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 #616 Shelmet
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Shelmet
Japan: Chobomaki
チョボマキ
French: Escargaume
German: Schnuthelm
Korean: 쪼마리
National: #616
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #024
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Snail Pokémon 1'04"
0.4m
17.0lbs
7.7kg
2003,840
Abilities: Hydration - Shell Armor - Overcoat (Hidden Ability)
Hydration: All status problems: Burn, Paralysis, Sleep, Frozen and Poison, are healed when raining.
Shell Armor: Opponent’s moves cannot Critical Hit.
Hidden Ability (Available through transfer):
Overcoat: Protects Pokémon from Weather Effects and Powder moves such as Sleep Powder, Poison Powder etc.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 1 Defense Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Bug
Evolutionary Chain
Locations - In-Depth Details
X Route 14, Route 19Details
Y Route 14, Route 19Details
Omega Ruby  
Alpha Sapphire  
Generation VI Level Up
LevelAttack NameTypeAppealJam
Leech Life  
Shows off the Pokémon’s appeal about as well as the move used just before it.
4 Acid  
Badly startles Pokémon that the audience has high expectations of.
8 Bide  
Causes the user to move later on the next turn.
13 Curse  
Causes the user to move later on the next turn.
16 Struggle Bug  
Works great if the user goes last this turn.
20 Mega Drain
Startles the last Pokémon to act before the user.
25 Yawn  
Makes the remaining Pokémon nervous.
28 Protect  
Prevents the user from being startled one time this turn.
32 Acid Armor  
Prevents the user from being startled until the turn ends.
37 Giga Drain
Badly startles the last Pokémon to act before the user.
40 Body Slam
Badly startles the last Pokémon to act before the user.
44 Bug Buzz
Badly startles the last Pokémon to act before the user.
49 Recover  
Works well if it is the same type as the move used by the last Pokémon.
50 Guard Swap  
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
56 Final Gambit  
A move of huge appeal, but using it prevents the user from taking further contest moves.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM09 Venoshock  
Works well if it is the same type as the move used by the last Pokémon.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM27 Return  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM36 Sludge Bomb
Badly startles Pokémon that the audience has high expectations of.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM53 Energy Ball  
Quite an appealing move.
TM76 Struggle Bug  
Works great if the user goes last this turn.
TM83 Infestation  
Temporarily stops the crowd from growing excited.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Baton Pass   Details
Works well if the user is pumped up.
Double-Edge   Details
A very appealing move, but after using this move, the user is more easily startled.
Encore   Details
Makes the remaining Pokémon nervous.
Endure   Details
Causes the user to move later on the next turn.
Feint   Details
Causes the user to move earlier on the next turn.
Guard Split   Details
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
Mind Reader   Details
Causes the user to move earlier on the next turn.
Mud-Slap   Details
Makes audience expect little of other contestants.
Pursuit Details
Badly startles Pokémon that used a move of the same type.
Spikes   Details
Makes the remaining Pokémon nervous.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Bug Bite  
Makes audience expect little of other contestants.
Gastro Acid  
Brings down the energy of any Pokémon that have already used a move this turn.
Giga Drain
Badly startles the last Pokémon to act before the user.
Signal Beam  
Makes audience expect little of other contestants.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 305 50 40 85 40 65 25
Max Stats
Hindering Nature
Lv. 50 110 - 157 40 - 82 81 - 123 40 - 82 63 - 105 27 - 69
Lv. 100 210 - 304 76 - 161 157 - 242 76 - 161 121 - 206 49 - 134
Max Stats
Neutral Nature
Lv. 50 110 - 157 45 - 92 90 - 137 45 - 92 70 - 117 30 - 77
Lv. 100 210 - 304 85 - 179 175 - 269 85 - 179 135 - 229 55 - 149
Max Stats
Beneficial Nature
Lv. 50 110 - 157 49 - 101 99 - 150 49 - 101 77 - 128 33 - 84
Lv. 100 210 - 304 93 - 196 192 - 295 93 - 196 148 - 251 60 - 163

<--- #615
Cryogonal
#617
Accelgor
--->

 
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