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 #588 Karrablast
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Karrablast
Japan: Kaburumo
カブルモ
French: Carabing
German: Laukaps
Korean: 딱정곤
National: #588
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #022
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Clamping Pokémon 1'08"
0.5m
13.0lbs
5.9kg
2003,840
Abilities: Swarm - Shed Skin - No Guard (Hidden Ability)
Swarm: When HP is below 1/3rd its maximum, power of Bug-type moves is increased by 50%.
Shed Skin: Every turn, it has a 1 in 3 chance of healing from a status condition (BURN, PARALYZE, SLEEP, POISON, FREEZE).
Hidden Ability (Available through transfer):
No Guard: The accuracy of all moves known by this Pokémon and all Pokémon targeting this Pokémon raises to 100%
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 1 Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Bug
Evolutionary Chain
Locations - In-Depth Details
X Route 14, Route 19Details
Y Route 14, Route 19Details
Omega Ruby  
Alpha Sapphire  
Generation VI Level Up
LevelAttack NameTypeAppealJam
Peck  
Quite an appealing move.
4 Leer
Badly startles Pokémon that the audience has high expectations of.
8 Endure  
Causes the user to move later on the next turn.
13 Fury Cutter  
An appealing move that can be used repeatedly without boring the audience.
16 Fury Attack  
Effectiveness varies depending on when it is used.
20 Headbutt  
Quite an appealing move.
25 False Swipe  
Makes the audience quickly grow bored when an appeal move has little effect.
28 Bug Buzz
Badly startles the last Pokémon to act before the user.
32 Slash  
Quite an appealing move.
37 Take Down  
A very appealing move, but after using this move, the user is more easily startled.
40 Scary Face  
Brings down the energy of any Pokémon that have already used a move this turn.
44 X-Scissor
Badly startles Pokémon that used a move of the same type.
49 Flail  
Works better the later it is used in a turn.
52 Swords Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
56 Double-Edge  
A very appealing move, but after using this move, the user is more easily startled.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM27 Return  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM53 Energy Ball  
Quite an appealing move.
TM54 False Swipe  
Makes the audience quickly grow bored when an appeal move has little effect.
TM75 Swords Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM76 Struggle Bug  
Works great if the user goes last this turn.
TM81 X-Scissor
Badly startles Pokémon that used a move of the same type.
TM83 Infestation  
Temporarily stops the crowd from growing excited.
TM84 Poison Jab  
Quite an appealing move.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Bug Bite   Details
Makes audience expect little of other contestants.
Counter   Details
Works great if the user goes last this turn.
Drill Run   Details
Shows off the Pokémon’s appeal about as well as the move used just before it.
Feint Attack   Details
Works great if the user goes first this turn.
Horn Attack   Details
Quite an appealing move.
Knock Off Details
Badly startles all of the Pokémon to act before the user.
Megahorn   Details
An appealing move that can be used repeatedly without boring the audience.
Pursuit Details
Badly startles Pokémon that used a move of the same type.
Screech   Details
Makes audience expect little of other contestants.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Bug Bite  
Makes audience expect little of other contestants.
Drill Run  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Giga Drain
Badly startles the last Pokémon to act before the user.
Iron Defense  
Prevents the user from being startled until the turn ends.
Knock Off
Badly startles all of the Pokémon to act before the user.
Signal Beam  
Makes audience expect little of other contestants.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 315 50 75 45 40 45 60
Max Stats
Hindering Nature
Lv. 50 110 - 157 72 - 114 45 - 87 40 - 82 45 - 87 58 - 100
Lv. 100 210 - 304 139 - 224 85 - 170 76 - 161 85 - 170 112 - 197
Max Stats
Neutral Nature
Lv. 50 110 - 157 80 - 127 50 - 97 45 - 92 50 - 97 65 - 112
Lv. 100 210 - 304 155 - 249 95 - 189 85 - 179 95 - 189 125 - 219
Max Stats
Beneficial Nature
Lv. 50 110 - 157 88 - 139 55 - 106 49 - 101 55 - 106 71 - 123
Lv. 100 210 - 304 170 - 273 104 - 207 93 - 196 104 - 207 137 - 240

<--- #587
Emolga
#589
Escavalier
--->

 
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