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 #589 Escavalier
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Escavalier
Japan: Shubarugo
シュバルゴ
French: Lançargot
German: Cavalanzas
Korean: 슈바르고
National: #589
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #023
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Cavalry Pokémon 3'03"
1m
72.8lbs
33kg
753,840
Abilities: Swarm - Shell Armor - Overcoat (Hidden Ability)
Swarm: When HP is below 1/3rd its maximum, power of Bug-type moves is increased by 50%.
Shell Armor: Opponent’s moves cannot Critical Hit.
Hidden Ability (Available through transfer):
Overcoat: Protects Pokémon from Weather Effects and Powder moves such as Sleep Powder, Poison Powder etc.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 2 Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Bug
Evolutionary Chain
Locations
X Evolve Karrablast
Y Evolve Karrablast
Omega Ruby  
Alpha Sapphire  
Generation VI Level Up
LevelAttack NameTypeAppealJam
Double-Edge  
A very appealing move, but after using this move, the user is more easily startled.
Fell Stinger  
Works better the more the crowd is excited.
Peck  
Quite an appealing move.
Leer
Badly startles Pokémon that the audience has high expectations of.
Quick Guard  
Works great if the user goes first this turn.
Twineedle
Badly startles Pokémon that used a move of the same type.
4 Leer
Badly startles Pokémon that the audience has high expectations of.
8 Quick Guard  
Works great if the user goes first this turn.
13 Twineedle
Badly startles Pokémon that used a move of the same type.
16 Fury Attack  
Effectiveness varies depending on when it is used.
20 Headbutt  
Quite an appealing move.
25 False Swipe  
Makes the audience quickly grow bored when an appeal move has little effect.
28 Bug Buzz
Badly startles the last Pokémon to act before the user.
32 Slash  
Quite an appealing move.
37 Iron Head  
Quite an appealing move.
40 Iron Defense  
Prevents the user from being startled until the turn ends.
44 X-Scissor
Badly startles Pokémon that used a move of the same type.
49 Reversal  
Works better the later it is used in a turn.
52 Swords Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
56 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
60 Fell Stinger  
Works better the more the crowd is excited.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM27 Return  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM52 Focus Blast  
Quite an appealing move.
TM53 Energy Ball  
Quite an appealing move.
TM54 False Swipe  
Makes the audience quickly grow bored when an appeal move has little effect.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM75 Swords Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM76 Struggle Bug  
Works great if the user goes last this turn.
TM81 X-Scissor
Badly startles Pokémon that used a move of the same type.
TM83 Infestation  
Temporarily stops the crowd from growing excited.
TM84 Poison Jab  
Quite an appealing move.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Bug Bite   Details
Makes audience expect little of other contestants.
Counter   Details
Works great if the user goes last this turn.
Drill Run   Details
Shows off the Pokémon’s appeal about as well as the move used just before it.
Feint Attack   Details
Works great if the user goes first this turn.
Horn Attack   Details
Quite an appealing move.
Knock Off Details
Badly startles all of the Pokémon to act before the user.
Megahorn   Details
An appealing move that can be used repeatedly without boring the audience.
Pursuit Details
Badly startles Pokémon that used a move of the same type.
Screech   Details
Makes audience expect little of other contestants.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Bug Bite  
Makes audience expect little of other contestants.
Drill Run  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Giga Drain
Badly startles the last Pokémon to act before the user.
Iron Defense  
Prevents the user from being startled until the turn ends.
Iron Head  
Quite an appealing move.
Knock Off
Badly startles all of the Pokémon to act before the user.
Signal Beam  
Makes audience expect little of other contestants.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Pre-Evolution Only Moves
Attack NameTypeAppealJam Method
Endure  
Lv. 8
Causes the user to move later on the next turn.
Fury Cutter  
Lv. 13
An appealing move that can be used repeatedly without boring the audience.
Take Down  
Lv. 37
A very appealing move, but after using this move, the user is more easily startled.
Scary Face  
Lv. 40
Brings down the energy of any Pokémon that have already used a move this turn.
Flail  
Lv. 49
Works better the later it is used in a turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 495 70 135 105 60 105 20
Max Stats
Hindering Nature
Lv. 50 130 - 177 126 - 168 99 - 141 58 - 100 99 - 141 22 - 64
Lv. 100 250 - 344 247 - 332 193 - 278 112 - 197 193 - 278 40 - 125
Max Stats
Neutral Nature
Lv. 50 130 - 177 140 - 187 110 - 157 65 - 112 110 - 157 25 - 72
Lv. 100 250 - 344 275 - 369 215 - 309 125 - 219 215 - 309 45 - 139
Max Stats
Beneficial Nature
Lv. 50 130 - 177 154 - 205 121 - 172 71 - 123 121 - 172 27 - 79
Lv. 100 250 - 344 302 - 405 236 - 339 137 - 240 236 - 339 49 - 152

<--- #588
Karrablast
#590
Foongus
--->

 
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