -- | 10 | -- | ||||
Evades attack, but may fail if used in succession. | |||||||||
TM21 | Frustration | ?? | 100 | 20 | -- | ||||
An attack that is stronger if the TRAINER is disliked. | |||||||||
TM27 | Return | ?? | 100 | 20 | -- | ||||
An attack that increases in power with friendship. | |||||||||
TM32 | Double Team | -- | -- | 15 | -- | ||||
Creates illusory copies to raise evasiveness. | |||||||||
TM40 | Aerial Ace | 60 | -- | 20 | -- | ||||
An extremely speedy and unavoidable attack. | |||||||||
TM42 | Facade | 70 | 100 | 20 | -- | ||||
Boosts ATTACK when burned, paralyzed, or poisoned. | |||||||||
TM43 | Secret Power | 70 | 100 | 20 | 30 | ||||
An attack with effects that vary by location. | |||||||||
TM44 | Rest | -- | -- | 10 | -- | ||||
The user sleeps for 2 turns, restoring HP and status. | |||||||||
TM45 | Attract | -- | 100 | 15 | -- | ||||
Makes the opposite gender less likely to attack. | |||||||||
TM46 | Thief | 40 | 100 | 10 | 100 | ||||
While attacking, it may steal the foe's held item. | |||||||||
TM47 | Steel Wing | 70 | 90 | 25 | 10 | ||||
Strikes the foe with hard wings spread wide. | |||||||||
HM02 | Fly | 70 | 95 | 15 | -- | ||||
Flies up on the first turn, then strikes the next turn. |
Fire Red/Leaf Green/Emerald Tutor Attacks | ||||||||
Attack Name | Type | Att. | Acc. | PP | Effect % | |||
Body Slam | 85 | 100 | 15 | 30 | ||||
A full-body slam that may cause paralysis. | ||||||||
Double-edge | 120 | 100 | 15 | -- | ||||
A life-risking tackle that also hurts the user. | ||||||||
Mimic | -- | 100 | 10 | -- | ||||
Copies a move used by the foe during one battle. | ||||||||
Substitute | -- | -- | 10 | -- | ||||
Creates a decoy using 1/4 of the user's maximum HP. |
Emerald Tutor Attacks | ||||||||
Attack Name | Type | Att. | Acc. | PP | Effect % | |||
Snore | 40 | 100 | 15 | 30 | ||||
A loud attack that can be used only while asleep. | ||||||||
Endure | -- | -- | 10 | -- | ||||
Endures any attack for 1 turn, leaving at least 1HP. | ||||||||
Mud-slap | 20 | 100 | 10 | 100 | ||||
Hurls mud in the foe's face to reduce its accuracy. | ||||||||
Swagger | -- | 90 | 15 | 100 | ||||
Confuses the foe, but also sharply raises ATTACK. | ||||||||
Sleep Talk | -- | -- | 10 | -- | ||||
Uses an own move randomly while asleep. | ||||||||
Swift | 60 | -- | 20 | -- | ||||
Sprays star-shaped rays that never miss. |
Egg Moves | ||||||||
Attack Name | Type | Att. | Acc. | PP | Effect % | |||
Quick Attack | 40 | 100 | 30 | -- | ||||
An extremely fast attack that always strikes first. | ||||||||
Supersonic | -- | 55 | 20 | -- | ||||
Emits bizarre sound waves that may confuse the foe. | ||||||||
Haze | -- | -- | 30 | -- | ||||
Creates a black haze that eliminates all stat changes. | ||||||||
Faint Attack | 60 | -- | 20 | -- | ||||
Draws the foe close, then strikes without fail. | ||||||||
Flail | ?? | 100 | 15 | -- | ||||
Inflicts more damage when the user's HP is down. | ||||||||
Endeavor | ?? | 100 | 5 | -- | ||||
Gains power if the user's HP is lower than the foe's HP. |
Egg Steps to Hatch | Effort Points from Battling it | Catch Rate |
5,120 Steps | Attack: 1 Point | 190 |
Egg Groups | |
Lists Of Groups | Group Names |
Flying |
Stats | ||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | |
Base Stats | 35 | 85 | 45 | 35 | 35 | 75 |
Max Stats Hindering Nature | 274 | 242 | 170 | 152 | 152 | 224 |
Max Stats Neutral Nature | 274 | 269 | 189 | 169 | 169 | 249 |
Max Stats Beneficial Nature | 274 | 295 | 207 | 185 | 185 | 273 |