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 #615 Cryogonal
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Cryogonal
Japan: Furiijio
フリージオ
French: Hexagel
German: Frigometri
Korean: 프리지오
National: #615
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #111
Cryogonal is Genderless
Classification Height Weight Capture Rate Base Egg Steps
Crystallizing Pokémon 3'07"
1.1m
326.3lbs
148kg
256,400
Abilities: Levitate
Levitate: Damage dealing Ground-type moves have no effect on this Pokémon. Cannot be trapped by Arena Trap ability. Takes no damage from Spikes.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 2 Sp. Defense Point(s)
Eligible
Wild Hold Item Egg Groups
 
Never-Melt Ice
- 5%
Mineral
Evolutionary Chain
Locations - In-Depth Details
X Frost CavernDetails
Y Frost CavernDetails
Omega Ruby  
Alpha Sapphire  
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Sheer Cold
Badly startles all Pokémon that successfully showed their appeal.
Night Slash  
Affected by how well the previous Pokémon's move went.
Ice Shard  
Causes the user to move earlier on the next turn.
Mist  
Prevents the user from being startled until the turn ends.
Haze  
Makes audience expect little of other contestants.
Bind  
Temporarily stops the crowd from growing excited.
5 Ice Shard  
Causes the user to move earlier on the next turn.
9 Sharpen  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
13 Rapid Spin  
Works better the more the crowd is excited.
17 Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
21 Mist  
Prevents the user from being startled until the turn ends.
21 Haze  
Makes audience expect little of other contestants.
25 Aurora Beam
Badly startles the last Pokémon to act before the user.
29 Acid Armor  
Prevents the user from being startled until the turn ends.
33 Ice Beam
Badly startles the last Pokémon to act before the user.
37 Light Screen  
Prevents the user from being startled one time this turn.
37 Reflect  
Prevents the user from being startled one time this turn.
41 Slash  
Quite an appealing move.
45 Confuse Ray  
Badly startles Pokémon that the audience has high expectations of.
49 Recover  
Works well if it is the same type as the move used by the last Pokémon.
50 Freeze-Dry  
An appealing move that can be used repeatedly without boring the audience.
53 Solar Beam  
Affected by how well the previous Pokémon's move went.
57 Night Slash  
Affected by how well the previous Pokémon's move went.
61 Sheer Cold
Badly startles all Pokémon that successfully showed their appeal.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM07 Hail
Badly startles all Pokémon that successfully showed their appeal.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM13 Ice Beam
Badly startles the last Pokémon to act before the user.
TM14 Blizzard
Badly startles the last Pokémon to act before the user.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM16 Light Screen  
Prevents the user from being startled one time this turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM27 Return  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM33 Reflect  
Prevents the user from being startled one time this turn.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM62 Acrobatics  
Works well if the user is pumped up.
TM64 Explosion  
A move of huge appeal, but using it prevents the user from taking further contest moves.
TM79 Frost Breath  
Makes the audience quickly grow bored when an appeal move has little effect.
TM84 Poison Jab  
Quite an appealing move.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM91 Flash Cannon  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Bind  
Temporarily stops the crowd from growing excited.
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Iron Defense  
Prevents the user from being startled until the turn ends.
Knock Off
Badly startles all of the Pokémon to act before the user.
Magic Coat  
Works great if the user goes last this turn.
Signal Beam  
Makes audience expect little of other contestants.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Water Pulse  
Makes audience expect little of other contestants.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 485 70 50 30 95 135 105
Max Stats
Hindering Nature
Lv. 50 130 - 177 49 - 91 31 - 73 90 - 132 126 - 168 99 - 141
Lv. 100 250 - 344 94 - 179 58 - 143 175 - 260 247 - 332 193 - 278
Max Stats
Neutral Nature
Lv. 50 130 - 177 55 - 102 35 - 82 100 - 147 140 - 187 110 - 157
Lv. 100 250 - 344 105 - 199 65 - 159 195 - 289 275 - 369 215 - 309
Max Stats
Beneficial Nature
Lv. 50 130 - 177 60 - 112 38 - 90 110 - 161 154 - 205 121 - 172
Lv. 100 250 - 344 115 - 218 71 - 174 214 - 317 302 - 405 236 - 339

<--- #614
Beartic
#616
Shelmet
--->

 
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